3 @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
6 2013 Deskull rearranged comment for Doxygen.
9 #include "system/angband.h"
10 #include "core/stuff-handler.h"
12 #include "main/sound-definitions-table.h"
13 #include "cmd/cmd-spell.h"
15 #include "io/write-diary.h"
16 #include "cmd/cmd-dump.h"
18 #include "spell/technic-info-table.h"
19 #include "spell/spells2.h"
20 #include "spell/spells3.h"
21 #include "spell/spells-summon.h"
22 #include "realm/realm-hex.h"
24 #include "player/avatar.h"
25 #include "player/player-damage.h"
26 #include "player/player-status.h"
27 #include "player/player-effects.h"
28 #include "player/player-skill.h"
29 #include "player/player-class.h"
30 #include "player-inventory.h"
31 #include "object/object-hook.h"
32 #include "cmd-basic.h"
33 #include "view/display-main-window.h"
34 #include "floor/floor.h"
35 #include "autopick/autopick-reader-writer.h"
36 #include "locale/japanese.h"
37 #include "spell/spells-util.h"
38 #include "spell/spells-execution.h"
42 * Zangband uses this array instead of the spell flags table, as there
43 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
45 const u32b fake_spell_flags[4] =
55 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
60 * @return フォーマットに従い整形された文字列
62 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
66 return format("%s%d", str, base);
70 return format("%s%dd%d", str, dice, sides);
72 /* Dice plus base value */
74 return format("%s%dd%d%+d", str, dice, sides, base);
79 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
83 * @return フォーマットに従い整形された文字列
85 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base)
87 return info_string_dice(_("損傷:", "dam "), dice, sides, base);
91 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
94 * @return フォーマットに従い整形された文字列
96 concptr info_duration(int base, DICE_SID sides)
98 return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);
102 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
104 * @return フォーマットに従い整形された文字列
106 concptr info_range(POSITION range)
108 return format(_("範囲:%d", "range %d"), range);
112 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
116 * @return フォーマットに従い整形された文字列
118 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base)
120 return info_string_dice(_("回復:", "heal "), dice, sides, base);
124 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
127 * @return フォーマットに従い整形された文字列
129 concptr info_delay(int base, DICE_SID sides)
131 return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);
136 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
138 * @return フォーマットに従い整形された文字列
140 concptr info_multi_damage(HIT_POINT dam)
142 return format(_("損傷:各%d", "dam %d each"), dam);
147 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
150 * @return フォーマットに従い整形された文字列
152 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides)
154 return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);
158 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
160 * @return フォーマットに従い整形された文字列
162 concptr info_power(int power)
164 return format(_("効力:%d", "power %d"), power);
169 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
172 * @return フォーマットに従い整形された文字列
175 * Generate power info string such as "power 1d100"
177 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides)
179 return format(_("効力:%dd%d", "power %dd%d"), dice, sides);
184 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
186 * @return フォーマットに従い整形された文字列
188 concptr info_radius(POSITION rad)
190 return format(_("半径:%d", "rad %d"), rad);
195 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
197 * @return フォーマットに従い整形された文字列
199 concptr info_weight(WEIGHT weight)
202 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
204 return format("max wgt %d", weight/10);
209 * @brief 魔法が利用可能かどうかを返す /
210 * Determine if a spell is "okay" for the player to cast or study
211 * The spell must be legible, not forgotten, and also, to cast,
212 * it must be known, and to study, it must not be known.
214 * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
215 * @param study_pray 祈りの学習判定目的ならばTRUE
216 * @param use_realm 魔法領域ID
219 static bool spell_okay(player_type *caster_ptr, int spell, bool learned, bool study_pray, int use_realm)
221 const magic_type *s_ptr;
223 /* Access the spell */
224 if (!is_magic(use_realm))
226 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
230 s_ptr = &mp_ptr->info[use_realm - 1][spell];
233 /* Spell is illegal */
234 if (s_ptr->slevel > caster_ptr->lev) return FALSE;
236 /* Spell is forgotten */
237 if ((use_realm == caster_ptr->realm2) ?
238 (caster_ptr->spell_forgotten2 & (1L << spell)) :
239 (caster_ptr->spell_forgotten1 & (1L << spell)))
245 if (caster_ptr->pclass == CLASS_SORCERER) return TRUE;
246 if (caster_ptr->pclass == CLASS_RED_MAGE) return TRUE;
248 /* Spell is learned */
249 if ((use_realm == caster_ptr->realm2) ?
