2 * @brief プレイヤーの鍛冶コマンド実装
7 #include "cmd-item/cmd-smith.h"
8 #include "autopick/autopick.h"
9 #include "cmd/cmd-basic.h"
10 #include "core/asking-player.h"
11 #include "core/player-update-types.h"
12 #include "core/window-redrawer.h"
13 #include "flavor/flavor-describer.h"
14 #include "flavor/object-flavor-types.h"
15 #include "floor/floor-object.h"
16 #include "game-option/text-display-options.h"
17 #include "io/command-repeater.h"
18 #include "io/input-key-acceptor.h"
19 #include "io/input-key-requester.h"
20 #include "main/sound-of-music.h"
21 #include "mind/mind-weaponsmith.h"
22 #include "object-enchant/object-ego.h"
23 #include "object-enchant/special-object-flags.h"
24 #include "object-enchant/tr-types.h"
25 #include "object-enchant/trc-types.h"
26 #include "object-hook/hook-armor.h"
27 #include "object-hook/hook-enchant.h"
28 #include "object-hook/hook-weapon.h"
29 #include "object/item-tester-hooker.h"
30 #include "object/item-use-flags.h"
31 #include "object/object-flags.h" // todo 相互参照している.
32 #include "object/object-generator.h"
33 #include "perception/object-perception.h"
34 #include "player/player-status.h"
35 #include "term/screen-processor.h"
36 #include "term/term-color-types.h"
37 #include "util/bit-flags-calculator.h"
38 #include "util/buffer-shaper.h"
39 #include "util/int-char-converter.h"
40 #include "view/display-messages.h"
43 * エッセンス情報の構造体 / A structure for smithing
46 int add; /* TR flag number or special essence id */
47 concptr add_name; /* Name of this ability */
48 ESSENCE_IDX type; /* Menu number */
49 int essence; /* Index for carrying essences */
50 int value; /* Needed value to add this ability */
54 * エッセンス情報テーブル Smithing type data for Weapon smith
57 static essence_type essence_info[] = { { TR_STR, "腕力", 4, TR_STR, 20 }, { TR_INT, "知能", 4, TR_INT, 20 }, { TR_WIS, "賢さ", 4, TR_WIS, 20 },
58 { TR_DEX, "器用さ", 4, TR_DEX, 20 }, { TR_CON, "耐久力", 4, TR_CON, 20 }, { TR_CHR, "魅力", 4, TR_CHR, 20 },
59 { TR_MAGIC_MASTERY, "魔力支配", 4, TR_MAGIC_MASTERY, 20 }, { TR_STEALTH, "隠密", 4, TR_STEALTH, 40 }, { TR_SEARCH, "探索", 4, TR_SEARCH, 15 },
60 { TR_INFRA, "赤外線視力", 4, TR_INFRA, 15 }, { TR_TUNNEL, "採掘", 4, TR_TUNNEL, 15 }, { TR_SPEED, "スピード", 4, TR_SPEED, 12 },
61 { TR_BLOWS, "追加攻撃", 1, TR_BLOWS, 20 }, { TR_CHAOTIC, "カオス攻撃", 1, TR_CHAOTIC, 15 }, { TR_VAMPIRIC, "吸血攻撃", 1, TR_VAMPIRIC, 60 },
62 { TR_IMPACT, "地震発動", 7, TR_IMPACT, 15 }, { TR_BRAND_POIS, "毒殺", 1, TR_BRAND_POIS, 20 }, { TR_BRAND_ACID, "溶解", 1, TR_BRAND_ACID, 20 },
63 { TR_BRAND_ELEC, "電撃", 1, TR_BRAND_ELEC, 20 }, { TR_BRAND_FIRE, "焼棄", 1, TR_BRAND_FIRE, 20 }, { TR_BRAND_COLD, "凍結", 1, TR_BRAND_COLD, 20 },
64 { TR_SUST_STR, "腕力維持", 3, TR_SUST_STR, 15 }, { TR_SUST_INT, "知能維持", 3, TR_SUST_STR, 15 }, { TR_SUST_WIS, "賢さ維持", 3, TR_SUST_STR, 15 },
65 { TR_SUST_DEX, "器用さ維持", 3, TR_SUST_STR, 15 }, { TR_SUST_CON, "耐久力維持", 3, TR_SUST_STR, 15 }, { TR_SUST_CHR, "魅力維持", 3, TR_SUST_STR, 15 },
66 { TR_IM_ACID, "酸免疫", 2, TR_IM_ACID, 20 }, { TR_IM_ELEC, "電撃免疫", 2, TR_IM_ACID, 20 }, { TR_IM_FIRE, "火炎免疫", 2, TR_IM_ACID, 20 },
67 { TR_IM_COLD, "冷気免疫", 2, TR_IM_ACID, 20 }, { TR_REFLECT, "反射", 2, TR_REFLECT, 20 }, { TR_FREE_ACT, "麻痺知らず", 3, TR_FREE_ACT, 20 },
68 { TR_HOLD_EXP, "経験値維持", 3, TR_HOLD_EXP, 20 }, { TR_RES_ACID, "耐酸", 2, TR_RES_ACID, 15 }, { TR_RES_ELEC, "耐電撃", 2, TR_RES_ELEC, 15 },
69 { TR_RES_FIRE, "耐火炎", 2, TR_RES_FIRE, 15 }, { TR_RES_COLD, "耐冷気", 2, TR_RES_COLD, 15 }, { TR_RES_POIS, "耐毒", 2, TR_RES_POIS, 25 },
70 { TR_RES_FEAR, "耐恐怖", 2, TR_RES_FEAR, 20 }, { TR_RES_LITE, "耐閃光", 2, TR_RES_LITE, 20 }, { TR_RES_DARK, "耐暗黒", 2, TR_RES_DARK, 20 },
71 { TR_RES_BLIND, "耐盲目", 2, TR_RES_BLIND, 20 }, { TR_RES_CONF, "耐混乱", 2, TR_RES_CONF, 20 }, { TR_RES_SOUND, "耐轟音", 2, TR_RES_SOUND, 20 },
72 { TR_RES_SHARDS, "耐破片", 2, TR_RES_SHARDS, 20 }, { TR_RES_NETHER, "耐地獄", 2, TR_RES_NETHER, 20 }, { TR_RES_NEXUS, "耐因果混乱", 2, TR_RES_NEXUS, 20 },
73 { TR_RES_CHAOS, "耐カオス", 2, TR_RES_CHAOS, 20 }, { TR_RES_DISEN, "耐劣化", 2, TR_RES_DISEN, 20 }, { TR_SH_FIRE, "", 0, -2, 0 },
74 { TR_SH_ELEC, "", 0, -2, 0 }, { TR_SH_COLD, "", 0, -2, 0 }, { TR_NO_MAGIC, "反魔法", 3, TR_NO_MAGIC, 15 }, { TR_WARNING, "警告", 3, TR_WARNING, 20 },
75 { TR_LEVITATION, "浮遊", 3, TR_LEVITATION, 20 }, { TR_LITE_1, "永久光源", 3, TR_LITE_1, 15 }, { TR_LITE_2, "", 0, -2, 0 }, { TR_LITE_3, "", 0, -2, 0 },
76 { TR_SEE_INVIS, "可視透明", 3, TR_SEE_INVIS, 20 }, { TR_TELEPATHY, "テレパシー", 6, TR_TELEPATHY, 15 }, { TR_SLOW_DIGEST, "遅消化", 3, TR_SLOW_DIGEST, 15 },
