3 #include "object/tval-types.h"
4 #include "realm/realm-names-table.h"
5 #include "player/player-race.h"
6 #include "player/race-info-table.h"
7 #include "player/player-class.h"
8 #include "player/player-races-table.h"
9 #include "player/player-classes-table.h"
11 #define MAX_BLDG 32 /*!< 施設の種類最大数 / Number of buildings */
13 #define BUILDING_NON_MEMBER 0 /*!< 不明(現在未使用) */
14 #define BUILDING_MEMBER 1 /*!< 不明(現在未使用) */
15 #define BUILDING_OWNER 2 /*!< 施設の種族/職業条件が一致している状態値 */
20 #define ARENA_DEFEATED_OLD_VER (-(MAX_SHORT)) /*<! 旧バージョンの闘技場敗北定義 */
23 * A structure to describe a building.
26 typedef struct building_type building_type;
30 GAME_TEXT name[20]; /* proprietor name */
31 GAME_TEXT owner_name[20]; /* proprietor name */
32 GAME_TEXT owner_race[20]; /* proprietor race */
34 GAME_TEXT act_names[8][30]; /* action names */
35 PRICE member_costs[8]; /* Costs for class members of building */
36 PRICE other_costs[8]; /* Costs for nonguild members */
37 char letters[8]; /* action letters */
38 BACT_IDX actions[8]; /* action codes */
39 BACT_RESTRICT_IDX action_restr[8]; /* action restrictions */
41 player_class_type member_class[MAX_CLASS]; /* which classes are part of guild */
42 player_race_type member_race[MAX_RACES]; /* which classes are part of guild */
43 REALM_IDX member_realm[MAX_MAGIC + 1]; /* which realms are part of guild */
46 extern building_type building[MAX_BLDG];
47 extern bool reinit_wilderness;
48 extern MONRACE_IDX today_mon;
50 extern MONRACE_IDX battle_mon[4];
51 extern u32b mon_odds[4];
52 extern int battle_odds;
54 extern int sel_monster;
58 * @brief 闘技場のモンスターエントリー構造体 / A structure type for arena entry
62 MONRACE_IDX r_idx; /*!< 闘技場のモンスター種族ID(0ならば表彰式) / Monster (0 means victory prizing) */
63 tval_type tval; /*!< モンスター打倒後に得られるアイテムの大カテゴリID / tval of prize (0 means no prize) */
64 OBJECT_SUBTYPE_VALUE sval; /*!< モンスター打倒後に得られるアイテムの小カテゴリID / sval of prize */
67 extern void do_cmd_building(player_type *player_ptr);