3 @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
6 2013 Deskull rearranged comment for Doxygen.
12 #include "cmd/cmd-spell.h"
14 #include "io/write-diary.h"
15 #include "cmd/cmd-dump.h"
18 #include "spells-summon.h"
19 #include "realm-hex.h"
22 #include "player-damage.h"
23 #include "player-status.h"
24 #include "player-effects.h"
25 #include "player-skill.h"
26 #include "player-class.h"
27 #include "player-inventory.h"
28 #include "object-hook.h"
29 #include "cmd-basic.h"
30 #include "view-mainwindow.h"
37 * Zangband uses this array instead of the spell flags table, as there
38 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
40 const u32b fake_spell_flags[4] =
50 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
55 * @return フォーマットに従い整形された文字列
57 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
61 return format("%s%d", str, base);
65 return format("%s%dd%d", str, dice, sides);
67 /* Dice plus base value */
69 return format("%s%dd%d%+d", str, dice, sides, base);
74 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
78 * @return フォーマットに従い整形された文字列
80 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base)
82 return info_string_dice(_("損傷:", "dam "), dice, sides, base);
86 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
89 * @return フォーマットに従い整形された文字列
91 concptr info_duration(int base, DICE_SID sides)
93 return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);
97 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
99 * @return フォーマットに従い整形された文字列
101 concptr info_range(POSITION range)
103 return format(_("範囲:%d", "range %d"), range);
107 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
111 * @return フォーマットに従い整形された文字列
113 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base)
115 return info_string_dice(_("回復:", "heal "), dice, sides, base);
119 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
122 * @return フォーマットに従い整形された文字列
124 concptr info_delay(int base, DICE_SID sides)
126 return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);
131 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
133 * @return フォーマットに従い整形された文字列
135 concptr info_multi_damage(HIT_POINT dam)
137 return format(_("損傷:各%d", "dam %d each"), dam);
142 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
145 * @return フォーマットに従い整形された文字列
147 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides)
149 return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);
153 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
155 * @return フォーマットに従い整形された文字列
157 concptr info_power(int power)
159 return format(_("効力:%d", "power %d"), power);
164 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
167 * @return フォーマットに従い整形された文字列
170 * Generate power info string such as "power 1d100"
172 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides)
174 return format(_("効力:%dd%d", "power %dd%d"), dice, sides);
179 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
181 * @return フォーマットに従い整形された文字列
183 concptr info_radius(POSITION rad)
185 return format(_("半径:%d", "rad %d"), rad);
190 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
192 * @return フォーマットに従い整形された文字列
194 concptr info_weight(WEIGHT weight)
197 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
199 return format("max wgt %d", weight/10);
204 * @brief 魔法が利用可能かどうかを返す /
205 * Determine if a spell is "okay" for the player to cast or study
206 * The spell must be legible, not forgotten, and also, to cast,
207 * it must be known, and to study, it must not be known.
209 * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
210 * @param study_pray 祈りの学習判定目的ならばTRUE
211 * @param use_realm 魔法領域ID
214 static bool spell_okay(player_type *caster_ptr, int spell, bool learned, bool study_pray, int use_realm)
216 const magic_type *s_ptr;
218 /* Access the spell */
219 if (!is_magic(use_realm))
221 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
225 s_ptr = &mp_ptr->info[use_realm - 1][spell];
228 /* Spell is illegal */
229 if (s_ptr->slevel > caster_ptr->lev) return FALSE;
231 /* Spell is forgotten */
232 if ((use_realm == caster_ptr->realm2) ?
233 (caster_ptr->spell_forgotten2 & (1L << spell)) :
234 (caster_ptr->spell_forgotten1 & (1L << spell)))
240 if (caster_ptr->pclass == CLASS_SORCERER) return TRUE;
241 if (caster_ptr->pclass == CLASS_RED_MAGE) return TRUE;
243 /* Spell is learned */
244 if ((use_realm == caster_ptr->realm2) ?
245 (caster_ptr->spell_learned2 & (1L << spell)) :
246 (caster_ptr->spell_learned1 & (1L << spell)))
249 return (!study_pray);
252 /* Okay to study, not to cast */
257 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
258 * Allow user to choose a spell/prayer from the given book.