250 (caster_ptr->spell_learned2 & (1L << spell)) :
251 (caster_ptr->spell_learned1 & (1L << spell)))
254 return (!study_pray);
257 /* Okay to study, not to cast */
262 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
263 * Allow user to choose a spell/prayer from the given book.
264 * @param sn 選択した魔法IDを返す参照ポインタ
265 * @param prompt 魔法を利用する際の動詞表記
266 * @param sval 魔道書のsval
267 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
268 * @param use_realm 魔法領域ID
271 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
272 * If the user hits escape, returns FALSE, and set '*sn' to -1
273 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
274 * The "prompt" should be "cast", "recite", or "study"
275 * The "known" should be TRUE for cast/pray, FALSE for study
278 static int get_spell(player_type *caster_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
281 SPELL_IDX spell = -1;
284 MANA_POINT need_mana;
285 SPELL_IDX spells[64];
286 bool flag, redraw, okay;
288 const magic_type *s_ptr;
295 int menu_line = (use_menu ? 1 : 0);
297 /* Get the spell, if available */
298 if (repeat_pull(&code))
300 *sn = (SPELL_IDX)code;
301 /* Verify the spell */
302 if (spell_okay(caster_ptr, *sn, learned, FALSE, use_realm))
309 p = spell_category_name(mp_ptr->spell_book);
312 for (spell = 0; spell < 32; spell++)
314 /* Check for this spell */
315 if ((fake_spell_flags[sval] & (1L << spell)))
317 /* Collect this spell */
318 spells[num++] = spell;
322 /* Assume no usable spells */
325 /* Assume no spells available */
328 /* Check for "okay" spells */
329 for (i = 0; i < num; i++)
331 /* Look for "okay" spells */
332 if (spell_okay(caster_ptr, spells[i], learned, FALSE, use_realm)) okay = TRUE;
335 /* No "okay" spells */
336 if (!okay) return FALSE;
337 if (((use_realm) != caster_ptr->realm1) && ((use_realm) != caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
338 if (((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
339 if ((caster_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
341 /* Assume cancelled */
347 caster_ptr->window |= (PW_SPELL);
348 handle_stuff(caster_ptr);
350 /* Build a prompt (accept all spells) */
352 jverb(prompt, jverb_buf, JVERB_AND);
353 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
354 p, I2A(0), I2A(num - 1), p, jverb_buf);
356 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
357 p, I2A(0), I2A(num - 1), prompt, p);
360 choice = (always_show_list || use_menu) ? ESCAPE : 1;
363 if (choice == ESCAPE) choice = ' ';
364 else if (!get_com(out_val, &choice, TRUE))break;
366 if (use_menu && choice != ' ')
380 menu_line += (num - 1);
402 if (menu_line > num) menu_line -= num;
403 /* Display a list of spells */
404 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
410 if ((choice == ' ') || (choice == '*') || (choice == '?'))
418 /* Display a list of spells */
419 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
425 if (use_menu) continue;
438 ask = (isupper(choice));
441 if (ask) choice = (char)tolower(choice);
443 /* Extract request */
444 i = (islower(choice) ? A2I(choice) : -1);
447 /* Totally Illegal */
448 if ((i < 0) || (i >= num))
454 /* Save the spell index */
457 /* Require "okay" spells */
458 if (!spell_okay(caster_ptr, spell, learned, FALSE, use_realm))
462 msg_format("その%sを%sことはできません。", p, prompt);
464 msg_format("You may not %s that %s.", prompt, p);
475 /* Access the spell */
476 if (!is_magic(use_realm))
478 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
482 s_ptr = &mp_ptr->info[use_realm - 1][spell];
485 /* Extract mana consumption rate */
486 if (use_realm == REALM_HISSATSU)
488 need_mana = s_ptr->smana;
492 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, use_realm);
497 jverb(prompt, jverb_buf, JVERB_AND);
499 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
500 exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
501 spell_chance(caster_ptr, spell, use_realm), jverb_buf);
503 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
504 prompt, exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
505 spell_chance(caster_ptr, spell, use_realm));
509 /* Belay that order */
510 if (!get_check(tmp_val)) continue;
517 if (redraw) screen_load();
519 caster_ptr->window |= (PW_SPELL);
520 handle_stuff(caster_ptr);
522 /* Abort if needed */
523 if (!flag) return FALSE;
525 /* Save the choice */
528 repeat_push((COMMAND_CODE)spell);
535 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
536 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
537 * @return 魔道書を一冊も持っていないならTRUEを返す
539 static void confirm_use_force(player_type *caster_ptr, bool browse_only)
544 /* Get the item index */
545 if (repeat_pull(&code) && (code == INVEN_FORCE))
547 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
551 /* Show the prompt */
552 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
559 if (which == ESCAPE) break;
560 else if (which == 'w')
562 repeat_push(INVEN_FORCE);
567 /* Clear the prompt line */
572 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
578 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
579 * Peruse the spells/prayers in a book
583 * Note that *all* spells in the book are listed
585 * Note that browsing is allowed while confused or blind,
586 * and in the dark, primarily to allow browsing in stores.
