1 #include "cmd-action/cmd-pet.h"
2 #include "action/action-limited.h"
3 #include "cmd-action/cmd-attack.h"
4 #include "cmd-io/cmd-dump.h"
5 #include "core/asking-player.h"
6 #include "core/player-redraw-types.h"
7 #include "core/player-update-types.h"
8 #include "core/stuff-handler.h"
9 #include "core/window-redrawer.h"
10 #include "effect/spells-effect-util.h"
11 #include "floor/geometry.h"
12 #include "floor/pattern-walk.h"
13 #include "game-option/input-options.h"
14 #include "game-option/map-screen-options.h"
15 #include "game-option/play-record-options.h"
16 #include "game-option/text-display-options.h"
17 #include "grid/feature.h"
18 #include "grid/grid.h"
19 #include "inventory/inventory-slot-types.h"
20 #include "io/command-repeater.h"
21 #include "io/cursor.h"
22 #include "io/input-key-acceptor.h"
23 #include "io/input-key-requester.h"
24 #include "io/write-diary.h"
25 #include "main/sound-of-music.h"
26 #include "monster-floor/monster-object.h"
27 #include "monster-floor/monster-remover.h"
28 #include "monster-race/monster-race.h"
29 #include "monster-race/race-flags1.h"
30 #include "monster-race/race-flags7.h"
31 #include "monster/monster-describer.h"
32 #include "monster/monster-description-types.h"
33 #include "monster/monster-info.h"
34 #include "monster/monster-status-setter.h"
35 #include "monster/monster-status.h"
36 #include "monster/smart-learn-types.h"
37 #include "object-hook/hook-weapon.h"
38 #include "pet/pet-util.h"
39 #include "player-base/player-class.h"
40 #include "player-info/class-info.h"
41 #include "player-info/equipment-info.h"
42 #include "player-info/samurai-data-type.h"
43 #include "player-status/player-energy.h"
44 #include "player-status/player-hand-types.h"
45 #include "player/attack-defense-types.h"
46 #include "player/player-damage.h"
47 #include "player/player-move.h"
48 #include "player/player-skill.h"
49 #include "player/player-status-flags.h"
50 #include "player/special-defense-types.h"
51 #include "status/action-setter.h"
52 #include "system/floor-type-definition.h"
53 #include "system/grid-type-definition.h"
54 #include "system/monster-race-definition.h"
55 #include "system/monster-type-definition.h"
56 #include "system/object-type-definition.h"
57 #include "system/player-type-definition.h"
58 #include "target/target-checker.h"
59 #include "target/target-getter.h"
60 #include "target/target-setter.h"
61 #include "target/target-types.h"
62 #include "term/screen-processor.h"
63 #include "util/bit-flags-calculator.h"
64 #include "util/int-char-converter.h"
65 #include "util/quarks.h"
66 #include "util/sort.h"
67 #include "view/display-messages.h"
68 #include "world/world.h"
71 * @brief ペットを開放するコマンドのメインルーチン
73 void do_cmd_pet_dismiss(player_type *player_ptr)
76 bool all_pets = false;
87 /* Allocate the "who" array */
88 std::vector<MONSTER_IDX> who;
90 /* Process the monsters (backwards) */
91 for (MONSTER_IDX pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
92 if (is_pet(&player_ptr->current_floor_ptr->m_list[pet_ctr]))
93 who.push_back(pet_ctr);
96 ang_sort(player_ptr, who.data(), &dummy_why, who.size(), ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
98 /* Process the monsters (backwards) */
99 for (auto i = 0U; i < who.size(); i++) {
101 GAME_TEXT friend_name[MAX_NLEN];
104 auto pet_ctr = who[i];
105 m_ptr = &player_ptr->current_floor_ptr->m_list[pet_ctr];
108 kakunin = ((pet_ctr == player_ptr->riding) || (m_ptr->nickname));
109 monster_desc(player_ptr, friend_name, m_ptr, MD_ASSUME_VISIBLE);
112 /* Hack -- health bar for this monster */
113 health_track(player_ptr, pet_ctr);
114 handle_stuff(player_ptr);
116 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, who.size() - i);
119 move_cursor_relative(m_ptr->fy, m_ptr->fx);
124 if (ch == 'Y' || ch == 'y') {
