2 * @brief 各職業の特殊技能実装 / Special magics
5 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
6 * This software may be copied and distributed for educational, research,\n
7 * and not for profit purposes provided that this copyright and statement\n
8 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
13 #include "cmd-action/cmd-mind.h"
14 #include "action/action-limited.h"
15 #include "core/asking-player.h"
16 #include "core/player-redraw-types.h"
17 #include "core/window-redrawer.h"
18 #include "effect/effect-characteristics.h"
19 #include "effect/effect-processor.h"
20 #include "game-option/disturbance-options.h"
21 #include "game-option/input-options.h"
22 #include "grid/grid.h"
23 #include "inventory/inventory-slot-types.h"
24 #include "io/input-key-acceptor.h"
25 #include "main/sound-definitions-table.h"
26 #include "main/sound-of-music.h"
27 #include "mind/mind-berserker.h"
28 #include "mind/mind-explanations-table.h"
29 #include "mind/mind-force-trainer.h"
30 #include "mind/mind-mindcrafter.h"
31 #include "mind/mind-mirror-master.h"
32 #include "mind/mind-ninja.h"
33 #include "mind/mind-numbers.h"
34 #include "mind/mind-power-getter.h"
35 #include "mind/mind-types.h"
36 #include "player-info/equipment-info.h"
37 #include "player-status/player-energy.h"
38 #include "player/player-class.h"
39 #include "player/player-damage.h"
40 #include "player/player-status-table.h"
41 #include "player/player-status.h"
42 #include "spell-kind/spells-teleport.h"
43 #include "spell/spell-types.h"
44 #include "status/bad-status-setter.h"
45 #include "status/base-status.h"
46 #include "system/floor-type-definition.h"
47 #include "system/player-type-definition.h"
48 #include "term/screen-processor.h"
49 #include "util/buffer-shaper.h"
50 #include "view/display-messages.h"
53 * @brief 職業別特殊技能の処理用構造体
55 typedef struct cm_type {
56 mind_kind_type use_mind; //!< 使った職業技能構造体
57 concptr mind_explanation; //!< 特殊技能の説明
58 SPELL_IDX n; //!< 職業種別毎ID
59 int b; //!< 失敗時チャート用乱数
60 PERCENTAGE chance; //!< 失敗率
61 PERCENTAGE minfail; //!< 最低失敗率
62 PLAYER_LEVEL plev; //!< 取得レベル
63 int old_csp; //!< 行使前のMP
64 mind_type spell; //!< 職業技能の基本設定構造体
66 int mana_cost; //!< 最終算出消費MP
67 bool on_mirror; //!< 鏡の上に乗っているどうかの判定
71 * @brief 職業技能処理構造体の初期化
73 static cm_type *initialize_cm_type(player_type *caster_ptr, cm_type *cm_ptr)
78 cm_ptr->plev = caster_ptr->lev;
79 cm_ptr->old_csp = caster_ptr->csp;
80 cm_ptr->on_mirror = false;
85 * @brief 職業別の行使可能な技能種別を構造体に付加する
87 static void switch_mind_kind(player_type *caster_ptr, cm_type *cm_ptr)
89 switch (caster_ptr->pclass) {
90 case CLASS_MINDCRAFTER:
91 cm_ptr->use_mind = MIND_MINDCRAFTER;
92 cm_ptr->mind_explanation = _("精神", "skill");
94 case CLASS_FORCETRAINER:
95 cm_ptr->use_mind = MIND_KI;
96 cm_ptr->mind_explanation = _("気", "skill");
99 cm_ptr->use_mind = MIND_BERSERKER;
100 cm_ptr->mind_explanation = _("怒り", "skill");
102 case CLASS_MIRROR_MASTER:
103 cm_ptr->use_mind = MIND_MIRROR_MASTER;
104 cm_ptr->mind_explanation = _("鏡魔法", "skill");
107 cm_ptr->use_mind = MIND_NINJUTSU;
108 cm_ptr->mind_explanation = _("精神", "skill");
