3 * @brief ものまねの処理実装 / Imitation code
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
13 #include "cmd-action/cmd-spell.h"
14 #include "cmd/cmd-basic.h"
15 #include "core/stuff-handler.h"
16 #include "floor/floor.h"
17 #include "grid/grid.h"
18 #include "io/targeting.h"
19 #include "main/sound-definitions-table.h"
20 #include "monster/monster-process.h"
21 #include "monster/monster-status.h"
22 #include "mspell/monster-spell.h"
23 #include "mspell/mspell-type.h"
24 #include "player/player-effects.h"
25 #include "player/player-status.h"
26 #include "spell/spells-status.h"
27 #include "spell/spells-summon.h"
28 #include "spell/spells-teleport.h"
29 #include "spell/spells-type.h"
30 #include "spell/spells2.h"
31 #include "util/util.h"
32 #include "view/display-main-window.h"
37 * @brief 受け取ったパラメータに応じてものまねの効果情報をまとめたフォーマットを返す
38 * @param p 情報を返す文字列参照ポインタ
39 * @param power ものまねの効力の種類
43 static void mane_info(player_type *caster_ptr, char *p, int power, HIT_POINT dam)
45 PLAYER_LEVEL plev = caster_ptr->lev;
49 if ((power > 2 && power < 41) || (power > 41 && power < 59) || (power == 75))
50 sprintf(p, " %s%d", KWD_DAM, (int)dam);
56 sprintf(p, " %sd%d+%d", KWD_HEAL, plev * 3, plev);
59 sprintf(p, " %sd%d+%d", KWD_DURATION, 20+plev, plev);
62 sprintf(p, " %s%d", KWD_HEAL, plev*6);
65 sprintf(p, " %sd7+7", KWD_DURATION);
68 sprintf(p, " %s10", KWD_SPHERE);
71 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
74 sprintf(p, " %s5", KWD_SPHERE);
84 * @brief どのものまねを発動するか選択する処理 /
85 * Allow user to choose a imitation.
86 * @param sn 実行したものまねのIDを返す参照ポインタ(キャンセルなどの場合-1を返す)
87 * @param baigaesi TRUEならば倍返し上の処理として行う
88 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
90 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
91 * If the user hits escape, returns FALSE, and set '*sn' to -1
92 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
94 * The "prompt" should be "cast", "recite", or "study"
95 * The "known" should be TRUE for cast/pray, FALSE for study
97 * nb: This function has a (trivial) display bug which will be obvious
98 * when you run it. It's probably easy to fix but I haven't tried,
101 static int get_mane_power(player_type *caster_ptr, int *sn, bool baigaesi)
107 PERCENTAGE minfail = 0;
108 PLAYER_LEVEL plev = caster_ptr->lev;
109 PERCENTAGE chance = 0;
114 concptr p = _("能力", "power");
119 /* Assume cancelled */
125 num = caster_ptr->mane_num;
127 /* Build a prompt (accept all spells) */
128 (void)strnfmt(out_val, 78,
129 _("(%c-%c, '*'で一覧, ESC) どの%sをまねますか?", "(%c-%c, *=List, ESC=exit) Use which %s? "),
130 I2A(0), I2A(num - 1), p);
132 choice= always_show_list ? ESCAPE:1 ;
135 if(choice==ESCAPE) choice = ' ';
136 else if( !get_com(out_val, &choice, TRUE) )break;
139 if ((choice == ' ') || (choice == '*') || (choice == '?'))
