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[Refactor] #37353 targeting.h を作成して 宣言を移動.
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "util.h"
3
4 #include "cmd-dump.h"
5 #include "floor.h"
6 #include "grid.h"
7 #include "melee.h"
8 #include "sort.h"
9 #include "player-move.h"
10 #include "player-status.h"
11 #include "player-effects.h"
12 #include "player-skill.h"
13 #include "player-class.h"
14 #include "object-hook.h"
15 #include "monster.h"
16 #include "monster-status.h"
17 #include "cmd-pet.h"
18 #include "cmd-basic.h"
19 #include "view-mainwindow.h"
20 #include "targeting.h"
21
22 /*!
23 * @brief プレイヤーの騎乗/下馬処理判定
24 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
25 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
26 * @return 可能ならばTRUEを返す
27 */
28 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
29 {
30         bool p_can_enter;
31         bool old_character_xtra = character_xtra;
32         MONSTER_IDX old_riding = p_ptr->riding;
33         bool old_riding_ryoute = p_ptr->riding_ryoute;
34         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
35         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
36
37         /* Hack -- prevent "icky" message */
38         character_xtra = TRUE;
39
40         if (now_riding) p_ptr->riding = g_ptr->m_idx;
41         else
42         {
43                 p_ptr->riding = 0;
44                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
45                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
46         }
47
48         p_ptr->update |= PU_BONUS;
49         handle_stuff();
50
51         p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
52
53         p_ptr->riding = old_riding;
54         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
55         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
56         p_ptr->riding_ryoute = old_riding_ryoute;
57         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
58
59         p_ptr->update |= PU_BONUS;
60         handle_stuff();
61
62         character_xtra = old_character_xtra;
63
64         return p_can_enter;
65 }
66
67
68 /*!
69 * @brief ペットの維持コスト計算
70 * @return 維持コスト(%)
71 */
72 PERCENTAGE calculate_upkeep(void)
73 {
74         MONSTER_IDX m_idx;
75         bool have_a_unique = FALSE;
76         DEPTH total_friend_levels = 0;
77
78         total_friends = 0;
79
80         for (m_idx = current_floor_ptr->m_max - 1; m_idx >= 1; m_idx--)
81         {
82                 monster_type *m_ptr;
83                 monster_race *r_ptr;
84
85                 m_ptr = &current_floor_ptr->m_list[m_idx];
86                 if (!monster_is_valid(m_ptr)) continue;
87                 r_ptr = &r_info[m_ptr->r_idx];
88
89                 if (is_pet(m_ptr))
90                 {
91                         total_friends++;
92                         if (r_ptr->flags1 & RF1_UNIQUE)
93                         {
94                                 if (p_ptr->pclass == CLASS_CAVALRY)
95                                 {
96                                         if (p_ptr->riding == m_idx)
97                                                 total_friend_levels += (r_ptr->level + 5) * 2;
98                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
99                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
100                                         else
101                                                 total_friend_levels += (r_ptr->level + 5) * 10;
102                                         have_a_unique = TRUE;
103                                 }
104                                 else
105                                         total_friend_levels += (r_ptr->level + 5) * 10;
106                         }
107                         else
108                                 total_friend_levels += r_ptr->level;
109
110                 }
111         }
112
113         if (total_friends)
114         {
115                 int upkeep_factor;
116                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
117                 if (upkeep_factor < 0) upkeep_factor = 0;
118                 if (upkeep_factor > 1000) upkeep_factor = 1000;
119                 return upkeep_factor;
120         }
121         else
122                 return 0;
123 }
124
125 /*!
