4 #include "player-status.h"
5 #include "object-hook.h"
7 #include "monster-status.h"
10 * @brief プレイヤーの騎乗/下馬処理判定
11 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
12 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
13 * @return 可能ならばTRUEを返す
15 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
18 bool old_character_xtra = character_xtra;
19 MONSTER_IDX old_riding = p_ptr->riding;
20 bool old_riding_ryoute = p_ptr->riding_ryoute;
21 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
22 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
24 /* Hack -- prevent "icky" message */
25 character_xtra = TRUE;
27 if (now_riding) p_ptr->riding = g_ptr->m_idx;
31 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
32 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
35 p_ptr->update |= PU_BONUS;
38 p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
40 p_ptr->riding = old_riding;
41 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
42 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
43 p_ptr->riding_ryoute = old_riding_ryoute;
44 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
46 p_ptr->update |= PU_BONUS;
49 character_xtra = old_character_xtra;
59 PERCENTAGE calculate_upkeep(void)
62 bool have_a_unique = FALSE;
63 DEPTH total_friend_levels = 0;
67 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
72 m_ptr = ¤t_floor_ptr->m_list[m_idx];
73 if (!monster_is_valid(m_ptr)) continue;
74 r_ptr = &r_info[m_ptr->r_idx];
79 if (r_ptr->flags1 & RF1_UNIQUE)
81 if (p_ptr->pclass == CLASS_CAVALRY)
83 if (p_ptr->riding == m_idx)
84 total_friend_levels += (r_ptr->level + 5) * 2;
85 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
86 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
88 total_friend_levels += (r_ptr->level + 5) * 10;
92 total_friend_levels += (r_ptr->level + 5) * 10;
95 total_friend_levels += r_ptr->level;
103 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
104 if (upkeep_factor < 0) upkeep_factor = 0;
105 if (upkeep_factor > 1000) upkeep_factor = 1000;
106 return upkeep_factor;
113 * @brief ペットを開放するコマンドのメインルーチン
116 void do_cmd_pet_dismiss(void)
119 bool all_pets = FALSE;
134 /* Allocate the "who" array */
135 C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
137 /* Process the monsters (backwards) */
138 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
140 if (is_pet(¤t_floor_ptr->m_list[pet_ctr]))
141 who[max_pet++] = pet_ctr;
144 ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
146 /* Process the monsters (backwards) */
147 for (i = 0; i < max_pet; i++)
150 GAME_TEXT friend_name[MAX_NLEN];
153 /* Access the monster */
155 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
158 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
159 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
163 /* Hack -- health bar for this monster */
164 health_track(pet_ctr);
167 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
170 move_cursor_relative(m_ptr->fy, m_ptr->fx);
176 if (ch == 'Y' || ch == 'y')
182 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
184 if (ch != 'Y' && ch != 'y')
190 if (ch == 'U' || ch == 'u')
196 if (ch == ESCAPE || ch == 'N' || ch == 'n')
203 if ((all_pets && !kakunin) || (!all_pets && delete_this))
205 if (record_named_pet && m_ptr->nickname)
207 GAME_TEXT m_name[MAX_NLEN];
209 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
210 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
213 if (pet_ctr == p_ptr->riding)
215 msg_format(_("%sから降りた。", "You dismount from %s. "), friend_name);
219 p_ptr->update |= (PU_MONSTERS);
220 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
223 /* HACK : Add the line to message buffer */
224 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
225 p_ptr->update |= (PU_BONUS);
226 p_ptr->window |= (PW_MESSAGE);
228 delete_monster_idx(pet_ctr);
237 C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
240 msg_format("%d 体のペットを放しました。", Dismissed);
242 msg_format("You have dismissed %d pet%s.", Dismissed,
243 (Dismissed == 1 ? "" : "s"));
245 if (Dismissed == 0 && all_pets)
246 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
254 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
255 * @param force 強制的に騎乗/下馬するならばTRUE
256 * @return 騎乗/下馬できたらTRUE
258 bool do_riding(bool force)
265 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
266 y = p_ptr->y + ddy[dir];
267 x = p_ptr->x + ddx[dir];
268 g_ptr = ¤t_floor_ptr->grid_array[y][x];
270 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
274 /* Skip non-empty grids */
275 if (!player_can_ride_aux(g_ptr, FALSE))
