5 * @brief プレイヤーの騎乗/下馬処理判定
6 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
7 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
10 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
13 bool old_character_xtra = character_xtra;
14 MONSTER_IDX old_riding = p_ptr->riding;
15 bool old_riding_ryoute = p_ptr->riding_ryoute;
16 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
17 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
19 /* Hack -- prevent "icky" message */
20 character_xtra = TRUE;
22 if (now_riding) p_ptr->riding = c_ptr->m_idx;
26 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
27 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
30 p_ptr->update |= PU_BONUS;
33 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
35 p_ptr->riding = old_riding;
36 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
37 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
38 p_ptr->riding_ryoute = old_riding_ryoute;
39 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
41 p_ptr->update |= PU_BONUS;
44 character_xtra = old_character_xtra;
51 * @brief ペットになっているモンスターをソートするための比較処理
52 * @param u モンスターの構造体配列
54 * @param a 比較対象のモンスターID1
55 * @param b 比較対象のモンスターID2
56 * @return 2番目が大ならばTRUEを返す
58 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
60 u16b *who = (u16b*)(u);
65 monster_type *m_ptr1 = &m_list[w1];
66 monster_type *m_ptr2 = &m_list[w2];
67 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
68 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
73 if (w1 == p_ptr->riding) return TRUE;
74 if (w2 == p_ptr->riding) return FALSE;
76 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
77 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
79 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
80 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
82 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
83 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
85 if (r_ptr1->level > r_ptr2->level) return TRUE;
86 if (r_ptr2->level > r_ptr1->level) return FALSE;
88 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
89 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
99 int calculate_upkeep(void)
101 s32b old_friend_align = friend_align;
103 bool have_a_unique = FALSE;
104 s32b total_friend_levels = 0;
109 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
114 m_ptr = &m_list[m_idx];
115 if (!m_ptr->r_idx) continue;
116 r_ptr = &r_info[m_ptr->r_idx];
121 if (r_ptr->flags1 & RF1_UNIQUE)
123 if (p_ptr->pclass == CLASS_CAVALRY)
125 if (p_ptr->riding == m_idx)
126 total_friend_levels += (r_ptr->level + 5) * 2;
127 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
128 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
130 total_friend_levels += (r_ptr->level + 5) * 10;
131 have_a_unique = TRUE;
134 total_friend_levels += (r_ptr->level + 5) * 10;
137 total_friend_levels += r_ptr->level;
139 /* Determine pet alignment */
140 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
141 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
144 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
148 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
149 if (upkeep_factor < 0) upkeep_factor = 0;
150 if (upkeep_factor > 1000) upkeep_factor = 1000;
151 return upkeep_factor;
158 * @brief ペットを開放するコマンドのメインルーチン
161 void do_cmd_pet_dismiss(void)
164 bool all_pets = FALSE;
179 /* Allocate the "who" array */
180 C_MAKE(who, max_m_idx, MONSTER_IDX);
182 /* Process the monsters (backwards) */
183 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
185 if (is_pet(&m_list[pet_ctr]))
186 who[max_pet++] = pet_ctr;
189 /* Select the sort method */
190 ang_sort_comp = ang_sort_comp_pet_dismiss;
191 ang_sort_swap = ang_sort_swap_hook;
193 ang_sort(who, &dummy_why, max_pet);
195 /* Process the monsters (backwards) */
196 for (i = 0; i < max_pet; i++)
199 GAME_TEXT friend_name[MAX_NLEN];
202 /* Access the monster */
204 m_ptr = &m_list[pet_ctr];
207 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
208 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
212 /* Hack -- health bar for this monster */
213 health_track(pet_ctr);
216 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
219 move_cursor_relative(m_ptr->fy, m_ptr->fx);
225 if (ch == 'Y' || ch == 'y')
231 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
233 if (ch != 'Y' && ch != 'y')
239 if (ch == 'U' || ch == 'u')
245 if (ch == ESCAPE || ch == 'N' || ch == 'n')
252 if ((all_pets && !kakunin) || (!all_pets && delete_this))
254 if (record_named_pet && m_ptr->nickname)
256 GAME_TEXT m_name[MAX_NLEN];
258 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
259 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
262 if (pet_ctr == p_ptr->riding)
264 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
268 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
269 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
272 /* HACK : Add the line to message buffer */
273 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
