3 * @brief ものまねの処理実装 / Imitation code
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
13 #include "cmd-action/cmd-spell.h"
14 #include "cmd/cmd-basic.h"
15 #include "core/stuff-handler.h"
16 #include "floor/floor.h"
17 #include "grid/grid.h"
18 #include "io/targeting.h"
19 #include "main/sound-definitions-table.h"
20 #include "monster/monster-processor.h"
21 #include "monster/monster-status.h"
22 #include "monster/monster1.h"
23 #include "monster/monster2.h"
24 #include "monster/place-monster-types.h"
25 #include "mspell/monster-spell.h"
26 #include "mspell/mspell-type.h"
27 #include "player/player-effects.h"
28 #include "player/player-status.h"
29 #include "spell-kind/spells-launcher.h"
30 #include "spell-kind/spells-lite.h"
31 #include "spell-kind/spells-neighbor.h"
32 #include "spell-kind/spells-sight.h"
33 #include "spell/spells-status.h"
34 #include "spell/spells-summon.h"
35 #include "spell-kind/spells-teleport.h"
36 #include "spell/spells-type.h"
37 #include "util/util.h"
38 #include "view/display-main-window.h"
43 * @brief 受け取ったパラメータに応じてものまねの効果情報をまとめたフォーマットを返す
44 * @param p 情報を返す文字列参照ポインタ
45 * @param power ものまねの効力の種類
49 static void mane_info(player_type *caster_ptr, char *p, int power, HIT_POINT dam)
51 PLAYER_LEVEL plev = caster_ptr->lev;
55 if ((power > 2 && power < 41) || (power > 41 && power < 59) || (power == 75))
56 sprintf(p, " %s%d", KWD_DAM, (int)dam);
62 sprintf(p, " %sd%d+%d", KWD_HEAL, plev * 3, plev);
65 sprintf(p, " %sd%d+%d", KWD_DURATION, 20+plev, plev);
68 sprintf(p, " %s%d", KWD_HEAL, plev*6);
71 sprintf(p, " %sd7+7", KWD_DURATION);
74 sprintf(p, " %s10", KWD_SPHERE);
77 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
80 sprintf(p, " %s5", KWD_SPHERE);
90 * @brief どのものまねを発動するか選択する処理 /
91 * Allow user to choose a imitation.
92 * @param sn 実行したものまねのIDを返す参照ポインタ(キャンセルなどの場合-1を返す)
93 * @param baigaesi TRUEならば倍返し上の処理として行う
94 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
96 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
97 * If the user hits escape, returns FALSE, and set '*sn' to -1
98 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
100 * The "prompt" should be "cast", "recite", or "study"
101 * The "known" should be TRUE for cast/pray, FALSE for study
103 * nb: This function has a (trivial) display bug which will be obvious
104 * when you run it. It's probably easy to fix but I haven't tried,
107 static int get_mane_power(player_type *caster_ptr, int *sn, bool baigaesi)
113 PERCENTAGE minfail = 0;
114 PLAYER_LEVEL plev = caster_ptr->lev;
115 PERCENTAGE chance = 0;
120 concptr p = _("能力", "power");
125 /* Assume cancelled */
131 num = caster_ptr->mane_num;
133 /* Build a prompt (accept all spells) */
134 (void)strnfmt(out_val, 78,
135 _("(%c-%c, '*'で一覧, ESC) どの%sをまねますか?", "(%c-%c, *=List, ESC=exit) Use which %s? "),
136 I2A(0), I2A(num - 1), p);
138 choice= always_show_list ? ESCAPE:1 ;
141 if(choice==ESCAPE) choice = ' ';
142 else if( !get_com(out_val, &choice, TRUE) )break;
145 if ((choice == ' ') || (choice == '*') || (choice == '?'))
