3 @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
6 2013 Deskull rearranged comment for Doxygen.
10 #include "core/stuff-handler.h"
12 #include "main/sound-definitions-table.h"
13 #include "cmd/cmd-spell.h"
15 #include "io/write-diary.h"
16 #include "cmd/cmd-dump.h"
18 #include "spell/technic-info-table.h"
19 #include "spell/spells1.h"
20 #include "spells-summon.h"
21 #include "realm/realm-hex.h"
24 #include "player-damage.h"
25 #include "player-status.h"
26 #include "player-effects.h"
27 #include "player-skill.h"
28 #include "player-class.h"
29 #include "player-inventory.h"
30 #include "object-hook.h"
31 #include "cmd-basic.h"
32 #include "view/display-main-window.h"
34 #include "autopick/autopick-reader-writer.h"
36 #include "spell/spells-util.h"
37 #include "spell/spells-execution.h"
41 * Zangband uses this array instead of the spell flags table, as there
42 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
44 const u32b fake_spell_flags[4] =
54 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
59 * @return フォーマットに従い整形された文字列
61 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
65 return format("%s%d", str, base);
69 return format("%s%dd%d", str, dice, sides);
71 /* Dice plus base value */
73 return format("%s%dd%d%+d", str, dice, sides, base);
78 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
82 * @return フォーマットに従い整形された文字列
84 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base)
86 return info_string_dice(_("損傷:", "dam "), dice, sides, base);
90 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
93 * @return フォーマットに従い整形された文字列
95 concptr info_duration(int base, DICE_SID sides)
97 return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);
101 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
103 * @return フォーマットに従い整形された文字列
105 concptr info_range(POSITION range)
107 return format(_("範囲:%d", "range %d"), range);
111 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
115 * @return フォーマットに従い整形された文字列
117 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base)
119 return info_string_dice(_("回復:", "heal "), dice, sides, base);
123 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
126 * @return フォーマットに従い整形された文字列
128 concptr info_delay(int base, DICE_SID sides)
130 return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);
135 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
137 * @return フォーマットに従い整形された文字列
139 concptr info_multi_damage(HIT_POINT dam)
141 return format(_("損傷:各%d", "dam %d each"), dam);
146 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
149 * @return フォーマットに従い整形された文字列
151 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides)
153 return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);
157 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
159 * @return フォーマットに従い整形された文字列
161 concptr info_power(int power)
163 return format(_("効力:%d", "power %d"), power);
168 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
171 * @return フォーマットに従い整形された文字列
174 * Generate power info string such as "power 1d100"
176 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides)
178 return format(_("効力:%dd%d", "power %dd%d"), dice, sides);
183 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
185 * @return フォーマットに従い整形された文字列
187 concptr info_radius(POSITION rad)
189 return format(_("半径:%d", "rad %d"), rad);
194 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
196 * @return フォーマットに従い整形された文字列
198 concptr info_weight(WEIGHT weight)
201 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
203 return format("max wgt %d", weight/10);
208 * @brief 魔法が利用可能かどうかを返す /
209 * Determine if a spell is "okay" for the player to cast or study
210 * The spell must be legible, not forgotten, and also, to cast,
211 * it must be known, and to study, it must not be known.
213 * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
214 * @param study_pray 祈りの学習判定目的ならばTRUE
215 * @param use_realm 魔法領域ID
218 static bool spell_okay(player_type *caster_ptr, int spell, bool learned, bool study_pray, int use_realm)
220 const magic_type *s_ptr;
222 /* Access the spell */
223 if (!is_magic(use_realm))
225 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
229 s_ptr = &mp_ptr->info[use_realm - 1][spell];
232 /* Spell is illegal */
233 if (s_ptr->slevel > caster_ptr->lev) return FALSE;
235 /* Spell is forgotten */
236 if ((use_realm == caster_ptr->realm2) ?
237 (caster_ptr->spell_forgotten2 & (1L << spell)) :
238 (caster_ptr->spell_forgotten1 & (1L << spell)))
244 if (caster_ptr->pclass == CLASS_SORCERER) return TRUE;
245 if (caster_ptr->pclass == CLASS_RED_MAGE) return TRUE;
247 /* Spell is learned */
248 if ((use_realm == caster_ptr->realm2) ?
249 (caster_ptr->spell_learned2 & (1L << spell)) :
250 (caster_ptr->spell_learned1 & (1L << spell)))
253 return (!study_pray);
256 /* Okay to study, not to cast */
261 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
262 * Allow user to choose a spell/prayer from the given book.
