3 #include "system/angband.h"
5 void do_cmd_go_up(player_type *creature_ptr);
6 void do_cmd_go_down(player_type *creature_ptr);
7 void do_cmd_walk(player_type *creature_ptr, bool pickup);
8 void do_cmd_run(player_type *creature_ptr);
9 void do_cmd_stay(player_type *creature_ptr, bool pickup);
10 void do_cmd_rest(player_type *creature_ptr);