126 * @brief ペットを開放するコマンドのメインルーチン
127 * @return なし
128 */
129 void do_cmd_pet_dismiss(void)
130 {
131         monster_type *m_ptr;
132         bool all_pets = FALSE;
133         MONSTER_IDX pet_ctr;
134         int i;
135         int Dismissed = 0;
136
137         MONSTER_IDX *who;
138         u16b dummy_why;
139         int max_pet = 0;
140         bool_hack cu, cv;
141
142         cu = Term->scr->cu;
143         cv = Term->scr->cv;
144         Term->scr->cu = 0;
145         Term->scr->cv = 1;
146
147         /* Allocate the "who" array */
148         C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
149
150         /* Process the monsters (backwards) */
151         for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
152         {
153                 if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
154                         who[max_pet++] = pet_ctr;
155         }
156
157         ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
158
159         /* Process the monsters (backwards) */
160         for (i = 0; i < max_pet; i++)
161         {
162                 bool delete_this;
163                 GAME_TEXT friend_name[MAX_NLEN];
164                 bool kakunin;
165
166                 /* Access the monster */
167                 pet_ctr = who[i];
168                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
169
170                 delete_this = FALSE;
171                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
172                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
173
174                 if (!all_pets)
175                 {
176                         /* Hack -- health bar for this monster */
177                         health_track(pet_ctr);
178                         handle_stuff();
179
180                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
181
182                         if (m_ptr->ml)
183                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
184
185                         while (TRUE)
186                         {
187                                 char ch = inkey();
188
189                                 if (ch == 'Y' || ch == 'y')
190                                 {
191                                         delete_this = TRUE;
192
193                                         if (kakunin)
194                                         {
195                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
196                                                 ch = inkey();
197                                                 if (ch != 'Y' && ch != 'y')
198                                                         delete_this = FALSE;
199                                         }
200                                         break;
201                                 }
202
203                                 if (ch == 'U' || ch == 'u')
204                                 {
205                                         all_pets = TRUE;
206                                         break;
207                                 }
208
209                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
210                                         break;
211
212                                 bell();
213                         }
214                 }
215
216                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
217                 {
218                         if (record_named_pet && m_ptr->nickname)
219                         {
220                                 GAME_TEXT m_name[MAX_NLEN];
221
222                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
223                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
224                         }
225
226                         if (pet_ctr == p_ptr->riding)
227                         {
228                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
229
230                                 p_ptr->riding = 0;
231
232                                 p_ptr->update |= (PU_MONSTERS);
233                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
234                         }
235
236                         /* HACK : Add the line to message buffer */
237                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
238                         p_ptr->update |= (PU_BONUS);
239                         p_ptr->window |= (PW_MESSAGE);
240
241                         delete_monster_idx(pet_ctr);
242                         Dismissed++;
243                 }
244         }
245
246         Term->scr->cu = cu;
247         Term->scr->cv = cv;
248         Term_fresh();
249
250         C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
251
252 #ifdef JP
253         msg_format("%d 体のペットを放しました。", Dismissed);
254 #else
255         msg_format("You have dismissed %d pet%s.", Dismissed,
256                 (Dismissed == 1 ? "" : "s"));
257 #endif
258         if (Dismissed == 0 && all_pets)
259                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
260
261         handle_stuff();
262 }
263
264
265
266 /*!
267 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
268 * @param force 強制的に騎乗/下馬するならばTRUE
269 * @return 騎乗/下馬できたらTRUE
270 */
271 bool do_riding(bool force)
272 {
273         POSITION x, y;
274         DIRECTION dir = 0;
275         grid_type *g_ptr;
276         monster_type *m_ptr;
277
278         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
279         y = p_ptr->y + ddy[dir];
280         x = p_ptr->x + ddx[dir];
281         g_ptr = &current_floor_ptr->grid_array[y][x];
282
283         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
284
285         if (p_ptr->riding)
286         {
287                 /* Skip non-empty grids */
288                 if (!player_can_ride_aux(g_ptr, FALSE))
289                 {
290                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
291                         return FALSE;
292                 }
293
294                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
295
296                 if (g_ptr->m_idx)
297                 {
298                         take_turn(p_ptr, 100);
299
300                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
301
302                         py_attack(y, x, 0);
303                         return FALSE;
304                 }
305
306                 p_ptr->riding = 0;
307                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
308                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
309         }
310         else
311         {
312                 if (cmd_limit_confused(p_ptr)) return FALSE;
313
314                 m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
315
316                 if (!g_ptr->m_idx || !m_ptr->ml)
317                 {
318                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
319                         return FALSE;
320                 }
321                 if (!is_pet(m_ptr) && !force)
322                 {
323                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
324                         return FALSE;
325                 }
326                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
327                 {
328                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
329                         return FALSE;
330                 }
331
332                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
333
334                 if (!player_can_ride_aux(g_ptr, TRUE))
335                 {
336                         /* Feature code (applying "mimic" field) */
337                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
338 #ifdef JP
339                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
340                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
341                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
342                                 "中" : "上");
343 #else
344                         msg_format("This monster is %s the %s.",
345                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
346                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
347                                 "in" : "on", f_name + f_ptr->name);
348 #endif
349
350                         return FALSE;
351                 }
352                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
353                 {
354                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
355                         take_turn(p_ptr, 100);
356                         return FALSE;
357                 }
358
359                 if (MON_CSLEEP(m_ptr))
360                 {
361                         GAME_TEXT m_name[MAX_NLEN];
362                         monster_desc(m_name, m_ptr, 0);
363                         (void)set_monster_csleep(g_ptr->m_idx, 0);
364                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
365                 }
366
367                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
368
369                 p_ptr->riding = g_ptr->m_idx;
370
371                 /* Hack -- remove tracked monster */
372                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
373         }
374
375         take_turn(p_ptr, 100);
376
377         /* Mega-Hack -- Forget the view and lite */
378         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
379         p_ptr->update |= (PU_BONUS);
380         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
381         p_ptr->redraw |= (PR_UHEALTH);
382
383         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
384
385         return TRUE;
386 }
387
388 /*!
