8 #include "player-move.h"
9 #include "player-status.h"
10 #include "player-effects.h"
11 #include "player-skill.h"
12 #include "object-hook.h"
14 #include "monster-status.h"
16 #include "cmd-basic.h"
17 #include "view-mainwindow.h"
20 * @brief プレイヤーの騎乗/下馬処理判定
21 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
22 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
23 * @return 可能ならばTRUEを返す
25 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
28 bool old_character_xtra = character_xtra;
29 MONSTER_IDX old_riding = p_ptr->riding;
30 bool old_riding_ryoute = p_ptr->riding_ryoute;
31 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
32 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
34 /* Hack -- prevent "icky" message */
35 character_xtra = TRUE;
37 if (now_riding) p_ptr->riding = g_ptr->m_idx;
41 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
42 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
45 p_ptr->update |= PU_BONUS;
48 p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
50 p_ptr->riding = old_riding;
51 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
52 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
53 p_ptr->riding_ryoute = old_riding_ryoute;
54 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
56 p_ptr->update |= PU_BONUS;
59 character_xtra = old_character_xtra;
69 PERCENTAGE calculate_upkeep(void)
72 bool have_a_unique = FALSE;
73 DEPTH total_friend_levels = 0;
77 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
82 m_ptr = ¤t_floor_ptr->m_list[m_idx];
83 if (!monster_is_valid(m_ptr)) continue;
84 r_ptr = &r_info[m_ptr->r_idx];
89 if (r_ptr->flags1 & RF1_UNIQUE)
91 if (p_ptr->pclass == CLASS_CAVALRY)
93 if (p_ptr->riding == m_idx)
94 total_friend_levels += (r_ptr->level + 5) * 2;
95 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
96 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
98 total_friend_levels += (r_ptr->level + 5) * 10;
102 total_friend_levels += (r_ptr->level + 5) * 10;
105 total_friend_levels += r_ptr->level;
113 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
114 if (upkeep_factor < 0) upkeep_factor = 0;
115 if (upkeep_factor > 1000) upkeep_factor = 1000;
116 return upkeep_factor;
123 * @brief ペットを開放するコマンドのメインルーチン
126 void do_cmd_pet_dismiss(void)
129 bool all_pets = FALSE;
144 /* Allocate the "who" array */
145 C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
147 /* Process the monsters (backwards) */
148 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
150 if (is_pet(¤t_floor_ptr->m_list[pet_ctr]))
151 who[max_pet++] = pet_ctr;
154 ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
156 /* Process the monsters (backwards) */
157 for (i = 0; i < max_pet; i++)
160 GAME_TEXT friend_name[MAX_NLEN];
163 /* Access the monster */
165 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
168 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
169 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
173 /* Hack -- health bar for this monster */
174 health_track(pet_ctr);
177 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
180 move_cursor_relative(m_ptr->fy, m_ptr->fx);
186 if (ch == 'Y' || ch == 'y')
192 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
194 if (ch != 'Y' && ch != 'y')
200 if (ch == 'U' || ch == 'u')
206 if (ch == ESCAPE || ch == 'N' || ch == 'n')
213 if ((all_pets && !kakunin) || (!all_pets && delete_this))
215 if (record_named_pet && m_ptr->nickname)
217 GAME_TEXT m_name[MAX_NLEN];
219 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
220 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
223 if (pet_ctr == p_ptr->riding)
225 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
229 p_ptr->update |= (PU_MONSTERS);
230 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
233 /* HACK : Add the line to message buffer */
234 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
235 p_ptr->update |= (PU_BONUS);
236 p_ptr->window |= (PW_MESSAGE);
238 delete_monster_idx(pet_ctr);
247 C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
250 msg_format("%d 体のペットを放しました。", Dismissed);
252 msg_format("You have dismissed %d pet%s.", Dismissed,
253 (Dismissed == 1 ? "" : "s"));
255 if (Dismissed == 0 && all_pets)
256 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
264 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
265 * @param force 強制的に騎乗/下馬するならばTRUE
266 * @return 騎乗/下馬できたらTRUE
268 bool do_riding(bool force)
275 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
276 y = p_ptr->y + ddy[dir];
277 x = p_ptr->x + ddx[dir];
278 g_ptr = ¤t_floor_ptr->grid_array[y][x];
280 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
284 /* Skip non-empty grids */
285 if (!player_can_ride_aux(g_ptr, FALSE))
287 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
291 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
295 take_turn(p_ptr, 100);
297 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
304 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
305 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
309 if (cmd_limit_confused(p_ptr)) return FALSE;
311 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
313 if (!g_ptr->m_idx || !m_ptr->ml)
315 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
318 if (!is_pet(m_ptr) && !force)
320 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
323 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
325 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
329 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
331 if (!player_can_ride_aux(g_ptr, TRUE))
333 /* Feature code (applying "mimic" field) */
334 feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
336 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
337 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
338 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
341 msg_format("This monster is %s the %s.",
342 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
343 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
344 "in" : "on", f_name + f_ptr->name);
349 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