128 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
130 if (ch != 'Y' && ch != 'y')
136 if (ch == 'U' || ch == 'u') {
141 if (ch == ESCAPE || ch == 'N' || ch == 'n')
148 if ((all_pets && !kakunin) || (!all_pets && delete_this)) {
149 if (record_named_pet && m_ptr->nickname) {
150 GAME_TEXT m_name[MAX_NLEN];
152 monster_desc(player_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
153 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
156 if (pet_ctr == player_ptr->riding) {
157 msg_format(_("%sから降りた。", "You dismount from %s. "), friend_name);
159 player_ptr->riding = 0;
161 player_ptr->update |= (PU_MONSTERS);
162 player_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
165 /* HACK : Add the line to message buffer */
166 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
167 player_ptr->update |= (PU_BONUS);
168 player_ptr->window_flags |= (PW_MESSAGE);
170 delete_monster_idx(player_ptr, pet_ctr);
180 msg_format("%d 体のペットを放しました。", Dismissed);
182 msg_format("You have dismissed %d pet%s.", Dismissed, (Dismissed == 1 ? "" : "s"));
184 if (Dismissed == 0 && all_pets)
185 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
187 handle_stuff(player_ptr);
191 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
192 * @param force 強制的に騎乗/下馬するならばTRUE
193 * @return 騎乗/下馬できたらTRUE
195 bool do_cmd_riding(player_type *player_ptr, bool force)
202 if (!get_direction(player_ptr, &dir, false, false))
204 y = player_ptr->y + ddy[dir];
205 x = player_ptr->x + ddx[dir];
206 g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
208 PlayerClass(player_ptr).break_samurai_stance({ SamuraiStance::MUSOU });
210 if (player_ptr->riding) {
211 /* Skip non-empty grids */
212 if (!can_player_ride_pet(player_ptr, g_ptr, false)) {
213 msg_print(_("そちらには降りられません。", "You cannot go that direction."));
217 if (!pattern_seq(player_ptr, player_ptr->y, player_ptr->x, y, x))
221 PlayerEnergy(player_ptr).set_player_turn_energy(100);
223 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
225 do_cmd_attack(player_ptr, y, x, HISSATSU_NONE);
229 player_ptr->riding = 0;
230 player_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
231 player_ptr->riding_ryoute = player_ptr->old_riding_ryoute = false;
233 if (cmd_limit_confused(player_ptr))
236 m_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
238 if (!g_ptr->m_idx || !m_ptr->ml) {
239 msg_print(_("その場所にはモンスターはいません。", "There is no monster here."));
242 if (!is_pet(m_ptr) && !force) {
243 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
246 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING)) {
247 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
251 if (!pattern_seq(player_ptr, player_ptr->y, player_ptr->x, y, x))
254 if (!can_player_ride_pet(player_ptr, g_ptr, true)) {
255 /* Feature code (applying "mimic" field) */
256 feature_type *f_ptr = &f_info[g_ptr->get_feat_mimic()];
258 msg_format("そのモンスターは%sの%sにいる。", f_ptr->name.c_str(),
259 (f_ptr->flags.has_none_of({ FF::MOVE, FF::CAN_FLY }) || f_ptr->flags.has_none_of({ FF::LOS, FF::TREE })) ? "中" : "上");
261 msg_format("This monster is %s the %s.",
262 (f_ptr->flags.has_none_of({ FF::MOVE, FF::CAN_FLY }) || f_ptr->flags.has_none_of({ FF::LOS, FF::TREE })) ? "in" : "on", f_ptr->name.c_str());
267 if (r_info[m_ptr->r_idx].level > randint1((player_ptr->skill_exp[PlayerSkillKindType::RIDING] / 50 + player_ptr->lev / 2 + 20))) {
268 msg_print(_("うまく乗れなかった。", "You failed to ride."));
269 PlayerEnergy(player_ptr).set_player_turn_energy(100);
273 if (monster_csleep_remaining(m_ptr)) {
274 GAME_TEXT m_name[MAX_NLEN];
275 monster_desc(player_ptr, m_name, m_ptr, 0);
276 (void)set_monster_csleep(player_ptr, g_ptr->m_idx, 0);
277 msg_format(_("%sを起こした。", "You have woken %s up."), m_name);
280 if (player_ptr->action == ACTION_MONK_STANCE)
