3 * @brief プレイヤーの読むコマンド実装
\r
10 #include "object-hook.h"
\r
11 #include "artifact.h"
\r
13 #include "player-status.h"
\r
15 #include "realm-hex.h"
\r
17 #include "spells-object.h"
\r
18 #include "spells-summon.h"
\r
19 #include "spells-status.h"
\r
22 * @brief 巻物を読むコマンドのサブルーチン
\r
23 * Read a scroll (from the pack or floor).
\r
24 * @param item 読むオブジェクトの所持品ID
\r
25 * @param known 判明済ならばTRUE
\r
29 * Certain scrolls can be "aborted" without losing the scroll. These
\r
30 * include scrolls with no effects but recharge or identify, which are
\r
31 * cancelled before use. XXX Reading them still takes a turn, though.
\r
34 void do_cmd_read_scroll_aux(INVENTORY_IDX item, bool known)
\r
36 int k, used_up, ident, lev;
\r
40 /* Get the item (in the pack) */
\r
43 o_ptr = &inventory[item];
\r
46 /* Get the item (on the floor) */
\r
49 o_ptr = &o_list[0 - item];
\r
52 take_turn(p_ptr, 100);;
\r
53 if (cmd_limit_time_walk(p_ptr)) return;
\r
55 if (p_ptr->pclass == CLASS_BERSERKER)
\r
57 msg_print(_("巻物なんて読めない。", "You cannot read."));
\r
61 if (music_singing_any()) stop_singing();
\r
64 if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all();
\r
66 /* Not identified yet */
\r
70 lev = k_info[o_ptr->k_idx].level;
\r
72 /* Assume the scroll will get used up */
\r
75 if (o_ptr->tval == TV_SCROLL)
\r
77 /* Analyze the scroll */
\r
78 switch (o_ptr->sval)
\r
80 case SV_SCROLL_DARKNESS:
\r
82 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
\r
84 (void)set_blind(p_ptr->blind + 3 + randint1(5));
\r
86 if (unlite_area(10, 3)) ident = TRUE;
\r
90 case SV_SCROLL_AGGRAVATE_MONSTER:
\r
92 msg_print(_("カン高くうなる様な音が辺りを覆った。", "There is a high pitched humming noise."));
\r
93 aggravate_monsters(0);
\r
98 case SV_SCROLL_CURSE_ARMOR:
\r
100 if (curse_armor()) ident = TRUE;
\r
104 case SV_SCROLL_CURSE_WEAPON:
\r
107 if (has_melee_weapon(INVEN_RARM))
\r
110 if (has_melee_weapon(INVEN_LARM) && one_in_(2)) k = INVEN_LARM;
\r
112 else if (has_melee_weapon(INVEN_LARM)) k = INVEN_LARM;
\r
113 if (k && curse_weapon(FALSE, k)) ident = TRUE;
\r
117 case SV_SCROLL_SUMMON_MONSTER:
\r
119 for (k = 0; k < randint1(3); k++)
\r
121 if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0'))
\r
129 case SV_SCROLL_SUMMON_UNDEAD:
\r
131 for (k = 0; k < randint1(3); k++)
\r
133 if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET), '\0'))
\r
141 case SV_SCROLL_SUMMON_PET:
\r
143 if (summon_specific(-1, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET), '\0'))
\r
150 case SV_SCROLL_SUMMON_KIN:
\r
152 if (summon_kin_player(p_ptr->lev, p_ptr->y, p_ptr->x, (PM_FORCE_PET | PM_ALLOW_GROUP)))
\r
159 case SV_SCROLL_TRAP_CREATION:
\r
161 if (trap_creation(p_ptr->y, p_ptr->x)) ident = TRUE;
\r
165 case SV_SCROLL_PHASE_DOOR:
\r
167 teleport_player(10, 0L);
