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[Refactor] #37353 effects.c を player-effects.c に改名しつつ、宣言を player-effects.h を分離。
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "floor.h"
3 #include "grid.h"
4 #include "melee.h"
5 #include "sort.h"
6 #include "player-move.h"
7 #include "player-status.h"
8 #include "player-effects.h"
9 #include "object-hook.h"
10 #include "monster.h"
11 #include "monster-status.h"
12 #include "cmd-pet.h"
13 #include "cmd-basic.h"
14
15 /*!
16 * @brief プレイヤーの騎乗/下馬処理判定
17 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
18 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
19 * @return 可能ならばTRUEを返す
20 */
21 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
22 {
23         bool p_can_enter;
24         bool old_character_xtra = character_xtra;
25         MONSTER_IDX old_riding = p_ptr->riding;
26         bool old_riding_ryoute = p_ptr->riding_ryoute;
27         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
28         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
29
30         /* Hack -- prevent "icky" message */
31         character_xtra = TRUE;
32
33         if (now_riding) p_ptr->riding = g_ptr->m_idx;
34         else
35         {
36                 p_ptr->riding = 0;
37                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
38                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
39         }
40
41         p_ptr->update |= PU_BONUS;
42         handle_stuff();
43
44         p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
45
46         p_ptr->riding = old_riding;
47         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
48         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
49         p_ptr->riding_ryoute = old_riding_ryoute;
50         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
51
52         p_ptr->update |= PU_BONUS;
53         handle_stuff();
54
55         character_xtra = old_character_xtra;
56
57         return p_can_enter;
58 }
59
60
61 /*!
62 * @brief ペットの維持コスト計算
63 * @return 維持コスト(%)
64 */
65 PERCENTAGE calculate_upkeep(void)
66 {
67         MONSTER_IDX m_idx;
68         bool have_a_unique = FALSE;
69         DEPTH total_friend_levels = 0;
70
71         total_friends = 0;
72
73         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
74         {
75                 monster_type *m_ptr;
76                 monster_race *r_ptr;
77
78                 m_ptr = &current_floor_ptr->m_list[m_idx];
79                 if (!monster_is_valid(m_ptr)) continue;
80                 r_ptr = &r_info[m_ptr->r_idx];
81
82                 if (is_pet(m_ptr))
83                 {
84                         total_friends++;
85                         if (r_ptr->flags1 & RF1_UNIQUE)
86                         {
87                                 if (p_ptr->pclass == CLASS_CAVALRY)
88                                 {
89                                         if (p_ptr->riding == m_idx)
90                                                 total_friend_levels += (r_ptr->level + 5) * 2;
91                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
92                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
93                                         else
94                                                 total_friend_levels += (r_ptr->level + 5) * 10;
95                                         have_a_unique = TRUE;
96                                 }
97                                 else
98                                         total_friend_levels += (r_ptr->level + 5) * 10;
99                         }
100                         else
101                                 total_friend_levels += r_ptr->level;
102
103                 }
104         }
105
106         if (total_friends)
107         {
108                 int upkeep_factor;
109                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
110                 if (upkeep_factor < 0) upkeep_factor = 0;
111                 if (upkeep_factor > 1000) upkeep_factor = 1000;
112                 return upkeep_factor;
113         }
114         else
115                 return 0;
116 }
117
118 /*!