281 set_action(player_ptr, ACTION_NONE);
283 player_ptr->riding = g_ptr->m_idx;
285 /* Hack -- remove tracked monster */
286 if (player_ptr->riding == player_ptr->health_who)
287 health_track(player_ptr, 0);
290 PlayerEnergy(player_ptr).set_player_turn_energy(100);
292 /* Mega-Hack -- Forget the view and lite */
293 player_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
294 player_ptr->update |= (PU_BONUS);
295 player_ptr->redraw |= (PR_MAP | PR_EXTRA);
296 player_ptr->redraw |= (PR_UHEALTH);
298 (void)move_player_effect(player_ptr, y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
304 * @brief ペットに名前をつけるコマンドのメインルーチン
306 static void do_name_pet(player_type *player_ptr)
310 GAME_TEXT m_name[MAX_NLEN];
311 bool old_name = false;
312 bool old_target_pet = target_pet;
315 if (!target_set(player_ptr, TARGET_KILL)) {
316 target_pet = old_target_pet;
320 target_pet = old_target_pet;
322 if (player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx) {
323 m_ptr = &player_ptr->current_floor_ptr->m_list[player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx];
325 if (!is_pet(m_ptr)) {
326 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
329 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE) {
330 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change the name of this monster!"));
333 monster_desc(player_ptr, m_name, m_ptr, 0);
335 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
338 /* Start with nothing */
341 /* Use old inscription */
342 if (m_ptr->nickname) {
343 /* Start with the old inscription */
344 strcpy(out_val, quark_str(m_ptr->nickname));
348 /* Get a new inscription (possibly empty) */
349 if (get_string(_("名前: ", "Name: "), out_val, 15)) {
351 /* Save the inscription */
352 m_ptr->nickname = quark_add(out_val);
353 if (record_named_pet) {
354 monster_desc(player_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
355 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
358 if (record_named_pet && old_name) {
359 monster_desc(player_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
360 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
369 * @brief ペットに関するコマンドリストのメインルーチン /
370 * Issue a pet command
372 void do_cmd_pet(player_type *player_ptr)
377 concptr power_desc[36];
384 auto command_idx = 0;
387 char target_buf[160];
389 int menu_line = use_menu ? 1 : 0;
393 if (player_ptr->wild_mode)
396 power_desc[num] = _("ペットを放す", "dismiss pets");
397 powers[num++] = PET_DISMISS;
400 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
401 (player_ptr->pet_t_m_idx
402 ? (player_ptr->hallucinated ? "何か奇妙な物" : r_info[player_ptr->current_floor_ptr->m_list[player_ptr->pet_t_m_idx].ap_r_idx].name.c_str())
405 sprintf(target_buf, "specify a target of pet (now:%s)",
406 (player_ptr->pet_t_m_idx
407 ? (player_ptr->hallucinated ? "something strange" : r_info[player_ptr->current_floor_ptr->m_list[player_ptr->pet_t_m_idx].ap_r_idx].name.c_str())
410 power_desc[num] = target_buf;
411 powers[num++] = PET_TARGET;
412 power_desc[num] = _("近くにいろ", "stay close");
414 if (player_ptr->pet_follow_distance == PET_CLOSE_DIST)
416 powers[num++] = PET_STAY_CLOSE;
417 power_desc[num] = _("ついて来い", "follow me");
419 if (player_ptr->pet_follow_distance == PET_FOLLOW_DIST)
421 powers[num++] = PET_FOLLOW_ME;
422 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
424 if (player_ptr->pet_follow_distance == PET_DESTROY_DIST)
426 powers[num++] = PET_SEEK_AND_DESTROY;
427 power_desc[num] = _("少し離れていろ", "give me space");
429 if (player_ptr->pet_follow_distance == PET_SPACE_DIST)
431 powers[num++] = PET_ALLOW_SPACE;
432 power_desc[num] = _("離れていろ", "stay away");
434 if (player_ptr->pet_follow_distance == PET_AWAY_DIST)
436 powers[num++] = PET_STAY_AWAY;
438 if (player_ptr->pet_extra_flags & PF_OPEN_DOORS) {
