OSDN Git Service

[Refactor] #3230 PlayerType::update に関わる処理を、RedrawingFlagsUpdaterに集約した
[hengbandforosx/hengbandosx.git] / src / cmd-action / cmd-pet.cpp
1 #include "cmd-action/cmd-pet.h"
2 #include "action/action-limited.h"
3 #include "cmd-action/cmd-attack.h"
4 #include "cmd-io/cmd-dump.h"
5 #include "core/asking-player.h"
6 #include "core/player-redraw-types.h"
7 #include "core/player-update-types.h"
8 #include "core/stuff-handler.h"
9 #include "core/window-redrawer.h"
10 #include "effect/spells-effect-util.h"
11 #include "floor/geometry.h"
12 #include "floor/pattern-walk.h"
13 #include "game-option/input-options.h"
14 #include "game-option/map-screen-options.h"
15 #include "game-option/play-record-options.h"
16 #include "game-option/text-display-options.h"
17 #include "grid/grid.h"
18 #include "inventory/inventory-slot-types.h"
19 #include "io/command-repeater.h"
20 #include "io/cursor.h"
21 #include "io/input-key-acceptor.h"
22 #include "io/input-key-requester.h"
23 #include "io/write-diary.h"
24 #include "main/sound-of-music.h"
25 #include "monster-floor/monster-object.h"
26 #include "monster-floor/monster-remover.h"
27 #include "monster-race/monster-race.h"
28 #include "monster-race/race-flags1.h"
29 #include "monster-race/race-flags7.h"
30 #include "monster/monster-describer.h"
31 #include "monster/monster-description-types.h"
32 #include "monster/monster-info.h"
33 #include "monster/monster-status-setter.h"
34 #include "monster/monster-status.h"
35 #include "monster/smart-learn-types.h"
36 #include "object-hook/hook-weapon.h"
37 #include "pet/pet-util.h"
38 #include "player-base/player-class.h"
39 #include "player-info/class-info.h"
40 #include "player-info/equipment-info.h"
41 #include "player-info/samurai-data-type.h"
42 #include "player-status/player-energy.h"
43 #include "player-status/player-hand-types.h"
44 #include "player/attack-defense-types.h"
45 #include "player/player-damage.h"
46 #include "player/player-move.h"
47 #include "player/player-skill.h"
48 #include "player/player-status-flags.h"
49 #include "player/special-defense-types.h"
50 #include "status/action-setter.h"
51 #include "system/floor-type-definition.h"
52 #include "system/grid-type-definition.h"
53 #include "system/item-entity.h"
54 #include "system/monster-entity.h"
55 #include "system/monster-race-info.h"
56 #include "system/player-type-definition.h"
57 #include "system/redrawing-flags-updater.h"
58 #include "system/terrain-type-definition.h"
59 #include "target/target-checker.h"
60 #include "target/target-getter.h"
61 #include "target/target-setter.h"
62 #include "target/target-types.h"
63 #include "term/screen-processor.h"
64 #include "timed-effect/player-hallucination.h"
65 #include "timed-effect/timed-effects.h"
66 #include "util/bit-flags-calculator.h"
67 #include "util/int-char-converter.h"
68 #include "util/quarks.h"
69 #include "util/sort.h"
70 #include "util/string-processor.h"
71 #include "view/display-messages.h"
72 #include "world/world.h"
73 #include <sstream>
74
75 /*!
