2 * @brief プレイヤーの読むコマンド実装
7 #include "cmd-item/cmd-read.h"
8 #include "cmd/cmd-basic.h"
9 #include "core/show-file.h"
10 #include "floor/floor.h"
11 #include "inventory/inventory-object.h"
12 #include "inventory/player-inventory.h"
13 #include "io/files-util.h"
14 #include "main/sound-definitions-table.h"
15 #include "object-enchant/artifact.h"
16 #include "object/item-use-flags.h"
17 #include "perception/object-perception.h"
18 #include "object/object-flavor.h"
19 #include "object/object-hook.h"
20 #include "object/object-kind.h"
21 #include "sv-definition/sv-scroll-types.h"
22 #include "player/avatar.h"
23 #include "player/player-class.h"
24 #include "player/player-damage.h"
25 #include "player/player-effects.h"
26 #include "player/player-status.h"
27 #include "realm/realm-hex.h"
28 #include "spell/spells-detection.h"
29 #include "spell/spells-floor.h"
30 #include "spell/spells-object.h"
31 #include "spell/spells-status.h"
32 #include "spell/spells-summon.h"
33 #include "spell/spells-type.h"
34 #include "spell/spells2.h"
35 #include "spell/spells3.h"
36 #include "store/rumor.h"
37 #include "util/util.h"
38 #include "view/display-main-window.h"
41 * @brief 巻物を読むコマンドのサブルーチン
42 * Read a scroll (from the pack or floor).
43 * @param creature_ptr プレーヤーへの参照ポインタ
44 * @param item 読むオブジェクトの所持品ID
45 * @param known 判明済ならばTRUE
49 * Certain scrolls can be "aborted" without losing the scroll. These
50 * include scrolls with no effects but recharge or identify, which are
51 * cancelled before use. XXX Reading them still takes a turn, though.
54 void exe_read(player_type *creature_ptr, INVENTORY_IDX item, bool known)
56 int k, used_up, ident, lev;
59 o_ptr = ref_item(creature_ptr, item);
61 take_turn(creature_ptr, 100);
62 if (cmd_limit_time_walk(creature_ptr)) return;
64 if (creature_ptr->pclass == CLASS_BERSERKER)
66 msg_print(_("巻物なんて読めない。", "You cannot read."));
70 if (music_singing_any(creature_ptr)) stop_singing(creature_ptr);
71 if (hex_spelling_any(creature_ptr) && ((creature_ptr->lev < 35) || hex_spell_fully(creature_ptr))) stop_hex_spell_all(creature_ptr);
73 /* Not identified yet */
77 lev = k_info[o_ptr->k_idx].level;
79 /* Assume the scroll will get used up */
82 if (o_ptr->tval == TV_SCROLL)
84 /* Analyze the scroll */
87 case SV_SCROLL_DARKNESS:
89 if (!(creature_ptr->resist_blind) && !(creature_ptr->resist_dark))
91 (void)set_blind(creature_ptr, creature_ptr->blind + 3 + randint1(5));
93 if (unlite_area(creature_ptr, 10, 3)) ident = TRUE;
97 case SV_SCROLL_AGGRAVATE_MONSTER:
99 msg_print(_("カン高くうなる様な音が辺りを覆った。", "There is a high pitched humming noise."));
100 aggravate_monsters(creature_ptr, 0);
105 case SV_SCROLL_CURSE_ARMOR:
107 if (curse_armor(creature_ptr)) ident = TRUE;
111 case SV_SCROLL_CURSE_WEAPON:
114 if (has_melee_weapon(creature_ptr, INVEN_RARM))
117 if (has_melee_weapon(creature_ptr, INVEN_LARM) && one_in_(2)) k = INVEN_LARM;
119 else if (has_melee_weapon(creature_ptr, INVEN_LARM)) k = INVEN_LARM;
120 if (k && curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[k])) ident = TRUE;
124 case SV_SCROLL_SUMMON_MONSTER:
126 for (k = 0; k < randint1(3); k++)
128 if (summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
