9 #include "player-move.h"
10 #include "player-status.h"
11 #include "player-effects.h"
12 #include "player-skill.h"
13 #include "player-class.h"
14 #include "object-hook.h"
16 #include "monster-status.h"
18 #include "cmd-basic.h"
19 #include "view-mainwindow.h"
20 #include "targeting.h"
23 * @brief プレイヤーの騎乗/下馬処理判定
24 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
25 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
26 * @return 可能ならばTRUEを返す
28 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
31 bool old_character_xtra = character_xtra;
32 MONSTER_IDX old_riding = p_ptr->riding;
33 bool old_riding_ryoute = p_ptr->riding_ryoute;
34 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
35 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
37 /* Hack -- prevent "icky" message */
38 character_xtra = TRUE;
40 if (now_riding) p_ptr->riding = g_ptr->m_idx;
44 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
45 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
48 p_ptr->update |= PU_BONUS;
51 p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
53 p_ptr->riding = old_riding;
54 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
55 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
56 p_ptr->riding_ryoute = old_riding_ryoute;
57 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
59 p_ptr->update |= PU_BONUS;
62 character_xtra = old_character_xtra;
72 PERCENTAGE calculate_upkeep(void)
75 bool have_a_unique = FALSE;
76 DEPTH total_friend_levels = 0;
80 for (m_idx = current_floor_ptr->m_max - 1; m_idx >= 1; m_idx--)
85 m_ptr = ¤t_floor_ptr->m_list[m_idx];
86 if (!monster_is_valid(m_ptr)) continue;
87 r_ptr = &r_info[m_ptr->r_idx];
92 if (r_ptr->flags1 & RF1_UNIQUE)
94 if (p_ptr->pclass == CLASS_CAVALRY)
96 if (p_ptr->riding == m_idx)
97 total_friend_levels += (r_ptr->level + 5) * 2;
98 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
99 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
101 total_friend_levels += (r_ptr->level + 5) * 10;
102 have_a_unique = TRUE;
105 total_friend_levels += (r_ptr->level + 5) * 10;
108 total_friend_levels += r_ptr->level;
116 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
117 if (upkeep_factor < 0) upkeep_factor = 0;
118 if (upkeep_factor > 1000) upkeep_factor = 1000;
119 return upkeep_factor;
126 * @brief ペットを開放するコマンドのメインルーチン
129 void do_cmd_pet_dismiss(void)
132 bool all_pets = FALSE;
147 /* Allocate the "who" array */
148 C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
150 /* Process the monsters (backwards) */
151 for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
153 if (is_pet(¤t_floor_ptr->m_list[pet_ctr]))
154 who[max_pet++] = pet_ctr;
157 ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
159 /* Process the monsters (backwards) */
160 for (i = 0; i < max_pet; i++)
163 GAME_TEXT friend_name[MAX_NLEN];
166 /* Access the monster */
168 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
171 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
172 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
176 /* Hack -- health bar for this monster */
177 health_track(pet_ctr);
180 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
183 move_cursor_relative(m_ptr->fy, m_ptr->fx);
189 if (ch == 'Y' || ch == 'y')
195 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
197 if (ch != 'Y' && ch != 'y')
203 if (ch == 'U' || ch == 'u')
209 if (ch == ESCAPE || ch == 'N' || ch == 'n')
216 if ((all_pets && !kakunin) || (!all_pets && delete_this))
218 if (record_named_pet && m_ptr->nickname)
220 GAME_TEXT m_name[MAX_NLEN];
222 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
223 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
226 if (pet_ctr == p_ptr->riding)
228 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
232 p_ptr->update |= (PU_MONSTERS);
233 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
236 /* HACK : Add the line to message buffer */
237 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
238 p_ptr->update |= (PU_BONUS);
239 p_ptr->window |= (PW_MESSAGE);
241 delete_monster_idx(pet_ctr);
250 C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
253 msg_format("%d 体のペットを放しました。", Dismissed);
255 msg_format("You have dismissed %d pet%s.", Dismissed,
256 (Dismissed == 1 ? "" : "s"));
258 if (Dismissed == 0 && all_pets)
259 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
267 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
268 * @param force 強制的に騎乗/下馬するならばTRUE
269 * @return 騎乗/下馬できたらTRUE
271 bool do_riding(bool force)
278 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
279 y = p_ptr->y + ddy[dir];
280 x = p_ptr->x + ddx[dir];
281 g_ptr = ¤t_floor_ptr->grid_array[y][x];
283 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
287 /* Skip non-empty grids */
288 if (!player_can_ride_aux(g_ptr, FALSE))
290 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
294 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
298 take_turn(p_ptr, 100);
300 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
307 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
308 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
312 if (cmd_limit_confused(p_ptr)) return FALSE;
314 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
316 if (!g_ptr->m_idx || !m_ptr->ml)
318 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
321 if (!is_pet(m_ptr) && !force)
323 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
326 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
328 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
332 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
334 if (!player_can_ride_aux(g_ptr, TRUE))
336 /* Feature code (applying "mimic" field) */
337 feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
339 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
340 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
341 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
344 msg_format("This monster is %s the %s.",
345 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
346 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
347 "in" : "on", f_name + f_ptr->name);
