3 @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
6 2013 Deskull rearranged comment for Doxygen.
12 #include "cmd-spell.h"
17 #include "spells-summon.h"
19 #include "realm-arcane.h"
20 #include "realm-chaos.h"
21 #include "realm-craft.h"
22 #include "realm-crusade.h"
23 #include "realm-daemon.h"
24 #include "realm-death.h"
25 #include "realm-hex.h"
26 #include "realm-hissatsu.h"
27 #include "realm-life.h"
28 #include "realm-nature.h"
29 #include "realm-song.h"
30 #include "realm-sorcery.h"
31 #include "realm-trump.h"
34 #include "player-damage.h"
35 #include "player-status.h"
36 #include "player-effects.h"
37 #include "player-skill.h"
38 #include "player-class.h"
39 #include "player-inventory.h"
40 #include "object-hook.h"
41 #include "cmd-basic.h"
42 #include "view-mainwindow.h"
49 * Zangband uses this array instead of the spell flags table, as there
50 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
52 const u32b fake_spell_flags[4] =
62 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
67 * @return フォーマットに従い整形された文字列
69 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
73 return format("%s%d", str, base);
77 return format("%s%dd%d", str, dice, sides);
79 /* Dice plus base value */
81 return format("%s%dd%d%+d", str, dice, sides, base);
86 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
90 * @return フォーマットに従い整形された文字列
92 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base)
94 return info_string_dice(_("損傷:", "dam "), dice, sides, base);
98 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
101 * @return フォーマットに従い整形された文字列
103 concptr info_duration(int base, DICE_SID sides)
105 return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);
109 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
111 * @return フォーマットに従い整形された文字列
113 concptr info_range(POSITION range)
115 return format(_("範囲:%d", "range %d"), range);
119 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
123 * @return フォーマットに従い整形された文字列
125 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base)
127 return info_string_dice(_("回復:", "heal "), dice, sides, base);
131 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
134 * @return フォーマットに従い整形された文字列
136 concptr info_delay(int base, DICE_SID sides)
138 return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);
143 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
145 * @return フォーマットに従い整形された文字列
147 concptr info_multi_damage(HIT_POINT dam)
149 return format(_("損傷:各%d", "dam %d each"), dam);
154 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
157 * @return フォーマットに従い整形された文字列
159 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides)
161 return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);
165 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
167 * @return フォーマットに従い整形された文字列
169 concptr info_power(int power)
171 return format(_("効力:%d", "power %d"), power);
176 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
179 * @return フォーマットに従い整形された文字列
182 * Generate power info string such as "power 1d100"
184 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides)
186 return format(_("効力:%dd%d", "power %dd%d"), dice, sides);
191 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
193 * @return フォーマットに従い整形された文字列
195 concptr info_radius(POSITION rad)
197 return format(_("半径:%d", "rad %d"), rad);
202 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
204 * @return フォーマットに従い整形された文字列
206 concptr info_weight(WEIGHT weight)
209 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
211 return format("max wgt %d", weight/10);
216 * @brief 魔法が利用可能かどうかを返す /
217 * Determine if a spell is "okay" for the player to cast or study
218 * The spell must be legible, not forgotten, and also, to cast,
219 * it must be known, and to study, it must not be known.
221 * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
222 * @param study_pray 祈りの学習判定目的ならばTRUE
223 * @param use_realm 魔法領域ID
226 static bool spell_okay(int spell, bool learned, bool study_pray, int use_realm)
228 const magic_type *s_ptr;
230 /* Access the spell */
231 if (!is_magic(use_realm))
233 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
237 s_ptr = &mp_ptr->info[use_realm - 1][spell];
240 /* Spell is illegal */
241 if (s_ptr->slevel > p_ptr->lev) return (FALSE);
243 /* Spell is forgotten */
244 if ((use_realm == p_ptr->realm2) ?
