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[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "util.h"
3
4 #include "floor.h"
5 #include "grid.h"
6 #include "melee.h"
7 #include "sort.h"
8 #include "player-move.h"
9 #include "player-status.h"
10 #include "player-effects.h"
11 #include "player-skill.h"
12 #include "object-hook.h"
13 #include "monster.h"
14 #include "monster-status.h"
15 #include "cmd-pet.h"
16 #include "cmd-basic.h"
17 #include "view-mainwindow.h"
18
19 /*!
20 * @brief プレイヤーの騎乗/下馬処理判定
21 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
22 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
23 * @return 可能ならばTRUEを返す
24 */
25 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
26 {
27         bool p_can_enter;
28         bool old_character_xtra = character_xtra;
29         MONSTER_IDX old_riding = p_ptr->riding;
30         bool old_riding_ryoute = p_ptr->riding_ryoute;
31         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
32         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
33
34         /* Hack -- prevent "icky" message */
35         character_xtra = TRUE;
36
37         if (now_riding) p_ptr->riding = g_ptr->m_idx;
38         else
39         {
40                 p_ptr->riding = 0;
41                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
42                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
43         }
44
45         p_ptr->update |= PU_BONUS;
46         handle_stuff();
47
48         p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
49
50         p_ptr->riding = old_riding;
51         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
52         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
53         p_ptr->riding_ryoute = old_riding_ryoute;
54         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
55
56         p_ptr->update |= PU_BONUS;
57         handle_stuff();
58
59         character_xtra = old_character_xtra;
60
61         return p_can_enter;
62 }
63
64
65 /*!
66 * @brief ペットの維持コスト計算
67 * @return 維持コスト(%)
68 */
69 PERCENTAGE calculate_upkeep(void)
70 {
71         MONSTER_IDX m_idx;
72         bool have_a_unique = FALSE;
73         DEPTH total_friend_levels = 0;
74
75         total_friends = 0;
76
77         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
78         {
79                 monster_type *m_ptr;
80                 monster_race *r_ptr;
81
82                 m_ptr = &current_floor_ptr->m_list[m_idx];
83                 if (!monster_is_valid(m_ptr)) continue;
84                 r_ptr = &r_info[m_ptr->r_idx];
85
86                 if (is_pet(m_ptr))
87                 {
88                         total_friends++;
89                         if (r_ptr->flags1 & RF1_UNIQUE)
90                         {
91                                 if (p_ptr->pclass == CLASS_CAVALRY)
92                                 {
93                                         if (p_ptr->riding == m_idx)
94                                                 total_friend_levels += (r_ptr->level + 5) * 2;
95                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
96                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
97                                         else
98                                                 total_friend_levels += (r_ptr->level + 5) * 10;
99                                         have_a_unique = TRUE;
100                                 }
101                                 else
102                                         total_friend_levels += (r_ptr->level + 5) * 10;
103                         }
104                         else
105                                 total_friend_levels += r_ptr->level;
106
107                 }
108         }
109
110         if (total_friends)
111         {
112                 int upkeep_factor;
113                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
114                 if (upkeep_factor < 0) upkeep_factor = 0;
115                 if (upkeep_factor > 1000) upkeep_factor = 1000;
116                 return upkeep_factor;
117         }
118         else
119                 return 0;
120 }
121
122 /*!