136 case SV_SCROLL_SUMMON_UNDEAD:
138 for (k = 0; k < randint1(3); k++)
140 if (summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
148 case SV_SCROLL_SUMMON_PET:
150 if (summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
157 case SV_SCROLL_SUMMON_KIN:
159 if (summon_kin_player(creature_ptr, creature_ptr->lev, creature_ptr->y, creature_ptr->x, (PM_FORCE_PET | PM_ALLOW_GROUP)))
166 case SV_SCROLL_TRAP_CREATION:
168 if (trap_creation(creature_ptr, creature_ptr->y, creature_ptr->x)) ident = TRUE;
172 case SV_SCROLL_PHASE_DOOR:
174 teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
179 case SV_SCROLL_TELEPORT:
181 teleport_player(creature_ptr, 100, TELEPORT_SPONTANEOUS);
186 case SV_SCROLL_TELEPORT_LEVEL:
188 (void)teleport_level(creature_ptr, 0);
193 case SV_SCROLL_WORD_OF_RECALL:
195 if (!recall_player(creature_ptr, randint0(21) + 15)) used_up = FALSE;
200 case SV_SCROLL_IDENTIFY:
202 if (!ident_spell(creature_ptr, FALSE, 0)) used_up = FALSE;
207 case SV_SCROLL_STAR_IDENTIFY:
209 if (!identify_fully(creature_ptr, FALSE, 0)) used_up = FALSE;
214 case SV_SCROLL_REMOVE_CURSE:
216 if (remove_curse(creature_ptr))
223 case SV_SCROLL_STAR_REMOVE_CURSE:
225 if (remove_all_curse(creature_ptr))
232 case SV_SCROLL_ENCHANT_ARMOR:
235 if (!enchant_spell(creature_ptr, 0, 0, 1)) used_up = FALSE;
239 case SV_SCROLL_ENCHANT_WEAPON_TO_HIT:
241 if (!enchant_spell(creature_ptr, 1, 0, 0)) used_up = FALSE;
246 case SV_SCROLL_ENCHANT_WEAPON_TO_DAM:
248 if (!enchant_spell(creature_ptr, 0, 1, 0)) used_up = FALSE;
253 case SV_SCROLL_STAR_ENCHANT_ARMOR:
255 if (!enchant_spell(creature_ptr, 0, 0, randint1(3) + 2)) used_up = FALSE;
260 case SV_SCROLL_STAR_ENCHANT_WEAPON:
262 if (!enchant_spell(creature_ptr, randint1(3), randint1(3), 0)) used_up = FALSE;
267 case SV_SCROLL_RECHARGING:
269 if (!recharge(creature_ptr, 130)) used_up = FALSE;
274 case SV_SCROLL_MUNDANITY:
277 if (!mundane_spell(creature_ptr, FALSE)) used_up = FALSE;
281 case SV_SCROLL_LIGHT:
283 if (lite_area(creature_ptr, damroll(2, 8), 2)) ident = TRUE;
287 case SV_SCROLL_MAPPING:
289 map_area(creature_ptr, DETECT_RAD_MAP);
294 case SV_SCROLL_DETECT_GOLD:
296 if (detect_treasure(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
297 if (detect_objects_gold(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
301 case SV_SCROLL_DETECT_ITEM:
303 if (detect_objects_normal(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
307 case SV_SCROLL_DETECT_TRAP:
309 if (detect_traps(creature_ptr, DETECT_RAD_DEFAULT, known)) ident = TRUE;
313 case SV_SCROLL_DETECT_DOOR:
315 if (detect_doors(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
316 if (detect_stairs(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
320 case SV_SCROLL_DETECT_INVIS:
322 if (detect_monsters_invis(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
326 case SV_SCROLL_SATISFY_HUNGER:
328 if (set_food(creature_ptr, PY_FOOD_MAX - 1)) ident = TRUE;
332 case SV_SCROLL_BLESSING:
334 if (set_blessed(creature_ptr, creature_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
338 case SV_SCROLL_HOLY_CHANT:
340 if (set_blessed(creature_ptr, creature_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