245 (p_ptr->spell_forgotten2 & (1L << spell)) :
246 (p_ptr->spell_forgotten1 & (1L << spell)))
252 if (p_ptr->pclass == CLASS_SORCERER) return (TRUE);
253 if (p_ptr->pclass == CLASS_RED_MAGE) return (TRUE);
255 /* Spell is learned */
256 if ((use_realm == p_ptr->realm2) ?
257 (p_ptr->spell_learned2 & (1L << spell)) :
258 (p_ptr->spell_learned1 & (1L << spell)))
261 return (!study_pray);
264 /* Okay to study, not to cast */
270 * @brief 魔法処理のメインルーチン
271 * @param realm 魔法領域のID
272 * @param spell 各領域の魔法ID
274 * @return 各領域魔法に各種テキストを求めた場合は文字列参照ポインタ、そうでない場合はNULLポインタを返す。
276 concptr exe_spell(player_type *caster_ptr, REALM_IDX realm, SPELL_IDX spell, BIT_FLAGS mode)
280 case REALM_LIFE: return do_life_spell(caster_ptr, spell, mode);
281 case REALM_SORCERY: return do_sorcery_spell(caster_ptr, spell, mode);
282 case REALM_NATURE: return do_nature_spell(caster_ptr, spell, mode);
283 case REALM_CHAOS: return do_chaos_spell(caster_ptr, spell, mode);
284 case REALM_DEATH: return do_death_spell(caster_ptr, spell, mode);
285 case REALM_TRUMP: return do_trump_spell(caster_ptr, spell, mode);
286 case REALM_ARCANE: return do_arcane_spell(caster_ptr, spell, mode);
287 case REALM_CRAFT: return do_craft_spell(caster_ptr, spell, mode);
288 case REALM_DAEMON: return do_daemon_spell(caster_ptr, spell, mode);
289 case REALM_CRUSADE: return do_crusade_spell(caster_ptr, spell, mode);
290 case REALM_MUSIC: return do_music_spell(caster_ptr, spell, mode);
291 case REALM_HISSATSU: return do_hissatsu_spell(caster_ptr, spell, mode);
292 case REALM_HEX: return do_hex_spell(caster_ptr, spell, mode);
300 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
301 * Allow user to choose a spell/prayer from the given book.
302 * @param sn 選択した魔法IDを返す参照ポインタ
303 * @param prompt 魔法を利用する際の動詞表記
304 * @param sval 魔道書のsval
305 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
306 * @param use_realm 魔法領域ID
309 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
310 * If the user hits escape, returns FALSE, and set '*sn' to -1
311 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
312 * The "prompt" should be "cast", "recite", or "study"
313 * The "known" should be TRUE for cast/pray, FALSE for study
316 static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
319 SPELL_IDX spell = -1;
322 MANA_POINT need_mana;
323 SPELL_IDX spells[64];
324 bool flag, redraw, okay;
326 const magic_type *s_ptr;
333 int menu_line = (use_menu ? 1 : 0);
335 /* Get the spell, if available */
336 if (repeat_pull(&code))
338 *sn = (SPELL_IDX)code;
339 /* Verify the spell */
340 if (spell_okay(*sn, learned, FALSE, use_realm))
347 p = spell_category_name(mp_ptr->spell_book);
350 for (spell = 0; spell < 32; spell++)
352 /* Check for this spell */
353 if ((fake_spell_flags[sval] & (1L << spell)))
355 /* Collect this spell */
356 spells[num++] = spell;
360 /* Assume no usable spells */
363 /* Assume no spells available */
366 /* Check for "okay" spells */
367 for (i = 0; i < num; i++)
369 /* Look for "okay" spells */
370 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
373 /* No "okay" spells */
374 if (!okay) return (FALSE);
375 if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
376 if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
377 if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
379 /* Assume cancelled */
385 p_ptr->window |= (PW_SPELL);
388 /* Build a prompt (accept all spells) */
390 jverb(prompt, jverb_buf, JVERB_AND);
391 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
392 p, I2A(0), I2A(num - 1), p, jverb_buf);
394 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
395 p, I2A(0), I2A(num - 1), prompt, p);
398 choice = (always_show_list || use_menu) ? ESCAPE : 1;
401 if (choice == ESCAPE) choice = ' ';
402 else if (!get_com(out_val, &choice, TRUE))break;
404 if (use_menu && choice != ' ')
418 menu_line += (num - 1);
440 if (menu_line > num) menu_line -= num;
441 /* Display a list of spells */
442 print_spells(menu_line, spells, num, 1, 15, use_realm);
448 if ((choice == ' ') || (choice == '*') || (choice == '?'))
