6 #include "player-move.h"
7 #include "player-status.h"
8 #include "player-effects.h"
9 #include "object-hook.h"
11 #include "monster-status.h"
13 #include "cmd-basic.h"
16 * @brief プレイヤーの騎乗/下馬処理判定
17 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
18 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
19 * @return 可能ならばTRUEを返す
21 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
24 bool old_character_xtra = character_xtra;
25 MONSTER_IDX old_riding = p_ptr->riding;
26 bool old_riding_ryoute = p_ptr->riding_ryoute;
27 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
28 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
30 /* Hack -- prevent "icky" message */
31 character_xtra = TRUE;
33 if (now_riding) p_ptr->riding = g_ptr->m_idx;
37 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
38 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
41 p_ptr->update |= PU_BONUS;
44 p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
46 p_ptr->riding = old_riding;
47 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
48 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
49 p_ptr->riding_ryoute = old_riding_ryoute;
50 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
52 p_ptr->update |= PU_BONUS;
55 character_xtra = old_character_xtra;
65 PERCENTAGE calculate_upkeep(void)
68 bool have_a_unique = FALSE;
69 DEPTH total_friend_levels = 0;
73 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
78 m_ptr = ¤t_floor_ptr->m_list[m_idx];
79 if (!monster_is_valid(m_ptr)) continue;
80 r_ptr = &r_info[m_ptr->r_idx];
85 if (r_ptr->flags1 & RF1_UNIQUE)
87 if (p_ptr->pclass == CLASS_CAVALRY)
89 if (p_ptr->riding == m_idx)
90 total_friend_levels += (r_ptr->level + 5) * 2;
91 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
92 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
94 total_friend_levels += (r_ptr->level + 5) * 10;
98 total_friend_levels += (r_ptr->level + 5) * 10;
101 total_friend_levels += r_ptr->level;
109 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
110 if (upkeep_factor < 0) upkeep_factor = 0;
111 if (upkeep_factor > 1000) upkeep_factor = 1000;
112 return upkeep_factor;
119 * @brief ペットを開放するコマンドのメインルーチン
122 void do_cmd_pet_dismiss(void)
125 bool all_pets = FALSE;
140 /* Allocate the "who" array */
141 C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
143 /* Process the monsters (backwards) */
144 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
146 if (is_pet(¤t_floor_ptr->m_list[pet_ctr]))
147 who[max_pet++] = pet_ctr;
150 ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
152 /* Process the monsters (backwards) */
153 for (i = 0; i < max_pet; i++)
156 GAME_TEXT friend_name[MAX_NLEN];
159 /* Access the monster */
161 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
164 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
165 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
169 /* Hack -- health bar for this monster */
170 health_track(pet_ctr);
173 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
176 move_cursor_relative(m_ptr->fy, m_ptr->fx);
182 if (ch == 'Y' || ch == 'y')
188 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
190 if (ch != 'Y' && ch != 'y')
196 if (ch == 'U' || ch == 'u')
202 if (ch == ESCAPE || ch == 'N' || ch == 'n')
209 if ((all_pets && !kakunin) || (!all_pets && delete_this))
211 if (record_named_pet && m_ptr->nickname)
213 GAME_TEXT m_name[MAX_NLEN];
215 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
216 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
219 if (pet_ctr == p_ptr->riding)
221 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
225 p_ptr->update |= (PU_MONSTERS);
226 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
229 /* HACK : Add the line to message buffer */
230 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
231 p_ptr->update |= (PU_BONUS);
232 p_ptr->window |= (PW_MESSAGE);
234 delete_monster_idx(pet_ctr);
243 C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
246 msg_format("%d 体のペットを放しました。", Dismissed);
248 msg_format("You have dismissed %d pet%s.", Dismissed,
249 (Dismissed == 1 ? "" : "s"));
251 if (Dismissed == 0 && all_pets)
252 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
260 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
261 * @param force 強制的に騎乗/下馬するならばTRUE
262 * @return 騎乗/下馬できたらTRUE
264 bool do_riding(bool force)
271 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
272 y = p_ptr->y + ddy[dir];
273 x = p_ptr->x + ddx[dir];
274 g_ptr = ¤t_floor_ptr->grid_array[y][x];
276 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
280 /* Skip non-empty grids */
281 if (!player_can_ride_aux(g_ptr, FALSE))
283 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
287 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
291 take_turn(p_ptr, 100);
293 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
300 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
301 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
305 if (cmd_limit_confused(p_ptr)) return FALSE;
307 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
309 if (!g_ptr->m_idx || !m_ptr->ml)
311 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
314 if (!is_pet(m_ptr) && !force)
316 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
319 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
321 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
325 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
327 if (!player_can_ride_aux(g_ptr, TRUE))
329 /* Feature code (applying "mimic" field) */
330 feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
332 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
333 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
334 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
337 msg_format("This monster is %s the %s.",
338 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
339 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
340 "in" : "on", f_name + f_ptr->name);
345 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
347 msg_print(_("うまく乗れなかった。", "You failed to ride."));
