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[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2
3 /*!
4 * @brief プレイヤーの騎乗/下馬処理判定
5 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
6 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
7 * @return 可能ならばTRUEを返す
8 */
9 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
10 {
11         bool p_can_enter;
12         bool old_character_xtra = character_xtra;
13         MONSTER_IDX old_riding = p_ptr->riding;
14         bool old_riding_ryoute = p_ptr->riding_ryoute;
15         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
16         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
17
18         /* Hack -- prevent "icky" message */
19         character_xtra = TRUE;
20
21         if (now_riding) p_ptr->riding = c_ptr->m_idx;
22         else
23         {
24                 p_ptr->riding = 0;
25                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
26                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
27         }
28
29         calc_bonuses();
30
31         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
32
33         p_ptr->riding = old_riding;
34         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
35         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
36         p_ptr->riding_ryoute = old_riding_ryoute;
37         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
38
39         calc_bonuses();
40
41         character_xtra = old_character_xtra;
42
43         return p_can_enter;
44 }
45
46
47 /*!
48 * @brief ペットになっているモンスターをソートするための比較処理
49 * @param u モンスターの構造体配列
50 * @param v 未使用
51 * @param a 比較対象のモンスターID1
52 * @param b 比較対象のモンスターID2
53 * @return 2番目が大ならばTRUEを返す
54 */
55 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
56 {
57         u16b *who = (u16b*)(u);
58
59         int w1 = who[a];
60         int w2 = who[b];
61
62         monster_type *m_ptr1 = &m_list[w1];
63         monster_type *m_ptr2 = &m_list[w2];
64         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
65         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
66
67         /* Unused */
68         (void)v;
69
70         if (w1 == p_ptr->riding) return TRUE;
71         if (w2 == p_ptr->riding) return FALSE;
72
73         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
74         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
75
76         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
77         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
78
79         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
80         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
81
82         if (r_ptr1->level > r_ptr2->level) return TRUE;
83         if (r_ptr2->level > r_ptr1->level) return FALSE;
84
85         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
86         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
87
88         return w1 <= w2;
89 }
90
91
92 /*!
93 * @brief ペットの維持コスト計算
94 * @return 維持コスト(%)
95 */
96 int calculate_upkeep(void)
97 {
98         s32b old_friend_align = friend_align;
99         MONSTER_IDX m_idx;
100         bool have_a_unique = FALSE;
101         s32b total_friend_levels = 0;
102
103         total_friends = 0;
104         friend_align = 0;
105
106         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
107         {
108                 monster_type *m_ptr;
109                 monster_race *r_ptr;
110
111                 m_ptr = &m_list[m_idx];
112                 if (!m_ptr->r_idx) continue;
113                 r_ptr = &r_info[m_ptr->r_idx];
114
115                 if (is_pet(m_ptr))
116                 {
117                         total_friends++;
118                         if (r_ptr->flags1 & RF1_UNIQUE)
119                         {
120                                 if (p_ptr->pclass == CLASS_CAVALRY)
121                                 {
122                                         if (p_ptr->riding == m_idx)
123                                                 total_friend_levels += (r_ptr->level + 5) * 2;
124                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
125                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
126                                         else
127                                                 total_friend_levels += (r_ptr->level + 5) * 10;
128                                         have_a_unique = TRUE;
129                                 }
130                                 else
131                                         total_friend_levels += (r_ptr->level + 5) * 10;
132                         }
133                         else
134                                 total_friend_levels += r_ptr->level;
135
136                         /* Determine pet alignment */
137                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
138                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
139                 }
140         }
141         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
142         if (total_friends)
143         {
144                 int upkeep_factor;
145                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
146                 if (upkeep_factor < 0) upkeep_factor = 0;
147                 if (upkeep_factor > 1000) upkeep_factor = 1000;
148                 return upkeep_factor;
149         }
150         else
151                 return 0;
152 }
153
154 /*!
