6 #include "player-move.h"
7 #include "player-status.h"
8 #include "object-hook.h"
10 #include "monster-status.h"
12 #include "cmd-basic.h"
15 * @brief プレイヤーの騎乗/下馬処理判定
16 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
17 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
18 * @return 可能ならばTRUEを返す
20 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
23 bool old_character_xtra = character_xtra;
24 MONSTER_IDX old_riding = p_ptr->riding;
25 bool old_riding_ryoute = p_ptr->riding_ryoute;
26 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
27 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
29 /* Hack -- prevent "icky" message */
30 character_xtra = TRUE;
32 if (now_riding) p_ptr->riding = g_ptr->m_idx;
36 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
37 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
40 p_ptr->update |= PU_BONUS;
43 p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
45 p_ptr->riding = old_riding;
46 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
47 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
48 p_ptr->riding_ryoute = old_riding_ryoute;
49 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
51 p_ptr->update |= PU_BONUS;
54 character_xtra = old_character_xtra;
64 PERCENTAGE calculate_upkeep(void)
67 bool have_a_unique = FALSE;
68 DEPTH total_friend_levels = 0;
72 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
77 m_ptr = ¤t_floor_ptr->m_list[m_idx];
78 if (!monster_is_valid(m_ptr)) continue;
79 r_ptr = &r_info[m_ptr->r_idx];
84 if (r_ptr->flags1 & RF1_UNIQUE)
86 if (p_ptr->pclass == CLASS_CAVALRY)
88 if (p_ptr->riding == m_idx)
89 total_friend_levels += (r_ptr->level + 5) * 2;
90 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
91 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
93 total_friend_levels += (r_ptr->level + 5) * 10;
97 total_friend_levels += (r_ptr->level + 5) * 10;
100 total_friend_levels += r_ptr->level;
108 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
109 if (upkeep_factor < 0) upkeep_factor = 0;
110 if (upkeep_factor > 1000) upkeep_factor = 1000;
111 return upkeep_factor;
118 * @brief ペットを開放するコマンドのメインルーチン
121 void do_cmd_pet_dismiss(void)
124 bool all_pets = FALSE;
139 /* Allocate the "who" array */
140 C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
142 /* Process the monsters (backwards) */
143 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
145 if (is_pet(¤t_floor_ptr->m_list[pet_ctr]))
146 who[max_pet++] = pet_ctr;
149 ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
151 /* Process the monsters (backwards) */
152 for (i = 0; i < max_pet; i++)
155 GAME_TEXT friend_name[MAX_NLEN];
158 /* Access the monster */
160 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
163 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
164 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
168 /* Hack -- health bar for this monster */
169 health_track(pet_ctr);
172 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
175 move_cursor_relative(m_ptr->fy, m_ptr->fx);
181 if (ch == 'Y' || ch == 'y')
187 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
189 if (ch != 'Y' && ch != 'y')
195 if (ch == 'U' || ch == 'u')
201 if (ch == ESCAPE || ch == 'N' || ch == 'n')
208 if ((all_pets && !kakunin) || (!all_pets && delete_this))
210 if (record_named_pet && m_ptr->nickname)
212 GAME_TEXT m_name[MAX_NLEN];
214 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
215 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
218 if (pet_ctr == p_ptr->riding)
220 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
224 p_ptr->update |= (PU_MONSTERS);
225 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
228 /* HACK : Add the line to message buffer */
229 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
230 p_ptr->update |= (PU_BONUS);
231 p_ptr->window |= (PW_MESSAGE);
233 delete_monster_idx(pet_ctr);
242 C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
245 msg_format("%d 体のペットを放しました。", Dismissed);
247 msg_format("You have dismissed %d pet%s.", Dismissed,
248 (Dismissed == 1 ? "" : "s"));
250 if (Dismissed == 0 && all_pets)
251 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
259 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
260 * @param force 強制的に騎乗/下馬するならばTRUE
261 * @return 騎乗/下馬できたらTRUE
263 bool do_riding(bool force)
270 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
271 y = p_ptr->y + ddy[dir];
272 x = p_ptr->x + ddx[dir];
273 g_ptr = ¤t_floor_ptr->grid_array[y][x];
275 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
279 /* Skip non-empty grids */
280 if (!player_can_ride_aux(g_ptr, FALSE))
282 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
286 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
290 take_turn(p_ptr, 100);
292 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
299 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
300 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
304 if (cmd_limit_confused(p_ptr)) return FALSE;
306 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
308 if (!g_ptr->m_idx || !m_ptr->ml)
310 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
313 if (!is_pet(m_ptr) && !force)
315 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
318 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
320 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
324 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
326 if (!player_can_ride_aux(g_ptr, TRUE))
328 /* Feature code (applying "mimic" field) */
329 feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
331 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
332 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
333 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
336 msg_format("This monster is %s the %s.",
337 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
338 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
339 "in" : "on", f_name + f_ptr->name);
344 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
346 msg_print(_("うまく乗れなかった。", "You failed to ride."));
347 take_turn(p_ptr, 100);