263 * @param sn 選択した魔法IDを返す参照ポインタ
264 * @param prompt 魔法を利用する際の動詞表記
265 * @param sval 魔道書のsval
266 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
267 * @param use_realm 魔法領域ID
270 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
271 * If the user hits escape, returns FALSE, and set '*sn' to -1
272 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
273 * The "prompt" should be "cast", "recite", or "study"
274 * The "known" should be TRUE for cast/pray, FALSE for study
277 static int get_spell(player_type *caster_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
280 SPELL_IDX spell = -1;
283 MANA_POINT need_mana;
284 SPELL_IDX spells[64];
285 bool flag, redraw, okay;
287 const magic_type *s_ptr;
294 int menu_line = (use_menu ? 1 : 0);
296 /* Get the spell, if available */
297 if (repeat_pull(&code))
299 *sn = (SPELL_IDX)code;
300 /* Verify the spell */
301 if (spell_okay(caster_ptr, *sn, learned, FALSE, use_realm))
308 p = spell_category_name(mp_ptr->spell_book);
311 for (spell = 0; spell < 32; spell++)
313 /* Check for this spell */
314 if ((fake_spell_flags[sval] & (1L << spell)))
316 /* Collect this spell */
317 spells[num++] = spell;
321 /* Assume no usable spells */
324 /* Assume no spells available */
327 /* Check for "okay" spells */
328 for (i = 0; i < num; i++)
330 /* Look for "okay" spells */
331 if (spell_okay(caster_ptr, spells[i], learned, FALSE, use_realm)) okay = TRUE;
334 /* No "okay" spells */
335 if (!okay) return FALSE;
336 if (((use_realm) != caster_ptr->realm1) && ((use_realm) != caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
337 if (((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
338 if ((caster_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
340 /* Assume cancelled */
346 caster_ptr->window |= (PW_SPELL);
347 handle_stuff(caster_ptr);
349 /* Build a prompt (accept all spells) */
351 jverb(prompt, jverb_buf, JVERB_AND);
352 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
353 p, I2A(0), I2A(num - 1), p, jverb_buf);
355 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
356 p, I2A(0), I2A(num - 1), prompt, p);
359 choice = (always_show_list || use_menu) ? ESCAPE : 1;
362 if (choice == ESCAPE) choice = ' ';
363 else if (!get_com(out_val, &choice, TRUE))break;
365 if (use_menu && choice != ' ')
379 menu_line += (num - 1);
401 if (menu_line > num) menu_line -= num;
402 /* Display a list of spells */
403 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
409 if ((choice == ' ') || (choice == '*') || (choice == '?'))
417 /* Display a list of spells */
418 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
424 if (use_menu) continue;
437 ask = (isupper(choice));
440 if (ask) choice = (char)tolower(choice);
442 /* Extract request */
443 i = (islower(choice) ? A2I(choice) : -1);
446 /* Totally Illegal */
447 if ((i < 0) || (i >= num))
453 /* Save the spell index */
456 /* Require "okay" spells */
457 if (!spell_okay(caster_ptr, spell, learned, FALSE, use_realm))
461 msg_format("その%sを%sことはできません。", p, prompt);
463 msg_format("You may not %s that %s.", prompt, p);
474 /* Access the spell */
475 if (!is_magic(use_realm))
477 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
481 s_ptr = &mp_ptr->info[use_realm - 1][spell];
484 /* Extract mana consumption rate */
485 if (use_realm == REALM_HISSATSU)
487 need_mana = s_ptr->smana;
491 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, use_realm);
496 jverb(prompt, jverb_buf, JVERB_AND);
498 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
499 exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
500 spell_chance(caster_ptr, spell, use_realm), jverb_buf);
502 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
503 prompt, exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
504 spell_chance(caster_ptr, spell, use_realm));
508 /* Belay that order */
509 if (!get_check(tmp_val)) continue;
516 if (redraw) screen_load();
518 caster_ptr->window |= (PW_SPELL);
519 handle_stuff(caster_ptr);
521 /* Abort if needed */
522 if (!flag) return FALSE;
524 /* Save the choice */
527 repeat_push((COMMAND_CODE)spell);
534 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
535 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
536 * @return 魔道書を一冊も持っていないならTRUEを返す
538 static void confirm_use_force(player_type *caster_ptr, bool browse_only)
543 /* Get the item index */
544 if (repeat_pull(&code) && (code == INVEN_FORCE))
546 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
550 /* Show the prompt */
551 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
558 if (which == ESCAPE) break;
559 else if (which == 'w')
561 repeat_push(INVEN_FORCE);
566 /* Clear the prompt line */
571 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
577 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
578 * Peruse the spells/prayers in a book
582 * Note that *all* spells in the book are listed
584 * Note that browsing is allowed while confused or blind,
585 * and in the dark, primarily to allow browsing in stores.