\r
172 case SV_SCROLL_TELEPORT:
\r
174 teleport_player(100, 0L);
\r
179 case SV_SCROLL_TELEPORT_LEVEL:
\r
181 (void)teleport_level(0);
\r
186 case SV_SCROLL_WORD_OF_RECALL:
\r
188 if (!recall_player(p_ptr, randint0(21) + 15)) used_up = FALSE;
\r
193 case SV_SCROLL_IDENTIFY:
\r
195 if (!ident_spell(FALSE)) used_up = FALSE;
\r
200 case SV_SCROLL_STAR_IDENTIFY:
\r
202 if (!identify_fully(FALSE)) used_up = FALSE;
\r
207 case SV_SCROLL_REMOVE_CURSE:
\r
209 if (remove_curse())
\r
216 case SV_SCROLL_STAR_REMOVE_CURSE:
\r
218 if (remove_all_curse())
\r
225 case SV_SCROLL_ENCHANT_ARMOR:
\r
228 if (!enchant_spell(0, 0, 1)) used_up = FALSE;
\r
232 case SV_SCROLL_ENCHANT_WEAPON_TO_HIT:
\r
234 if (!enchant_spell(1, 0, 0)) used_up = FALSE;
\r
239 case SV_SCROLL_ENCHANT_WEAPON_TO_DAM:
\r
241 if (!enchant_spell(0, 1, 0)) used_up = FALSE;
\r
246 case SV_SCROLL_STAR_ENCHANT_ARMOR:
\r
248 if (!enchant_spell(0, 0, randint1(3) + 2)) used_up = FALSE;
\r
253 case SV_SCROLL_STAR_ENCHANT_WEAPON:
\r
255 if (!enchant_spell(randint1(3), randint1(3), 0)) used_up = FALSE;
\r
260 case SV_SCROLL_RECHARGING:
\r
262 if (!recharge(130)) used_up = FALSE;
\r
267 case SV_SCROLL_MUNDANITY:
\r
270 if (!mundane_spell(FALSE)) used_up = FALSE;
\r
274 case SV_SCROLL_LIGHT:
\r
276 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
\r
280 case SV_SCROLL_MAPPING:
\r
282 map_area(DETECT_RAD_MAP);
\r
287 case SV_SCROLL_DETECT_GOLD:
\r
289 if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
\r
290 if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
\r
294 case SV_SCROLL_DETECT_ITEM:
\r
296 if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
\r
300 case SV_SCROLL_DETECT_TRAP:
\r
302 if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
\r
306 case SV_SCROLL_DETECT_DOOR:
\r
308 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
\r
309 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
\r
313 case SV_SCROLL_DETECT_INVIS:
\r
315 if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
\r
319 case SV_SCROLL_SATISFY_HUNGER:
\r
321 if (set_food(PY_FOOD_MAX - 1)) ident = TRUE;
\r
325 case SV_SCROLL_BLESSING:
\r
327 if (set_blessed(p_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
\r
331 case SV_SCROLL_HOLY_CHANT:
\r
333 if (set_blessed(p_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
\r
337 case SV_SCROLL_HOLY_PRAYER:
\r
339 if (set_blessed(p_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
\r
343 case SV_SCROLL_MONSTER_CONFUSION:
\r
345 if (!(p_ptr->special_attack & ATTACK_CONFUSE))
\r
347 msg_print(_("手が輝き始めた。", "Your hands begin to glow."));
\r
348 p_ptr->special_attack |= ATTACK_CONFUSE;
\r
349 p_ptr->redraw |= (PR_STATUS);
\r
355 case SV_SCROLL_PROTECTION_FROM_EVIL:
\r
357 k = 3 * p_ptr->lev;
\r