123 * @brief ペットを開放するコマンドのメインルーチン
124 * @return なし
125 */
126 void do_cmd_pet_dismiss(void)
127 {
128         monster_type *m_ptr;
129         bool all_pets = FALSE;
130         MONSTER_IDX pet_ctr;
131         int i;
132         int Dismissed = 0;
133
134         MONSTER_IDX *who;
135         u16b dummy_why;
136         int max_pet = 0;
137         bool_hack cu, cv;
138
139         cu = Term->scr->cu;
140         cv = Term->scr->cv;
141         Term->scr->cu = 0;
142         Term->scr->cv = 1;
143
144         /* Allocate the "who" array */
145         C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
146
147         /* Process the monsters (backwards) */
148         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
149         {
150                 if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
151                         who[max_pet++] = pet_ctr;
152         }
153
154         ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
155
156         /* Process the monsters (backwards) */
157         for (i = 0; i < max_pet; i++)
158         {
159                 bool delete_this;
160                 GAME_TEXT friend_name[MAX_NLEN];
161                 bool kakunin;
162
163                 /* Access the monster */
164                 pet_ctr = who[i];
165                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
166
167                 delete_this = FALSE;
168                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
169                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
170
171                 if (!all_pets)
172                 {
173                         /* Hack -- health bar for this monster */
174                         health_track(pet_ctr);
175                         handle_stuff();
176
177                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
178
179                         if (m_ptr->ml)
180                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
181
182                         while (TRUE)
183                         {
184                                 char ch = inkey();
185
186                                 if (ch == 'Y' || ch == 'y')
187                                 {
188                                         delete_this = TRUE;
189
190                                         if (kakunin)
191                                         {
192                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
193                                                 ch = inkey();
194                                                 if (ch != 'Y' && ch != 'y')
195                                                         delete_this = FALSE;
196                                         }
197                                         break;
198                                 }
199
200                                 if (ch == 'U' || ch == 'u')
201                                 {
202                                         all_pets = TRUE;
203                                         break;
204                                 }
205
206                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
207                                         break;
208
209                                 bell();
210                         }
211                 }
212
213                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
214                 {
215                         if (record_named_pet && m_ptr->nickname)
216                         {
217                                 GAME_TEXT m_name[MAX_NLEN];
218
219                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
220                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
221                         }
222
223                         if (pet_ctr == p_ptr->riding)
224                         {
225                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
226
227                                 p_ptr->riding = 0;
228
229                                 p_ptr->update |= (PU_MONSTERS);
230                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
231                         }
232
233                         /* HACK : Add the line to message buffer */
234                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
235                         p_ptr->update |= (PU_BONUS);
236                         p_ptr->window |= (PW_MESSAGE);
237
238                         delete_monster_idx(pet_ctr);
239                         Dismissed++;
240                 }
241         }
242
243         Term->scr->cu = cu;
244         Term->scr->cv = cv;
245         Term_fresh();
246
247         C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
248
249 #ifdef JP
250         msg_format("%d 体のペットを放しました。", Dismissed);
251 #else
252         msg_format("You have dismissed %d pet%s.", Dismissed,
253                 (Dismissed == 1 ? "" : "s"));
254 #endif
255         if (Dismissed == 0 && all_pets)
256                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
257
258         handle_stuff();
259 }
260
261
262
263 /*!
264 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
265 * @param force 強制的に騎乗/下馬するならばTRUE
266 * @return 騎乗/下馬できたらTRUE
267 */
268 bool do_riding(bool force)
269 {
270         POSITION x, y;
271         DIRECTION dir = 0;
272         grid_type *g_ptr;
273         monster_type *m_ptr;
274
275         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
276         y = p_ptr->y + ddy[dir];
277         x = p_ptr->x + ddx[dir];
278         g_ptr = &current_floor_ptr->grid_array[y][x];
279
280         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
281
282         if (p_ptr->riding)
283         {
284                 /* Skip non-empty grids */
285                 if (!player_can_ride_aux(g_ptr, FALSE))
286                 {
287                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
288                         return FALSE;
289                 }
290
291                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
292
293                 if (g_ptr->m_idx)
294                 {
295                         take_turn(p_ptr, 100);
296
297                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
298
299                         py_attack(y, x, 0);
300                         return FALSE;
301                 }
302
303                 p_ptr->riding = 0;
304                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
305                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
306         }
307         else
308         {
309                 if (cmd_limit_confused(p_ptr)) return FALSE;
310
311                 m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
312
313                 if (!g_ptr->m_idx || !m_ptr->ml)
314                 {
315                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
316                         return FALSE;
317                 }
318                 if (!is_pet(m_ptr) && !force)
319                 {
320                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
321                         return FALSE;
322                 }
323                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
324                 {
325                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
326                         return FALSE;
327                 }
328
329                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
330
331                 if (!player_can_ride_aux(g_ptr, TRUE))
332                 {
333                         /* Feature code (applying "mimic" field) */
334                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
335 #ifdef JP
336                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
337                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
338                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
339                                 "中" : "上");
340 #else
341                         msg_format("This monster is %s the %s.",
342                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
343                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
344                                 "in" : "on", f_name + f_ptr->name);
345 #endif
346
347                         return FALSE;
348                 }
349                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
350                 {
351                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
352                         take_turn(p_ptr, 100);
353                         return FALSE;
354                 }
355
356                 if (MON_CSLEEP(m_ptr))
357                 {
358                         GAME_TEXT m_name[MAX_NLEN];
359                         monster_desc(m_name, m_ptr, 0);
360                         (void)set_monster_csleep(g_ptr->m_idx, 0);
361                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
362                 }
363
364                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
365
366                 p_ptr->riding = g_ptr->m_idx;
367
368                 /* Hack -- remove tracked monster */
369                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
370         }
371
372         take_turn(p_ptr, 100);
373
374         /* Mega-Hack -- Forget the view and lite */
375         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
376         p_ptr->update |= (PU_BONUS);
377         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
378         p_ptr->redraw |= (PR_UHEALTH);
379
380         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
381
382         return TRUE;
383 }
384
385 /*!
