4 * @brief プレイヤーの騎乗/下馬処理判定
5 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
6 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
9 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
12 bool old_character_xtra = character_xtra;
13 MONSTER_IDX old_riding = p_ptr->riding;
14 bool old_riding_ryoute = p_ptr->riding_ryoute;
15 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
16 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
18 /* Hack -- prevent "icky" message */
19 character_xtra = TRUE;
21 if (now_riding) p_ptr->riding = c_ptr->m_idx;
25 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
26 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
31 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
33 p_ptr->riding = old_riding;
34 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
35 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
36 p_ptr->riding_ryoute = old_riding_ryoute;
37 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
41 character_xtra = old_character_xtra;
48 * @brief ペットになっているモンスターをソートするための比較処理
49 * @param u モンスターの構造体配列
51 * @param a 比較対象のモンスターID1
52 * @param b 比較対象のモンスターID2
53 * @return 2番目が大ならばTRUEを返す
55 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
57 u16b *who = (u16b*)(u);
62 monster_type *m_ptr1 = &m_list[w1];
63 monster_type *m_ptr2 = &m_list[w2];
64 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
65 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
70 if (w1 == p_ptr->riding) return TRUE;
71 if (w2 == p_ptr->riding) return FALSE;
73 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
74 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
76 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
77 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
79 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
80 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
82 if (r_ptr1->level > r_ptr2->level) return TRUE;
83 if (r_ptr2->level > r_ptr1->level) return FALSE;
85 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
86 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
96 int calculate_upkeep(void)
98 s32b old_friend_align = friend_align;
100 bool have_a_unique = FALSE;
101 s32b total_friend_levels = 0;
106 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
111 m_ptr = &m_list[m_idx];
112 if (!m_ptr->r_idx) continue;
113 r_ptr = &r_info[m_ptr->r_idx];
118 if (r_ptr->flags1 & RF1_UNIQUE)
120 if (p_ptr->pclass == CLASS_CAVALRY)
122 if (p_ptr->riding == m_idx)
123 total_friend_levels += (r_ptr->level + 5) * 2;
124 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
125 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
127 total_friend_levels += (r_ptr->level + 5) * 10;
128 have_a_unique = TRUE;
131 total_friend_levels += (r_ptr->level + 5) * 10;
134 total_friend_levels += r_ptr->level;
136 /* Determine pet alignment */
137 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
138 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
141 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
145 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
146 if (upkeep_factor < 0) upkeep_factor = 0;
147 if (upkeep_factor > 1000) upkeep_factor = 1000;
148 return upkeep_factor;
155 * @brief ペットを開放するコマンドのメインルーチン
158 void do_cmd_pet_dismiss(void)
161 bool all_pets = FALSE;
176 /* Allocate the "who" array */
177 C_MAKE(who, max_m_idx, MONSTER_IDX);
179 /* Process the monsters (backwards) */
180 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
182 if (is_pet(&m_list[pet_ctr]))
183 who[max_pet++] = pet_ctr;
186 /* Select the sort method */
187 ang_sort_comp = ang_sort_comp_pet_dismiss;
188 ang_sort_swap = ang_sort_swap_hook;
190 ang_sort(who, &dummy_why, max_pet);
192 /* Process the monsters (backwards) */
193 for (i = 0; i < max_pet; i++)
196 char friend_name[80];
199 /* Access the monster */
201 m_ptr = &m_list[pet_ctr];
204 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
205 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
209 /* Hack -- health bar for this monster */
210 health_track(pet_ctr);
212 /* Hack -- handle stuff */
215 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
218 move_cursor_relative(m_ptr->fy, m_ptr->fx);
224 if (ch == 'Y' || ch == 'y')
230 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
232 if (ch != 'Y' && ch != 'y')
238 if (ch == 'U' || ch == 'u')
244 if (ch == ESCAPE || ch == 'N' || ch == 'n')
251 if ((all_pets && !kakunin) || (!all_pets && delete_this))
253 if (record_named_pet && m_ptr->nickname)
257 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
258 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
261 if (pet_ctr == p_ptr->riding)
263 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
267 /* Update the monsters */
268 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
269 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
272 /* HACK : Add the line to message buffer */
273 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
274 p_ptr->window |= (PW_MESSAGE);
277 delete_monster_idx(pet_ctr);