344 case SV_SCROLL_HOLY_PRAYER:
346 if (set_blessed(creature_ptr, creature_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
350 case SV_SCROLL_MONSTER_CONFUSION:
352 if (!(creature_ptr->special_attack & ATTACK_CONFUSE))
354 msg_print(_("手が輝き始めた。", "Your hands begin to glow."));
355 creature_ptr->special_attack |= ATTACK_CONFUSE;
356 creature_ptr->redraw |= (PR_STATUS);
362 case SV_SCROLL_PROTECTION_FROM_EVIL:
364 k = 3 * creature_ptr->lev;
365 if (set_protevil(creature_ptr, creature_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
369 case SV_SCROLL_RUNE_OF_PROTECTION:
371 warding_glyph(creature_ptr);
376 case SV_SCROLL_TRAP_DOOR_DESTRUCTION:
378 if (destroy_doors_touch(creature_ptr)) ident = TRUE;
382 case SV_SCROLL_STAR_DESTRUCTION:
384 if (destroy_area(creature_ptr, creature_ptr->y, creature_ptr->x, 13 + randint0(5), FALSE))
387 msg_print(_("ダンジョンが揺れた...", "The dungeon trembles..."));
392 case SV_SCROLL_DISPEL_UNDEAD:
394 if (dispel_undead(creature_ptr, 80)) ident = TRUE;
398 case SV_SCROLL_SPELL:
400 if ((creature_ptr->pclass == CLASS_WARRIOR) ||
401 (creature_ptr->pclass == CLASS_IMITATOR) ||
402 (creature_ptr->pclass == CLASS_MINDCRAFTER) ||
403 (creature_ptr->pclass == CLASS_SORCERER) ||
404 (creature_ptr->pclass == CLASS_ARCHER) ||
405 (creature_ptr->pclass == CLASS_MAGIC_EATER) ||
406 (creature_ptr->pclass == CLASS_RED_MAGE) ||
407 (creature_ptr->pclass == CLASS_SAMURAI) ||
408 (creature_ptr->pclass == CLASS_BLUE_MAGE) ||
409 (creature_ptr->pclass == CLASS_CAVALRY) ||
410 (creature_ptr->pclass == CLASS_BERSERKER) ||
411 (creature_ptr->pclass == CLASS_SMITH) ||
412 (creature_ptr->pclass == CLASS_MIRROR_MASTER) ||
413 (creature_ptr->pclass == CLASS_NINJA) ||
414 (creature_ptr->pclass == CLASS_SNIPER)) break;
415 creature_ptr->add_spells++;
416 creature_ptr->update |= (PU_SPELLS);
421 case SV_SCROLL_GENOCIDE:
423 (void)symbol_genocide(creature_ptr, 300, TRUE);
428 case SV_SCROLL_MASS_GENOCIDE:
430 (void)mass_genocide(creature_ptr, 300, TRUE);
435 case SV_SCROLL_ACQUIREMENT:
437 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, TRUE, FALSE, FALSE);
442 case SV_SCROLL_STAR_ACQUIREMENT:
444 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
449 /* New Hengband scrolls */
452 fire_ball(creature_ptr, GF_FIRE, 0, 666, 4);
453 /* Note: "Double" damage since it is centered on the player ... */
454 if (!(is_oppose_fire(creature_ptr) || creature_ptr->resist_fire || creature_ptr->immune_fire))
455 take_hit(creature_ptr, DAMAGE_NOESCAPE, 50+randint1(50), _("炎の巻物", "a Scroll of Fire"), -1);
464 fire_ball(creature_ptr, GF_ICE, 0, 777, 4);
465 if (!(is_oppose_cold(creature_ptr) || creature_ptr->resist_cold || creature_ptr->immune_cold))
466 take_hit(creature_ptr, DAMAGE_NOESCAPE, 100+randint1(100), _("氷の巻物", "a Scroll of Ice"), -1);
472 case SV_SCROLL_CHAOS:
474 fire_ball(creature_ptr, GF_CHAOS, 0, 1000, 4);
475 if (!creature_ptr->resist_chaos)
476 take_hit(creature_ptr, DAMAGE_NOESCAPE, 111+randint1(111), _("ログルスの巻物", "a Scroll of Logrus"), -1);
482 case SV_SCROLL_RUMOR:
484 msg_print(_("巻物にはメッセージが書かれている:", "There is message on the scroll. It says:"));
