3 #include "system/angband.h"
5 int staff_effect(player_type *creature_ptr, OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, bool magic, bool known);
6 void exe_use_staff(player_type *creature_ptr, INVENTORY_IDX item);
7 void do_cmd_use_staff(player_type *creature_ptr);