1 #include "cmd-action/cmd-pet.h"
2 #include "action/action-limited.h"
3 #include "cmd-action/cmd-attack.h"
4 #include "cmd-io/cmd-dump.h"
5 #include "core/asking-player.h"
6 #include "core/player-redraw-types.h"
7 #include "core/player-update-types.h"
8 #include "core/stuff-handler.h"
9 #include "core/window-redrawer.h"
10 #include "effect/spells-effect-util.h"
11 #include "floor/geometry.h"
12 #include "floor/pattern-walk.h"
13 #include "game-option/input-options.h"
14 #include "game-option/map-screen-options.h"
15 #include "game-option/play-record-options.h"
16 #include "game-option/text-display-options.h"
17 #include "grid/grid.h"
18 #include "inventory/inventory-slot-types.h"
19 #include "io/command-repeater.h"
20 #include "io/cursor.h"
21 #include "io/input-key-acceptor.h"
22 #include "io/input-key-requester.h"
23 #include "io/write-diary.h"
24 #include "main/sound-of-music.h"
25 #include "monster-floor/monster-object.h"
26 #include "monster-floor/monster-remover.h"
27 #include "monster-race/monster-race.h"
28 #include "monster-race/race-flags1.h"
29 #include "monster-race/race-flags7.h"
30 #include "monster/monster-describer.h"
31 #include "monster/monster-description-types.h"
32 #include "monster/monster-info.h"
33 #include "monster/monster-status-setter.h"
34 #include "monster/monster-status.h"
35 #include "monster/smart-learn-types.h"
36 #include "object-hook/hook-weapon.h"
37 #include "pet/pet-util.h"
38 #include "player-base/player-class.h"
39 #include "player-info/class-info.h"
40 #include "player-info/equipment-info.h"
41 #include "player-info/samurai-data-type.h"
42 #include "player-status/player-energy.h"
43 #include "player-status/player-hand-types.h"
44 #include "player/attack-defense-types.h"
45 #include "player/player-damage.h"
46 #include "player/player-move.h"
47 #include "player/player-skill.h"
48 #include "player/player-status-flags.h"
49 #include "player/special-defense-types.h"
50 #include "status/action-setter.h"
51 #include "system/floor-type-definition.h"
52 #include "system/grid-type-definition.h"
53 #include "system/item-entity.h"
54 #include "system/monster-race-definition.h"
55 #include "system/monster-type-definition.h"
56 #include "system/player-type-definition.h"
57 #include "system/terrain-type-definition.h"
58 #include "target/target-checker.h"
59 #include "target/target-getter.h"
60 #include "target/target-setter.h"
61 #include "target/target-types.h"
62 #include "term/screen-processor.h"
63 #include "timed-effect/player-hallucination.h"
64 #include "timed-effect/timed-effects.h"
65 #include "util/bit-flags-calculator.h"
66 #include "util/int-char-converter.h"
67 #include "util/quarks.h"
68 #include "util/sort.h"
69 #include "view/display-messages.h"
70 #include "world/world.h"
74 * @brief ペットを開放するコマンドのメインルーチン
76 void do_cmd_pet_dismiss(PlayerType *player_ptr)
79 bool all_pets = false;
85 cu = game_term->scr->cu;
86 cv = game_term->scr->cv;
87 game_term->scr->cu = 0;
88 game_term->scr->cv = 1;
90 /* Allocate the "who" array */
91 std::vector<MONSTER_IDX> who;
93 /* Process the monsters (backwards) */
94 for (MONSTER_IDX pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
95 const auto &m_ref = player_ptr->current_floor_ptr->m_list[pet_ctr];
97 who.push_back(pet_ctr);
101 ang_sort(player_ptr, who.data(), &dummy_why, who.size(), ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
103 /* Process the monsters (backwards) */
104 for (auto i = 0U; i < who.size(); i++) {
106 GAME_TEXT friend_name[MAX_NLEN];
109 auto pet_ctr = who[i];
110 m_ptr = &player_ptr->current_floor_ptr->m_list[pet_ctr];
113 kakunin = ((pet_ctr == player_ptr->riding) || (m_ptr->nickname));
114 monster_desc(player_ptr, friend_name, m_ptr, MD_ASSUME_VISIBLE);
117 /* Hack -- health bar for this monster */
118 health_track(player_ptr, pet_ctr);
119 handle_stuff(player_ptr);
121 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, who.size() - i);