119 * @brief ペットを開放するコマンドのメインルーチン
120 * @return なし
121 */
122 void do_cmd_pet_dismiss(void)
123 {
124         monster_type *m_ptr;
125         bool all_pets = FALSE;
126         MONSTER_IDX pet_ctr;
127         int i;
128         int Dismissed = 0;
129
130         MONSTER_IDX *who;
131         u16b dummy_why;
132         int max_pet = 0;
133         bool_hack cu, cv;
134
135         cu = Term->scr->cu;
136         cv = Term->scr->cv;
137         Term->scr->cu = 0;
138         Term->scr->cv = 1;
139
140         /* Allocate the "who" array */
141         C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
142
143         /* Process the monsters (backwards) */
144         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
145         {
146                 if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
147                         who[max_pet++] = pet_ctr;
148         }
149
150         ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
151
152         /* Process the monsters (backwards) */
153         for (i = 0; i < max_pet; i++)
154         {
155                 bool delete_this;
156                 GAME_TEXT friend_name[MAX_NLEN];
157                 bool kakunin;
158
159                 /* Access the monster */
160                 pet_ctr = who[i];
161                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
162
163                 delete_this = FALSE;
164                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
165                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
166
167                 if (!all_pets)
168                 {
169                         /* Hack -- health bar for this monster */
170                         health_track(pet_ctr);
171                         handle_stuff();
172
173                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
174
175                         if (m_ptr->ml)
176                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
177
178                         while (TRUE)
179                         {
180                                 char ch = inkey();
181
182                                 if (ch == 'Y' || ch == 'y')
183                                 {
184                                         delete_this = TRUE;
185
186                                         if (kakunin)
187                                         {
188                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
189                                                 ch = inkey();
190                                                 if (ch != 'Y' && ch != 'y')
191                                                         delete_this = FALSE;
192                                         }
193                                         break;
194                                 }
195
196                                 if (ch == 'U' || ch == 'u')
197                                 {
198                                         all_pets = TRUE;
199                                         break;
200                                 }
201
202                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
203                                         break;
204
205                                 bell();
206                         }
207                 }
208
209                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
210                 {
211                         if (record_named_pet && m_ptr->nickname)
212                         {
213                                 GAME_TEXT m_name[MAX_NLEN];
214
215                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
216                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
217                         }
218
219                         if (pet_ctr == p_ptr->riding)
220                         {
221                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
222
223                                 p_ptr->riding = 0;
224
225                                 p_ptr->update |= (PU_MONSTERS);
226                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
227                         }
228
229                         /* HACK : Add the line to message buffer */
230                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
231                         p_ptr->update |= (PU_BONUS);
232                         p_ptr->window |= (PW_MESSAGE);
233
234                         delete_monster_idx(pet_ctr);
235                         Dismissed++;
236                 }
237         }
238
239         Term->scr->cu = cu;
240         Term->scr->cv = cv;
241         Term_fresh();
242
243         C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
244
245 #ifdef JP
246         msg_format("%d 体のペットを放しました。", Dismissed);
247 #else
248         msg_format("You have dismissed %d pet%s.", Dismissed,
249                 (Dismissed == 1 ? "" : "s"));
250 #endif
251         if (Dismissed == 0 && all_pets)
252                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
253
254         handle_stuff();
255 }
256
257
258
259 /*!
260 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
261 * @param force 強制的に騎乗/下馬するならばTRUE
262 * @return 騎乗/下馬できたらTRUE
263 */
264 bool do_riding(bool force)
265 {
266         POSITION x, y;
267         DIRECTION dir = 0;
268         grid_type *g_ptr;
269         monster_type *m_ptr;
270
271         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
272         y = p_ptr->y + ddy[dir];
273         x = p_ptr->x + ddx[dir];
274         g_ptr = &current_floor_ptr->grid_array[y][x];
275
276         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
277
278         if (p_ptr->riding)
279         {
280                 /* Skip non-empty grids */
281                 if (!player_can_ride_aux(g_ptr, FALSE))
282                 {
283                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
284                         return FALSE;
285                 }
286
287                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
288
289                 if (g_ptr->m_idx)
290                 {
291                         take_turn(p_ptr, 100);
292
293                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
294
295                         py_attack(y, x, 0);
296                         return FALSE;
297                 }
298
299                 p_ptr->riding = 0;
300                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
301                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
302         }
303         else
304         {
305                 if (cmd_limit_confused(p_ptr)) return FALSE;
306
307                 m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
308
309                 if (!g_ptr->m_idx || !m_ptr->ml)
310                 {
311                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
312                         return FALSE;
313                 }
314                 if (!is_pet(m_ptr) && !force)
315                 {
316                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
317                         return FALSE;
318                 }
319                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
320                 {
321                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
322                         return FALSE;
323                 }
324
325                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
326
327                 if (!player_can_ride_aux(g_ptr, TRUE))
328                 {
329                         /* Feature code (applying "mimic" field) */
330                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
331 #ifdef JP
332                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
333                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
334                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
335                                 "中" : "上");
336 #else
337                         msg_format("This monster is %s the %s.",
338                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
339                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
340                                 "in" : "on", f_name + f_ptr->name);
341 #endif
342
343                         return FALSE;
344                 }
345                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
346                 {
347                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
348                         take_turn(p_ptr, 100);
349                         return FALSE;
350                 }
351
352                 if (MON_CSLEEP(m_ptr))
353                 {
354                         GAME_TEXT m_name[MAX_NLEN];
355                         monster_desc(m_name, m_ptr, 0);
356                         (void)set_monster_csleep(g_ptr->m_idx, 0);
357                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
358                 }
359
360                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
361
362                 p_ptr->riding = g_ptr->m_idx;
363
364                 /* Hack -- remove tracked monster */
365                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
366         }
367
368         take_turn(p_ptr, 100);
369
370         /* Mega-Hack -- Forget the view and lite */
371         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
372         p_ptr->update |= (PU_BONUS);
373         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
374         p_ptr->redraw |= (PR_UHEALTH);
375
376         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
377
378         return TRUE;
379 }
380
381 /*!
