1 #include "cmd-io/cmd-lore.h"
2 #include "core/asking-player.h"
3 #include "core/stuff-handler.h"
4 #include "game-option/cheat-options.h"
5 #include "game-option/game-play-options.h"
6 #include "io/input-key-acceptor.h"
7 #include "lore/lore-util.h"
8 #include "system/monster-race-info.h"
9 #include "system/player-type-definition.h"
10 #include "term/gameterm.h"
11 #include "term/screen-processor.h"
12 #include "term/term-color-types.h"
13 #include "term/z-form.h"
14 #include "tracking/lore-tracker.h"
15 #include "util/int-char-converter.h"
16 #include "util/string-processor.h"
17 #include "view/display-lore.h"
20 * @brief モンスターの思い出を見るコマンドのメインルーチン
21 * Identify a character, allow recall of monsters
22 * @param player_ptr プレイヤーへの参照ポインタ
25 * Several "special" responses recall "multiple" monsters:
27 * ^U (all unique monsters)
28 * ^N (all non-unique monsters)
30 * The responses may be sorted in several ways, see below.
32 * Note that the player ghosts are ignored.
35 void do_cmd_query_symbol(PlayerType *player_ptr)
43 constexpr auto prompt = _("知りたい文字を入力して下さい(記号 or ^A全,^Uユ,^N非ユ,^R乗馬,^M名前): ",
44 "Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ");
45 const auto symbol = input_command(prompt);
51 for (ident_i = 0; ident_info[ident_i]; ++ident_i) {
52 if (symbol == ident_info[ident_i][0]) {
58 std::string monster_name("");
59 if (symbol == KTRL('A')) {
61 buf = _("全モンスターのリスト", "Full monster list.");
62 } else if (symbol == KTRL('U')) {
64 buf = _("ユニーク・モンスターのリスト", "Unique monster list.");
65 } else if (symbol == KTRL('N')) {
67 buf = _("ユニーク外モンスターのリスト", "Non-unique monster list.");
68 } else if (symbol == KTRL('R')) {
70 buf = _("乗馬可能モンスターのリスト", "Ridable monster list.");
71 } else if (symbol == KTRL('M')) {
73 const auto monster_name_opt = input_string(_("名前(英語の場合小文字で可)", "Enter name:"), MAX_MONSTER_NAME);
74 if (!monster_name_opt) {
78 monster_name = *monster_name_opt;
79 buf = format(_("名前:%sにマッチ", "Monsters' names with \"%s\""), monster_name.data());
80 } else if (ident_info[ident_i]) {
81 buf = format("%c - %s.", *symbol, ident_info[ident_i] + 2);
83 buf = format("%c - %s", *symbol, _("無効な文字", "Unknown Symbol"));
87 std::vector<MonsterRaceId> monrace_ids;
88 const auto &monraces = MonraceList::get_instance();
89 for (const auto &[monrace_id, monrace] : monraces) {
90 if (!cheat_know && !monrace.r_sights) {
94 if (norm && monrace.kind_flags.has(MonsterKindType::UNIQUE)) {
98 if (uniq && monrace.kind_flags.has_not(MonsterKindType::UNIQUE)) {
102 if (ride && monrace.misc_flags.has_not(MonsterMiscType::RIDING)) {
106 if (!monster_name.empty()) {
107 for (size_t xx = 0; xx < monster_name.length(); xx++) {
109 if (iskanji(monster_name[xx])) {
114 if (isupper(monster_name[xx])) {
115 monster_name[xx] = (char)tolower(monster_name[xx]);
119 std::string temp2 = monrace.name.en_string();
120 for (size_t xx = 0; xx < temp2.length(); xx++) {
121 if (isupper(temp2[xx])) {
122 temp2[xx] = (char)tolower(temp2[xx]);
127 if (str_find(temp2, monster_name) || str_find(monrace.name.string(), monster_name))
129 if (str_find(temp2, monster_name))
131 monrace_ids.push_back(monrace_id);
134 else if (all || (monrace.symbol_definition.character == symbol)) {
135 monrace_ids.push_back(monrace_id);
139 if (monrace_ids.empty()) {
143 put_str(_("思い出を見ますか? (k:殺害順/y/n): ", "Recall details? (k/y/n): "), 0, _(36, 40));
144 auto query = inkey();
146 auto is_detailed = false;
156 std::stable_sort(monrace_ids.begin(), monrace_ids.end(),
157 [&monraces, is_detailed](auto x, auto y) { return monraces.order(x, y, is_detailed); });
158 auto i = std::ssize(monrace_ids) - 1;
159 auto &tracker = LoreTracker::get_instance();
161 const auto monrace_id = monrace_ids[i];
162 tracker.set_trackee(monrace_id);
163 handle_stuff(player_ptr);
167 screen_roff(player_ptr, monrace_ids[i], MONSTER_LORE_NORMAL);
170 roff_top(monrace_id);
171 term_addstr(-1, TERM_WHITE, _(" ['r'思い出, ESC]", " [(r)ecall, ESC]"));
183 if (query == ESCAPE) {
188 if (++i == std::ssize(monrace_ids)) {
196 i = monrace_ids.size() - 1;