588 void do_cmd_browse(player_type *caster_ptr)
591 OBJECT_SUBTYPE_VALUE sval;
592 REALM_IDX use_realm = 0;
594 SPELL_IDX spell = -1;
597 SPELL_IDX spells[64];
603 OBJECT_TYPE_VALUE tval = 0;
605 /* Warriors are illiterate */
606 if (!(caster_ptr->realm1 || caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
608 msg_print(_("本を読むことができない!", "You cannot read books!"));
612 if (caster_ptr->special_defense & KATA_MUSOU)
614 set_action(caster_ptr, ACTION_NONE);
617 if (caster_ptr->pclass == CLASS_FORCETRAINER)
619 if (player_has_no_spellbooks(caster_ptr))
621 confirm_use_force(caster_ptr, TRUE);
626 /* Restrict choices to "useful" books */
627 if (caster_ptr->realm2 == REALM_NONE) tval = mp_ptr->spell_book;
628 else item_tester_hook = item_tester_learn_spell;
630 q = _("どの本を読みますか? ", "Browse which book? ");
631 s = _("読める本がない。", "You have no books that you can read.");
633 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), tval);
635 item_tester_hook = NULL;
638 if (item == INVEN_FORCE) /* the_force */
640 do_cmd_mind_browse(caster_ptr);
646 /* Access the item's sval */
649 use_realm = tval2realm(o_ptr->tval);
651 /* Track the object kind */
652 object_kind_track(caster_ptr, o_ptr->k_idx);
653 handle_stuff(caster_ptr);
656 for (spell = 0; spell < 32; spell++)
658 /* Check for this spell */
659 if ((fake_spell_flags[sval] & (1L << spell)))
661 /* Collect this spell */
662 spells[num++] = spell;
669 /* Keep browsing spells. Exit browsing on cancel. */
672 /* Ask for a spell, allow cancel */
673 if (!get_spell(caster_ptr, &spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
675 /* If cancelled, leave immediately. */
676 if (spell == -1) break;
678 /* Display a list of spells */
679 print_spells(caster_ptr, 0, spells, num, 1, 15, use_realm);
681 /* Notify that there's nothing to see, and wait. */
682 if (use_realm == REALM_HISSATSU)
683 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
685 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
693 /* Clear lines, position cursor (really should use strlen here) */
694 Term_erase(14, 14, 255);
695 Term_erase(14, 13, 255);
696 Term_erase(14, 12, 255);
697 Term_erase(14, 11, 255);
699 roff_to_buf(exe_spell(caster_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
701 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
703 prt(&temp[j], line, 15);
711 * @brief プレイヤーの第二魔法領域を変更する /
712 * @param caster_ptr プレーヤーへの参照ポインタ
713 * @param next_realm 変更先の魔法領域ID
716 static void change_realm2(player_type *caster_ptr, CHARACTER_IDX next_realm)
721 for (i = 0; i < 64; i++)
723 caster_ptr->spell_order[j] = caster_ptr->spell_order[i];
724 if (caster_ptr->spell_order[i] < 32) j++;
727 caster_ptr->spell_order[j] = 99;
729 for (i = 32; i < 64; i++)
731 caster_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
733 caster_ptr->spell_learned2 = 0L;
734 caster_ptr->spell_worked2 = 0L;
735 caster_ptr->spell_forgotten2 = 0L;
737 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "changed magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
738 exe_write_diary(caster_ptr, DIARY_DESCRIPTION, 0, tmp);
739 caster_ptr->old_realm |= 1 << (caster_ptr->realm2 - 1);
740 caster_ptr->realm2 = next_realm;
742 caster_ptr->update |= (PU_REORDER);
743 caster_ptr->update |= (PU_SPELLS);
744 handle_stuff(caster_ptr);
746 /* Load an autopick preference file */
747 autopick_load_pref(caster_ptr, FALSE);
752 * @brief 魔法を学習するコマンドのメインルーチン /
753 * Study a book to gain a new spell/prayer
756 void do_cmd_study(player_type *caster_ptr)
760 OBJECT_SUBTYPE_VALUE sval;
762 bool learned = FALSE;
764 /* Spells of realm2 will have an increment of +32 */
765 SPELL_IDX spell = -1;
766 concptr p = spell_category_name(mp_ptr->spell_book);
769 OBJECT_TYPE_VALUE tval = 0;
772 if (!caster_ptr->realm1)
774 msg_print(_("本を読むことができない!", "You cannot read books!"));
778 if (cmd_limit_blind(caster_ptr)) return;
779 if (cmd_limit_confused(caster_ptr)) return;
781 if (!(caster_ptr->new_spells))
783 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
787 if (caster_ptr->special_defense & KATA_MUSOU)
789 set_action(caster_ptr, ACTION_NONE);
793 if (caster_ptr->new_spells < 10) {
794 msg_format("あと %d つの%sを学べる。", caster_ptr->new_spells, p);
797 msg_format("あと %d 個の%sを学べる。", caster_ptr->new_spells, p);
800 msg_format("You can learn %d new %s%s.", caster_ptr->new_spells, p,
801 (caster_ptr->new_spells == 1 ? "" : "s"));