77 { TR_REGEN, "急速回復", 3, TR_REGEN, 20 }, { TR_TELEPORT, "テレポート", 3, TR_TELEPORT, 25 },
79 { TR_SLAY_EVIL, "邪悪倍打", 5, TR_SLAY_EVIL, 100 }, { TR_KILL_EVIL, "邪悪倍倍打", 0, TR_SLAY_EVIL, 60 },
80 { TR_SLAY_ANIMAL, "動物倍打", 5, TR_SLAY_ANIMAL, 20 }, { TR_KILL_ANIMAL, "動物倍倍打", 5, TR_SLAY_ANIMAL, 60 },
81 { TR_SLAY_UNDEAD, "不死倍打", 5, TR_SLAY_UNDEAD, 20 }, { TR_KILL_UNDEAD, "不死倍倍打", 5, TR_SLAY_UNDEAD, 60 },
82 { TR_SLAY_DEMON, "悪魔倍打", 5, TR_SLAY_DEMON, 20 }, { TR_KILL_DEMON, "悪魔倍倍打", 5, TR_SLAY_DEMON, 60 },
83 { TR_SLAY_ORC, "オーク倍打", 5, TR_SLAY_ORC, 15 }, { TR_KILL_ORC, "オーク倍倍打", 5, TR_SLAY_ORC, 60 },
84 { TR_SLAY_TROLL, "トロル倍打", 5, TR_SLAY_TROLL, 15 }, { TR_KILL_TROLL, "トロル倍倍打", 5, TR_SLAY_TROLL, 60 },
85 { TR_SLAY_GIANT, "巨人倍打", 5, TR_SLAY_GIANT, 20 }, { TR_KILL_GIANT, "巨人倍倍打", 5, TR_SLAY_GIANT, 60 },
86 { TR_SLAY_DRAGON, "竜倍打", 5, TR_SLAY_DRAGON, 20 }, { TR_KILL_DRAGON, "竜倍倍打", 5, TR_SLAY_DRAGON, 60 },
87 { TR_SLAY_HUMAN, "人間倍打", 5, TR_SLAY_HUMAN, 20 }, { TR_KILL_HUMAN, "人間倍倍打", 5, TR_SLAY_HUMAN, 60 },
89 { TR_ESP_ANIMAL, "動物ESP", 6, TR_SLAY_ANIMAL, 40 }, { TR_ESP_UNDEAD, "不死ESP", 6, TR_SLAY_UNDEAD, 40 }, { TR_ESP_DEMON, "悪魔ESP", 6, TR_SLAY_DEMON, 40 },
90 { TR_ESP_ORC, "オークESP", 6, TR_SLAY_ORC, 40 }, { TR_ESP_TROLL, "トロルESP", 6, TR_SLAY_TROLL, 40 }, { TR_ESP_GIANT, "巨人ESP", 6, TR_SLAY_GIANT, 40 },
91 { TR_ESP_DRAGON, "竜ESP", 6, TR_SLAY_DRAGON, 40 }, { TR_ESP_HUMAN, "人間ESP", 6, TR_SLAY_HUMAN, 40 },
93 { ESSENCE_ATTACK, "攻撃", 10, TR_ES_ATTACK, 30 }, { ESSENCE_AC, "防御", 10, TR_ES_AC, 15 }, { ESSENCE_TMP_RES_ACID, "酸耐性発動", 7, TR_RES_ACID, 50 },
94 { ESSENCE_TMP_RES_ELEC, "電撃耐性発動", 7, TR_RES_ELEC, 50 }, { ESSENCE_TMP_RES_FIRE, "火炎耐性発動", 7, TR_RES_FIRE, 50 },
95 { ESSENCE_TMP_RES_COLD, "冷気耐性発動", 7, TR_RES_COLD, 50 }, { ESSENCE_SH_FIRE, "火炎オーラ", 7, -1, 50 }, { ESSENCE_SH_ELEC, "電撃オーラ", 7, -1, 50 },
96 { ESSENCE_SH_COLD, "冷気オーラ", 7, -1, 50 }, { ESSENCE_RESISTANCE, "全耐性", 2, -1, 150 }, { ESSENCE_SUSTAIN, "装備保持", 10, -1, 10 },
97 { ESSENCE_SLAY_GLOVE, "殺戮の小手", 1, TR_ES_ATTACK, 200 },
99 { -1, NULL, 0, -1, 0 } };
101 static essence_type essence_info[] = { { TR_STR, "strength", 4, TR_STR, 20 }, { TR_INT, "intelligence", 4, TR_INT, 20 }, { TR_WIS, "wisdom", 4, TR_WIS, 20 },
102 { TR_DEX, "dexterity", 4, TR_DEX, 20 }, { TR_CON, "constitution", 4, TR_CON, 20 }, { TR_CHR, "charisma", 4, TR_CHR, 20 },
103 { TR_MAGIC_MASTERY, "magic mastery", 4, TR_MAGIC_MASTERY, 20 }, { TR_STEALTH, "stealth", 4, TR_STEALTH, 40 }, { TR_SEARCH, "serching", 4, TR_SEARCH, 15 },
104 { TR_INFRA, "infravision", 4, TR_INFRA, 15 }, { TR_TUNNEL, "digging", 4, TR_TUNNEL, 15 }, { TR_SPEED, "speed", 4, TR_SPEED, 12 },
105 { TR_BLOWS, "extra attack", 1, TR_BLOWS, 20 }, { TR_CHAOTIC, "chaos brand", 1, TR_CHAOTIC, 15 }, { TR_VAMPIRIC, "vampiric brand", 1, TR_VAMPIRIC, 60 },
106 { TR_IMPACT, "quake activation", 7, TR_IMPACT, 15 }, { TR_BRAND_POIS, "poison brand", 1, TR_BRAND_POIS, 20 },
107 { TR_BRAND_ACID, "acid brand", 1, TR_BRAND_ACID, 20 }, { TR_BRAND_ELEC, "electric brand", 1, TR_BRAND_ELEC, 20 },
108 { TR_BRAND_FIRE, "fire brand", 1, TR_BRAND_FIRE, 20 }, { TR_BRAND_COLD, "cold brand", 1, TR_BRAND_COLD, 20 },
109 { TR_SUST_STR, "sustain strength", 3, TR_SUST_STR, 15 }, { TR_SUST_INT, "sustain intelligence", 3, TR_SUST_STR, 15 },
110 { TR_SUST_WIS, "sustain wisdom", 3, TR_SUST_STR, 15 }, { TR_SUST_DEX, "sustain dexterity", 3, TR_SUST_STR, 15 },
111 { TR_SUST_CON, "sustain constitution", 3, TR_SUST_STR, 15 }, { TR_SUST_CHR, "sustain charisma", 3, TR_SUST_STR, 15 },
112 { TR_IM_ACID, "acid immunity", 2, TR_IM_ACID, 20 }, { TR_IM_ELEC, "electric immunity", 2, TR_IM_ACID, 20 },
113 { TR_IM_FIRE, "fire immunity", 2, TR_IM_ACID, 20 }, { TR_IM_COLD, "cold immunity", 2, TR_IM_ACID, 20 }, { TR_REFLECT, "reflection", 2, TR_REFLECT, 20 },
114 { TR_FREE_ACT, "free action", 3, TR_FREE_ACT, 20 }, { TR_HOLD_EXP, "hold experience", 3, TR_HOLD_EXP, 20 },
115 { TR_RES_ACID, "resistance to acid", 2, TR_RES_ACID, 15 }, { TR_RES_ELEC, "resistance to electric", 2, TR_RES_ELEC, 15 },
116 { TR_RES_FIRE, "resistance to fire", 2, TR_RES_FIRE, 15 }, { TR_RES_COLD, "resistance to cold", 2, TR_RES_COLD, 15 },
117 { TR_RES_POIS, "resistance to poison", 2, TR_RES_POIS, 25 }, { TR_RES_FEAR, "resistance to fear", 2, TR_RES_FEAR, 20 },
118 { TR_RES_LITE, "resistance to light", 2, TR_RES_LITE, 20 }, { TR_RES_DARK, "resistance to dark", 2, TR_RES_DARK, 20 },
119 { TR_RES_BLIND, "resistance to blind", 2, TR_RES_BLIND, 20 }, { TR_RES_CONF, "resistance to confusion", 2, TR_RES_CONF, 20 },