154 /* Display a list of spells */
156 put_str(_("名前", "Name"), y, x + 5);
157 put_str(_("失率 効果", "Fail Info"), y, x + 36);
160 /* Dump the spells */
161 for (i = 0; i < num; i++)
163 /* Access the spell */
164 spell = monster_powers[caster_ptr->mane_spell[i]];
166 chance = spell.manefail;
168 /* Reduce failure rate by "effective" level adjustment */
169 if (plev > spell.level) chance -= 3 * (plev - spell.level);
171 /* Reduce failure rate by INT/WIS adjustment */
172 chance -= 3 * (adj_mag_stat[caster_ptr->stat_ind[spell.use_stat]] + adj_mag_stat[caster_ptr->stat_ind[A_DEX]] - 2) / 2;
174 if (spell.manedam) chance = chance * (baigaesi ? caster_ptr->mane_dam[i] * 2 : caster_ptr->mane_dam[i]) / spell.manedam;
176 chance += caster_ptr->to_m_chance;
178 /* Extract the minimum failure rate */
179 minfail = adj_mag_fail[caster_ptr->stat_ind[spell.use_stat]];
181 /* Minimum failure rate */
182 if (chance < minfail) chance = minfail;
184 /* Stunning makes spells harder */
185 if (caster_ptr->stun > 50) chance += 25;
186 else if (caster_ptr->stun) chance += 15;
188 /* Always a 5 percent chance of working */
189 if (chance > 95) chance = 95;
192 mane_info(caster_ptr, comment, caster_ptr->mane_spell[i], (baigaesi ? caster_ptr->mane_dam[i]*2 : caster_ptr->mane_dam[i]));
194 /* Dump the spell --(-- */
195 sprintf(psi_desc, " %c) %-30s %3d%%%s",
198 prt(psi_desc, y + i + 1, x);
201 /* Clear the bottom line */
202 prt("", y + i + 1, x);
218 ask = isupper(choice);
221 if (ask) choice = (char)tolower(choice);
223 /* Extract request */
224 i = (islower(choice) ? A2I(choice) : -1);
226 /* Totally Illegal */
227 if ((i < 0) || (i >= num))
233 /* Save the spell index */
234 spell = monster_powers[caster_ptr->mane_spell[i]];
242 (void) strnfmt(tmp_val, 78, _("%sをまねますか?", "Use %s? "), monster_powers[caster_ptr->mane_spell[i]].name);
244 /* Belay that order */
245 if (!get_check(tmp_val)) continue;
251 if (redraw) screen_load();
253 caster_ptr->window |= (PW_SPELL);
254 handle_stuff(caster_ptr);
256 /* Abort if needed */
257 if (!flag) return FALSE;
259 /* Save the choice */
262 damage = (baigaesi ? caster_ptr->mane_dam[i]*2 : caster_ptr->mane_dam[i]);
271 * do_cmd_cast calls this function if the player's class is 'imitator'.