76  * @brief ペットを開放するコマンドのメインルーチン
77  */
78 void do_cmd_pet_dismiss(PlayerType *player_ptr)
79 {
80     MonsterEntity *m_ptr;
81     bool all_pets = false;
82     int Dismissed = 0;
83
84     uint16_t dummy_why;
85     bool cu, cv;
86
87     cu = game_term->scr->cu;
88     cv = game_term->scr->cv;
89     game_term->scr->cu = 0;
90     game_term->scr->cv = 1;
91
92     /* Allocate the "who" array */
93     std::vector<MONSTER_IDX> who;
94
95     /* Process the monsters (backwards) */
96     for (MONSTER_IDX pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
97         const auto &m_ref = player_ptr->current_floor_ptr->m_list[pet_ctr];
98         if (m_ref.is_pet()) {
99             who.push_back(pet_ctr);
100         }
101     }
102
103     ang_sort(player_ptr, who.data(), &dummy_why, who.size(), ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
104
105     /* Process the monsters (backwards) */
106     auto &rfu = RedrawingFlagsUpdater::get_instance();
107     for (auto i = 0U; i < who.size(); i++) {
108         auto pet_ctr = who[i];
109         m_ptr = &player_ptr->current_floor_ptr->m_list[pet_ctr];
110
111         auto delete_this = false;
112         auto should_ask = (pet_ctr == player_ptr->riding) || m_ptr->is_named();
113         const auto friend_name = monster_desc(player_ptr, m_ptr, MD_ASSUME_VISIBLE);
114
115         if (!all_pets) {
116             /* Hack -- health bar for this monster */
117             health_track(player_ptr, pet_ctr);
118             handle_stuff(player_ptr);
119             constexpr auto mes = _("%sを放しますか? [Yes/No/Unnamed (%lu体)]", "Dismiss %s? [Yes/No/Unnamed (%lu remain)]");
120             msg_format(mes, friend_name.data(), who.size() - i);
121
122             if (m_ptr->ml) {
123                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
124             }
125
126             while (true) {
127                 char ch = inkey();
128
129                 if (ch == 'Y' || ch == 'y') {
130                     delete_this = true;
131
132                     if (should_ask) {
133                         msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name.data());
134                         ch = inkey();
135                         if (ch != 'Y' && ch != 'y') {
136                             delete_this = false;
137                         }
138                     }
139                     break;
140                 }
141
142                 if (ch == 'U' || ch == 'u') {
143                     all_pets = true;
144                     break;
145                 }
146
147                 if (ch == ESCAPE || ch == 'N' || ch == 'n') {
148                     break;
149                 }
150
151                 bell();
152             }
153         }
154
155         if ((all_pets && !should_ask) || (!all_pets && delete_this)) {
156             if (record_named_pet && m_ptr->is_named()) {
157                 const auto m_name = monster_desc(player_ptr, m_ptr, MD_INDEF_VISIBLE);
158                 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name.data());
159             }
160
161             if (pet_ctr == player_ptr->riding) {
162                 msg_format(_("%sから降りた。", "You dismount from %s. "), friend_name.data());
163
164                 player_ptr->riding = 0;
165                 rfu.set_flag(StatusRedrawingFlag::MONSTER_STATUSES);
166                 player_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
167             }
168
169             /* HACK : Add the line to message buffer */
170             msg_format(_("%s を放した。", "Dismissed %s."), friend_name.data());
171             rfu.set_flag(StatusRedrawingFlag::BONUS);
172             player_ptr->window_flags |= (PW_MESSAGE);
173
174             delete_monster_idx(player_ptr, pet_ctr);
175             Dismissed++;
176         }
177     }
178
179     game_term->scr->cu = cu;
180     game_term->scr->cv = cv;
181     term_fresh();
182
183 #ifdef JP
184     msg_format("%d 体のペットを放しました。", Dismissed);
185 #else
186     msg_format("You have dismissed %d pet%s.", Dismissed, (Dismissed == 1 ? "" : "s"));
187 #endif
188     if (Dismissed == 0 && all_pets) {
189         msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
190     }
191
192     handle_stuff(player_ptr);
193 }
194
195 /*!