589 void do_cmd_browse(player_type *caster_ptr)
592 OBJECT_SUBTYPE_VALUE sval;
593 REALM_IDX use_realm = 0;
595 SPELL_IDX spell = -1;
598 SPELL_IDX spells[64];
604 OBJECT_TYPE_VALUE tval = 0;
606 /* Warriors are illiterate */
607 if (!(caster_ptr->realm1 || caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
609 msg_print(_("本を読むことができない!", "You cannot read books!"));
613 if (caster_ptr->special_defense & KATA_MUSOU)
615 set_action(caster_ptr, ACTION_NONE);
618 if (caster_ptr->pclass == CLASS_FORCETRAINER)
620 if (player_has_no_spellbooks(caster_ptr))
622 confirm_use_force(caster_ptr, TRUE);
627 /* Restrict choices to "useful" books */
628 if (caster_ptr->realm2 == REALM_NONE) tval = mp_ptr->spell_book;
629 else item_tester_hook = item_tester_learn_spell;
631 q = _("どの本を読みますか? ", "Browse which book? ");
632 s = _("読める本がない。", "You have no books that you can read.");
634 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), tval);
636 item_tester_hook = NULL;
639 if (item == INVEN_FORCE) /* the_force */
641 do_cmd_mind_browse(caster_ptr);
647 /* Access the item's sval */
650 use_realm = tval2realm(o_ptr->tval);
652 /* Track the object kind */
653 object_kind_track(caster_ptr, o_ptr->k_idx);
654 handle_stuff(caster_ptr);
657 for (spell = 0; spell < 32; spell++)
659 /* Check for this spell */
660 if ((fake_spell_flags[sval] & (1L << spell)))
662 /* Collect this spell */
663 spells[num++] = spell;
670 /* Keep browsing spells. Exit browsing on cancel. */
673 /* Ask for a spell, allow cancel */
674 if (!get_spell(caster_ptr, &spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
676 /* If cancelled, leave immediately. */
677 if (spell == -1) break;
679 /* Display a list of spells */
680 print_spells(caster_ptr, 0, spells, num, 1, 15, use_realm);
682 /* Notify that there's nothing to see, and wait. */
683 if (use_realm == REALM_HISSATSU)
684 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
686 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
694 /* Clear lines, position cursor (really should use strlen here) */
695 Term_erase(14, 14, 255);
696 Term_erase(14, 13, 255);
697 Term_erase(14, 12, 255);
698 Term_erase(14, 11, 255);
700 roff_to_buf(exe_spell(caster_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
702 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
704 prt(&temp[j], line, 15);
712 * @brief プレイヤーの第二魔法領域を変更する /
713 * @param caster_ptr プレーヤーへの参照ポインタ
714 * @param next_realm 変更先の魔法領域ID
717 static void change_realm2(player_type *caster_ptr, CHARACTER_IDX next_realm)
722 for (i = 0; i < 64; i++)
724 caster_ptr->spell_order[j] = caster_ptr->spell_order[i];
725 if (caster_ptr->spell_order[i] < 32) j++;
728 caster_ptr->spell_order[j] = 99;
730 for (i = 32; i < 64; i++)
732 caster_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
734 caster_ptr->spell_learned2 = 0L;
735 caster_ptr->spell_worked2 = 0L;
736 caster_ptr->spell_forgotten2 = 0L;
738 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "changed magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
739 exe_write_diary(caster_ptr, DIARY_DESCRIPTION, 0, tmp);
740 caster_ptr->old_realm |= 1 << (caster_ptr->realm2 - 1);
741 caster_ptr->realm2 = next_realm;
743 caster_ptr->update |= (PU_REORDER);
744 caster_ptr->update |= (PU_SPELLS);
745 handle_stuff(caster_ptr);
747 /* Load an autopick preference file */
748 autopick_load_pref(caster_ptr, FALSE);
753 * @brief 魔法を学習するコマンドのメインルーチン /
754 * Study a book to gain a new spell/prayer
757 void do_cmd_study(player_type *caster_ptr)
761 OBJECT_SUBTYPE_VALUE sval;
763 bool learned = FALSE;
765 /* Spells of realm2 will have an increment of +32 */
766 SPELL_IDX spell = -1;
767 concptr p = spell_category_name(mp_ptr->spell_book);
770 OBJECT_TYPE_VALUE tval = 0;
773 if (!caster_ptr->realm1)
775 msg_print(_("本を読むことができない!", "You cannot read books!"));
779 if (cmd_limit_blind(caster_ptr)) return;
780 if (cmd_limit_confused(caster_ptr)) return;
782 if (!(caster_ptr->new_spells))
784 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
788 if (caster_ptr->special_defense & KATA_MUSOU)
790 set_action(caster_ptr, ACTION_NONE);
794 if (caster_ptr->new_spells < 10) {
795 msg_format("あと %d つの%sを学べる。", caster_ptr->new_spells, p);
798 msg_format("あと %d 個の%sを学べる。", caster_ptr->new_spells, p);
801 msg_format("You can learn %d new %s%s.", caster_ptr->new_spells, p,
802 (caster_ptr->new_spells == 1 ? "" : "s"));
