3 @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
6 2013 Deskull rearranged comment for Doxygen.
12 #include "cmd-spell.h"
17 #include "spells-summon.h"
19 #include "realm-arcane.h"
20 #include "realm-chaos.h"
21 #include "realm-craft.h"
22 #include "realm-crusade.h"
23 #include "realm-daemon.h"
24 #include "realm-death.h"
25 #include "realm-hex.h"
26 #include "realm-hissatsu.h"
27 #include "realm-life.h"
28 #include "realm-nature.h"
29 #include "realm-song.h"
30 #include "realm-sorcery.h"
31 #include "realm-trump.h"
34 #include "player-damage.h"
35 #include "player-status.h"
36 #include "player-effects.h"
37 #include "player-skill.h"
38 #include "player-class.h"
39 #include "player-inventory.h"
40 #include "object-hook.h"
41 #include "cmd-basic.h"
42 #include "view-mainwindow.h"
49 * Zangband uses this array instead of the spell flags table, as there
50 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
52 const u32b fake_spell_flags[4] =
62 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
67 * @return フォーマットに従い整形された文字列
69 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
73 return format("%s%d", str, base);
77 return format("%s%dd%d", str, dice, sides);
79 /* Dice plus base value */
81 return format("%s%dd%d%+d", str, dice, sides, base);
86 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
90 * @return フォーマットに従い整形された文字列
92 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base)
94 return info_string_dice(_("損傷:", "dam "), dice, sides, base);
98 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
101 * @return フォーマットに従い整形された文字列
103 concptr info_duration(int base, DICE_SID sides)
105 return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);
109 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
111 * @return フォーマットに従い整形された文字列
113 concptr info_range(POSITION range)
115 return format(_("範囲:%d", "range %d"), range);
119 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
123 * @return フォーマットに従い整形された文字列
125 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base)
127 return info_string_dice(_("回復:", "heal "), dice, sides, base);
131 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
134 * @return フォーマットに従い整形された文字列
136 concptr info_delay(int base, DICE_SID sides)
138 return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);
143 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
145 * @return フォーマットに従い整形された文字列
147 concptr info_multi_damage(HIT_POINT dam)
149 return format(_("損傷:各%d", "dam %d each"), dam);
154 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
157 * @return フォーマットに従い整形された文字列
159 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides)
161 return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);
165 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
167 * @return フォーマットに従い整形された文字列
169 concptr info_power(int power)
171 return format(_("効力:%d", "power %d"), power);
176 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
179 * @return フォーマットに従い整形された文字列
182 * Generate power info string such as "power 1d100"
184 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides)
186 return format(_("効力:%dd%d", "power %dd%d"), dice, sides);
191 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
193 * @return フォーマットに従い整形された文字列
195 concptr info_radius(POSITION rad)
197 return format(_("半径:%d", "rad %d"), rad);
202 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
204 * @return フォーマットに従い整形された文字列
206 concptr info_weight(WEIGHT weight)
209 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
211 return format("max wgt %d", weight/10);
216 * @brief 魔法が利用可能かどうかを返す /
217 * Determine if a spell is "okay" for the player to cast or study
218 * The spell must be legible, not forgotten, and also, to cast,
219 * it must be known, and to study, it must not be known.
221 * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
222 * @param study_pray 祈りの学習判定目的ならばTRUE
223 * @param use_realm 魔法領域ID
226 static bool spell_okay(player_type *caster_ptr, int spell, bool learned, bool study_pray, int use_realm)
228 const magic_type *s_ptr;
230 /* Access the spell */
231 if (!is_magic(use_realm))
233 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
237 s_ptr = &mp_ptr->info[use_realm - 1][spell];
240 /* Spell is illegal */
241 if (s_ptr->slevel > caster_ptr->lev) return FALSE;
243 /* Spell is forgotten */
244 if ((use_realm == caster_ptr->realm2) ?