111 cm_ptr->use_mind = (mind_kind_type)0;
112 cm_ptr->mind_explanation = _("超能力", "skill");
117 static void decide_mind_ki_chance(player_type *caster_ptr, cm_type *cm_ptr)
119 if (cm_ptr->use_mind != MIND_KI)
122 if (heavy_armor(caster_ptr))
123 cm_ptr->chance += 20;
125 if (caster_ptr->icky_wield[0])
126 cm_ptr->chance += 20;
127 else if (has_melee_weapon(caster_ptr, INVEN_MAIN_HAND))
128 cm_ptr->chance += 10;
130 if (caster_ptr->icky_wield[1])
131 cm_ptr->chance += 20;
132 else if (has_melee_weapon(caster_ptr, INVEN_SUB_HAND))
133 cm_ptr->chance += 10;
136 for (int j = 0; j < get_current_ki(caster_ptr) / 50; j++)
137 cm_ptr->mana_cost += (j + 1) * 3 / 2;
140 static bool check_mind_hp_mp_sufficiency(player_type *caster_ptr, cm_type *cm_ptr)
142 if ((cm_ptr->use_mind == MIND_BERSERKER) || (cm_ptr->use_mind == MIND_NINJUTSU)) {
143 if (cm_ptr->mana_cost > caster_ptr->chp) {
144 msg_print(_("HPが足りません。", "You do not have enough hp to use this power."));
151 if (cm_ptr->mana_cost <= caster_ptr->csp)
154 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
158 return get_check(_("それでも挑戦しますか? ", "Attempt it anyway? "));
161 static void decide_mind_chance(player_type *caster_ptr, cm_type *cm_ptr)
163 if (cm_ptr->chance == 0)
166 cm_ptr->chance -= 3 * (cm_ptr->plev - cm_ptr->spell.min_lev);
167 cm_ptr->chance += caster_ptr->to_m_chance;
168 cm_ptr->chance -= 3 * (adj_mag_stat[caster_ptr->stat_index[mp_ptr->spell_stat]] - 1);
169 if ((cm_ptr->mana_cost > caster_ptr->csp) && (cm_ptr->use_mind != MIND_BERSERKER) && (cm_ptr->use_mind != MIND_NINJUTSU))
170 cm_ptr->chance += 5 * (cm_ptr->mana_cost - caster_ptr->csp);
172 cm_ptr->minfail = adj_mag_fail[caster_ptr->stat_index[mp_ptr->spell_stat]];
173 if (cm_ptr->chance < cm_ptr->minfail)
174 cm_ptr->chance = cm_ptr->minfail;
176 if (caster_ptr->stun > 50)
177 cm_ptr->chance += 25;
178 else if (caster_ptr->stun)
179 cm_ptr->chance += 15;
181 if (cm_ptr->use_mind != MIND_KI)
184 if (heavy_armor(caster_ptr))
187 if (caster_ptr->icky_wield[0])
190 if (caster_ptr->icky_wield[1])
194 static void check_mind_mindcrafter(player_type *caster_ptr, cm_type *cm_ptr)
196 if (cm_ptr->use_mind != MIND_MINDCRAFTER)
200 msg_print(_("なんてこった!頭の中が真っ白になった!", "Oh, no! Your mind has gone blank!"));
201 lose_all_info(caster_ptr);
205 if (cm_ptr->b < 15) {
206 msg_print(_("奇妙な光景が目の前で踊っている...", "Weird visions seem to dance before your eyes..."));
207 set_image(caster_ptr, caster_ptr->image + 5 + randint1(10));
211 if (cm_ptr->b < 45) {
212 msg_print(_("あなたの頭は混乱した!", "Your brain is addled!"));
213 set_confused(caster_ptr, caster_ptr->confused + randint1(8));
217 if (cm_ptr->b < 90) {
218 set_stun(caster_ptr, caster_ptr->stun + randint1(8));
222 msg_format(_("%sの力が制御できない氾流となって解放された!", "Your mind unleashes its power in an uncontrollable storm!"), cm_ptr->mind_explanation);
223 project(caster_ptr, PROJECT_WHO_UNCTRL_POWER, 2 + cm_ptr->plev / 10, caster_ptr->y, caster_ptr->x, cm_ptr->plev * 2, GF_MANA,
224 PROJECT_JUMP | PROJECT_KILL | PROJECT_GRID | PROJECT_ITEM);