155 * @brief ペットを開放するコマンドのメインルーチン
156 * @return なし
157 */
158 void do_cmd_pet_dismiss(void)
159 {
160         monster_type    *m_ptr;
161         bool            all_pets = FALSE;
162         MONSTER_IDX pet_ctr;
163         int i;
164         int Dismissed = 0;
165
166         MONSTER_IDX *who;
167         u16b dummy_why;
168         int max_pet = 0;
169         bool_hack cu, cv;
170
171         cu = Term->scr->cu;
172         cv = Term->scr->cv;
173         Term->scr->cu = 0;
174         Term->scr->cv = 1;
175
176         /* Allocate the "who" array */
177         C_MAKE(who, max_m_idx, MONSTER_IDX);
178
179         /* Process the monsters (backwards) */
180         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
181         {
182                 if (is_pet(&m_list[pet_ctr]))
183                         who[max_pet++] = pet_ctr;
184         }
185
186         /* Select the sort method */
187         ang_sort_comp = ang_sort_comp_pet_dismiss;
188         ang_sort_swap = ang_sort_swap_hook;
189
190         ang_sort(who, &dummy_why, max_pet);
191
192         /* Process the monsters (backwards) */
193         for (i = 0; i < max_pet; i++)
194         {
195                 bool delete_this;
196                 char friend_name[80];
197                 bool kakunin;
198
199                 /* Access the monster */
200                 pet_ctr = who[i];
201                 m_ptr = &m_list[pet_ctr];
202
203                 delete_this = FALSE;
204                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
205                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
206
207                 if (!all_pets)
208                 {
209                         /* Hack -- health bar for this monster */
210                         health_track(pet_ctr);
211
212                         /* Hack -- handle stuff */
213                         handle_stuff();
214
215                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
216
217                         if (m_ptr->ml)
218                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
219
220                         while (TRUE)
221                         {
222                                 char ch = inkey();
223
224                                 if (ch == 'Y' || ch == 'y')
225                                 {
226                                         delete_this = TRUE;
227
228                                         if (kakunin)
229                                         {
230                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
231                                                 ch = inkey();
232                                                 if (ch != 'Y' && ch != 'y')
233                                                         delete_this = FALSE;
234                                         }
235                                         break;
236                                 }
237
238                                 if (ch == 'U' || ch == 'u')
239                                 {
240                                         all_pets = TRUE;
241                                         break;
242                                 }
243
244                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
245                                         break;
246
247                                 bell();
248                         }
249                 }
250
251                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
252                 {
253                         if (record_named_pet && m_ptr->nickname)
254                         {
255                                 char m_name[80];
256
257                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
258                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
259                         }
260
261                         if (pet_ctr == p_ptr->riding)
262                         {
263                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
264
265                                 p_ptr->riding = 0;
266
267                                 /* Update the monsters */
268                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
269                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
270                         }
271
272                         /* HACK : Add the line to message buffer */
273                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
274                         p_ptr->window |= (PW_MESSAGE);
275                         window_stuff();
276
277                         delete_monster_idx(pet_ctr);
278                         Dismissed++;
279                 }
280         }
281
282         Term->scr->cu = cu;
283         Term->scr->cv = cv;
284         Term_fresh();
285
286         C_KILL(who, max_m_idx, MONSTER_IDX);
287
288 #ifdef JP
289         msg_format("%d 体のペットを放しました。", Dismissed);
290 #else
291         msg_format("You have dismissed %d pet%s.", Dismissed,
292                 (Dismissed == 1 ? "" : "s"));
293 #endif
294         if (Dismissed == 0 && all_pets)
295                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
296 }
297
298
299
300 /*!