120 { TR_RES_SOUND, "resistance to sound", 2, TR_RES_SOUND, 20 }, { TR_RES_SHARDS, "resistance to shard", 2, TR_RES_SHARDS, 20 },
121 { TR_RES_NETHER, "resistance to nether", 2, TR_RES_NETHER, 20 }, { TR_RES_NEXUS, "resistance to nexus", 2, TR_RES_NEXUS, 20 },
122 { TR_RES_CHAOS, "resistance to chaos", 2, TR_RES_CHAOS, 20 }, { TR_RES_DISEN, "resistance to disenchantment", 2, TR_RES_DISEN, 20 },
123 { TR_SH_FIRE, "", 0, -2, 0 }, { TR_SH_ELEC, "", 0, -2, 0 }, { TR_SH_COLD, "", 0, -2, 0 }, { TR_NO_MAGIC, "anti magic", 3, TR_NO_MAGIC, 15 },
124 { TR_WARNING, "warning", 3, TR_WARNING, 20 }, { TR_LEVITATION, "levitation", 3, TR_LEVITATION, 20 }, { TR_LITE_1, "permanent light", 3, TR_LITE_1, 15 },
125 { TR_LITE_2, "", 0, -2, 0 }, { TR_LITE_3, "", 0, -2, 0 }, { TR_SEE_INVIS, "see invisible", 3, TR_SEE_INVIS, 20 },
126 { TR_TELEPATHY, "telepathy", 6, TR_TELEPATHY, 15 }, { TR_SLOW_DIGEST, "slow digestion", 3, TR_SLOW_DIGEST, 15 },
127 { TR_REGEN, "regeneration", 3, TR_REGEN, 20 }, { TR_TELEPORT, "teleport", 3, TR_TELEPORT, 25 },
129 { TR_SLAY_EVIL, "slay evil", 5, TR_SLAY_EVIL, 100 }, { TR_SLAY_ANIMAL, "slay animal", 5, TR_SLAY_ANIMAL, 20 },
130 { TR_KILL_ANIMAL, "kill animal", 5, TR_SLAY_ANIMAL, 60 }, { TR_KILL_EVIL, "kill evil", 0, TR_SLAY_EVIL, 60 },
131 { TR_SLAY_UNDEAD, "slay undead", 5, TR_SLAY_UNDEAD, 20 }, { TR_KILL_UNDEAD, "kill undead", 5, TR_SLAY_UNDEAD, 60 },
132 { TR_SLAY_DEMON, "slay demon", 5, TR_SLAY_DEMON, 20 }, { TR_KILL_DEMON, "kill demon", 5, TR_SLAY_DEMON, 60 },
133 { TR_SLAY_ORC, "slay orc", 5, TR_SLAY_ORC, 15 }, { TR_KILL_ORC, "kill orc", 5, TR_SLAY_ORC, 60 }, { TR_SLAY_TROLL, "slay troll", 5, TR_SLAY_TROLL, 15 },
134 { TR_KILL_TROLL, "kill troll", 5, TR_SLAY_TROLL, 60 }, { TR_SLAY_GIANT, "slay giant", 5, TR_SLAY_GIANT, 20 },
135 { TR_KILL_GIANT, "kill giant", 5, TR_SLAY_GIANT, 60 }, { TR_SLAY_DRAGON, "slay dragon", 5, TR_SLAY_DRAGON, 20 },
136 { TR_KILL_DRAGON, "kill dragon", 5, TR_SLAY_DRAGON, 60 }, { TR_SLAY_HUMAN, "slay human", 5, TR_SLAY_HUMAN, 20 },
137 { TR_KILL_HUMAN, "kill human", 5, TR_SLAY_HUMAN, 60 },
139 { TR_ESP_ANIMAL, "sense animal", 6, TR_SLAY_ANIMAL, 40 }, { TR_ESP_UNDEAD, "sense undead", 6, TR_SLAY_UNDEAD, 40 },
140 { TR_ESP_DEMON, "sense demon", 6, TR_SLAY_DEMON, 40 }, { TR_ESP_ORC, "sense orc", 6, TR_SLAY_ORC, 40 },
141 { TR_ESP_TROLL, "sense troll", 6, TR_SLAY_TROLL, 40 }, { TR_ESP_GIANT, "sense giant", 6, TR_SLAY_GIANT, 40 },
142 { TR_ESP_DRAGON, "sense dragon", 6, TR_SLAY_DRAGON, 40 }, { TR_ESP_HUMAN, "sense human", 6, TR_SLAY_HUMAN, 40 },
144 { ESSENCE_ATTACK, "weapon enchant", 10, TR_ES_ATTACK, 30 }, { ESSENCE_AC, "armor enchant", 10, TR_ES_AC, 15 },
145 { ESSENCE_TMP_RES_ACID, "resist acid activation", 7, TR_RES_ACID, 50 }, { ESSENCE_TMP_RES_ELEC, "resist electricity activation", 7, TR_RES_ELEC, 50 },
146 { ESSENCE_TMP_RES_FIRE, "resist fire activation", 7, TR_RES_FIRE, 50 }, { ESSENCE_TMP_RES_COLD, "resist cold activation", 7, TR_RES_COLD, 50 },
147 { ESSENCE_SH_FIRE, "fiery sheath", 7, -1, 50 }, { ESSENCE_SH_ELEC, "electric sheath", 7, -1, 50 }, { ESSENCE_SH_COLD, "sheath of coldness", 7, -1, 50 },
148 { ESSENCE_RESISTANCE, "resistance", 2, -1, 150 }, { ESSENCE_SUSTAIN, "elements proof", 10, -1, 10 },
149 { ESSENCE_SLAY_GLOVE, "gauntlets of slaying", 1, TR_ES_ATTACK, 200 },
151 { -1, NULL, 0, -1, 0 } };
155 * エッセンス名テーブル / Essense names for Weapon smith
158 concptr essence_name[] = { "腕力", "知能", "賢さ", "器用さ", "耐久力", "魅力", "魔力支配", "", "隠密", "探索", "赤外線視力", "採掘", "スピード", "追加攻撃",
159 "カオス攻撃", "吸血攻撃", "動物倍打", "邪悪倍打", "不死倍打", "悪魔倍打", "オーク倍打", "トロル倍打", "巨人倍打", "竜倍打", "", "", "地震", "毒殺", "溶解",
160 "電撃", "焼棄", "凍結", "能力維持", "", "", "", "", "", "", "", "免疫", "", "", "", "", "反射", "麻痺知らず", "経験値維持", "耐酸", "耐電撃", "耐火炎",
161 "耐冷気", "耐毒", "耐恐怖", "耐閃光", "耐暗黒", "耐盲目", "耐混乱", "耐轟音", "耐破片", "耐地獄", "耐因果混乱", "耐カオス", "耐劣化", "", "", "人間倍打",
162 "", "", "反魔法", "", "", "警告", "", "", "", "浮遊", "永久光源", "可視透明", "テレパシー", "遅消化", "急速回復", "", "", "", "", "", "", "", "",
163 "テレポート", "", "", "攻撃", "防御",
169 concptr essence_name[] = { "strength", "intelligen.", "wisdom", "dexterity", "constitut.", "charisma", "magic mast.", "", "stealth", "serching", "infravision",
170 "digging", "speed", "extra atk", "chaos brand", "vampiric", "slay animal", "slay evil", "slay undead", "slay demon", "slay orc", "slay troll", "slay giant",
171 "slay dragon", "", "", "quake", "pois. brand", "acid brand", "elec. brand", "fire brand", "cold brand", "sustain", "", "", "", "", "", "", "", "immunity",