272 * @param caster_ptr プレーヤーへの参照ポインタ
273 * @param spell 発動するモンスター攻撃のID
274 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
276 static bool use_mane(player_type *caster_ptr, int spell)
279 PLAYER_LEVEL plev = caster_ptr->lev;
280 BIT_FLAGS mode = (PM_ALLOW_GROUP | PM_FORCE_PET);
281 BIT_FLAGS u_mode = 0L;
283 if (randint1(50+plev) < plev/10) u_mode = PM_ALLOW_UNIQUE;
291 msg_print(_("かん高い金切り声をあげた。", "You make a high pitched shriek."));
292 aggravate_monsters(caster_ptr, 0);
302 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
303 m_idx = caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
305 if (!player_has_los_bold(caster_ptr, target_row, target_col)) break;
306 if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col)) break;
307 dispel_monster_status(caster_ptr, m_idx);
312 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
313 else msg_print(_("ロケットを発射した。", "You fire a rocket."));
314 fire_rocket(caster_ptr, GF_ROCKET, dir, damage, 2);
318 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
319 else msg_print(_("矢を放った。", "You fire an arrow."));
320 fire_bolt(caster_ptr, GF_ARROW, dir, damage);
333 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
334 else msg_print(_("酸のブレスを吐いた。", "You breathe acid."));
335 fire_breath(caster_ptr, GF_ACID, dir, damage, (plev > 35 ? 3 : 2));
339 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
340 else msg_print(_("稲妻のブレスを吐いた。", "You breathe lightning."));
341 fire_breath(caster_ptr, GF_ELEC, dir, damage, (plev > 35 ? 3 : 2));
345 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
346 else msg_print(_("火炎のブレスを吐いた。", "You breathe fire."));
347 fire_breath(caster_ptr, GF_FIRE, dir, damage, (plev > 35 ? 3 : 2));
351 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
352 else msg_print(_("冷気のブレスを吐いた。", "You breathe frost."));
353 fire_breath(caster_ptr, GF_COLD, dir, damage, (plev > 35 ? 3 : 2));
357 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
358 else msg_print(_("ガスのブレスを吐いた。", "You breathe gas."));
359 fire_breath(caster_ptr, GF_POIS, dir, damage, (plev > 35 ? 3 : 2));
363 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
364 else msg_print(_("地獄のブレスを吐いた。", "You breathe nether."));
365 fire_breath(caster_ptr, GF_NETHER, dir, damage, (plev > 35 ? 3 : 2));
369 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
370 else msg_print(_("閃光のブレスを吐いた。", "You breathe light."));
371 fire_breath(caster_ptr, GF_LITE, dir, damage, (plev > 35 ? 3 : 2));
375 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
376 else msg_print(_("暗黒のブレスを吐いた。", "You breathe darkness."));
377 fire_breath(caster_ptr, GF_DARK, dir, damage, (plev > 35 ? 3 : 2));
381 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
382 else msg_print(_("混乱のブレスを吐いた。", "You breathe confusion."));
383 fire_breath(caster_ptr, GF_CONFUSION, dir, damage, (plev > 35 ? 3 : 2));
387 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
388 else msg_print(_("轟音のブレスを吐いた。", "You breathe sound."));
389 fire_breath(caster_ptr, GF_SOUND, dir, damage, (plev > 35 ? 3 : 2));
393 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
394 else msg_print(_("カオスのブレスを吐いた。", "You breathe chaos."));
395 fire_breath(caster_ptr, GF_CHAOS, dir, damage, (plev > 35 ? 3 : 2));
399 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
400 else msg_print(_("劣化のブレスを吐いた。", "You breathe disenchantment."));
401 fire_breath(caster_ptr, GF_DISENCHANT, dir, damage, (plev > 35 ? 3 : 2));
405 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
406 else msg_print(_("因果混乱のブレスを吐いた。", "You breathe nexus."));
407 fire_breath(caster_ptr, GF_NEXUS, dir, damage, (plev > 35 ? 3 : 2));
411 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
412 else msg_print(_("時間逆転のブレスを吐いた。", "You breathe time."));
413 fire_breath(caster_ptr, GF_TIME, dir, damage, (plev > 35 ? 3 : 2));
417 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
418 else msg_print(_("遅鈍のブレスを吐いた。", "You breathe inertia."));
419 fire_breath(caster_ptr, GF_INERTIAL, dir, damage, (plev > 35 ? 3 : 2));
423 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
424 else msg_print(_("重力のブレスを吐いた。", "You breathe gravity."));
425 fire_breath(caster_ptr, GF_GRAVITY, dir, damage, (plev > 35 ? 3 : 2));
429 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
430 else msg_print(_("破片のブレスを吐いた。", "You breathe shards."));
