OSDN Git Service

Better handle if the font recorded in the preferences is not available. Likely resol...
[hengbandforosx/hengbandosx.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "melee.h"
3 #include "sort.h"
4 #include "player-status.h"
5 #include "object-hook.h"
6 #include "monster.h"
7 #include "monster-status.h"
8
9 /*!
10 * @brief プレイヤーの騎乗/下馬処理判定
11 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
12 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
13 * @return 可能ならばTRUEを返す
14 */
15 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
16 {
17         bool p_can_enter;
18         bool old_character_xtra = character_xtra;
19         MONSTER_IDX old_riding = p_ptr->riding;
20         bool old_riding_ryoute = p_ptr->riding_ryoute;
21         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
22         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
23
24         /* Hack -- prevent "icky" message */
25         character_xtra = TRUE;
26
27         if (now_riding) p_ptr->riding = g_ptr->m_idx;
28         else
29         {
30                 p_ptr->riding = 0;
31                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
32                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
33         }
34
35         p_ptr->update |= PU_BONUS;
36         handle_stuff();
37
38         p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
39
40         p_ptr->riding = old_riding;
41         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
42         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
43         p_ptr->riding_ryoute = old_riding_ryoute;
44         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
45
46         p_ptr->update |= PU_BONUS;
47         handle_stuff();
48
49         character_xtra = old_character_xtra;
50
51         return p_can_enter;
52 }
53
54
55 /*!
56 * @brief ペットの維持コスト計算
57 * @return 維持コスト(%)
58 */
59 PERCENTAGE calculate_upkeep(void)
60 {
61         MONSTER_IDX m_idx;
62         bool have_a_unique = FALSE;
63         DEPTH total_friend_levels = 0;
64
65         total_friends = 0;
66
67         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
68         {
69                 monster_type *m_ptr;
70                 monster_race *r_ptr;
71
72                 m_ptr = &current_floor_ptr->m_list[m_idx];
73                 if (!monster_is_valid(m_ptr)) continue;
74                 r_ptr = &r_info[m_ptr->r_idx];
75
76                 if (is_pet(m_ptr))
77                 {
78                         total_friends++;
79                         if (r_ptr->flags1 & RF1_UNIQUE)
80                         {
81                                 if (p_ptr->pclass == CLASS_CAVALRY)
82                                 {
83                                         if (p_ptr->riding == m_idx)
84                                                 total_friend_levels += (r_ptr->level + 5) * 2;
85                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
86                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
87                                         else
88                                                 total_friend_levels += (r_ptr->level + 5) * 10;
89                                         have_a_unique = TRUE;
90                                 }
91                                 else
92                                         total_friend_levels += (r_ptr->level + 5) * 10;
93                         }
94                         else
95                                 total_friend_levels += r_ptr->level;
96
97                 }
98         }
99
100         if (total_friends)
101         {
102                 int upkeep_factor;
103                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
104                 if (upkeep_factor < 0) upkeep_factor = 0;
105                 if (upkeep_factor > 1000) upkeep_factor = 1000;
106                 return upkeep_factor;
107         }
108         else
109                 return 0;
110 }
111
112 /*!