301 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
302 * @param force 強制的に騎乗/下馬するならばTRUE
303 * @return 騎乗/下馬できたらTRUE
304 */
305 bool do_riding(bool force)
306 {
307         POSITION x, y;
308         DIRECTION dir = 0;
309         cave_type *c_ptr;
310         monster_type *m_ptr;
311
312         if (!get_rep_dir2(&dir)) return FALSE;
313         y = p_ptr->y + ddy[dir];
314         x = p_ptr->x + ddx[dir];
315         c_ptr = &cave[y][x];
316
317         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
318
319         if (p_ptr->riding)
320         {
321                 /* Skip non-empty grids */
322                 if (!player_can_ride_aux(c_ptr, FALSE))
323                 {
324                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
325                         return FALSE;
326                 }
327
328                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
329
330                 if (c_ptr->m_idx)
331                 {
332                         /* Take a turn */
333                         p_ptr->energy_use = 100;
334
335                         /* Message */
336                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
337
338                         py_attack(y, x, 0);
339                         return FALSE;
340                 }
341
342                 p_ptr->riding = 0;
343                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
344                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
345         }
346         else
347         {
348                 if (p_ptr->confused)
349                 {
350                         msg_print(_("混乱していて乗れない!", "You are too confused!"));
351                         return FALSE;
352                 }
353
354                 m_ptr = &m_list[c_ptr->m_idx];
355
356                 if (!c_ptr->m_idx || !m_ptr->ml)
357                 {
358                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
359                         return FALSE;
360                 }
361                 if (!is_pet(m_ptr) && !force)
362                 {
363                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
364                         return FALSE;
365                 }
366                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
367                 {
368                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
369                         return FALSE;
370                 }
371
372                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
373
374                 if (!player_can_ride_aux(c_ptr, TRUE))
375                 {
376                         /* Feature code (applying "mimic" field) */
377                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
378 #ifdef JP
379                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
380                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
381                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
382                                 "中" : "上");
383 #else
384                         msg_format("This monster is %s the %s.",
385                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
386                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
387                                 "in" : "on", f_name + f_ptr->name);
388 #endif
389
390                         return FALSE;
391                 }
392                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
393                 {
394                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
395                         p_ptr->energy_use = 100;
396                         return FALSE;
397                 }
398
399                 if (MON_CSLEEP(m_ptr))
400                 {
401                         char m_name[80];
402                         monster_desc(m_name, m_ptr, 0);
403                         (void)set_monster_csleep(c_ptr->m_idx, 0);
404                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
405                 }
406
407                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
408
409                 p_ptr->riding = c_ptr->m_idx;
410
411                 /* Hack -- remove tracked monster */
412                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
413         }
414
415         p_ptr->energy_use = 100;
416
417         /* Mega-Hack -- Forget the view and lite */
418         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
419
420         /* Update the monsters */
421         p_ptr->update |= (PU_BONUS);
422
423         /* Redraw map */
424         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
425
426         p_ptr->redraw |= (PR_UHEALTH);
427
428         /* Move the player */
429         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
430
431         return TRUE;
432 }
433
434 /*!
435 * @brief ペットに名前をつけるコマンドのメインルーチン
436 * @return なし
437 */
438 static void do_name_pet(void)
439 {
440         monster_type *m_ptr;
441         char out_val[20];
442         char m_name[80];
443         bool old_name = FALSE;
444         bool old_target_pet = target_pet;
445
446         target_pet = TRUE;
447         if (!target_set(TARGET_KILL))
448         {
449                 target_pet = old_target_pet;
450                 return;
451         }
452         target_pet = old_target_pet;
453
454         if (cave[target_row][target_col].m_idx)
455         {
456                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
457
458                 if (!is_pet(m_ptr))
459                 {
460                         /* Message */
461                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
462                         return;
463                 }
464                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
465                 {
466                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
467                         return;
468                 }
469                 monster_desc(m_name, m_ptr, 0);
470
471                 /* Message */
472                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
473                 msg_print(NULL);
474
475                 /* Start with nothing */
476                 strcpy(out_val, "");
477
478                 /* Use old inscription */
479                 if (m_ptr->nickname)
480                 {
481                         /* Start with the old inscription */
482                         strcpy(out_val, quark_str(m_ptr->nickname));
483                         old_name = TRUE;
484                 }
485
486                 /* Get a new inscription (possibly empty) */
487                 if (get_string(_("名前: ", "Name: "), out_val, 15))
488                 {
489                         if (out_val[0])
490                         {
491                                 /* Save the inscription */
492                                 m_ptr->nickname = quark_add(out_val);
493                                 if (record_named_pet)
494                                 {
495                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
496                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
497                                 }
498                         }
499                         else
500                         {
501                                 if (record_named_pet && old_name)
502                                 {
503                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
504                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
505                                 }
506                                 m_ptr->nickname = 0;
507                         }
508                 }
509         }
510 }
511
512
513 /*!