259 * @param sn 選択した魔法IDを返す参照ポインタ
260 * @param prompt 魔法を利用する際の動詞表記
261 * @param sval 魔道書のsval
262 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
263 * @param use_realm 魔法領域ID
266 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
267 * If the user hits escape, returns FALSE, and set '*sn' to -1
268 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
269 * The "prompt" should be "cast", "recite", or "study"
270 * The "known" should be TRUE for cast/pray, FALSE for study
273 static int get_spell(player_type *caster_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
276 SPELL_IDX spell = -1;
279 MANA_POINT need_mana;
280 SPELL_IDX spells[64];
281 bool flag, redraw, okay;
283 const magic_type *s_ptr;
290 int menu_line = (use_menu ? 1 : 0);
292 /* Get the spell, if available */
293 if (repeat_pull(&code))
295 *sn = (SPELL_IDX)code;
296 /* Verify the spell */
297 if (spell_okay(caster_ptr, *sn, learned, FALSE, use_realm))
304 p = spell_category_name(mp_ptr->spell_book);
307 for (spell = 0; spell < 32; spell++)
309 /* Check for this spell */
310 if ((fake_spell_flags[sval] & (1L << spell)))
312 /* Collect this spell */
313 spells[num++] = spell;
317 /* Assume no usable spells */
320 /* Assume no spells available */
323 /* Check for "okay" spells */
324 for (i = 0; i < num; i++)
326 /* Look for "okay" spells */
327 if (spell_okay(caster_ptr, spells[i], learned, FALSE, use_realm)) okay = TRUE;
330 /* No "okay" spells */
331 if (!okay) return FALSE;
332 if (((use_realm) != caster_ptr->realm1) && ((use_realm) != caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
333 if (((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
334 if ((caster_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
336 /* Assume cancelled */
342 caster_ptr->window |= (PW_SPELL);
343 handle_stuff(caster_ptr);
345 /* Build a prompt (accept all spells) */
347 jverb(prompt, jverb_buf, JVERB_AND);
348 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
349 p, I2A(0), I2A(num - 1), p, jverb_buf);
351 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
352 p, I2A(0), I2A(num - 1), prompt, p);
355 choice = (always_show_list || use_menu) ? ESCAPE : 1;
358 if (choice == ESCAPE) choice = ' ';
359 else if (!get_com(out_val, &choice, TRUE))break;
361 if (use_menu && choice != ' ')
375 menu_line += (num - 1);
397 if (menu_line > num) menu_line -= num;
398 /* Display a list of spells */
399 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
405 if ((choice == ' ') || (choice == '*') || (choice == '?'))
413 /* Display a list of spells */
414 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
420 if (use_menu) continue;
433 ask = (isupper(choice));
436 if (ask) choice = (char)tolower(choice);
438 /* Extract request */
439 i = (islower(choice) ? A2I(choice) : -1);
442 /* Totally Illegal */
443 if ((i < 0) || (i >= num))
449 /* Save the spell index */
452 /* Require "okay" spells */
453 if (!spell_okay(caster_ptr, spell, learned, FALSE, use_realm))
457 msg_format("その%sを%sことはできません。", p, prompt);
459 msg_format("You may not %s that %s.", prompt, p);
470 /* Access the spell */
471 if (!is_magic(use_realm))
473 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
477 s_ptr = &mp_ptr->info[use_realm - 1][spell];
480 /* Extract mana consumption rate */
481 if (use_realm == REALM_HISSATSU)
483 need_mana = s_ptr->smana;
487 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, use_realm);
492 jverb(prompt, jverb_buf, JVERB_AND);
494 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
495 exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
496 spell_chance(caster_ptr, spell, use_realm), jverb_buf);
498 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
499 prompt, exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
500 spell_chance(caster_ptr, spell, use_realm));
504 /* Belay that order */
505 if (!get_check(tmp_val)) continue;
512 if (redraw) screen_load();
514 caster_ptr->window |= (PW_SPELL);
515 handle_stuff(caster_ptr);
517 /* Abort if needed */
518 if (!flag) return FALSE;
520 /* Save the choice */
523 repeat_push((COMMAND_CODE)spell);
530 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
531 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
532 * @return 魔道書を一冊も持っていないならTRUEを返す
534 static void confirm_use_force(player_type *caster_ptr, bool browse_only)
539 /* Get the item index */
540 if (repeat_pull(&code) && (code == INVEN_FORCE))
542 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
546 /* Show the prompt */
547 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
554 if (which == ESCAPE) break;
555 else if (which == 'w')
557 repeat_push(INVEN_FORCE);
562 /* Clear the prompt line */
567 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
573 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
574 * Peruse the spells/prayers in a book
578 * Note that *all* spells in the book are listed
580 * Note that browsing is allowed while confused or blind,
581 * and in the dark, primarily to allow browsing in stores.
