3 * @brief プレイヤーの飲むコマンド実装
11 #include "object-hook.h"
14 #include "spells-status.h"
15 #include "realm-hex.h"
16 #include "spells-floor.h"
17 #include "object-broken.h"
20 * @brief 薬を飲むコマンドのサブルーチン /
21 * Quaff a potion (from the pack or the floor)
22 * @param item 飲む薬オブジェクトの所持品ID
25 void do_cmd_quaff_potion_aux(INVENTORY_IDX item)
36 if (flush_failure) flush();
37 msg_print(_("瓶から水が流れ出てこない!", "The potion doesn't flow out from a bottle."));
43 if (music_singing_any()) stop_singing(p_ptr);
44 if (hex_spelling_any())
46 if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all();
49 /* Get the item (in the pack) */
52 o_ptr = &inventory[item];
55 /* Get the item (on the floor) */
58 o_ptr = ¤t_floor_ptr->o_list[0 - item];
62 /* Obtain a local object */
63 object_copy(q_ptr, o_ptr);
68 /* Reduce and describe inventory */
71 inven_item_increase(item, -1);
72 inven_item_describe(item);
73 inven_item_optimize(item);
76 /* Reduce and describe floor item */
79 floor_item_increase(0 - item, -1);
80 floor_item_describe(0 - item);
81 floor_item_optimize(0 - item);
87 /* Not identified yet */
91 lev = k_info[q_ptr->k_idx].level;
93 /* Analyze the potion */
94 if (q_ptr->tval == TV_POTION)
98 /* 飲みごたえをオリジナルより細かく表現 */
100 msg_print(_("口の中がさっぱりした。", ""));
101 msg_print(_("のどの渇きが少しおさまった。", "You feel less thirsty."));
105 case SV_POTION_APPLE_JUICE:
106 msg_print(_("甘くてサッパリとしていて、とてもおいしい。", ""));
107 msg_print(_("のどの渇きが少しおさまった。", "You feel less thirsty."));
111 case SV_POTION_SLIME_MOLD:
112 msg_print(_("なんとも不気味な味だ。", ""));
113 msg_print(_("のどの渇きが少しおさまった。", "You feel less thirsty."));
117 case SV_POTION_SLOWNESS:
118 if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE;
121 case SV_POTION_SALT_WATER:
122 msg_print(_("うぇ!思わず吐いてしまった。", "The potion makes you vomit!"));
124 if (!(prace_is_(RACE_GOLEM) ||
125 prace_is_(RACE_ZOMBIE) ||
126 prace_is_(RACE_DEMON) ||
127 prace_is_(RACE_ANDROID) ||
128 prace_is_(RACE_SPECTRE) ||
129 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)))
131 /* Only living creatures get thirsty */
132 (void)set_food(PY_FOOD_STARVE - 1);
135 (void)set_poisoned(0);
136 (void)set_paralyzed(p_ptr->paralyzed + 4);
140 case SV_POTION_POISON:
141 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
143 if (set_poisoned(p_ptr->poisoned + randint0(15) + 10))
150 case SV_POTION_BLINDNESS:
151 if (!p_ptr->resist_blind)
153 if (set_blind(p_ptr->blind + randint0(100) + 100))
160 case SV_POTION_BOOZE:
161 ident = booze(p_ptr);
164 case SV_POTION_SLEEP:
165 if (!p_ptr->free_act)
167 msg_print(_("あなたは眠ってしまった。", "You fall asleep."));
169 if (ironman_nightmare)
171 msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind."));
173 /* Have some nightmares */
174 sanity_blast(NULL, FALSE);
176 if (set_paralyzed(p_ptr->paralyzed + randint0(4) + 4))
183 case SV_POTION_LOSE_MEMORIES:
184 if (!p_ptr->hold_exp && (p_ptr->exp > 0))
186 msg_print(_("過去の記憶が薄れていく気がする。", "You feel your memories fade."));
187 chg_virtue(V_KNOWLEDGE, -5);
189 lose_exp(p_ptr->exp / 4);
194 case SV_POTION_RUINATION:
195 msg_print(_("身も心も弱ってきて、精気が抜けていくようだ。", "Your nerves and muscles feel weak and lifeless!"));
196 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), _("破滅の薬", "a potion of Ruination"), -1);
198 (void)dec_stat(A_DEX, 25, TRUE);
199 (void)dec_stat(A_WIS, 25, TRUE);
200 (void)dec_stat(A_CON, 25, TRUE);
201 (void)dec_stat(A_STR, 25, TRUE);
202 (void)dec_stat(A_CHR, 25, TRUE);
203 (void)dec_stat(A_INT, 25, TRUE);
207 case SV_POTION_DEC_STR:
208 if (do_dec_stat(A_STR)) ident = TRUE;
211 case SV_POTION_DEC_INT:
212 if (do_dec_stat(A_INT)) ident = TRUE;
215 case SV_POTION_DEC_WIS:
216 if (do_dec_stat(A_WIS)) ident = TRUE;