274 p_ptr->window |= (PW_MESSAGE);
277 delete_monster_idx(pet_ctr);
286 C_KILL(who, max_m_idx, MONSTER_IDX);
289 msg_format("%d 体のペットを放しました。", Dismissed);
291 msg_format("You have dismissed %d pet%s.", Dismissed,
292 (Dismissed == 1 ? "" : "s"));
294 if (Dismissed == 0 && all_pets)
295 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
301 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
302 * @param force 強制的に騎乗/下馬するならばTRUE
303 * @return 騎乗/下馬できたらTRUE
305 bool do_riding(bool force)
312 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
313 y = p_ptr->y + ddy[dir];
314 x = p_ptr->x + ddx[dir];
317 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
321 /* Skip non-empty grids */
322 if (!player_can_ride_aux(c_ptr, FALSE))
324 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
328 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
332 p_ptr->energy_use = 100;
334 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
341 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
342 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
348 msg_print(_("混乱していて乗れない!", "You are too confused!"));
352 m_ptr = &m_list[c_ptr->m_idx];
354 if (!c_ptr->m_idx || !m_ptr->ml)
356 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
359 if (!is_pet(m_ptr) && !force)
361 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
364 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
366 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
370 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
372 if (!player_can_ride_aux(c_ptr, TRUE))
374 /* Feature code (applying "mimic" field) */
375 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
377 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
378 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
379 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
382 msg_format("This monster is %s the %s.",
383 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
384 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
385 "in" : "on", f_name + f_ptr->name);
390 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
392 msg_print(_("うまく乗れなかった。", "You failed to ride."));
393 p_ptr->energy_use = 100;
397 if (MON_CSLEEP(m_ptr))
399 GAME_TEXT m_name[MAX_NLEN];
400 monster_desc(m_name, m_ptr, 0);
401 (void)set_monster_csleep(c_ptr->m_idx, 0);
402 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
405 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
407 p_ptr->riding = c_ptr->m_idx;
409 /* Hack -- remove tracked monster */
410 if (p_ptr->riding == p_ptr->health_who) health_track(0);
413 p_ptr->energy_use = 100;
415 /* Mega-Hack -- Forget the view and lite */
416 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
417 p_ptr->update |= (PU_BONUS);
418 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
419 p_ptr->redraw |= (PR_UHEALTH);
421 /* Move the player */
422 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
428 * @brief ペットに名前をつけるコマンドのメインルーチン
431 static void do_name_pet(void)
435 GAME_TEXT m_name[MAX_NLEN];
436 bool old_name = FALSE;
437 bool old_target_pet = target_pet;
440 if (!target_set(TARGET_KILL))
442 target_pet = old_target_pet;
445 target_pet = old_target_pet;
447 if (cave[target_row][target_col].m_idx)
449 m_ptr = &m_list[cave[target_row][target_col].m_idx];
453 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
456 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
458 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
461 monster_desc(m_name, m_ptr, 0);
463 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
466 /* Start with nothing */
469 /* Use old inscription */
472 /* Start with the old inscription */
473 strcpy(out_val, quark_str(m_ptr->nickname));
477 /* Get a new inscription (possibly empty) */
478 if (get_string(_("名前: ", "Name: "), out_val, 15))
482 /* Save the inscription */
483 m_ptr->nickname = quark_add(out_val);
484 if (record_named_pet)
486 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
487 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
492 if (record_named_pet && old_name)
494 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
495 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
505 * @brief ペットに関するコマンドリストのメインルーチン /
506 * Issue a pet command
509 void do_cmd_pet(void)
521 PET_COMMAND_IDX mode = 0;
524 char target_buf[160];
526 int menu_line = use_menu ? 1 : 0;
530 power_desc[num] = _("ペットを放す", "dismiss pets");
531 powers[num++] = PET_DISMISS;
534 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
535 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
537 sprintf(target_buf, "specify a target of pet (now:%s)",
538 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
540 power_desc[num] = target_buf;
541 powers[num++] = PET_TARGET;
542 power_desc[num] = _("近くにいろ", "stay close");
544 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
545 powers[num++] = PET_STAY_CLOSE;
546 power_desc[num] = _("ついて来い", "follow me");
548 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