386 * @brief ペットに名前をつけるコマンドのメインルーチン
387 * @return なし
388 */
389 static void do_name_pet(void)
390 {
391         monster_type *m_ptr;
392         char out_val[20];
393         GAME_TEXT m_name[MAX_NLEN];
394         bool old_name = FALSE;
395         bool old_target_pet = target_pet;
396
397         target_pet = TRUE;
398         if (!target_set(TARGET_KILL))
399         {
400                 target_pet = old_target_pet;
401                 return;
402         }
403         target_pet = old_target_pet;
404
405         if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
406         {
407                 m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
408
409                 if (!is_pet(m_ptr))
410                 {
411                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
412                         return;
413                 }
414                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
415                 {
416                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
417                         return;
418                 }
419                 monster_desc(m_name, m_ptr, 0);
420
421                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
422                 msg_print(NULL);
423
424                 /* Start with nothing */
425                 strcpy(out_val, "");
426
427                 /* Use old inscription */
428                 if (m_ptr->nickname)
429                 {
430                         /* Start with the old inscription */
431                         strcpy(out_val, quark_str(m_ptr->nickname));
432                         old_name = TRUE;
433                 }
434
435                 /* Get a new inscription (possibly empty) */
436                 if (get_string(_("名前: ", "Name: "), out_val, 15))
437                 {
438                         if (out_val[0])
439                         {
440                                 /* Save the inscription */
441                                 m_ptr->nickname = quark_add(out_val);
442                                 if (record_named_pet)
443                                 {
444                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
445                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
446                                 }
447                         }
448                         else
449                         {
450                                 if (record_named_pet && old_name)
451                                 {
452                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
453                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
454                                 }
455                                 m_ptr->nickname = 0;
456                         }
457                 }
458         }
459 }
460
461
462 /*!
463 * @brief ペットに関するコマンドリストのメインルーチン /
464 * Issue a pet command
465 * @return なし
466 */
467 void do_cmd_pet(void)
468 {
469         COMMAND_CODE i = 0;
470         int                     num;
471         int                     powers[36];
472         concptr                 power_desc[36];
473         bool                    flag, redraw;
474         char                    choice;
475         char                    out_val[160];
476         int                     pet_ctr;
477         monster_type    *m_ptr;
478
479         PET_COMMAND_IDX mode = 0;
480
481         char buf[160];
482         char target_buf[160];
483
484         int menu_line = use_menu ? 1 : 0;
485
486         num = 0;
487
488         if(p_ptr->wild_mode) return;
489
490         power_desc[num] = _("ペットを放す", "dismiss pets");
491         powers[num++] = PET_DISMISS;
492
493 #ifdef JP
494         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
495                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
496 #else
497         sprintf(target_buf, "specify a target of pet (now:%s)",
498                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
499 #endif
500         power_desc[num] = target_buf;
501         powers[num++] = PET_TARGET;
502         power_desc[num] = _("近くにいろ", "stay close");
503
504         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
505         powers[num++] = PET_STAY_CLOSE;
506         power_desc[num] = _("ついて来い", "follow me");
507
508         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
509         powers[num++] = PET_FOLLOW_ME;
510         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
511
512         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
513         powers[num++] = PET_SEEK_AND_DESTROY;
514         power_desc[num] = _("少し離れていろ", "give me space");
515
516         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
517         powers[num++] = PET_ALLOW_SPACE;
518         power_desc[num] = _("離れていろ", "stay away");
519
520         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
521         powers[num++] = PET_STAY_AWAY;
522
523         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
524         {
525                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
526         }
527         else
528         {
529                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
530         }
531         powers[num++] = PET_OPEN_DOORS;
532
533         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
534         {
535                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
536         }
537         else
538         {
539                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
540         }
541         powers[num++] = PET_TAKE_ITEMS;
542
543         if (p_ptr->pet_extra_flags & PF_TELEPORT)
544         {
545                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
546         }
547         else
548         {
549                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
550         }
551         powers[num++] = PET_TELEPORT;
552
553         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
554         {
555                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
556         }
557         else
558         {
559                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
560         }
561         powers[num++] = PET_ATTACK_SPELL;
562
563         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
564         {
565                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
566         }
567         else
568         {
569                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
570         }
571         powers[num++] = PET_SUMMON_SPELL;
572
573         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
574         {
575                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
576         }
577         else
578         {
579                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
580         }
581         powers[num++] = PET_BALL_SPELL;
582
583         if (p_ptr->riding)
584         {
585                 power_desc[num] = _("ペットから降りる", "get off a pet");
586         }
587         else
588         {
589                 power_desc[num] = _("ペットに乗る", "ride a pet");
590         }
591         powers[num++] = PET_RIDING;
592         power_desc[num] = _("ペットに名前をつける", "name pets");
593         powers[num++] = PET_NAME;
594