113 * @brief ペットを開放するコマンドのメインルーチン
114 * @return なし
115 */
116 void do_cmd_pet_dismiss(void)
117 {
118         monster_type *m_ptr;
119         bool all_pets = FALSE;
120         MONSTER_IDX pet_ctr;
121         int i;
122         int Dismissed = 0;
123
124         MONSTER_IDX *who;
125         u16b dummy_why;
126         int max_pet = 0;
127         bool_hack cu, cv;
128
129         cu = Term->scr->cu;
130         cv = Term->scr->cv;
131         Term->scr->cu = 0;
132         Term->scr->cv = 1;
133
134         /* Allocate the "who" array */
135         C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
136
137         /* Process the monsters (backwards) */
138         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
139         {
140                 if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
141                         who[max_pet++] = pet_ctr;
142         }
143
144         ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
145
146         /* Process the monsters (backwards) */
147         for (i = 0; i < max_pet; i++)
148         {
149                 bool delete_this;
150                 GAME_TEXT friend_name[MAX_NLEN];
151                 bool kakunin;
152
153                 /* Access the monster */
154                 pet_ctr = who[i];
155                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
156
157                 delete_this = FALSE;
158                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
159                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
160
161                 if (!all_pets)
162                 {
163                         /* Hack -- health bar for this monster */
164                         health_track(pet_ctr);
165                         handle_stuff();
166
167                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
168
169                         if (m_ptr->ml)
170                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
171
172                         while (TRUE)
173                         {
174                                 char ch = inkey();
175
176                                 if (ch == 'Y' || ch == 'y')
177                                 {
178                                         delete_this = TRUE;
179
180                                         if (kakunin)
181                                         {
182                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
183                                                 ch = inkey();
184                                                 if (ch != 'Y' && ch != 'y')
185                                                         delete_this = FALSE;
186                                         }
187                                         break;
188                                 }
189
190                                 if (ch == 'U' || ch == 'u')
191                                 {
192                                         all_pets = TRUE;
193                                         break;
194                                 }
195
196                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
197                                         break;
198
199                                 bell();
200                         }
201                 }
202
203                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
204                 {
205                         if (record_named_pet && m_ptr->nickname)
206                         {
207                                 GAME_TEXT m_name[MAX_NLEN];
208
209                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
210                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
211                         }
212
213                         if (pet_ctr == p_ptr->riding)
214                         {
215                                 msg_format(_("%sから降りた。", "You dismount from %s. "), friend_name);
216
217                                 p_ptr->riding = 0;
218
219                                 p_ptr->update |= (PU_MONSTERS);
220                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
221                         }
222
223                         /* HACK : Add the line to message buffer */
224                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
225                         p_ptr->update |= (PU_BONUS);
226                         p_ptr->window |= (PW_MESSAGE);
227
228                         delete_monster_idx(pet_ctr);
229                         Dismissed++;
230                 }
231         }
232
233         Term->scr->cu = cu;
234         Term->scr->cv = cv;
235         Term_fresh();
236
237         C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
238
239 #ifdef JP
240         msg_format("%d 体のペットを放しました。", Dismissed);
241 #else
242         msg_format("You have dismissed %d pet%s.", Dismissed,
243                 (Dismissed == 1 ? "" : "s"));
244 #endif
245         if (Dismissed == 0 && all_pets)
246                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
247
248         handle_stuff();
249 }
250
251
252
253 /*!
254 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
255 * @param force 強制的に騎乗/下馬するならばTRUE
256 * @return 騎乗/下馬できたらTRUE
257 */
258 bool do_riding(bool force)
259 {
260         POSITION x, y;
261         DIRECTION dir = 0;
262         grid_type *g_ptr;
263         monster_type *m_ptr;
264
265         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
266         y = p_ptr->y + ddy[dir];
267         x = p_ptr->x + ddx[dir];
268         g_ptr = &current_floor_ptr->grid_array[y][x];
269
270         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
271
272         if (p_ptr->riding)
273         {
274                 /* Skip non-empty grids */
275                 if (!player_can_ride_aux(g_ptr, FALSE))
276                 {
277                         msg_print(_("そちらには降りられません。", "You cannot go that direction."));
278                         return FALSE;
279                 }
280
281                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
282
283                 if (g_ptr->m_idx)
284                 {
285                         take_turn(p_ptr, 100);
286
287                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
288
289                         py_attack(y, x, 0);
290                         return FALSE;
291                 }
292
293                 p_ptr->riding = 0;
294                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
295                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
296         }
297         else
298         {
299                 if (cmd_limit_confused(p_ptr)) return FALSE;
300
301                 m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
302
303                 if (!g_ptr->m_idx || !m_ptr->ml)
304                 {
305                         msg_print(_("その場所にはモンスターはいません。", "There is no monster here."));
306                         return FALSE;
307                 }
308                 if (!is_pet(m_ptr) && !force)
309                 {
310                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
311                         return FALSE;
312                 }
313                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
314                 {
315                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
316                         return FALSE;
317                 }
318
319                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
320
321                 if (!player_can_ride_aux(g_ptr, TRUE))
322                 {
323                         /* Feature code (applying "mimic" field) */
324                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
325 #ifdef JP
326                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
327                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
328                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
329                                 "中" : "上");
330 #else
331                         msg_format("This monster is %s the %s.",
332                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
333                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
334                                 "in" : "on", f_name + f_ptr->name);
335 #endif
336
337                         return FALSE;
338                 }
339                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
340                 {
341                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
342                         take_turn(p_ptr, 100);
343                         return FALSE;
344                 }
345
346                 if (MON_CSLEEP(m_ptr))
347                 {
348                         GAME_TEXT m_name[MAX_NLEN];
349                         monster_desc(m_name, m_ptr, 0);
350                         (void)set_monster_csleep(g_ptr->m_idx, 0);
351                         msg_format(_("%sを起こした。", "You have woken %s up."), m_name);
352                 }
353
354                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
355
356                 p_ptr->riding = g_ptr->m_idx;
357
358                 /* Hack -- remove tracked monster */
359                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
360         }
361
362         take_turn(p_ptr, 100);
363
364         /* Mega-Hack -- Forget the view and lite */
365         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
366         p_ptr->update |= (PU_BONUS);
367         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
368         p_ptr->redraw |= (PR_UHEALTH);
369
370         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
371
372         return TRUE;
373 }
374
375 /*!