124 move_cursor_relative(m_ptr->fy, m_ptr->fx);
130 if (ch == 'Y' || ch == 'y') {
134 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
136 if (ch != 'Y' && ch != 'y') {
143 if (ch == 'U' || ch == 'u') {
148 if (ch == ESCAPE || ch == 'N' || ch == 'n') {
156 if ((all_pets && !kakunin) || (!all_pets && delete_this)) {
157 if (record_named_pet && m_ptr->nickname) {
158 GAME_TEXT m_name[MAX_NLEN];
160 monster_desc(player_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
161 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
164 if (pet_ctr == player_ptr->riding) {
165 msg_format(_("%sから降りた。", "You dismount from %s. "), friend_name);
167 player_ptr->riding = 0;
169 player_ptr->update |= (PU_MONSTERS);
170 player_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
173 /* HACK : Add the line to message buffer */
174 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
175 player_ptr->update |= (PU_BONUS);
176 player_ptr->window_flags |= (PW_MESSAGE);
178 delete_monster_idx(player_ptr, pet_ctr);
183 game_term->scr->cu = cu;
184 game_term->scr->cv = cv;
188 msg_format("%d 体のペットを放しました。", Dismissed);
190 msg_format("You have dismissed %d pet%s.", Dismissed, (Dismissed == 1 ? "" : "s"));
192 if (Dismissed == 0 && all_pets) {
193 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
196 handle_stuff(player_ptr);
200 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
201 * @param force 強制的に騎乗/下馬するならばTRUE
202 * @return 騎乗/下馬できたらTRUE
204 bool do_cmd_riding(PlayerType *player_ptr, bool force)
209 MonsterEntity *m_ptr;
211 if (!get_direction(player_ptr, &dir, false, false)) {
214 y = player_ptr->y + ddy[dir];
215 x = player_ptr->x + ddx[dir];
216 g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
218 PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
220 if (player_ptr->riding) {
221 /* Skip non-empty grids */
222 if (!can_player_ride_pet(player_ptr, g_ptr, false)) {
223 msg_print(_("そちらには降りられません。", "You cannot go that direction."));
227 if (!pattern_seq(player_ptr, player_ptr->y, player_ptr->x, y, x)) {
232 PlayerEnergy(player_ptr).set_player_turn_energy(100);
234 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
236 do_cmd_attack(player_ptr, y, x, HISSATSU_NONE);
240 player_ptr->riding = 0;
241 player_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
242 player_ptr->riding_ryoute = player_ptr->old_riding_ryoute = false;
244 if (cmd_limit_confused(player_ptr)) {
248 m_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
250 if (!g_ptr->m_idx || !m_ptr->ml) {
251 msg_print(_("その場所にはモンスターはいません。", "There is no monster here."));
254 if (!m_ptr->is_pet() && !force) {
255 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
258 if (!(monraces_info[m_ptr->r_idx].flags7 & RF7_RIDING)) {
259 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
263 if (!pattern_seq(player_ptr, player_ptr->y, player_ptr->x, y, x)) {
267 if (!can_player_ride_pet(player_ptr, g_ptr, true)) {
268 /* Feature code (applying "mimic" field) */
269 auto *f_ptr = &terrains_info[g_ptr->get_feat_mimic()];
271 msg_format("そのモンスターは%sの%sにいる。", f_ptr->name.data(),
272 (f_ptr->flags.has_none_of({ TerrainCharacteristics::MOVE, TerrainCharacteristics::CAN_FLY }) || f_ptr->flags.has_none_of({ TerrainCharacteristics::LOS, TerrainCharacteristics::TREE })) ? "中" : "上");
274 msg_format("This monster is %s the %s.",
275 (f_ptr->flags.has_none_of({ TerrainCharacteristics::MOVE, TerrainCharacteristics::CAN_FLY }) || f_ptr->flags.has_none_of({ TerrainCharacteristics::LOS, TerrainCharacteristics::TREE })) ? "in" : "on", f_ptr->name.data());
280 if (monraces_info[m_ptr->r_idx].level > randint1((player_ptr->skill_exp[PlayerSkillKindType::RIDING] / 50 + player_ptr->lev / 2 + 20))) {
281 msg_print(_("うまく乗れなかった。", "You failed to ride."));
282 PlayerEnergy(player_ptr).set_player_turn_energy(100);
286 if (m_ptr->is_asleep()) {
287 GAME_TEXT m_name[MAX_NLEN];
288 monster_desc(player_ptr, m_name, m_ptr, 0);