196  * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
197  * @param force 強制的に騎乗/下馬するならばTRUE
198  * @return 騎乗/下馬できたらTRUE
199  */
200 bool do_cmd_riding(PlayerType *player_ptr, bool force)
201 {
202     POSITION x, y;
203     DIRECTION dir = 0;
204     grid_type *g_ptr;
205     MonsterEntity *m_ptr;
206
207     if (!get_direction(player_ptr, &dir, false, false)) {
208         return false;
209     }
210     y = player_ptr->y + ddy[dir];
211     x = player_ptr->x + ddx[dir];
212     g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
213
214     PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
215
216     if (player_ptr->riding) {
217         /* Skip non-empty grids */
218         if (!can_player_ride_pet(player_ptr, g_ptr, false)) {
219             msg_print(_("そちらには降りられません。", "You cannot go that direction."));
220             return false;
221         }
222
223         if (!pattern_seq(player_ptr, player_ptr->y, player_ptr->x, y, x)) {
224             return false;
225         }
226
227         if (g_ptr->m_idx) {
228             PlayerEnergy(player_ptr).set_player_turn_energy(100);
229
230             msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
231
232             do_cmd_attack(player_ptr, y, x, HISSATSU_NONE);
233             return false;
234         }
235
236         player_ptr->riding = 0;
237         player_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
238         player_ptr->riding_ryoute = player_ptr->old_riding_ryoute = false;
239     } else {
240         if (cmd_limit_confused(player_ptr)) {
241             return false;
242         }
243
244         m_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
245
246         if (!g_ptr->m_idx || !m_ptr->ml) {
247             msg_print(_("その場所にはモンスターはいません。", "There is no monster here."));
248             return false;
249         }
250         if (!m_ptr->is_pet() && !force) {
251             msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
252             return false;
253         }
254         if (!(monraces_info[m_ptr->r_idx].flags7 & RF7_RIDING)) {
255             msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
256             return false;
257         }
258
259         if (!pattern_seq(player_ptr, player_ptr->y, player_ptr->x, y, x)) {
260             return false;
261         }
262
263         if (!can_player_ride_pet(player_ptr, g_ptr, true)) {
264             /* Feature code (applying "mimic" field) */
265             auto *f_ptr = &terrains_info[g_ptr->get_feat_mimic()];
266             using Tc = TerrainCharacteristics;
267 #ifdef JP
268             msg_format("そのモンスターは%sの%sにいる。", f_ptr->name.data(),
269                 (f_ptr->flags.has_none_of({ Tc::MOVE, Tc::CAN_FLY }) || f_ptr->flags.has_none_of({ Tc::LOS, Tc::TREE })) ? "中" : "上");
270 #else
271             msg_format("This monster is %s the %s.",
272                 (f_ptr->flags.has_none_of({ Tc::MOVE, Tc::CAN_FLY }) || f_ptr->flags.has_none_of({ Tc::LOS, Tc::TREE })) ? "in" : "on", f_ptr->name.data());
273 #endif
274
275             return false;
276         }
277         if (monraces_info[m_ptr->r_idx].level > randint1((player_ptr->skill_exp[PlayerSkillKindType::RIDING] / 50 + player_ptr->lev / 2 + 20))) {
278             msg_print(_("うまく乗れなかった。", "You failed to ride."));
279             PlayerEnergy(player_ptr).set_player_turn_energy(100);
280             return false;
281         }
282
283         if (m_ptr->is_asleep()) {
284             const auto m_name = monster_desc(player_ptr, m_ptr, 0);
285             (void)set_monster_csleep(player_ptr, g_ptr->m_idx, 0);
286             msg_format(_("%sを起こした。", "You have woken %s up."), m_name.data());
287         }
288
289         if (player_ptr->action == ACTION_MONK_STANCE) {
290             set_action(player_ptr, ACTION_NONE);
291         }
292
293         player_ptr->riding = g_ptr->m_idx;
294
295         /* Hack -- remove tracked monster */
296         if (player_ptr->riding == player_ptr->health_who) {
297             health_track(player_ptr, 0);
298         }
299     }
300
301     PlayerEnergy(player_ptr).set_player_turn_energy(100);
302
303     auto &rfu = RedrawingFlagsUpdater::get_instance();
304     const auto flags_srf = {
305         StatusRedrawingFlag::UN_VIEW,
306         StatusRedrawingFlag::UN_LITE,
307         StatusRedrawingFlag::BONUS,
308     };
309     rfu.set_flags(flags_srf);
310     player_ptr->redraw |= (PR_MAP | PR_EXTRA);
311     player_ptr->redraw |= (PR_UHEALTH);
312
313     (void)move_player_effect(player_ptr, y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
314
315     return true;
316 }
317
318 /*!
