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[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "floor.h"
3 #include "grid.h"
4 #include "melee.h"
5 #include "sort.h"
6 #include "player-move.h"
7 #include "player-status.h"
8 #include "object-hook.h"
9 #include "monster.h"
10 #include "monster-status.h"
11 #include "cmd-pet.h"
12 #include "cmd-basic.h"
13
14 /*!
15 * @brief プレイヤーの騎乗/下馬処理判定
16 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
17 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
18 * @return 可能ならばTRUEを返す
19 */
20 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
21 {
22         bool p_can_enter;
23         bool old_character_xtra = character_xtra;
24         MONSTER_IDX old_riding = p_ptr->riding;
25         bool old_riding_ryoute = p_ptr->riding_ryoute;
26         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
27         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
28
29         /* Hack -- prevent "icky" message */
30         character_xtra = TRUE;
31
32         if (now_riding) p_ptr->riding = g_ptr->m_idx;
33         else
34         {
35                 p_ptr->riding = 0;
36                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
37                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
38         }
39
40         p_ptr->update |= PU_BONUS;
41         handle_stuff();
42
43         p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
44
45         p_ptr->riding = old_riding;
46         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
47         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
48         p_ptr->riding_ryoute = old_riding_ryoute;
49         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
50
51         p_ptr->update |= PU_BONUS;
52         handle_stuff();
53
54         character_xtra = old_character_xtra;
55
56         return p_can_enter;
57 }
58
59
60 /*!
61 * @brief ペットの維持コスト計算
62 * @return 維持コスト(%)
63 */
64 PERCENTAGE calculate_upkeep(void)
65 {
66         MONSTER_IDX m_idx;
67         bool have_a_unique = FALSE;
68         DEPTH total_friend_levels = 0;
69
70         total_friends = 0;
71
72         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
73         {
74                 monster_type *m_ptr;
75                 monster_race *r_ptr;
76
77                 m_ptr = &current_floor_ptr->m_list[m_idx];
78                 if (!monster_is_valid(m_ptr)) continue;
79                 r_ptr = &r_info[m_ptr->r_idx];
80
81                 if (is_pet(m_ptr))
82                 {
83                         total_friends++;
84                         if (r_ptr->flags1 & RF1_UNIQUE)
85                         {
86                                 if (p_ptr->pclass == CLASS_CAVALRY)
87                                 {
88                                         if (p_ptr->riding == m_idx)
89                                                 total_friend_levels += (r_ptr->level + 5) * 2;
90                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
91                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
92                                         else
93                                                 total_friend_levels += (r_ptr->level + 5) * 10;
94                                         have_a_unique = TRUE;
95                                 }
96                                 else
97                                         total_friend_levels += (r_ptr->level + 5) * 10;
98                         }
99                         else
100                                 total_friend_levels += r_ptr->level;
101
102                 }
103         }
104
105         if (total_friends)
106         {
107                 int upkeep_factor;
108                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
109                 if (upkeep_factor < 0) upkeep_factor = 0;
110                 if (upkeep_factor > 1000) upkeep_factor = 1000;
111                 return upkeep_factor;
112         }
113         else
114                 return 0;
115 }
116
117 /*!