351 if (MON_CSLEEP(m_ptr))
353 GAME_TEXT m_name[MAX_NLEN];
354 monster_desc(m_name, m_ptr, 0);
355 (void)set_monster_csleep(g_ptr->m_idx, 0);
356 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
359 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
361 p_ptr->riding = g_ptr->m_idx;
363 /* Hack -- remove tracked monster */
364 if (p_ptr->riding == p_ptr->health_who) health_track(0);
367 take_turn(p_ptr, 100);
369 /* Mega-Hack -- Forget the view and lite */
370 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
371 p_ptr->update |= (PU_BONUS);
372 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
373 p_ptr->redraw |= (PR_UHEALTH);
375 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
381 * @brief ペットに名前をつけるコマンドのメインルーチン
384 static void do_name_pet(void)
388 GAME_TEXT m_name[MAX_NLEN];
389 bool old_name = FALSE;
390 bool old_target_pet = target_pet;
393 if (!target_set(TARGET_KILL))
395 target_pet = old_target_pet;
398 target_pet = old_target_pet;
400 if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
402 m_ptr = ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
406 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
409 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
411 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
414 monster_desc(m_name, m_ptr, 0);
416 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
419 /* Start with nothing */
422 /* Use old inscription */
425 /* Start with the old inscription */
426 strcpy(out_val, quark_str(m_ptr->nickname));
430 /* Get a new inscription (possibly empty) */
431 if (get_string(_("名前: ", "Name: "), out_val, 15))
435 /* Save the inscription */
436 m_ptr->nickname = quark_add(out_val);
437 if (record_named_pet)
439 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
440 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
445 if (record_named_pet && old_name)
447 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
448 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
458 * @brief ペットに関するコマンドリストのメインルーチン /
459 * Issue a pet command
462 void do_cmd_pet(void)
467 concptr power_desc[36];
474 PET_COMMAND_IDX mode = 0;
477 char target_buf[160];
479 int menu_line = use_menu ? 1 : 0;
483 if(p_ptr->wild_mode) return;
485 power_desc[num] = _("ペットを放す", "dismiss pets");
486 powers[num++] = PET_DISMISS;
489 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
490 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
492 sprintf(target_buf, "specify a target of pet (now:%s)",
493 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
495 power_desc[num] = target_buf;
496 powers[num++] = PET_TARGET;
497 power_desc[num] = _("近くにいろ", "stay close");
499 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
500 powers[num++] = PET_STAY_CLOSE;
501 power_desc[num] = _("ついて来い", "follow me");
503 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
504 powers[num++] = PET_FOLLOW_ME;
505 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
507 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
508 powers[num++] = PET_SEEK_AND_DESTROY;
509 power_desc[num] = _("少し離れていろ", "give me space");
511 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
512 powers[num++] = PET_ALLOW_SPACE;
513 power_desc[num] = _("離れていろ", "stay away");
515 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
516 powers[num++] = PET_STAY_AWAY;
518 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
520 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
524 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
526 powers[num++] = PET_OPEN_DOORS;
528 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
530 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
534 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
536 powers[num++] = PET_TAKE_ITEMS;
538 if (p_ptr->pet_extra_flags & PF_TELEPORT)
540 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
544 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
546 powers[num++] = PET_TELEPORT;
548 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
550 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
554 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
556 powers[num++] = PET_ATTACK_SPELL;
558 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
560 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
564 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
566 powers[num++] = PET_SUMMON_SPELL;
568 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
570 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
574 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
576 powers[num++] = PET_BALL_SPELL;
580 power_desc[num] = _("ペットから降りる", "get off a pet");
584 power_desc[num] = _("ペットに乗る", "ride a pet");
586 powers[num++] = PET_RIDING;
587 power_desc[num] = _("ペットに名前をつける", "name pets");
588 powers[num++] = PET_NAME;
592 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
593 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
594 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
595 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
597 if (p_ptr->pet_extra_flags & PF_RYOUTE)
599 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
603 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
606 powers[num++] = PET_RYOUTE;
610 switch (p_ptr->pclass)
613 case CLASS_FORCETRAINER:
614 case CLASS_BERSERKER:
615 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
617 if (p_ptr->pet_extra_flags & PF_RYOUTE)
619 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
623 power_desc[num] = _("両手で格闘する", "use both hands for melee");
626 powers[num++] = PET_RYOUTE;
628 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
630 if (p_ptr->pet_extra_flags & PF_RYOUTE)
632 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
636 power_desc[num] = _("格闘を行う", "use one hand for melee");
639 powers[num++] = PET_RYOUTE;
646 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
648 /* Nothing chosen yet */
659 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
665 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
666 I2A(0), I2A(num - 1));
