4 void do_cmd_go_up(PlayerType *player_ptr);
5 void do_cmd_go_down(PlayerType *player_ptr);
6 void do_cmd_walk(PlayerType *player_ptr, bool pickup);
7 void do_cmd_run(PlayerType *player_ptr);
8 void do_cmd_stay(PlayerType *player_ptr, bool pickup);
9 void do_cmd_rest(PlayerType *player_ptr);