277 msg_print(_("そちらには降りられません。", "You cannot go that direction."));
281 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
285 take_turn(p_ptr, 100);
287 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
294 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
295 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
299 if (cmd_limit_confused(p_ptr)) return FALSE;
301 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
303 if (!g_ptr->m_idx || !m_ptr->ml)
305 msg_print(_("その場所にはモンスターはいません。", "There is no monster here."));
308 if (!is_pet(m_ptr) && !force)
310 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
313 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
315 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
319 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
321 if (!player_can_ride_aux(g_ptr, TRUE))
323 /* Feature code (applying "mimic" field) */
324 feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
326 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
327 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
328 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
331 msg_format("This monster is %s the %s.",
332 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
333 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
334 "in" : "on", f_name + f_ptr->name);
339 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
341 msg_print(_("うまく乗れなかった。", "You failed to ride."));
342 take_turn(p_ptr, 100);
346 if (MON_CSLEEP(m_ptr))
348 GAME_TEXT m_name[MAX_NLEN];
349 monster_desc(m_name, m_ptr, 0);
350 (void)set_monster_csleep(g_ptr->m_idx, 0);
351 msg_format(_("%sを起こした。", "You have woken %s up."), m_name);
354 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
356 p_ptr->riding = g_ptr->m_idx;
358 /* Hack -- remove tracked monster */
359 if (p_ptr->riding == p_ptr->health_who) health_track(0);
362 take_turn(p_ptr, 100);
364 /* Mega-Hack -- Forget the view and lite */
365 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
366 p_ptr->update |= (PU_BONUS);
367 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
368 p_ptr->redraw |= (PR_UHEALTH);
370 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
376 * @brief ペットに名前をつけるコマンドのメインルーチン
379 static void do_name_pet(void)
383 GAME_TEXT m_name[MAX_NLEN];
384 bool old_name = FALSE;
385 bool old_target_pet = target_pet;
388 if (!target_set(TARGET_KILL))
390 target_pet = old_target_pet;
393 target_pet = old_target_pet;
395 if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
397 m_ptr = ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
401 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
404 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
406 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change the name of this monster!"));
409 monster_desc(m_name, m_ptr, 0);
411 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
414 /* Start with nothing */
417 /* Use old inscription */
420 /* Start with the old inscription */
421 strcpy(out_val, quark_str(m_ptr->nickname));
425 /* Get a new inscription (possibly empty) */
426 if (get_string(_("名前: ", "Name: "), out_val, 15))
430 /* Save the inscription */
431 m_ptr->nickname = quark_add(out_val);
432 if (record_named_pet)
434 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
435 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
440 if (record_named_pet && old_name)
442 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
443 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
453 * @brief ペットに関するコマンドリストのメインルーチン /
454 * Issue a pet command
457 void do_cmd_pet(void)
462 concptr power_desc[36];
469 PET_COMMAND_IDX mode = 0;
472 char target_buf[160];
474 int menu_line = use_menu ? 1 : 0;
478 if(p_ptr->wild_mode) return;
480 power_desc[num] = _("ペットを放す", "dismiss pets");
481 powers[num++] = PET_DISMISS;
484 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
485 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
487 sprintf(target_buf, "specify a target of pet (now:%s)",
488 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
490 power_desc[num] = target_buf;
491 powers[num++] = PET_TARGET;
492 power_desc[num] = _("近くにいろ", "stay close");
494 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
495 powers[num++] = PET_STAY_CLOSE;
496 power_desc[num] = _("ついて来い", "follow me");
498 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
499 powers[num++] = PET_FOLLOW_ME;
500 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
502 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
503 powers[num++] = PET_SEEK_AND_DESTROY;
504 power_desc[num] = _("少し離れていろ", "give me space");