514 * @brief ペットに関するコマンドリストのメインルーチン /
515 * Issue a pet command
516 * @return なし
517 */
518 void do_cmd_pet(void)
519 {
520         COMMAND_CODE i = 0;
521         int                     num;
522         int                     powers[36];
523         cptr                    power_desc[36];
524         bool                    flag, redraw;
525         char                    choice;
526         char                    out_val[160];
527         int                     pet_ctr;
528         monster_type    *m_ptr;
529
530         PET_COMMAND_IDX mode = 0;
531
532         char buf[160];
533         char target_buf[160];
534
535         int menu_line = use_menu ? 1 : 0;
536
537         num = 0;
538
539         power_desc[num] = _("ペットを放す", "dismiss pets");
540         powers[num++] = PET_DISMISS;
541
542 #ifdef JP
543         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
544                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
545 #else
546         sprintf(target_buf, "specify a target of pet (now:%s)",
547                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
548 #endif
549         power_desc[num] = target_buf;
550         powers[num++] = PET_TARGET;
551         power_desc[num] = _("近くにいろ", "stay close");
552
553         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
554         powers[num++] = PET_STAY_CLOSE;
555         power_desc[num] = _("ついて来い", "follow me");
556
557         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
558         powers[num++] = PET_FOLLOW_ME;
559         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
560
561         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
562         powers[num++] = PET_SEEK_AND_DESTROY;
563         power_desc[num] = _("少し離れていろ", "give me space");
564
565         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
566         powers[num++] = PET_ALLOW_SPACE;
567         power_desc[num] = _("離れていろ", "stay away");
568
569         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
570         powers[num++] = PET_STAY_AWAY;
571
572         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
573         {
574                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
575         }
576         else
577         {
578                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
579         }
580         powers[num++] = PET_OPEN_DOORS;
581
582         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
583         {
584                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
585         }
586         else
587         {
588                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
589         }
590         powers[num++] = PET_TAKE_ITEMS;
591
592         if (p_ptr->pet_extra_flags & PF_TELEPORT)
593         {
594                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
595         }
596         else
597         {
598                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
599         }
600         powers[num++] = PET_TELEPORT;
601
602         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
603         {
604                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
605         }
606         else
607         {
608                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
609         }
610         powers[num++] = PET_ATTACK_SPELL;
611
612         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
613         {
614                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
615         }
616         else
617         {
618                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
619         }
620         powers[num++] = PET_SUMMON_SPELL;
621
622         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
623         {
624                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
625         }
626         else
627         {
628                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
629         }
630         powers[num++] = PET_BALL_SPELL;
631
632         if (p_ptr->riding)
633         {
634                 power_desc[num] = _("ペットから降りる", "get off a pet");
635         }
636         else
637         {
638                 power_desc[num] = _("ペットに乗る", "ride a pet");
639         }
640         powers[num++] = PET_RIDING;
641         power_desc[num] = _("ペットに名前をつける", "name pets");
642         powers[num++] = PET_NAME;
643
644         if (p_ptr->riding)
645         {
646                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
647                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
648                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
649                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
650                 {
651                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
652                         {
653                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
654                         }
655                         else
656                         {
657                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
658                         }
659
660                         powers[num++] = PET_RYOUTE;
661                 }
662                 else
663                 {
664                         switch (p_ptr->pclass)
665                         {
666                         case CLASS_MONK:
667                         case CLASS_FORCETRAINER:
668                         case CLASS_BERSERKER:
669                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
670                                 {
671                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
672                                         {
673                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
674                                         }
675                                         else
676                                         {
677                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
678                                         }
679
680                                         powers[num++] = PET_RYOUTE;
681                                 }
682                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
683                                 {
684                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
685                                         {
686                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
687                                         }
688                                         else
689                                         {
690                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
691                                         }
692
