2 * @brief プレイヤーの読むコマンド実装
7 #include "cmd-item/cmd-read.h"
8 #include "art-definition/art-accessory-types.h"
9 #include "art-definition/art-armor-types.h"
10 #include "cmd/cmd-basic.h"
11 #include "core/show-file.h"
12 #include "floor/floor.h"
13 #include "inventory/inventory-object.h"
14 #include "inventory/player-inventory.h"
15 #include "io/files-util.h"
16 #include "main/sound-definitions-table.h"
17 #include "monster-floor/monster-generator.h"
18 #include "monster-floor/place-monster-types.h"
19 #include "object/item-use-flags.h"
20 #include "object/object-flavor.h"
21 #include "object/object-hook.h"
22 #include "object/object-info.h"
23 #include "object/object-kind.h"
24 #include "perception/object-perception.h"
25 #include "player/avatar.h"
26 #include "player/player-class.h"
27 #include "player/player-damage.h"
28 #include "player/player-effects.h"
29 #include "player/player-status.h"
30 #include "spell-kind/spells-detection.h"
31 #include "spell-kind/spells-floor.h"
32 #include "spell-kind/spells-genocide.h"
33 #include "spell-kind/spells-grid.h"
34 #include "spell-kind/spells-launcher.h"
35 #include "spell-kind/spells-lite.h"
36 #include "spell-kind/spells-neighbor.h"
37 #include "spell-kind/spells-sight.h"
38 #include "spell-kind/spells-teleport.h"
39 #include "spell-realm/spells-hex.h"
40 #include "spell/spells-object.h"
41 #include "spell/spells-status.h"
42 #include "spell/spells-summon.h"
43 #include "spell/spells-type.h"
44 #include "spell/spells3.h"
45 #include "store/rumor.h"
46 #include "sv-definition/sv-scroll-types.h"
47 #include "util/util.h"
48 #include "view/display-main-window.h"
51 * @brief 巻物を読むコマンドのサブルーチン
52 * Read a scroll (from the pack or floor).
53 * @param creature_ptr プレーヤーへの参照ポインタ
54 * @param item 読むオブジェクトの所持品ID
55 * @param known 判明済ならばTRUE
59 * Certain scrolls can be "aborted" without losing the scroll. These
60 * include scrolls with no effects but recharge or identify, which are
61 * cancelled before use. XXX Reading them still takes a turn, though.
64 void exe_read(player_type *creature_ptr, INVENTORY_IDX item, bool known)
66 int k, used_up, ident, lev;
69 o_ptr = ref_item(creature_ptr, item);
71 take_turn(creature_ptr, 100);
72 if (cmd_limit_time_walk(creature_ptr)) return;
74 if (creature_ptr->pclass == CLASS_BERSERKER)
76 msg_print(_("巻物なんて読めない。", "You cannot read."));
80 if (music_singing_any(creature_ptr)) stop_singing(creature_ptr);
81 if (hex_spelling_any(creature_ptr) && ((creature_ptr->lev < 35) || hex_spell_fully(creature_ptr))) stop_hex_spell_all(creature_ptr);
83 /* Not identified yet */
87 lev = k_info[o_ptr->k_idx].level;
89 /* Assume the scroll will get used up */
92 if (o_ptr->tval == TV_SCROLL)
94 /* Analyze the scroll */
97 case SV_SCROLL_DARKNESS:
99 if (!(creature_ptr->resist_blind) && !(creature_ptr->resist_dark))
101 (void)set_blind(creature_ptr, creature_ptr->blind + 3 + randint1(5));
103 if (unlite_area(creature_ptr, 10, 3)) ident = TRUE;
107 case SV_SCROLL_AGGRAVATE_MONSTER:
109 msg_print(_("カン高くうなる様な音が辺りを覆った。", "There is a high pitched humming noise."));
110 aggravate_monsters(creature_ptr, 0);
115 case SV_SCROLL_CURSE_ARMOR:
117 if (curse_armor(creature_ptr)) ident = TRUE;
121 case SV_SCROLL_CURSE_WEAPON:
124 if (has_melee_weapon(creature_ptr, INVEN_RARM))