245 (caster_ptr->spell_forgotten2 & (1L << spell)) :
246 (caster_ptr->spell_forgotten1 & (1L << spell)))
252 if (caster_ptr->pclass == CLASS_SORCERER) return TRUE;
253 if (caster_ptr->pclass == CLASS_RED_MAGE) return TRUE;
255 /* Spell is learned */
256 if ((use_realm == caster_ptr->realm2) ?
257 (caster_ptr->spell_learned2 & (1L << spell)) :
258 (caster_ptr->spell_learned1 & (1L << spell)))
261 return (!study_pray);
264 /* Okay to study, not to cast */
270 * @brief 魔法処理のメインルーチン
271 * @param realm 魔法領域のID
272 * @param spell 各領域の魔法ID
274 * @return 各領域魔法に各種テキストを求めた場合は文字列参照ポインタ、そうでない場合はNULLポインタを返す。
276 concptr exe_spell(player_type *caster_ptr, REALM_IDX realm, SPELL_IDX spell, BIT_FLAGS mode)
280 case REALM_LIFE: return do_life_spell(caster_ptr, spell, mode);
281 case REALM_SORCERY: return do_sorcery_spell(caster_ptr, spell, mode);
282 case REALM_NATURE: return do_nature_spell(caster_ptr, spell, mode);
283 case REALM_CHAOS: return do_chaos_spell(caster_ptr, spell, mode);
284 case REALM_DEATH: return do_death_spell(caster_ptr, spell, mode);
285 case REALM_TRUMP: return do_trump_spell(caster_ptr, spell, mode);
286 case REALM_ARCANE: return do_arcane_spell(caster_ptr, spell, mode);
287 case REALM_CRAFT: return do_craft_spell(caster_ptr, spell, mode);
288 case REALM_DAEMON: return do_daemon_spell(caster_ptr, spell, mode);
289 case REALM_CRUSADE: return do_crusade_spell(caster_ptr, spell, mode);
290 case REALM_MUSIC: return do_music_spell(caster_ptr, spell, mode);
291 case REALM_HISSATSU: return do_hissatsu_spell(caster_ptr, spell, mode);
292 case REALM_HEX: return do_hex_spell(caster_ptr, spell, mode);
300 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
301 * Allow user to choose a spell/prayer from the given book.
302 * @param sn 選択した魔法IDを返す参照ポインタ
303 * @param prompt 魔法を利用する際の動詞表記
304 * @param sval 魔道書のsval
305 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
306 * @param use_realm 魔法領域ID
309 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
310 * If the user hits escape, returns FALSE, and set '*sn' to -1
311 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
312 * The "prompt" should be "cast", "recite", or "study"
313 * The "known" should be TRUE for cast/pray, FALSE for study
316 static int get_spell(player_type *caster_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
319 SPELL_IDX spell = -1;
322 MANA_POINT need_mana;
323 SPELL_IDX spells[64];
324 bool flag, redraw, okay;
326 const magic_type *s_ptr;
333 int menu_line = (use_menu ? 1 : 0);
335 /* Get the spell, if available */
336 if (repeat_pull(&code))
338 *sn = (SPELL_IDX)code;
339 /* Verify the spell */
340 if (spell_okay(caster_ptr, *sn, learned, FALSE, use_realm))
347 p = spell_category_name(mp_ptr->spell_book);
350 for (spell = 0; spell < 32; spell++)
352 /* Check for this spell */
353 if ((fake_spell_flags[sval] & (1L << spell)))
355 /* Collect this spell */
356 spells[num++] = spell;
360 /* Assume no usable spells */
363 /* Assume no spells available */
366 /* Check for "okay" spells */
367 for (i = 0; i < num; i++)
369 /* Look for "okay" spells */
370 if (spell_okay(caster_ptr, spells[i], learned, FALSE, use_realm)) okay = TRUE;
373 /* No "okay" spells */
374 if (!okay) return FALSE;
375 if (((use_realm) != caster_ptr->realm1) && ((use_realm) != caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
376 if (((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
377 if ((caster_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
379 /* Assume cancelled */
385 caster_ptr->window |= (PW_SPELL);
386 handle_stuff(caster_ptr);
388 /* Build a prompt (accept all spells) */
390 jverb(prompt, jverb_buf, JVERB_AND);
391 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
392 p, I2A(0), I2A(num - 1), p, jverb_buf);
394 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
395 p, I2A(0), I2A(num - 1), prompt, p);
398 choice = (always_show_list || use_menu) ? ESCAPE : 1;
401 if (choice == ESCAPE) choice = ' ';
402 else if (!get_com(out_val, &choice, TRUE))break;
404 if (use_menu && choice != ' ')
418 menu_line += (num - 1);
440 if (menu_line > num) menu_line -= num;
441 /* Display a list of spells */
442 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
448 if ((choice == ' ') || (choice == '*') || (choice == '?'))