319  * @brief ペットに名前をつけるコマンドのメインルーチン
320  */
321 static void do_name_pet(PlayerType *player_ptr)
322 {
323     MonsterEntity *m_ptr;
324     bool old_name = false;
325     bool old_target_pet = target_pet;
326
327     target_pet = true;
328     if (!target_set(player_ptr, TARGET_KILL)) {
329         target_pet = old_target_pet;
330         return;
331     }
332
333     target_pet = old_target_pet;
334
335     if (player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx) {
336         m_ptr = &player_ptr->current_floor_ptr->m_list[player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx];
337
338         if (!m_ptr->is_pet()) {
339             msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
340             return;
341         }
342         if (monraces_info[m_ptr->r_idx].kind_flags.has(MonsterKindType::UNIQUE)) {
343             msg_print(_("そのモンスターの名前は変えられない!", "You cannot change the name of this monster!"));
344             return;
345         }
346
347         msg_format(_("%sに名前をつける。", "Name %s."), monster_desc(player_ptr, m_ptr, 0).data());
348         msg_print(nullptr);
349
350         /* Start with nothing */
351         char out_val[20]{};
352
353         /* Use old inscription */
354         if (m_ptr->is_named()) {
355             /* Start with the old inscription */
356             angband_strcpy(out_val, m_ptr->nickname.data(), sizeof(out_val));
357             old_name = true;
358         }
359
360         /* Get a new inscription (possibly empty) */
361         if (get_string(_("名前: ", "Name: "), out_val, 15)) {
362             if (out_val[0]) {
363                 /* Save the inscription */
364                 m_ptr->nickname = out_val;
365                 if (record_named_pet) {
366                     exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_NAME, monster_desc(player_ptr, m_ptr, MD_INDEF_VISIBLE).data());
367                 }
368             } else {
369                 if (record_named_pet && old_name) {
370                     exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_UNNAME, monster_desc(player_ptr, m_ptr, MD_INDEF_VISIBLE).data());
371                 }
372                 m_ptr->nickname.clear();
373             }
374         }
375     }
376 }
377
378 /*!
379  * @brief ペットに関するコマンドリストのメインルーチン /
380  * Issue a pet command
381  */
382 void do_cmd_pet(PlayerType *player_ptr)
383 {
384     COMMAND_CODE i = 0;
385     int powers[36]{};
386     std::string power_desc[36];
387     bool flag, redraw;
388     char choice;
389     int pet_ctr;
390     MonsterEntity *m_ptr;
391     auto command_idx = 0;
392     int menu_line = use_menu ? 1 : 0;
393     auto num = 0;
394     if (player_ptr->wild_mode) {
395         return;
396     }
397
398     power_desc[num] = _("ペットを放す", "dismiss pets");
399     powers[num++] = PET_DISMISS;
400
401     auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
402     auto taget_of_pet = monraces_info[player_ptr->current_floor_ptr->m_list[player_ptr->pet_t_m_idx].ap_r_idx].name.data();
403     auto target_of_pet_appearance = is_hallucinated ? _("何か奇妙な物", "something strange") : taget_of_pet;
404     auto mes = _("ペットのターゲットを指定 (現在:%s)", "specify a target of pet (now:%s)");
405     auto target_name = player_ptr->pet_t_m_idx > 0 ? target_of_pet_appearance : _("指定なし", "nothing");
406     auto target_ask = format(mes, target_name);
407     power_desc[num] = target_ask;
408     powers[num++] = PET_TARGET;
409     power_desc[num] = _("近くにいろ", "stay close");
410
411     if (player_ptr->pet_follow_distance == PET_CLOSE_DIST) {
412         command_idx = num;
413     }
414     powers[num++] = PET_STAY_CLOSE;
415     power_desc[num] = _("ついて来い", "follow me");
416
417     if (player_ptr->pet_follow_distance == PET_FOLLOW_DIST) {
418         command_idx = num;
419     }
420     powers[num++] = PET_FOLLOW_ME;
421     power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
422
423     if (player_ptr->pet_follow_distance == PET_DESTROY_DIST) {
424         command_idx = num;
425     }
426     powers[num++] = PET_SEEK_AND_DESTROY;
427     power_desc[num] = _("少し離れていろ", "give me space");
428
429     if (player_ptr->pet_follow_distance == PET_SPACE_DIST) {
430         command_idx = num;
431     }
432     powers[num++] = PET_ALLOW_SPACE;
433     power_desc[num] = _("離れていろ", "stay away");
434
435     if (player_ptr->pet_follow_distance == PET_AWAY_DIST) {
436         command_idx = num;
437     }
438     powers[num++] = PET_STAY_AWAY;
439
440     if (player_ptr->pet_extra_flags & PF_OPEN_DOORS) {
441         power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
442     } else {
