2 * @brief プレイヤーの食べるコマンド実装
7 #include "cmd-item/cmd-eat.h"
8 #include "floor/floor.h"
9 #include "inventory/inventory-object.h"
10 #include "inventory/player-inventory.h"
11 #include "main/sound-definitions-table.h"
12 #include "object/item-use-flags.h"
13 #include "object/object-appraiser.h"
14 #include "object/object-flavor.h"
15 #include "object/object-hook.h"
16 #include "object/object-kind.h"
17 #include "object/object2.h"
18 #include "object/special-object-flags.h"
19 #include "object/sv-food-types.h"
20 #include "object/sv-other-types.h"
21 #include "player/avatar.h"
22 #include "player/mimic-info-table.h"
23 #include "player/player-class.h"
24 #include "player/player-damage.h"
25 #include "player/player-effects.h"
26 #include "player/player-races-table.h"
27 #include "player/player-status.h"
28 #include "realm/realm-hex.h"
29 #include "spell/spells-status.h"
30 #include "util/util.h"
31 #include "view/display-main-window.h"
32 #include "view/object-describer.h"
35 * @brief 食料を食べるコマンドのサブルーチン
36 * @param item 食べるオブジェクトの所持品ID
39 void exe_eat_food(player_type *creature_ptr, INVENTORY_IDX item)
44 if (music_singing_any(creature_ptr)) stop_singing(creature_ptr);
45 if (hex_spelling_any(creature_ptr)) stop_hex_spell_all(creature_ptr);
46 o_ptr = ref_item(creature_ptr, item);
50 take_turn(creature_ptr, 100);
52 /* Identity not known yet */
56 lev = k_info[o_ptr->k_idx].level;
58 if (o_ptr->tval == TV_FOOD)
60 /* Analyze the food */
65 if (!(creature_ptr->resist_pois || is_oppose_pois(creature_ptr)))
67 if (set_poisoned(creature_ptr, creature_ptr->poisoned + randint0(10) + 10))
75 case SV_FOOD_BLINDNESS:
77 if (!creature_ptr->resist_blind)
79 if (set_blind(creature_ptr, creature_ptr->blind + randint0(200) + 200))
87 case SV_FOOD_PARANOIA:
89 if (!creature_ptr->resist_fear)
91 if (set_afraid(creature_ptr, creature_ptr->afraid + randint0(10) + 10))
99 case SV_FOOD_CONFUSION:
101 if (!creature_ptr->resist_conf)
103 if (set_confused(creature_ptr, creature_ptr->confused + randint0(10) + 10))
111 case SV_FOOD_HALLUCINATION:
113 if (!creature_ptr->resist_chaos)
115 if (set_image(creature_ptr, creature_ptr->image + randint0(250) + 250))
123 case SV_FOOD_PARALYSIS:
125 if (!creature_ptr->free_act)
127 if (set_paralyzed(creature_ptr, creature_ptr->paralyzed + randint0(10) + 10))
135 case SV_FOOD_WEAKNESS:
137 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
138 (void)do_dec_stat(creature_ptr, A_STR);
143 case SV_FOOD_SICKNESS:
145 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
146 (void)do_dec_stat(creature_ptr, A_CON);
151 case SV_FOOD_STUPIDITY:
153 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
154 (void)do_dec_stat(creature_ptr, A_INT);
159 case SV_FOOD_NAIVETY:
161 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
162 (void)do_dec_stat(creature_ptr, A_WIS);
167 case SV_FOOD_UNHEALTH:
169 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
170 (void)do_dec_stat(creature_ptr, A_CON);
175 case SV_FOOD_DISEASE:
177 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
178 (void)do_dec_stat(creature_ptr, A_STR);
183 case SV_FOOD_CURE_POISON:
185 if (set_poisoned(creature_ptr, 0)) ident = TRUE;
189 case SV_FOOD_CURE_BLINDNESS:
191 if (set_blind(creature_ptr, 0)) ident = TRUE;
195 case SV_FOOD_CURE_PARANOIA:
197 if (set_afraid(creature_ptr, 0)) ident = TRUE;
201 case SV_FOOD_CURE_CONFUSION:
203 if (set_confused(creature_ptr, 0)) ident = TRUE;
207 case SV_FOOD_CURE_SERIOUS:
209 ident = cure_serious_wounds(creature_ptr, 4, 8);
213 case SV_FOOD_RESTORE_STR:
215 if (do_res_stat(creature_ptr, A_STR)) ident = TRUE;
219 case SV_FOOD_RESTORE_CON:
221 if (do_res_stat(creature_ptr, A_CON)) ident = TRUE;
225 case SV_FOOD_RESTORING:
227 ident = restore_all_status(creature_ptr);
233 /* それぞれの食べ物の感想をオリジナルより細かく表現 */
234 case SV_FOOD_BISCUIT:
236 msg_print("甘くてサクサクしてとてもおいしい。");
243 msg_print("歯ごたえがあっておいしい。");
248 case SV_FOOD_SLIME_MOLD:
250 msg_print("これはなんとも形容しがたい味だ。");
257 msg_print("これはおいしい。");
263 case SV_FOOD_BISCUIT:
265 case SV_FOOD_SLIME_MOLD:
267 msg_print("That tastes good.");
274 case SV_FOOD_WAYBREAD:
276 msg_print(_("これはひじょうに美味だ。", "That tastes good."));
277 (void)set_poisoned(creature_ptr, 0);
278 (void)hp_player(creature_ptr, damroll(4, 8));
283 case SV_FOOD_PINT_OF_ALE:
285 msg_print(_("のどごし爽やかだ。", "That tastes good."));
290 case SV_FOOD_PINT_OF_WINE:
292 msg_print(_("のどごし爽やかだ。", "That tastes good."));
301 * Store what may have to be updated for the inventory (including
302 * autodestroy if set by something else). Then turn off those flags
303 * so that updates triggered by calling gain_exp() or set_food() below
304 * do not rearrange the inventory before the food item is destroyed in
307 BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
308 creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
310 if (!(object_is_aware(o_ptr)))