431 fire_breath(caster_ptr, GF_SHARDS, dir, damage, (plev > 35 ? 3 : 2));
435 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
436 else msg_print(_("プラズマのブレスを吐いた。", "You breathe plasma."));
438 fire_breath(caster_ptr, GF_PLASMA, dir, damage, (plev > 35 ? 3 : 2));
442 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
443 else msg_print(_("フォースのブレスを吐いた。", "You breathe force."));
445 fire_breath(caster_ptr, GF_FORCE, dir, damage, (plev > 35 ? 3 : 2));
449 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
450 else msg_print(_("魔力のブレスを吐いた。", "You breathe mana."));
452 fire_breath(caster_ptr, GF_MANA, dir, damage, (plev > 35 ? 3 : 2));
456 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
457 else msg_print(_("放射能球を放った。", "You cast a ball of radiation."));
459 fire_ball(caster_ptr, GF_NUKE, dir, damage, 2);
463 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
464 else msg_print(_("放射性廃棄物のブレスを吐いた。", "You breathe toxic waste."));
466 fire_breath(caster_ptr, GF_NUKE, dir, damage, (plev > 35 ? 3 : 2));
470 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
471 else msg_print(_("純ログルスを放った。", "You invoke a raw Logrus."));
473 fire_ball(caster_ptr, GF_CHAOS, dir, damage, 4);
476 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
477 else msg_print(_("分解のブレスを吐いた。", "You breathe disintegration."));
479 fire_breath(caster_ptr, GF_DISINTEGRATE, dir, damage, (plev > 35 ? 3 : 2));
482 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
483 else msg_print(_("アシッド・ボールの呪文を唱えた。", "You cast an acid ball."));
485 fire_ball(caster_ptr, GF_ACID, dir, damage, 2);
488 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
489 else msg_print(_("サンダー・ボールの呪文を唱えた。", "You cast a lightning ball."));
491 fire_ball(caster_ptr, GF_ELEC, dir, damage, 2);
494 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
495 else msg_print(_("ファイア・ボールの呪文を唱えた。", "You cast a fire ball."));
497 fire_ball(caster_ptr, GF_FIRE, dir, damage, 2);
500 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
501 else msg_print(_("アイス・ボールの呪文を唱えた。", "You cast a frost ball."));
503 fire_ball(caster_ptr, GF_COLD, dir, damage, 2);
506 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
507 else msg_print(_("悪臭雲の呪文を唱えた。", "You cast a stinking cloud."));
509 fire_ball(caster_ptr, GF_POIS, dir, damage, 2);
512 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
513 else msg_print(_("地獄球の呪文を唱えた。", "You cast a nether ball."));
515 fire_ball(caster_ptr, GF_NETHER, dir, damage, 2);
518 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
519 else msg_print(_("流れるような身振りをした。", "You gesture fluidly."));
521 fire_ball(caster_ptr, GF_WATER, dir, damage, 4);
524 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
525 else msg_print(_("魔力の嵐の呪文を念じた。", "You invoke a mana storm."));
527 fire_ball(caster_ptr, GF_MANA, dir, damage, 4);
530 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
531 else msg_print(_("暗黒の嵐の呪文を念じた。", "You invoke a darkness storm."));
533 fire_ball(caster_ptr, GF_DARK, dir, damage, 4);
536 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
537 fire_ball_hide(caster_ptr, GF_DRAIN_MANA, dir, randint1(plev*3)+plev, 0);
540 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
541 fire_ball_hide(caster_ptr, GF_MIND_BLAST, dir, damage, 0);
544 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
545 fire_ball_hide(caster_ptr, GF_BRAIN_SMASH, dir, damage, 0);
548 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
549 fire_ball_hide(caster_ptr, GF_CAUSE_1, dir, damage, 0);
552 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
553 fire_ball_hide(caster_ptr, GF_CAUSE_2, dir, damage, 0);
556 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
557 fire_ball_hide(caster_ptr, GF_CAUSE_3, dir, damage, 0);
560 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
561 fire_ball_hide(caster_ptr, GF_CAUSE_4, dir, damage, 0);
564 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
565 else msg_print(_("アシッド・ボルトの呪文を唱えた。", "You cast an acid bolt."));
567 fire_bolt(caster_ptr, GF_ACID, dir, damage);
570 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
571 else msg_print(_("サンダー・ボルトの呪文を唱えた。", "You cast a lightning bolt."));
573 fire_bolt(caster_ptr, GF_ELEC, dir, damage);
576 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
577 else msg_print(_("ファイア・ボルトの呪文を唱えた。", "You cast a fire bolt."));
579 fire_bolt(caster_ptr, GF_FIRE, dir, damage);