148 /* Display a list of spells */
150 put_str(_("名前", "Name"), y, x + 5);
151 put_str(_("失率 効果", "Fail Info"), y, x + 36);
154 /* Dump the spells */
155 for (i = 0; i < num; i++)
157 /* Access the spell */
158 spell = monster_powers[caster_ptr->mane_spell[i]];
160 chance = spell.manefail;
162 /* Reduce failure rate by "effective" level adjustment */
163 if (plev > spell.level) chance -= 3 * (plev - spell.level);
165 /* Reduce failure rate by INT/WIS adjustment */
166 chance -= 3 * (adj_mag_stat[caster_ptr->stat_ind[spell.use_stat]] + adj_mag_stat[caster_ptr->stat_ind[A_DEX]] - 2) / 2;
168 if (spell.manedam) chance = chance * (baigaesi ? caster_ptr->mane_dam[i] * 2 : caster_ptr->mane_dam[i]) / spell.manedam;
170 chance += caster_ptr->to_m_chance;
172 /* Extract the minimum failure rate */
173 minfail = adj_mag_fail[caster_ptr->stat_ind[spell.use_stat]];
175 /* Minimum failure rate */
176 if (chance < minfail) chance = minfail;
178 /* Stunning makes spells harder */
179 if (caster_ptr->stun > 50) chance += 25;
180 else if (caster_ptr->stun) chance += 15;
182 /* Always a 5 percent chance of working */
183 if (chance > 95) chance = 95;
186 mane_info(caster_ptr, comment, caster_ptr->mane_spell[i], (baigaesi ? caster_ptr->mane_dam[i]*2 : caster_ptr->mane_dam[i]));
188 /* Dump the spell --(-- */
189 sprintf(psi_desc, " %c) %-30s %3d%%%s",
192 prt(psi_desc, y + i + 1, x);
195 /* Clear the bottom line */
196 prt("", y + i + 1, x);
212 ask = isupper(choice);
215 if (ask) choice = (char)tolower(choice);
217 /* Extract request */
218 i = (islower(choice) ? A2I(choice) : -1);
220 /* Totally Illegal */
221 if ((i < 0) || (i >= num))
227 /* Save the spell index */
228 spell = monster_powers[caster_ptr->mane_spell[i]];
236 (void) strnfmt(tmp_val, 78, _("%sをまねますか?", "Use %s? "), monster_powers[caster_ptr->mane_spell[i]].name);
238 /* Belay that order */
239 if (!get_check(tmp_val)) continue;
245 if (redraw) screen_load();
247 caster_ptr->window |= (PW_SPELL);
248 handle_stuff(caster_ptr);
250 /* Abort if needed */
251 if (!flag) return FALSE;
253 /* Save the choice */
256 damage = (baigaesi ? caster_ptr->mane_dam[i]*2 : caster_ptr->mane_dam[i]);
265 * do_cmd_cast calls this function if the player's class is 'imitator'.
266 * @param caster_ptr プレーヤーへの参照ポインタ
267 * @param spell 発動するモンスター攻撃のID
268 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
270 static bool use_mane(player_type *caster_ptr, int spell)
273 PLAYER_LEVEL plev = caster_ptr->lev;
274 BIT_FLAGS mode = (PM_ALLOW_GROUP | PM_FORCE_PET);
275 BIT_FLAGS u_mode = 0L;
277 if (randint1(50+plev) < plev/10) u_mode = PM_ALLOW_UNIQUE;
285 msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
286 aggravate_monsters(caster_ptr, 0);
296 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
297 m_idx = caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
299 if (!player_has_los_bold(caster_ptr, target_row, target_col)) break;
300 if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col)) break;
301 dispel_monster_status(caster_ptr, m_idx);
306 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
307 else msg_print(_("ロケットを発射した。", "You fire a rocket."));
308 fire_rocket(caster_ptr, GF_ROCKET, dir, damage, 2);
312 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
313 else msg_print(_("矢を放った。", "You fire an arrow."));
314 fire_bolt(caster_ptr, GF_ARROW, dir, damage);
327 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
328 else msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
329 fire_breath(caster_ptr, GF_ACID, dir, damage, (plev > 35 ? 3 : 2));
333 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
334 else msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
335 fire_breath(caster_ptr, GF_ELEC, dir, damage, (plev > 35 ? 3 : 2));
339 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
340 else msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
341 fire_breath(caster_ptr, GF_FIRE, dir, damage, (plev > 35 ? 3 : 2));
345 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
346 else msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
347 fire_breath(caster_ptr, GF_COLD, dir, damage, (plev > 35 ? 3 : 2));
351 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
352 else msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
353 fire_breath(caster_ptr, GF_POIS, dir, damage, (plev > 35 ? 3 : 2));
357 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
358 else msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
359 fire_breath(caster_ptr, GF_NETHER, dir, damage, (plev > 35 ? 3 : 2));
363 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
364 else msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
365 fire_breath(caster_ptr, GF_LITE, dir, damage, (plev > 35 ? 3 : 2));
369 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
370 else msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
371 fire_breath(caster_ptr, GF_DARK, dir, damage, (plev > 35 ? 3 : 2));
375 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
376 else msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
377 fire_breath(caster_ptr, GF_CONFUSION, dir, damage, (plev > 35 ? 3 : 2));
381 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
382 else msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
383 fire_breath(caster_ptr, GF_SOUND, dir, damage, (plev > 35 ? 3 : 2));
387 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
388 else msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
389 fire_breath(caster_ptr, GF_CHAOS, dir, damage, (plev > 35 ? 3 : 2));