172 "", "", "", "", "reflection", "free action", "hold exp", "res. acid", "res. elec.", "res. fire", "res. cold", "res. poison", "res. fear", "res. light",
173 "res. dark", "res. blind", "res.confuse", "res. sound", "res. shard", "res. nether", "res. nexus", "res. chaos", "res. disen.", "", "", "slay human", "",
174 "", "anti magic", "", "", "warning", "", "", "", "levitation", "perm. light", "see invis.", "telepathy", "slow dige.", "regen.", "", "", "", "", "", "", "",
175 "", "teleport", "", "", "weapon enc.", "armor enc.",
180 static concptr const kaji_tips[5] = {
182 "現在持っているエッセンスの一覧を表示する。",
183 "アイテムからエッセンスを取り出す。エッセンスを取られたアイテムは全く魔法がかかっていない初期状態に戻る。",
184 "既にエッセンスが付加されたアイテムからエッセンスのみ消し去る。エッセンスは手に入らない。",
185 "アイテムにエッセンスを付加する。既にエッセンスが付加されたアイテムやアーティファクトには付加できない。",
186 "武器や防具を強化したり、攻撃で傷つかないようにしたりする。エッセンスが付加されたアイテムやアーティファクトに対しても使用できる。",
188 "Display essences you have.",
189 "Extract essences from an item. The item become non magical.",
190 "Remove added essences from an equipment which was improved before. The removed essence will be ruined.",
191 "Add essences to an item. The improved items or artifacts cannot be reimprove.",
192 "Enchant an equipment or make an equiment element-proofed. The improved items and artifacts can be enchanted too.",
197 * @brief 所持しているエッセンス一覧を表示する
200 static void display_essence(player_type *creature_ptr)
205 for (i = 1; i < 22; i++) {
208 prt(_("エッセンス 個数 エッセンス 個数 エッセンス 個数", "Essence Num Essence Num Essence Num "), 1, 8);
209 for (i = 0; essence_name[i]; i++) {
210 if (!essence_name[i][0])
212 prt(format("%-11s %5d", essence_name[i], creature_ptr->magic_num1[i]), 2 + num % 21, 8 + num / 21 * 22);
215 prt(_("現在所持しているエッセンス", "List of all essences you have."), 0, 0);
223 * @param creature_ptr プレーヤーへの参照ポインタ
226 static void drain_essence(player_type *creature_ptr)
228 int drain_value[sizeof(creature_ptr->magic_num1) / sizeof(s32b)];
232 bool observe = FALSE;
233 int old_ds, old_dd, old_to_h, old_to_d, old_ac, old_to_a, old_pval, old_name2;
234 TIME_EFFECT old_timeout;
235 BIT_FLAGS old_flgs[TR_FLAG_SIZE], new_flgs[TR_FLAG_SIZE];
241 OBJECT_IDX next_o_idx;
244 for (i = 0; i < sizeof(drain_value) / sizeof(int); i++)
247 item_tester_hook = object_is_weapon_armour_ammo;
249 q = _("どのアイテムから抽出しますか?", "Extract from which item? ");
250 s = _("抽出できるアイテムがありません。", "You have nothing you can extract from.");
252 o_ptr = choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
256 if (object_is_known(o_ptr) && !object_is_nameless(creature_ptr, o_ptr)) {
257 GAME_TEXT o_name[MAX_NLEN];
258 describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
259 if (!get_check(format(_("本当に%sから抽出してよろしいですか?", "Really extract from %s? "), o_name)))
263 take_turn(creature_ptr, 100);
265 object_flags(creature_ptr, o_ptr, old_flgs);
266 if (have_flag(old_flgs, TR_KILL_DRAGON))
267 add_flag(old_flgs, TR_SLAY_DRAGON);
268 if (have_flag(old_flgs, TR_KILL_ANIMAL))
269 add_flag(old_flgs, TR_SLAY_ANIMAL);
270 if (have_flag(old_flgs, TR_KILL_EVIL))
271 add_flag(old_flgs, TR_SLAY_EVIL);
272 if (have_flag(old_flgs, TR_KILL_UNDEAD))
273 add_flag(old_flgs, TR_SLAY_UNDEAD);
274 if (have_flag(old_flgs, TR_KILL_DEMON))
275 add_flag(old_flgs, TR_SLAY_DEMON);
276 if (have_flag(old_flgs, TR_KILL_ORC))
277 add_flag(old_flgs, TR_SLAY_ORC);
278 if (have_flag(old_flgs, TR_KILL_TROLL))
279 add_flag(old_flgs, TR_SLAY_TROLL);
280 if (have_flag(old_flgs, TR_KILL_GIANT))
281 add_flag(old_flgs, TR_SLAY_GIANT);
282 if (have_flag(old_flgs, TR_KILL_HUMAN))
283 add_flag(old_flgs, TR_SLAY_HUMAN);
285 old_to_a = o_ptr->to_a;
287 old_to_h = o_ptr->to_h;
288 old_to_d = o_ptr->to_d;
291 old_pval = o_ptr->pval;
292 old_name2 = o_ptr->name2;
293 old_timeout = o_ptr->timeout;
294 if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE | TRC_PERMA_CURSE))
296 if (have_flag(old_flgs, TR_ADD_L_CURSE))
298 if (have_flag(old_flgs, TR_ADD_H_CURSE))
300 if (have_flag(old_flgs, TR_AGGRAVATE))
302 if (have_flag(old_flgs, TR_NO_TELE))
304 if (have_flag(old_flgs, TR_DRAIN_EXP))
306 if (have_flag(old_flgs, TR_DRAIN_HP))
308 if (have_flag(old_flgs, TR_DRAIN_MANA))
310 if (have_flag(old_flgs, TR_CALL_ANIMAL))
312 if (have_flag(old_flgs, TR_CALL_DEMON))
314 if (have_flag(old_flgs, TR_CALL_DRAGON))
316 if (have_flag(old_flgs, TR_CALL_UNDEAD))
318 if (have_flag(old_flgs, TR_COWARDICE))
320 if (have_flag(old_flgs, TR_LOW_MELEE))
322 if (have_flag(old_flgs, TR_LOW_AC))
324 if (have_flag(old_flgs, TR_LOW_MAGIC))