582 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
583 else msg_print(_("アイス・ボルトの呪文を唱えた。", "You cast a frost bolt."));
585 fire_bolt(caster_ptr, GF_COLD, dir, damage);
588 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
589 else msg_print(_("スターバーストの呪文を念じた。", "You invoke a starburst."));
591 fire_ball(caster_ptr, GF_LITE, dir, damage, 4);
594 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
595 else msg_print(_("地獄の矢の呪文を唱えた。", "You cast a nether bolt."));
597 fire_bolt(caster_ptr, GF_NETHER, dir, damage);
600 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
601 else msg_print(_("ウォーター・ボルトの呪文を唱えた。", "You cast a water bolt."));
603 fire_bolt(caster_ptr, GF_WATER, dir, damage);
606 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
607 else msg_print(_("魔力の矢の呪文を唱えた。", "You cast a mana bolt."));
609 fire_bolt(caster_ptr, GF_MANA, dir, damage);
612 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
613 else msg_print(_("プラズマ・ボルトの呪文を唱えた。", "You cast a plasma bolt."));
615 fire_bolt(caster_ptr, GF_PLASMA, dir, damage);
618 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
619 else msg_print(_("極寒の矢の呪文を唱えた。", "You cast a ice bolt."));
621 fire_bolt(caster_ptr, GF_ICE, dir, damage);
623 case MS_MAGIC_MISSILE:
624 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
625 else msg_print(_("マジック・ミサイルの呪文を唱えた。", "You cast a magic missile."));
627 fire_bolt(caster_ptr, GF_MISSILE, dir, damage);
630 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
631 else msg_print(_("恐ろしげな幻覚を作り出した。", "You cast a fearful illusion."));
633 fear_monster(caster_ptr, dir, plev+10);
636 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
637 confuse_monster(caster_ptr, dir, plev * 2);
640 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
641 else msg_print(_("誘惑的な幻覚をつくり出した。", "You cast a mesmerizing illusion."));
643 confuse_monster(caster_ptr, dir, plev * 2);
646 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
647 slow_monster(caster_ptr, dir, plev);
650 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
651 sleep_monster(caster_ptr, dir, plev);
654 (void)set_fast(caster_ptr, randint1(20 + plev) + plev, FALSE);
658 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
659 else msg_print(_("<破滅の手>を放った!", "You invoke the Hand of Doom!"));
661 fire_ball_hide(caster_ptr, GF_HAND_DOOM, dir, 200, 0);
665 msg_print(_("自分の傷に念を集中した。", "You concentrate on your wounds!"));
666 (void)hp_player(caster_ptr, plev*6);
667 (void)set_stun(caster_ptr, 0);
668 (void)set_cut(caster_ptr,0);
671 msg_print(_("無傷の球の呪文を唱えた。", "You cast a Globe of Invulnerability."));
672 (void)set_invuln(caster_ptr, randint1(7) + 7, FALSE);
675 teleport_player(caster_ptr, 10, TELEPORT_SPONTANEOUS);
678 teleport_player(caster_ptr, plev * 5, TELEPORT_SPONTANEOUS);
681 (void)time_walk(caster_ptr);
689 GAME_TEXT m_name[MAX_NLEN];
691 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
692 if (!caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx) break;
693 if (!player_has_los_bold(caster_ptr, target_row, target_col)) break;
694 if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col)) break;
695 m_ptr = &caster_ptr->current_floor_ptr->m_list[caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx];
696 r_ptr = &r_info[m_ptr->r_idx];
697 monster_desc(caster_ptr, m_name, m_ptr, 0);
698 if (r_ptr->flagsr & RFR_RES_TELE)
700 if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
702 if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
703 msg_format(_("%sには効果がなかった!", "%s is unaffected!"), m_name);
707 else if (r_ptr->level > randint1(100))
709 if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
710 msg_format(_("%sには耐性がある!", "%s resists!"), m_name);
715 msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
717 teleport_monster_to(caster_ptr, caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx, caster_ptr->y, caster_ptr->x, 100, TELEPORT_PASSIVE);
721 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
723 (void)fire_beam(caster_ptr, GF_AWAY_ALL, dir, plev);
727 return teleport_level_other(caster_ptr);
731 if (!get_aim_dir(caster_ptr, &dir)) return FALSE;
732 else msg_print(_("光の剣を放った。", "You throw a psycho-spear."));
733 (void)fire_beam(caster_ptr, GF_PSY_SPEAR, dir, damage);
737 msg_print(_("暗闇の中で手を振った。", "You gesture in shadow."));
738 (void)unlite_area(caster_ptr, 10, 3);