584 void do_cmd_browse(player_type *caster_ptr)
587 OBJECT_SUBTYPE_VALUE sval;
588 REALM_IDX use_realm = 0;
590 SPELL_IDX spell = -1;
593 SPELL_IDX spells[64];
600 /* Warriors are illiterate */
601 if (!(caster_ptr->realm1 || caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
603 msg_print(_("本を読むことができない!", "You cannot read books!"));
607 if (caster_ptr->special_defense & KATA_MUSOU)
609 set_action(caster_ptr, ACTION_NONE);
612 if (caster_ptr->pclass == CLASS_FORCETRAINER)
614 if (player_has_no_spellbooks(caster_ptr))
616 confirm_use_force(caster_ptr, TRUE);
621 /* Restrict choices to "useful" books */
622 if (caster_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
623 else item_tester_hook = item_tester_learn_spell;
625 q = _("どの本を読みますか? ", "Browse which book? ");
626 s = _("読める本がない。", "You have no books that you can read.");
628 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester_tval);
631 if (item == INVEN_FORCE) /* the_force */
633 do_cmd_mind_browse(caster_ptr);
639 /* Access the item's sval */
642 use_realm = tval2realm(o_ptr->tval);
644 /* Track the object kind */
645 object_kind_track(caster_ptr, o_ptr->k_idx);
646 handle_stuff(caster_ptr);
649 for (spell = 0; spell < 32; spell++)
651 /* Check for this spell */
652 if ((fake_spell_flags[sval] & (1L << spell)))
654 /* Collect this spell */
655 spells[num++] = spell;
662 /* Keep browsing spells. Exit browsing on cancel. */
665 /* Ask for a spell, allow cancel */
666 if (!get_spell(caster_ptr, &spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
668 /* If cancelled, leave immediately. */
669 if (spell == -1) break;
671 /* Display a list of spells */
672 print_spells(caster_ptr, 0, spells, num, 1, 15, use_realm);
674 /* Notify that there's nothing to see, and wait. */
675 if (use_realm == REALM_HISSATSU)
676 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
678 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
686 /* Clear lines, position cursor (really should use strlen here) */
687 Term_erase(14, 14, 255);
688 Term_erase(14, 13, 255);
689 Term_erase(14, 12, 255);
690 Term_erase(14, 11, 255);
692 roff_to_buf(exe_spell(caster_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
694 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
696 prt(&temp[j], line, 15);
704 * @brief プレイヤーの第二魔法領域を変更する /
705 * @param caster_ptr プレーヤーへの参照ポインタ
706 * @param next_realm 変更先の魔法領域ID
709 static void change_realm2(player_type *caster_ptr, CHARACTER_IDX next_realm)
714 for (i = 0; i < 64; i++)
716 caster_ptr->spell_order[j] = caster_ptr->spell_order[i];
717 if (caster_ptr->spell_order[i] < 32) j++;
720 caster_ptr->spell_order[j] = 99;
722 for (i = 32; i < 64; i++)
724 caster_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
726 caster_ptr->spell_learned2 = 0L;
727 caster_ptr->spell_worked2 = 0L;
728 caster_ptr->spell_forgotten2 = 0L;
730 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
731 exe_write_diary(caster_ptr, DIARY_DESCRIPTION, 0, tmp);
732 caster_ptr->old_realm |= 1 << (caster_ptr->realm2 - 1);
733 caster_ptr->realm2 = next_realm;
735 caster_ptr->update |= (PU_REORDER);
736 caster_ptr->update |= (PU_SPELLS);
737 handle_stuff(caster_ptr);
739 /* Load an autopick preference file */
740 autopick_load_pref(caster_ptr, FALSE);
745 * @brief 魔法を学習するコマンドのメインルーチン /
746 * Study a book to gain a new spell/prayer
749 void do_cmd_study(player_type *caster_ptr)
753 OBJECT_SUBTYPE_VALUE sval;
755 bool learned = FALSE;
757 /* Spells of realm2 will have an increment of +32 */
758 SPELL_IDX spell = -1;
759 concptr p = spell_category_name(mp_ptr->spell_book);
763 if (!caster_ptr->realm1)
765 msg_print(_("本を読むことができない!", "You cannot read books!"));
769 if (cmd_limit_blind(caster_ptr)) return;
770 if (cmd_limit_confused(caster_ptr)) return;
772 if (!(caster_ptr->new_spells))
774 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
778 if (caster_ptr->special_defense & KATA_MUSOU)
780 set_action(caster_ptr, ACTION_NONE);
784 if (caster_ptr->new_spells < 10) {
785 msg_format("あと %d つの%sを学べる。", caster_ptr->new_spells, p);
788 msg_format("あと %d 個の%sを学べる。", caster_ptr->new_spells, p);
791 msg_format("You can learn %d new %s%s.", caster_ptr->new_spells, p,
792 (caster_ptr->new_spells == 1 ? "" : "s"));
798 /* Restrict choices to "useful" books */
799 if (caster_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