312 chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
313 chg_virtue(creature_ptr, V_PATIENCE, -1);
314 chg_virtue(creature_ptr, V_CHANCE, 1);
317 /* We have tried it */
318 if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
320 /* The player is now aware of the object */
321 if (ident && !object_is_aware(o_ptr))
323 object_aware(creature_ptr, o_ptr);
324 gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
327 creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
329 /* Food can feed the player */
330 if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE))
332 /* Reduced nutritional benefit */
333 (void)set_food(creature_ptr, creature_ptr->food + (o_ptr->pval / 10));
334 msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",
335 "Mere victuals hold scant sustenance for a being such as yourself."));
337 if (creature_ptr->food < PY_FOOD_ALERT) /* Hungry */
338 msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",
339 "Your hunger can only be satisfied with fresh blood!"));
341 else if ((PRACE_IS_(creature_ptr, RACE_SKELETON) ||
342 PRACE_IS_(creature_ptr, RACE_GOLEM) ||
343 PRACE_IS_(creature_ptr, RACE_ZOMBIE) ||
344 PRACE_IS_(creature_ptr, RACE_SPECTRE)) &&
345 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
349 if (o_ptr->tval == TV_STAFF &&
350 (item < 0) && (o_ptr->number > 1))
352 creature_ptr->update |= inventory_flags;
353 msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
356 staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
359 if (o_ptr->pval == 0)
361 msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
362 o_ptr->ident |= (IDENT_EMPTY);
363 creature_ptr->update |= inventory_flags;
364 creature_ptr->window |= (PW_INVEN);
368 msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
370 /* Use a single charge */
374 set_food(creature_ptr, creature_ptr->food + 5000);
376 /* XXX Hack -- unstack if necessary */
377 if (o_ptr->tval == TV_STAFF &&
378 (item >= 0) && (o_ptr->number > 1))
383 object_copy(q_ptr, o_ptr);
385 /* Modify quantity */
388 /* Restore the charges */
391 /* Unstack the used item */
393 creature_ptr->total_weight -= q_ptr->weight;
394 item = store_item_to_inventory(creature_ptr, q_ptr);
396 msg_format(_("杖をまとめなおした。", "You unstack your staff."));
399 /* Describe charges in the pack */
402 inven_item_charges(creature_ptr, item);
405 /* Describe charges on the floor */
408 floor_item_charges(creature_ptr->current_floor_ptr, 0 - item);
411 creature_ptr->window |= (PW_INVEN | PW_EQUIP);
412 creature_ptr->update |= inventory_flags;
414 /* Don't eat a staff/wand itself */
418 if ((PRACE_IS_(creature_ptr, RACE_BALROG) ||
419 (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
420 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
421 my_strchr("pht", r_info[o_ptr->pval].d_char)))
423 /* Drain vitality of humanoids */
424 GAME_TEXT o_name[MAX_NLEN];
425 object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
426 msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);
427 (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
429 else if (PRACE_IS_(creature_ptr, RACE_SKELETON))
431 if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
432 (o_ptr->sval < SV_FOOD_BISCUIT)))
435 object_type *q_ptr = &forge;
437 msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
438 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
440 /* Drop the object from heaven */
441 (void)drop_near(creature_ptr, q_ptr, -1, creature_ptr->y, creature_ptr->x);
445 msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
448 else if (PRACE_IS_(creature_ptr, RACE_GOLEM) ||
449 PRACE_IS_(creature_ptr, RACE_ZOMBIE) ||
450 PRACE_IS_(creature_ptr, RACE_ENT) ||
451 PRACE_IS_(creature_ptr, RACE_BALROG) ||
452 PRACE_IS_(creature_ptr, RACE_ANDROID) ||
453 PRACE_IS_(creature_ptr, RACE_SPECTRE) ||
454 (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
456 msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
457 set_food(creature_ptr, creature_ptr->food + ((o_ptr->pval) / 20));
459 else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
461 /* Waybread is always fully satisfying. */
462 set_food(creature_ptr, MAX(creature_ptr->food, PY_FOOD_MAX - 1));
466 /* Food can feed the player */
467 (void)set_food(creature_ptr, creature_ptr->food + o_ptr->pval);
470 creature_ptr->update |= inventory_flags;
471 vary_item(creature_ptr, item, -1);
476 * @brief 食料を食べるコマンドのメインルーチン /
477 * Eat some food (from the pack or floor)
480 void do_cmd_eat_food(player_type *creature_ptr)
485 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
487 set_action(creature_ptr, ACTION_NONE);
490 item_tester_hook = item_tester_hook_eatable;
492 q = _("どれを食べますか? ", "Eat which item? ");
493 s = _("食べ物がない。", "You have nothing to eat.");
495 if (!choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0)) return;
497 exe_eat_food(creature_ptr, item);