118 * @brief ペットを開放するコマンドのメインルーチン
119 * @return なし
120 */
121 void do_cmd_pet_dismiss(void)
122 {
123         monster_type *m_ptr;
124         bool all_pets = FALSE;
125         MONSTER_IDX pet_ctr;
126         int i;
127         int Dismissed = 0;
128
129         MONSTER_IDX *who;
130         u16b dummy_why;
131         int max_pet = 0;
132         bool_hack cu, cv;
133
134         cu = Term->scr->cu;
135         cv = Term->scr->cv;
136         Term->scr->cu = 0;
137         Term->scr->cv = 1;
138
139         /* Allocate the "who" array */
140         C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
141
142         /* Process the monsters (backwards) */
143         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
144         {
145                 if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
146                         who[max_pet++] = pet_ctr;
147         }
148
149         ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
150
151         /* Process the monsters (backwards) */
152         for (i = 0; i < max_pet; i++)
153         {
154                 bool delete_this;
155                 GAME_TEXT friend_name[MAX_NLEN];
156                 bool kakunin;
157
158                 /* Access the monster */
159                 pet_ctr = who[i];
160                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
161
162                 delete_this = FALSE;
163                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
164                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
165
166                 if (!all_pets)
167                 {
168                         /* Hack -- health bar for this monster */
169                         health_track(pet_ctr);
170                         handle_stuff();
171
172                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
173
174                         if (m_ptr->ml)
175                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
176
177                         while (TRUE)
178                         {
179                                 char ch = inkey();
180
181                                 if (ch == 'Y' || ch == 'y')
182                                 {
183                                         delete_this = TRUE;
184
185                                         if (kakunin)
186                                         {
187                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
188                                                 ch = inkey();
189                                                 if (ch != 'Y' && ch != 'y')
190                                                         delete_this = FALSE;
191                                         }
192                                         break;
193                                 }
194
195                                 if (ch == 'U' || ch == 'u')
196                                 {
197                                         all_pets = TRUE;
198                                         break;
199                                 }
200
201                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
202                                         break;
203
204                                 bell();
205                         }
206                 }
207
208                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
209                 {
210                         if (record_named_pet && m_ptr->nickname)
211                         {
212                                 GAME_TEXT m_name[MAX_NLEN];
213
214                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
215                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
216                         }
217
218                         if (pet_ctr == p_ptr->riding)
219                         {
220                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
221
222                                 p_ptr->riding = 0;
223
224                                 p_ptr->update |= (PU_MONSTERS);
225                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
226                         }
227
228                         /* HACK : Add the line to message buffer */
229                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
230                         p_ptr->update |= (PU_BONUS);
231                         p_ptr->window |= (PW_MESSAGE);
232
233                         delete_monster_idx(pet_ctr);
234                         Dismissed++;
235                 }
236         }
237
238         Term->scr->cu = cu;
239         Term->scr->cv = cv;
240         Term_fresh();
241
242         C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
243
244 #ifdef JP
245         msg_format("%d 体のペットを放しました。", Dismissed);
246 #else
247         msg_format("You have dismissed %d pet%s.", Dismissed,
248                 (Dismissed == 1 ? "" : "s"));
249 #endif
250         if (Dismissed == 0 && all_pets)
251                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
252
253         handle_stuff();
254 }
255
256
257
258 /*!
259 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
260 * @param force 強制的に騎乗/下馬するならばTRUE
261 * @return 騎乗/下馬できたらTRUE
262 */
263 bool do_riding(bool force)
264 {
265         POSITION x, y;
266         DIRECTION dir = 0;
267         grid_type *g_ptr;
268         monster_type *m_ptr;
269
270         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
271         y = p_ptr->y + ddy[dir];
272         x = p_ptr->x + ddx[dir];
273         g_ptr = &current_floor_ptr->grid_array[y][x];
274
275         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
276
277         if (p_ptr->riding)
278         {
279                 /* Skip non-empty grids */
280                 if (!player_can_ride_aux(g_ptr, FALSE))
281                 {
282                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
283                         return FALSE;
284                 }
285
286                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
287
288                 if (g_ptr->m_idx)
289                 {
290                         take_turn(p_ptr, 100);
291
292                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
293
294                         py_attack(y, x, 0);
295                         return FALSE;
296                 }
297
298                 p_ptr->riding = 0;
299                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
300                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
301         }
302         else
303         {
304                 if (cmd_limit_confused(p_ptr)) return FALSE;
305
306                 m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
307
308                 if (!g_ptr->m_idx || !m_ptr->ml)
309                 {
310                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
311                         return FALSE;
312                 }
313                 if (!is_pet(m_ptr) && !force)
314                 {
315                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
316                         return FALSE;
317                 }
318                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
319                 {
320                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
321                         return FALSE;
322                 }
323
324                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
325
326                 if (!player_can_ride_aux(g_ptr, TRUE))
327                 {
328                         /* Feature code (applying "mimic" field) */
329                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
330 #ifdef JP
331                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
332                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
333                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
334                                 "中" : "上");
335 #else
336                         msg_format("This monster is %s the %s.",
337                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
338                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
339                                 "in" : "on", f_name + f_ptr->name);
340 #endif
341
342                         return FALSE;
343                 }
344                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
345                 {
346                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
347                         take_turn(p_ptr, 100);
348                         return FALSE;
349                 }
350
351                 if (MON_CSLEEP(m_ptr))
352                 {
353                         GAME_TEXT m_name[MAX_NLEN];
354                         monster_desc(m_name, m_ptr, 0);
355                         (void)set_monster_csleep(g_ptr->m_idx, 0);
356                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
357                 }
358
359                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
360
361                 p_ptr->riding = g_ptr->m_idx;
362
363                 /* Hack -- remove tracked monster */
364                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
365         }
366
367         take_turn(p_ptr, 100);
368
369         /* Mega-Hack -- Forget the view and lite */
370         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
371         p_ptr->update |= (PU_BONUS);
372         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
373         p_ptr->redraw |= (PR_UHEALTH);
374
375         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
376
377         return TRUE;
378 }
379
380 /*!
