2 * @brief プレイヤーの食べるコマンド実装
7 #include "cmd-item/cmd-eat.h"
8 #include "avatar/avatar.h"
9 #include "core/player-update-types.h"
10 #include "core/window-redrawer.h"
11 #include "flavor/flavor-describer.h"
12 #include "flavor/object-flavor-types.h"
13 #include "floor/floor-object.h"
14 #include "hpmp/hp-mp-processor.h"
15 #include "inventory/inventory-object.h"
16 #include "main/sound-definitions-table.h"
17 #include "main/sound-of-music.h"
18 #include "monster-race/monster-race.h"
19 #include "object-enchant/special-object-flags.h"
20 #include "object-hook/hook-expendable.h"
21 #include "object/item-tester-hooker.h"
22 #include "object/item-use-flags.h"
23 #include "object/object-info.h"
24 #include "object/object-kind-hook.h"
25 #include "object/object-kind.h"
26 #include "perception/object-perception.h"
27 #include "player-base/player-race.h"
28 #include "player-info/mimic-info-table.h"
29 #include "player-status/player-energy.h"
30 #include "player/attack-defense-types.h"
31 #include "player/digestion-processor.h"
32 #include "player/player-class.h"
33 #include "player/player-damage.h"
34 #include "player/player-status-flags.h"
35 #include "player/special-defense-types.h"
36 #include "spell-realm/spells-hex.h"
37 #include "spell-realm/spells-song.h"
38 #include "spell/spells-status.h"
39 #include "status/action-setter.h"
40 #include "status/bad-status-setter.h"
41 #include "status/base-status.h"
42 #include "status/element-resistance.h"
43 #include "status/experience.h"
44 #include "sv-definition/sv-food-types.h"
45 #include "sv-definition/sv-other-types.h"
46 #include "system/monster-race-definition.h"
47 #include "system/object-type-definition.h"
48 #include "system/player-type-definition.h"
49 #include "util/string-processor.h"
50 #include "view/display-messages.h"
51 #include "view/object-describer.h"
54 * @brief 食料タイプの食料を食べたときの効果を発動
55 * @param creature_ptr プレイヤー情報への参照ポインタ
56 * @param o_ptr 食べるオブジェクト
57 * @return 鑑定されるならTRUE、されないならFALSE
59 bool exe_eat_food_type_object(player_type *creature_ptr, object_type *o_ptr)
61 if (o_ptr->tval != TV_FOOD)
64 switch (o_ptr->sval) {
66 if (!(has_resist_pois(creature_ptr) || is_oppose_pois(creature_ptr)))
67 if (set_poisoned(creature_ptr, creature_ptr->poisoned + randint0(10) + 10))
70 case SV_FOOD_BLINDNESS:
71 if (!has_resist_blind(creature_ptr))
72 if (set_blind(creature_ptr, creature_ptr->blind + randint0(200) + 200))
75 case SV_FOOD_PARANOIA:
76 if (!has_resist_fear(creature_ptr))
77 if (set_afraid(creature_ptr, creature_ptr->afraid + randint0(10) + 10))
80 case SV_FOOD_CONFUSION:
81 if (!has_resist_conf(creature_ptr))
82 if (set_confused(creature_ptr, creature_ptr->confused + randint0(10) + 10))
85 case SV_FOOD_HALLUCINATION:
86 if (!has_resist_chaos(creature_ptr))
87 if (set_image(creature_ptr, creature_ptr->image + randint0(250) + 250))
90 case SV_FOOD_PARALYSIS:
91 if (!creature_ptr->free_act)
92 if (set_paralyzed(creature_ptr, creature_ptr->paralyzed + randint0(10) + 10))
95 case SV_FOOD_WEAKNESS:
96 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"));
97 (void)do_dec_stat(creature_ptr, A_STR);
99 case SV_FOOD_SICKNESS:
100 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"));
101 (void)do_dec_stat(creature_ptr, A_CON);
103 case SV_FOOD_STUPIDITY:
104 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"));
105 (void)do_dec_stat(creature_ptr, A_INT);
107 case SV_FOOD_NAIVETY:
108 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"));
109 (void)do_dec_stat(creature_ptr, A_WIS);
111 case SV_FOOD_UNHEALTH:
112 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"));
113 (void)do_dec_stat(creature_ptr, A_CON);
