1 #include "cmd-io/cmd-floor.h"
2 #include "core/asking-player.h"
3 #include "core/player-redraw-types.h"
4 #include "core/player-update-types.h"
5 #include "core/stuff-handler.h"
6 #include "core/window-redrawer.h"
7 #include "floor/geometry.h"
8 #include "game-option/keymap-directory-getter.h"
10 #include "io/screen-util.h"
11 #include "main/sound-of-music.h"
12 #include "system/player-type-definition.h"
13 #include "target/target-checker.h"
14 #include "target/target-setter.h"
15 #include "target/target-types.h"
16 #include "util/bit-flags-calculator.h"
17 #include "view/display-messages.h"
18 #include "window/main-window-util.h"
21 * @brief ターゲットを設定するコマンドのメインルーチン
24 void do_cmd_target(PlayerType *player_ptr)
26 if (player_ptr->wild_mode) {
30 if (target_set(player_ptr, TARGET_KILL)) {
31 msg_print(_("ターゲット決定。", "Target Selected."));
33 msg_print(_("ターゲット解除。", "Target Aborted."));
38 * @brief 周囲を見渡すコマンドのメインルーチン
41 void do_cmd_look(PlayerType *player_ptr)
43 set_bits(player_ptr->window_flags, PW_MONSTER_LIST | PW_FLOOR_ITEM_LIST);
44 handle_stuff(player_ptr);
45 if (target_set(player_ptr, TARGET_LOOK)) {
46 msg_print(_("ターゲット決定。", "Target Selected."));
51 * @brief 位置を確認するコマンドのメインルーチン
52 * Allow the player to examine other sectors on the map
54 void do_cmd_locate(PlayerType *player_ptr)
58 GAME_TEXT tmp_val[80];
59 GAME_TEXT out_val[MAX_MONSTER_NAME];
61 get_screen_size(&wid, &hgt);
62 POSITION y2 = y1 = panel_row_min;
63 POSITION x2 = x1 = panel_col_min;
65 if ((y2 == y1) && (x2 == x1)) {
66 strcpy(tmp_val, _("真上", "\0"));
68 sprintf(tmp_val, "%s%s", ((y2 < y1) ? _("北", " North") : (y2 > y1) ? _("南", " South")
70 ((x2 < x1) ? _("西", " West") : (x2 > x1) ? _("東", " East")
74 sprintf(out_val, _("マップ位置 [%d(%02d),%d(%02d)] (プレイヤーの%s) 方向?", "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?"),
75 y2 / (hgt / 2), y2 % (hgt / 2), x2 / (wid / 2), x2 % (wid / 2), tmp_val);
80 if (!get_com(out_val, &command, true)) {
84 dir = get_keymap_dir(command);
94 if (change_panel(player_ptr, ddy[dir], ddx[dir])) {
100 verify_panel(player_ptr);
101 player_ptr->update |= PU_MONSTERS;
102 player_ptr->redraw |= PR_MAP;
103 player_ptr->window_flags |= PW_OVERHEAD | PW_DUNGEON;
104 handle_stuff(player_ptr);