693                                         powers[num++] = PET_RYOUTE;
694                                 }
695                                 break;
696                         }
697                 }
698         }
699
700 #ifdef ALLOW_REPEAT
701         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
702         {
703 #endif /* ALLOW_REPEAT */
704
705                 /* Nothing chosen yet */
706                 flag = FALSE;
707
708                 /* No redraw yet */
709                 redraw = FALSE;
710
711                 if (use_menu)
712                 {
713                         /* Save the screen */
714                         screen_save();
715
716                         /* Build a prompt */
717                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
718                 }
719                 else
720                 {
721                         /* Build a prompt */
722                         strnfmt(out_val, 78,
723                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
724                                 I2A(0), I2A(num - 1));
725                 }
726
727                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
728
729                 /* Get a command from the user */
730                 while (!flag)
731                 {
732                         int ask = TRUE;
733
734                         if (choice == ESCAPE) choice = ' ';
735                         else if (!get_com(out_val, &choice, TRUE)) break;
736
737                         if (use_menu && (choice != ' '))
738                         {
739                                 switch (choice)
740                                 {
741                                 case '0':
742                                         screen_load();
743                                         return;
744
745                                 case '8':
746                                 case 'k':
747                                 case 'K':
748                                         menu_line += (num - 1);
749                                         break;
750
751                                 case '2':
752                                 case 'j':
753                                 case 'J':
754                                         menu_line++;
755                                         break;
756
757                                 case '4':
758                                 case 'h':
759                                 case 'H':
760                                         menu_line = 1;
761                                         break;
762
763                                 case '6':
764                                 case 'l':
765                                 case 'L':
766                                         menu_line = num;
767                                         break;
768
769                                 case 'x':
770                                 case 'X':
771                                 case '\r':
772                                 case '\n':
773                                         i = menu_line - 1;
774                                         ask = FALSE;
775                                         break;
776                                 }
777                                 if (menu_line > num) menu_line -= num;
778                         }
779
780                         /* Request redraw */
781                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
782                         {
783                                 /* Show the list */
784                                 if (!redraw || use_menu)
785                                 {
786                                         byte y = 1, x = 0;
787                                         PET_COMMAND_IDX ctr = 0;
788
789                                         /* Show list */
790                                         redraw = TRUE;
791
792                                         /* Save the screen */
793                                         if (!use_menu) screen_save();
794
795                                         prt("", y++, x);
796
797                                         /* Print list */
798                                         for (ctr = 0; ctr < num; ctr++)
799                                         {
800                                                 /* Letter/number for power selection */
801                                                 if (use_menu)
802                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
803                                                 else
804                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
805
806                                                 strcat(buf, power_desc[ctr]);
807
808                                                 prt(buf, y + ctr, x);
809                                         }
810
811                                         prt("", y + MIN(ctr, 17), x);
812                                 }
813
814                                 /* Hide the list */
815                                 else
816                                 {
817                                         /* Hide list */
818                                         redraw = FALSE;
819
820                                         /* Restore the screen */
821                                         screen_load();
822                                 }
823
824                                 /* Redo asking */
825                                 continue;
826                         }
827
828                         if (!use_menu)
829                         {
830                                 /* Note verify */
831                                 ask = (isupper(choice));
832
833                                 /* Lowercase */
834                                 if (ask) choice = (char)tolower(choice);
835
836                                 /* Extract request */
837                                 i = (islower(choice) ? A2I(choice) : -1);
838                         }
839
840                         /* Totally Illegal */
841                         if ((i < 0) || (i >= num))
842                         {
843                                 bell();
844                                 continue;
845                         }
846
847                         /* Verify it */
848                         if (ask)
849                         {
850                                 /* Prompt */
851                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
852
853                                 /* Belay that order */
854                                 if (!get_check(buf)) continue;
855                         }
856
857                         /* Stop the loop */
858                         flag = TRUE;
859                 }