456 /* Display a list of spells */
457 print_spells(menu_line, spells, num, 1, 15, use_realm);
463 if (use_menu) continue;
476 ask = (isupper(choice));
479 if (ask) choice = (char)tolower(choice);
481 /* Extract request */
482 i = (islower(choice) ? A2I(choice) : -1);
485 /* Totally Illegal */
486 if ((i < 0) || (i >= num))
492 /* Save the spell index */
495 /* Require "okay" spells */
496 if (!spell_okay(spell, learned, FALSE, use_realm))
500 msg_format("その%sを%sことはできません。", p, prompt);
502 msg_format("You may not %s that %s.", prompt, p);
513 /* Access the spell */
514 if (!is_magic(use_realm))
516 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
520 s_ptr = &mp_ptr->info[use_realm - 1][spell];
523 /* Extract mana consumption rate */
524 if (use_realm == REALM_HISSATSU)
526 need_mana = s_ptr->smana;
530 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
535 jverb(prompt, jverb_buf, JVERB_AND);
537 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
538 exe_spell(p_ptr, use_realm, spell, SPELL_NAME), need_mana,
539 spell_chance(spell, use_realm), jverb_buf);
541 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
542 prompt, exe_spell(p_ptr, use_realm, spell, SPELL_NAME), need_mana,
543 spell_chance(spell, use_realm));
547 /* Belay that order */
548 if (!get_check(tmp_val)) continue;
555 if (redraw) screen_load();
557 p_ptr->window |= (PW_SPELL);
560 /* Abort if needed */
561 if (!flag) return FALSE;
563 /* Save the choice */
566 repeat_push((COMMAND_CODE)spell);
573 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
574 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
575 * @return 魔道書を一冊も持っていないならTRUEを返す
577 static void confirm_use_force(bool browse_only)
582 /* Get the item index */
583 if (repeat_pull(&code) && (code == INVEN_FORCE))
585 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
589 /* Show the prompt */
590 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
597 if (which == ESCAPE) break;
598 else if (which == 'w')
600 repeat_push(INVEN_FORCE);
605 /* Clear the prompt line */
610 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
616 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
617 * Peruse the spells/prayers in a book
621 * Note that *all* spells in the book are listed
623 * Note that browsing is allowed while confused or blind,
624 * and in the dark, primarily to allow browsing in stores.