807 /* Restrict choices to "useful" books */
808 if (caster_ptr->realm2 == REALM_NONE) tval = mp_ptr->spell_book;
809 else item_tester_hook = item_tester_learn_spell;
811 q = _("どの本から学びますか? ", "Study which book? ");
812 s = _("読める本がない。", "You have no books that you can read.");
814 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), tval);
818 /* Access the item's sval */
821 if (o_ptr->tval == REALM2_BOOK) increment = 32;
822 else if (o_ptr->tval != REALM1_BOOK)
824 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
825 change_realm2(caster_ptr, tval2realm(o_ptr->tval));
829 /* Track the object kind */
830 object_kind_track(caster_ptr, o_ptr->k_idx);
831 handle_stuff(caster_ptr);
833 /* Mage -- Learn a selected spell */
834 if (mp_ptr->spell_book != TV_LIFE_BOOK)
836 /* Ask for a spell, allow cancel */
837 if (!get_spell(caster_ptr, &spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
840 /* Priest -- Learn a random prayer */
847 for (spell = 0; spell < 32; spell++)
849 /* Check spells in the book */
850 if ((fake_spell_flags[sval] & (1L << spell)))
852 /* Skip non "okay" prayers */
853 if (!spell_okay(caster_ptr, spell, FALSE, TRUE,
854 (increment ? caster_ptr->realm2 : caster_ptr->realm1))) continue;
856 /* Hack -- Prepare the randomizer */
859 /* Hack -- Apply the randomizer */
860 if (one_in_(k)) gift = spell;
868 /* Nothing to study */
871 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
877 if (increment) spell += increment;
879 /* Learn the spell */
882 if (caster_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
883 else caster_ptr->spell_learned1 |= (1L << spell);
887 if (caster_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
888 else caster_ptr->spell_learned2 |= (1L << (spell - 32));
893 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
894 int old_exp = caster_ptr->spell_exp[spell];
895 int new_rank = EXP_LEVEL_UNSKILLED;
896 concptr name = exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME);
898 if (old_exp >= max_exp)
900 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
904 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
906 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
911 else if (old_exp >= SPELL_EXP_EXPERT)
913 caster_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
914 new_rank = EXP_LEVEL_MASTER;
916 else if (old_exp >= SPELL_EXP_SKILLED)
918 if (spell >= 32) caster_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
919 else caster_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
920 new_rank = EXP_LEVEL_EXPERT;
922 else if (old_exp >= SPELL_EXP_BEGINNER)
924 caster_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
925 new_rank = EXP_LEVEL_SKILLED;
929 caster_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
930 new_rank = EXP_LEVEL_BEGINNER;
932 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
936 /* Find the next open entry in "caster_ptr->spell_order[]" */
937 for (i = 0; i < 64; i++)
939 /* Stop at the first empty space */
940 if (caster_ptr->spell_order[i] == 99) break;
943 /* Add the spell to the known list */
944 caster_ptr->spell_order[i++] = spell;
946 /* Mention the result */
949 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
951 msg_format("%sを学んだ。",
952 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
956 msg_format("%sの%sを学んだ。",
957 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME), p);
960 msg_format("You have learned the %s of %s.",
961 p, exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
965 take_turn(caster_ptr, 100);
967 switch (mp_ptr->spell_book)
970 chg_virtue(caster_ptr, V_FAITH, 1);
973 chg_virtue(caster_ptr, V_UNLIFE, 1);
976 chg_virtue(caster_ptr, V_NATURE, 1);
979 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
985 /* One less spell available */
986 caster_ptr->learned_spells++;
989 caster_ptr->update |= (PU_SPELLS);
990 update_creature(caster_ptr);
992 /* Redraw object recall */
993 caster_ptr->window |= (PW_OBJECT);
998 * @brief 魔法を詠唱するコマンドのメインルーチン /
1000 * @param caster_ptr プレーヤーへの参照ポインタ
1003 void do_cmd_cast(player_type *caster_ptr)
1006 OBJECT_SUBTYPE_VALUE sval;
1011 REALM_IDX use_realm;
1012 MANA_POINT need_mana;
1016 const magic_type *s_ptr;
1019 bool over_exerted = FALSE;
1021 /* Require spell ability */
1022 if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
1024 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1028 if (caster_ptr->blind || no_lite(caster_ptr))