389 * @brief ペットに名前をつけるコマンドのメインルーチン
390 * @return なし
391 */
392 static void do_name_pet(void)
393 {
394         monster_type *m_ptr;
395         char out_val[20];
396         GAME_TEXT m_name[MAX_NLEN];
397         bool old_name = FALSE;
398         bool old_target_pet = target_pet;
399
400         target_pet = TRUE;
401         if (!target_set(TARGET_KILL))
402         {
403                 target_pet = old_target_pet;
404                 return;
405         }
406         target_pet = old_target_pet;
407
408         if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
409         {
410                 m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
411
412                 if (!is_pet(m_ptr))
413                 {
414                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
415                         return;
416                 }
417                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
418                 {
419                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
420                         return;
421                 }
422                 monster_desc(m_name, m_ptr, 0);
423
424                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
425                 msg_print(NULL);
426
427                 /* Start with nothing */
428                 strcpy(out_val, "");
429
430                 /* Use old inscription */
431                 if (m_ptr->nickname)
432                 {
433                         /* Start with the old inscription */
434                         strcpy(out_val, quark_str(m_ptr->nickname));
435                         old_name = TRUE;
436                 }
437
438                 /* Get a new inscription (possibly empty) */
439                 if (get_string(_("名前: ", "Name: "), out_val, 15))
440                 {
441                         if (out_val[0])
442                         {
443                                 /* Save the inscription */
444                                 m_ptr->nickname = quark_add(out_val);
445                                 if (record_named_pet)
446                                 {
447                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
448                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
449                                 }
450                         }
451                         else
452                         {
453                                 if (record_named_pet && old_name)
454                                 {
455                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
456                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
457                                 }
458                                 m_ptr->nickname = 0;
459                         }
460                 }
461         }
462 }
463
464
465 /*!
466 * @brief ペットに関するコマンドリストのメインルーチン /
467 * Issue a pet command
468 * @return なし
469 */
470 void do_cmd_pet(void)
471 {
472         COMMAND_CODE i = 0;
473         int                     num;
474         int                     powers[36];
475         concptr                 power_desc[36];
476         bool                    flag, redraw;
477         char                    choice;
478         char                    out_val[160];
479         int                     pet_ctr;
480         monster_type    *m_ptr;
481
482         PET_COMMAND_IDX mode = 0;
483
484         char buf[160];
485         char target_buf[160];
486
487         int menu_line = use_menu ? 1 : 0;
488
489         num = 0;
490
491         if(p_ptr->wild_mode) return;
492
493         power_desc[num] = _("ペットを放す", "dismiss pets");
494         powers[num++] = PET_DISMISS;
495
496 #ifdef JP
497         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
498                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
499 #else
500         sprintf(target_buf, "specify a target of pet (now:%s)",
501                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
502 #endif
503         power_desc[num] = target_buf;
504         powers[num++] = PET_TARGET;
505         power_desc[num] = _("近くにいろ", "stay close");
506
507         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
508         powers[num++] = PET_STAY_CLOSE;
509         power_desc[num] = _("ついて来い", "follow me");
510
511         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
512         powers[num++] = PET_FOLLOW_ME;
513         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
514
515         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
516         powers[num++] = PET_SEEK_AND_DESTROY;
517         power_desc[num] = _("少し離れていろ", "give me space");
518
519         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
520         powers[num++] = PET_ALLOW_SPACE;
521         power_desc[num] = _("離れていろ", "stay away");
522
523         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
524         powers[num++] = PET_STAY_AWAY;
525
526         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
527         {
528                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
529         }
530         else
531         {
532                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
533         }
534         powers[num++] = PET_OPEN_DOORS;
535
536         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
537         {
538                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
539         }
540         else
541         {
542                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
543         }
544         powers[num++] = PET_TAKE_ITEMS;
545
546         if (p_ptr->pet_extra_flags & PF_TELEPORT)
547         {
548                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
549         }
550         else
551         {
552                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
553         }
554         powers[num++] = PET_TELEPORT;
555
556         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
557         {
558                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
559         }
560         else
561         {
562                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
563         }
564         powers[num++] = PET_ATTACK_SPELL;
565
566         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
567         {
568                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
569         }
570         else
571         {
572                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
573         }
574         powers[num++] = PET_SUMMON_SPELL;
575
576         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
577         {
578                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
579         }
580         else
581         {
582                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
583         }
584         powers[num++] = PET_BALL_SPELL;
585
586         if (p_ptr->riding)
587         {
588                 power_desc[num] = _("ペットから降りる", "get off a pet");
589         }
590         else
591         {
592                 power_desc[num] = _("ペットに乗る", "ride a pet");
593         }
594         powers[num++] = PET_RIDING;
595         power_desc[num] = _("ペットに名前をつける", "name pets");
596         powers[num++] = PET_NAME;
597