382 * @brief ペットに名前をつけるコマンドのメインルーチン
383 * @return なし
384 */
385 static void do_name_pet(void)
386 {
387         monster_type *m_ptr;
388         char out_val[20];
389         GAME_TEXT m_name[MAX_NLEN];
390         bool old_name = FALSE;
391         bool old_target_pet = target_pet;
392
393         target_pet = TRUE;
394         if (!target_set(TARGET_KILL))
395         {
396                 target_pet = old_target_pet;
397                 return;
398         }
399         target_pet = old_target_pet;
400
401         if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
402         {
403                 m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
404
405                 if (!is_pet(m_ptr))
406                 {
407                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
408                         return;
409                 }
410                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
411                 {
412                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
413                         return;
414                 }
415                 monster_desc(m_name, m_ptr, 0);
416
417                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
418                 msg_print(NULL);
419
420                 /* Start with nothing */
421                 strcpy(out_val, "");
422
423                 /* Use old inscription */
424                 if (m_ptr->nickname)
425                 {
426                         /* Start with the old inscription */
427                         strcpy(out_val, quark_str(m_ptr->nickname));
428                         old_name = TRUE;
429                 }
430
431                 /* Get a new inscription (possibly empty) */
432                 if (get_string(_("名前: ", "Name: "), out_val, 15))
433                 {
434                         if (out_val[0])
435                         {
436                                 /* Save the inscription */
437                                 m_ptr->nickname = quark_add(out_val);
438                                 if (record_named_pet)
439                                 {
440                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
441                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
442                                 }
443                         }
444                         else
445                         {
446                                 if (record_named_pet && old_name)
447                                 {
448                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
449                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
450                                 }
451                                 m_ptr->nickname = 0;
452                         }
453                 }
454         }
455 }
456
457
458 /*!
459 * @brief ペットに関するコマンドリストのメインルーチン /
460 * Issue a pet command
461 * @return なし
462 */
463 void do_cmd_pet(void)
464 {
465         COMMAND_CODE i = 0;
466         int                     num;
467         int                     powers[36];
468         concptr                 power_desc[36];
469         bool                    flag, redraw;
470         char                    choice;
471         char                    out_val[160];
472         int                     pet_ctr;
473         monster_type    *m_ptr;
474
475         PET_COMMAND_IDX mode = 0;
476
477         char buf[160];
478         char target_buf[160];
479
480         int menu_line = use_menu ? 1 : 0;
481
482         num = 0;
483
484         if(p_ptr->wild_mode) return;
485
486         power_desc[num] = _("ペットを放す", "dismiss pets");
487         powers[num++] = PET_DISMISS;
488
489 #ifdef JP
490         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
491                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
492 #else
493         sprintf(target_buf, "specify a target of pet (now:%s)",
494                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
495 #endif
496         power_desc[num] = target_buf;
497         powers[num++] = PET_TARGET;
498         power_desc[num] = _("近くにいろ", "stay close");
499
500         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
501         powers[num++] = PET_STAY_CLOSE;
502         power_desc[num] = _("ついて来い", "follow me");
503
504         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
505         powers[num++] = PET_FOLLOW_ME;
506         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
507
508         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
509         powers[num++] = PET_SEEK_AND_DESTROY;
510         power_desc[num] = _("少し離れていろ", "give me space");
511
512         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
513         powers[num++] = PET_ALLOW_SPACE;
514         power_desc[num] = _("離れていろ", "stay away");
515
516         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
517         powers[num++] = PET_STAY_AWAY;
518
519         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
520         {
521                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
522         }
523         else
524         {
525                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
526         }
527         powers[num++] = PET_OPEN_DOORS;
528
529         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
530         {
531                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
532         }
533         else
534         {
535                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
536         }
537         powers[num++] = PET_TAKE_ITEMS;
538
539         if (p_ptr->pet_extra_flags & PF_TELEPORT)
540         {
541                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
542         }
543         else
544         {
545                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
546         }
547         powers[num++] = PET_TELEPORT;
548
549         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
550         {
551                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
552         }
553         else
554         {
555                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
556         }
557         powers[num++] = PET_ATTACK_SPELL;
558
559         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
560         {
561                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
562         }
563         else
564         {
565                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
566         }
567         powers[num++] = PET_SUMMON_SPELL;
568
569         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
570         {
571                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
572         }
573         else
574         {
575                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
576         }
577         powers[num++] = PET_BALL_SPELL;
578
579         if (p_ptr->riding)
580         {
581                 power_desc[num] = _("ペットから降りる", "get off a pet");
582         }
583         else
584         {
585                 power_desc[num] = _("ペットに乗る", "ride a pet");
586         }
587         powers[num++] = PET_RIDING;
588         power_desc[num] = _("ペットに名前をつける", "name pets");
589         powers[num++] = PET_NAME;