595         if (p_ptr->riding)
596         {
597                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
598                         object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_RARM])) ||
599                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
600                                 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_LARM])))
601                 {
602                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
603                         {
604                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
605                         }
606                         else
607                         {
608                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
609                         }
610
611                         powers[num++] = PET_RYOUTE;
612                 }
613                 else
614                 {
615                         switch (p_ptr->pclass)
616                         {
617                         case CLASS_MONK:
618                         case CLASS_FORCETRAINER:
619                         case CLASS_BERSERKER:
620                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
621                                 {
622                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
623                                         {
624                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
625                                         }
626                                         else
627                                         {
628                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
629                                         }
630
631                                         powers[num++] = PET_RYOUTE;
632                                 }
633                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
634                                 {
635                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
636                                         {
637                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
638                                         }
639                                         else
640                                         {
641                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
642                                         }
643
644                                         powers[num++] = PET_RYOUTE;
645                                 }
646                                 break;
647                         }
648                 }
649         }
650
651         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
652         {
653                 /* Nothing chosen yet */
654                 flag = FALSE;
655
656                 /* No redraw yet */
657                 redraw = FALSE;
658
659                 if (use_menu)
660                 {
661                         screen_save();
662
663                         /* Build a prompt */
664                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
665                 }
666                 else
667                 {
668                         /* Build a prompt */
669                         strnfmt(out_val, 78,
670                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
671                                 I2A(0), I2A(num - 1));
672                 }
673
674                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
675
676                 /* Get a command from the user */
677                 while (!flag)
678                 {
679                         int ask = TRUE;
680
681                         if (choice == ESCAPE) choice = ' ';
682                         else if (!get_com(out_val, &choice, TRUE)) break;
683
684                         if (use_menu && (choice != ' '))
685                         {
686                                 switch (choice)
687                                 {
688                                 case '0':
689                                         screen_load();
690                                         return;
691
692                                 case '8':
693                                 case 'k':
694                                 case 'K':
695                                         menu_line += (num - 1);
696                                         break;
697
698                                 case '2':
699                                 case 'j':
700                                 case 'J':
701                                         menu_line++;
702                                         break;
703
704                                 case '4':
705                                 case 'h':
706                                 case 'H':
707                                         menu_line = 1;
708                                         break;
709
710                                 case '6':
711                                 case 'l':
712                                 case 'L':
713                                         menu_line = num;
714                                         break;
715
716                                 case 'x':
717                                 case 'X':
718                                 case '\r':
719                                 case '\n':
720                                         i = menu_line - 1;
721                                         ask = FALSE;
722                                         break;
723                                 }
724                                 if (menu_line > num) menu_line -= num;
725                         }
726
727                         /* Request redraw */
728                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
729                         {
730                                 /* Show the list */
731                                 if (!redraw || use_menu)
732                                 {
733                                         byte y = 1, x = 0;
734                                         PET_COMMAND_IDX ctr = 0;
735                                         redraw = TRUE;
736                                         if (!use_menu) screen_save();
737
738                                         prt("", y++, x);
739
740                                         /* Print list */
741                                         for (ctr = 0; ctr < num; ctr++)
742                                         {
743                                                 /* Letter/number for power selection */
744                                                 if (use_menu)
745                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
746                                                 else
747                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
748
749                                                 strcat(buf, power_desc[ctr]);
750
751                                                 prt(buf, y + ctr, x);
752                                         }
753
754                                         prt("", y + MIN(ctr, 17), x);
755                                 }
756
757                                 /* Hide the list */
758                                 else
759                                 {
760                                         /* Hide list */