439 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
441 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
443 powers[num++] = PET_OPEN_DOORS;
445 if (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) {
446 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
448 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
450 powers[num++] = PET_TAKE_ITEMS;
452 if (player_ptr->pet_extra_flags & PF_TELEPORT) {
453 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
455 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
457 powers[num++] = PET_TELEPORT;
459 if (player_ptr->pet_extra_flags & PF_ATTACK_SPELL) {
460 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
462 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
464 powers[num++] = PET_ATTACK_SPELL;
466 if (player_ptr->pet_extra_flags & PF_SUMMON_SPELL) {
467 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
469 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
471 powers[num++] = PET_SUMMON_SPELL;
473 if (player_ptr->pet_extra_flags & PF_BALL_SPELL) {
474 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
476 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
478 powers[num++] = PET_BALL_SPELL;
480 if (player_ptr->riding) {
481 power_desc[num] = _("ペットから降りる", "get off a pet");
483 power_desc[num] = _("ペットに乗る", "ride a pet");
485 powers[num++] = PET_RIDING;
486 power_desc[num] = _("ペットに名前をつける", "name pets");
487 powers[num++] = PET_NAME;
489 if (player_ptr->riding) {
490 if ((can_attack_with_main_hand(player_ptr) && (empty_hands(player_ptr, false) == EMPTY_HAND_SUB)
491 && player_ptr->inventory_list[INVEN_MAIN_HAND].allow_two_hands_wielding())
492 || (can_attack_with_sub_hand(player_ptr) && (empty_hands(player_ptr, false) == EMPTY_HAND_MAIN)
493 && player_ptr->inventory_list[INVEN_SUB_HAND].allow_two_hands_wielding())) {
494 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
495 power_desc[num] = _("武器を片手で持つ", "use one hand to control the pet you are riding");
497 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
500 powers[num++] = PET_TWO_HANDS;
502 switch (player_ptr->pclass) {
503 case PlayerClassType::MONK:
504 case PlayerClassType::FORCETRAINER:
505 case PlayerClassType::BERSERKER:
506 if (empty_hands(player_ptr, false) == (EMPTY_HAND_MAIN | EMPTY_HAND_SUB)) {
507 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
508 power_desc[num] = _("片手で格闘する", "use one hand to control the pet you are riding");
510 power_desc[num] = _("両手で格闘する", "use both hands for melee");
513 powers[num++] = PET_TWO_HANDS;
514 } else if ((empty_hands(player_ptr, false) != EMPTY_HAND_NONE) && !has_melee_weapon(player_ptr, INVEN_MAIN_HAND)
515 && !has_melee_weapon(player_ptr, INVEN_SUB_HAND)) {
516 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
517 power_desc[num] = _("格闘を行わない", "use one hand to control the pet you are riding");
519 power_desc[num] = _("格闘を行う", "use one hand for melee");
522 powers[num++] = PET_TWO_HANDS;
532 if (!(repeat_pull(&i) && (i >= 0) && (i < num))) {
538 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
540 strnfmt(out_val, 78, _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
541 I2A(0), I2A(num - 1));
544 choice = (always_show_list || use_menu) ? ESCAPE : 1;
546 /* Get a command from the user */
550 if (choice == ESCAPE)
552 else if (!get_com(out_val, &choice, true))
555 if (use_menu && (choice != ' ')) {
564 menu_line += (num - 1);
598 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask)) {
600 if (!redraw || use_menu) {
610 for (control = 0; control < num; control++) {
611 /* Letter/number for power selection */
613 sprintf(buf, "%c%s ", (control == command_idx) ? '*' : ' ', (control == (menu_line - 1)) ? _("》", "> ") : " ");
615 sprintf(buf, "%c%c) ", (control == command_idx) ? '*' : ' ', I2A(control));