742 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
743 msg_print(_("呪文を唱えて邪悪に微笑んだ。", "You cast a spell and cackle evilly."));
744 trap_creation(caster_ptr, target_row, target_col);
747 msg_print(_("しかし何も起きなかった。", "Nothing happen."));
750 msg_print(_("死者復活の呪文を唱えた。", "You animate the dead."));
751 (void)animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
756 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
758 msg_print(_("援軍を召喚した。", "You summon minions."));
759 for (k = 0;k < 4; k++)
761 (void)summon_kin_player(caster_ptr, plev, target_row, target_col, (PM_FORCE_PET | PM_ALLOW_GROUP));
768 int max_cyber = (caster_ptr->current_floor_ptr->dun_level / 50) + randint1(3);
769 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
770 msg_print(_("サイバーデーモンを召喚した!", "You summon Cyberdemons!"));
771 if (max_cyber > 4) max_cyber = 4;
772 for (k = 0;k < max_cyber; k++)
773 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_CYBER, mode);
779 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
780 msg_print(_("仲間を召喚した。", "You summon help."));
781 for (k = 0;k < 1; k++)
782 summon_specific(caster_ptr, -1, target_row, target_col, plev, 0, (mode | u_mode));
788 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
789 msg_print(_("モンスターを召喚した!", "You summon monsters!"));
790 for (k = 0; k < 6; k++)
791 summon_specific(caster_ptr, -1, target_row, target_col, plev, 0, (mode | u_mode));
797 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
798 msg_print(_("アリを召喚した。", "You summon ants."));
799 for (k = 0; k < 6; k++)
800 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_ANT, mode);
806 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
807 msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
808 for (k = 0; k < 6; k++)
809 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_SPIDER, mode);
815 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
816 msg_print(_("ハウンドを召喚した。", "You summon hounds."));
817 for (k = 0; k < 4; k++)
818 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_HOUND, mode);
824 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
825 msg_print(_("ヒドラを召喚した。", "You summon hydras."));
826 for (k = 0; k < 4; k++)
827 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_HYDRA, mode);
833 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
834 msg_print(_("天使を召喚した!", "You summon an angel!"));
835 for (k = 0; k < 1; k++)
836 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_ANGEL, mode);
842 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
843 msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
844 for (k = 0; k < 1; k++)
845 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_DEMON, (mode | u_mode));
851 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
852 msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
853 for (k = 0; k < 1; k++)
854 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_UNDEAD, (mode | u_mode));
860 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
861 msg_print(_("ドラゴンを召喚した!", "You summon a dragon!"));
862 for (k = 0; k < 1; k++)
863 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_DRAGON, (mode | u_mode));
869 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
870 msg_print(_("強力なアンデッドを召喚した!", "You summon greater undead!"));
871 for (k = 0; k < 6; k++)
872 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode));
878 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
879 msg_print(_("古代ドラゴンを召喚した!", "You summon ancient dragons!"));
880 for (k = 0; k < 4; k++)
881 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_HI_DRAGON, (mode | u_mode));
887 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
888 msg_print(_("アンバーの王族を召喚した!", "You summon Lords of Amber!"));
889 for (k = 0; k < 4; k++)
890 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_AMBERITES, (mode | PM_ALLOW_UNIQUE));
896 if (!target_set(caster_ptr, TARGET_KILL)) return FALSE;
897 msg_print(_("特別な強敵を召喚した!", "You summon special opponents!"));
898 for (k = 0;k < 4; k++)
899 if (summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_UNIQUE, (mode | PM_ALLOW_UNIQUE))) count++;
900 for (k = count;k < 4; k++)
901 summon_specific(caster_ptr, -1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode));
913 * @brief ものまねコマンドのメインルーチン /
914 * do_cmd_cast calls this function if the player's class is 'imitator'.