590
591         if (p_ptr->riding)
592         {
593                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
594                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
595                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
596                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
597                 {
598                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
599                         {
600                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
601                         }
602                         else
603                         {
604                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
605                         }
606
607                         powers[num++] = PET_RYOUTE;
608                 }
609                 else
610                 {
611                         switch (p_ptr->pclass)
612                         {
613                         case CLASS_MONK:
614                         case CLASS_FORCETRAINER:
615                         case CLASS_BERSERKER:
616                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
617                                 {
618                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
619                                         {
620                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
621                                         }
622                                         else
623                                         {
624                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
625                                         }
626
627                                         powers[num++] = PET_RYOUTE;
628                                 }
629                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
630                                 {
631                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
632                                         {
633                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
634                                         }
635                                         else
636                                         {
637                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
638                                         }
639
640                                         powers[num++] = PET_RYOUTE;
641                                 }
642                                 break;
643                         }
644                 }
645         }
646
647         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
648         {
649                 /* Nothing chosen yet */
650                 flag = FALSE;
651
652                 /* No redraw yet */
653                 redraw = FALSE;
654
655                 if (use_menu)
656                 {
657                         screen_save();
658
659                         /* Build a prompt */
660                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
661                 }
662                 else
663                 {
664                         /* Build a prompt */
665                         strnfmt(out_val, 78,
666                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
667                                 I2A(0), I2A(num - 1));
668                 }
669
670                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
671
672                 /* Get a command from the user */
673                 while (!flag)
674                 {
675                         int ask = TRUE;
676
677                         if (choice == ESCAPE) choice = ' ';
678                         else if (!get_com(out_val, &choice, TRUE)) break;
679
680                         if (use_menu && (choice != ' '))
681                         {
682                                 switch (choice)
683                                 {
684                                 case '0':
685                                         screen_load();
686                                         return;
687
688                                 case '8':
689                                 case 'k':
690                                 case 'K':
691                                         menu_line += (num - 1);
692                                         break;
693
694                                 case '2':
695                                 case 'j':
696                                 case 'J':
697                                         menu_line++;
698                                         break;
699
700                                 case '4':
701                                 case 'h':
702                                 case 'H':
703                                         menu_line = 1;
704                                         break;
705
706                                 case '6':
707                                 case 'l':
708                                 case 'L':
709                                         menu_line = num;
710                                         break;
711
712                                 case 'x':
713                                 case 'X':
714                                 case '\r':
715                                 case '\n':
716                                         i = menu_line - 1;
717                                         ask = FALSE;
718                                         break;
719                                 }
720                                 if (menu_line > num) menu_line -= num;
721                         }
722
723                         /* Request redraw */
724                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
725                         {
726                                 /* Show the list */
727                                 if (!redraw || use_menu)
728                                 {
729                                         byte y = 1, x = 0;
730                                         PET_COMMAND_IDX ctr = 0;
731                                         redraw = TRUE;
732                                         if (!use_menu) screen_save();
733
734                                         prt("", y++, x);
735
736                                         /* Print list */
737                                         for (ctr = 0; ctr < num; ctr++)
738                                         {
739                                                 /* Letter/number for power selection */
740                                                 if (use_menu)
741                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
742                                                 else
743                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
744
745                                                 strcat(buf, power_desc[ctr]);
746
747                                                 prt(buf, y + ctr, x);
748                                         }
749
750                                         prt("", y + MIN(ctr, 17), x);
751                                 }
752
753                                 /* Hide the list */
754                                 else
755                                 {
756                                         /* Hide list */