598         if (p_ptr->riding)
599         {
600                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
601                         object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_RARM])) ||
602                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
603                                 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_LARM])))
604                 {
605                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
606                         {
607                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
608                         }
609                         else
610                         {
611                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
612                         }
613
614                         powers[num++] = PET_RYOUTE;
615                 }
616                 else
617                 {
618                         switch (p_ptr->pclass)
619                         {
620                         case CLASS_MONK:
621                         case CLASS_FORCETRAINER:
622                         case CLASS_BERSERKER:
623                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
624                                 {
625                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
626                                         {
627                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
628                                         }
629                                         else
630                                         {
631                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
632                                         }
633
634                                         powers[num++] = PET_RYOUTE;
635                                 }
636                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
637                                 {
638                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
639                                         {
640                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
641                                         }
642                                         else
643                                         {
644                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
645                                         }
646
647                                         powers[num++] = PET_RYOUTE;
648                                 }
649                                 break;
650                         }
651                 }
652         }
653
654         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
655         {
656                 /* Nothing chosen yet */
657                 flag = FALSE;
658
659                 /* No redraw yet */
660                 redraw = FALSE;
661
662                 if (use_menu)
663                 {
664                         screen_save();
665
666                         /* Build a prompt */
667                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
668                 }
669                 else
670                 {
671                         /* Build a prompt */
672                         strnfmt(out_val, 78,
673                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
674                                 I2A(0), I2A(num - 1));
675                 }
676
677                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
678
679                 /* Get a command from the user */
680                 while (!flag)
681                 {
682                         int ask = TRUE;
683
684                         if (choice == ESCAPE) choice = ' ';
685                         else if (!get_com(out_val, &choice, TRUE)) break;
686
687                         if (use_menu && (choice != ' '))
688                         {
689                                 switch (choice)
690                                 {
691                                 case '0':
692                                         screen_load();
693                                         return;
694
695                                 case '8':
696                                 case 'k':
697                                 case 'K':
698                                         menu_line += (num - 1);
699                                         break;
700
701                                 case '2':
702                                 case 'j':
703                                 case 'J':
704                                         menu_line++;
705                                         break;
706
707                                 case '4':
708                                 case 'h':
709                                 case 'H':
710                                         menu_line = 1;
711                                         break;
712
713                                 case '6':
714                                 case 'l':
715                                 case 'L':
716                                         menu_line = num;
717                                         break;
718
719                                 case 'x':
720                                 case 'X':
721                                 case '\r':
722                                 case '\n':
723                                         i = menu_line - 1;
724                                         ask = FALSE;
725                                         break;
726                                 }
727                                 if (menu_line > num) menu_line -= num;
728                         }
729
730                         /* Request redraw */
731                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
732                         {
733                                 /* Show the list */
734                                 if (!redraw || use_menu)
735                                 {
736                                         byte y = 1, x = 0;
737                                         PET_COMMAND_IDX ctr = 0;
738                                         redraw = TRUE;
739                                         if (!use_menu) screen_save();
740
741                                         prt("", y++, x);
742
743                                         /* Print list */
744                                         for (ctr = 0; ctr < num; ctr++)
745                                         {
746                                                 /* Letter/number for power selection */
747                                                 if (use_menu)
748                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
749                                                 else
750                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
751
752                                                 strcat(buf, power_desc[ctr]);
753
754                                                 prt(buf, y + ctr, x);
755                                         }
756
757                                         prt("", y + MIN(ctr, 17), x);
758                                 }
759
760                                 /* Hide the list */
761                                 else
762                                 {
763                                         /* Hide list */