627 void do_cmd_browse(void)
630 OBJECT_SUBTYPE_VALUE sval;
631 REALM_IDX use_realm = 0;
633 SPELL_IDX spell = -1;
636 SPELL_IDX spells[64];
643 /* Warriors are illiterate */
644 if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
646 msg_print(_("本を読むことができない!", "You cannot read books!"));
650 if (p_ptr->special_defense & KATA_MUSOU)
652 set_action(p_ptr, ACTION_NONE);
655 if (p_ptr->pclass == CLASS_FORCETRAINER)
657 if (player_has_no_spellbooks(p_ptr))
659 confirm_use_force(TRUE);
664 /* Restrict choices to "useful" books */
665 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
666 else item_tester_hook = item_tester_learn_spell;
668 q = _("どの本を読みますか? ", "Browse which book? ");
669 s = _("読める本がない。", "You have no books that you can read.");
671 o_ptr = choose_object(p_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester_tval);
674 if (item == INVEN_FORCE) /* the_force */
676 do_cmd_mind_browse();
682 /* Access the item's sval */
685 use_realm = tval2realm(o_ptr->tval);
687 /* Track the object kind */
688 object_kind_track(o_ptr->k_idx);
692 for (spell = 0; spell < 32; spell++)
694 /* Check for this spell */
695 if ((fake_spell_flags[sval] & (1L << spell)))
697 /* Collect this spell */
698 spells[num++] = spell;
705 /* Keep browsing spells. Exit browsing on cancel. */
708 /* Ask for a spell, allow cancel */
709 if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
711 /* If cancelled, leave immediately. */
712 if (spell == -1) break;
714 /* Display a list of spells */
715 print_spells(0, spells, num, 1, 15, use_realm);
717 /* Notify that there's nothing to see, and wait. */
718 if (use_realm == REALM_HISSATSU)
719 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
721 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
729 /* Clear lines, position cursor (really should use strlen here) */
730 Term_erase(14, 14, 255);
731 Term_erase(14, 13, 255);
732 Term_erase(14, 12, 255);
733 Term_erase(14, 11, 255);
735 roff_to_buf(exe_spell(p_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
737 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
739 prt(&temp[j], line, 15);
747 * @brief プレイヤーの第二魔法領域を変更する /
748 * @param next_realm 変更先の魔法領域ID
751 static void change_realm2(CHARACTER_IDX next_realm)
756 for (i = 0; i < 64; i++)
758 p_ptr->spell_order[j] = p_ptr->spell_order[i];
759 if (p_ptr->spell_order[i] < 32) j++;
762 p_ptr->spell_order[j] = 99;
764 for (i = 32; i < 64; i++)
766 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
768 p_ptr->spell_learned2 = 0L;
769 p_ptr->spell_worked2 = 0L;
770 p_ptr->spell_forgotten2 = 0L;
772 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
773 exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, tmp);
774 p_ptr->old_realm |= 1 << (p_ptr->realm2 - 1);
775 p_ptr->realm2 = next_realm;
777 p_ptr->update |= (PU_REORDER);
778 p_ptr->update |= (PU_SPELLS);
781 /* Load an autopick preference file */
782 autopick_load_pref(FALSE);
787 * @brief 魔法を学習するコマンドのメインルーチン /
788 * Study a book to gain a new spell/prayer
791 void do_cmd_study(void)
795 OBJECT_SUBTYPE_VALUE sval;
797 bool learned = FALSE;
799 /* Spells of realm2 will have an increment of +32 */
800 SPELL_IDX spell = -1;
801 concptr p = spell_category_name(mp_ptr->spell_book);
807 msg_print(_("本を読むことができない!", "You cannot read books!"));
811 if (cmd_limit_blind(p_ptr)) return;
812 if (cmd_limit_confused(p_ptr)) return;
814 if (!(p_ptr->new_spells))
816 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
820 if (p_ptr->special_defense & KATA_MUSOU)
822 set_action(p_ptr, ACTION_NONE);
826 if (p_ptr->new_spells < 10) {
827 msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
830 msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
833 msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
834 (p_ptr->new_spells == 1 ? "" : "s"));
840 /* Restrict choices to "useful" books */
841 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
842 else item_tester_hook = item_tester_learn_spell;
844 q = _("どの本から学びますか? ", "Study which book? ");
845 s = _("読める本がない。", "You have no books that you can read.");