376 * @brief ペットに名前をつけるコマンドのメインルーチン
377 * @return なし
378 */
379 static void do_name_pet(void)
380 {
381         monster_type *m_ptr;
382         char out_val[20];
383         GAME_TEXT m_name[MAX_NLEN];
384         bool old_name = FALSE;
385         bool old_target_pet = target_pet;
386
387         target_pet = TRUE;
388         if (!target_set(TARGET_KILL))
389         {
390                 target_pet = old_target_pet;
391                 return;
392         }
393         target_pet = old_target_pet;
394
395         if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
396         {
397                 m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
398
399                 if (!is_pet(m_ptr))
400                 {
401                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
402                         return;
403                 }
404                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
405                 {
406                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change the name of this monster!"));
407                         return;
408                 }
409                 monster_desc(m_name, m_ptr, 0);
410
411                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
412                 msg_print(NULL);
413
414                 /* Start with nothing */
415                 strcpy(out_val, "");
416
417                 /* Use old inscription */
418                 if (m_ptr->nickname)
419                 {
420                         /* Start with the old inscription */
421                         strcpy(out_val, quark_str(m_ptr->nickname));
422                         old_name = TRUE;
423                 }
424
425                 /* Get a new inscription (possibly empty) */
426                 if (get_string(_("名前: ", "Name: "), out_val, 15))
427                 {
428                         if (out_val[0])
429                         {
430                                 /* Save the inscription */
431                                 m_ptr->nickname = quark_add(out_val);
432                                 if (record_named_pet)
433                                 {
434                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
435                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
436                                 }
437                         }
438                         else
439                         {
440                                 if (record_named_pet && old_name)
441                                 {
442                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
443                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
444                                 }
445                                 m_ptr->nickname = 0;
446                         }
447                 }
448         }
449 }
450
451
452 /*!
453 * @brief ペットに関するコマンドリストのメインルーチン /
454 * Issue a pet command
455 * @return なし
456 */
457 void do_cmd_pet(void)
458 {
459         COMMAND_CODE i = 0;
460         int                     num;
461         int                     powers[36];
462         concptr                 power_desc[36];
463         bool                    flag, redraw;
464         char                    choice;
465         char                    out_val[160];
466         int                     pet_ctr;
467         monster_type    *m_ptr;
468
469         PET_COMMAND_IDX mode = 0;
470
471         char buf[160];
472         char target_buf[160];
473
474         int menu_line = use_menu ? 1 : 0;
475
476         num = 0;
477
478         if(p_ptr->wild_mode) return;
479
480         power_desc[num] = _("ペットを放す", "dismiss pets");
481         powers[num++] = PET_DISMISS;
482
483 #ifdef JP
484         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
485                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
486 #else
487         sprintf(target_buf, "specify a target of pet (now:%s)",
488                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
489 #endif
490         power_desc[num] = target_buf;
491         powers[num++] = PET_TARGET;
492         power_desc[num] = _("近くにいろ", "stay close");
493
494         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
495         powers[num++] = PET_STAY_CLOSE;
496         power_desc[num] = _("ついて来い", "follow me");
497
498         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
499         powers[num++] = PET_FOLLOW_ME;
500         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
501
502         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
503         powers[num++] = PET_SEEK_AND_DESTROY;
504         power_desc[num] = _("少し離れていろ", "give me space");
505
506         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
507         powers[num++] = PET_ALLOW_SPACE;
508         power_desc[num] = _("離れていろ", "stay away");
509
510         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
511         powers[num++] = PET_STAY_AWAY;
512
513         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
514         {
515                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
516         }
517         else
518         {
519                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
520         }
521         powers[num++] = PET_OPEN_DOORS;
522
523         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
524         {
525                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
526         }
527         else
528         {
529                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
530         }
531         powers[num++] = PET_TAKE_ITEMS;
532
533         if (p_ptr->pet_extra_flags & PF_TELEPORT)
534         {
535                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
536         }
537         else
538         {
539                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
540         }
541         powers[num++] = PET_TELEPORT;
542
543         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
544         {
545                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
546         }
547         else
548         {
549                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
550         }
551         powers[num++] = PET_ATTACK_SPELL;
552
553         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
554         {
555                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
556         }
557         else
558         {
559                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
560         }
561         powers[num++] = PET_SUMMON_SPELL;
562
563         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
564         {
565                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
566         }
567         else
568         {
569                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
570         }
571         powers[num++] = PET_BALL_SPELL;
572
573         if (p_ptr->riding)
574         {
575                 power_desc[num] = _("ペットから降りる", "get off a pet");
576         }
577         else
578         {
579                 power_desc[num] = _("ペットに乗る", "ride a pet");
580         }
581         powers[num++] = PET_RIDING;
582         power_desc[num] = _("ペットに名前をつける", "name pets");
583         powers[num++] = PET_NAME;
584
585         if (p_ptr->riding)