456 /* Display a list of spells */
457 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
463 if (use_menu) continue;
476 ask = (isupper(choice));
479 if (ask) choice = (char)tolower(choice);
481 /* Extract request */
482 i = (islower(choice) ? A2I(choice) : -1);
485 /* Totally Illegal */
486 if ((i < 0) || (i >= num))
492 /* Save the spell index */
495 /* Require "okay" spells */
496 if (!spell_okay(caster_ptr, spell, learned, FALSE, use_realm))
500 msg_format("その%sを%sことはできません。", p, prompt);
502 msg_format("You may not %s that %s.", prompt, p);
513 /* Access the spell */
514 if (!is_magic(use_realm))
516 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
520 s_ptr = &mp_ptr->info[use_realm - 1][spell];
523 /* Extract mana consumption rate */
524 if (use_realm == REALM_HISSATSU)
526 need_mana = s_ptr->smana;
530 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, use_realm);
535 jverb(prompt, jverb_buf, JVERB_AND);
537 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
538 exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
539 spell_chance(caster_ptr, spell, use_realm), jverb_buf);
541 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
542 prompt, exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
543 spell_chance(caster_ptr, spell, use_realm));
547 /* Belay that order */
548 if (!get_check(tmp_val)) continue;
555 if (redraw) screen_load();
557 caster_ptr->window |= (PW_SPELL);
558 handle_stuff(caster_ptr);
560 /* Abort if needed */
561 if (!flag) return FALSE;
563 /* Save the choice */
566 repeat_push((COMMAND_CODE)spell);
573 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
574 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
575 * @return 魔道書を一冊も持っていないならTRUEを返す
577 static void confirm_use_force(player_type *caster_ptr, bool browse_only)
582 /* Get the item index */
583 if (repeat_pull(&code) && (code == INVEN_FORCE))
585 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
589 /* Show the prompt */
590 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
597 if (which == ESCAPE) break;
598 else if (which == 'w')
600 repeat_push(INVEN_FORCE);
605 /* Clear the prompt line */
610 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
616 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
617 * Peruse the spells/prayers in a book
621 * Note that *all* spells in the book are listed
623 * Note that browsing is allowed while confused or blind,
624 * and in the dark, primarily to allow browsing in stores.