326 if (have_flag(old_flgs, TR_FAST_DIGEST))
328 if (have_flag(old_flgs, TR_SLOW_REGEN))
330 if (have_flag(old_flgs, TR_TY_CURSE))
335 next_o_idx = o_ptr->next_o_idx;
336 marked = o_ptr->marked;
337 weight = o_ptr->weight;
338 number = o_ptr->number;
340 object_prep(creature_ptr, o_ptr, o_ptr->k_idx);
344 o_ptr->next_o_idx = next_o_idx;
345 o_ptr->marked = marked;
346 o_ptr->number = number;
347 if (o_ptr->tval == TV_DRAG_ARMOR)
348 o_ptr->timeout = old_timeout;
350 creature_ptr->total_weight += (o_ptr->weight * o_ptr->number - weight * number);
351 o_ptr->ident |= (IDENT_FULL_KNOWN);
352 object_aware(creature_ptr, o_ptr);
355 object_flags(creature_ptr, o_ptr, new_flgs);
357 for (i = 0; essence_info[i].add_name; i++) {
358 essence_type *es_ptr = &essence_info[i];
359 PARAMETER_VALUE pval = 0;
361 if (es_ptr->add < TR_FLAG_MAX && is_pval_flag(es_ptr->add) && old_pval)
362 pval = (have_flag(new_flgs, es_ptr->add)) ? old_pval - o_ptr->pval : old_pval;
364 if (es_ptr->add < TR_FLAG_MAX && (!have_flag(new_flgs, es_ptr->add) || pval) && have_flag(old_flgs, es_ptr->add)) {
366 drain_value[es_ptr->essence] += 10 * pval;
367 } else if (es_ptr->essence != -2) {
368 drain_value[es_ptr->essence] += 10;
369 } else if (es_ptr->add == TR_SH_FIRE) {
370 drain_value[TR_BRAND_FIRE] += 10;
371 drain_value[TR_RES_FIRE] += 10;
372 } else if (es_ptr->add == TR_SH_ELEC) {
373 drain_value[TR_BRAND_ELEC] += 10;
374 drain_value[TR_RES_ELEC] += 10;
375 } else if (es_ptr->add == TR_SH_COLD) {
376 drain_value[TR_BRAND_COLD] += 10;
377 drain_value[TR_RES_COLD] += 10;
378 } else if (es_ptr->add == TR_LITE_2) {
379 drain_value[TR_LITE_1] += 20;
380 } else if (es_ptr->add == TR_LITE_3) {
381 drain_value[TR_LITE_1] += 30;
386 if ((have_flag(old_flgs, TR_FORCE_WEAPON)) && !(have_flag(new_flgs, TR_FORCE_WEAPON))) {
387 drain_value[TR_INT] += 5;
388 drain_value[TR_WIS] += 5;
390 if ((have_flag(old_flgs, TR_VORPAL)) && !(have_flag(new_flgs, TR_VORPAL))) {
391 drain_value[TR_BRAND_POIS] += 5;
392 drain_value[TR_BRAND_ACID] += 5;
393 drain_value[TR_BRAND_ELEC] += 5;
394 drain_value[TR_BRAND_FIRE] += 5;
395 drain_value[TR_BRAND_COLD] += 5;
397 if ((have_flag(old_flgs, TR_DEC_MANA)) && !(have_flag(new_flgs, TR_DEC_MANA))) {
398 drain_value[TR_INT] += 10;
400 if ((have_flag(old_flgs, TR_XTRA_MIGHT)) && !(have_flag(new_flgs, TR_XTRA_MIGHT))) {
401 drain_value[TR_STR] += 10;
403 if ((have_flag(old_flgs, TR_XTRA_SHOTS)) && !(have_flag(new_flgs, TR_XTRA_SHOTS))) {
404 drain_value[TR_DEX] += 10;
406 if (old_name2 == EGO_2WEAPON) {
407 drain_value[TR_DEX] += 20;
409 if (object_is_weapon_ammo(o_ptr)) {
410 if (old_ds > o_ptr->ds)
411 drain_value[TR_ES_ATTACK] += (old_ds - o_ptr->ds) * 10;
413 if (old_dd > o_ptr->dd)
414 drain_value[TR_ES_ATTACK] += (old_dd - o_ptr->dd) * 10;
416 if (old_to_h > o_ptr->to_h)
417 drain_value[TR_ES_ATTACK] += (old_to_h - o_ptr->to_h) * 10;
418 if (old_to_d > o_ptr->to_d)
419 drain_value[TR_ES_ATTACK] += (old_to_d - o_ptr->to_d) * 10;
420 if (old_ac > o_ptr->ac)
421 drain_value[TR_ES_AC] += (old_ac - o_ptr->ac) * 10;
422 if (old_to_a > o_ptr->to_a)
423 drain_value[TR_ES_AC] += (old_to_a - o_ptr->to_a) * 10;
425 for (i = 0; i < sizeof(drain_value) / sizeof(int); i++) {
426 drain_value[i] *= number;
427 drain_value[i] = drain_value[i] * dec / 4;
428 drain_value[i] = MAX(drain_value[i], 0);
429 if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_BOLT))
430 drain_value[i] /= 10;
431 if (drain_value[i]) {
436 msg_print(_("エッセンスは抽出できませんでした。", "You were not able to extract any essence."));
438 msg_print(_("抽出したエッセンス:", "Extracted essences:"));
440 for (i = 0; essence_name[i]; i++) {
441 if (!essence_name[i][0])
446 creature_ptr->magic_num1[i] += drain_value[i];
447 creature_ptr->magic_num1[i] = MIN(20000, creature_ptr->magic_num1[i]);
449 msg_format("%s...%d%s", essence_name[i], drain_value[i], _("。", ". "));
453 /* Apply autodestroy/inscription to the drained item */
454 autopick_alter_item(creature_ptr, item, TRUE);
455 creature_ptr->update |= (PU_COMBINE | PU_REORDER);
456 creature_ptr->window |= (PW_INVEN);
460 * @brief 付加するエッセンスの大別を選択する
461 * @return 選んだエッセンスの大別ID
463 static COMMAND_CODE choose_essence(void)
465 COMMAND_CODE mode = 0;
467 COMMAND_CODE menu_line = (use_menu ? 1 : 0);
470 concptr menu_name[] = { "武器属性", "耐性", "能力", "数値", "スレイ", "ESP", "その他" };
472 concptr menu_name[] = { "Brand weapon", "Resistance", "Ability", "Magic number", "Slay", "ESP", "Others" };
474 const COMMAND_CODE mode_max = 7;