381 * @brief ペットに名前をつけるコマンドのメインルーチン
382 * @return なし
383 */
384 static void do_name_pet(void)
385 {
386         monster_type *m_ptr;
387         char out_val[20];
388         GAME_TEXT m_name[MAX_NLEN];
389         bool old_name = FALSE;
390         bool old_target_pet = target_pet;
391
392         target_pet = TRUE;
393         if (!target_set(TARGET_KILL))
394         {
395                 target_pet = old_target_pet;
396                 return;
397         }
398         target_pet = old_target_pet;
399
400         if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
401         {
402                 m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
403
404                 if (!is_pet(m_ptr))
405                 {
406                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
407                         return;
408                 }
409                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
410                 {
411                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
412                         return;
413                 }
414                 monster_desc(m_name, m_ptr, 0);
415
416                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
417                 msg_print(NULL);
418
419                 /* Start with nothing */
420                 strcpy(out_val, "");
421
422                 /* Use old inscription */
423                 if (m_ptr->nickname)
424                 {
425                         /* Start with the old inscription */
426                         strcpy(out_val, quark_str(m_ptr->nickname));
427                         old_name = TRUE;
428                 }
429
430                 /* Get a new inscription (possibly empty) */
431                 if (get_string(_("名前: ", "Name: "), out_val, 15))
432                 {
433                         if (out_val[0])
434                         {
435                                 /* Save the inscription */
436                                 m_ptr->nickname = quark_add(out_val);
437                                 if (record_named_pet)
438                                 {
439                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
440                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
441                                 }
442                         }
443                         else
444                         {
445                                 if (record_named_pet && old_name)
446                                 {
447                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
448                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
449                                 }
450                                 m_ptr->nickname = 0;
451                         }
452                 }
453         }
454 }
455
456
457 /*!
458 * @brief ペットに関するコマンドリストのメインルーチン /
459 * Issue a pet command
460 * @return なし
461 */
462 void do_cmd_pet(void)
463 {
464         COMMAND_CODE i = 0;
465         int                     num;
466         int                     powers[36];
467         concptr                 power_desc[36];
468         bool                    flag, redraw;
469         char                    choice;
470         char                    out_val[160];
471         int                     pet_ctr;
472         monster_type    *m_ptr;
473
474         PET_COMMAND_IDX mode = 0;
475
476         char buf[160];
477         char target_buf[160];
478
479         int menu_line = use_menu ? 1 : 0;
480
481         num = 0;
482
483         if(p_ptr->wild_mode) return;
484
485         power_desc[num] = _("ペットを放す", "dismiss pets");
486         powers[num++] = PET_DISMISS;
487
488 #ifdef JP
489         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
490                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
491 #else
492         sprintf(target_buf, "specify a target of pet (now:%s)",
493                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
494 #endif
495         power_desc[num] = target_buf;
496         powers[num++] = PET_TARGET;
497         power_desc[num] = _("近くにいろ", "stay close");
498
499         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
500         powers[num++] = PET_STAY_CLOSE;
501         power_desc[num] = _("ついて来い", "follow me");
502
503         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
504         powers[num++] = PET_FOLLOW_ME;
505         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
506
507         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
508         powers[num++] = PET_SEEK_AND_DESTROY;
509         power_desc[num] = _("少し離れていろ", "give me space");
510
511         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
512         powers[num++] = PET_ALLOW_SPACE;
513         power_desc[num] = _("離れていろ", "stay away");
514
515         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
516         powers[num++] = PET_STAY_AWAY;
517
518         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
519         {
520                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
521         }
522         else
523         {
524                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
525         }
526         powers[num++] = PET_OPEN_DOORS;
527
528         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
529         {
530                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
531         }
532         else
533         {
534                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
535         }
536         powers[num++] = PET_TAKE_ITEMS;
537
538         if (p_ptr->pet_extra_flags & PF_TELEPORT)
539         {
540                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
541         }
542         else
543         {
544                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
545         }
546         powers[num++] = PET_TELEPORT;
547
548         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
549         {
550                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
551         }
552         else
553         {
554                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
555         }
556         powers[num++] = PET_ATTACK_SPELL;
557
558         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
559         {
560                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
561         }
562         else
563         {
564                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
565         }
566         powers[num++] = PET_SUMMON_SPELL;
567
568         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
569         {
570                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
571         }
572         else
573         {
574                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
575         }
576         powers[num++] = PET_BALL_SPELL;
577
578         if (p_ptr->riding)
579         {
580                 power_desc[num] = _("ペットから降りる", "get off a pet");
581         }
582         else
583         {
584                 power_desc[num] = _("ペットに乗る", "ride a pet");
585         }
586         powers[num++] = PET_RIDING;
587         power_desc[num] = _("ペットに名前をつける", "name pets");
588         powers[num++] = PET_NAME;