549 powers[num++] = PET_FOLLOW_ME;
550 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
552 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
553 powers[num++] = PET_SEEK_AND_DESTROY;
554 power_desc[num] = _("少し離れていろ", "give me space");
556 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
557 powers[num++] = PET_ALLOW_SPACE;
558 power_desc[num] = _("離れていろ", "stay away");
560 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
561 powers[num++] = PET_STAY_AWAY;
563 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
565 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
569 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
571 powers[num++] = PET_OPEN_DOORS;
573 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
575 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
579 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
581 powers[num++] = PET_TAKE_ITEMS;
583 if (p_ptr->pet_extra_flags & PF_TELEPORT)
585 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
589 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
591 powers[num++] = PET_TELEPORT;
593 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
595 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
599 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
601 powers[num++] = PET_ATTACK_SPELL;
603 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
605 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
609 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
611 powers[num++] = PET_SUMMON_SPELL;
613 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
615 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
619 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
621 powers[num++] = PET_BALL_SPELL;
625 power_desc[num] = _("ペットから降りる", "get off a pet");
629 power_desc[num] = _("ペットに乗る", "ride a pet");
631 powers[num++] = PET_RIDING;
632 power_desc[num] = _("ペットに名前をつける", "name pets");
633 powers[num++] = PET_NAME;
637 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
638 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
639 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
640 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
642 if (p_ptr->pet_extra_flags & PF_RYOUTE)
644 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
648 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
651 powers[num++] = PET_RYOUTE;
655 switch (p_ptr->pclass)
658 case CLASS_FORCETRAINER:
659 case CLASS_BERSERKER:
660 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
662 if (p_ptr->pet_extra_flags & PF_RYOUTE)
664 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
668 power_desc[num] = _("両手で格闘する", "use both hands for melee");
671 powers[num++] = PET_RYOUTE;
673 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
675 if (p_ptr->pet_extra_flags & PF_RYOUTE)
677 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
681 power_desc[num] = _("格闘を行う", "use one hand for melee");
684 powers[num++] = PET_RYOUTE;
691 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
693 /* Nothing chosen yet */
704 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
710 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
711 I2A(0), I2A(num - 1));
714 choice = (always_show_list || use_menu) ? ESCAPE : 1;
716 /* Get a command from the user */
721 if (choice == ESCAPE) choice = ' ';
722 else if (!get_com(out_val, &choice, TRUE)) break;
724 if (use_menu && (choice != ' '))
735 menu_line += (num - 1);
764 if (menu_line > num) menu_line -= num;
768 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
771 if (!redraw || use_menu)
774 PET_COMMAND_IDX ctr = 0;
778 if (!use_menu) screen_save();
783 for (ctr = 0; ctr < num; ctr++)
785 /* Letter/number for power selection */
787 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
789 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
791 strcat(buf, power_desc[ctr]);
793 prt(buf, y + ctr, x);
796 prt("", y + MIN(ctr, 17), x);
814 ask = (isupper(choice));
817 if (ask) choice = (char)tolower(choice);
819 /* Extract request */
820 i = (islower(choice) ? A2I(choice) : -1);
823 /* Totally Illegal */
824 if ((i < 0) || (i >= num))
834 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
836 /* Belay that order */
837 if (!get_check(buf)) continue;
843 if (redraw) screen_load();
845 /* Abort if needed */
848 p_ptr->energy_use = 0;
856 case PET_DISMISS: /* Dismiss pets */
858 /* Check pets (backwards) */
859 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
862 if (is_pet(&m_list[pet_ctr])) break;
867 msg_print(_("ペットがいない!", "You have no pets!"));
870 do_cmd_pet_dismiss();
871 (void)calculate_upkeep();
877 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
880 cave_type *c_ptr = &cave[target_row][target_col];
881 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
883 pet_t_m_idx = cave[target_row][target_col].m_idx;
884 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
886 else pet_t_m_idx = 0;
895 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