486 display_rumor(creature_ptr, TRUE);
488 msg_print(_("巻物は煙を立てて消え去った!", "The scroll disappears in a puff of smoke!"));
494 case SV_SCROLL_ARTIFACT:
497 if (!artifact_scroll(creature_ptr)) used_up = FALSE;
501 case SV_SCROLL_RESET_RECALL:
504 if (!reset_recall(creature_ptr)) used_up = FALSE;
508 case SV_SCROLL_AMUSEMENT:
511 amusement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, FALSE);
515 case SV_SCROLL_STAR_AMUSEMENT:
518 amusement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, FALSE);
523 else if (o_ptr->name1 == ART_GHB)
525 msg_print(_("私は苦労して『グレーター・ヘル=ビースト』を倒した。", "I had a very hard time to kill the Greater hell-beast, "));
526 msg_print(_("しかし手に入ったのはこのきたないTシャツだけだった。", "but all I got was this lousy t-shirt!"));
529 else if (o_ptr->name1 == ART_POWER)
531 msg_print(_("「一つの指輪は全てを統べ、", "'One Ring to rule them all, "));
533 msg_print(_("一つの指輪は全てを見つけ、", "One Ring to find them, "));
535 msg_print(_("一つの指輪は全てを捕らえて", "One Ring to bring them all "));
537 msg_print(_("暗闇の中に繋ぎとめる。」", "and in the darkness bind them.'"));
540 else if (o_ptr->tval==TV_PARCHMENT)
543 GAME_TEXT o_name[MAX_NLEN];
547 q=format("book-%d_jp.txt",o_ptr->sval);
549 /* Display object description */
550 object_desc(creature_ptr, o_name, o_ptr, OD_NAME_ONLY);
551 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
553 /* Peruse the help file */
554 (void)show_file(creature_ptr, TRUE, buf, o_name, 0, 0);
561 * Store what may have to be updated for the inventory (including
562 * autodestroy if set by something else). Then turn off those flags
563 * so that updates triggered by calling gain_exp() below do not
564 * rearrange the inventory before destroying the scroll in the pack.
566 BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
567 creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
569 if (!(object_is_aware(o_ptr)))
571 chg_virtue(creature_ptr, V_PATIENCE, -1);
572 chg_virtue(creature_ptr, V_CHANCE, 1);
573 chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
576 /* The item was tried */
579 /* An identification was made */
580 if (ident && !object_is_aware(o_ptr))
582 object_aware(creature_ptr, o_ptr);
583 gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
586 creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
587 creature_ptr->update |= inventory_flags;
589 /* Hack -- allow certain scrolls to be "preserved" */
596 vary_item(creature_ptr, item, -1);
601 * @brief 読むコマンドのメインルーチン /
602 * Eat some food (from the pack or floor)
605 void do_cmd_read_scroll(player_type *creature_ptr)
611 if (creature_ptr->wild_mode)
616 if (cmd_limit_arena(creature_ptr)) return;
618 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
620 set_action(creature_ptr, ACTION_NONE);
623 if (cmd_limit_blind(creature_ptr)) return;
624 if (cmd_limit_confused(creature_ptr)) return;
626 /* Restrict choices to scrolls */
627 item_tester_hook = item_tester_hook_readable;
629 q = _("どの巻物を読みますか? ", "Read which scroll? ");
630 s = _("読める巻物がない。", "You have no scrolls to read.");
632 o_ptr = choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0);
635 /* Read the scroll */
636 exe_read(creature_ptr, item, object_is_aware(o_ptr));