506 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
507 powers[num++] = PET_ALLOW_SPACE;
508 power_desc[num] = _("離れていろ", "stay away");
510 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
511 powers[num++] = PET_STAY_AWAY;
513 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
515 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
519 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
521 powers[num++] = PET_OPEN_DOORS;
523 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
525 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
529 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
531 powers[num++] = PET_TAKE_ITEMS;
533 if (p_ptr->pet_extra_flags & PF_TELEPORT)
535 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
539 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
541 powers[num++] = PET_TELEPORT;
543 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
545 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
549 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
551 powers[num++] = PET_ATTACK_SPELL;
553 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
555 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
559 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
561 powers[num++] = PET_SUMMON_SPELL;
563 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
565 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
569 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
571 powers[num++] = PET_BALL_SPELL;
575 power_desc[num] = _("ペットから降りる", "get off a pet");
579 power_desc[num] = _("ペットに乗る", "ride a pet");
581 powers[num++] = PET_RIDING;
582 power_desc[num] = _("ペットに名前をつける", "name pets");
583 powers[num++] = PET_NAME;
587 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
588 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
589 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
590 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
592 if (p_ptr->pet_extra_flags & PF_RYOUTE)
594 power_desc[num] = _("武器を片手で持つ", "use one hand to control the pet you are riding");
598 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
601 powers[num++] = PET_RYOUTE;
605 switch (p_ptr->pclass)
608 case CLASS_FORCETRAINER:
609 case CLASS_BERSERKER:
610 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
612 if (p_ptr->pet_extra_flags & PF_RYOUTE)
614 power_desc[num] = _("片手で格闘する", "use one hand to control the pet you are riding");
618 power_desc[num] = _("両手で格闘する", "use both hands for melee");
621 powers[num++] = PET_RYOUTE;
623 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
625 if (p_ptr->pet_extra_flags & PF_RYOUTE)
627 power_desc[num] = _("格闘を行わない", "use one hand to control the pet you are riding");
631 power_desc[num] = _("格闘を行う", "use one hand for melee");
634 powers[num++] = PET_RYOUTE;
641 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
643 /* Nothing chosen yet */
654 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
660 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
661 I2A(0), I2A(num - 1));
664 choice = (always_show_list || use_menu) ? ESCAPE : 1;
666 /* Get a command from the user */
671 if (choice == ESCAPE) choice = ' ';
672 else if (!get_com(out_val, &choice, TRUE)) break;
674 if (use_menu && (choice != ' '))
685 menu_line += (num - 1);
714 if (menu_line > num) menu_line -= num;
718 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
721 if (!redraw || use_menu)
724 PET_COMMAND_IDX ctr = 0;
726 if (!use_menu) screen_save();
731 for (ctr = 0; ctr < num; ctr++)
733 /* Letter/number for power selection */
735 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
737 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
739 strcat(buf, power_desc[ctr]);
741 prt(buf, y + ctr, x);
744 prt("", y + MIN(ctr, 17), x);
762 ask = (isupper(choice));
765 if (ask) choice = (char)tolower(choice);
767 /* Extract request */
768 i = (islower(choice) ? A2I(choice) : -1);
771 /* Totally Illegal */
772 if ((i < 0) || (i >= num))
782 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
784 /* Belay that order */
785 if (!get_check(buf)) continue;
791 if (redraw) screen_load();
793 /* Abort if needed */
804 case PET_DISMISS: /* Dismiss pets */
806 /* Check pets (backwards) */
807 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
810 if (is_pet(¤t_floor_ptr->m_list[pet_ctr])) break;
815 msg_print(_("ペットがいない!", "You have no pets!"));
818 do_cmd_pet_dismiss();
819 (void)calculate_upkeep();
825 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
828 grid_type *g_ptr = ¤t_floor_ptr->grid_array[target_row][target_col];
829 if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