902 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
906 /* "Seek and destoy" */
907 case PET_SEEK_AND_DESTROY:
909 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
912 /* "Give me space" */
913 case PET_ALLOW_SPACE:
915 p_ptr->pet_follow_distance = PET_SPACE_DIST;
921 p_ptr->pet_follow_distance = PET_AWAY_DIST;
924 /* flag - allow pets to open doors */
927 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
928 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
931 /* flag - allow pets to pickup items */
934 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
936 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
937 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
939 /* Access the monster */
940 m_ptr = &m_list[pet_ctr];
944 monster_drop_carried_objects(m_ptr);
948 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
952 /* flag - allow pets to teleport */
955 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
956 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
959 /* flag - allow pets to cast attack spell */
960 case PET_ATTACK_SPELL:
962 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
963 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
966 /* flag - allow pets to cast attack spell */
967 case PET_SUMMON_SPELL:
969 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
970 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
973 /* flag - allow pets to cast attack spell */
976 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
977 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
983 (void)do_riding(FALSE);
995 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
996 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
997 p_ptr->update |= (PU_BONUS);
1006 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1007 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1008 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1011 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1013 s32b old_friend_align = friend_align;
1014 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1019 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1020 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1025 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1026 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1029 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1035 * @brief プレイヤーの落馬判定処理
1036 * @param dam 落馬判定を発した際に受けたダメージ量
1037 * @param force TRUEならば強制的に落馬する
1038 * @return 実際に落馬したらTRUEを返す
1040 bool rakuba(HIT_POINT dam, bool force)
1042 int i, y, x, oy, ox;
1043 int sn = 0, sy = 0, sx = 0;
1044 GAME_TEXT m_name[MAX_NLEN];
1045 monster_type *m_ptr = &m_list[p_ptr->riding];
1046 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1047 bool fall_dam = FALSE;
1049 if (!p_ptr->riding) return FALSE;
1050 if (p_ptr->wild_mode) return FALSE;
1052 if (dam >= 0 || force)
1056 int cur = p_ptr->skill_exp[GINOU_RIDING];
1057 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1058 int ridinglevel = r_ptr->level;
1061 int rakubalevel = r_ptr->level;
1062 if (p_ptr->riding_ryoute) rakubalevel += 20;
1064 if ((cur < max) && (max > 1000) &&
1065 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1069 if (ridinglevel > (cur / 100 + 15))
1070 inc += 1 + (ridinglevel - cur / 100 - 15);
1074 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1077 /* レベルの低い乗馬からは落馬しにくい */
1078 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1080 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1087 /* Check around the player */
1088 for (i = 0; i < 8; i++)
1092 /* Access the location */
1093 y = p_ptr->y + ddy_ddd[i];
1094 x = p_ptr->x + ddx_ddd[i];
1096 c_ptr = &cave[y][x];
1098 if (c_ptr->m_idx) continue;
1100 /* Skip non-empty grids */
1101 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1103 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1106 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1108 /* Count "safe" grids */
1111 /* Randomize choice */
1112 if (randint0(sn) > 0) continue;
1114 /* Save the safe location */
1119 monster_desc(m_name, m_ptr, 0);
1120 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1121 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1131 /* Redraw the old spot */
1134 /* Redraw the new spot */
1135 lite_spot(p_ptr->y, p_ptr->x);
1137 /* Check for new panel */
1142 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1143 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1145 p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1149 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1151 p_ptr->redraw |= (PR_EXTRA);
1153 /* Update health track of mount */
1154 p_ptr->redraw |= (PR_UHEALTH);
1156 if (p_ptr->levitation && !force)
1158 monster_desc(m_name, m_ptr, 0);
1159 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1163 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1167 /* Move the player */
1168 if (sy && !p_ptr->is_dead)
1169 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);