289 (void)set_monster_csleep(player_ptr, g_ptr->m_idx, 0);
290 msg_format(_("%sを起こした。", "You have woken %s up."), m_name);
293 if (player_ptr->action == ACTION_MONK_STANCE) {
294 set_action(player_ptr, ACTION_NONE);
297 player_ptr->riding = g_ptr->m_idx;
299 /* Hack -- remove tracked monster */
300 if (player_ptr->riding == player_ptr->health_who) {
301 health_track(player_ptr, 0);
305 PlayerEnergy(player_ptr).set_player_turn_energy(100);
307 /* Mega-Hack -- Forget the view and lite */
308 player_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
309 player_ptr->update |= (PU_BONUS);
310 player_ptr->redraw |= (PR_MAP | PR_EXTRA);
311 player_ptr->redraw |= (PR_UHEALTH);
313 (void)move_player_effect(player_ptr, y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
319 * @brief ペットに名前をつけるコマンドのメインルーチン
321 static void do_name_pet(PlayerType *player_ptr)
323 MonsterEntity *m_ptr;
325 GAME_TEXT m_name[MAX_NLEN];
326 bool old_name = false;
327 bool old_target_pet = target_pet;
330 if (!target_set(player_ptr, TARGET_KILL)) {
331 target_pet = old_target_pet;
335 target_pet = old_target_pet;
337 if (player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx) {
338 m_ptr = &player_ptr->current_floor_ptr->m_list[player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx];
340 if (!m_ptr->is_pet()) {
341 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
344 if (monraces_info[m_ptr->r_idx].kind_flags.has(MonsterKindType::UNIQUE)) {
345 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change the name of this monster!"));
348 monster_desc(player_ptr, m_name, m_ptr, 0);
350 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
353 /* Start with nothing */
356 /* Use old inscription */
357 if (m_ptr->nickname) {
358 /* Start with the old inscription */
359 strcpy(out_val, quark_str(m_ptr->nickname));
363 /* Get a new inscription (possibly empty) */
364 if (get_string(_("名前: ", "Name: "), out_val, 15)) {
366 /* Save the inscription */
367 m_ptr->nickname = quark_add(out_val);
368 if (record_named_pet) {
369 monster_desc(player_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
370 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
373 if (record_named_pet && old_name) {
374 monster_desc(player_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
375 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
384 * @brief ペットに関するコマンドリストのメインルーチン /
385 * Issue a pet command
387 void do_cmd_pet(PlayerType *player_ptr)
391 std::string power_desc[36];
395 MonsterEntity *m_ptr;
396 auto command_idx = 0;
397 int menu_line = use_menu ? 1 : 0;
399 if (player_ptr->wild_mode) {
403 power_desc[num] = _("ペットを放す", "dismiss pets");
404 powers[num++] = PET_DISMISS;
406 auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
407 auto taget_of_pet = monraces_info[player_ptr->current_floor_ptr->m_list[player_ptr->pet_t_m_idx].ap_r_idx].name.data();
408 auto target_of_pet_appearance = is_hallucinated ? _("何か奇妙な物", "something strange") : taget_of_pet;
409 auto mes = _("ペットのターゲットを指定 (現在:%s)", "specify a target of pet (now:%s)");
410 auto target_name = player_ptr->pet_t_m_idx > 0 ? target_of_pet_appearance : _("指定なし", "nothing");
411 auto target_ask = format(mes, target_name);
412 power_desc[num] = target_ask;
413 powers[num++] = PET_TARGET;
414 power_desc[num] = _("近くにいろ", "stay close");
416 if (player_ptr->pet_follow_distance == PET_CLOSE_DIST) {
419 powers[num++] = PET_STAY_CLOSE;
420 power_desc[num] = _("ついて来い", "follow me");
422 if (player_ptr->pet_follow_distance == PET_FOLLOW_DIST) {
425 powers[num++] = PET_FOLLOW_ME;
426 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
428 if (player_ptr->pet_follow_distance == PET_DESTROY_DIST) {
431 powers[num++] = PET_SEEK_AND_DESTROY;
432 power_desc[num] = _("少し離れていろ", "give me space");
434 if (player_ptr->pet_follow_distance == PET_SPACE_DIST) {
437 powers[num++] = PET_ALLOW_SPACE;
438 power_desc[num] = _("離れていろ", "stay away");