443         power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
444     }
445     powers[num++] = PET_OPEN_DOORS;
446
447     if (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) {
448         power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
449     } else {
450         power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
451     }
452     powers[num++] = PET_TAKE_ITEMS;
453
454     if (player_ptr->pet_extra_flags & PF_TELEPORT) {
455         power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
456     } else {
457         power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
458     }
459     powers[num++] = PET_TELEPORT;
460
461     if (player_ptr->pet_extra_flags & PF_ATTACK_SPELL) {
462         power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
463     } else {
464         power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
465     }
466     powers[num++] = PET_ATTACK_SPELL;
467
468     if (player_ptr->pet_extra_flags & PF_SUMMON_SPELL) {
469         power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
470     } else {
471         power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
472     }
473     powers[num++] = PET_SUMMON_SPELL;
474
475     if (player_ptr->pet_extra_flags & PF_BALL_SPELL) {
476         power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
477     } else {
478         power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
479     }
480     powers[num++] = PET_BALL_SPELL;
481
482     if (player_ptr->riding) {
483         power_desc[num] = _("ペットから降りる", "get off a pet");
484     } else {
485         power_desc[num] = _("ペットに乗る", "ride a pet");
486     }
487     powers[num++] = PET_RIDING;
488     power_desc[num] = _("ペットに名前をつける", "name pets");
489     powers[num++] = PET_NAME;
490
491     bool empty_main = can_attack_with_main_hand(player_ptr);
492     empty_main &= empty_hands(player_ptr, false) == EMPTY_HAND_SUB;
493     empty_main &= player_ptr->inventory_list[INVEN_MAIN_HAND].allow_two_hands_wielding();
494
495     bool empty_sub = can_attack_with_sub_hand(player_ptr);
496     empty_sub &= empty_hands(player_ptr, false) == EMPTY_HAND_MAIN;
497     empty_sub &= player_ptr->inventory_list[INVEN_SUB_HAND].allow_two_hands_wielding();
498
499     if (player_ptr->riding) {
500         if (empty_main || empty_sub) {
501             if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
502                 power_desc[num] = _("武器を片手で持つ", "use one hand to control the pet you are riding");
503             } else {
504                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
505             }
506
507             powers[num++] = PET_TWO_HANDS;
508         } else {
509             switch (player_ptr->pclass) {
510             case PlayerClassType::MONK:
511             case PlayerClassType::FORCETRAINER:
512             case PlayerClassType::BERSERKER: {
513                 if (empty_hands(player_ptr, false) == (EMPTY_HAND_MAIN | EMPTY_HAND_SUB)) {
514                     if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
515                         power_desc[num] = _("片手で格闘する", "use one hand to control the pet you are riding");
516                     } else {
517                         power_desc[num] = _("両手で格闘する", "use both hands for melee");
518                     }
519
520                     powers[num++] = PET_TWO_HANDS;
521                     break;
522                 }
523
524                 auto has_any_melee_weapon = has_melee_weapon(player_ptr, INVEN_MAIN_HAND);
525                 has_any_melee_weapon |= has_melee_weapon(player_ptr, INVEN_SUB_HAND);
526                 if ((empty_hands(player_ptr, false) != EMPTY_HAND_NONE) && !has_any_melee_weapon) {
527                     if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
528                         power_desc[num] = _("格闘を行わない", "use one hand to control the pet you are riding");
529                     } else {
530                         power_desc[num] = _("格闘を行う", "use one hand for melee");
531                     }
532
533                     powers[num++] = PET_TWO_HANDS;
534                     break;
535                 }
536
537                 break;
538             }
539             default:
540                 break;
541             }
542         }
543     }
544
545     if (!(repeat_pull(&i) && (i >= 0) && (i < num))) {
546         flag = false;
547         redraw = false;
548
549         std::string prompt;
550         if (use_menu) {
551             screen_save();
552             prompt = _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu.");
553         } else {