761                                         redraw = FALSE;
762                                         screen_load();
763                                 }
764
765                                 /* Redo asking */
766                                 continue;
767                         }
768
769                         if (!use_menu)
770                         {
771                                 /* Note verify */
772                                 ask = (isupper(choice));
773
774                                 /* Lowercase */
775                                 if (ask) choice = (char)tolower(choice);
776
777                                 /* Extract request */
778                                 i = (islower(choice) ? A2I(choice) : -1);
779                         }
780
781                         /* Totally Illegal */
782                         if ((i < 0) || (i >= num))
783                         {
784                                 bell();
785                                 continue;
786                         }
787
788                         /* Verify it */
789                         if (ask)
790                         {
791                                 /* Prompt */
792                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
793
794                                 /* Belay that order */
795                                 if (!get_check(buf)) continue;
796                         }
797
798                         /* Stop the loop */
799                         flag = TRUE;
800                 }
801                 if (redraw) screen_load();
802
803                 /* Abort if needed */
804                 if (!flag)
805                 {
806                         free_turn(p_ptr);
807                         return;
808                 }
809
810                 repeat_push(i);
811         }
812         switch (powers[i])
813         {
814         case PET_DISMISS: /* Dismiss pets */
815         {
816                 /* Check pets (backwards) */
817                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
818                 {
819                         /* Player has pet */
820                         if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
821                 }
822
823                 if (!pet_ctr)
824                 {
825                         msg_print(_("ペットがいない!", "You have no pets!"));
826                         break;
827                 }
828                 do_cmd_pet_dismiss();
829                 (void)calculate_upkeep();
830                 break;
831         }
832         case PET_TARGET:
833         {
834                 project_length = -1;
835                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
836                 else
837                 {
838                         grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
839                         if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
840                         {
841                                 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
842                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
843                         }
844                         else pet_t_m_idx = 0;
845                 }
846                 project_length = 0;
847
848                 break;
849         }
850         /* Call pets */
851         case PET_STAY_CLOSE:
852         {
853                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
854                 pet_t_m_idx = 0;
855                 break;
856         }
857         /* "Follow Me" */
858         case PET_FOLLOW_ME:
859         {
860                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
861                 pet_t_m_idx = 0;
862                 break;
863         }
864         /* "Seek and destoy" */
865         case PET_SEEK_AND_DESTROY:
866         {
867                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
868                 break;
869         }
870         /* "Give me space" */
871         case PET_ALLOW_SPACE:
872         {
873                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
874                 break;
875         }
876         /* "Stay away" */
877         case PET_STAY_AWAY:
878         {
879                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
880                 break;
881         }
882         /* flag - allow pets to open doors */
883         case PET_OPEN_DOORS:
884         {
885                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
886                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
887                 break;
888         }
889         /* flag - allow pets to pickup items */
890         case PET_TAKE_ITEMS:
891         {
892                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
893                 {
894                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
895                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
896                         {
897                                 /* Access the monster */
898                                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
899
900                                 if (is_pet(m_ptr))
901                                 {
902                                         monster_drop_carried_objects(m_ptr);
903                                 }
904                         }
905                 }
906                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
907
908                 break;
909         }
910         /* flag - allow pets to teleport */
911         case PET_TELEPORT:
912         {
913                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
914                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
915                 break;
916         }
917         /* flag - allow pets to cast attack spell */
918         case PET_ATTACK_SPELL:
919         {
920                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
921                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
922                 break;
923         }
924         /* flag - allow pets to cast attack spell */
925         case PET_SUMMON_SPELL:
926         {
927                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
928                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
929                 break;
930         }
931         /* flag - allow pets to cast attack spell */
932         case PET_BALL_SPELL:
933         {
934                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
935                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
936                 break;
937         }
938
939         case PET_RIDING:
940         {
941                 (void)do_riding(FALSE);
942                 break;
943         }
944
945         case PET_NAME:
946         {
947                 do_name_pet();
948                 break;
949         }
950
951         case PET_RYOUTE:
952         {
953                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
954                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
955                 p_ptr->update |= (PU_BONUS);
956                 handle_stuff();
957                 break;
958         }
959         }
960 }
961
962
963 /*!