831 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
832 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
834 else pet_t_m_idx = 0;
843 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
850 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
854 /* "Seek and destoy" */
855 case PET_SEEK_AND_DESTROY:
857 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
860 /* "Give me space" */
861 case PET_ALLOW_SPACE:
863 p_ptr->pet_follow_distance = PET_SPACE_DIST;
869 p_ptr->pet_follow_distance = PET_AWAY_DIST;
872 /* flag - allow pets to open doors */
875 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
876 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
879 /* flag - allow pets to pickup items */
882 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
884 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
885 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
887 /* Access the monster */
888 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
892 monster_drop_carried_objects(m_ptr);
896 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
900 /* flag - allow pets to teleport */
903 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
904 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
907 /* flag - allow pets to cast attack spell */
908 case PET_ATTACK_SPELL:
910 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
911 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
914 /* flag - allow pets to cast attack spell */
915 case PET_SUMMON_SPELL:
917 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
918 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
921 /* flag - allow pets to cast attack spell */
924 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
925 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
931 (void)do_riding(FALSE);
943 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
944 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
945 p_ptr->update |= (PU_BONUS);
954 * @brief プレイヤーの落馬判定処理
955 * @param dam 落馬判定を発した際に受けたダメージ量
956 * @param force TRUEならば強制的に落馬する
957 * @return 実際に落馬したらTRUEを返す
959 bool rakuba(HIT_POINT dam, bool force)
962 int sn = 0, sy = 0, sx = 0;
963 GAME_TEXT m_name[MAX_NLEN];
964 monster_type *m_ptr = ¤t_floor_ptr->m_list[p_ptr->riding];
965 monster_race *r_ptr = &r_info[m_ptr->r_idx];
966 bool fall_dam = FALSE;
968 if (!p_ptr->riding) return FALSE;
969 if (p_ptr->wild_mode) return FALSE;
971 if (dam >= 0 || force)
975 int cur = p_ptr->skill_exp[GINOU_RIDING];
976 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
977 int ridinglevel = r_ptr->level;
980 int rakubalevel = r_ptr->level;
981 if (p_ptr->riding_ryoute) rakubalevel += 20;
983 if ((cur < max) && (max > 1000) &&
984 (dam / 2 + ridinglevel) > (cur / 30 + 10))
988 if (ridinglevel > (cur / 100 + 15))
989 inc += 1 + (ridinglevel - cur / 100 - 15);
993 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
996 /* レベルの低い乗馬からは落馬しにくい */
997 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
999 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1006 /* Check around the player */
1007 for (i = 0; i < 8; i++)
1011 y = p_ptr->y + ddy_ddd[i];
1012 x = p_ptr->x + ddx_ddd[i];
1014 g_ptr = ¤t_floor_ptr->grid_array[y][x];
1016 if (g_ptr->m_idx) continue;
1018 /* Skip non-empty grids */
1019 if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1021 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1024 if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1026 /* Count "safe" grids */
1029 /* Randomize choice */
1030 if (randint0(sn) > 0) continue;
1032 /* Save the safe location */
1037 monster_desc(m_name, m_ptr, 0);
1038 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s but bumped into a wall."), m_name);
1039 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into a wall"), -1);
1049 /* Redraw the old spot */
1052 /* Redraw the new spot */
1053 lite_spot(p_ptr->y, p_ptr->x);
1055 /* Check for new panel */
1060 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1061 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1063 p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1067 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1068 p_ptr->redraw |= (PR_EXTRA);
1070 /* Update health track of mount */
1071 p_ptr->redraw |= (PR_UHEALTH);
1073 if (p_ptr->levitation && !force)
1075 monster_desc(m_name, m_ptr, 0);
1076 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s but make a good landing."), m_name);
1080 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1084 if (sy && !p_ptr->is_dead)
1085 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);