393 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
394 else msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
395 fire_breath(caster_ptr, GF_DISENCHANT, dir, damage, (plev > 35 ? 3 : 2));
399 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
400 else msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
401 fire_breath(caster_ptr, GF_NEXUS, dir, damage, (plev > 35 ? 3 : 2));
405 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
406 else msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
407 fire_breath(caster_ptr, GF_TIME, dir, damage, (plev > 35 ? 3 : 2));
411 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
412 else msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
413 fire_breath(caster_ptr, GF_INERTIAL, dir, damage, (plev > 35 ? 3 : 2));
417 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
418 else msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
419 fire_breath(caster_ptr, GF_GRAVITY, dir, damage, (plev > 35 ? 3 : 2));
423 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
424 else msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
425 fire_breath(caster_ptr, GF_SHARDS, dir, damage, (plev > 35 ? 3 : 2));
429 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
430 else msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
432 fire_breath(caster_ptr, GF_PLASMA, dir, damage, (plev > 35 ? 3 : 2));
436 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
437 else msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
439 fire_breath(caster_ptr, GF_FORCE, dir, damage, (plev > 35 ? 3 : 2));
443 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
444 else msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
446 fire_breath(caster_ptr, GF_MANA, dir, damage, (plev > 35 ? 3 : 2));
450 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
451 else msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
453 fire_ball(caster_ptr, GF_NUKE, dir, damage, 2);
457 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
458 else msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
460 fire_breath(caster_ptr, GF_NUKE, dir, damage, (plev > 35 ? 3 : 2));
464 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
465 else msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
467 fire_ball(caster_ptr, GF_CHAOS, dir, damage, 4);
470 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
471 else msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
473 fire_breath(caster_ptr, GF_DISINTEGRATE, dir, damage, (plev > 35 ? 3 : 2));
476 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
477 else msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
479 fire_ball(caster_ptr, GF_ACID, dir, damage, 2);
482 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
483 else msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
485 fire_ball(caster_ptr, GF_ELEC, dir, damage, 2);
488 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
489 else msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
491 fire_ball(caster_ptr, GF_FIRE, dir, damage, 2);
494 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
495 else msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
497 fire_ball(caster_ptr, GF_COLD, dir, damage, 2);
500 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
501 else msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
503 fire_ball(caster_ptr, GF_POIS, dir, damage, 2);
506 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
507 else msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
509 fire_ball(caster_ptr, GF_NETHER, dir, damage, 2);
512 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
513 else msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
515 fire_ball(caster_ptr, GF_WATER, dir, damage, 4);
518 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
519 else msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
521 fire_ball(caster_ptr, GF_MANA, dir, damage, 4);
524 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
525 else msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
527 fire_ball(caster_ptr, GF_DARK, dir, damage, 4);
530 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
531 fire_ball_hide(caster_ptr, GF_DRAIN_MANA, dir, randint1(plev*3)+plev, 0);
534 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
535 fire_ball_hide(caster_ptr, GF_MIND_BLAST, dir, damage, 0);
538 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
539 fire_ball_hide(caster_ptr, GF_BRAIN_SMASH, dir, damage, 0);
542 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
543 fire_ball_hide(caster_ptr, GF_CAUSE_1, dir, damage, 0);
546 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
547 fire_ball_hide(caster_ptr, GF_CAUSE_2, dir, damage, 0);
550 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
551 fire_ball_hide(caster_ptr, GF_CAUSE_3, dir, damage, 0);
554 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
555 fire_ball_hide(caster_ptr, GF_CAUSE_4, dir, damage, 0);
558 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
559 else msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
561 fire_bolt(caster_ptr, GF_ACID, dir, damage);
564 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
565 else msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
567 fire_bolt(caster_ptr, GF_ELEC, dir, damage);
570 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
571 else msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
573 fire_bolt(caster_ptr, GF_FIRE, dir, damage);