617 strcat(buf, power_desc[control]);
619 prt(buf, y + control, x);
622 prt("", y + std::min(control, 17), x);
638 ask = (isupper(choice));
642 choice = (char)tolower(choice);
644 /* Extract request */
645 i = (islower(choice) ? A2I(choice) : -1);
648 /* Totally Illegal */
649 if ((i < 0) || (i >= num)) {
657 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
659 /* Belay that order */
670 /* Abort if needed */
672 PlayerEnergy(player_ptr).reset_player_turn();
679 case PET_DISMISS: /* Dismiss pets */
681 /* Check pets (backwards) */
682 for (pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
684 if (is_pet(&player_ptr->current_floor_ptr->m_list[pet_ctr]))
689 msg_print(_("ペットがいない!", "You have no pets!"));
692 do_cmd_pet_dismiss(player_ptr);
693 (void)calculate_upkeep(player_ptr);
698 if (!target_set(player_ptr, TARGET_KILL))
699 player_ptr->pet_t_m_idx = 0;
701 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[target_row][target_col];
702 if (g_ptr->m_idx && (player_ptr->current_floor_ptr->m_list[g_ptr->m_idx].ml)) {
703 player_ptr->pet_t_m_idx = player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
704 player_ptr->pet_follow_distance = PET_DESTROY_DIST;
706 player_ptr->pet_t_m_idx = 0;
713 case PET_STAY_CLOSE: {
714 player_ptr->pet_follow_distance = PET_CLOSE_DIST;
715 player_ptr->pet_t_m_idx = 0;
719 case PET_FOLLOW_ME: {
720 player_ptr->pet_follow_distance = PET_FOLLOW_DIST;
721 player_ptr->pet_t_m_idx = 0;
724 /* "Seek and destoy" */
725 case PET_SEEK_AND_DESTROY: {
726 player_ptr->pet_follow_distance = PET_DESTROY_DIST;
729 /* "Give me space" */
730 case PET_ALLOW_SPACE: {
731 player_ptr->pet_follow_distance = PET_SPACE_DIST;
735 case PET_STAY_AWAY: {
736 player_ptr->pet_follow_distance = PET_AWAY_DIST;
739 /* flag - allow pets to open doors */
740 case PET_OPEN_DOORS: {
741 if (player_ptr->pet_extra_flags & PF_OPEN_DOORS)
742 player_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
744 player_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
747 /* flag - allow pets to pickup items */
748 case PET_TAKE_ITEMS: {
749 if (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) {
750 player_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
751 for (pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
752 m_ptr = &player_ptr->current_floor_ptr->m_list[pet_ctr];
755 monster_drop_carried_objects(player_ptr, m_ptr);
759 player_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
763 /* flag - allow pets to teleport */
765 if (player_ptr->pet_extra_flags & PF_TELEPORT)
766 player_ptr->pet_extra_flags &= ~(PF_TELEPORT);
768 player_ptr->pet_extra_flags |= (PF_TELEPORT);
771 /* flag - allow pets to cast attack spell */
772 case PET_ATTACK_SPELL: {
773 if (player_ptr->pet_extra_flags & PF_ATTACK_SPELL)
774 player_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
776 player_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
779 /* flag - allow pets to cast attack spell */
780 case PET_SUMMON_SPELL: {
781 if (player_ptr->pet_extra_flags & PF_SUMMON_SPELL)
782 player_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
784 player_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
787 /* flag - allow pets to cast attack spell */
788 case PET_BALL_SPELL: {
789 if (player_ptr->pet_extra_flags & PF_BALL_SPELL)
790 player_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
792 player_ptr->pet_extra_flags |= (PF_BALL_SPELL);
797 (void)do_cmd_riding(player_ptr, false);
802 do_name_pet(player_ptr);
806 case PET_TWO_HANDS: {
807 if (player_ptr->pet_extra_flags & PF_TWO_HANDS)
808 player_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
810 player_ptr->pet_extra_flags |= (PF_TWO_HANDS);
811 player_ptr->update |= (PU_BONUS);
812 handle_stuff(player_ptr);