351 msg_print(_("うまく乗れなかった。", "You failed to ride."));
352 take_turn(p_ptr, 100);
356 if (MON_CSLEEP(m_ptr))
358 GAME_TEXT m_name[MAX_NLEN];
359 monster_desc(m_name, m_ptr, 0);
360 (void)set_monster_csleep(g_ptr->m_idx, 0);
361 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
364 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
366 p_ptr->riding = g_ptr->m_idx;
368 /* Hack -- remove tracked monster */
369 if (p_ptr->riding == p_ptr->health_who) health_track(0);
372 take_turn(p_ptr, 100);
374 /* Mega-Hack -- Forget the view and lite */
375 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
376 p_ptr->update |= (PU_BONUS);
377 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
378 p_ptr->redraw |= (PR_UHEALTH);
380 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
386 * @brief ペットに名前をつけるコマンドのメインルーチン
389 static void do_name_pet(void)
393 GAME_TEXT m_name[MAX_NLEN];
394 bool old_name = FALSE;
395 bool old_target_pet = target_pet;
398 if (!target_set(TARGET_KILL))
400 target_pet = old_target_pet;
403 target_pet = old_target_pet;
405 if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
407 m_ptr = ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
411 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
414 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
416 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
419 monster_desc(m_name, m_ptr, 0);
421 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
424 /* Start with nothing */
427 /* Use old inscription */
430 /* Start with the old inscription */
431 strcpy(out_val, quark_str(m_ptr->nickname));
435 /* Get a new inscription (possibly empty) */
436 if (get_string(_("名前: ", "Name: "), out_val, 15))
440 /* Save the inscription */
441 m_ptr->nickname = quark_add(out_val);
442 if (record_named_pet)
444 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
445 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
450 if (record_named_pet && old_name)
452 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
453 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
463 * @brief ペットに関するコマンドリストのメインルーチン /
464 * Issue a pet command
467 void do_cmd_pet(void)
472 concptr power_desc[36];
479 PET_COMMAND_IDX mode = 0;
482 char target_buf[160];
484 int menu_line = use_menu ? 1 : 0;
488 if(p_ptr->wild_mode) return;
490 power_desc[num] = _("ペットを放す", "dismiss pets");
491 powers[num++] = PET_DISMISS;
494 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
495 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
497 sprintf(target_buf, "specify a target of pet (now:%s)",
498 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
500 power_desc[num] = target_buf;
501 powers[num++] = PET_TARGET;
502 power_desc[num] = _("近くにいろ", "stay close");
504 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
505 powers[num++] = PET_STAY_CLOSE;
506 power_desc[num] = _("ついて来い", "follow me");
508 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
509 powers[num++] = PET_FOLLOW_ME;
510 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
512 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
513 powers[num++] = PET_SEEK_AND_DESTROY;
514 power_desc[num] = _("少し離れていろ", "give me space");
516 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
517 powers[num++] = PET_ALLOW_SPACE;
518 power_desc[num] = _("離れていろ", "stay away");
520 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
521 powers[num++] = PET_STAY_AWAY;
523 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
525 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
529 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
531 powers[num++] = PET_OPEN_DOORS;
533 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
535 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
539 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
541 powers[num++] = PET_TAKE_ITEMS;
543 if (p_ptr->pet_extra_flags & PF_TELEPORT)
545 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
549 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
551 powers[num++] = PET_TELEPORT;
553 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
555 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
559 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
561 powers[num++] = PET_ATTACK_SPELL;
563 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
565 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
569 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
571 powers[num++] = PET_SUMMON_SPELL;
573 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
575 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
579 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
581 powers[num++] = PET_BALL_SPELL;
585 power_desc[num] = _("ペットから降りる", "get off a pet");
589 power_desc[num] = _("ペットに乗る", "ride a pet");
591 powers[num++] = PET_RIDING;
592 power_desc[num] = _("ペットに名前をつける", "name pets");
593 powers[num++] = PET_NAME;
597 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
598 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_RARM])) ||
599 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
600 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_LARM])))
602 if (p_ptr->pet_extra_flags & PF_RYOUTE)
604 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
608 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
611 powers[num++] = PET_RYOUTE;
615 switch (p_ptr->pclass)
618 case CLASS_FORCETRAINER:
619 case CLASS_BERSERKER:
620 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
622 if (p_ptr->pet_extra_flags & PF_RYOUTE)
624 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
628 power_desc[num] = _("両手で格闘する", "use both hands for melee");
631 powers[num++] = PET_RYOUTE;
633 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
635 if (p_ptr->pet_extra_flags & PF_RYOUTE)
637 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
641 power_desc[num] = _("格闘を行う", "use one hand for melee");
644 powers[num++] = PET_RYOUTE;
651 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
653 /* Nothing chosen yet */
664 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
670 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