627 void do_cmd_browse(player_type *caster_ptr)
630 OBJECT_SUBTYPE_VALUE sval;
631 REALM_IDX use_realm = 0;
633 SPELL_IDX spell = -1;
636 SPELL_IDX spells[64];
643 /* Warriors are illiterate */
644 if (!(caster_ptr->realm1 || caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
646 msg_print(_("本を読むことができない!", "You cannot read books!"));
650 if (caster_ptr->special_defense & KATA_MUSOU)
652 set_action(caster_ptr, ACTION_NONE);
655 if (caster_ptr->pclass == CLASS_FORCETRAINER)
657 if (player_has_no_spellbooks(caster_ptr))
659 confirm_use_force(caster_ptr, TRUE);
664 /* Restrict choices to "useful" books */
665 if (caster_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
666 else item_tester_hook = item_tester_learn_spell;
668 q = _("どの本を読みますか? ", "Browse which book? ");
669 s = _("読める本がない。", "You have no books that you can read.");
671 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester_tval);
674 if (item == INVEN_FORCE) /* the_force */
676 do_cmd_mind_browse(caster_ptr);
682 /* Access the item's sval */
685 use_realm = tval2realm(o_ptr->tval);
687 /* Track the object kind */
688 object_kind_track(o_ptr->k_idx);
689 handle_stuff(caster_ptr);
692 for (spell = 0; spell < 32; spell++)
694 /* Check for this spell */
695 if ((fake_spell_flags[sval] & (1L << spell)))
697 /* Collect this spell */
698 spells[num++] = spell;
705 /* Keep browsing spells. Exit browsing on cancel. */
708 /* Ask for a spell, allow cancel */
709 if (!get_spell(caster_ptr, &spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
711 /* If cancelled, leave immediately. */
712 if (spell == -1) break;
714 /* Display a list of spells */
715 print_spells(caster_ptr, 0, spells, num, 1, 15, use_realm);
717 /* Notify that there's nothing to see, and wait. */
718 if (use_realm == REALM_HISSATSU)
719 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
721 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
729 /* Clear lines, position cursor (really should use strlen here) */
730 Term_erase(14, 14, 255);
731 Term_erase(14, 13, 255);
732 Term_erase(14, 12, 255);
733 Term_erase(14, 11, 255);
735 roff_to_buf(exe_spell(caster_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
737 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
739 prt(&temp[j], line, 15);
747 * @brief プレイヤーの第二魔法領域を変更する /
748 * @param caster_ptr プレーヤーへの参照ポインタ
749 * @param next_realm 変更先の魔法領域ID
752 static void change_realm2(player_type *caster_ptr, CHARACTER_IDX next_realm)
757 for (i = 0; i < 64; i++)
759 caster_ptr->spell_order[j] = caster_ptr->spell_order[i];
760 if (caster_ptr->spell_order[i] < 32) j++;
763 caster_ptr->spell_order[j] = 99;
765 for (i = 32; i < 64; i++)
767 caster_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
769 caster_ptr->spell_learned2 = 0L;
770 caster_ptr->spell_worked2 = 0L;
771 caster_ptr->spell_forgotten2 = 0L;
773 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
774 exe_write_diary(caster_ptr, NIKKI_BUNSHOU, 0, tmp);
775 caster_ptr->old_realm |= 1 << (caster_ptr->realm2 - 1);
776 caster_ptr->realm2 = next_realm;
778 caster_ptr->update |= (PU_REORDER);
779 caster_ptr->update |= (PU_SPELLS);
780 handle_stuff(caster_ptr);
782 /* Load an autopick preference file */
783 autopick_load_pref(caster_ptr, FALSE);
788 * @brief 魔法を学習するコマンドのメインルーチン /
789 * Study a book to gain a new spell/prayer
792 void do_cmd_study(player_type *caster_ptr)
796 OBJECT_SUBTYPE_VALUE sval;
798 bool learned = FALSE;
800 /* Spells of realm2 will have an increment of +32 */
801 SPELL_IDX spell = -1;
802 concptr p = spell_category_name(mp_ptr->spell_book);
806 if (!caster_ptr->realm1)
808 msg_print(_("本を読むことができない!", "You cannot read books!"));
812 if (cmd_limit_blind(caster_ptr)) return;
813 if (cmd_limit_confused(caster_ptr)) return;
815 if (!(caster_ptr->new_spells))
817 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
821 if (caster_ptr->special_defense & KATA_MUSOU)
823 set_action(caster_ptr, ACTION_NONE);
827 if (caster_ptr->new_spells < 10) {
828 msg_format("あと %d つの%sを学べる。", caster_ptr->new_spells, p);
831 msg_format("あと %d 個の%sを学べる。", caster_ptr->new_spells, p);
834 msg_format("You can learn %d new %s%s.", caster_ptr->new_spells, p,
835 (caster_ptr->new_spells == 1 ? "" : "s"));
841 /* Restrict choices to "useful" books */
842 if (caster_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