589
590         if (p_ptr->riding)
591         {
592                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
593                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
594                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
595                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
596                 {
597                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
598                         {
599                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
600                         }
601                         else
602                         {
603                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
604                         }
605
606                         powers[num++] = PET_RYOUTE;
607                 }
608                 else
609                 {
610                         switch (p_ptr->pclass)
611                         {
612                         case CLASS_MONK:
613                         case CLASS_FORCETRAINER:
614                         case CLASS_BERSERKER:
615                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
616                                 {
617                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
618                                         {
619                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
620                                         }
621                                         else
622                                         {
623                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
624                                         }
625
626                                         powers[num++] = PET_RYOUTE;
627                                 }
628                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
629                                 {
630                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
631                                         {
632                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
633                                         }
634                                         else
635                                         {
636                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
637                                         }
638
639                                         powers[num++] = PET_RYOUTE;
640                                 }
641                                 break;
642                         }
643                 }
644         }
645
646         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
647         {
648                 /* Nothing chosen yet */
649                 flag = FALSE;
650
651                 /* No redraw yet */
652                 redraw = FALSE;
653
654                 if (use_menu)
655                 {
656                         screen_save();
657
658                         /* Build a prompt */
659                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
660                 }
661                 else
662                 {
663                         /* Build a prompt */
664                         strnfmt(out_val, 78,
665                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
666                                 I2A(0), I2A(num - 1));
667                 }
668
669                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
670
671                 /* Get a command from the user */
672                 while (!flag)
673                 {
674                         int ask = TRUE;
675
676                         if (choice == ESCAPE) choice = ' ';
677                         else if (!get_com(out_val, &choice, TRUE)) break;
678
679                         if (use_menu && (choice != ' '))
680                         {
681                                 switch (choice)
682                                 {
683                                 case '0':
684                                         screen_load();
685                                         return;
686
687                                 case '8':
688                                 case 'k':
689                                 case 'K':
690                                         menu_line += (num - 1);
691                                         break;
692
693                                 case '2':
694                                 case 'j':
695                                 case 'J':
696                                         menu_line++;
697                                         break;
698
699                                 case '4':
700                                 case 'h':
701                                 case 'H':
702                                         menu_line = 1;
703                                         break;
704
705                                 case '6':
706                                 case 'l':
707                                 case 'L':
708                                         menu_line = num;
709                                         break;
710
711                                 case 'x':
712                                 case 'X':
713                                 case '\r':
714                                 case '\n':
715                                         i = menu_line - 1;
716                                         ask = FALSE;
717                                         break;
718                                 }
719                                 if (menu_line > num) menu_line -= num;
720                         }
721
722                         /* Request redraw */
723                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
724                         {
725                                 /* Show the list */
726                                 if (!redraw || use_menu)
727                                 {
728                                         byte y = 1, x = 0;
729                                         PET_COMMAND_IDX ctr = 0;
730                                         redraw = TRUE;
731                                         if (!use_menu) screen_save();
732
733                                         prt("", y++, x);
734
735                                         /* Print list */
736                                         for (ctr = 0; ctr < num; ctr++)
737                                         {
738                                                 /* Letter/number for power selection */
739                                                 if (use_menu)
740                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
741                                                 else
742                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
743
744                                                 strcat(buf, power_desc[ctr]);
745
746                                                 prt(buf, y + ctr, x);
747                                         }
748
749                                         prt("", y + MIN(ctr, 17), x);
750                                 }
751
752                                 /* Hide the list */
753                                 else
754                                 {
755                                         /* Hide list */