808 /* Restrict choices to "useful" books */
809 if (caster_ptr->realm2 == REALM_NONE) tval = mp_ptr->spell_book;
810 else item_tester_hook = item_tester_learn_spell;
812 q = _("どの本から学びますか? ", "Study which book? ");
813 s = _("読める本がない。", "You have no books that you can read.");
815 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), tval);
819 /* Access the item's sval */
822 if (o_ptr->tval == REALM2_BOOK) increment = 32;
823 else if (o_ptr->tval != REALM1_BOOK)
825 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
826 change_realm2(caster_ptr, tval2realm(o_ptr->tval));
830 /* Track the object kind */
831 object_kind_track(caster_ptr, o_ptr->k_idx);
832 handle_stuff(caster_ptr);
834 /* Mage -- Learn a selected spell */
835 if (mp_ptr->spell_book != TV_LIFE_BOOK)
837 /* Ask for a spell, allow cancel */
838 if (!get_spell(caster_ptr, &spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
841 /* Priest -- Learn a random prayer */
848 for (spell = 0; spell < 32; spell++)
850 /* Check spells in the book */
851 if ((fake_spell_flags[sval] & (1L << spell)))
853 /* Skip non "okay" prayers */
854 if (!spell_okay(caster_ptr, spell, FALSE, TRUE,
855 (increment ? caster_ptr->realm2 : caster_ptr->realm1))) continue;
857 /* Hack -- Prepare the randomizer */
860 /* Hack -- Apply the randomizer */
861 if (one_in_(k)) gift = spell;
869 /* Nothing to study */
872 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
878 if (increment) spell += increment;
880 /* Learn the spell */
883 if (caster_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
884 else caster_ptr->spell_learned1 |= (1L << spell);
888 if (caster_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
889 else caster_ptr->spell_learned2 |= (1L << (spell - 32));
894 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
895 int old_exp = caster_ptr->spell_exp[spell];
896 int new_rank = EXP_LEVEL_UNSKILLED;
897 concptr name = exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME);
899 if (old_exp >= max_exp)
901 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
905 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
907 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
912 else if (old_exp >= SPELL_EXP_EXPERT)
914 caster_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
915 new_rank = EXP_LEVEL_MASTER;
917 else if (old_exp >= SPELL_EXP_SKILLED)
919 if (spell >= 32) caster_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
920 else caster_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
921 new_rank = EXP_LEVEL_EXPERT;
923 else if (old_exp >= SPELL_EXP_BEGINNER)
925 caster_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
926 new_rank = EXP_LEVEL_SKILLED;
930 caster_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
931 new_rank = EXP_LEVEL_BEGINNER;
933 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
937 /* Find the next open entry in "caster_ptr->spell_order[]" */
938 for (i = 0; i < 64; i++)
940 /* Stop at the first empty space */
941 if (caster_ptr->spell_order[i] == 99) break;
944 /* Add the spell to the known list */
945 caster_ptr->spell_order[i++] = spell;
947 /* Mention the result */
950 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
952 msg_format("%sを学んだ。",
953 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
957 msg_format("%sの%sを学んだ。",
958 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME), p);
961 msg_format("You have learned the %s of %s.",
962 p, exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
966 take_turn(caster_ptr, 100);
968 switch (mp_ptr->spell_book)
971 chg_virtue(caster_ptr, V_FAITH, 1);
974 chg_virtue(caster_ptr, V_UNLIFE, 1);
977 chg_virtue(caster_ptr, V_NATURE, 1);
980 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
986 /* One less spell available */
987 caster_ptr->learned_spells++;
990 caster_ptr->update |= (PU_SPELLS);
991 update_creature(caster_ptr);
993 /* Redraw object recall */
994 caster_ptr->window |= (PW_OBJECT);
999 * @brief 魔法を詠唱するコマンドのメインルーチン /
1001 * @param caster_ptr プレーヤーへの参照ポインタ
1004 void do_cmd_cast(player_type *caster_ptr)
1007 OBJECT_SUBTYPE_VALUE sval;
1012 REALM_IDX use_realm;
1013 MANA_POINT need_mana;
1017 const magic_type *s_ptr;
1020 bool over_exerted = FALSE;
1022 /* Require spell ability */
1023 if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
1025 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1029 if (caster_ptr->blind || no_lite(caster_ptr))
