2 * @brief その他の小さなコマンド処理群 (探索、汎用グリッド処理、自殺/引退/切腹)
5 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
12 #include "cmd-action/cmd-others.h"
13 #include "action/open-close-execution.h"
14 #include "action/tunnel-execution.h"
15 #include "cmd-action/cmd-attack.h"
16 #include "core/asking-player.h"
17 #include "core/disturbance.h"
18 #include "floor/geometry.h"
19 #include "game-option/game-play-options.h"
20 #include "grid/grid.h"
21 #include "io/input-key-acceptor.h"
22 #include "io/input-key-requester.h"
23 #include "io/write-diary.h"
24 #include "main/music-definitions-table.h"
25 #include "main/sound-of-music.h"
26 #include "monster/monster-util.h"
27 #include "player-base/player-class.h"
28 #include "player-info/samurai-data-type.h"
29 #include "player-status/player-energy.h"
30 #include "player/attack-defense-types.h"
31 #include "player/player-move.h"
32 #include "player/special-defense-types.h"
33 #include "status/action-setter.h"
34 #include "system/floor-type-definition.h"
35 #include "system/grid-type-definition.h"
36 #include "system/player-type-definition.h"
37 #include "system/redrawing-flags-updater.h"
38 #include "system/terrain-type-definition.h"
39 #include "target/target-getter.h"
40 #include "term/screen-processor.h"
41 #include "util/bit-flags-calculator.h"
42 #include "view/display-messages.h"
43 #include "world/world.h"
46 * @brief 探索コマンドのメインルーチン / Simple command to "search" for one turn
48 void do_cmd_search(PlayerType *player_ptr)
51 command_rep = command_arg - 1;
52 RedrawingFlagsUpdater::get_instance().set_flag(MainWindowRedrawingFlag::ACTION);
56 PlayerEnergy(player_ptr).set_player_turn_energy(100);
59 if (player_ptr->action == ACTION_SEARCH) {
64 static bool exe_alter(PlayerType *player_ptr)
67 if (!get_rep_dir(player_ptr, &dir, true)) {
71 const Pos2D pos(player_ptr->y + ddy[dir], player_ptr->x + ddx[dir]);
72 const auto &grid = player_ptr->current_floor_ptr->get_grid(pos);
73 const auto &terrain = grid.get_terrain_mimic();
74 PlayerEnergy(player_ptr).set_player_turn_energy(100);
75 if (is_monster(grid.m_idx)) {
76 do_cmd_attack(player_ptr, pos.y, pos.x, HISSATSU_NONE);
80 if (terrain.flags.has(TerrainCharacteristics::OPEN)) {
81 return exe_open(player_ptr, pos.y, pos.x);
84 if (terrain.flags.has(TerrainCharacteristics::BASH)) {
85 return exe_bash(player_ptr, pos.y, pos.x, dir);
88 if (terrain.flags.has(TerrainCharacteristics::TUNNEL)) {
89 return exe_tunnel(player_ptr, pos.y, pos.x);
92 if (terrain.flags.has(TerrainCharacteristics::CLOSE)) {
93 return exe_close(player_ptr, pos.y, pos.x);
96 if (terrain.flags.has(TerrainCharacteristics::DISARM)) {
97 return exe_disarm(player_ptr, pos.y, pos.x, dir);
100 msg_print(_("何もない空中を攻撃した。", "You attack the empty air."));
105 * @brief 特定のマスに影響を及ぼすための汎用的コマンド / Manipulate an adjacent grid in some way
108 void do_cmd_alter(PlayerType *player_ptr)
110 PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
113 command_rep = command_arg - 1;
114 RedrawingFlagsUpdater::get_instance().set_flag(MainWindowRedrawingFlag::ACTION);
118 if (!exe_alter(player_ptr)) {
119 disturb(player_ptr, false, false);
126 * @return 自殺/引退/切腹を実施するならTRUE、キャンセルならFALSE
128 static bool decide_suicide(void)
130 if (w_ptr->noscore) {
134 prt(_("確認のため '@' を押して下さい。", "Please verify SUICIDE by typing the '@' sign: "), 0, 0);
141 static void accept_winner_message(PlayerType *player_ptr)
143 if (!w_ptr->total_winner || !last_words) {
147 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WINNER);
148 std::optional<std::string> buf;
150 buf = input_string(_("*勝利*メッセージ: ", "*Winning* message: "), 1024);
155 if (input_check_strict(player_ptr, _("よろしいですか?", "Are you sure? "), UserCheck::NO_HISTORY)) {
161 player_ptr->last_message = *buf;
162 msg_print(player_ptr->last_message);
167 * @brief 自殺するコマンドのメインルーチン
171 void do_cmd_suicide(PlayerType *player_ptr)
174 if (w_ptr->total_winner) {
175 if (!input_check_strict(player_ptr, _("引退しますか? ", "Do you want to retire? "), UserCheck::NO_HISTORY)) {
179 if (!input_check(_("本当に自殺しますか?", "Do you really want to commit suicide? "))) {
184 if (!decide_suicide()) {
188 player_ptr->last_message = "";
189 player_ptr->playing = false;
190 player_ptr->is_dead = true;
191 player_ptr->leaving = true;
192 if (w_ptr->total_winner) {
193 accept_winner_message(player_ptr);
194 w_ptr->add_retired_class(player_ptr->pclass);
196 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
197 exe_write_diary(player_ptr, DiaryKind::DESCRIPTION, 0, _("ダンジョンの探索に絶望して自殺した。", "gave up all hope to commit suicide."));
198 exe_write_diary(player_ptr, DiaryKind::GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
199 exe_write_diary(player_ptr, DiaryKind::DESCRIPTION, 1, "\n\n\n\n");
202 player_ptr->died_from = _("途中終了", "Quitting");