843 else item_tester_hook = item_tester_learn_spell;
845 q = _("どの本から学びますか? ", "Study which book? ");
846 s = _("読める本がない。", "You have no books that you can read.");
848 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), item_tester_tval);
851 /* Access the item's sval */
854 if (o_ptr->tval == REALM2_BOOK) increment = 32;
855 else if (o_ptr->tval != REALM1_BOOK)
857 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
858 change_realm2(caster_ptr, tval2realm(o_ptr->tval));
862 /* Track the object kind */
863 object_kind_track(o_ptr->k_idx);
864 handle_stuff(caster_ptr);
866 /* Mage -- Learn a selected spell */
867 if (mp_ptr->spell_book != TV_LIFE_BOOK)
869 /* Ask for a spell, allow cancel */
870 if (!get_spell(caster_ptr, &spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
873 /* Priest -- Learn a random prayer */
880 for (spell = 0; spell < 32; spell++)
882 /* Check spells in the book */
883 if ((fake_spell_flags[sval] & (1L << spell)))
885 /* Skip non "okay" prayers */
886 if (!spell_okay(caster_ptr, spell, FALSE, TRUE,
887 (increment ? caster_ptr->realm2 : caster_ptr->realm1))) continue;
889 /* Hack -- Prepare the randomizer */
892 /* Hack -- Apply the randomizer */
893 if (one_in_(k)) gift = spell;
901 /* Nothing to study */
904 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
910 if (increment) spell += increment;
912 /* Learn the spell */
915 if (caster_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
916 else caster_ptr->spell_learned1 |= (1L << spell);
920 if (caster_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
921 else caster_ptr->spell_learned2 |= (1L << (spell - 32));
926 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
927 int old_exp = caster_ptr->spell_exp[spell];
928 int new_rank = EXP_LEVEL_UNSKILLED;
929 concptr name = exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME);
931 if (old_exp >= max_exp)
933 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
937 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
939 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
944 else if (old_exp >= SPELL_EXP_EXPERT)
946 caster_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
947 new_rank = EXP_LEVEL_MASTER;
949 else if (old_exp >= SPELL_EXP_SKILLED)
951 if (spell >= 32) caster_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
952 else caster_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
953 new_rank = EXP_LEVEL_EXPERT;
955 else if (old_exp >= SPELL_EXP_BEGINNER)
957 caster_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
958 new_rank = EXP_LEVEL_SKILLED;
962 caster_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
963 new_rank = EXP_LEVEL_BEGINNER;
965 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
969 /* Find the next open entry in "caster_ptr->spell_order[]" */
970 for (i = 0; i < 64; i++)
972 /* Stop at the first empty space */
973 if (caster_ptr->spell_order[i] == 99) break;
976 /* Add the spell to the known list */
977 caster_ptr->spell_order[i++] = spell;
979 /* Mention the result */
982 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
984 msg_format("%sを学んだ。",
985 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
989 msg_format("%sの%sを学んだ。",
990 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME), p);
993 msg_format("You have learned the %s of %s.",
994 p, exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
998 take_turn(caster_ptr, 100);
1000 switch (mp_ptr->spell_book)
1003 chg_virtue(caster_ptr, V_FAITH, 1);
1006 chg_virtue(caster_ptr, V_UNLIFE, 1);
1008 case TV_NATURE_BOOK:
1009 chg_virtue(caster_ptr, V_NATURE, 1);
1012 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
1018 /* One less spell available */
1019 caster_ptr->learned_spells++;
1022 caster_ptr->update |= (PU_SPELLS);
1023 update_creature(caster_ptr);
1025 /* Redraw object recall */
1026 caster_ptr->window |= (PW_OBJECT);
1031 * @brief 魔法を詠唱するコマンドのメインルーチン /
1033 * @param caster_ptr プレーヤーへの参照ポインタ
1036 void do_cmd_cast(player_type *caster_ptr)
1039 OBJECT_SUBTYPE_VALUE sval;
1044 REALM_IDX use_realm;
1045 MANA_POINT need_mana;
1049 const magic_type *s_ptr;
1052 bool over_exerted = FALSE;
1054 /* Require spell ability */
1055 if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
1057 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1061 if (caster_ptr->blind || no_lite(caster_ptr))
