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[Refactor] Grid::has_monster()の定義
[hengbandforosx/hengbandosx.git] / src / cmd-action / cmd-others.cpp
1 /*!
2  * @brief その他の小さなコマンド処理群 (探索、汎用グリッド処理、自殺/引退/切腹)
3  * @date 2014/01/02
4  * @author
5  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6  *
7  * This software may be copied and distributed for educational, research,
8  * and not for profit purposes provided that this copyright and statement
9  * are included in all such copies.  Other copyrights may also apply.
10  */
11
12 #include "cmd-action/cmd-others.h"
13 #include "action/open-close-execution.h"
14 #include "action/tunnel-execution.h"
15 #include "cmd-action/cmd-attack.h"
16 #include "core/asking-player.h"
17 #include "core/disturbance.h"
18 #include "floor/geometry.h"
19 #include "game-option/game-play-options.h"
20 #include "grid/grid.h"
21 #include "io/input-key-acceptor.h"
22 #include "io/input-key-requester.h"
23 #include "io/write-diary.h"
24 #include "main/music-definitions-table.h"
25 #include "main/sound-of-music.h"
26 #include "player-base/player-class.h"
27 #include "player-info/samurai-data-type.h"
28 #include "player-status/player-energy.h"
29 #include "player/attack-defense-types.h"
30 #include "player/player-move.h"
31 #include "player/special-defense-types.h"
32 #include "status/action-setter.h"
33 #include "system/floor-type-definition.h"
34 #include "system/grid-type-definition.h"
35 #include "system/player-type-definition.h"
36 #include "system/redrawing-flags-updater.h"
37 #include "system/terrain-type-definition.h"
38 #include "target/target-getter.h"
39 #include "term/screen-processor.h"
40 #include "util/bit-flags-calculator.h"
41 #include "view/display-messages.h"
42 #include "world/world.h"
43
44 /*!
45  * @brief 探索コマンドのメインルーチン / Simple command to "search" for one turn
46  */
47 void do_cmd_search(PlayerType *player_ptr)
48 {
49     if (command_arg) {
50         command_rep = command_arg - 1;
51         RedrawingFlagsUpdater::get_instance().set_flag(MainWindowRedrawingFlag::ACTION);
52         command_arg = 0;
53     }
54
55     PlayerEnergy(player_ptr).set_player_turn_energy(100);
56     search(player_ptr);
57
58     if (player_ptr->action == ACTION_SEARCH) {
59         search(player_ptr);
60     }
61 }
62
63 static bool exe_alter(PlayerType *player_ptr)
64 {
65     DIRECTION dir;
66     if (!get_rep_dir(player_ptr, &dir, true)) {
67         return false;
68     }
69
70     const Pos2D pos(player_ptr->y + ddy[dir], player_ptr->x + ddx[dir]);
71     const auto &grid = player_ptr->current_floor_ptr->get_grid(pos);
72     const auto &terrain = grid.get_terrain_mimic();
73     PlayerEnergy(player_ptr).set_player_turn_energy(100);
74     if (grid.has_monster()) {
75         do_cmd_attack(player_ptr, pos.y, pos.x, HISSATSU_NONE);
76         return false;
77     }
78
79     if (terrain.flags.has(TerrainCharacteristics::OPEN)) {
80         return exe_open(player_ptr, pos.y, pos.x);
81     }
82
83     if (terrain.flags.has(TerrainCharacteristics::BASH)) {
84         return exe_bash(player_ptr, pos.y, pos.x, dir);
85     }
86
87     if (terrain.flags.has(TerrainCharacteristics::TUNNEL)) {
88         return exe_tunnel(player_ptr, pos.y, pos.x);
89     }
90
91     if (terrain.flags.has(TerrainCharacteristics::CLOSE)) {
92         return exe_close(player_ptr, pos.y, pos.x);
93     }
94
95     if (terrain.flags.has(TerrainCharacteristics::DISARM)) {
96         return exe_disarm(player_ptr, pos.y, pos.x, dir);
97     }
98
99     msg_print(_("何もない空中を攻撃した。", "You attack the empty air."));
100     return false;
101 }
102
103 /*!
104  * @brief 特定のマスに影響を及ぼすための汎用的コマンド / Manipulate an adjacent grid in some way
105  * @details
106  */
107 void do_cmd_alter(PlayerType *player_ptr)
108 {
109     PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
110
111     if (command_arg) {
112         command_rep = command_arg - 1;
113         RedrawingFlagsUpdater::get_instance().set_flag(MainWindowRedrawingFlag::ACTION);
114         command_arg = 0;
115     }
116
117     if (!exe_alter(player_ptr)) {
118         disturb(player_ptr, false, false);
119     }
120 }
121
122 /*!
123  * @brief 自殺/引退/切腹の確認
124  * @param なし
125  * @return 自殺/引退/切腹を実施するならTRUE、キャンセルならFALSE
126  */
127 static bool decide_suicide(void)
128 {
129     if (w_ptr->noscore) {
130         return true;
131     }
132
133     prt(_("確認のため '@' を押して下さい。", "Please verify SUICIDE by typing the '@' sign: "), 0, 0);
134     flush();
135     int i = inkey();
136     prt("", 0, 0);
137     return i == '@';
138 }
139
140 static void accept_winner_message(PlayerType *player_ptr)
141 {
142     if (!w_ptr->total_winner || !last_words) {
143         return;
144     }
145
146     play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WINNER);
147     std::optional<std::string> buf;
148     while (true) {
149         buf = input_string(_("*勝利*メッセージ: ", "*Winning* message: "), 1024);
150         if (!buf) {
151             continue;
152         }
153
154         if (input_check_strict(player_ptr, _("よろしいですか?", "Are you sure? "), UserCheck::NO_HISTORY)) {
155             break;
156         }
157     }
158
159     if (!buf->empty()) {
160         player_ptr->last_message = *buf;
161         msg_print(player_ptr->last_message);
162     }
163 }
164
165 /*!
166  * @brief 自殺するコマンドのメインルーチン
167  * commit suicide
168  * @details
169  */
170 void do_cmd_suicide(PlayerType *player_ptr)
171 {
172     flush();
173     if (w_ptr->total_winner) {
174         if (!input_check_strict(player_ptr, _("引退しますか? ", "Do you want to retire? "), UserCheck::NO_HISTORY)) {
175             return;
176         }
177     } else {
178         if (!input_check(_("本当に自殺しますか?", "Do you really want to commit suicide? "))) {
179             return;
180         }
181     }
182
183     if (!decide_suicide()) {
184         return;
185     }
186
187     player_ptr->last_message = "";
188     player_ptr->playing = false;
189     player_ptr->is_dead = true;
190     player_ptr->leaving = true;
191     if (w_ptr->total_winner) {
192         accept_winner_message(player_ptr);
193         w_ptr->add_retired_class(player_ptr->pclass);
194     } else {
195         play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
196         exe_write_diary(player_ptr, DiaryKind::DESCRIPTION, 0, _("ダンジョンの探索に絶望して自殺した。", "gave up all hope to commit suicide."));
197         exe_write_diary(player_ptr, DiaryKind::GAMESTART, 1, _("-------- ゲームオーバー --------", "--------   Game  Over   --------"));
198         exe_write_diary(player_ptr, DiaryKind::DESCRIPTION, 1, "\n\n\n\n");
199     }
200
201     player_ptr->died_from = _("途中終了", "Quitting");
202 }