115 case SV_FOOD_DISEASE:
116 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"));
117 (void)do_dec_stat(creature_ptr, A_STR);
119 case SV_FOOD_CURE_POISON:
120 if (set_poisoned(creature_ptr, 0))
123 case SV_FOOD_CURE_BLINDNESS:
124 if (set_blind(creature_ptr, 0))
127 case SV_FOOD_CURE_PARANOIA:
128 if (set_afraid(creature_ptr, 0))
131 case SV_FOOD_CURE_CONFUSION:
132 if (set_confused(creature_ptr, 0))
135 case SV_FOOD_CURE_SERIOUS:
136 return cure_serious_wounds(creature_ptr, 4, 8);
137 case SV_FOOD_RESTORE_STR:
138 if (do_res_stat(creature_ptr, A_STR))
141 case SV_FOOD_RESTORE_CON:
142 if (do_res_stat(creature_ptr, A_CON))
145 case SV_FOOD_RESTORING:
146 return restore_all_status(creature_ptr);
148 /* それぞれの食べ物の感想をオリジナルより細かく表現 */
149 case SV_FOOD_BISCUIT:
150 msg_print("甘くてサクサクしてとてもおいしい。");
153 msg_print("歯ごたえがあっておいしい。");
155 case SV_FOOD_SLIME_MOLD:
156 msg_print("これはなんとも形容しがたい味だ。");
159 msg_print("これはおいしい。");
163 case SV_FOOD_BISCUIT:
165 case SV_FOOD_SLIME_MOLD:
166 msg_print("That tastes good.");
169 case SV_FOOD_WAYBREAD:
170 msg_print(_("これはひじょうに美味だ。", "That tastes good."));
171 (void)set_poisoned(creature_ptr, 0);
172 (void)hp_player(creature_ptr, damroll(4, 8));
174 case SV_FOOD_PINT_OF_ALE:
175 case SV_FOOD_PINT_OF_WINE:
176 msg_print(_("のどごし爽やかだ。", "That tastes good."));
184 * @brief 魔法道具のチャージをの食料として食べたときの効果を発動
185 * @param creature_ptr プレイヤー情報への参照ポインタ
186 * @param o_ptr 食べるオブジェクト
187 * @param item オブジェクトのインベントリ番号
188 * @return 食べようとしたらTRUE、しなかったらFALSE
190 bool exe_eat_charge_of_magic_device(player_type *creature_ptr, object_type *o_ptr, INVENTORY_IDX item)
192 if (o_ptr->tval != TV_STAFF && o_ptr->tval != TV_WAND)
195 if (player_race_food(creature_ptr) == PlayerRaceFood::MANA) {
198 if (o_ptr->tval == TV_STAFF && (item < 0) && (o_ptr->number > 1)) {
199 msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
203 staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
206 if (o_ptr->pval == 0) {
207 msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
208 o_ptr->ident |= (IDENT_EMPTY);
209 creature_ptr->window_flags |= (PW_INVEN);
213 msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
215 /* Use a single charge */
219 set_food(creature_ptr, creature_ptr->food + 5000);
221 /* XXX Hack -- unstack if necessary */
222 if (o_ptr->tval == TV_STAFF && (item >= 0) && (o_ptr->number > 1)) {
226 q_ptr->copy_from(o_ptr);
228 /* Modify quantity */
231 /* Restore the charges */
234 /* Unstack the used item */
236 item = store_item_to_inventory(creature_ptr, q_ptr);
238 msg_format(_("杖をまとめなおした。", "You unstack your staff."));
242 inven_item_charges(creature_ptr, item);
244 floor_item_charges(creature_ptr->current_floor_ptr, 0 - item);
247 creature_ptr->window_flags |= (PW_INVEN | PW_EQUIP);
255 * @brief 食料を食べるコマンドのサブルーチン
256 * @param item 食べるオブジェクトの所持品ID
258 void exe_eat_food(player_type *creature_ptr, INVENTORY_IDX item)
260 if (music_singing_any(creature_ptr))
261 stop_singing(creature_ptr);
263 RealmHex realm_hex(creature_ptr);
264 if (realm_hex.is_spelling_any()) {
265 (void)realm_hex.stop_all_spells();
268 object_type *o_ptr = ref_item(creature_ptr, item);
272 PlayerEnergy(creature_ptr).set_player_turn_energy(100);
275 int lev = k_info[o_ptr->k_idx].level;
277 /* Identity not known yet */
278 int ident = exe_eat_food_type_object(creature_ptr, o_ptr);
281 * Store what may have to be updated for the inventory (including
282 * autodestroy if set by something else). Then turn off those flags
283 * so that updates triggered by calling gain_exp() or set_food() below
284 * do not rearrange the inventory before the food item is destroyed in