348 take_turn(p_ptr, 100);
352 if (MON_CSLEEP(m_ptr))
354 GAME_TEXT m_name[MAX_NLEN];
355 monster_desc(m_name, m_ptr, 0);
356 (void)set_monster_csleep(g_ptr->m_idx, 0);
357 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
360 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
362 p_ptr->riding = g_ptr->m_idx;
364 /* Hack -- remove tracked monster */
365 if (p_ptr->riding == p_ptr->health_who) health_track(0);
368 take_turn(p_ptr, 100);
370 /* Mega-Hack -- Forget the view and lite */
371 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
372 p_ptr->update |= (PU_BONUS);
373 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
374 p_ptr->redraw |= (PR_UHEALTH);
376 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
382 * @brief ペットに名前をつけるコマンドのメインルーチン
385 static void do_name_pet(void)
389 GAME_TEXT m_name[MAX_NLEN];
390 bool old_name = FALSE;
391 bool old_target_pet = target_pet;
394 if (!target_set(TARGET_KILL))
396 target_pet = old_target_pet;
399 target_pet = old_target_pet;
401 if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
403 m_ptr = ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
407 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
410 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
412 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
415 monster_desc(m_name, m_ptr, 0);
417 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
420 /* Start with nothing */
423 /* Use old inscription */
426 /* Start with the old inscription */
427 strcpy(out_val, quark_str(m_ptr->nickname));
431 /* Get a new inscription (possibly empty) */
432 if (get_string(_("名前: ", "Name: "), out_val, 15))
436 /* Save the inscription */
437 m_ptr->nickname = quark_add(out_val);
438 if (record_named_pet)
440 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
441 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
446 if (record_named_pet && old_name)
448 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
449 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
459 * @brief ペットに関するコマンドリストのメインルーチン /
460 * Issue a pet command
463 void do_cmd_pet(void)
468 concptr power_desc[36];
475 PET_COMMAND_IDX mode = 0;
478 char target_buf[160];
480 int menu_line = use_menu ? 1 : 0;
484 if(p_ptr->wild_mode) return;
486 power_desc[num] = _("ペットを放す", "dismiss pets");
487 powers[num++] = PET_DISMISS;
490 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
491 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
493 sprintf(target_buf, "specify a target of pet (now:%s)",
494 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
496 power_desc[num] = target_buf;
497 powers[num++] = PET_TARGET;
498 power_desc[num] = _("近くにいろ", "stay close");
500 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
501 powers[num++] = PET_STAY_CLOSE;
502 power_desc[num] = _("ついて来い", "follow me");
504 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
505 powers[num++] = PET_FOLLOW_ME;
506 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
508 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
509 powers[num++] = PET_SEEK_AND_DESTROY;
510 power_desc[num] = _("少し離れていろ", "give me space");
512 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
513 powers[num++] = PET_ALLOW_SPACE;
514 power_desc[num] = _("離れていろ", "stay away");
516 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
517 powers[num++] = PET_STAY_AWAY;
519 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
521 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
525 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
527 powers[num++] = PET_OPEN_DOORS;
529 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
531 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
535 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
537 powers[num++] = PET_TAKE_ITEMS;
539 if (p_ptr->pet_extra_flags & PF_TELEPORT)
541 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
545 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
547 powers[num++] = PET_TELEPORT;
549 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
551 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
555 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
557 powers[num++] = PET_ATTACK_SPELL;
559 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
561 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
565 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
567 powers[num++] = PET_SUMMON_SPELL;
569 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
571 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
575 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
577 powers[num++] = PET_BALL_SPELL;
581 power_desc[num] = _("ペットから降りる", "get off a pet");
585 power_desc[num] = _("ペットに乗る", "ride a pet");
587 powers[num++] = PET_RIDING;
588 power_desc[num] = _("ペットに名前をつける", "name pets");
589 powers[num++] = PET_NAME;
593 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
594 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
595 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
596 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
598 if (p_ptr->pet_extra_flags & PF_RYOUTE)
600 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
604 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
607 powers[num++] = PET_RYOUTE;
611 switch (p_ptr->pclass)
614 case CLASS_FORCETRAINER:
615 case CLASS_BERSERKER:
616 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
618 if (p_ptr->pet_extra_flags & PF_RYOUTE)
620 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
624 power_desc[num] = _("両手で格闘する", "use both hands for melee");
627 powers[num++] = PET_RYOUTE;
629 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
631 if (p_ptr->pet_extra_flags & PF_RYOUTE)
633 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
637 power_desc[num] = _("格闘を行う", "use one hand for melee");
640 powers[num++] = PET_RYOUTE;
647 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
649 /* Nothing chosen yet */
660 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
666 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
667 I2A(0), I2A(num - 1));