476 if (repeat_pull(&mode) && 1 <= mode && mode <= mode_max)
484 for (i = 0; i < mode_max; i++)
486 prt(format(" %s %s", (menu_line == 1 + i) ? "》" : " ", menu_name[i]), 2 + i, 14);
487 prt("どの種類のエッセンス付加を行いますか?", 0, 0);
489 prt(format(" %s %s", (menu_line == 1 + i) ? "> " : " ", menu_name[i]), 2 + i, 14);
490 prt("Choose from menu.", 0, 0);
508 menu_line += mode_max - 1;
517 if (menu_line > mode_max)
518 menu_line -= mode_max;
526 for (i = 0; i < mode_max; i++)
527 prt(format(" %c) %s", 'a' + i, menu_name[i]), 2 + i, 14);
529 if (!get_com(_("何を付加しますか:", "Command :"), &choice, TRUE)) {
535 choice = (char)tolower(choice);
537 if ('a' <= choice && choice <= 'a' + (char)mode_max - 1)
538 mode = (int)choice - 'a' + 1;
548 * @brief エッセンスを実際に付加する
549 * @param mode エッセンスの大別ID
552 static void add_essence(player_type *creature_ptr, ESSENCE_IDX mode)
564 GAME_TEXT o_name[MAX_NLEN];
566 essence_type *es_ptr;
567 bool able[22] = { 0 };
569 int menu_line = (use_menu ? 1 : 0);
571 for (i = 0; essence_info[i].add_name; i++) {
572 es_ptr = &essence_info[i];
574 if (es_ptr->type != mode)
579 if (!repeat_pull(&i) || i < 0 || i >= max_num) {
583 (void)strnfmt(out_val, 78, _("('*'で一覧, ESCで中断) どの能力を付加しますか?", "(*=List, ESC=exit) Add which ability? "));
587 choice = (always_show_list || use_menu) ? ESCAPE : 1;
589 if (choice == ESCAPE)
591 else if (!get_com(out_val, &choice, FALSE))
594 if (use_menu && choice != ' ') {
604 menu_line += (max_num - 1);
637 if (menu_line > max_num)
638 menu_line -= max_num;
641 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask)) {
643 if (!redraw || use_menu) {
646 char dummy[80], dummy2[80];
654 for (y = 1; y < 24; y++)
657 /* Print header(s) */
659 prt(format(" %-43s %6s/%s", "能力(必要エッセンス)", "必要数", "所持数"), 1, x);
662 prt(format(" %-43s %6s/%s", "Ability (needed essence)", "Needs", "Possess"), 1, x);
665 for (ctr = 0; ctr < max_num; ctr++) {
666 es_ptr = &essence_info[num[ctr]];
669 if (ctr == (menu_line - 1))
670 strcpy(dummy, _("》 ", "> "));
675 /* letter/number for power selection */
677 sprintf(dummy, "%c) ", I2A(ctr));
680 strcat(dummy, es_ptr->add_name);
685 if (es_ptr->essence != -1) {
686 strcat(dummy, format("(%s)", essence_name[es_ptr->essence]));
687 if (creature_ptr->magic_num1[es_ptr->essence] < es_ptr->value)
690 switch (es_ptr->add) {
691 case ESSENCE_SH_FIRE:
692 strcat(dummy, _("(焼棄+耐火炎)", "(brand fire + res.fire)"));
693 if (creature_ptr->magic_num1[TR_BRAND_FIRE] < es_ptr->value)
695 if (creature_ptr->magic_num1[TR_RES_FIRE] < es_ptr->value)
698 case ESSENCE_SH_ELEC:
699 strcat(dummy, _("(電撃+耐電撃)", "(brand elec. + res. elec.)"));
700 if (creature_ptr->magic_num1[TR_BRAND_ELEC] < es_ptr->value)
702 if (creature_ptr->magic_num1[TR_RES_ELEC] < es_ptr->value)
705 case ESSENCE_SH_COLD:
706 strcat(dummy, _("(凍結+耐冷気)", "(brand cold + res. cold)"));
707 if (creature_ptr->magic_num1[TR_BRAND_COLD] < es_ptr->value)
709 if (creature_ptr->magic_num1[TR_RES_COLD] < es_ptr->value)
712 case ESSENCE_RESISTANCE:
713 strcat(dummy, _("(耐火炎+耐冷気+耐電撃+耐酸)", "(r.fire+r.cold+r.elec+r.acid)"));
714 if (creature_ptr->magic_num1[TR_RES_FIRE] < es_ptr->value)
716 if (creature_ptr->magic_num1[TR_RES_COLD] < es_ptr->value)
718 if (creature_ptr->magic_num1[TR_RES_ELEC] < es_ptr->value)
720 if (creature_ptr->magic_num1[TR_RES_ACID] < es_ptr->value)
723 case ESSENCE_SUSTAIN:
724 strcat(dummy, _("(耐火炎+耐冷気+耐電撃+耐酸)", "(r.fire+r.cold+r.elec+r.acid)"));
725 if (creature_ptr->magic_num1[TR_RES_FIRE] < es_ptr->value)
727 if (creature_ptr->magic_num1[TR_RES_COLD] < es_ptr->value)
729 if (creature_ptr->magic_num1[TR_RES_ELEC] < es_ptr->value)
731 if (creature_ptr->magic_num1[TR_RES_ACID] < es_ptr->value)
740 if (es_ptr->essence != -1) {
741 sprintf(dummy2, "%-49s %3d/%d", dummy, es_ptr->value, (int)creature_ptr->magic_num1[es_ptr->essence]);
743 sprintf(dummy2, "%-49s %3d/(\?\?)", dummy, es_ptr->value);
746 c_prt(col, dummy2, ctr + 2, x);
763 ask = (isupper(choice));
767 choice = (char)tolower(choice);
769 /* Extract request */
770 i = (islower(choice) ? A2I(choice) : -1);
773 /* Totally Illegal */
774 if ((i < 0) || (i >= max_num) || !able[i]) {
784 (void)strnfmt(tmp_val, 78, _("%sを付加しますか? ", "Add the abilitiy of %s? "), essence_info[num[i]].add_name);
786 /* Belay that order */
787 if (!get_check(tmp_val))
802 es_ptr = &essence_info[num[i]];
804 if (es_ptr->add == ESSENCE_SLAY_GLOVE)
806 else if (mode == 1 || mode == 5)
807 item_tester_hook = item_tester_hook_melee_ammo;