915 * @param baigaesi TRUEならば倍返し上の処理として行う
916 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
918 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
919 * If the user hits escape, returns FALSE, and set '*sn' to -1
920 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
922 * The "prompt" should be "cast", "recite", or "study"
923 * The "known" should be TRUE for cast/pray, FALSE for study
925 * nb: This function has a (trivial) display bug which will be obvious
926 * when you run it. It's probably easy to fix but I haven't tried,
929 bool do_cmd_mane(player_type *creature_ptr, bool baigaesi)
933 PERCENTAGE minfail = 0;
934 PLAYER_LEVEL plev = creature_ptr->lev;
938 if (cmd_limit_confused(creature_ptr)) return FALSE;
940 if (!creature_ptr->mane_num)
942 msg_print(_("まねられるものが何もない!", "You don't remember any action!"));
946 if (!get_mane_power(creature_ptr, &n, baigaesi)) return FALSE;
948 spell = monster_powers[creature_ptr->mane_spell[n]];
950 /* Spell failure chance */
951 chance = spell.manefail;
953 /* Reduce failure rate by "effective" level adjustment */
954 if (plev > spell.level) chance -= 3 * (plev - spell.level);
956 /* Reduce failure rate by 1 stat and DEX adjustment */
957 chance -= 3 * (adj_mag_stat[creature_ptr->stat_ind[spell.use_stat]] + adj_mag_stat[creature_ptr->stat_ind[A_DEX]] - 2) / 2;
959 if (spell.manedam) chance = chance * damage / spell.manedam;
961 chance += creature_ptr->to_m_chance;
963 /* Extract the minimum failure rate */
964 minfail = adj_mag_fail[creature_ptr->stat_ind[spell.use_stat]];
966 /* Minimum failure rate */
967 if (chance < minfail) chance = minfail;
969 /* Stunning makes spells harder */
970 if (creature_ptr->stun > 50) chance += 25;
971 else if (creature_ptr->stun) chance += 15;
973 /* Always a 5 percent chance of working */
974 if (chance > 95) chance = 95;
977 if (randint0(100) < chance)
979 if (flush_failure) flush();
980 msg_print(_("ものまねに失敗した!", "You failed to concentrate hard enough!"));
986 cast = use_mane(creature_ptr, creature_ptr->mane_spell[n]);
987 if (!cast) return FALSE;
990 creature_ptr->mane_num--;
991 for (j = n; j < creature_ptr->mane_num;j++)
993 creature_ptr->mane_spell[j] = creature_ptr->mane_spell[j+1];
994 creature_ptr->mane_dam[j] = creature_ptr->mane_dam[j+1];
997 take_turn(creature_ptr, 100);
999 creature_ptr->redraw |= (PR_IMITATION);
1000 creature_ptr->window |= (PW_PLAYER);
1001 creature_ptr->window |= (PW_SPELL);