847 o_ptr = choose_object(p_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), item_tester_tval);
850 /* Access the item's sval */
853 if (o_ptr->tval == REALM2_BOOK) increment = 32;
854 else if (o_ptr->tval != REALM1_BOOK)
856 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
857 change_realm2(tval2realm(o_ptr->tval));
861 /* Track the object kind */
862 object_kind_track(o_ptr->k_idx);
865 /* Mage -- Learn a selected spell */
866 if (mp_ptr->spell_book != TV_LIFE_BOOK)
868 /* Ask for a spell, allow cancel */
869 if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
872 /* Priest -- Learn a random prayer */
879 for (spell = 0; spell < 32; spell++)
881 /* Check spells in the book */
882 if ((fake_spell_flags[sval] & (1L << spell)))
884 /* Skip non "okay" prayers */
885 if (!spell_okay(spell, FALSE, TRUE,
886 (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
888 /* Hack -- Prepare the randomizer */
891 /* Hack -- Apply the randomizer */
892 if (one_in_(k)) gift = spell;
900 /* Nothing to study */
903 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
909 if (increment) spell += increment;
911 /* Learn the spell */
914 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
915 else p_ptr->spell_learned1 |= (1L << spell);
919 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
920 else p_ptr->spell_learned2 |= (1L << (spell - 32));
925 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
926 int old_exp = p_ptr->spell_exp[spell];
927 int new_rank = EXP_LEVEL_UNSKILLED;
928 concptr name = exe_spell(p_ptr, increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME);
930 if (old_exp >= max_exp)
932 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
936 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
938 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
943 else if (old_exp >= SPELL_EXP_EXPERT)
945 p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
946 new_rank = EXP_LEVEL_MASTER;
948 else if (old_exp >= SPELL_EXP_SKILLED)
950 if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
951 else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
952 new_rank = EXP_LEVEL_EXPERT;
954 else if (old_exp >= SPELL_EXP_BEGINNER)
956 p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
957 new_rank = EXP_LEVEL_SKILLED;
961 p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
962 new_rank = EXP_LEVEL_BEGINNER;
964 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
968 /* Find the next open entry in "p_ptr->spell_order[]" */
969 for (i = 0; i < 64; i++)
971 /* Stop at the first empty space */
972 if (p_ptr->spell_order[i] == 99) break;
975 /* Add the spell to the known list */
976 p_ptr->spell_order[i++] = spell;
978 /* Mention the result */
981 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
983 msg_format("%sを学んだ。",
984 exe_spell(p_ptr, increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
988 msg_format("%sの%sを学んだ。",
989 exe_spell(p_ptr, increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME), p);
992 msg_format("You have learned the %s of %s.",
993 p, exe_spell(p_ptr, increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
997 take_turn(p_ptr, 100);
999 switch (mp_ptr->spell_book)
1002 chg_virtue(p_ptr, V_FAITH, 1);
1005 chg_virtue(p_ptr, V_UNLIFE, 1);
1007 case TV_NATURE_BOOK:
1008 chg_virtue(p_ptr, V_NATURE, 1);
1011 chg_virtue(p_ptr, V_KNOWLEDGE, 1);
1017 /* One less spell available */
1018 p_ptr->learned_spells++;
1021 p_ptr->update |= (PU_SPELLS);
1022 update_creature(p_ptr);
1024 /* Redraw object recall */
1025 p_ptr->window |= (PW_OBJECT);
1030 * @brief 魔法を詠唱するコマンドのメインルーチン /
1034 void do_cmd_cast(void)
1037 OBJECT_SUBTYPE_VALUE sval;
1042 REALM_IDX use_realm;
1043 MANA_POINT need_mana;
1047 const magic_type *s_ptr;
1050 bool over_exerted = FALSE;
1052 /* Require spell ability */
1053 if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
1055 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1059 if (p_ptr->blind || no_lite())
1061 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
1064 msg_print(_("目が見えない!", "You cannot see!"));
1070 if (cmd_limit_confused(p_ptr)) return;