440 if (player_ptr->pet_follow_distance == PET_AWAY_DIST) {
443 powers[num++] = PET_STAY_AWAY;
445 if (player_ptr->pet_extra_flags & PF_OPEN_DOORS) {
446 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
448 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
450 powers[num++] = PET_OPEN_DOORS;
452 if (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) {
453 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
455 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
457 powers[num++] = PET_TAKE_ITEMS;
459 if (player_ptr->pet_extra_flags & PF_TELEPORT) {
460 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
462 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
464 powers[num++] = PET_TELEPORT;
466 if (player_ptr->pet_extra_flags & PF_ATTACK_SPELL) {
467 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
469 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
471 powers[num++] = PET_ATTACK_SPELL;
473 if (player_ptr->pet_extra_flags & PF_SUMMON_SPELL) {
474 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
476 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
478 powers[num++] = PET_SUMMON_SPELL;
480 if (player_ptr->pet_extra_flags & PF_BALL_SPELL) {
481 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
483 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
485 powers[num++] = PET_BALL_SPELL;
487 if (player_ptr->riding) {
488 power_desc[num] = _("ペットから降りる", "get off a pet");
490 power_desc[num] = _("ペットに乗る", "ride a pet");
492 powers[num++] = PET_RIDING;
493 power_desc[num] = _("ペットに名前をつける", "name pets");
494 powers[num++] = PET_NAME;
496 bool empty_main = can_attack_with_main_hand(player_ptr);
497 empty_main &= empty_hands(player_ptr, false) == EMPTY_HAND_SUB;
498 empty_main &= player_ptr->inventory_list[INVEN_MAIN_HAND].allow_two_hands_wielding();
500 bool empty_sub = can_attack_with_sub_hand(player_ptr);
501 empty_sub &= empty_hands(player_ptr, false) == EMPTY_HAND_MAIN;
502 empty_sub &= player_ptr->inventory_list[INVEN_SUB_HAND].allow_two_hands_wielding();
504 if (player_ptr->riding) {
505 if (empty_main || empty_sub) {
506 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
507 power_desc[num] = _("武器を片手で持つ", "use one hand to control the pet you are riding");
509 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
512 powers[num++] = PET_TWO_HANDS;
514 switch (player_ptr->pclass) {
515 case PlayerClassType::MONK:
516 case PlayerClassType::FORCETRAINER:
517 case PlayerClassType::BERSERKER:
518 if (empty_hands(player_ptr, false) == (EMPTY_HAND_MAIN | EMPTY_HAND_SUB)) {
519 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
520 power_desc[num] = _("片手で格闘する", "use one hand to control the pet you are riding");
522 power_desc[num] = _("両手で格闘する", "use both hands for melee");
525 powers[num++] = PET_TWO_HANDS;
526 } else if ((empty_hands(player_ptr, false) != EMPTY_HAND_NONE) && !has_melee_weapon(player_ptr, INVEN_MAIN_HAND) && !has_melee_weapon(player_ptr, INVEN_SUB_HAND)) {
527 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
528 power_desc[num] = _("格闘を行わない", "use one hand to control the pet you are riding");
530 power_desc[num] = _("格闘を行う", "use one hand for melee");
533 powers[num++] = PET_TWO_HANDS;
543 if (!(repeat_pull(&i) && (i >= 0) && (i < num))) {
550 prompt = _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu.");
552 prompt = format(_("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
553 I2A(0), I2A(num - 1));
556 choice = (always_show_list || use_menu) ? ESCAPE : 1;
558 /* Get a command from the user */
560 if (choice == ESCAPE) {
562 } else if (!get_com(prompt.data(), &choice, true)) {
566 auto should_redraw_cursor = true;
567 if (use_menu && (choice != ' ')) {
576 menu_line += (num - 1);
602 should_redraw_cursor = false;
605 if (menu_line > num) {
611 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && should_redraw_cursor)) {
613 if (!redraw || use_menu) {