127 if (has_melee_weapon(creature_ptr, INVEN_LARM) && one_in_(2)) k = INVEN_LARM;
129 else if (has_melee_weapon(creature_ptr, INVEN_LARM)) k = INVEN_LARM;
130 if (k && curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[k])) ident = TRUE;
134 case SV_SCROLL_SUMMON_MONSTER:
136 for (k = 0; k < randint1(3); k++)
138 if (summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
146 case SV_SCROLL_SUMMON_UNDEAD:
148 for (k = 0; k < randint1(3); k++)
150 if (summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
158 case SV_SCROLL_SUMMON_PET:
160 if (summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
167 case SV_SCROLL_SUMMON_KIN:
169 if (summon_kin_player(creature_ptr, creature_ptr->lev, creature_ptr->y, creature_ptr->x, (PM_FORCE_PET | PM_ALLOW_GROUP)))
176 case SV_SCROLL_TRAP_CREATION:
178 if (trap_creation(creature_ptr, creature_ptr->y, creature_ptr->x)) ident = TRUE;
182 case SV_SCROLL_PHASE_DOOR:
184 teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
189 case SV_SCROLL_TELEPORT:
191 teleport_player(creature_ptr, 100, TELEPORT_SPONTANEOUS);
196 case SV_SCROLL_TELEPORT_LEVEL:
198 (void)teleport_level(creature_ptr, 0);
203 case SV_SCROLL_WORD_OF_RECALL:
205 if (!recall_player(creature_ptr, randint0(21) + 15)) used_up = FALSE;
210 case SV_SCROLL_IDENTIFY:
212 if (!ident_spell(creature_ptr, FALSE, 0)) used_up = FALSE;
217 case SV_SCROLL_STAR_IDENTIFY:
219 if (!identify_fully(creature_ptr, FALSE, 0)) used_up = FALSE;
224 case SV_SCROLL_REMOVE_CURSE:
226 if (remove_curse(creature_ptr))
233 case SV_SCROLL_STAR_REMOVE_CURSE:
235 if (remove_all_curse(creature_ptr))
242 case SV_SCROLL_ENCHANT_ARMOR:
245 if (!enchant_spell(creature_ptr, 0, 0, 1)) used_up = FALSE;
249 case SV_SCROLL_ENCHANT_WEAPON_TO_HIT:
251 if (!enchant_spell(creature_ptr, 1, 0, 0)) used_up = FALSE;
256 case SV_SCROLL_ENCHANT_WEAPON_TO_DAM:
258 if (!enchant_spell(creature_ptr, 0, 1, 0)) used_up = FALSE;
263 case SV_SCROLL_STAR_ENCHANT_ARMOR:
265 if (!enchant_spell(creature_ptr, 0, 0, randint1(3) + 2)) used_up = FALSE;
270 case SV_SCROLL_STAR_ENCHANT_WEAPON:
272 if (!enchant_spell(creature_ptr, randint1(3), randint1(3), 0)) used_up = FALSE;
277 case SV_SCROLL_RECHARGING:
279 if (!recharge(creature_ptr, 130)) used_up = FALSE;
284 case SV_SCROLL_MUNDANITY:
287 if (!mundane_spell(creature_ptr, FALSE)) used_up = FALSE;
291 case SV_SCROLL_LIGHT:
293 if (lite_area(creature_ptr, damroll(2, 8), 2)) ident = TRUE;
297 case SV_SCROLL_MAPPING:
299 map_area(creature_ptr, DETECT_RAD_MAP);
304 case SV_SCROLL_DETECT_GOLD:
306 if (detect_treasure(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
307 if (detect_objects_gold(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
311 case SV_SCROLL_DETECT_ITEM:
313 if (detect_objects_normal(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
317 case SV_SCROLL_DETECT_TRAP:
319 if (detect_traps(creature_ptr, DETECT_RAD_DEFAULT, known)) ident = TRUE;
323 case SV_SCROLL_DETECT_DOOR:
325 if (detect_doors(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
326 if (detect_stairs(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
330 case SV_SCROLL_DETECT_INVIS:
332 if (detect_monsters_invis(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
336 case SV_SCROLL_SATISFY_HUNGER:
338 if (set_food(creature_ptr, PY_FOOD_MAX - 1)) ident = TRUE;