1030 if (caster_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(caster_ptr, FALSE);
1033 msg_print(_("目が見えない!", "You cannot see!"));
1039 if (cmd_limit_confused(caster_ptr)) return;
1040 if (caster_ptr->realm1 == REALM_HEX)
1042 if (hex_spell_fully(caster_ptr))
1045 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not cast more spells."));
1047 if (caster_ptr->lev >= 35) flag = stop_hex_spell(caster_ptr);
1052 if (caster_ptr->pclass == CLASS_FORCETRAINER)
1054 if (player_has_no_spellbooks(caster_ptr))
1056 confirm_use_force(caster_ptr, FALSE);
1061 prayer = spell_category_name(mp_ptr->spell_book);
1063 q = _("どの呪文書を使いますか? ", "Use which book? ");
1064 s = _("呪文書がない!", "You have no spell books!");
1066 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
1069 if (item == INVEN_FORCE) /* the_force */
1071 do_cmd_mind(caster_ptr);
1077 /* Access the item's sval */
1080 if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1082 /* Track the object kind */
1083 object_kind_track(caster_ptr, o_ptr->k_idx);
1084 handle_stuff(caster_ptr);
1086 if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
1087 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1088 else if (increment) realm = caster_ptr->realm2;
1089 else realm = caster_ptr->realm1;
1091 /* Ask for a spell */
1093 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1096 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1100 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1104 msg_format("You don't know any %ss in that book.", prayer);
1109 use_realm = tval2realm(o_ptr->tval);
1110 if (use_realm == REALM_HEX)
1112 if (hex_spelling(caster_ptr, spell))
1114 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1119 if (!is_magic(use_realm))
1121 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1125 s_ptr = &mp_ptr->info[realm - 1][spell];
1128 /* Extract mana consumption rate */
1129 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, realm);
1131 /* Verify "dangerous" spells */
1132 if (need_mana > caster_ptr->csp)
1134 if (flush_failure) flush();
1138 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
1139 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1141 msg_format("You do not have enough mana to %s this %s.",
1142 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1147 if (!over_exert) return;
1150 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1153 /* Spell failure chance */
1154 chance = spell_chance(caster_ptr, spell, use_realm);
1156 /* Sufficient mana */
1157 if (need_mana <= caster_ptr->csp)
1160 caster_ptr->csp -= need_mana;
1162 else over_exerted = TRUE;
1163 caster_ptr->redraw |= (PR_MANA);
1166 if (randint0(100) < chance)
1168 if (flush_failure) flush();
1170 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1176 if (randint1(100) < chance) chg_virtue(caster_ptr, V_VITALITY, -1);
1179 if (randint1(100) < chance) chg_virtue(caster_ptr, V_UNLIFE, -1);
1182 if (randint1(100) < chance) chg_virtue(caster_ptr, V_NATURE, -1);
1185 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, 1);
1188 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, -1);
1191 if (randint1(100) < chance) chg_virtue(caster_ptr, V_COMPASSION, -1);
1194 if (randint1(100) < chance) chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
1198 /* Failure casting may activate some side effect */
1199 exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
1202 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1204 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1205 wild_magic(caster_ptr, spell);
1207 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1209 if ((sval == 3) && one_in_(2))
1211 sanity_blast(caster_ptr, 0, TRUE);
1215 msg_print(_("痛い!", "It hurts!"));
1216 take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1218 if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
1219 lose_exp(caster_ptr, spell * 250);
1222 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1224 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1225 aggravate_monsters(caster_ptr, 0);
1227 if (randint1(100) >= chance)
1228 chg_virtue(caster_ptr, V_CHANCE, -1);
1234 /* Canceled spells cost neither a turn nor mana */
1235 if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST)) return;
1237 if (randint1(100) < chance)
1238 chg_virtue(caster_ptr, V_CHANCE, 1);
1240 /* A spell was cast */
1242 (caster_ptr->spell_worked2 & (1L << spell)) :