1063 if (caster_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(caster_ptr, FALSE);
1066 msg_print(_("目が見えない!", "You cannot see!"));
1072 if (cmd_limit_confused(caster_ptr)) return;
1073 if (caster_ptr->realm1 == REALM_HEX)
1075 if (hex_spell_fully(caster_ptr))
1078 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
1080 if (caster_ptr->lev >= 35) flag = stop_hex_spell(caster_ptr);
1085 if (caster_ptr->pclass == CLASS_FORCETRAINER)
1087 if (player_has_no_spellbooks(caster_ptr))
1089 confirm_use_force(caster_ptr, FALSE);
1094 prayer = spell_category_name(mp_ptr->spell_book);
1096 q = _("どの呪文書を使いますか? ", "Use which book? ");
1097 s = _("呪文書がない!", "You have no spell books!");
1099 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
1102 if (item == INVEN_FORCE) /* the_force */
1104 do_cmd_mind(caster_ptr);
1110 /* Access the item's sval */
1113 if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1115 /* Track the object kind */
1116 object_kind_track(o_ptr->k_idx);
1117 handle_stuff(caster_ptr);
1119 if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
1120 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1121 else if (increment) realm = caster_ptr->realm2;
1122 else realm = caster_ptr->realm1;
1124 /* Ask for a spell */
1126 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1129 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1133 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1137 msg_format("You don't know any %ss in that book.", prayer);
1142 use_realm = tval2realm(o_ptr->tval);
1143 if (use_realm == REALM_HEX)
1145 if (hex_spelling(spell))
1147 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1152 if (!is_magic(use_realm))
1154 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1158 s_ptr = &mp_ptr->info[realm - 1][spell];
1161 /* Extract mana consumption rate */
1162 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, realm);
1164 /* Verify "dangerous" spells */
1165 if (need_mana > caster_ptr->csp)
1167 if (flush_failure) flush();
1171 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
1172 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1174 msg_format("You do not have enough mana to %s this %s.",
1175 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1180 if (!over_exert) return;
1183 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1186 /* Spell failure chance */
1187 chance = spell_chance(caster_ptr, spell, use_realm);
1189 /* Sufficient mana */
1190 if (need_mana <= caster_ptr->csp)
1193 caster_ptr->csp -= need_mana;
1195 else over_exerted = TRUE;
1196 caster_ptr->redraw |= (PR_MANA);
1199 if (randint0(100) < chance)
1201 if (flush_failure) flush();
1203 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1209 if (randint1(100) < chance) chg_virtue(caster_ptr, V_VITALITY, -1);
1212 if (randint1(100) < chance) chg_virtue(caster_ptr, V_UNLIFE, -1);
1215 if (randint1(100) < chance) chg_virtue(caster_ptr, V_NATURE, -1);
1218 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, 1);
1221 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, -1);
1224 if (randint1(100) < chance) chg_virtue(caster_ptr, V_COMPASSION, -1);
1227 if (randint1(100) < chance) chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
1231 /* Failure casting may activate some side effect */
1232 exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
1235 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1237 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1238 wild_magic(caster_ptr, spell);
1240 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1242 if ((sval == 3) && one_in_(2))
1244 sanity_blast(caster_ptr, 0, TRUE);
1248 msg_print(_("痛い!", "It hurts!"));
1249 take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1251 if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
1252 lose_exp(caster_ptr, spell * 250);
1255 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1257 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1258 aggravate_monsters(caster_ptr, 0);
1260 if (randint1(100) >= chance)
1261 chg_virtue(caster_ptr, V_CHANCE, -1);
1267 /* Canceled spells cost neither a turn nor mana */
1268 if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST)) return;
1270 if (randint1(100) < chance)
1271 chg_virtue(caster_ptr, V_CHANCE, 1);
1273 /* A spell was cast */
1275 (caster_ptr->spell_worked2 & (1L << spell)) :
1276 (caster_ptr->spell_worked1 & (1L << spell)))