764                                         redraw = FALSE;
765                                         screen_load();
766                                 }
767
768                                 /* Redo asking */
769                                 continue;
770                         }
771
772                         if (!use_menu)
773                         {
774                                 /* Note verify */
775                                 ask = (isupper(choice));
776
777                                 /* Lowercase */
778                                 if (ask) choice = (char)tolower(choice);
779
780                                 /* Extract request */
781                                 i = (islower(choice) ? A2I(choice) : -1);
782                         }
783
784                         /* Totally Illegal */
785                         if ((i < 0) || (i >= num))
786                         {
787                                 bell();
788                                 continue;
789                         }
790
791                         /* Verify it */
792                         if (ask)
793                         {
794                                 /* Prompt */
795                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
796
797                                 /* Belay that order */
798                                 if (!get_check(buf)) continue;
799                         }
800
801                         /* Stop the loop */
802                         flag = TRUE;
803                 }
804                 if (redraw) screen_load();
805
806                 /* Abort if needed */
807                 if (!flag)
808                 {
809                         free_turn(p_ptr);
810                         return;
811                 }
812
813                 repeat_push(i);
814         }
815         switch (powers[i])
816         {
817         case PET_DISMISS: /* Dismiss pets */
818         {
819                 /* Check pets (backwards) */
820                 for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
821                 {
822                         /* Player has pet */
823                         if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
824                 }
825
826                 if (!pet_ctr)
827                 {
828                         msg_print(_("ペットがいない!", "You have no pets!"));
829                         break;
830                 }
831                 do_cmd_pet_dismiss();
832                 (void)calculate_upkeep();
833                 break;
834         }
835         case PET_TARGET:
836         {
837                 project_length = -1;
838                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
839                 else
840                 {
841                         grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
842                         if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
843                         {
844                                 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
845                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
846                         }
847                         else pet_t_m_idx = 0;
848                 }
849                 project_length = 0;
850
851                 break;
852         }
853         /* Call pets */
854         case PET_STAY_CLOSE:
855         {
856                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
857                 pet_t_m_idx = 0;
858                 break;
859         }
860         /* "Follow Me" */
861         case PET_FOLLOW_ME:
862         {
863                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
864                 pet_t_m_idx = 0;
865                 break;
866         }
867         /* "Seek and destoy" */
868         case PET_SEEK_AND_DESTROY:
869         {
870                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
871                 break;
872         }
873         /* "Give me space" */
874         case PET_ALLOW_SPACE:
875         {
876                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
877                 break;
878         }
879         /* "Stay away" */
880         case PET_STAY_AWAY:
881         {
882                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
883                 break;
884         }
885         /* flag - allow pets to open doors */
886         case PET_OPEN_DOORS:
887         {
888                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
889                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
890                 break;
891         }
892         /* flag - allow pets to pickup items */
893         case PET_TAKE_ITEMS:
894         {
895                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
896                 {
897                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
898                         for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
899                         {
900                                 /* Access the monster */
901                                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
902
903                                 if (is_pet(m_ptr))
904                                 {
905                                         monster_drop_carried_objects(m_ptr);
906                                 }
907                         }
908                 }
909                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
910
911                 break;
912         }
913         /* flag - allow pets to teleport */
914         case PET_TELEPORT:
915         {
916                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
917                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
918                 break;
919         }
920         /* flag - allow pets to cast attack spell */
921         case PET_ATTACK_SPELL:
922         {
923                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
924                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
925                 break;
926         }
927         /* flag - allow pets to cast attack spell */
928         case PET_SUMMON_SPELL:
929         {
930                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
931                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
932                 break;
933         }
934         /* flag - allow pets to cast attack spell */
935         case PET_BALL_SPELL:
936         {
937                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
938                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
939                 break;
940         }
941
942         case PET_RIDING:
943         {
944                 (void)do_riding(FALSE);
945                 break;
946         }
947
948         case PET_NAME:
949         {
950                 do_name_pet();
951                 break;
952         }
953
954         case PET_RYOUTE:
955         {
956                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
957                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
958                 p_ptr->update |= (PU_BONUS);
959                 handle_stuff();
960                 break;
961         }
962         }
963 }
964
965
966 /*!