554             prompt = format(_("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
555                 I2A(0), I2A(num - 1));
556         }
557
558         choice = (always_show_list || use_menu) ? ESCAPE : 1;
559
560         /* Get a command from the user */
561         while (!flag) {
562             if (choice == ESCAPE) {
563                 choice = ' ';
564             } else if (!get_com(prompt.data(), &choice, true)) {
565                 break;
566             }
567
568             auto should_redraw_cursor = true;
569             if (use_menu && (choice != ' ')) {
570                 switch (choice) {
571                 case '0':
572                     screen_load();
573                     return;
574
575                 case '8':
576                 case 'k':
577                 case 'K':
578                     menu_line += (num - 1);
579                     break;
580
581                 case '2':
582                 case 'j':
583                 case 'J':
584                     menu_line++;
585                     break;
586
587                 case '4':
588                 case 'h':
589                 case 'H':
590                     menu_line = 1;
591                     break;
592
593                 case '6':
594                 case 'l':
595                 case 'L':
596                     menu_line = num;
597                     break;
598
599                 case 'x':
600                 case 'X':
601                 case '\r':
602                 case '\n':
603                     i = menu_line - 1;
604                     should_redraw_cursor = false;
605                     break;
606                 }
607                 if (menu_line > num) {
608                     menu_line -= num;
609                 }
610             }
611
612             /* Request redraw */
613             if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && should_redraw_cursor)) {
614                 /* Show the list */
615                 if (!redraw || use_menu) {
616                     byte y = 1, x = 0;
617                     redraw = true;
618                     if (!use_menu) {
619                         screen_save();
620                     }
621
622                     prt("", y++, x);
623
624                     /* Print list */
625                     int control;
626                     for (control = 0; control < num; control++) {
627                         /* Letter/number for power selection */
628                         std::stringstream ss;
629                         if (use_menu) {
630                             ss << format("%c%s ", (control == command_idx) ? '*' : ' ', (control == (menu_line - 1)) ? _("》", "> ") : "  ");
631                         } else {
632                             ss << format("%c%c) ", (control == command_idx) ? '*' : ' ', I2A(control));
633                         }
634
635                         ss << power_desc[control];
636                         prt(ss.str().data(), y + control, x);
637                     }
638
639                     prt("", y + std::min(control, 17), x);
640                 }
641
642                 /* Hide the list */
643                 else {
644                     /* Hide list */
645                     redraw = false;
646                     screen_load();
647                 }
648
649                 /* Redo asking */
650                 continue;
651             }
652
653             if (!use_menu) {
654                 i = A2I(choice);
655             }
656
657             /* Totally Illegal */
658             if ((i < 0) || (i >= num)) {
659                 bell();
660                 continue;
661             }
662
663             /* Stop the loop */
664             flag = true;
665         }
666         if (redraw) {
667             screen_load();
668         }
669
670         /* Abort if needed */
671         if (!flag) {
672             PlayerEnergy(player_ptr).reset_player_turn();
673             return;
674         }
675
676         repeat_push(i);
677     }
678     switch (powers[i]) {
679     case PET_DISMISS: /* Dismiss pets */
680     {
681         /* Check pets (backwards) */
682         for (pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
683             const auto &m_ref = player_ptr->current_floor_ptr->m_list[pet_ctr];
684             if (m_ref.is_pet()) {
685                 break;
686             }
687         }
688
689         if (!pet_ctr) {
690             msg_print(_("ペットがいない!", "You have no pets!"));
691             break;
692         }
693         do_cmd_pet_dismiss(player_ptr);
694         (void)calculate_upkeep(player_ptr);
695         break;
696     }
697     case PET_TARGET: {