670 choice = (always_show_list || use_menu) ? ESCAPE : 1;
672 /* Get a command from the user */
677 if (choice == ESCAPE) choice = ' ';
678 else if (!get_com(out_val, &choice, TRUE)) break;
680 if (use_menu && (choice != ' '))
691 menu_line += (num - 1);
720 if (menu_line > num) menu_line -= num;
724 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
727 if (!redraw || use_menu)
730 PET_COMMAND_IDX ctr = 0;
732 if (!use_menu) screen_save();
737 for (ctr = 0; ctr < num; ctr++)
739 /* Letter/number for power selection */
741 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
743 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
745 strcat(buf, power_desc[ctr]);
747 prt(buf, y + ctr, x);
750 prt("", y + MIN(ctr, 17), x);
768 ask = (isupper(choice));
771 if (ask) choice = (char)tolower(choice);
773 /* Extract request */
774 i = (islower(choice) ? A2I(choice) : -1);
777 /* Totally Illegal */
778 if ((i < 0) || (i >= num))
788 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
790 /* Belay that order */
791 if (!get_check(buf)) continue;
797 if (redraw) screen_load();
799 /* Abort if needed */
810 case PET_DISMISS: /* Dismiss pets */
812 /* Check pets (backwards) */
813 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
816 if (is_pet(¤t_floor_ptr->m_list[pet_ctr])) break;
821 msg_print(_("ペットがいない!", "You have no pets!"));
824 do_cmd_pet_dismiss();
825 (void)calculate_upkeep();
831 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
834 grid_type *g_ptr = ¤t_floor_ptr->grid_array[target_row][target_col];
835 if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
837 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
838 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
840 else pet_t_m_idx = 0;
849 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
856 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
860 /* "Seek and destoy" */
861 case PET_SEEK_AND_DESTROY:
863 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
866 /* "Give me space" */
867 case PET_ALLOW_SPACE:
869 p_ptr->pet_follow_distance = PET_SPACE_DIST;
875 p_ptr->pet_follow_distance = PET_AWAY_DIST;
878 /* flag - allow pets to open doors */
881 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
882 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
885 /* flag - allow pets to pickup items */
888 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
890 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
891 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
893 /* Access the monster */
894 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
898 monster_drop_carried_objects(m_ptr);
902 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
906 /* flag - allow pets to teleport */
909 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
910 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
913 /* flag - allow pets to cast attack spell */
914 case PET_ATTACK_SPELL:
916 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
917 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
920 /* flag - allow pets to cast attack spell */
921 case PET_SUMMON_SPELL:
923 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
924 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
927 /* flag - allow pets to cast attack spell */
930 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
931 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
937 (void)do_riding(FALSE);
949 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
950 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
951 p_ptr->update |= (PU_BONUS);
960 * @brief プレイヤーの落馬判定処理
961 * @param dam 落馬判定を発した際に受けたダメージ量
962 * @param force TRUEならば強制的に落馬する
963 * @return 実際に落馬したらTRUEを返す
965 bool rakuba(HIT_POINT dam, bool force)
968 int sn = 0, sy = 0, sx = 0;
969 GAME_TEXT m_name[MAX_NLEN];
970 monster_type *m_ptr = ¤t_floor_ptr->m_list[p_ptr->riding];
971 monster_race *r_ptr = &r_info[m_ptr->r_idx];
972 bool fall_dam = FALSE;
974 if (!p_ptr->riding) return FALSE;
975 if (p_ptr->wild_mode) return FALSE;
977 if (dam >= 0 || force)
981 int cur = p_ptr->skill_exp[GINOU_RIDING];
982 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
983 int ridinglevel = r_ptr->level;
986 int rakubalevel = r_ptr->level;
987 if (p_ptr->riding_ryoute) rakubalevel += 20;
989 if ((cur < max) && (max > 1000) &&
990 (dam / 2 + ridinglevel) > (cur / 30 + 10))
994 if (ridinglevel > (cur / 100 + 15))
995 inc += 1 + (ridinglevel - cur / 100 - 15);
999 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1002 /* レベルの低い乗馬からは落馬しにくい */
1003 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1005 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1012 /* Check around the player */
1013 for (i = 0; i < 8; i++)
1017 y = p_ptr->y + ddy_ddd[i];
1018 x = p_ptr->x + ddx_ddd[i];
1020 g_ptr = ¤t_floor_ptr->grid_array[y][x];
1022 if (g_ptr->m_idx) continue;
1024 /* Skip non-empty grids */
1025 if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1027 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1030 if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1032 /* Count "safe" grids */
1035 /* Randomize choice */
1036 if (randint0(sn) > 0) continue;
1038 /* Save the safe location */
1043 monster_desc(m_name, m_ptr, 0);
1044 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1045 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1055 /* Redraw the old spot */
1058 /* Redraw the new spot */
1059 lite_spot(p_ptr->y, p_ptr->x);
1061 /* Check for new panel */
1066 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1067 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1069 p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1073 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1074 p_ptr->redraw |= (PR_EXTRA);
1076 /* Update health track of mount */
1077 p_ptr->redraw |= (PR_UHEALTH);
1079 if (p_ptr->levitation && !force)
1081 monster_desc(m_name, m_ptr, 0);
1082 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1086 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1090 if (sy && !p_ptr->is_dead)
1091 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);