860
861                 /* Restore the screen */
862                 if (redraw) screen_load();
863
864                 /* Abort if needed */
865                 if (!flag)
866                 {
867                         p_ptr->energy_use = 0;
868                         return;
869                 }
870
871 #ifdef ALLOW_REPEAT
872                 repeat_push(i);
873         }
874 #endif /* ALLOW_REPEAT */
875
876         switch (powers[i])
877         {
878         case PET_DISMISS: /* Dismiss pets */
879         {
880                 /* Check pets (backwards) */
881                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
882                 {
883                         /* Player has pet */
884                         if (is_pet(&m_list[pet_ctr])) break;
885                 }
886
887                 if (!pet_ctr)
888                 {
889                         msg_print(_("ペットがいない!", "You have no pets!"));
890                         break;
891                 }
892                 do_cmd_pet_dismiss();
893                 (void)calculate_upkeep();
894                 break;
895         }
896         case PET_TARGET:
897         {
898                 project_length = -1;
899                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
900                 else
901                 {
902                         cave_type *c_ptr = &cave[target_row][target_col];
903                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
904                         {
905                                 pet_t_m_idx = cave[target_row][target_col].m_idx;
906                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
907                         }
908                         else pet_t_m_idx = 0;
909                 }
910                 project_length = 0;
911
912                 break;
913         }
914         /* Call pets */
915         case PET_STAY_CLOSE:
916         {
917                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
918                 pet_t_m_idx = 0;
919                 break;
920         }
921         /* "Follow Me" */
922         case PET_FOLLOW_ME:
923         {
924                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
925                 pet_t_m_idx = 0;
926                 break;
927         }
928         /* "Seek and destoy" */
929         case PET_SEEK_AND_DESTROY:
930         {
931                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
932                 break;
933         }
934         /* "Give me space" */
935         case PET_ALLOW_SPACE:
936         {
937                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
938                 break;
939         }
940         /* "Stay away" */
941         case PET_STAY_AWAY:
942         {
943                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
944                 break;
945         }
946         /* flag - allow pets to open doors */
947         case PET_OPEN_DOORS:
948         {
949                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
950                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
951                 break;
952         }
953         /* flag - allow pets to pickup items */
954         case PET_TAKE_ITEMS:
955         {
956                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
957                 {
958                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
959                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
960                         {
961                                 /* Access the monster */
962                                 m_ptr = &m_list[pet_ctr];
963
964                                 if (is_pet(m_ptr))
965                                 {
966                                         monster_drop_carried_objects(m_ptr);
967                                 }
968                         }
969                 }
970                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
971
972                 break;
973         }
974         /* flag - allow pets to teleport */
975         case PET_TELEPORT:
976         {
977                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
978                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
979                 break;
980         }
981         /* flag - allow pets to cast attack spell */
982         case PET_ATTACK_SPELL:
983         {
984                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
985                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
986                 break;
987         }
988         /* flag - allow pets to cast attack spell */
989         case PET_SUMMON_SPELL:
990         {
991                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
992                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
993                 break;
994         }
995         /* flag - allow pets to cast attack spell */
996         case PET_BALL_SPELL:
997         {
998                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
999                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
1000                 break;
1001         }
1002
1003         case PET_RIDING:
1004         {
1005                 (void)do_riding(FALSE);
1006                 break;
1007         }
1008
1009         case PET_NAME:
1010         {
1011                 do_name_pet();
1012                 break;
1013         }
1014
1015         case PET_RYOUTE:
1016         {
1017                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1018                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
1019                 p_ptr->update |= (PU_BONUS);
1020                 handle_stuff();
1021                 break;
1022         }
1023         }
1024 }
1025
1026
1027 /*!
1028 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1029 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1030 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1031 * @return なし
1032 */
1033 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1034 {
1035         s32b old_friend_align = friend_align;
1036         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1037
1038         if (inc)
1039         {
1040                 total_friends++;
1041                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1042                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1043         }
1044         else
1045         {
1046                 total_friends--;
1047                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1048                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1049         }
1050
1051         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1052 }
1053
1054
1055
1056 /*!