800 else item_tester_hook = item_tester_learn_spell;
802 q = _("どの本から学びますか? ", "Study which book? ");
803 s = _("読める本がない。", "You have no books that you can read.");
805 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), item_tester_tval);
807 item_tester_tval = 0;
810 /* Access the item's sval */
813 if (o_ptr->tval == REALM2_BOOK) increment = 32;
814 else if (o_ptr->tval != REALM1_BOOK)
816 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
817 change_realm2(caster_ptr, tval2realm(o_ptr->tval));
821 /* Track the object kind */
822 object_kind_track(caster_ptr, o_ptr->k_idx);
823 handle_stuff(caster_ptr);
825 /* Mage -- Learn a selected spell */
826 if (mp_ptr->spell_book != TV_LIFE_BOOK)
828 /* Ask for a spell, allow cancel */
829 if (!get_spell(caster_ptr, &spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
832 /* Priest -- Learn a random prayer */
839 for (spell = 0; spell < 32; spell++)
841 /* Check spells in the book */
842 if ((fake_spell_flags[sval] & (1L << spell)))
844 /* Skip non "okay" prayers */
845 if (!spell_okay(caster_ptr, spell, FALSE, TRUE,
846 (increment ? caster_ptr->realm2 : caster_ptr->realm1))) continue;
848 /* Hack -- Prepare the randomizer */
851 /* Hack -- Apply the randomizer */
852 if (one_in_(k)) gift = spell;
860 /* Nothing to study */
863 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
869 if (increment) spell += increment;
871 /* Learn the spell */
874 if (caster_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
875 else caster_ptr->spell_learned1 |= (1L << spell);
879 if (caster_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
880 else caster_ptr->spell_learned2 |= (1L << (spell - 32));
885 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
886 int old_exp = caster_ptr->spell_exp[spell];
887 int new_rank = EXP_LEVEL_UNSKILLED;
888 concptr name = exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME);
890 if (old_exp >= max_exp)
892 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
896 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
898 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
903 else if (old_exp >= SPELL_EXP_EXPERT)
905 caster_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
906 new_rank = EXP_LEVEL_MASTER;
908 else if (old_exp >= SPELL_EXP_SKILLED)
910 if (spell >= 32) caster_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
911 else caster_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
912 new_rank = EXP_LEVEL_EXPERT;
914 else if (old_exp >= SPELL_EXP_BEGINNER)
916 caster_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
917 new_rank = EXP_LEVEL_SKILLED;
921 caster_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
922 new_rank = EXP_LEVEL_BEGINNER;
924 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
928 /* Find the next open entry in "caster_ptr->spell_order[]" */
929 for (i = 0; i < 64; i++)
931 /* Stop at the first empty space */
932 if (caster_ptr->spell_order[i] == 99) break;
935 /* Add the spell to the known list */
936 caster_ptr->spell_order[i++] = spell;
938 /* Mention the result */
941 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
943 msg_format("%sを学んだ。",
944 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
948 msg_format("%sの%sを学んだ。",
949 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME), p);
952 msg_format("You have learned the %s of %s.",
953 p, exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
957 take_turn(caster_ptr, 100);
959 switch (mp_ptr->spell_book)
962 chg_virtue(caster_ptr, V_FAITH, 1);
965 chg_virtue(caster_ptr, V_UNLIFE, 1);
968 chg_virtue(caster_ptr, V_NATURE, 1);
971 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
977 /* One less spell available */
978 caster_ptr->learned_spells++;
981 caster_ptr->update |= (PU_SPELLS);
982 update_creature(caster_ptr);
984 /* Redraw object recall */
985 caster_ptr->window |= (PW_OBJECT);
990 * @brief 魔法を詠唱するコマンドのメインルーチン /
992 * @param caster_ptr プレーヤーへの参照ポインタ
995 void do_cmd_cast(player_type *caster_ptr)
998 OBJECT_SUBTYPE_VALUE sval;
1003 REALM_IDX use_realm;
1004 MANA_POINT need_mana;
1008 const magic_type *s_ptr;
1011 bool over_exerted = FALSE;
1013 /* Require spell ability */
1014 if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
1016 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1020 if (caster_ptr->blind || no_lite(caster_ptr))