967 * @brief プレイヤーの落馬判定処理
968 * @param dam 落馬判定を発した際に受けたダメージ量
969 * @param force TRUEならば強制的に落馬する
970 * @return 実際に落馬したらTRUEを返す
971 */
972 bool rakuba(HIT_POINT dam, bool force)
973 {
974         int i, y, x, oy, ox;
975         int sn = 0, sy = 0, sx = 0;
976         GAME_TEXT m_name[MAX_NLEN];
977         monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
978         monster_race *r_ptr = &r_info[m_ptr->r_idx];
979         bool fall_dam = FALSE;
980
981         if (!p_ptr->riding) return FALSE;
982         if (p_ptr->wild_mode) return FALSE;
983
984         if (dam >= 0 || force)
985         {
986                 if (!force)
987                 {
988                         int cur = p_ptr->skill_exp[GINOU_RIDING];
989                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
990                         int ridinglevel = r_ptr->level;
991
992                         /* 落馬のしやすさ */
993                         int rakubalevel = r_ptr->level;
994                         if (p_ptr->riding_ryoute) rakubalevel += 20;
995
996                         if ((cur < max) && (max > 1000) &&
997                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
998                         {
999                                 int inc = 0;
1000
1001                                 if (ridinglevel > (cur / 100 + 15))
1002                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1003                                 else
1004                                         inc += 1;
1005
1006                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1007                         }
1008
1009                         /* レベルの低い乗馬からは落馬しにくい */
1010                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1011                         {
1012                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1013                                 {
1014                                         return FALSE;
1015                                 }
1016                         }
1017                 }
1018
1019                 /* Check around the player */
1020                 for (i = 0; i < 8; i++)
1021                 {
1022                         grid_type *g_ptr;
1023
1024                         y = p_ptr->y + ddy_ddd[i];
1025                         x = p_ptr->x + ddx_ddd[i];
1026
1027                         g_ptr = &current_floor_ptr->grid_array[y][x];
1028
1029                         if (g_ptr->m_idx) continue;
1030
1031                         /* Skip non-empty grids */
1032                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1033                         {
1034                                 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1035                         }
1036
1037                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1038
1039                         /* Count "safe" grids */
1040                         sn++;
1041
1042                         /* Randomize choice */
1043                         if (randint0(sn) > 0) continue;
1044
1045                         /* Save the safe location */
1046                         sy = y; sx = x;
1047                 }
1048                 if (!sn)
1049                 {
1050                         monster_desc(m_name, m_ptr, 0);
1051                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1052                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1053                         return FALSE;
1054                 }
1055
1056                 oy = p_ptr->y;
1057                 ox = p_ptr->x;
1058
1059                 p_ptr->y = sy;
1060                 p_ptr->x = sx;
1061
1062                 /* Redraw the old spot */
1063                 lite_spot(oy, ox);
1064
1065                 /* Redraw the new spot */
1066                 lite_spot(p_ptr->y, p_ptr->x);
1067
1068                 /* Check for new panel */
1069                 verify_panel();
1070         }
1071
1072         p_ptr->riding = 0;
1073         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1074         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1075
1076         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1077         handle_stuff();
1078
1079
1080         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1081         p_ptr->redraw |= (PR_EXTRA);
1082
1083         /* Update health track of mount */
1084         p_ptr->redraw |= (PR_UHEALTH);
1085
1086         if (p_ptr->levitation && !force)
1087         {
1088                 monster_desc(m_name, m_ptr, 0);
1089                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1090         }
1091         else
1092         {
1093                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1094                 fall_dam = TRUE;
1095         }
1096
1097         if (sy && !p_ptr->is_dead)
1098                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1099
1100         return fall_dam;
1101 }
1102