1071 if (p_ptr->realm1 == REALM_HEX)
1073 if (hex_spell_fully())
1076 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
1078 if (p_ptr->lev >= 35) flag = stop_hex_spell();
1083 if (p_ptr->pclass == CLASS_FORCETRAINER)
1085 if (player_has_no_spellbooks(p_ptr))
1087 confirm_use_force(FALSE);
1092 prayer = spell_category_name(mp_ptr->spell_book);
1094 q = _("どの呪文書を使いますか? ", "Use which book? ");
1095 s = _("呪文書がない!", "You have no spell books!");
1097 o_ptr = choose_object(p_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
1100 if (item == INVEN_FORCE) /* the_force */
1108 /* Access the item's sval */
1111 if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1113 /* Track the object kind */
1114 object_kind_track(o_ptr->k_idx);
1117 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
1118 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1119 else if (increment) realm = p_ptr->realm2;
1120 else realm = p_ptr->realm1;
1122 /* Ask for a spell */
1124 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1127 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1131 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1135 msg_format("You don't know any %ss in that book.", prayer);
1140 use_realm = tval2realm(o_ptr->tval);
1141 if (use_realm == REALM_HEX)
1143 if (hex_spelling(spell))
1145 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1150 if (!is_magic(use_realm))
1152 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1156 s_ptr = &mp_ptr->info[realm - 1][spell];
1159 /* Extract mana consumption rate */
1160 need_mana = mod_need_mana(s_ptr->smana, spell, realm);
1162 /* Verify "dangerous" spells */
1163 if (need_mana > p_ptr->csp)
1165 if (flush_failure) flush();
1169 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
1170 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1172 msg_format("You do not have enough mana to %s this %s.",
1173 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1178 if (!over_exert) return;
1181 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1184 /* Spell failure chance */
1185 chance = spell_chance(spell, use_realm);
1187 /* Sufficient mana */
1188 if (need_mana <= p_ptr->csp)
1191 p_ptr->csp -= need_mana;
1193 else over_exerted = TRUE;
1194 p_ptr->redraw |= (PR_MANA);
1197 if (randint0(100) < chance)
1199 if (flush_failure) flush();
1201 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1207 if (randint1(100) < chance) chg_virtue(p_ptr, V_VITALITY, -1);
1210 if (randint1(100) < chance) chg_virtue(p_ptr, V_UNLIFE, -1);
1213 if (randint1(100) < chance) chg_virtue(p_ptr, V_NATURE, -1);
1216 if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, 1);
1219 if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, -1);
1222 if (randint1(100) < chance) chg_virtue(p_ptr, V_COMPASSION, -1);
1225 if (randint1(100) < chance) chg_virtue(p_ptr, V_KNOWLEDGE, -1);
1229 /* Failure casting may activate some side effect */
1230 exe_spell(p_ptr, realm, spell, SPELL_FAIL);
1233 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1235 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1238 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1240 if ((sval == 3) && one_in_(2))
1242 sanity_blast(p_ptr, 0, TRUE);
1246 msg_print(_("痛い!", "It hurts!"));
1247 take_hit(p_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1249 if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
1250 lose_exp(p_ptr, spell * 250);
1253 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1255 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1256 aggravate_monsters(0);
1258 if (randint1(100) >= chance)
1259 chg_virtue(p_ptr, V_CHANCE, -1);
1265 /* Canceled spells cost neither a current_world_ptr->game_turn nor mana */
1266 if (!exe_spell(p_ptr, realm, spell, SPELL_CAST)) return;
1268 if (randint1(100) < chance)
1269 chg_virtue(p_ptr, V_CHANCE, 1);
1271 /* A spell was cast */
1273 (p_ptr->spell_worked2 & (1L << spell)) :
1274 (p_ptr->spell_worked1 & (1L << spell)))
1275 && (p_ptr->pclass != CLASS_SORCERER)
1276 && (p_ptr->pclass != CLASS_RED_MAGE))
1278 int e = s_ptr->sexp;
1280 /* The spell worked */