757                                         redraw = FALSE;
758                                         screen_load();
759                                 }
760
761                                 /* Redo asking */
762                                 continue;
763                         }
764
765                         if (!use_menu)
766                         {
767                                 /* Note verify */
768                                 ask = (isupper(choice));
769
770                                 /* Lowercase */
771                                 if (ask) choice = (char)tolower(choice);
772
773                                 /* Extract request */
774                                 i = (islower(choice) ? A2I(choice) : -1);
775                         }
776
777                         /* Totally Illegal */
778                         if ((i < 0) || (i >= num))
779                         {
780                                 bell();
781                                 continue;
782                         }
783
784                         /* Verify it */
785                         if (ask)
786                         {
787                                 /* Prompt */
788                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
789
790                                 /* Belay that order */
791                                 if (!get_check(buf)) continue;
792                         }
793
794                         /* Stop the loop */
795                         flag = TRUE;
796                 }
797                 if (redraw) screen_load();
798
799                 /* Abort if needed */
800                 if (!flag)
801                 {
802                         free_turn(p_ptr);
803                         return;
804                 }
805
806                 repeat_push(i);
807         }
808         switch (powers[i])
809         {
810         case PET_DISMISS: /* Dismiss pets */
811         {
812                 /* Check pets (backwards) */
813                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
814                 {
815                         /* Player has pet */
816                         if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
817                 }
818
819                 if (!pet_ctr)
820                 {
821                         msg_print(_("ペットがいない!", "You have no pets!"));
822                         break;
823                 }
824                 do_cmd_pet_dismiss();
825                 (void)calculate_upkeep();
826                 break;
827         }
828         case PET_TARGET:
829         {
830                 project_length = -1;
831                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
832                 else
833                 {
834                         grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
835                         if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
836                         {
837                                 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
838                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
839                         }
840                         else pet_t_m_idx = 0;
841                 }
842                 project_length = 0;
843
844                 break;
845         }
846         /* Call pets */
847         case PET_STAY_CLOSE:
848         {
849                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
850                 pet_t_m_idx = 0;
851                 break;
852         }
853         /* "Follow Me" */
854         case PET_FOLLOW_ME:
855         {
856                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
857                 pet_t_m_idx = 0;
858                 break;
859         }
860         /* "Seek and destoy" */
861         case PET_SEEK_AND_DESTROY:
862         {
863                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
864                 break;
865         }
866         /* "Give me space" */
867         case PET_ALLOW_SPACE:
868         {
869                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
870                 break;
871         }
872         /* "Stay away" */
873         case PET_STAY_AWAY:
874         {
875                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
876                 break;
877         }
878         /* flag - allow pets to open doors */
879         case PET_OPEN_DOORS:
880         {
881                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
882                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
883                 break;
884         }
885         /* flag - allow pets to pickup items */
886         case PET_TAKE_ITEMS:
887         {
888                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
889                 {
890                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
891                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
892                         {
893                                 /* Access the monster */
894                                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
895
896                                 if (is_pet(m_ptr))
897                                 {
898                                         monster_drop_carried_objects(m_ptr);
899                                 }
900                         }
901                 }
902                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
903
904                 break;
905         }
906         /* flag - allow pets to teleport */
907         case PET_TELEPORT:
908         {
909                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
910                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
911                 break;
912         }
913         /* flag - allow pets to cast attack spell */
914         case PET_ATTACK_SPELL:
915         {
916                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
917                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
918                 break;
919         }
920         /* flag - allow pets to cast attack spell */
921         case PET_SUMMON_SPELL:
922         {
923                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
924                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
925                 break;
926         }
927         /* flag - allow pets to cast attack spell */
928         case PET_BALL_SPELL:
929         {
930                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
931                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
932                 break;
933         }
934
935         case PET_RIDING:
936         {
937                 (void)do_riding(FALSE);
938                 break;
939         }
940
941         case PET_NAME:
942         {
943                 do_name_pet();
944                 break;
945         }
946
947         case PET_RYOUTE:
948         {
949                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
950                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
951                 p_ptr->update |= (PU_BONUS);
952                 handle_stuff();
953                 break;
954         }
955         }
956 }
957
958
959 /*!