286 C_KILL(who, max_m_idx, MONSTER_IDX);
289 msg_format("%d 体のペットを放しました。", Dismissed);
291 msg_format("You have dismissed %d pet%s.", Dismissed,
292 (Dismissed == 1 ? "" : "s"));
294 if (Dismissed == 0 && all_pets)
295 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
301 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
302 * @param force 強制的に騎乗/下馬するならばTRUE
303 * @return 騎乗/下馬できたらTRUE
305 bool do_riding(bool force)
312 if (!get_rep_dir2(&dir)) return FALSE;
313 y = p_ptr->y + ddy[dir];
314 x = p_ptr->x + ddx[dir];
317 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
321 /* Skip non-empty grids */
322 if (!player_can_ride_aux(c_ptr, FALSE))
324 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
328 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
333 p_ptr->energy_use = 100;
336 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
343 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
344 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
350 msg_print(_("混乱していて乗れない!", "You are too confused!"));
354 m_ptr = &m_list[c_ptr->m_idx];
356 if (!c_ptr->m_idx || !m_ptr->ml)
358 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
361 if (!is_pet(m_ptr) && !force)
363 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
366 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
368 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
372 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
374 if (!player_can_ride_aux(c_ptr, TRUE))
376 /* Feature code (applying "mimic" field) */
377 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
379 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
380 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
381 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
384 msg_format("This monster is %s the %s.",
385 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
386 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
387 "in" : "on", f_name + f_ptr->name);
392 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
394 msg_print(_("うまく乗れなかった。", "You failed to ride."));
395 p_ptr->energy_use = 100;
399 if (MON_CSLEEP(m_ptr))
402 monster_desc(m_name, m_ptr, 0);
403 (void)set_monster_csleep(c_ptr->m_idx, 0);
404 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
407 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
409 p_ptr->riding = c_ptr->m_idx;
411 /* Hack -- remove tracked monster */
412 if (p_ptr->riding == p_ptr->health_who) health_track(0);
415 p_ptr->energy_use = 100;
417 /* Mega-Hack -- Forget the view and lite */
418 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
420 /* Update the monsters */
421 p_ptr->update |= (PU_BONUS);
424 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
426 p_ptr->redraw |= (PR_UHEALTH);
428 /* Move the player */
429 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
435 * @brief ペットに名前をつけるコマンドのメインルーチン
438 static void do_name_pet(void)
443 bool old_name = FALSE;
444 bool old_target_pet = target_pet;
447 if (!target_set(TARGET_KILL))
449 target_pet = old_target_pet;
452 target_pet = old_target_pet;
454 if (cave[target_row][target_col].m_idx)
456 m_ptr = &m_list[cave[target_row][target_col].m_idx];
461 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
464 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
466 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
469 monster_desc(m_name, m_ptr, 0);
472 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
475 /* Start with nothing */
478 /* Use old inscription */
481 /* Start with the old inscription */
482 strcpy(out_val, quark_str(m_ptr->nickname));
486 /* Get a new inscription (possibly empty) */
487 if (get_string(_("名前: ", "Name: "), out_val, 15))
491 /* Save the inscription */
492 m_ptr->nickname = quark_add(out_val);
493 if (record_named_pet)
495 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
496 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
501 if (record_named_pet && old_name)
503 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
504 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
514 * @brief ペットに関するコマンドリストのメインルーチン /
515 * Issue a pet command
518 void do_cmd_pet(void)
530 PET_COMMAND_IDX mode = 0;
533 char target_buf[160];
535 int menu_line = use_menu ? 1 : 0;
539 power_desc[num] = _("ペットを放す", "dismiss pets");
540 powers[num++] = PET_DISMISS;
543 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
544 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
546 sprintf(target_buf, "specify a target of pet (now:%s)",
547 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
549 power_desc[num] = target_buf;
550 powers[num++] = PET_TARGET;
551 power_desc[num] = _("近くにいろ", "stay close");
553 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
554 powers[num++] = PET_STAY_CLOSE;
555 power_desc[num] = _("ついて来い", "follow me");
557 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
558 powers[num++] = PET_FOLLOW_ME;
559 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
561 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
562 powers[num++] = PET_SEEK_AND_DESTROY;