342 case SV_SCROLL_BLESSING:
344 if (set_blessed(creature_ptr, creature_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
348 case SV_SCROLL_HOLY_CHANT:
350 if (set_blessed(creature_ptr, creature_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
354 case SV_SCROLL_HOLY_PRAYER:
356 if (set_blessed(creature_ptr, creature_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
360 case SV_SCROLL_MONSTER_CONFUSION:
362 if (!(creature_ptr->special_attack & ATTACK_CONFUSE))
364 msg_print(_("手が輝き始めた。", "Your hands begin to glow."));
365 creature_ptr->special_attack |= ATTACK_CONFUSE;
366 creature_ptr->redraw |= (PR_STATUS);
372 case SV_SCROLL_PROTECTION_FROM_EVIL:
374 k = 3 * creature_ptr->lev;
375 if (set_protevil(creature_ptr, creature_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
379 case SV_SCROLL_RUNE_OF_PROTECTION:
381 warding_glyph(creature_ptr);
386 case SV_SCROLL_TRAP_DOOR_DESTRUCTION:
388 if (destroy_doors_touch(creature_ptr)) ident = TRUE;
392 case SV_SCROLL_STAR_DESTRUCTION:
394 if (destroy_area(creature_ptr, creature_ptr->y, creature_ptr->x, 13 + randint0(5), FALSE))
397 msg_print(_("ダンジョンが揺れた...", "The dungeon trembles..."));
402 case SV_SCROLL_DISPEL_UNDEAD:
404 if (dispel_undead(creature_ptr, 80)) ident = TRUE;
408 case SV_SCROLL_SPELL:
410 if ((creature_ptr->pclass == CLASS_WARRIOR) ||
411 (creature_ptr->pclass == CLASS_IMITATOR) ||
412 (creature_ptr->pclass == CLASS_MINDCRAFTER) ||
413 (creature_ptr->pclass == CLASS_SORCERER) ||
414 (creature_ptr->pclass == CLASS_ARCHER) ||
415 (creature_ptr->pclass == CLASS_MAGIC_EATER) ||
416 (creature_ptr->pclass == CLASS_RED_MAGE) ||
417 (creature_ptr->pclass == CLASS_SAMURAI) ||
418 (creature_ptr->pclass == CLASS_BLUE_MAGE) ||
419 (creature_ptr->pclass == CLASS_CAVALRY) ||
420 (creature_ptr->pclass == CLASS_BERSERKER) ||
421 (creature_ptr->pclass == CLASS_SMITH) ||
422 (creature_ptr->pclass == CLASS_MIRROR_MASTER) ||
423 (creature_ptr->pclass == CLASS_NINJA) ||
424 (creature_ptr->pclass == CLASS_SNIPER)) break;
425 creature_ptr->add_spells++;
426 creature_ptr->update |= (PU_SPELLS);
431 case SV_SCROLL_GENOCIDE:
433 (void)symbol_genocide(creature_ptr, 300, TRUE);
438 case SV_SCROLL_MASS_GENOCIDE:
440 (void)mass_genocide(creature_ptr, 300, TRUE);
445 case SV_SCROLL_ACQUIREMENT:
447 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, TRUE, FALSE, FALSE);
452 case SV_SCROLL_STAR_ACQUIREMENT:
454 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
459 /* New Hengband scrolls */
462 fire_ball(creature_ptr, GF_FIRE, 0, 666, 4);
463 /* Note: "Double" damage since it is centered on the player ... */
464 if (!(is_oppose_fire(creature_ptr) || creature_ptr->resist_fire || creature_ptr->immune_fire))
465 take_hit(creature_ptr, DAMAGE_NOESCAPE, 50+randint1(50), _("炎の巻物", "a Scroll of Fire"), -1);
474 fire_ball(creature_ptr, GF_ICE, 0, 777, 4);
475 if (!(is_oppose_cold(creature_ptr) || creature_ptr->resist_cold || creature_ptr->immune_cold))
476 take_hit(creature_ptr, DAMAGE_NOESCAPE, 100+randint1(100), _("氷の巻物", "a Scroll of Ice"), -1);
482 case SV_SCROLL_CHAOS:
484 fire_ball(creature_ptr, GF_CHAOS, 0, 1000, 4);
485 if (!creature_ptr->resist_chaos)
486 take_hit(creature_ptr, DAMAGE_NOESCAPE, 111+randint1(111), _("ログルスの巻物", "a Scroll of Logrus"), -1);