225 caster_ptr->csp = MAX(0, caster_ptr->csp - cm_ptr->plev * MAX(1, cm_ptr->plev / 10));
228 static void check_mind_mirror_master(player_type *caster_ptr, cm_type *cm_ptr)
230 if (cm_ptr->use_mind != MIND_MIRROR_MASTER)
236 if (cm_ptr->b < 81) {
237 msg_print(_("鏡の世界の干渉を受けた!", "Weird visions seem to dance before your eyes..."));
238 teleport_player(caster_ptr, 10, TELEPORT_PASSIVE);
242 if (cm_ptr->b < 96) {
243 msg_print(_("まわりのものがキラキラ輝いている!", "Your brain is addled!"));
244 set_image(caster_ptr, caster_ptr->image + 5 + randint1(10));
248 msg_format(_("%sの力が制御できない氾流となって解放された!", "Your mind unleashes its power in an uncontrollable storm!"), cm_ptr->mind_explanation);
249 project(caster_ptr, PROJECT_WHO_UNCTRL_POWER, 2 + cm_ptr->plev / 10, caster_ptr->y, caster_ptr->x, cm_ptr->plev * 2, GF_MANA,
250 PROJECT_JUMP | PROJECT_KILL | PROJECT_GRID | PROJECT_ITEM);
251 caster_ptr->csp = MAX(0, caster_ptr->csp - cm_ptr->plev * MAX(1, cm_ptr->plev / 10));
254 static void check_mind_class(player_type *caster_ptr, cm_type *cm_ptr)
256 if ((cm_ptr->use_mind == MIND_BERSERKER) || (cm_ptr->use_mind == MIND_NINJUTSU))
259 if ((cm_ptr->use_mind == MIND_KI) && (cm_ptr->n != 5) && get_current_ki(caster_ptr)) {
260 msg_print(_("気が散ってしまった...", "Your improved Force has gone away..."));
261 set_current_ki(caster_ptr, true, 0);
264 if (randint1(100) >= (cm_ptr->chance / 2))
267 cm_ptr->b = randint1(100);
268 check_mind_mindcrafter(caster_ptr, cm_ptr);
269 check_mind_mirror_master(caster_ptr, cm_ptr);
272 static bool switch_mind_class(player_type *caster_ptr, cm_type *cm_ptr)
274 switch (cm_ptr->use_mind) {
275 case MIND_MINDCRAFTER:
276 cm_ptr->cast = cast_mindcrafter_spell(caster_ptr, static_cast<mind_mindcrafter_type>(cm_ptr->n));
279 cm_ptr->cast = cast_force_spell(caster_ptr, static_cast<mind_force_trainer_type>(cm_ptr->n));
282 cm_ptr->cast = cast_berserk_spell(caster_ptr, static_cast<mind_berserker_type>(cm_ptr->n));
284 case MIND_MIRROR_MASTER:
285 if (is_mirror_grid(&caster_ptr->current_floor_ptr->grid_array[caster_ptr->y][caster_ptr->x]))
286 cm_ptr->on_mirror = true;
288 cm_ptr->cast = cast_mirror_spell(caster_ptr, static_cast<mind_mirror_master_type>(cm_ptr->n));
291 cm_ptr->cast = cast_ninja_spell(caster_ptr, static_cast<mind_ninja_type>(cm_ptr->n));
294 msg_format(_("謎の能力:%d, %d", "Mystery power:%d, %d"), cm_ptr->use_mind, cm_ptr->n);
299 static void mind_turn_passing(player_type *caster_ptr, cm_type *cm_ptr)
301 PlayerEnergy energy(caster_ptr);
302 if (cm_ptr->on_mirror && (caster_ptr->pclass == CLASS_MIRROR_MASTER)) {
303 if (cm_ptr->n == 3 || cm_ptr->n == 5 || cm_ptr->n == 7 || cm_ptr->n == 16) {
304 energy.set_player_turn_energy(50);
309 energy.set_player_turn_energy(100);
312 static bool judge_mind_chance(player_type *caster_ptr, cm_type *cm_ptr)
314 if (randint0(100) >= cm_ptr->chance) {
316 return switch_mind_class(caster_ptr, cm_ptr) && cm_ptr->cast;
322 msg_format(_("%sの集中に失敗した!", "You failed to concentrate hard enough for %s!"), cm_ptr->mind_explanation);
324 check_mind_class(caster_ptr, cm_ptr);
328 static void mind_reflection(player_type *caster_ptr, cm_type *cm_ptr)