563 power_desc[num] = _("少し離れていろ", "give me space");
565 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
566 powers[num++] = PET_ALLOW_SPACE;
567 power_desc[num] = _("離れていろ", "stay away");
569 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
570 powers[num++] = PET_STAY_AWAY;
572 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
574 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
578 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
580 powers[num++] = PET_OPEN_DOORS;
582 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
584 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
588 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
590 powers[num++] = PET_TAKE_ITEMS;
592 if (p_ptr->pet_extra_flags & PF_TELEPORT)
594 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
598 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
600 powers[num++] = PET_TELEPORT;
602 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
604 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
608 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
610 powers[num++] = PET_ATTACK_SPELL;
612 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
614 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
618 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
620 powers[num++] = PET_SUMMON_SPELL;
622 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
624 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
628 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
630 powers[num++] = PET_BALL_SPELL;
634 power_desc[num] = _("ペットから降りる", "get off a pet");
638 power_desc[num] = _("ペットに乗る", "ride a pet");
640 powers[num++] = PET_RIDING;
641 power_desc[num] = _("ペットに名前をつける", "name pets");
642 powers[num++] = PET_NAME;
646 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
647 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
648 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
649 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
651 if (p_ptr->pet_extra_flags & PF_RYOUTE)
653 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
657 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
660 powers[num++] = PET_RYOUTE;
664 switch (p_ptr->pclass)
667 case CLASS_FORCETRAINER:
668 case CLASS_BERSERKER:
669 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
671 if (p_ptr->pet_extra_flags & PF_RYOUTE)
673 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
677 power_desc[num] = _("両手で格闘する", "use both hands for melee");
680 powers[num++] = PET_RYOUTE;
682 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
684 if (p_ptr->pet_extra_flags & PF_RYOUTE)
686 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
690 power_desc[num] = _("格闘を行う", "use one hand for melee");
693 powers[num++] = PET_RYOUTE;
701 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
703 #endif /* ALLOW_REPEAT */
705 /* Nothing chosen yet */
713 /* Save the screen */
717 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
723 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
724 I2A(0), I2A(num - 1));
727 choice = (always_show_list || use_menu) ? ESCAPE : 1;
729 /* Get a command from the user */
734 if (choice == ESCAPE) choice = ' ';
735 else if (!get_com(out_val, &choice, TRUE)) break;
737 if (use_menu && (choice != ' '))
748 menu_line += (num - 1);
777 if (menu_line > num) menu_line -= num;
781 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
784 if (!redraw || use_menu)
787 PET_COMMAND_IDX ctr = 0;
792 /* Save the screen */
793 if (!use_menu) screen_save();
798 for (ctr = 0; ctr < num; ctr++)
800 /* Letter/number for power selection */
802 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
804 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
806 strcat(buf, power_desc[ctr]);
808 prt(buf, y + ctr, x);
811 prt("", y + MIN(ctr, 17), x);
820 /* Restore the screen */
831 ask = (isupper(choice));
834 if (ask) choice = (char)tolower(choice);
836 /* Extract request */
837 i = (islower(choice) ? A2I(choice) : -1);
840 /* Totally Illegal */
841 if ((i < 0) || (i >= num))
851 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
853 /* Belay that order */
854 if (!get_check(buf)) continue;
861 /* Restore the screen */
862 if (redraw) screen_load();
864 /* Abort if needed */
867 p_ptr->energy_use = 0;
874 #endif /* ALLOW_REPEAT */
878 case PET_DISMISS: /* Dismiss pets */
880 /* Check pets (backwards) */
881 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
884 if (is_pet(&m_list[pet_ctr])) break;
889 msg_print(_("ペットがいない!", "You have no pets!"));
892 do_cmd_pet_dismiss();
893 (void)calculate_upkeep();
899 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
902 cave_type *c_ptr = &cave[target_row][target_col];
903 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
905 pet_t_m_idx = cave[target_row][target_col].m_idx;
906 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
908 else pet_t_m_idx = 0;
917 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
924 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
928 /* "Seek and destoy" */
929 case PET_SEEK_AND_DESTROY:
931 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
934 /* "Give me space" */
935 case PET_ALLOW_SPACE:
937 p_ptr->pet_follow_distance = PET_SPACE_DIST;
943 p_ptr->pet_follow_distance = PET_AWAY_DIST;
946 /* flag - allow pets to open doors */
949 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
950 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
953 /* flag - allow pets to pickup items */
956 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
958 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
959 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
961 /* Access the monster */
962 m_ptr = &m_list[pet_ctr];
966 monster_drop_carried_objects(m_ptr);
970 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
974 /* flag - allow pets to teleport */
977 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
978 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
981 /* flag - allow pets to cast attack spell */
982 case PET_ATTACK_SPELL:
984 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
985 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
988 /* flag - allow pets to cast attack spell */
989 case PET_SUMMON_SPELL:
991 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
992 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
995 /* flag - allow pets to cast attack spell */
998 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
999 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
1005 (void)do_riding(FALSE);
1017 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1018 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
1019 p_ptr->update |= (PU_BONUS);
1028 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1029 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1030 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1033 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1035 s32b old_friend_align = friend_align;
1036 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1041 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1042 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1047 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1048 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1051 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1057 * @brief プレイヤーの落馬判定処理
1058 * @param dam 落馬判定を発した際に受けたダメージ量
1059 * @param force TRUEならば強制的に落馬する
1060 * @return 実際に落馬したらTRUEを返す
1062 bool rakuba(HIT_POINT dam, bool force)
1064 int i, y, x, oy, ox;
1065 int sn = 0, sy = 0, sx = 0;
1067 monster_type *m_ptr = &m_list[p_ptr->riding];
1068 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1069 bool fall_dam = FALSE;
1071 if (!p_ptr->riding) return FALSE;
1072 if (p_ptr->wild_mode) return FALSE;
1074 if (dam >= 0 || force)
1078 int cur = p_ptr->skill_exp[GINOU_RIDING];
1079 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1080 int ridinglevel = r_ptr->level;
1083 int rakubalevel = r_ptr->level;
1084 if (p_ptr->riding_ryoute) rakubalevel += 20;
1086 if ((cur < max) && (max > 1000) &&
1087 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1091 if (ridinglevel > (cur / 100 + 15))
1092 inc += 1 + (ridinglevel - cur / 100 - 15);
1096 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1099 /* レベルの低い乗馬からは落馬しにくい */
1100 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1102 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1109 /* Check around the player */
1110 for (i = 0; i < 8; i++)
1114 /* Access the location */
1115 y = p_ptr->y + ddy_ddd[i];
1116 x = p_ptr->x + ddx_ddd[i];
1118 c_ptr = &cave[y][x];
1120 if (c_ptr->m_idx) continue;
1122 /* Skip non-empty grids */
1123 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1125 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1128 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1130 /* Count "safe" grids */
1133 /* Randomize choice */
1134 if (randint0(sn) > 0) continue;
1136 /* Save the safe location */
1141 monster_desc(m_name, m_ptr, 0);
1143 msg_format("%sから振り落とされそうになって、壁にぶつかった。", m_name);
1144 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "壁への衝突", -1);
1146 msg_format("You have nearly fallen from %s, but bumped into wall.", m_name);
1147 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "bumping into wall", -1);
1158 /* Redraw the old spot */
1161 /* Redraw the new spot */
1162 lite_spot(p_ptr->y, p_ptr->x);
1164 /* Check for new panel */
1169 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1170 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1174 p_ptr->update |= (PU_BONUS);
1177 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1180 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1182 p_ptr->redraw |= (PR_EXTRA);
1184 /* Update health track of mount */
1185 p_ptr->redraw |= (PR_UHEALTH);
1187 if (p_ptr->levitation && !force)
1189 monster_desc(m_name, m_ptr, 0);
1190 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1194 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1198 /* Move the player */
1199 if (sy && !p_ptr->is_dead)
1200 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);