671 I2A(0), I2A(num - 1));
674 choice = (always_show_list || use_menu) ? ESCAPE : 1;
676 /* Get a command from the user */
681 if (choice == ESCAPE) choice = ' ';
682 else if (!get_com(out_val, &choice, TRUE)) break;
684 if (use_menu && (choice != ' '))
695 menu_line += (num - 1);
724 if (menu_line > num) menu_line -= num;
728 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
731 if (!redraw || use_menu)
734 PET_COMMAND_IDX ctr = 0;
736 if (!use_menu) screen_save();
741 for (ctr = 0; ctr < num; ctr++)
743 /* Letter/number for power selection */
745 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
747 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
749 strcat(buf, power_desc[ctr]);
751 prt(buf, y + ctr, x);
754 prt("", y + MIN(ctr, 17), x);
772 ask = (isupper(choice));
775 if (ask) choice = (char)tolower(choice);
777 /* Extract request */
778 i = (islower(choice) ? A2I(choice) : -1);
781 /* Totally Illegal */
782 if ((i < 0) || (i >= num))
792 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
794 /* Belay that order */
795 if (!get_check(buf)) continue;
801 if (redraw) screen_load();
803 /* Abort if needed */
814 case PET_DISMISS: /* Dismiss pets */
816 /* Check pets (backwards) */
817 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
820 if (is_pet(¤t_floor_ptr->m_list[pet_ctr])) break;
825 msg_print(_("ペットがいない!", "You have no pets!"));
828 do_cmd_pet_dismiss();
829 (void)calculate_upkeep();
835 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
838 grid_type *g_ptr = ¤t_floor_ptr->grid_array[target_row][target_col];
839 if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
841 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
842 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
844 else pet_t_m_idx = 0;
853 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
860 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
864 /* "Seek and destoy" */
865 case PET_SEEK_AND_DESTROY:
867 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
870 /* "Give me space" */
871 case PET_ALLOW_SPACE:
873 p_ptr->pet_follow_distance = PET_SPACE_DIST;
879 p_ptr->pet_follow_distance = PET_AWAY_DIST;
882 /* flag - allow pets to open doors */
885 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
886 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
889 /* flag - allow pets to pickup items */
892 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
894 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
895 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
897 /* Access the monster */
898 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
902 monster_drop_carried_objects(m_ptr);
906 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
910 /* flag - allow pets to teleport */
913 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
914 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
917 /* flag - allow pets to cast attack spell */
918 case PET_ATTACK_SPELL:
920 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
921 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
924 /* flag - allow pets to cast attack spell */
925 case PET_SUMMON_SPELL:
927 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
928 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
931 /* flag - allow pets to cast attack spell */
934 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
935 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
941 (void)do_riding(FALSE);
953 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
954 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
955 p_ptr->update |= (PU_BONUS);
964 * @brief プレイヤーの落馬判定処理
965 * @param dam 落馬判定を発した際に受けたダメージ量
966 * @param force TRUEならば強制的に落馬する
967 * @return 実際に落馬したらTRUEを返す
969 bool rakuba(HIT_POINT dam, bool force)
972 int sn = 0, sy = 0, sx = 0;
973 GAME_TEXT m_name[MAX_NLEN];
974 monster_type *m_ptr = ¤t_floor_ptr->m_list[p_ptr->riding];
975 monster_race *r_ptr = &r_info[m_ptr->r_idx];
976 bool fall_dam = FALSE;
978 if (!p_ptr->riding) return FALSE;
979 if (p_ptr->wild_mode) return FALSE;
981 if (dam >= 0 || force)
985 int cur = p_ptr->skill_exp[GINOU_RIDING];
986 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
987 int ridinglevel = r_ptr->level;
990 int rakubalevel = r_ptr->level;
991 if (p_ptr->riding_ryoute) rakubalevel += 20;
993 if ((cur < max) && (max > 1000) &&
994 (dam / 2 + ridinglevel) > (cur / 30 + 10))
998 if (ridinglevel > (cur / 100 + 15))
999 inc += 1 + (ridinglevel - cur / 100 - 15);
1003 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1006 /* レベルの低い乗馬からは落馬しにくい */
1007 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1009 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1016 /* Check around the player */
1017 for (i = 0; i < 8; i++)
1021 y = p_ptr->y + ddy_ddd[i];
1022 x = p_ptr->x + ddx_ddd[i];
1024 g_ptr = ¤t_floor_ptr->grid_array[y][x];
1026 if (g_ptr->m_idx) continue;
1028 /* Skip non-empty grids */
1029 if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1031 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1034 if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1036 /* Count "safe" grids */
1039 /* Randomize choice */
1040 if (randint0(sn) > 0) continue;
1042 /* Save the safe location */
1047 monster_desc(m_name, m_ptr, 0);
1048 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1049 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1059 /* Redraw the old spot */
1062 /* Redraw the new spot */
1063 lite_spot(p_ptr->y, p_ptr->x);
1065 /* Check for new panel */
1070 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1071 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1073 p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1077 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1078 p_ptr->redraw |= (PR_EXTRA);
1080 /* Update health track of mount */
1081 p_ptr->redraw |= (PR_UHEALTH);
1083 if (p_ptr->levitation && !force)
1085 monster_desc(m_name, m_ptr, 0);
1086 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1090 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1094 if (sy && !p_ptr->is_dead)
1095 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);