586         {
587                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
588                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
589                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
590                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
591                 {
592                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
593                         {
594                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control the pet you are riding");
595                         }
596                         else
597                         {
598                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
599                         }
600
601                         powers[num++] = PET_RYOUTE;
602                 }
603                 else
604                 {
605                         switch (p_ptr->pclass)
606                         {
607                         case CLASS_MONK:
608                         case CLASS_FORCETRAINER:
609                         case CLASS_BERSERKER:
610                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
611                                 {
612                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
613                                         {
614                                                 power_desc[num] = _("片手で格闘する", "use one hand to control the pet you are riding");
615                                         }
616                                         else
617                                         {
618                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
619                                         }
620
621                                         powers[num++] = PET_RYOUTE;
622                                 }
623                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
624                                 {
625                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
626                                         {
627                                                 power_desc[num] = _("格闘を行わない", "use one hand to control the pet you are riding");
628                                         }
629                                         else
630                                         {
631                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
632                                         }
633
634                                         powers[num++] = PET_RYOUTE;
635                                 }
636                                 break;
637                         }
638                 }
639         }
640
641         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
642         {
643                 /* Nothing chosen yet */
644                 flag = FALSE;
645
646                 /* No redraw yet */
647                 redraw = FALSE;
648
649                 if (use_menu)
650                 {
651                         screen_save();
652
653                         /* Build a prompt */
654                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
655                 }
656                 else
657                 {
658                         /* Build a prompt */
659                         strnfmt(out_val, 78,
660                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
661                                 I2A(0), I2A(num - 1));
662                 }
663
664                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
665
666                 /* Get a command from the user */
667                 while (!flag)
668                 {
669                         int ask = TRUE;
670
671                         if (choice == ESCAPE) choice = ' ';
672                         else if (!get_com(out_val, &choice, TRUE)) break;
673
674                         if (use_menu && (choice != ' '))
675                         {
676                                 switch (choice)
677                                 {
678                                 case '0':
679                                         screen_load();
680                                         return;
681
682                                 case '8':
683                                 case 'k':
684                                 case 'K':
685                                         menu_line += (num - 1);
686                                         break;
687
688                                 case '2':
689                                 case 'j':
690                                 case 'J':
691                                         menu_line++;
692                                         break;
693
694                                 case '4':
695                                 case 'h':
696                                 case 'H':
697                                         menu_line = 1;
698                                         break;
699
700                                 case '6':
701                                 case 'l':
702                                 case 'L':
703                                         menu_line = num;
704                                         break;
705
706                                 case 'x':
707                                 case 'X':
708                                 case '\r':
709                                 case '\n':
710                                         i = menu_line - 1;
711                                         ask = FALSE;
712                                         break;
713                                 }
714                                 if (menu_line > num) menu_line -= num;
715                         }
716
717                         /* Request redraw */
718                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
719                         {
720                                 /* Show the list */
721                                 if (!redraw || use_menu)
722                                 {
723                                         byte y = 1, x = 0;
724                                         PET_COMMAND_IDX ctr = 0;
725                                         redraw = TRUE;
726                                         if (!use_menu) screen_save();
727
728                                         prt("", y++, x);
729
730                                         /* Print list */
731                                         for (ctr = 0; ctr < num; ctr++)
732                                         {
733                                                 /* Letter/number for power selection */
734                                                 if (use_menu)
735                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
736                                                 else
737                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
738
739                                                 strcat(buf, power_desc[ctr]);
740
741                                                 prt(buf, y + ctr, x);
742                                         }
743
744                                         prt("", y + MIN(ctr, 17), x);
745                                 }
746
747                                 /* Hide the list */
748                                 else
749                                 {