1022 if (caster_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(caster_ptr, FALSE);
1025 msg_print(_("目が見えない!", "You cannot see!"));
1031 if (cmd_limit_confused(caster_ptr)) return;
1032 if (caster_ptr->realm1 == REALM_HEX)
1034 if (hex_spell_fully(caster_ptr))
1037 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not cast more spells."));
1039 if (caster_ptr->lev >= 35) flag = stop_hex_spell(caster_ptr);
1044 if (caster_ptr->pclass == CLASS_FORCETRAINER)
1046 if (player_has_no_spellbooks(caster_ptr))
1048 confirm_use_force(caster_ptr, FALSE);
1053 prayer = spell_category_name(mp_ptr->spell_book);
1055 q = _("どの呪文書を使いますか? ", "Use which book? ");
1056 s = _("呪文書がない!", "You have no spell books!");
1058 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
1061 if (item == INVEN_FORCE) /* the_force */
1063 do_cmd_mind(caster_ptr);
1069 /* Access the item's sval */
1072 if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1074 /* Track the object kind */
1075 object_kind_track(caster_ptr, o_ptr->k_idx);
1076 handle_stuff(caster_ptr);
1078 if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
1079 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1080 else if (increment) realm = caster_ptr->realm2;
1081 else realm = caster_ptr->realm1;
1083 /* Ask for a spell */
1085 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1088 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1092 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1096 msg_format("You don't know any %ss in that book.", prayer);
1101 use_realm = tval2realm(o_ptr->tval);
1102 if (use_realm == REALM_HEX)
1104 if (hex_spelling(caster_ptr, spell))
1106 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1111 if (!is_magic(use_realm))
1113 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1117 s_ptr = &mp_ptr->info[realm - 1][spell];
1120 /* Extract mana consumption rate */
1121 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, realm);
1123 /* Verify "dangerous" spells */
1124 if (need_mana > caster_ptr->csp)
1126 if (flush_failure) flush();
1130 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
1131 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1133 msg_format("You do not have enough mana to %s this %s.",
1134 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1139 if (!over_exert) return;
1142 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1145 /* Spell failure chance */
1146 chance = spell_chance(caster_ptr, spell, use_realm);
1148 /* Sufficient mana */
1149 if (need_mana <= caster_ptr->csp)
1152 caster_ptr->csp -= need_mana;
1154 else over_exerted = TRUE;
1155 caster_ptr->redraw |= (PR_MANA);
1158 if (randint0(100) < chance)
1160 if (flush_failure) flush();
1162 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1168 if (randint1(100) < chance) chg_virtue(caster_ptr, V_VITALITY, -1);
1171 if (randint1(100) < chance) chg_virtue(caster_ptr, V_UNLIFE, -1);
1174 if (randint1(100) < chance) chg_virtue(caster_ptr, V_NATURE, -1);
1177 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, 1);
1180 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, -1);
1183 if (randint1(100) < chance) chg_virtue(caster_ptr, V_COMPASSION, -1);
1186 if (randint1(100) < chance) chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
1190 /* Failure casting may activate some side effect */
1191 exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
1194 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1196 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1197 wild_magic(caster_ptr, spell);
1199 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1201 if ((sval == 3) && one_in_(2))
1203 sanity_blast(caster_ptr, 0, TRUE);
1207 msg_print(_("痛い!", "It hurts!"));
1208 take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1210 if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
1211 lose_exp(caster_ptr, spell * 250);
1214 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1216 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1217 aggravate_monsters(caster_ptr, 0);
1219 if (randint1(100) >= chance)
1220 chg_virtue(caster_ptr, V_CHANCE, -1);
1226 /* Canceled spells cost neither a turn nor mana */
1227 if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST)) return;
1229 if (randint1(100) < chance)
1230 chg_virtue(caster_ptr, V_CHANCE, 1);
1232 /* A spell was cast */
1234 (caster_ptr->spell_worked2 & (1L << spell)) :