1057 * @brief プレイヤーの落馬判定処理
1058 * @param dam 落馬判定を発した際に受けたダメージ量
1059 * @param force TRUEならば強制的に落馬する
1060 * @return 実際に落馬したらTRUEを返す
1061 */
1062 bool rakuba(HIT_POINT dam, bool force)
1063 {
1064         int i, y, x, oy, ox;
1065         int sn = 0, sy = 0, sx = 0;
1066         char m_name[80];
1067         monster_type *m_ptr = &m_list[p_ptr->riding];
1068         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1069         bool fall_dam = FALSE;
1070
1071         if (!p_ptr->riding) return FALSE;
1072         if (p_ptr->wild_mode) return FALSE;
1073
1074         if (dam >= 0 || force)
1075         {
1076                 if (!force)
1077                 {
1078                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1079                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1080                         int ridinglevel = r_ptr->level;
1081
1082                         /* 落馬のしやすさ */
1083                         int rakubalevel = r_ptr->level;
1084                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1085
1086                         if ((cur < max) && (max > 1000) &&
1087                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1088                         {
1089                                 int inc = 0;
1090
1091                                 if (ridinglevel > (cur / 100 + 15))
1092                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1093                                 else
1094                                         inc += 1;
1095
1096                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1097                         }
1098
1099                         /* レベルの低い乗馬からは落馬しにくい */
1100                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1101                         {
1102                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1103                                 {
1104                                         return FALSE;
1105                                 }
1106                         }
1107                 }
1108
1109                 /* Check around the player */
1110                 for (i = 0; i < 8; i++)
1111                 {
1112                         cave_type *c_ptr;
1113
1114                         /* Access the location */
1115                         y = p_ptr->y + ddy_ddd[i];
1116                         x = p_ptr->x + ddx_ddd[i];
1117
1118                         c_ptr = &cave[y][x];
1119
1120                         if (c_ptr->m_idx) continue;
1121
1122                         /* Skip non-empty grids */
1123                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1124                         {
1125                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1126                         }
1127
1128                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1129
1130                         /* Count "safe" grids */
1131                         sn++;
1132
1133                         /* Randomize choice */
1134                         if (randint0(sn) > 0) continue;
1135
1136                         /* Save the safe location */
1137                         sy = y; sx = x;
1138                 }
1139                 if (!sn)
1140                 {
1141                         monster_desc(m_name, m_ptr, 0);
1142 #ifdef JP
1143                         msg_format("%sから振り落とされそうになって、壁にぶつかった。", m_name);
1144                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "壁への衝突", -1);
1145 #else
1146                         msg_format("You have nearly fallen from %s, but bumped into wall.", m_name);
1147                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "bumping into wall", -1);
1148 #endif
1149                         return FALSE;
1150                 }
1151
1152                 oy = p_ptr->y;
1153                 ox = p_ptr->x;
1154
1155                 p_ptr->y = sy;
1156                 p_ptr->x = sx;
1157
1158                 /* Redraw the old spot */
1159                 lite_spot(oy, ox);
1160
1161                 /* Redraw the new spot */
1162                 lite_spot(p_ptr->y, p_ptr->x);
1163
1164                 /* Check for new panel */
1165                 verify_panel();
1166         }
1167
1168         p_ptr->riding = 0;
1169         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1170         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1171
1172         calc_bonuses();
1173
1174         p_ptr->update |= (PU_BONUS);
1175
1176         /* Update stuff */
1177         p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1178
1179         /* Window stuff */
1180         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1181
1182         p_ptr->redraw |= (PR_EXTRA);
1183
1184         /* Update health track of mount */
1185         p_ptr->redraw |= (PR_UHEALTH);
1186
1187         if (p_ptr->levitation && !force)
1188         {
1189                 monster_desc(m_name, m_ptr, 0);
1190                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1191         }
1192         else
1193         {
1194                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1195                 fall_dam = TRUE;
1196         }
1197
1198         /* Move the player */
1199         if (sy && !p_ptr->is_dead)
1200                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1201
1202         return fall_dam;
1203 }
1204