750                                         /* Hide list */
751                                         redraw = FALSE;
752                                         screen_load();
753                                 }
754
755                                 /* Redo asking */
756                                 continue;
757                         }
758
759                         if (!use_menu)
760                         {
761                                 /* Note verify */
762                                 ask = (isupper(choice));
763
764                                 /* Lowercase */
765                                 if (ask) choice = (char)tolower(choice);
766
767                                 /* Extract request */
768                                 i = (islower(choice) ? A2I(choice) : -1);
769                         }
770
771                         /* Totally Illegal */
772                         if ((i < 0) || (i >= num))
773                         {
774                                 bell();
775                                 continue;
776                         }
777
778                         /* Verify it */
779                         if (ask)
780                         {
781                                 /* Prompt */
782                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
783
784                                 /* Belay that order */
785                                 if (!get_check(buf)) continue;
786                         }
787
788                         /* Stop the loop */
789                         flag = TRUE;
790                 }
791                 if (redraw) screen_load();
792
793                 /* Abort if needed */
794                 if (!flag)
795                 {
796                         free_turn(p_ptr);
797                         return;
798                 }
799
800                 repeat_push(i);
801         }
802         switch (powers[i])
803         {
804         case PET_DISMISS: /* Dismiss pets */
805         {
806                 /* Check pets (backwards) */
807                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
808                 {
809                         /* Player has pet */
810                         if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
811                 }
812
813                 if (!pet_ctr)
814                 {
815                         msg_print(_("ペットがいない!", "You have no pets!"));
816                         break;
817                 }
818                 do_cmd_pet_dismiss();
819                 (void)calculate_upkeep();
820                 break;
821         }
822         case PET_TARGET:
823         {
824                 project_length = -1;
825                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
826                 else
827                 {
828                         grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
829                         if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
830                         {
831                                 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
832                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
833                         }
834                         else pet_t_m_idx = 0;
835                 }
836                 project_length = 0;
837
838                 break;
839         }
840         /* Call pets */
841         case PET_STAY_CLOSE:
842         {
843                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
844                 pet_t_m_idx = 0;
845                 break;
846         }
847         /* "Follow Me" */
848         case PET_FOLLOW_ME:
849         {
850                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
851                 pet_t_m_idx = 0;
852                 break;
853         }
854         /* "Seek and destoy" */
855         case PET_SEEK_AND_DESTROY:
856         {
857                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
858                 break;
859         }
860         /* "Give me space" */
861         case PET_ALLOW_SPACE:
862         {
863                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
864                 break;
865         }
866         /* "Stay away" */
867         case PET_STAY_AWAY:
868         {
869                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
870                 break;
871         }
872         /* flag - allow pets to open doors */
873         case PET_OPEN_DOORS:
874         {
875                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
876                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
877                 break;
878         }
879         /* flag - allow pets to pickup items */
880         case PET_TAKE_ITEMS:
881         {
882                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
883                 {
884                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
885                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
886                         {
887                                 /* Access the monster */
888                                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
889
890                                 if (is_pet(m_ptr))
891                                 {
892                                         monster_drop_carried_objects(m_ptr);
893                                 }
894                         }
895                 }
896                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
897
898                 break;
899         }
900         /* flag - allow pets to teleport */
901         case PET_TELEPORT:
902         {
903                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
904                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
905                 break;
906         }
907         /* flag - allow pets to cast attack spell */
908         case PET_ATTACK_SPELL:
909         {
910                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
911                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
912                 break;
913         }
914         /* flag - allow pets to cast attack spell */
915         case PET_SUMMON_SPELL:
916         {
917                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
918                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
919                 break;
920         }
921         /* flag - allow pets to cast attack spell */
922         case PET_BALL_SPELL:
923         {
924                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
925                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
926                 break;
927         }
928
929         case PET_RIDING:
930         {
931                 (void)do_riding(FALSE);
932                 break;
933         }
934
935         case PET_NAME:
936         {
937                 do_name_pet();
938                 break;
939         }
940
941         case PET_RYOUTE:
942         {
943                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
944                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
945                 p_ptr->update |= (PU_BONUS);
946                 handle_stuff();
947                 break;
948         }
949         }
950 }
951
952
953 /*!