492 case SV_SCROLL_RUMOR:
494 msg_print(_("巻物にはメッセージが書かれている:", "There is message on the scroll. It says:"));
496 display_rumor(creature_ptr, TRUE);
498 msg_print(_("巻物は煙を立てて消え去った!", "The scroll disappears in a puff of smoke!"));
504 case SV_SCROLL_ARTIFACT:
507 if (!artifact_scroll(creature_ptr)) used_up = FALSE;
511 case SV_SCROLL_RESET_RECALL:
514 if (!reset_recall(creature_ptr)) used_up = FALSE;
518 case SV_SCROLL_AMUSEMENT:
521 amusement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, FALSE);
525 case SV_SCROLL_STAR_AMUSEMENT:
528 amusement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, FALSE);
533 else if (o_ptr->name1 == ART_GHB)
535 msg_print(_("私は苦労して『グレーター・ヘル=ビースト』を倒した。", "I had a very hard time to kill the Greater hell-beast, "));
536 msg_print(_("しかし手に入ったのはこのきたないTシャツだけだった。", "but all I got was this lousy t-shirt!"));
539 else if (o_ptr->name1 == ART_POWER)
541 msg_print(_("「一つの指輪は全てを統べ、", "'One Ring to rule them all, "));
543 msg_print(_("一つの指輪は全てを見つけ、", "One Ring to find them, "));
545 msg_print(_("一つの指輪は全てを捕らえて", "One Ring to bring them all "));
547 msg_print(_("暗闇の中に繋ぎとめる。」", "and in the darkness bind them.'"));
550 else if (o_ptr->tval==TV_PARCHMENT)
553 GAME_TEXT o_name[MAX_NLEN];
557 q=format("book-%d_jp.txt",o_ptr->sval);
559 /* Display object description */
560 object_desc(creature_ptr, o_name, o_ptr, OD_NAME_ONLY);
561 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
563 /* Peruse the help file */
564 (void)show_file(creature_ptr, TRUE, buf, o_name, 0, 0);
571 * Store what may have to be updated for the inventory (including
572 * autodestroy if set by something else). Then turn off those flags
573 * so that updates triggered by calling gain_exp() below do not
574 * rearrange the inventory before destroying the scroll in the pack.
576 BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
577 creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
579 if (!(object_is_aware(o_ptr)))
581 chg_virtue(creature_ptr, V_PATIENCE, -1);
582 chg_virtue(creature_ptr, V_CHANCE, 1);
583 chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
586 /* The item was tried */
589 /* An identification was made */
590 if (ident && !object_is_aware(o_ptr))
592 object_aware(creature_ptr, o_ptr);
593 gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
596 creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
597 creature_ptr->update |= inventory_flags;
599 /* Hack -- allow certain scrolls to be "preserved" */
606 vary_item(creature_ptr, item, -1);
611 * @brief 読むコマンドのメインルーチン /
612 * Eat some food (from the pack or floor)
615 void do_cmd_read_scroll(player_type *creature_ptr)
621 if (creature_ptr->wild_mode)
626 if (cmd_limit_arena(creature_ptr)) return;
628 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
630 set_action(creature_ptr, ACTION_NONE);
633 if (cmd_limit_blind(creature_ptr)) return;
634 if (cmd_limit_confused(creature_ptr)) return;
636 /* Restrict choices to scrolls */
637 item_tester_hook = item_tester_hook_readable;
639 q = _("どの巻物を読みますか? ", "Read which scroll? ");
640 s = _("読める巻物がない。", "You have no scrolls to read.");
642 o_ptr = choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0);
645 /* Read the scroll */
646 exe_read(creature_ptr, item, object_is_aware(o_ptr));