960 * @brief プレイヤーの落馬判定処理
961 * @param dam 落馬判定を発した際に受けたダメージ量
962 * @param force TRUEならば強制的に落馬する
963 * @return 実際に落馬したらTRUEを返す
964 */
965 bool rakuba(HIT_POINT dam, bool force)
966 {
967         int i, y, x, oy, ox;
968         int sn = 0, sy = 0, sx = 0;
969         GAME_TEXT m_name[MAX_NLEN];
970         monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
971         monster_race *r_ptr = &r_info[m_ptr->r_idx];
972         bool fall_dam = FALSE;
973
974         if (!p_ptr->riding) return FALSE;
975         if (p_ptr->wild_mode) return FALSE;
976
977         if (dam >= 0 || force)
978         {
979                 if (!force)
980                 {
981                         int cur = p_ptr->skill_exp[GINOU_RIDING];
982                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
983                         int ridinglevel = r_ptr->level;
984
985                         /* 落馬のしやすさ */
986                         int rakubalevel = r_ptr->level;
987                         if (p_ptr->riding_ryoute) rakubalevel += 20;
988
989                         if ((cur < max) && (max > 1000) &&
990                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
991                         {
992                                 int inc = 0;
993
994                                 if (ridinglevel > (cur / 100 + 15))
995                                         inc += 1 + (ridinglevel - cur / 100 - 15);
996                                 else
997                                         inc += 1;
998
999                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1000                         }
1001
1002                         /* レベルの低い乗馬からは落馬しにくい */
1003                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1004                         {
1005                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1006                                 {
1007                                         return FALSE;
1008                                 }
1009                         }
1010                 }
1011
1012                 /* Check around the player */
1013                 for (i = 0; i < 8; i++)
1014                 {
1015                         grid_type *g_ptr;
1016
1017                         y = p_ptr->y + ddy_ddd[i];
1018                         x = p_ptr->x + ddx_ddd[i];
1019
1020                         g_ptr = &current_floor_ptr->grid_array[y][x];
1021
1022                         if (g_ptr->m_idx) continue;
1023
1024                         /* Skip non-empty grids */
1025                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1026                         {
1027                                 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1028                         }
1029
1030                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1031
1032                         /* Count "safe" grids */
1033                         sn++;
1034
1035                         /* Randomize choice */
1036                         if (randint0(sn) > 0) continue;
1037
1038                         /* Save the safe location */
1039                         sy = y; sx = x;
1040                 }
1041                 if (!sn)
1042                 {
1043                         monster_desc(m_name, m_ptr, 0);
1044                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1045                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1046                         return FALSE;
1047                 }
1048
1049                 oy = p_ptr->y;
1050                 ox = p_ptr->x;
1051
1052                 p_ptr->y = sy;
1053                 p_ptr->x = sx;
1054
1055                 /* Redraw the old spot */
1056                 lite_spot(oy, ox);
1057
1058                 /* Redraw the new spot */
1059                 lite_spot(p_ptr->y, p_ptr->x);
1060
1061                 /* Check for new panel */
1062                 verify_panel();
1063         }
1064
1065         p_ptr->riding = 0;
1066         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1067         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1068
1069         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1070         handle_stuff();
1071
1072
1073         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1074         p_ptr->redraw |= (PR_EXTRA);
1075
1076         /* Update health track of mount */
1077         p_ptr->redraw |= (PR_UHEALTH);
1078
1079         if (p_ptr->levitation && !force)
1080         {
1081                 monster_desc(m_name, m_ptr, 0);
1082                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1083         }
1084         else
1085         {
1086                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1087                 fall_dam = TRUE;
1088         }
1089
1090         if (sy && !p_ptr->is_dead)
1091                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1092
1093         return fall_dam;
1094 }
1095