1277 && (caster_ptr->pclass != CLASS_SORCERER)
1278 && (caster_ptr->pclass != CLASS_RED_MAGE))
1280 int e = s_ptr->sexp;
1282 /* The spell worked */
1283 if (realm == caster_ptr->realm1)
1285 caster_ptr->spell_worked1 |= (1L << spell);
1289 caster_ptr->spell_worked2 |= (1L << spell);
1292 gain_exp(caster_ptr, e * s_ptr->slevel);
1293 caster_ptr->window |= (PW_OBJECT);
1298 chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1299 chg_virtue(caster_ptr, V_COMPASSION, 1);
1300 chg_virtue(caster_ptr, V_VITALITY, 1);
1301 chg_virtue(caster_ptr, V_DILIGENCE, 1);
1304 chg_virtue(caster_ptr, V_UNLIFE, 1);
1305 chg_virtue(caster_ptr, V_JUSTICE, -1);
1306 chg_virtue(caster_ptr, V_FAITH, -1);
1307 chg_virtue(caster_ptr, V_VITALITY, -1);
1310 chg_virtue(caster_ptr, V_JUSTICE, -1);
1311 chg_virtue(caster_ptr, V_FAITH, -1);
1312 chg_virtue(caster_ptr, V_HONOUR, -1);
1313 chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1316 chg_virtue(caster_ptr, V_FAITH, 1);
1317 chg_virtue(caster_ptr, V_JUSTICE, 1);
1318 chg_virtue(caster_ptr, V_SACRIFICE, 1);
1319 chg_virtue(caster_ptr, V_HONOUR, 1);
1322 chg_virtue(caster_ptr, V_NATURE, 1);
1323 chg_virtue(caster_ptr, V_HARMONY, 1);
1326 chg_virtue(caster_ptr, V_JUSTICE, -1);
1327 chg_virtue(caster_ptr, V_FAITH, -1);
1328 chg_virtue(caster_ptr, V_HONOUR, -1);
1329 chg_virtue(caster_ptr, V_COMPASSION, -1);
1332 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
1339 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1340 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, 1);
1341 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, 1);
1342 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_DILIGENCE, 1);
1345 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_UNLIFE, 1);
1346 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1347 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1348 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, -1);
1351 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1352 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1353 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1354 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1357 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, 1);
1358 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, 1);
1359 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_SACRIFICE, 1);
1360 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, 1);
1363 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_NATURE, 1);
1364 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HARMONY, 1);
1367 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1368 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1369 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1370 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, -1);
1373 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1375 s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
1378 if (cur_exp < SPELL_EXP_BEGINNER)
1380 else if (cur_exp < SPELL_EXP_SKILLED)
1382 if ((caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
1385 else if (cur_exp < SPELL_EXP_EXPERT)
1387 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
1390 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1392 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
1395 caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1399 take_turn(caster_ptr, 100);
1402 /* Over-exert the player */
1405 int oops = need_mana;
1408 caster_ptr->csp = 0;
1409 caster_ptr->csp_frac = 0;
1411 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1413 /* Hack -- Bypass free action */
1414 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
1419 chg_virtue(caster_ptr, V_VITALITY, -10);
1422 chg_virtue(caster_ptr, V_UNLIFE, -10);
1425 chg_virtue(caster_ptr, V_JUSTICE, 10);
1428 chg_virtue(caster_ptr, V_NATURE, -10);
1431 chg_virtue(caster_ptr, V_JUSTICE, -10);
1434 chg_virtue(caster_ptr, V_COMPASSION, 10);
1437 chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
1441 /* Damage CON (possibly permanently) */
1442 if (randint0(100) < 50)
1444 bool perm = (randint0(100) < 25);
1446 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1448 /* Reduce constitution */
1449 (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
1453 caster_ptr->window |= (PW_PLAYER);
1454 caster_ptr->window |= (PW_SPELL);