576 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
577 else msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
579 fire_bolt(caster_ptr, GF_COLD, dir, damage);
582 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
583 else msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
585 fire_ball(caster_ptr, GF_LITE, dir, damage, 4);
588 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
589 else msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
591 fire_bolt(caster_ptr, GF_NETHER, dir, damage);
594 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
595 else msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
597 fire_bolt(caster_ptr, GF_WATER, dir, damage);
600 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
601 else msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
603 fire_bolt(caster_ptr, GF_MANA, dir, damage);
606 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
607 else msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
609 fire_bolt(caster_ptr, GF_PLASMA, dir, damage);
612 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
613 else msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
615 fire_bolt(caster_ptr, GF_ICE, dir, damage);
617 case MS_MAGIC_MISSILE:
618 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
619 else msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
621 fire_bolt(caster_ptr, GF_MISSILE, dir, damage);
624 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
625 else msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
627 fear_monster(caster_ptr, dir, plev+10);
630 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
631 confuse_monster(caster_ptr, dir, plev * 2);
634 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
635 else msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
637 confuse_monster(caster_ptr, dir, plev * 2);
640 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
641 slow_monster(caster_ptr, dir, plev);
644 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
645 sleep_monster(caster_ptr, dir, plev);
648 (void)set_fast(caster_ptr, randint1(20 + plev) + plev, FALSE);
652 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
653 else msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
655 fire_ball_hide(caster_ptr, GF_HAND_DOOM, dir, 200, 0);
659 msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
660 (void)hp_player(caster_ptr, plev*6);
661 (void)set_stun(caster_ptr, 0);
662 (void)set_cut(caster_ptr,0);
665 msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
666 (void)set_invuln(caster_ptr, randint1(7) + 7, FALSE);
669 teleport_player(caster_ptr, 10, TELEPORT_SPONTANEOUS);
672 teleport_player(caster_ptr, plev * 5, TELEPORT_SPONTANEOUS);
675 (void)time_walk(caster_ptr);
683 GAME_TEXT m_name[MAX_NLEN];
685 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
686 if (!caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx) break;
687 if (!player_has_los_bold(caster_ptr, target_row, target_col)) break;
688 if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col)) break;
689 m_ptr = &caster_ptr->current_floor_ptr->m_list[caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx];
690 r_ptr = &r_info[m_ptr->r_idx];
691 monster_desc(caster_ptr, m_name, m_ptr, 0);
692 if (r_ptr->flagsr & RFR_RES_TELE)
694 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
696 if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
697 msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
701 else if (r_ptr->level > randint1(100))
703 if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
704 msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
709 msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
711 teleport_monster_to(caster_ptr, caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx, caster_ptr->y, caster_ptr->x, 100, TELEPORT_PASSIVE);
715 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
717 (void)fire_beam(caster_ptr, GF_AWAY_ALL, dir, plev);
721 return teleport_level_other(caster_ptr);
725 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
726 else msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
727 (void)fire_beam(caster_ptr, GF_PSY_SPEAR, dir, damage);
731 msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
732 (void)unlite_area(caster_ptr, 10, 3);
736 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
737 msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
738 trap_creation(caster_ptr, target_row, target_col);
741 msg_print(_("しかし何も起きなかった。", "Nothing happen."));
744 msg_print(_("死者復活の呪文を唱えた。", "You animate the dead."));
745 (void)animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
750 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
752 msg_print(_("援軍を召喚した。", "You summon minions."));
753 for (k = 0;k < 4; k++)
755 (void)summon_kin_player(caster_ptr, plev, target_row, target_col, (PM_FORCE_PET | PM_ALLOW_GROUP));
762 int max_cyber = (caster_ptr->current_floor_ptr->dun_level / 50) + randint1(3);
763 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
764 msg_print(_("サイバーデーモンを召喚した!", "You summon Cyberdemons!"));
765 if (max_cyber > 4) max_cyber = 4;
766 for (k = 0;k < max_cyber; k++)
767 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_CYBER, mode);
773 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
774 msg_print(_("仲間を召喚した。", "You summon help."));
775 for (k = 0;k < 1; k++)
776 summon_specific(caster_ptr, -1, target_row, target_col, plev, 0, (mode | u_mode));
782 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