1243 (caster_ptr->spell_worked1 & (1L << spell)))
1244 && (caster_ptr->pclass != CLASS_SORCERER)
1245 && (caster_ptr->pclass != CLASS_RED_MAGE))
1247 int e = s_ptr->sexp;
1249 /* The spell worked */
1250 if (realm == caster_ptr->realm1)
1252 caster_ptr->spell_worked1 |= (1L << spell);
1256 caster_ptr->spell_worked2 |= (1L << spell);
1259 gain_exp(caster_ptr, e * s_ptr->slevel);
1260 caster_ptr->window |= (PW_OBJECT);
1265 chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1266 chg_virtue(caster_ptr, V_COMPASSION, 1);
1267 chg_virtue(caster_ptr, V_VITALITY, 1);
1268 chg_virtue(caster_ptr, V_DILIGENCE, 1);
1271 chg_virtue(caster_ptr, V_UNLIFE, 1);
1272 chg_virtue(caster_ptr, V_JUSTICE, -1);
1273 chg_virtue(caster_ptr, V_FAITH, -1);
1274 chg_virtue(caster_ptr, V_VITALITY, -1);
1277 chg_virtue(caster_ptr, V_JUSTICE, -1);
1278 chg_virtue(caster_ptr, V_FAITH, -1);
1279 chg_virtue(caster_ptr, V_HONOUR, -1);
1280 chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1283 chg_virtue(caster_ptr, V_FAITH, 1);
1284 chg_virtue(caster_ptr, V_JUSTICE, 1);
1285 chg_virtue(caster_ptr, V_SACRIFICE, 1);
1286 chg_virtue(caster_ptr, V_HONOUR, 1);
1289 chg_virtue(caster_ptr, V_NATURE, 1);
1290 chg_virtue(caster_ptr, V_HARMONY, 1);
1293 chg_virtue(caster_ptr, V_JUSTICE, -1);
1294 chg_virtue(caster_ptr, V_FAITH, -1);
1295 chg_virtue(caster_ptr, V_HONOUR, -1);
1296 chg_virtue(caster_ptr, V_COMPASSION, -1);
1299 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
1306 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1307 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, 1);
1308 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, 1);
1309 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_DILIGENCE, 1);
1312 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_UNLIFE, 1);
1313 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1314 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1315 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, -1);
1318 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1319 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1320 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1321 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1324 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, 1);
1325 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, 1);
1326 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_SACRIFICE, 1);
1327 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, 1);
1330 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_NATURE, 1);
1331 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HARMONY, 1);
1334 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1335 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1336 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1337 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, -1);
1340 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1342 s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
1345 if (cur_exp < SPELL_EXP_BEGINNER)
1347 else if (cur_exp < SPELL_EXP_SKILLED)
1349 if ((caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
1352 else if (cur_exp < SPELL_EXP_EXPERT)
1354 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
1357 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1359 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
1362 caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1366 take_turn(caster_ptr, 100);
1369 /* Over-exert the player */
1372 int oops = need_mana;
1375 caster_ptr->csp = 0;
1376 caster_ptr->csp_frac = 0;
1378 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1380 /* Hack -- Bypass free action */
1381 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
1386 chg_virtue(caster_ptr, V_VITALITY, -10);
1389 chg_virtue(caster_ptr, V_UNLIFE, -10);
1392 chg_virtue(caster_ptr, V_JUSTICE, 10);
1395 chg_virtue(caster_ptr, V_NATURE, -10);
1398 chg_virtue(caster_ptr, V_JUSTICE, -10);
1401 chg_virtue(caster_ptr, V_COMPASSION, 10);
1404 chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
1408 /* Damage CON (possibly permanently) */
1409 if (randint0(100) < 50)
1411 bool perm = (randint0(100) < 25);
1413 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1415 /* Reduce constitution */
1416 (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
1420 caster_ptr->window |= (PW_PLAYER);
1421 caster_ptr->window |= (PW_SPELL);