1281 if (realm == p_ptr->realm1)
1283 p_ptr->spell_worked1 |= (1L << spell);
1287 p_ptr->spell_worked2 |= (1L << spell);
1290 gain_exp(p_ptr, e * s_ptr->slevel);
1291 p_ptr->window |= (PW_OBJECT);
1296 chg_virtue(p_ptr, V_TEMPERANCE, 1);
1297 chg_virtue(p_ptr, V_COMPASSION, 1);
1298 chg_virtue(p_ptr, V_VITALITY, 1);
1299 chg_virtue(p_ptr, V_DILIGENCE, 1);
1302 chg_virtue(p_ptr, V_UNLIFE, 1);
1303 chg_virtue(p_ptr, V_JUSTICE, -1);
1304 chg_virtue(p_ptr, V_FAITH, -1);
1305 chg_virtue(p_ptr, V_VITALITY, -1);
1308 chg_virtue(p_ptr, V_JUSTICE, -1);
1309 chg_virtue(p_ptr, V_FAITH, -1);
1310 chg_virtue(p_ptr, V_HONOUR, -1);
1311 chg_virtue(p_ptr, V_TEMPERANCE, -1);
1314 chg_virtue(p_ptr, V_FAITH, 1);
1315 chg_virtue(p_ptr, V_JUSTICE, 1);
1316 chg_virtue(p_ptr, V_SACRIFICE, 1);
1317 chg_virtue(p_ptr, V_HONOUR, 1);
1320 chg_virtue(p_ptr, V_NATURE, 1);
1321 chg_virtue(p_ptr, V_HARMONY, 1);
1324 chg_virtue(p_ptr, V_JUSTICE, -1);
1325 chg_virtue(p_ptr, V_FAITH, -1);
1326 chg_virtue(p_ptr, V_HONOUR, -1);
1327 chg_virtue(p_ptr, V_COMPASSION, -1);
1330 chg_virtue(p_ptr, V_KNOWLEDGE, 1);
1337 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, 1);
1338 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, 1);
1339 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, 1);
1340 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_DILIGENCE, 1);
1343 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_UNLIFE, 1);
1344 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
1345 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
1346 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, -1);
1349 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
1350 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
1351 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
1352 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, -1);
1355 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, 1);
1356 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, 1);
1357 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_SACRIFICE, 1);
1358 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, 1);
1361 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_NATURE, 1);
1362 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HARMONY, 1);
1365 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
1366 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
1367 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
1368 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, -1);
1371 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1373 s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0) + spell];
1376 if (cur_exp < SPELL_EXP_BEGINNER)
1378 else if (cur_exp < SPELL_EXP_SKILLED)
1380 if ((current_floor_ptr->dun_level > 4) && ((current_floor_ptr->dun_level + 10) > p_ptr->lev))
1383 else if (cur_exp < SPELL_EXP_EXPERT)
1385 if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && ((current_floor_ptr->dun_level + 5) > s_ptr->slevel))
1388 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1390 if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && (current_floor_ptr->dun_level > s_ptr->slevel))
1393 p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1397 take_turn(p_ptr, 100);
1400 /* Over-exert the player */
1403 int oops = need_mana;
1407 p_ptr->csp_frac = 0;
1409 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1411 /* Hack -- Bypass free action */
1412 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(5 * oops + 1));
1417 chg_virtue(p_ptr, V_VITALITY, -10);
1420 chg_virtue(p_ptr, V_UNLIFE, -10);
1423 chg_virtue(p_ptr, V_JUSTICE, 10);
1426 chg_virtue(p_ptr, V_NATURE, -10);
1429 chg_virtue(p_ptr, V_JUSTICE, -10);
1432 chg_virtue(p_ptr, V_COMPASSION, 10);
1435 chg_virtue(p_ptr, V_KNOWLEDGE, -10);
1439 /* Damage CON (possibly permanently) */
1440 if (randint0(100) < 50)
1442 bool perm = (randint0(100) < 25);
1444 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1446 /* Reduce constitution */
1447 (void)dec_stat(p_ptr, A_CON, 15 + randint1(10), perm);
1451 p_ptr->window |= (PW_PLAYER);
1452 p_ptr->window |= (PW_SPELL);