808 else if (es_ptr->add == ESSENCE_ATTACK)
809 item_tester_hook = object_allow_enchant_weapon;
810 else if (es_ptr->add == ESSENCE_AC)
811 item_tester_hook = object_is_armour;
813 item_tester_hook = object_is_weapon_armour_ammo;
815 q = _("どのアイテムを改良しますか?", "Improve which item? ");
816 s = _("改良できるアイテムがありません。", "You have nothing to improve.");
818 o_ptr = choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), tval);
822 if ((mode != 10) && (object_is_artifact(o_ptr) || object_is_smith(creature_ptr, o_ptr))) {
823 msg_print(_("そのアイテムはこれ以上改良できない。", "This item can not be improved any further."));
827 describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
829 use_essence = es_ptr->value;
830 if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_BOLT))
831 use_essence = (use_essence + 9) / 10;
832 if (o_ptr->number > 1) {
833 use_essence *= o_ptr->number;
834 msg_format(_("%d個あるのでエッセンスは%d必要です。", "For %d items, it will take %d essences."), o_ptr->number, use_essence);
837 if (es_ptr->essence != -1) {
838 if (creature_ptr->magic_num1[es_ptr->essence] < use_essence) {
839 msg_print(_("エッセンスが足りない。", "You don't have enough essences."));
842 if (is_pval_flag(es_ptr->add)) {
843 if (o_ptr->pval < 0) {
844 msg_print(_("このアイテムの能力修正を強化することはできない。", "You cannot increase magic number of this item."));
846 } else if (es_ptr->add == TR_BLOWS) {
847 if (o_ptr->pval > 1) {
848 if (!get_check(_("修正値は1になります。よろしいですか?", "The magic number of this weapon will become 1. Are you sure? ")))
853 msg_format(_("エッセンスを%d個使用します。", "It will take %d essences."), use_essence);
854 } else if (o_ptr->pval > 0) {
855 use_essence *= o_ptr->pval;
856 msg_format(_("エッセンスを%d個使用します。", "It will take %d essences."), use_essence);
860 PARAMETER_VALUE pval;
861 PARAMETER_VALUE limit = MIN(5, creature_ptr->magic_num1[es_ptr->essence] / es_ptr->value);
863 sprintf(tmp, _("いくつ付加しますか? (1-%d): ", "Enchant how many? (1-%d): "), limit);
864 strcpy(tmp_val, "1");
866 if (!get_string(tmp, tmp_val, 1))
868 pval = (PARAMETER_VALUE)atoi(tmp_val);
875 msg_format(_("エッセンスを%d個使用します。", "It will take %d essences."), use_essence);
878 if (creature_ptr->magic_num1[es_ptr->essence] < use_essence) {
879 msg_print(_("エッセンスが足りない。", "You don't have enough essences."));
882 } else if (es_ptr->add == ESSENCE_SLAY_GLOVE) {
888 strcpy(tmp_val, "1");
889 if (!get_string(format(_("いくつ付加しますか? (1-%d):", "Enchant how many? (1-%d):"), creature_ptr->lev / 7 + 3), tmp_val, 2))
892 if (val > creature_ptr->lev / 7 + 3)
893 val = creature_ptr->lev / 7 + 3;
897 msg_format(_("エッセンスを%d個使用します。", "It will take %d essences."), use_essence);
898 if (creature_ptr->magic_num1[es_ptr->essence] < use_essence) {
899 msg_print(_("エッセンスが足りない。", "You don't have enough essences."));
902 get_to_h = ((val + 1) / 2 + randint0(val / 2 + 1));
903 get_to_d = ((val + 1) / 2 + randint0(val / 2 + 1));
904 o_ptr->xtra4 = (get_to_h << 8) + get_to_d;
905 o_ptr->to_h += get_to_h;
906 o_ptr->to_d += get_to_d;
908 creature_ptr->magic_num1[es_ptr->essence] -= use_essence;
909 if (es_ptr->add == ESSENCE_ATTACK) {
910 if ((o_ptr->to_h >= creature_ptr->lev / 5 + 5) && (o_ptr->to_d >= creature_ptr->lev / 5 + 5)) {
911 msg_print(_("改良に失敗した。", "You failed to enchant."));
912 take_turn(creature_ptr, 100);
915 if (o_ptr->to_h < creature_ptr->lev / 5 + 5)
917 if (o_ptr->to_d < creature_ptr->lev / 5 + 5)
920 } else if (es_ptr->add == ESSENCE_AC) {
921 if (o_ptr->to_a >= creature_ptr->lev / 5 + 5) {
922 msg_print(_("改良に失敗した。", "You failed to enchant."));
923 take_turn(creature_ptr, 100);
926 if (o_ptr->to_a < creature_ptr->lev / 5 + 5)
930 o_ptr->xtra3 = es_ptr->add + 1;
935 switch (es_ptr->add) {
936 case ESSENCE_SH_FIRE:
937 if ((creature_ptr->magic_num1[TR_BRAND_FIRE] < use_essence) || (creature_ptr->magic_num1[TR_RES_FIRE] < use_essence)) {
941 creature_ptr->magic_num1[TR_BRAND_FIRE] -= use_essence;
942 creature_ptr->magic_num1[TR_RES_FIRE] -= use_essence;
944 case ESSENCE_SH_ELEC:
945 if ((creature_ptr->magic_num1[TR_BRAND_ELEC] < use_essence) || (creature_ptr->magic_num1[TR_RES_ELEC] < use_essence)) {
949 creature_ptr->magic_num1[TR_BRAND_ELEC] -= use_essence;
950 creature_ptr->magic_num1[TR_RES_ELEC] -= use_essence;
952 case ESSENCE_SH_COLD:
953 if ((creature_ptr->magic_num1[TR_BRAND_COLD] < use_essence) || (creature_ptr->magic_num1[TR_RES_COLD] < use_essence)) {
957 creature_ptr->magic_num1[TR_BRAND_COLD] -= use_essence;
958 creature_ptr->magic_num1[TR_RES_COLD] -= use_essence;
960 case ESSENCE_RESISTANCE:
961 case ESSENCE_SUSTAIN:
962 if ((creature_ptr->magic_num1[TR_RES_ACID] < use_essence) || (creature_ptr->magic_num1[TR_RES_ELEC] < use_essence)
963 || (creature_ptr->magic_num1[TR_RES_FIRE] < use_essence) || (creature_ptr->magic_num1[TR_RES_COLD] < use_essence)) {
967 creature_ptr->magic_num1[TR_RES_ACID] -= use_essence;
968 creature_ptr->magic_num1[TR_RES_ELEC] -= use_essence;
969 creature_ptr->magic_num1[TR_RES_FIRE] -= use_essence;
970 creature_ptr->magic_num1[TR_RES_COLD] -= use_essence;
974 msg_print(_("エッセンスが足りない。", "You don't have enough essences."));
977 if (es_ptr->add == ESSENCE_SUSTAIN) {
978 add_flag(o_ptr->art_flags, TR_IGNORE_ACID);
979 add_flag(o_ptr->art_flags, TR_IGNORE_ELEC);
980 add_flag(o_ptr->art_flags, TR_IGNORE_FIRE);
981 add_flag(o_ptr->art_flags, TR_IGNORE_COLD);
983 o_ptr->xtra3 = es_ptr->add + 1;
987 take_turn(creature_ptr, 100);
988 _(msg_format("%sに%sの能力を付加しました。", o_name, es_ptr->add_name), msg_format("You have added ability of %s to %s.", es_ptr->add_name, o_name));
989 creature_ptr->update |= (PU_COMBINE | PU_REORDER);
990 creature_ptr->window |= (PW_INVEN);
997 static void erase_essence(player_type *creature_ptr)
1002 GAME_TEXT o_name[MAX_NLEN];
1003 BIT_FLAGS flgs[TR_FLAG_SIZE];
1005 item_tester_hook = object_is_smith;
1007 q = _("どのアイテムのエッセンスを消去しますか?", "Remove from which item? ");
1008 s = _("エッセンスを付加したアイテムがありません。", "You have nothing to remove essence.");
1010 o_ptr = choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0);
1014 describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1015 if (!get_check(format(_("よろしいですか? [%s]", "Are you sure? [%s]"), o_name)))
1018 take_turn(creature_ptr, 100);
1020 if (o_ptr->xtra3 == 1 + ESSENCE_SLAY_GLOVE) {
1021 o_ptr->to_h -= (o_ptr->xtra4 >> 8);
1022 o_ptr->to_d -= (o_ptr->xtra4 & 0x000f);
1024 if (o_ptr->to_h < 0)
1026 if (o_ptr->to_d < 0)
1030 object_flags(creature_ptr, o_ptr, flgs);
1031 if (!(have_pval_flags(flgs)))
1033 msg_print(_("エッセンスを取り去った。", "You removed all essence you have added."));
1034 creature_ptr->update |= (PU_COMBINE | PU_REORDER);
1035 creature_ptr->window |= (PW_INVEN);
1039 * @brief 鍛冶コマンドのメインルーチン
1040 * @param only_browse TRUEならばエッセンス一覧の表示のみを行う
1043 void do_cmd_kaji(player_type *creature_ptr, bool only_browse)
1045 COMMAND_CODE mode = 0;
1048 COMMAND_CODE menu_line = (use_menu ? 1 : 0);
1051 if (cmd_limit_confused(creature_ptr))
1053 if (cmd_limit_blind(creature_ptr))
1055 if (cmd_limit_image(creature_ptr))
1059 if (!(repeat_pull(&mode) && 1 <= mode && mode <= 5)) {
1068 prt(format(" %s エッセンス一覧", (menu_line == 1) ? "》" : " "), 2, 14);
1069 prt(format(" %s エッセンス抽出", (menu_line == 2) ? "》" : " "), 3, 14);
1070 prt(format(" %s エッセンス消去", (menu_line == 3) ? "》" : " "), 4, 14);
1071 prt(format(" %s エッセンス付加", (menu_line == 4) ? "》" : " "), 5, 14);
1072 prt(format(" %s 武器/防具強化", (menu_line == 5) ? "》" : " "), 6, 14);
1073 prt(format("どの種類の技術を%sますか?", only_browse ? "調べ" : "使い"), 0, 0);
1075 prt(format(" %s List essences", (menu_line == 1) ? "> " : " "), 2, 14);
1076 prt(format(" %s Extract essence", (menu_line == 2) ? "> " : " "), 3, 14);
1077 prt(format(" %s Remove essence", (menu_line == 3) ? "> " : " "), 4, 14);
1078 prt(format(" %s Add essence", (menu_line == 4) ? "> " : " "), 5, 14);
1079 prt(format(" %s Enchant weapon/armor", (menu_line == 5) ? "> " : " "), 6, 14);
1080 prt(format("Choose command from menu."), 0, 0);
1113 prt(_(" a) エッセンス一覧", " a) List essences"), 2, 14);
1114 prt(_(" b) エッセンス抽出", " b) Extract essence"), 3, 14);
1115 prt(_(" c) エッセンス消去", " c) Remove essence"), 4, 14);
1116 prt(_(" d) エッセンス付加", " d) Add essence"), 5, 14);
1117 prt(_(" e) 武器/防具強化", " e) Enchant weapon/armor"), 6, 14);
1119 if (!get_com(format("どの能力を%sますか:", only_browse ? "調べ" : "使い"), &choice, TRUE))
1121 if (!get_com("Command :", &choice, TRUE))
1156 /* Clear lines, position cursor (really should use strlen here) */
1157 Term_erase(14, 21, 255);
1158 Term_erase(14, 20, 255);
1159 Term_erase(14, 19, 255);
1160 Term_erase(14, 18, 255);
1161 Term_erase(14, 17, 255);
1162 Term_erase(14, 16, 255);
1164 shape_buffer(kaji_tips[mode - 1], 62, temp, sizeof(temp));
1165 for (j = 0, line = 17; temp[j]; j += (1 + strlen(&temp[j]))) {
1166 prt(&temp[j], line, 15);
1173 } while (only_browse);
1178 display_essence(creature_ptr);
1181 drain_essence(creature_ptr);
1184 erase_essence(creature_ptr);
1187 mode = choose_essence();
1190 add_essence(creature_ptr, mode);
1193 add_essence(creature_ptr, 10);