964 * @brief プレイヤーの落馬判定処理
965 * @param dam 落馬判定を発した際に受けたダメージ量
966 * @param force TRUEならば強制的に落馬する
967 * @return 実際に落馬したらTRUEを返す
968 */
969 bool rakuba(HIT_POINT dam, bool force)
970 {
971         int i, y, x, oy, ox;
972         int sn = 0, sy = 0, sx = 0;
973         GAME_TEXT m_name[MAX_NLEN];
974         monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
975         monster_race *r_ptr = &r_info[m_ptr->r_idx];
976         bool fall_dam = FALSE;
977
978         if (!p_ptr->riding) return FALSE;
979         if (p_ptr->wild_mode) return FALSE;
980
981         if (dam >= 0 || force)
982         {
983                 if (!force)
984                 {
985                         int cur = p_ptr->skill_exp[GINOU_RIDING];
986                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
987                         int ridinglevel = r_ptr->level;
988
989                         /* 落馬のしやすさ */
990                         int rakubalevel = r_ptr->level;
991                         if (p_ptr->riding_ryoute) rakubalevel += 20;
992
993                         if ((cur < max) && (max > 1000) &&
994                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
995                         {
996                                 int inc = 0;
997
998                                 if (ridinglevel > (cur / 100 + 15))
999                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1000                                 else
1001                                         inc += 1;
1002
1003                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1004                         }
1005
1006                         /* レベルの低い乗馬からは落馬しにくい */
1007                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1008                         {
1009                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1010                                 {
1011                                         return FALSE;
1012                                 }
1013                         }
1014                 }
1015
1016                 /* Check around the player */
1017                 for (i = 0; i < 8; i++)
1018                 {
1019                         grid_type *g_ptr;
1020
1021                         y = p_ptr->y + ddy_ddd[i];
1022                         x = p_ptr->x + ddx_ddd[i];
1023
1024                         g_ptr = &current_floor_ptr->grid_array[y][x];
1025
1026                         if (g_ptr->m_idx) continue;
1027
1028                         /* Skip non-empty grids */
1029                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1030                         {
1031                                 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1032                         }
1033
1034                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1035
1036                         /* Count "safe" grids */
1037                         sn++;
1038
1039                         /* Randomize choice */
1040                         if (randint0(sn) > 0) continue;
1041
1042                         /* Save the safe location */
1043                         sy = y; sx = x;
1044                 }
1045                 if (!sn)
1046                 {
1047                         monster_desc(m_name, m_ptr, 0);
1048                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1049                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1050                         return FALSE;
1051                 }
1052
1053                 oy = p_ptr->y;
1054                 ox = p_ptr->x;
1055
1056                 p_ptr->y = sy;
1057                 p_ptr->x = sx;
1058
1059                 /* Redraw the old spot */
1060                 lite_spot(oy, ox);
1061
1062                 /* Redraw the new spot */
1063                 lite_spot(p_ptr->y, p_ptr->x);
1064
1065                 /* Check for new panel */
1066                 verify_panel();
1067         }
1068
1069         p_ptr->riding = 0;
1070         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1071         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1072
1073         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1074         handle_stuff();
1075
1076
1077         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1078         p_ptr->redraw |= (PR_EXTRA);
1079
1080         /* Update health track of mount */
1081         p_ptr->redraw |= (PR_UHEALTH);
1082
1083         if (p_ptr->levitation && !force)
1084         {
1085                 monster_desc(m_name, m_ptr, 0);
1086                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1087         }
1088         else
1089         {
1090                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1091                 fall_dam = TRUE;
1092         }
1093
1094         if (sy && !p_ptr->is_dead)
1095                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1096
1097         return fall_dam;
1098 }
1099