219 case SV_POTION_DEC_DEX:
220 if (do_dec_stat(A_DEX)) ident = TRUE;
223 case SV_POTION_DEC_CON:
224 if (do_dec_stat(A_CON)) ident = TRUE;
227 case SV_POTION_DEC_CHR:
228 if (do_dec_stat(A_CHR)) ident = TRUE;
231 case SV_POTION_DETONATIONS:
232 ident = detonation(p_ptr);
235 case SV_POTION_DEATH:
236 chg_virtue(V_VITALITY, -1);
237 chg_virtue(V_UNLIFE, 5);
238 msg_print(_("死の予感が体中を駆けめぐった。", "A feeling of Death flows through your body."));
239 take_hit(DAMAGE_LOSELIFE, 5000, _("死の薬", "a potion of Death"), -1);
243 case SV_POTION_INFRAVISION:
244 if (set_tim_infra(p_ptr->tim_infra + 100 + randint1(100), FALSE))
250 case SV_POTION_DETECT_INVIS:
251 if (set_tim_invis(p_ptr->tim_invis + 12 + randint1(12), FALSE))
257 case SV_POTION_SLOW_POISON:
258 if (set_poisoned(p_ptr->poisoned / 2)) ident = TRUE;
261 case SV_POTION_CURE_POISON:
262 if (set_poisoned(0)) ident = TRUE;
265 case SV_POTION_BOLDNESS:
266 if (set_afraid(0)) ident = TRUE;
269 case SV_POTION_SPEED:
272 if (set_fast(randint1(25) + 15, FALSE)) ident = TRUE;
276 (void)set_fast(p_ptr->fast + 5, FALSE);
280 case SV_POTION_RESIST_HEAT:
281 if (set_oppose_fire(p_ptr->oppose_fire + randint1(10) + 10, FALSE))
287 case SV_POTION_RESIST_COLD:
288 if (set_oppose_cold(p_ptr->oppose_cold + randint1(10) + 10, FALSE))
294 case SV_POTION_HEROISM:
298 case SV_POTION_BESERK_STRENGTH:
299 ident = berserk(randint1(25) + 25);
302 case SV_POTION_CURE_LIGHT:
303 ident = cure_light_wounds(2, 8);
306 case SV_POTION_CURE_SERIOUS:
307 ident = cure_serious_wounds(4, 8);
310 case SV_POTION_CURE_CRITICAL:
311 ident = cure_critical_wounds(damroll(6, 8));
314 case SV_POTION_HEALING:
315 ident = cure_critical_wounds(300);
318 case SV_POTION_STAR_HEALING:
319 ident = cure_critical_wounds(1200);
323 ident = life_stream(TRUE, TRUE);
326 case SV_POTION_RESTORE_MANA:
327 ident = restore_mana(TRUE);
330 case SV_POTION_RESTORE_EXP:
331 if (restore_level()) ident = TRUE;
334 case SV_POTION_RES_STR:
335 if (do_res_stat(A_STR)) ident = TRUE;
338 case SV_POTION_RES_INT:
339 if (do_res_stat(A_INT)) ident = TRUE;
342 case SV_POTION_RES_WIS:
343 if (do_res_stat(A_WIS)) ident = TRUE;
346 case SV_POTION_RES_DEX:
347 if (do_res_stat(A_DEX)) ident = TRUE;
350 case SV_POTION_RES_CON:
351 if (do_res_stat(A_CON)) ident = TRUE;
354 case SV_POTION_RES_CHR:
355 if (do_res_stat(A_CHR)) ident = TRUE;
358 case SV_POTION_INC_STR:
359 if (do_inc_stat(A_STR)) ident = TRUE;
362 case SV_POTION_INC_INT:
363 if (do_inc_stat(A_INT)) ident = TRUE;
366 case SV_POTION_INC_WIS:
367 if (do_inc_stat(A_WIS)) ident = TRUE;
370 case SV_POTION_INC_DEX:
371 if (do_inc_stat(A_DEX)) ident = TRUE;
374 case SV_POTION_INC_CON:
375 if (do_inc_stat(A_CON)) ident = TRUE;
378 case SV_POTION_INC_CHR:
379 if (do_inc_stat(A_CHR)) ident = TRUE;
382 case SV_POTION_AUGMENTATION:
383 if (do_inc_stat(A_STR)) ident = TRUE;
384 if (do_inc_stat(A_INT)) ident = TRUE;
385 if (do_inc_stat(A_WIS)) ident = TRUE;
386 if (do_inc_stat(A_DEX)) ident = TRUE;
387 if (do_inc_stat(A_CON)) ident = TRUE;
388 if (do_inc_stat(A_CHR)) ident = TRUE;
391 case SV_POTION_ENLIGHTENMENT:
392 msg_print(_("自分の置かれている状況が脳裏に浮かんできた...", "An image of your surroundings forms in your mind..."));
393 chg_virtue(V_KNOWLEDGE, 1);
394 chg_virtue(V_ENLIGHTEN, 1);
399 case SV_POTION_STAR_ENLIGHTENMENT:
400 msg_print(_("更なる啓蒙を感じた...", "You begin to feel more enlightened..."));
401 chg_virtue(V_KNOWLEDGE, 1);
402 chg_virtue(V_ENLIGHTEN, 2);
405 (void)do_inc_stat(A_INT);
406 (void)do_inc_stat(A_WIS);
407 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
408 (void)detect_doors(DETECT_RAD_DEFAULT);
409 (void)detect_stairs(DETECT_RAD_DEFAULT);