358 if (set_protevil(p_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
\r
362 case SV_SCROLL_RUNE_OF_PROTECTION:
\r
369 case SV_SCROLL_TRAP_DOOR_DESTRUCTION:
\r
371 if (destroy_doors_touch()) ident = TRUE;
\r
375 case SV_SCROLL_STAR_DESTRUCTION:
\r
377 if (destroy_area(p_ptr->y, p_ptr->x, 13 + randint0(5), FALSE))
\r
380 msg_print(_("ダンジョンが揺れた...", "The dungeon trembles..."));
\r
385 case SV_SCROLL_DISPEL_UNDEAD:
\r
387 if (dispel_undead(80)) ident = TRUE;
\r
391 case SV_SCROLL_SPELL:
\r
393 if ((p_ptr->pclass == CLASS_WARRIOR) ||
\r
394 (p_ptr->pclass == CLASS_IMITATOR) ||
\r
395 (p_ptr->pclass == CLASS_MINDCRAFTER) ||
\r
396 (p_ptr->pclass == CLASS_SORCERER) ||
\r
397 (p_ptr->pclass == CLASS_ARCHER) ||
\r
398 (p_ptr->pclass == CLASS_MAGIC_EATER) ||
\r
399 (p_ptr->pclass == CLASS_RED_MAGE) ||
\r
400 (p_ptr->pclass == CLASS_SAMURAI) ||
\r
401 (p_ptr->pclass == CLASS_BLUE_MAGE) ||
\r
402 (p_ptr->pclass == CLASS_CAVALRY) ||
\r
403 (p_ptr->pclass == CLASS_BERSERKER) ||
\r
404 (p_ptr->pclass == CLASS_SMITH) ||
\r
405 (p_ptr->pclass == CLASS_MIRROR_MASTER) ||
\r
406 (p_ptr->pclass == CLASS_NINJA) ||
\r
407 (p_ptr->pclass == CLASS_SNIPER)) break;
\r
408 p_ptr->add_spells++;
\r
409 p_ptr->update |= (PU_SPELLS);
\r
414 case SV_SCROLL_GENOCIDE:
\r
416 (void)symbol_genocide(300, TRUE);
\r
421 case SV_SCROLL_MASS_GENOCIDE:
\r
423 (void)mass_genocide(300, TRUE);
\r
428 case SV_SCROLL_ACQUIREMENT:
\r
430 acquirement(p_ptr->y, p_ptr->x, 1, TRUE, FALSE, FALSE);
\r
435 case SV_SCROLL_STAR_ACQUIREMENT:
\r
437 acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
\r
442 /* New Hengband scrolls */
\r
443 case SV_SCROLL_FIRE:
\r
445 fire_ball(GF_FIRE, 0, 666, 4);
\r
446 /* Note: "Double" damage since it is centered on the player ... */
\r
447 if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire))
\r
448 take_hit(DAMAGE_NOESCAPE, 50+randint1(50), _("炎の巻物", "a Scroll of Fire"), -1);
\r
455 case SV_SCROLL_ICE:
\r
457 fire_ball(GF_ICE, 0, 777, 4);
\r
458 if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold))
\r
459 take_hit(DAMAGE_NOESCAPE, 100+randint1(100), _("氷の巻物", "a Scroll of Ice"), -1);
\r
465 case SV_SCROLL_CHAOS:
\r
467 fire_ball(GF_CHAOS, 0, 1000, 4);
\r
468 if (!p_ptr->resist_chaos)
\r
469 take_hit(DAMAGE_NOESCAPE, 111+randint1(111), _("ログルスの巻物", "a Scroll of Logrus"), -1);
\r
475 case SV_SCROLL_RUMOR:
\r
477 msg_print(_("巻物にはメッセージが書かれている:", "There is message on the scroll. It says:"));
\r
479 display_rumor(TRUE);
\r
481 msg_print(_("巻物は煙を立てて消え去った!", "The scroll disappears in a puff of smoke!"));
\r
487 case SV_SCROLL_ARTIFACT:
\r
490 if (!artifact_scroll()) used_up = FALSE;
\r
494 case SV_SCROLL_RESET_RECALL:
\r
497 if (!reset_recall()) used_up = FALSE;
\r
501 case SV_SCROLL_AMUSEMENT:
\r