1235 (caster_ptr->spell_worked1 & (1L << spell)))
1236 && (caster_ptr->pclass != CLASS_SORCERER)
1237 && (caster_ptr->pclass != CLASS_RED_MAGE))
1239 int e = s_ptr->sexp;
1241 /* The spell worked */
1242 if (realm == caster_ptr->realm1)
1244 caster_ptr->spell_worked1 |= (1L << spell);
1248 caster_ptr->spell_worked2 |= (1L << spell);
1251 gain_exp(caster_ptr, e * s_ptr->slevel);
1252 caster_ptr->window |= (PW_OBJECT);
1257 chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1258 chg_virtue(caster_ptr, V_COMPASSION, 1);
1259 chg_virtue(caster_ptr, V_VITALITY, 1);
1260 chg_virtue(caster_ptr, V_DILIGENCE, 1);
1263 chg_virtue(caster_ptr, V_UNLIFE, 1);
1264 chg_virtue(caster_ptr, V_JUSTICE, -1);
1265 chg_virtue(caster_ptr, V_FAITH, -1);
1266 chg_virtue(caster_ptr, V_VITALITY, -1);
1269 chg_virtue(caster_ptr, V_JUSTICE, -1);
1270 chg_virtue(caster_ptr, V_FAITH, -1);
1271 chg_virtue(caster_ptr, V_HONOUR, -1);
1272 chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1275 chg_virtue(caster_ptr, V_FAITH, 1);
1276 chg_virtue(caster_ptr, V_JUSTICE, 1);
1277 chg_virtue(caster_ptr, V_SACRIFICE, 1);
1278 chg_virtue(caster_ptr, V_HONOUR, 1);
1281 chg_virtue(caster_ptr, V_NATURE, 1);
1282 chg_virtue(caster_ptr, V_HARMONY, 1);
1285 chg_virtue(caster_ptr, V_JUSTICE, -1);
1286 chg_virtue(caster_ptr, V_FAITH, -1);
1287 chg_virtue(caster_ptr, V_HONOUR, -1);
1288 chg_virtue(caster_ptr, V_COMPASSION, -1);
1291 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
1298 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1299 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, 1);
1300 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, 1);
1301 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_DILIGENCE, 1);
1304 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_UNLIFE, 1);
1305 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1306 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1307 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, -1);
1310 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1311 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1312 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1313 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1316 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, 1);
1317 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, 1);
1318 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_SACRIFICE, 1);
1319 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, 1);
1322 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_NATURE, 1);
1323 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HARMONY, 1);
1326 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1327 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1328 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1329 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, -1);
1332 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1334 s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
1337 if (cur_exp < SPELL_EXP_BEGINNER)
1339 else if (cur_exp < SPELL_EXP_SKILLED)
1341 if ((caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
1344 else if (cur_exp < SPELL_EXP_EXPERT)
1346 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
1349 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1351 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
1354 caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1358 take_turn(caster_ptr, 100);
1361 /* Over-exert the player */
1364 int oops = need_mana;
1367 caster_ptr->csp = 0;
1368 caster_ptr->csp_frac = 0;
1370 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1372 /* Hack -- Bypass free action */
1373 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
1378 chg_virtue(caster_ptr, V_VITALITY, -10);
1381 chg_virtue(caster_ptr, V_UNLIFE, -10);
1384 chg_virtue(caster_ptr, V_JUSTICE, 10);
1387 chg_virtue(caster_ptr, V_NATURE, -10);
1390 chg_virtue(caster_ptr, V_JUSTICE, -10);
1393 chg_virtue(caster_ptr, V_COMPASSION, 10);
1396 chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
1400 /* Damage CON (possibly permanently) */
1401 if (randint0(100) < 50)
1403 bool perm = (randint0(100) < 25);
1405 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1407 /* Reduce constitution */
1408 (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
1412 caster_ptr->window |= (PW_PLAYER);
1413 caster_ptr->window |= (PW_SPELL);