954 * @brief プレイヤーの落馬判定処理
955 * @param dam 落馬判定を発した際に受けたダメージ量
956 * @param force TRUEならば強制的に落馬する
957 * @return 実際に落馬したらTRUEを返す
958 */
959 bool rakuba(HIT_POINT dam, bool force)
960 {
961         int i, y, x, oy, ox;
962         int sn = 0, sy = 0, sx = 0;
963         GAME_TEXT m_name[MAX_NLEN];
964         monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
965         monster_race *r_ptr = &r_info[m_ptr->r_idx];
966         bool fall_dam = FALSE;
967
968         if (!p_ptr->riding) return FALSE;
969         if (p_ptr->wild_mode) return FALSE;
970
971         if (dam >= 0 || force)
972         {
973                 if (!force)
974                 {
975                         int cur = p_ptr->skill_exp[GINOU_RIDING];
976                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
977                         int ridinglevel = r_ptr->level;
978
979                         /* 落馬のしやすさ */
980                         int rakubalevel = r_ptr->level;
981                         if (p_ptr->riding_ryoute) rakubalevel += 20;
982
983                         if ((cur < max) && (max > 1000) &&
984                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
985                         {
986                                 int inc = 0;
987
988                                 if (ridinglevel > (cur / 100 + 15))
989                                         inc += 1 + (ridinglevel - cur / 100 - 15);
990                                 else
991                                         inc += 1;
992
993                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
994                         }
995
996                         /* レベルの低い乗馬からは落馬しにくい */
997                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
998                         {
999                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1000                                 {
1001                                         return FALSE;
1002                                 }
1003                         }
1004                 }
1005
1006                 /* Check around the player */
1007                 for (i = 0; i < 8; i++)
1008                 {
1009                         grid_type *g_ptr;
1010
1011                         y = p_ptr->y + ddy_ddd[i];
1012                         x = p_ptr->x + ddx_ddd[i];
1013
1014                         g_ptr = &current_floor_ptr->grid_array[y][x];
1015
1016                         if (g_ptr->m_idx) continue;
1017
1018                         /* Skip non-empty grids */
1019                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1020                         {
1021                                 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1022                         }
1023
1024                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1025
1026                         /* Count "safe" grids */
1027                         sn++;
1028
1029                         /* Randomize choice */
1030                         if (randint0(sn) > 0) continue;
1031
1032                         /* Save the safe location */
1033                         sy = y; sx = x;
1034                 }
1035                 if (!sn)
1036                 {
1037                         monster_desc(m_name, m_ptr, 0);
1038                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s but bumped into a wall."), m_name);
1039                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into a wall"), -1);
1040                         return FALSE;
1041                 }
1042
1043                 oy = p_ptr->y;
1044                 ox = p_ptr->x;
1045
1046                 p_ptr->y = sy;
1047                 p_ptr->x = sx;
1048
1049                 /* Redraw the old spot */
1050                 lite_spot(oy, ox);
1051
1052                 /* Redraw the new spot */
1053                 lite_spot(p_ptr->y, p_ptr->x);
1054
1055                 /* Check for new panel */
1056                 verify_panel();
1057         }
1058
1059         p_ptr->riding = 0;
1060         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1061         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1062
1063         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1064         handle_stuff();
1065
1066
1067         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1068         p_ptr->redraw |= (PR_EXTRA);
1069
1070         /* Update health track of mount */
1071         p_ptr->redraw |= (PR_UHEALTH);
1072
1073         if (p_ptr->levitation && !force)
1074         {
1075                 monster_desc(m_name, m_ptr, 0);
1076                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s but make a good landing."), m_name);
1077         }
1078         else
1079         {
1080                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1081                 fall_dam = TRUE;
1082         }
1083
1084         if (sy && !p_ptr->is_dead)
1085                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1086
1087         return fall_dam;
1088 }
1089