352 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
354 msg_print(_("うまく乗れなかった。", "You failed to ride."));
355 take_turn(p_ptr, 100);
359 if (MON_CSLEEP(m_ptr))
361 GAME_TEXT m_name[MAX_NLEN];
362 monster_desc(m_name, m_ptr, 0);
363 (void)set_monster_csleep(g_ptr->m_idx, 0);
364 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
367 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
369 p_ptr->riding = g_ptr->m_idx;
371 /* Hack -- remove tracked monster */
372 if (p_ptr->riding == p_ptr->health_who) health_track(0);
375 take_turn(p_ptr, 100);
377 /* Mega-Hack -- Forget the view and lite */
378 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
379 p_ptr->update |= (PU_BONUS);
380 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
381 p_ptr->redraw |= (PR_UHEALTH);
383 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
389 * @brief ペットに名前をつけるコマンドのメインルーチン
392 static void do_name_pet(void)
396 GAME_TEXT m_name[MAX_NLEN];
397 bool old_name = FALSE;
398 bool old_target_pet = target_pet;
401 if (!target_set(TARGET_KILL))
403 target_pet = old_target_pet;
406 target_pet = old_target_pet;
408 if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
410 m_ptr = ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
414 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
417 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
419 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
422 monster_desc(m_name, m_ptr, 0);
424 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
427 /* Start with nothing */
430 /* Use old inscription */
433 /* Start with the old inscription */
434 strcpy(out_val, quark_str(m_ptr->nickname));
438 /* Get a new inscription (possibly empty) */
439 if (get_string(_("名前: ", "Name: "), out_val, 15))
443 /* Save the inscription */
444 m_ptr->nickname = quark_add(out_val);
445 if (record_named_pet)
447 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
448 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
453 if (record_named_pet && old_name)
455 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
456 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
466 * @brief ペットに関するコマンドリストのメインルーチン /
467 * Issue a pet command
470 void do_cmd_pet(void)
475 concptr power_desc[36];
482 PET_COMMAND_IDX mode = 0;
485 char target_buf[160];
487 int menu_line = use_menu ? 1 : 0;
491 if(p_ptr->wild_mode) return;
493 power_desc[num] = _("ペットを放す", "dismiss pets");
494 powers[num++] = PET_DISMISS;
497 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
498 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
500 sprintf(target_buf, "specify a target of pet (now:%s)",
501 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
503 power_desc[num] = target_buf;
504 powers[num++] = PET_TARGET;
505 power_desc[num] = _("近くにいろ", "stay close");
507 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
508 powers[num++] = PET_STAY_CLOSE;
509 power_desc[num] = _("ついて来い", "follow me");
511 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
512 powers[num++] = PET_FOLLOW_ME;
513 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
515 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
516 powers[num++] = PET_SEEK_AND_DESTROY;
517 power_desc[num] = _("少し離れていろ", "give me space");
519 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
520 powers[num++] = PET_ALLOW_SPACE;
521 power_desc[num] = _("離れていろ", "stay away");
523 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
524 powers[num++] = PET_STAY_AWAY;
526 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
528 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
532 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
534 powers[num++] = PET_OPEN_DOORS;
536 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
538 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
542 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
544 powers[num++] = PET_TAKE_ITEMS;
546 if (p_ptr->pet_extra_flags & PF_TELEPORT)
548 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
552 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
554 powers[num++] = PET_TELEPORT;
556 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
558 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
562 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
564 powers[num++] = PET_ATTACK_SPELL;
566 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
568 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
572 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
574 powers[num++] = PET_SUMMON_SPELL;
576 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
578 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
582 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
584 powers[num++] = PET_BALL_SPELL;
588 power_desc[num] = _("ペットから降りる", "get off a pet");
592 power_desc[num] = _("ペットに乗る", "ride a pet");
594 powers[num++] = PET_RIDING;
595 power_desc[num] = _("ペットに名前をつける", "name pets");
596 powers[num++] = PET_NAME;
600 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
601 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_RARM])) ||
602 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
603 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_LARM])))
605 if (p_ptr->pet_extra_flags & PF_RYOUTE)
607 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
611 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
614 powers[num++] = PET_RYOUTE;
618 switch (p_ptr->pclass)
621 case CLASS_FORCETRAINER:
622 case CLASS_BERSERKER:
623 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
625 if (p_ptr->pet_extra_flags & PF_RYOUTE)
627 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
631 power_desc[num] = _("両手で格闘する", "use both hands for melee");
634 powers[num++] = PET_RYOUTE;
636 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
638 if (p_ptr->pet_extra_flags & PF_RYOUTE)
640 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
644 power_desc[num] = _("格闘を行う", "use one hand for melee");
647 powers[num++] = PET_RYOUTE;
654 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
656 /* Nothing chosen yet */
667 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
673 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