624 for (control = 0; control < num; control++) {
625 /* Letter/number for power selection */
626 std::stringstream ss;
628 ss << format("%c%s ", (control == command_idx) ? '*' : ' ', (control == (menu_line - 1)) ? _("》", "> ") : " ");
630 ss << format("%c%c) ", (control == command_idx) ? '*' : ' ', I2A(control));
633 ss << power_desc[control];
634 prt(ss.str().data(), y + control, x);
637 prt("", y + std::min(control, 17), x);
655 /* Totally Illegal */
656 if ((i < 0) || (i >= num)) {
668 /* Abort if needed */
670 PlayerEnergy(player_ptr).reset_player_turn();
677 case PET_DISMISS: /* Dismiss pets */
679 /* Check pets (backwards) */
680 for (pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
681 const auto &m_ref = player_ptr->current_floor_ptr->m_list[pet_ctr];
682 if (m_ref.is_pet()) {
688 msg_print(_("ペットがいない!", "You have no pets!"));
691 do_cmd_pet_dismiss(player_ptr);
692 (void)calculate_upkeep(player_ptr);
697 if (!target_set(player_ptr, TARGET_KILL)) {
698 player_ptr->pet_t_m_idx = 0;
700 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[target_row][target_col];
701 if (g_ptr->m_idx && (player_ptr->current_floor_ptr->m_list[g_ptr->m_idx].ml)) {
702 player_ptr->pet_t_m_idx = player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
703 player_ptr->pet_follow_distance = PET_DESTROY_DIST;
705 player_ptr->pet_t_m_idx = 0;
713 case PET_STAY_CLOSE: {
714 player_ptr->pet_follow_distance = PET_CLOSE_DIST;
715 player_ptr->pet_t_m_idx = 0;
719 case PET_FOLLOW_ME: {
720 player_ptr->pet_follow_distance = PET_FOLLOW_DIST;
721 player_ptr->pet_t_m_idx = 0;
724 /* "Seek and destoy" */
725 case PET_SEEK_AND_DESTROY: {
726 player_ptr->pet_follow_distance = PET_DESTROY_DIST;
729 /* "Give me space" */
730 case PET_ALLOW_SPACE: {
731 player_ptr->pet_follow_distance = PET_SPACE_DIST;
735 case PET_STAY_AWAY: {
736 player_ptr->pet_follow_distance = PET_AWAY_DIST;
739 /* flag - allow pets to open doors */
740 case PET_OPEN_DOORS: {
741 if (player_ptr->pet_extra_flags & PF_OPEN_DOORS) {
742 player_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
744 player_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
748 /* flag - allow pets to pickup items */
749 case PET_TAKE_ITEMS: {
750 if (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) {
751 player_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
752 for (pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
753 m_ptr = &player_ptr->current_floor_ptr->m_list[pet_ctr];
754 if (m_ptr->is_pet()) {
755 monster_drop_carried_objects(player_ptr, m_ptr);
759 player_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
764 /* flag - allow pets to teleport */
766 if (player_ptr->pet_extra_flags & PF_TELEPORT) {
767 player_ptr->pet_extra_flags &= ~(PF_TELEPORT);
769 player_ptr->pet_extra_flags |= (PF_TELEPORT);
773 /* flag - allow pets to cast attack spell */
774 case PET_ATTACK_SPELL: {
775 if (player_ptr->pet_extra_flags & PF_ATTACK_SPELL) {
776 player_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
778 player_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
782 /* flag - allow pets to cast attack spell */
783 case PET_SUMMON_SPELL: {
784 if (player_ptr->pet_extra_flags & PF_SUMMON_SPELL) {
785 player_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
787 player_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
791 /* flag - allow pets to cast attack spell */
792 case PET_BALL_SPELL: {
793 if (player_ptr->pet_extra_flags & PF_BALL_SPELL) {
794 player_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
796 player_ptr->pet_extra_flags |= (PF_BALL_SPELL);
802 (void)do_cmd_riding(player_ptr, false);
807 do_name_pet(player_ptr);
811 case PET_TWO_HANDS: {
812 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
813 player_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
815 player_ptr->pet_extra_flags |= (PF_TWO_HANDS);
817 player_ptr->update |= (PU_BONUS);
818 handle_stuff(player_ptr);