410 (void)detect_treasure(DETECT_RAD_DEFAULT);
411 (void)detect_objects_gold(DETECT_RAD_DEFAULT);
412 (void)detect_objects_normal(DETECT_RAD_DEFAULT);
418 case SV_POTION_SELF_KNOWLEDGE:
419 msg_print(_("自分自身のことが少しは分かった気がする...", "You begin to know yourself a little better..."));
425 case SV_POTION_EXPERIENCE:
426 if (p_ptr->prace == RACE_ANDROID) break;
427 chg_virtue(V_ENLIGHTEN, 1);
428 if (p_ptr->exp < PY_MAX_EXP)
430 EXP ee = (p_ptr->exp / 2) + 10;
431 if (ee > 100000L) ee = 100000L;
432 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
438 case SV_POTION_RESISTANCE:
439 (void)set_oppose_acid(p_ptr->oppose_acid + randint1(20) + 20, FALSE);
440 (void)set_oppose_elec(p_ptr->oppose_elec + randint1(20) + 20, FALSE);
441 (void)set_oppose_fire(p_ptr->oppose_fire + randint1(20) + 20, FALSE);
442 (void)set_oppose_cold(p_ptr->oppose_cold + randint1(20) + 20, FALSE);
443 (void)set_oppose_pois(p_ptr->oppose_pois + randint1(20) + 20, FALSE);
447 case SV_POTION_CURING:
448 if (true_healing(50)) ident = TRUE;
451 case SV_POTION_INVULNERABILITY:
452 (void)set_invuln(p_ptr->invuln + randint1(4) + 4, FALSE);
456 case SV_POTION_NEW_LIFE:
457 roll_hitdice(p_ptr, 0L);
459 p_ptr->update |= PU_BONUS;
460 lose_all_mutations();
464 case SV_POTION_NEO_TSUYOSHI:
466 (void)set_tsuyoshi(p_ptr->tsuyoshi + randint1(100) + 100, FALSE);
470 case SV_POTION_TSUYOSHI:
471 msg_print(_("「オクレ兄さん!」", "Brother OKURE!"));
474 (void)set_tsuyoshi(0, TRUE);
475 if (!p_ptr->resist_chaos)
477 (void)set_image(50 + randint1(50));
482 case SV_POTION_POLYMORPH:
483 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
485 lose_all_mutations();
493 if(gain_mutation(p_ptr, 0)) ident = TRUE;
495 else if (lose_mutation(0)) ident = TRUE;
496 } while(!ident || one_in_(2));
502 if (prace_is_(RACE_SKELETON))
504 msg_print(_("液体の一部はあなたのアゴを素通りして落ちた!", "Some of the fluid falls through your jaws!"));
505 (void)potion_smash_effect(0, p_ptr->y, p_ptr->x, q_ptr->k_idx);
507 p_ptr->update |= (PU_COMBINE | PU_REORDER);
509 if (!(object_is_aware(q_ptr)))
511 chg_virtue(V_PATIENCE, -1);
512 chg_virtue(V_CHANCE, 1);
513 chg_virtue(V_KNOWLEDGE, -1);
516 /* The item has been tried */
519 /* An identification was made */
520 if (ident && !object_is_aware(q_ptr))
523 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
526 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
528 /* Potions can feed the player */
529 switch (p_ptr->mimic_form)
532 switch (p_ptr->prace)
535 (void)set_food(p_ptr->food + (q_ptr->pval / 10));
544 set_food(p_ptr->food + ((q_ptr->pval) / 20));
547 if (q_ptr->tval == TV_FLASK)
549 msg_print(_("オイルを補給した。", "You replenish yourself with the oil."));
550 set_food(p_ptr->food + 5000);
554 set_food(p_ptr->food + ((q_ptr->pval) / 20));
558 msg_print(_("水分を取り込んだ。", "You are moistened."));
559 set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1));
562 (void)set_food(p_ptr->food + q_ptr->pval);
567 case MIMIC_DEMON_LORD:
568 set_food(p_ptr->food + ((q_ptr->pval) / 20));
571 (void)set_food(p_ptr->food + (q_ptr->pval / 10));
574 (void)set_food(p_ptr->food + q_ptr->pval);
582 * @brief 薬を飲むコマンドのメインルーチン /
583 * Quaff some potion (from the pack or floor)
586 void do_cmd_quaff_potion(void)
591 if (p_ptr->wild_mode)
596 if (cmd_limit_arena(p_ptr)) return;
598 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
600 set_action(ACTION_NONE);
603 /* Restrict choices to potions */
604 item_tester_hook = item_tester_hook_quaff;
606 q = _("どの薬を飲みますか? ", "Quaff which potion? ");
607 s = _("飲める薬がない。", "You have no potions to quaff.");
609 if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
611 /* Quaff the potion */
612 do_cmd_quaff_potion_aux(item);