783 msg_print(_("モンスターを召喚した!", "You summon monsters!"));
784 for (k = 0; k < 6; k++)
785 summon_specific(caster_ptr, -1, target_row, target_col, plev, 0, (mode | u_mode));
791 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
792 msg_print(_("アリを召喚した。", "You summon ants."));
793 for (k = 0; k < 6; k++)
794 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_ANT, mode);
800 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
801 msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
802 for (k = 0; k < 6; k++)
803 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_SPIDER, mode);
809 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
810 msg_print(_("ハウンドを召喚した。", "You summon hounds."));
811 for (k = 0; k < 4; k++)
812 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_HOUND, mode);
818 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
819 msg_print(_("ヒドラを召喚した。", "You summon hydras."));
820 for (k = 0; k < 4; k++)
821 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_HYDRA, mode);
827 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
828 msg_print(_("天使を召喚した!", "You summon an angel!"));
829 for (k = 0; k < 1; k++)
830 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_ANGEL, mode);
836 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
837 msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
838 for (k = 0; k < 1; k++)
839 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_DEMON, (mode | u_mode));
845 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
846 msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
847 for (k = 0; k < 1; k++)
848 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_UNDEAD, (mode | u_mode));
854 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
855 msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
856 for (k = 0; k < 1; k++)
857 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_DRAGON, (mode | u_mode));
863 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
864 msg_print(_("強力なアンデッドを召喚した!", "You summon greater undead!"));
865 for (k = 0; k < 6; k++)
866 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode));
872 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
873 msg_print(_("古代ドラゴンを召喚した!", "You summon ancient dragons!"));
874 for (k = 0; k < 4; k++)
875 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_HI_DRAGON, (mode | u_mode));
881 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
882 msg_print(_("アンバーの王族を召喚した!", "You summon Lords of Amber!"));
883 for (k = 0; k < 4; k++)
884 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_AMBERITES, (mode | PM_ALLOW_UNIQUE));
890 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
891 msg_print(_("特別な強敵を召喚した!", "You summon special opponents!"));
892 for (k = 0;k < 4; k++)
893 if (summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_UNIQUE, (mode | PM_ALLOW_UNIQUE))) count++;
894 for (k = count;k < 4; k++)
895 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode));
907 * @brief ものまねコマンドのメインルーチン /
908 * do_cmd_cast calls this function if the player's class is 'imitator'.
909 * @param baigaesi TRUEならば倍返し上の処理として行う
910 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
912 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
913 * If the user hits escape, returns FALSE, and set '*sn' to -1
914 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
916 * The "prompt" should be "cast", "recite", or "study"
917 * The "known" should be TRUE for cast/pray, FALSE for study
919 * nb: This function has a (trivial) display bug which will be obvious
920 * when you run it. It's probably easy to fix but I haven't tried,
923 bool do_cmd_mane(player_type *creature_ptr, bool baigaesi)
927 PERCENTAGE minfail = 0;
928 PLAYER_LEVEL plev = creature_ptr->lev;
932 if (cmd_limit_confused(creature_ptr)) return FALSE;
934 if (!creature_ptr->mane_num)
936 msg_print(_("まねられるものが何もない!", "You don't remember any action!"));
940 if (!get_mane_power(creature_ptr, &n, baigaesi)) return FALSE;
942 spell = monster_powers[creature_ptr->mane_spell[n]];
944 /* Spell failure chance */
945 chance = spell.manefail;
947 /* Reduce failure rate by "effective" level adjustment */
948 if (plev > spell.level) chance -= 3 * (plev - spell.level);
950 /* Reduce failure rate by 1 stat and DEX adjustment */
951 chance -= 3 * (adj_mag_stat[creature_ptr->stat_ind[spell.use_stat]] + adj_mag_stat[creature_ptr->stat_ind[A_DEX]] - 2) / 2;
953 if (spell.manedam) chance = chance * damage / spell.manedam;
955 chance += creature_ptr->to_m_chance;
957 /* Extract the minimum failure rate */
958 minfail = adj_mag_fail[creature_ptr->stat_ind[spell.use_stat]];
960 /* Minimum failure rate */
961 if (chance < minfail) chance = minfail;
963 /* Stunning makes spells harder */
964 if (creature_ptr->stun > 50) chance += 25;
965 else if (creature_ptr->stun) chance += 15;
967 /* Always a 5 percent chance of working */
968 if (chance > 95) chance = 95;
971 if (randint0(100) < chance)
973 if (flush_failure) flush();
974 msg_print(_("ものまねに失敗した!", "You failed to concentrate hard enough!"));
980 cast = use_mane(creature_ptr, creature_ptr->mane_spell[n]);
981 if (!cast) return FALSE;
984 creature_ptr->mane_num--;
985 for (j = n; j < creature_ptr->mane_num;j++)
987 creature_ptr->mane_spell[j] = creature_ptr->mane_spell[j+1];
988 creature_ptr->mane_dam[j] = creature_ptr->mane_dam[j+1];
991 take_turn(creature_ptr, 100);
993 creature_ptr->redraw |= (PR_IMITATION);
994 creature_ptr->window |= (PW_PLAYER);
995 creature_ptr->window |= (PW_SPELL);