1031 if (caster_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(caster_ptr, FALSE);
1034 msg_print(_("目が見えない!", "You cannot see!"));
1040 if (cmd_limit_confused(caster_ptr)) return;
1041 if (caster_ptr->realm1 == REALM_HEX)
1043 if (hex_spell_fully(caster_ptr))
1046 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not cast more spells."));
1048 if (caster_ptr->lev >= 35) flag = stop_hex_spell(caster_ptr);
1053 if (caster_ptr->pclass == CLASS_FORCETRAINER)
1055 if (player_has_no_spellbooks(caster_ptr))
1057 confirm_use_force(caster_ptr, FALSE);
1062 prayer = spell_category_name(mp_ptr->spell_book);
1064 q = _("どの呪文書を使いますか? ", "Use which book? ");
1065 s = _("呪文書がない!", "You have no spell books!");
1067 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
1070 if (item == INVEN_FORCE) /* the_force */
1072 do_cmd_mind(caster_ptr);
1078 /* Access the item's sval */
1081 if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1083 /* Track the object kind */
1084 object_kind_track(caster_ptr, o_ptr->k_idx);
1085 handle_stuff(caster_ptr);
1087 if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
1088 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1089 else if (increment) realm = caster_ptr->realm2;
1090 else realm = caster_ptr->realm1;
1092 /* Ask for a spell */
1094 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1097 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1101 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1105 msg_format("You don't know any %ss in that book.", prayer);
1110 use_realm = tval2realm(o_ptr->tval);
1111 if (use_realm == REALM_HEX)
1113 if (hex_spelling(caster_ptr, spell))
1115 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1120 if (!is_magic(use_realm))
1122 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1126 s_ptr = &mp_ptr->info[realm - 1][spell];
1129 /* Extract mana consumption rate */
1130 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, realm);
1132 /* Verify "dangerous" spells */
1133 if (need_mana > caster_ptr->csp)
1135 if (flush_failure) flush();
1139 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
1140 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1142 msg_format("You do not have enough mana to %s this %s.",
1143 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1148 if (!over_exert) return;
1151 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1154 /* Spell failure chance */
1155 chance = spell_chance(caster_ptr, spell, use_realm);
1157 /* Sufficient mana */
1158 if (need_mana <= caster_ptr->csp)
1161 caster_ptr->csp -= need_mana;
1163 else over_exerted = TRUE;
1164 caster_ptr->redraw |= (PR_MANA);
1167 if (randint0(100) < chance)
1169 if (flush_failure) flush();
1171 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1177 if (randint1(100) < chance) chg_virtue(caster_ptr, V_VITALITY, -1);
1180 if (randint1(100) < chance) chg_virtue(caster_ptr, V_UNLIFE, -1);
1183 if (randint1(100) < chance) chg_virtue(caster_ptr, V_NATURE, -1);
1186 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, 1);
1189 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, -1);
1192 if (randint1(100) < chance) chg_virtue(caster_ptr, V_COMPASSION, -1);
1195 if (randint1(100) < chance) chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
1199 /* Failure casting may activate some side effect */
1200 exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
1203 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1205 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1206 wild_magic(caster_ptr, spell);
1208 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1210 if ((sval == 3) && one_in_(2))
1212 sanity_blast(caster_ptr, 0, TRUE);
1216 msg_print(_("痛い!", "It hurts!"));
1217 take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1219 if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
1220 lose_exp(caster_ptr, spell * 250);
1223 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1225 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1226 aggravate_monsters(caster_ptr, 0);
1228 if (randint1(100) >= chance)
1229 chg_virtue(caster_ptr, V_CHANCE, -1);
1235 /* Canceled spells cost neither a turn nor mana */
1236 if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST)) return;
1238 if (randint1(100) < chance)
1239 chg_virtue(caster_ptr, V_CHANCE, 1);
1241 /* A spell was cast */
1243 (caster_ptr->spell_worked2 & (1L << spell)) :
