1 #include "cmd-io/cmd-lore.h"
2 #include "core/asking-player.h"
3 #include "core/stuff-handler.h"
4 #include "game-option/cheat-options.h"
5 #include "game-option/game-play-options.h"
6 #include "io/input-key-acceptor.h"
7 #include "lore/lore-util.h"
8 #include "monster-race/monster-race.h"
9 #include "monster-race/race-flags1.h"
10 #include "monster-race/race-flags7.h"
11 #include "system/monster-race-info.h"
12 #include "system/player-type-definition.h"
13 #include "term/gameterm.h"
14 #include "term/screen-processor.h"
15 #include "term/term-color-types.h"
16 #include "term/z-form.h"
17 #include "util/int-char-converter.h"
18 #include "util/sort.h"
19 #include "util/string-processor.h"
20 #include "view/display-lore.h"
23 * @brief モンスターの思い出を見るコマンドのメインルーチン
24 * Identify a character, allow recall of monsters
25 * @param player_ptr プレイヤーへの参照ポインタ
28 * Several "special" responses recall "multiple" monsters:
30 * ^U (all unique monsters)
31 * ^N (all non-unique monsters)
33 * The responses may be sorted in several ways, see below.
35 * Note that the player ghosts are ignored.
38 void do_cmd_query_symbol(PlayerType *player_ptr)
48 constexpr auto prompt = _("知りたい文字を入力して下さい(記号 or ^A全,^Uユ,^N非ユ,^R乗馬,^M名前): ",
49 "Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ");
50 const auto symbol = input_command(prompt);
56 for (ident_i = 0; ident_info[ident_i]; ++ident_i) {
57 if (symbol == ident_info[ident_i][0]) {
63 std::string monster_name("");
64 if (symbol == KTRL('A')) {
66 buf = _("全モンスターのリスト", "Full monster list.");
67 } else if (symbol == KTRL('U')) {
69 buf = _("ユニーク・モンスターのリスト", "Unique monster list.");
70 } else if (symbol == KTRL('N')) {
72 buf = _("ユニーク外モンスターのリスト", "Non-unique monster list.");
73 } else if (symbol == KTRL('R')) {
75 buf = _("乗馬可能モンスターのリスト", "Ridable monster list.");
76 } else if (symbol == KTRL('M')) {
78 const auto monster_name_opt = input_string(_("名前(英語の場合小文字で可)", "Enter name:"), MAX_MONSTER_NAME);
79 if (!monster_name_opt) {
83 monster_name = *monster_name_opt;
84 buf = format(_("名前:%sにマッチ", "Monsters' names with \"%s\""), monster_name.data());
85 } else if (ident_info[ident_i]) {
86 buf = format("%c - %s.", *symbol, ident_info[ident_i] + 2);
88 buf = format("%c - %s", *symbol, _("無効な文字", "Unknown Symbol"));
92 std::vector<MonsterRaceId> monraces;
93 for (const auto &[monrace_id, monrace] : monraces_info) {
94 if (!cheat_know && !monrace.r_sights) {
98 if (norm && monrace.kind_flags.has(MonsterKindType::UNIQUE)) {
102 if (uniq && monrace.kind_flags.has_not(MonsterKindType::UNIQUE)) {
106 if (ride && monrace.misc_flags.has_not(MonsterMiscType::RIDING)) {
110 if (!monster_name.empty()) {
111 for (size_t xx = 0; xx < monster_name.length(); xx++) {
113 if (iskanji(monster_name[xx])) {
118 if (isupper(monster_name[xx])) {
119 monster_name[xx] = (char)tolower(monster_name[xx]);
124 auto temp2(monrace.E_name);
126 auto temp2(monrace.name);
128 for (size_t xx = 0; xx < temp2.length(); xx++) {
129 if (isupper(temp2[xx])) {
130 temp2[xx] = (char)tolower(temp2[xx]);
135 if (str_find(temp2, monster_name) || str_find(monrace.name, monster_name))
137 if (str_find(temp2, monster_name))
139 monraces.push_back(monrace_id);
142 else if (all || (monrace.d_char == symbol)) {
143 monraces.push_back(monrace_id);
147 if (monraces.empty()) {
151 put_str(_("思い出を見ますか? (k:殺害順/y/n): ", "Recall details? (k/y/n): "), 0, _(36, 40));
152 auto query = inkey();
155 ang_sort(player_ptr, monraces.data(), &why, monraces.size(), ang_sort_comp_hook, ang_sort_swap_hook);
166 ang_sort(player_ptr, monraces.data(), &why, monraces.size(), ang_sort_comp_hook, ang_sort_swap_hook);
169 auto i = monraces.size() - 1;
171 auto r_idx = monraces[i];
172 monster_race_track(player_ptr, r_idx);
173 handle_stuff(player_ptr);
177 screen_roff(player_ptr, monraces[i], MONSTER_LORE_NORMAL);
181 term_addstr(-1, TERM_WHITE, _(" ['r'思い出, ESC]", " [(r)ecall, ESC]"));
193 if (query == ESCAPE) {
198 if (++i == monraces.size()) {
206 i = monraces.size() - 1;