756                                         redraw = FALSE;
757                                         screen_load();
758                                 }
759
760                                 /* Redo asking */
761                                 continue;
762                         }
763
764                         if (!use_menu)
765                         {
766                                 /* Note verify */
767                                 ask = (isupper(choice));
768
769                                 /* Lowercase */
770                                 if (ask) choice = (char)tolower(choice);
771
772                                 /* Extract request */
773                                 i = (islower(choice) ? A2I(choice) : -1);
774                         }
775
776                         /* Totally Illegal */
777                         if ((i < 0) || (i >= num))
778                         {
779                                 bell();
780                                 continue;
781                         }
782
783                         /* Verify it */
784                         if (ask)
785                         {
786                                 /* Prompt */
787                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
788
789                                 /* Belay that order */
790                                 if (!get_check(buf)) continue;
791                         }
792
793                         /* Stop the loop */
794                         flag = TRUE;
795                 }
796                 if (redraw) screen_load();
797
798                 /* Abort if needed */
799                 if (!flag)
800                 {
801                         free_turn(p_ptr);
802                         return;
803                 }
804
805                 repeat_push(i);
806         }
807         switch (powers[i])
808         {
809         case PET_DISMISS: /* Dismiss pets */
810         {
811                 /* Check pets (backwards) */
812                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
813                 {
814                         /* Player has pet */
815                         if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
816                 }
817
818                 if (!pet_ctr)
819                 {
820                         msg_print(_("ペットがいない!", "You have no pets!"));
821                         break;
822                 }
823                 do_cmd_pet_dismiss();
824                 (void)calculate_upkeep();
825                 break;
826         }
827         case PET_TARGET:
828         {
829                 project_length = -1;
830                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
831                 else
832                 {
833                         grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
834                         if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
835                         {
836                                 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
837                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
838                         }
839                         else pet_t_m_idx = 0;
840                 }
841                 project_length = 0;
842
843                 break;
844         }
845         /* Call pets */
846         case PET_STAY_CLOSE:
847         {
848                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
849                 pet_t_m_idx = 0;
850                 break;
851         }
852         /* "Follow Me" */
853         case PET_FOLLOW_ME:
854         {
855                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
856                 pet_t_m_idx = 0;
857                 break;
858         }
859         /* "Seek and destoy" */
860         case PET_SEEK_AND_DESTROY:
861         {
862                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
863                 break;
864         }
865         /* "Give me space" */
866         case PET_ALLOW_SPACE:
867         {
868                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
869                 break;
870         }
871         /* "Stay away" */
872         case PET_STAY_AWAY:
873         {
874                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
875                 break;
876         }
877         /* flag - allow pets to open doors */
878         case PET_OPEN_DOORS:
879         {
880                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
881                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
882                 break;
883         }
884         /* flag - allow pets to pickup items */
885         case PET_TAKE_ITEMS:
886         {
887                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
888                 {
889                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
890                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
891                         {
892                                 /* Access the monster */
893                                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
894
895                                 if (is_pet(m_ptr))
896                                 {
897                                         monster_drop_carried_objects(m_ptr);
898                                 }
899                         }
900                 }
901                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
902
903                 break;
904         }
905         /* flag - allow pets to teleport */
906         case PET_TELEPORT:
907         {
908                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
909                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
910                 break;
911         }
912         /* flag - allow pets to cast attack spell */
913         case PET_ATTACK_SPELL:
914         {
915                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
916                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
917                 break;
918         }
919         /* flag - allow pets to cast attack spell */
920         case PET_SUMMON_SPELL:
921         {
922                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
923                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
924                 break;
925         }
926         /* flag - allow pets to cast attack spell */
927         case PET_BALL_SPELL:
928         {
929                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
930                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
931                 break;
932         }
933
934         case PET_RIDING:
935         {
936                 (void)do_riding(FALSE);
937                 break;
938         }
939
940         case PET_NAME:
941         {
942                 do_name_pet();
943                 break;
944         }
945
946         case PET_RYOUTE:
947         {
948                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
949                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
950                 p_ptr->update |= (PU_BONUS);
951                 handle_stuff();
952                 break;
953         }
954         }
955 }
956
957
958 /*!