330 int oops = cm_ptr->mana_cost - cm_ptr->old_csp;
331 if ((caster_ptr->csp - cm_ptr->mana_cost) < 0)
332 caster_ptr->csp_frac = 0;
334 caster_ptr->csp = MAX(0, caster_ptr->csp - cm_ptr->mana_cost);
335 msg_format(_("%sを集中しすぎて気を失ってしまった!", "You faint from the effort!"), cm_ptr->mind_explanation);
336 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
337 if (randint0(100) >= 50)
340 bool perm = randint0(100) < 25;
341 msg_print(_("自分の精神を攻撃してしまった!", "You have damaged your mind!"));
342 (void)dec_stat(caster_ptr, A_WIS, 15 + randint1(10), perm);
345 static void process_hard_concentration(player_type *caster_ptr, cm_type *cm_ptr)
347 if ((cm_ptr->use_mind == MIND_BERSERKER) || (cm_ptr->use_mind == MIND_NINJUTSU)) {
348 take_hit(caster_ptr, DAMAGE_USELIFE, cm_ptr->mana_cost, _("過度の集中", "concentrating too hard"));
349 caster_ptr->redraw |= PR_HP;
353 if (cm_ptr->mana_cost > cm_ptr->old_csp) {
354 mind_reflection(caster_ptr, cm_ptr);
358 caster_ptr->csp -= cm_ptr->mana_cost;
359 if (caster_ptr->csp < 0)
362 if ((cm_ptr->use_mind == MIND_MINDCRAFTER) && (cm_ptr->n == 13)) {
364 caster_ptr->csp_frac = 0;
369 * @brief 特殊技能コマンドのメインルーチン /
371 void do_cmd_mind(player_type *caster_ptr)
374 cm_type *cm_ptr = initialize_cm_type(caster_ptr, &tmp_cm);
375 if (cmd_limit_confused(caster_ptr) || !MindPowerGetter(caster_ptr).get_mind_power(&cm_ptr->n, false))
378 switch_mind_kind(caster_ptr, cm_ptr);
379 cm_ptr->spell = mind_powers[cm_ptr->use_mind].info[cm_ptr->n];
380 cm_ptr->chance = cm_ptr->spell.fail;
381 cm_ptr->mana_cost = cm_ptr->spell.mana_cost;
382 decide_mind_ki_chance(caster_ptr, cm_ptr);
383 if (!check_mind_hp_mp_sufficiency(caster_ptr, cm_ptr))
386 decide_mind_chance(caster_ptr, cm_ptr);
387 if (cm_ptr->chance > 95)
390 if (!judge_mind_chance(caster_ptr, cm_ptr))
393 mind_turn_passing(caster_ptr, cm_ptr);
394 process_hard_concentration(caster_ptr, cm_ptr);
395 caster_ptr->redraw |= PR_MANA;
396 caster_ptr->window_flags |= PW_PLAYER;
397 caster_ptr->window_flags |= PW_SPELL;
400 static mind_kind_type decide_use_mind_browse(player_type *caster_ptr)
402 switch (caster_ptr->pclass) {
403 case CLASS_MINDCRAFTER:
404 return MIND_MINDCRAFTER;
405 case CLASS_FORCETRAINER:
407 case CLASS_BERSERKER:
408 return MIND_BERSERKER;
410 return MIND_NINJUTSU;
411 case CLASS_MIRROR_MASTER:
412 return MIND_MIRROR_MASTER;
414 return (mind_kind_type)0; // 実質CLASS_MINDCRAFTERと同じ.
419 * @brief 現在プレイヤーが使用可能な特殊技能の一覧表示 /
421 void do_cmd_mind_browse(player_type *caster_ptr)
425 mind_kind_type use_mind = decide_use_mind_browse(caster_ptr);
428 if (!MindPowerGetter(caster_ptr).get_mind_power(&n, true)) {
433 term_erase(12, 21, 255);
434 term_erase(12, 20, 255);
435 term_erase(12, 19, 255);
436 term_erase(12, 18, 255);
437 term_erase(12, 17, 255);
438 term_erase(12, 16, 255);
439 shape_buffer(mind_tips[use_mind][n], 62, temp, sizeof(temp));
440 for (int j = 0, line = 17; temp[j]; j += (1 + strlen(&temp[j]))) {
441 prt(&temp[j], line, 15);
446 case MIND_MIRROR_MASTER:
448 prt(_("何かキーを押して下さい。", "Hit any key."), 0, 0);