669 choice = (always_show_list || use_menu) ? ESCAPE : 1;
671 /* Get a command from the user */
676 if (choice == ESCAPE) choice = ' ';
677 else if (!get_com(out_val, &choice, TRUE)) break;
679 if (use_menu && (choice != ' '))
690 menu_line += (num - 1);
719 if (menu_line > num) menu_line -= num;
723 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
726 if (!redraw || use_menu)
729 PET_COMMAND_IDX ctr = 0;
731 if (!use_menu) screen_save();
736 for (ctr = 0; ctr < num; ctr++)
738 /* Letter/number for power selection */
740 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
742 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
744 strcat(buf, power_desc[ctr]);
746 prt(buf, y + ctr, x);
749 prt("", y + MIN(ctr, 17), x);
767 ask = (isupper(choice));
770 if (ask) choice = (char)tolower(choice);
772 /* Extract request */
773 i = (islower(choice) ? A2I(choice) : -1);
776 /* Totally Illegal */
777 if ((i < 0) || (i >= num))
787 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
789 /* Belay that order */
790 if (!get_check(buf)) continue;
796 if (redraw) screen_load();
798 /* Abort if needed */
809 case PET_DISMISS: /* Dismiss pets */
811 /* Check pets (backwards) */
812 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
815 if (is_pet(¤t_floor_ptr->m_list[pet_ctr])) break;
820 msg_print(_("ペットがいない!", "You have no pets!"));
823 do_cmd_pet_dismiss();
824 (void)calculate_upkeep();
830 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
833 grid_type *g_ptr = ¤t_floor_ptr->grid_array[target_row][target_col];
834 if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
836 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
837 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
839 else pet_t_m_idx = 0;
848 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
855 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
859 /* "Seek and destoy" */
860 case PET_SEEK_AND_DESTROY:
862 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
865 /* "Give me space" */
866 case PET_ALLOW_SPACE:
868 p_ptr->pet_follow_distance = PET_SPACE_DIST;
874 p_ptr->pet_follow_distance = PET_AWAY_DIST;
877 /* flag - allow pets to open doors */
880 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
881 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
884 /* flag - allow pets to pickup items */
887 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
889 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
890 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
892 /* Access the monster */
893 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
897 monster_drop_carried_objects(m_ptr);
901 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
905 /* flag - allow pets to teleport */
908 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
909 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
912 /* flag - allow pets to cast attack spell */
913 case PET_ATTACK_SPELL:
915 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
916 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
919 /* flag - allow pets to cast attack spell */
920 case PET_SUMMON_SPELL:
922 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
923 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
926 /* flag - allow pets to cast attack spell */
929 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
930 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
936 (void)do_riding(FALSE);
948 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
949 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
950 p_ptr->update |= (PU_BONUS);
959 * @brief プレイヤーの落馬判定処理
960 * @param dam 落馬判定を発した際に受けたダメージ量
961 * @param force TRUEならば強制的に落馬する
962 * @return 実際に落馬したらTRUEを返す
964 bool rakuba(HIT_POINT dam, bool force)
967 int sn = 0, sy = 0, sx = 0;
968 GAME_TEXT m_name[MAX_NLEN];
969 monster_type *m_ptr = ¤t_floor_ptr->m_list[p_ptr->riding];
970 monster_race *r_ptr = &r_info[m_ptr->r_idx];
971 bool fall_dam = FALSE;
973 if (!p_ptr->riding) return FALSE;
974 if (p_ptr->wild_mode) return FALSE;
976 if (dam >= 0 || force)
980 int cur = p_ptr->skill_exp[GINOU_RIDING];
981 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
982 int ridinglevel = r_ptr->level;
985 int rakubalevel = r_ptr->level;
986 if (p_ptr->riding_ryoute) rakubalevel += 20;
988 if ((cur < max) && (max > 1000) &&
989 (dam / 2 + ridinglevel) > (cur / 30 + 10))
993 if (ridinglevel > (cur / 100 + 15))
994 inc += 1 + (ridinglevel - cur / 100 - 15);
998 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1001 /* レベルの低い乗馬からは落馬しにくい */
1002 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1004 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1011 /* Check around the player */
1012 for (i = 0; i < 8; i++)
1016 y = p_ptr->y + ddy_ddd[i];
1017 x = p_ptr->x + ddx_ddd[i];
1019 g_ptr = ¤t_floor_ptr->grid_array[y][x];
1021 if (g_ptr->m_idx) continue;
1023 /* Skip non-empty grids */
1024 if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1026 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1029 if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1031 /* Count "safe" grids */
1034 /* Randomize choice */
1035 if (randint0(sn) > 0) continue;
1037 /* Save the safe location */
1042 monster_desc(m_name, m_ptr, 0);
1043 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1044 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1054 /* Redraw the old spot */
1057 /* Redraw the new spot */
1058 lite_spot(p_ptr->y, p_ptr->x);
1060 /* Check for new panel */
1065 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1066 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1068 p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1072 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1073 p_ptr->redraw |= (PR_EXTRA);
1075 /* Update health track of mount */
1076 p_ptr->redraw |= (PR_UHEALTH);
1078 if (p_ptr->levitation && !force)
1080 monster_desc(m_name, m_ptr, 0);
1081 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1085 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1089 if (sy && !p_ptr->is_dead)
1090 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);