959 * @brief プレイヤーの落馬判定処理
960 * @param dam 落馬判定を発した際に受けたダメージ量
961 * @param force TRUEならば強制的に落馬する
962 * @return 実際に落馬したらTRUEを返す
963 */
964 bool rakuba(HIT_POINT dam, bool force)
965 {
966         int i, y, x, oy, ox;
967         int sn = 0, sy = 0, sx = 0;
968         GAME_TEXT m_name[MAX_NLEN];
969         monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
970         monster_race *r_ptr = &r_info[m_ptr->r_idx];
971         bool fall_dam = FALSE;
972
973         if (!p_ptr->riding) return FALSE;
974         if (p_ptr->wild_mode) return FALSE;
975
976         if (dam >= 0 || force)
977         {
978                 if (!force)
979                 {
980                         int cur = p_ptr->skill_exp[GINOU_RIDING];
981                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
982                         int ridinglevel = r_ptr->level;
983
984                         /* 落馬のしやすさ */
985                         int rakubalevel = r_ptr->level;
986                         if (p_ptr->riding_ryoute) rakubalevel += 20;
987
988                         if ((cur < max) && (max > 1000) &&
989                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
990                         {
991                                 int inc = 0;
992
993                                 if (ridinglevel > (cur / 100 + 15))
994                                         inc += 1 + (ridinglevel - cur / 100 - 15);
995                                 else
996                                         inc += 1;
997
998                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
999                         }
1000
1001                         /* レベルの低い乗馬からは落馬しにくい */
1002                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1003                         {
1004                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1005                                 {
1006                                         return FALSE;
1007                                 }
1008                         }
1009                 }
1010
1011                 /* Check around the player */
1012                 for (i = 0; i < 8; i++)
1013                 {
1014                         grid_type *g_ptr;
1015
1016                         y = p_ptr->y + ddy_ddd[i];
1017                         x = p_ptr->x + ddx_ddd[i];
1018
1019                         g_ptr = &current_floor_ptr->grid_array[y][x];
1020
1021                         if (g_ptr->m_idx) continue;
1022
1023                         /* Skip non-empty grids */
1024                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1025                         {
1026                                 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1027                         }
1028
1029                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1030
1031                         /* Count "safe" grids */
1032                         sn++;
1033
1034                         /* Randomize choice */
1035                         if (randint0(sn) > 0) continue;
1036
1037                         /* Save the safe location */
1038                         sy = y; sx = x;
1039                 }
1040                 if (!sn)
1041                 {
1042                         monster_desc(m_name, m_ptr, 0);
1043                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1044                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1045                         return FALSE;
1046                 }
1047
1048                 oy = p_ptr->y;
1049                 ox = p_ptr->x;
1050
1051                 p_ptr->y = sy;
1052                 p_ptr->x = sx;
1053
1054                 /* Redraw the old spot */
1055                 lite_spot(oy, ox);
1056
1057                 /* Redraw the new spot */
1058                 lite_spot(p_ptr->y, p_ptr->x);
1059
1060                 /* Check for new panel */
1061                 verify_panel();
1062         }
1063
1064         p_ptr->riding = 0;
1065         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1066         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1067
1068         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1069         handle_stuff();
1070
1071
1072         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1073         p_ptr->redraw |= (PR_EXTRA);
1074
1075         /* Update health track of mount */
1076         p_ptr->redraw |= (PR_UHEALTH);
1077
1078         if (p_ptr->levitation && !force)
1079         {
1080                 monster_desc(m_name, m_ptr, 0);
1081                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1082         }
1083         else
1084         {
1085                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1086                 fall_dam = TRUE;
1087         }
1088
1089         if (sy && !p_ptr->is_dead)
1090                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1091
1092         return fall_dam;
1093 }
1094