504 amusement(p_ptr->y, p_ptr->x, 1, FALSE);
\r
508 case SV_SCROLL_STAR_AMUSEMENT:
\r
511 amusement(p_ptr->y, p_ptr->x, randint1(2) + 1, FALSE);
\r
516 else if (o_ptr->name1 == ART_GHB)
\r
518 msg_print(_("私は苦労して『グレーター・ヘル=ビースト』を倒した。", "I had a very hard time to kill the Greater hell-beast, "));
\r
519 msg_print(_("しかし手に入ったのはこのきたないTシャツだけだった。", "but all I got was this lousy t-shirt!"));
\r
522 else if (o_ptr->name1 == ART_POWER)
\r
524 msg_print(_("「一つの指輪は全てを統べ、", "'One Ring to rule them all, "));
\r
526 msg_print(_("一つの指輪は全てを見つけ、", "One Ring to find them, "));
\r
528 msg_print(_("一つの指輪は全てを捕らえて", "One Ring to bring them all "));
\r
530 msg_print(_("暗闇の中に繋ぎとめる。」", "and in the darkness bind them.'"));
\r
533 else if (o_ptr->tval==TV_PARCHMENT)
\r
536 GAME_TEXT o_name[MAX_NLEN];
\r
540 q=format("book-%d_jp.txt",o_ptr->sval);
\r
542 /* Display object description */
\r
543 object_desc(o_name, o_ptr, OD_NAME_ONLY);
\r
545 /* Build the filename */
\r
546 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
\r
548 /* Peruse the help file */
\r
549 (void)show_file(TRUE, buf, o_name, 0, 0);
\r
555 p_ptr->update |= (PU_COMBINE | PU_REORDER);
\r
557 if (!(object_is_aware(o_ptr)))
\r
559 chg_virtue(V_PATIENCE, -1);
\r
560 chg_virtue(V_CHANCE, 1);
\r
561 chg_virtue(V_KNOWLEDGE, -1);
\r
564 /* The item was tried */
\r
565 object_tried(o_ptr);
\r
567 /* An identification was made */
\r
568 if (ident && !object_is_aware(o_ptr))
\r
570 object_aware(o_ptr);
\r
571 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
\r
574 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
\r
577 /* Hack -- allow certain scrolls to be "preserved" */
\r
583 sound(SOUND_SCROLL);
\r
585 /* Destroy a scroll in the pack */
\r
588 inven_item_increase(item, -1);
\r
589 inven_item_describe(item);
\r
590 inven_item_optimize(item);
\r
593 /* Destroy a scroll on the floor */
\r
596 floor_item_increase(0 - item, -1);
\r
597 floor_item_describe(0 - item);
\r
598 floor_item_optimize(0 - item);
\r
603 * @brief 読むコマンドのメインルーチン /
\r
604 * Eat some food (from the pack or floor)
\r
607 void do_cmd_read_scroll(void)
\r
609 object_type *o_ptr;
\r
613 if (p_ptr->wild_mode)
\r
618 if (cmd_limit_arena(p_ptr)) return;
\r
620 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
\r
622 set_action(ACTION_NONE);
\r
625 if (cmd_limit_blind(p_ptr)) return;
\r
626 if (cmd_limit_confused(p_ptr)) return;
\r
628 /* Restrict choices to scrolls */
\r
629 item_tester_hook = item_tester_hook_readable;
\r
631 q = _("どの巻物を読みますか? ", "Read which scroll? ");
\r
632 s = _("読める巻物がない。", "You have no scrolls to read.");
\r
634 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));
\r
635 if (!o_ptr) return;
\r
637 /* Read the scroll */
\r
638 do_cmd_read_scroll_aux(item, object_is_aware(o_ptr));
\r