287 BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
288 creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
290 if (!(o_ptr->is_aware())) {
291 chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
292 chg_virtue(creature_ptr, V_PATIENCE, -1);
293 chg_virtue(creature_ptr, V_CHANCE, 1);
296 /* We have tried it */
297 if (o_ptr->tval == TV_FOOD)
300 /* The player is now aware of the object */
301 if (ident && !o_ptr->is_aware()) {
302 object_aware(creature_ptr, o_ptr);
303 gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
306 creature_ptr->window_flags |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
308 /* Undeads drain recharge of magic device */
309 if (exe_eat_charge_of_magic_device(creature_ptr, o_ptr, item)) {
310 creature_ptr->update |= inventory_flags;
314 auto food_type = player_race_food(creature_ptr);
316 /* Balrogs change humanoid corpses to energy */
317 if (food_type == PlayerRaceFood::CORPSE && (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE && angband_strchr("pht", r_info[o_ptr->pval].d_char))) {
318 GAME_TEXT o_name[MAX_NLEN];
319 describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
320 msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);
321 (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
323 creature_ptr->update |= inventory_flags;
324 vary_item(creature_ptr, item, -1);
328 if (PlayerRace(creature_ptr).equals(player_race_type::SKELETON)) {
329 if (!((o_ptr->sval == SV_FOOD_WAYBREAD) || (o_ptr->sval < SV_FOOD_BISCUIT))) {
331 object_type *q_ptr = &forge;
333 msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
334 q_ptr->prep(lookup_kind(o_ptr->tval, o_ptr->sval));
336 /* Drop the object from heaven */
337 (void)drop_near(creature_ptr, q_ptr, -1, creature_ptr->y, creature_ptr->x);
339 msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
341 } else if (food_type == PlayerRaceFood::BLOOD) {
342 /* Vampires are filled only by bloods, so reduced nutritional benefit */
343 (void)set_food(creature_ptr, creature_ptr->food + (o_ptr->pval / 10));
344 msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。", "Mere victuals hold scant sustenance for a being such as yourself."));
346 if (creature_ptr->food < PY_FOOD_ALERT) /* Hungry */
347 msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!", "Your hunger can only be satisfied with fresh blood!"));
348 } else if (food_type == PlayerRaceFood::WATER) {
349 msg_print(_("動物の食物はあなたにとってほとんど栄養にならない。", "The food of animals is poor sustenance for you."));
350 set_food(creature_ptr, creature_ptr->food + ((o_ptr->pval) / 20));
351 } else if (food_type != PlayerRaceFood::RATION) {
352 msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
353 set_food(creature_ptr, creature_ptr->food + ((o_ptr->pval) / 20));
355 if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD) {
356 /* Waybread is always fully satisfying. */
357 set_food(creature_ptr, MAX(creature_ptr->food, PY_FOOD_MAX - 1));
359 /* Food can feed the player */
360 (void)set_food(creature_ptr, creature_ptr->food + o_ptr->pval);
364 creature_ptr->update |= inventory_flags;
365 vary_item(creature_ptr, item, -1);
369 * @brief 食料を食べるコマンドのメインルーチン /
370 * Eat some food (from the pack or floor)
372 void do_cmd_eat_food(player_type *creature_ptr)
377 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN)) {
378 set_action(creature_ptr, ACTION_NONE);
381 q = _("どれを食べますか? ", "Eat which item? ");
382 s = _("食べ物がない。", "You have nothing to eat.");
384 if (!choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), FuncItemTester(item_tester_hook_eatable, creature_ptr)))
387 exe_eat_food(creature_ptr, item);