698         project_length = -1;
699         if (!target_set(player_ptr, TARGET_KILL)) {
700             player_ptr->pet_t_m_idx = 0;
701         } else {
702             auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[target_row][target_col];
703             if (g_ptr->m_idx && (player_ptr->current_floor_ptr->m_list[g_ptr->m_idx].ml)) {
704                 player_ptr->pet_t_m_idx = player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
705                 player_ptr->pet_follow_distance = PET_DESTROY_DIST;
706             } else {
707                 player_ptr->pet_t_m_idx = 0;
708             }
709         }
710         project_length = 0;
711
712         break;
713     }
714     /* Call pets */
715     case PET_STAY_CLOSE: {
716         player_ptr->pet_follow_distance = PET_CLOSE_DIST;
717         player_ptr->pet_t_m_idx = 0;
718         break;
719     }
720     /* "Follow Me" */
721     case PET_FOLLOW_ME: {
722         player_ptr->pet_follow_distance = PET_FOLLOW_DIST;
723         player_ptr->pet_t_m_idx = 0;
724         break;
725     }
726     /* "Seek and destoy" */
727     case PET_SEEK_AND_DESTROY: {
728         player_ptr->pet_follow_distance = PET_DESTROY_DIST;
729         break;
730     }
731     /* "Give me space" */
732     case PET_ALLOW_SPACE: {
733         player_ptr->pet_follow_distance = PET_SPACE_DIST;
734         break;
735     }
736     /* "Stay away" */
737     case PET_STAY_AWAY: {
738         player_ptr->pet_follow_distance = PET_AWAY_DIST;
739         break;
740     }
741     /* flag - allow pets to open doors */
742     case PET_OPEN_DOORS: {
743         if (player_ptr->pet_extra_flags & PF_OPEN_DOORS) {
744             player_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
745         } else {
746             player_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
747         }
748         break;
749     }
750     /* flag - allow pets to pickup items */
751     case PET_TAKE_ITEMS: {
752         if (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) {
753             player_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
754             for (pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
755                 m_ptr = &player_ptr->current_floor_ptr->m_list[pet_ctr];
756                 if (m_ptr->is_pet()) {
757                     monster_drop_carried_objects(player_ptr, m_ptr);
758                 }
759             }
760         } else {
761             player_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
762         }
763
764         break;
765     }
766     /* flag - allow pets to teleport */
767     case PET_TELEPORT: {
768         if (player_ptr->pet_extra_flags & PF_TELEPORT) {
769             player_ptr->pet_extra_flags &= ~(PF_TELEPORT);
770         } else {
771             player_ptr->pet_extra_flags |= (PF_TELEPORT);
772         }
773         break;
774     }
775     /* flag - allow pets to cast attack spell */
776     case PET_ATTACK_SPELL: {
777         if (player_ptr->pet_extra_flags & PF_ATTACK_SPELL) {
778             player_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
779         } else {
780             player_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
781         }
782         break;
783     }
784     /* flag - allow pets to cast attack spell */
785     case PET_SUMMON_SPELL: {
786         if (player_ptr->pet_extra_flags & PF_SUMMON_SPELL) {
787             player_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
788         } else {
789             player_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
790         }
791         break;
792     }
793     /* flag - allow pets to cast attack spell */
794     case PET_BALL_SPELL: {
795         if (player_ptr->pet_extra_flags & PF_BALL_SPELL) {
796             player_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
797         } else {
798             player_ptr->pet_extra_flags |= (PF_BALL_SPELL);
799         }
800         break;
801     }
802
803     case PET_RIDING: {
804         (void)do_cmd_riding(player_ptr, false);
805         break;
806     }
807
808     case PET_NAME: {
809         do_name_pet(player_ptr);
810         break;
811     }
812
813     case PET_TWO_HANDS: {
814         if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
815             player_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
816         } else {
817             player_ptr->pet_extra_flags |= (PF_TWO_HANDS);
818         }
819
820         RedrawingFlagsUpdater::get_instance().set_flag(StatusRedrawingFlag::BONUS);
821         handle_stuff(player_ptr);
822         break;
823     }
824     }
825 }