1244 (caster_ptr->spell_worked1 & (1L << spell)))
1245 && (caster_ptr->pclass != CLASS_SORCERER)
1246 && (caster_ptr->pclass != CLASS_RED_MAGE))
1248 int e = s_ptr->sexp;
1250 /* The spell worked */
1251 if (realm == caster_ptr->realm1)
1253 caster_ptr->spell_worked1 |= (1L << spell);
1257 caster_ptr->spell_worked2 |= (1L << spell);
1260 gain_exp(caster_ptr, e * s_ptr->slevel);
1261 caster_ptr->window |= (PW_OBJECT);
1266 chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1267 chg_virtue(caster_ptr, V_COMPASSION, 1);
1268 chg_virtue(caster_ptr, V_VITALITY, 1);
1269 chg_virtue(caster_ptr, V_DILIGENCE, 1);
1272 chg_virtue(caster_ptr, V_UNLIFE, 1);
1273 chg_virtue(caster_ptr, V_JUSTICE, -1);
1274 chg_virtue(caster_ptr, V_FAITH, -1);
1275 chg_virtue(caster_ptr, V_VITALITY, -1);
1278 chg_virtue(caster_ptr, V_JUSTICE, -1);
1279 chg_virtue(caster_ptr, V_FAITH, -1);
1280 chg_virtue(caster_ptr, V_HONOUR, -1);
1281 chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1284 chg_virtue(caster_ptr, V_FAITH, 1);
1285 chg_virtue(caster_ptr, V_JUSTICE, 1);
1286 chg_virtue(caster_ptr, V_SACRIFICE, 1);
1287 chg_virtue(caster_ptr, V_HONOUR, 1);
1290 chg_virtue(caster_ptr, V_NATURE, 1);
1291 chg_virtue(caster_ptr, V_HARMONY, 1);
1294 chg_virtue(caster_ptr, V_JUSTICE, -1);
1295 chg_virtue(caster_ptr, V_FAITH, -1);
1296 chg_virtue(caster_ptr, V_HONOUR, -1);
1297 chg_virtue(caster_ptr, V_COMPASSION, -1);
1300 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
1307 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1308 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, 1);
1309 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, 1);
1310 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_DILIGENCE, 1);
1313 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_UNLIFE, 1);
1314 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1315 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1316 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, -1);
1319 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1320 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1321 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1322 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1325 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, 1);
1326 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, 1);
1327 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_SACRIFICE, 1);
1328 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, 1);
1331 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_NATURE, 1);
1332 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HARMONY, 1);
1335 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1336 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1337 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1338 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, -1);
1341 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1343 s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
1346 if (cur_exp < SPELL_EXP_BEGINNER)
1348 else if (cur_exp < SPELL_EXP_SKILLED)
1350 if ((caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
1353 else if (cur_exp < SPELL_EXP_EXPERT)
1355 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
1358 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1360 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
1363 caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1367 take_turn(caster_ptr, 100);
1370 /* Over-exert the player */
1373 int oops = need_mana;
1376 caster_ptr->csp = 0;
1377 caster_ptr->csp_frac = 0;
1379 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1381 /* Hack -- Bypass free action */
1382 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
1387 chg_virtue(caster_ptr, V_VITALITY, -10);
1390 chg_virtue(caster_ptr, V_UNLIFE, -10);
1393 chg_virtue(caster_ptr, V_JUSTICE, 10);
1396 chg_virtue(caster_ptr, V_NATURE, -10);
1399 chg_virtue(caster_ptr, V_JUSTICE, -10);
1402 chg_virtue(caster_ptr, V_COMPASSION, 10);
1405 chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
1409 /* Damage CON (possibly permanently) */
1410 if (randint0(100) < 50)
1412 bool perm = (randint0(100) < 25);
1414 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1416 /* Reduce constitution */
1417 (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
1421 caster_ptr->window |= (PW_PLAYER);
1422 caster_ptr->window |= (PW_SPELL);