674 I2A(0), I2A(num - 1));
677 choice = (always_show_list || use_menu) ? ESCAPE : 1;
679 /* Get a command from the user */
684 if (choice == ESCAPE) choice = ' ';
685 else if (!get_com(out_val, &choice, TRUE)) break;
687 if (use_menu && (choice != ' '))
698 menu_line += (num - 1);
727 if (menu_line > num) menu_line -= num;
731 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
734 if (!redraw || use_menu)
737 PET_COMMAND_IDX ctr = 0;
739 if (!use_menu) screen_save();
744 for (ctr = 0; ctr < num; ctr++)
746 /* Letter/number for power selection */
748 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
750 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
752 strcat(buf, power_desc[ctr]);
754 prt(buf, y + ctr, x);
757 prt("", y + MIN(ctr, 17), x);
775 ask = (isupper(choice));
778 if (ask) choice = (char)tolower(choice);
780 /* Extract request */
781 i = (islower(choice) ? A2I(choice) : -1);
784 /* Totally Illegal */
785 if ((i < 0) || (i >= num))
795 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
797 /* Belay that order */
798 if (!get_check(buf)) continue;
804 if (redraw) screen_load();
806 /* Abort if needed */
817 case PET_DISMISS: /* Dismiss pets */
819 /* Check pets (backwards) */
820 for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
823 if (is_pet(¤t_floor_ptr->m_list[pet_ctr])) break;
828 msg_print(_("ペットがいない!", "You have no pets!"));
831 do_cmd_pet_dismiss();
832 (void)calculate_upkeep();
838 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
841 grid_type *g_ptr = ¤t_floor_ptr->grid_array[target_row][target_col];
842 if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
844 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
845 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
847 else pet_t_m_idx = 0;
856 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
863 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
867 /* "Seek and destoy" */
868 case PET_SEEK_AND_DESTROY:
870 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
873 /* "Give me space" */
874 case PET_ALLOW_SPACE:
876 p_ptr->pet_follow_distance = PET_SPACE_DIST;
882 p_ptr->pet_follow_distance = PET_AWAY_DIST;
885 /* flag - allow pets to open doors */
888 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
889 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
892 /* flag - allow pets to pickup items */
895 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
897 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
898 for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
900 /* Access the monster */
901 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
905 monster_drop_carried_objects(m_ptr);
909 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
913 /* flag - allow pets to teleport */
916 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
917 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
920 /* flag - allow pets to cast attack spell */
921 case PET_ATTACK_SPELL:
923 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
924 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
927 /* flag - allow pets to cast attack spell */
928 case PET_SUMMON_SPELL:
930 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
931 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
934 /* flag - allow pets to cast attack spell */
937 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
938 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
944 (void)do_riding(FALSE);
956 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
957 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
958 p_ptr->update |= (PU_BONUS);
967 * @brief プレイヤーの落馬判定処理
968 * @param dam 落馬判定を発した際に受けたダメージ量
969 * @param force TRUEならば強制的に落馬する
970 * @return 実際に落馬したらTRUEを返す
972 bool rakuba(HIT_POINT dam, bool force)
975 int sn = 0, sy = 0, sx = 0;
976 GAME_TEXT m_name[MAX_NLEN];
977 monster_type *m_ptr = ¤t_floor_ptr->m_list[p_ptr->riding];
978 monster_race *r_ptr = &r_info[m_ptr->r_idx];
979 bool fall_dam = FALSE;
981 if (!p_ptr->riding) return FALSE;
982 if (p_ptr->wild_mode) return FALSE;
984 if (dam >= 0 || force)
988 int cur = p_ptr->skill_exp[GINOU_RIDING];
989 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
990 int ridinglevel = r_ptr->level;
993 int rakubalevel = r_ptr->level;
994 if (p_ptr->riding_ryoute) rakubalevel += 20;
996 if ((cur < max) && (max > 1000) &&
997 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1001 if (ridinglevel > (cur / 100 + 15))
1002 inc += 1 + (ridinglevel - cur / 100 - 15);
1006 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1009 /* レベルの低い乗馬からは落馬しにくい */
1010 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1012 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1019 /* Check around the player */
1020 for (i = 0; i < 8; i++)
1024 y = p_ptr->y + ddy_ddd[i];
1025 x = p_ptr->x + ddx_ddd[i];
1027 g_ptr = ¤t_floor_ptr->grid_array[y][x];
1029 if (g_ptr->m_idx) continue;
1031 /* Skip non-empty grids */
1032 if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1034 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1037 if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1039 /* Count "safe" grids */
1042 /* Randomize choice */
1043 if (randint0(sn) > 0) continue;
1045 /* Save the safe location */
1050 monster_desc(m_name, m_ptr, 0);
1051 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1052 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1062 /* Redraw the old spot */
1065 /* Redraw the new spot */
1066 lite_spot(p_ptr->y, p_ptr->x);
1068 /* Check for new panel */
1073 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1074 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1076 p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1080 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1081 p_ptr->redraw |= (PR_EXTRA);
1083 /* Update health track of mount */
1084 p_ptr->redraw |= (PR_UHEALTH);
1086 if (p_ptr->levitation && !force)
1088 monster_desc(m_name, m_ptr, 0);
1089 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1093 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1097 if (sy && !p_ptr->is_dead)
1098 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);