5 #include "player-status.h"
6 #include "player-effects.h"
7 #include "player-class.h"
8 #include "objectkind.h"
9 #include "object-hook.h"
11 #include "spells-status.h"
12 #include "spells-floor.h"
13 #include "cmd-basic.h"
15 #include "targeting.h"
16 #include "view-mainwindow.h"
20 * @param sval オブジェクトのsval
21 * @param dir 発動目標の方向ID
22 * @param use_charge チャージを消費したかどうかを返す参照ポインタ
23 * @param powerful 強力発動上の処理ならばTRUE
24 * @param magic 魔道具術上の処理ならばTRUE
25 * @return 発動により効果内容が確定したならばTRUEを返す
27 int rod_effect(OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool *use_charge, bool powerful, bool magic)
30 PLAYER_LEVEL lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
31 POSITION detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
32 POSITION rad = powerful ? 3 : 2;
40 case SV_ROD_DETECT_TRAP:
42 if (detect_traps(detect_rad, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
46 case SV_ROD_DETECT_DOOR:
48 if (detect_doors(detect_rad)) ident = TRUE;
49 if (detect_stairs(detect_rad)) ident = TRUE;
56 if (!identify_fully(FALSE)) *use_charge = FALSE;
59 if (!ident_spell(FALSE)) *use_charge = FALSE;
67 if (!recall_player(p_ptr, randint0(21) + 15)) *use_charge = FALSE;
72 case SV_ROD_ILLUMINATION:
74 if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
80 map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
85 case SV_ROD_DETECTION:
87 detect_all(detect_rad);
101 if (true_healing(0)) ident = TRUE;
102 if (set_shero(p_ptr, 0, TRUE)) ident = TRUE;
108 if(cure_critical_wounds(powerful ? 750 : 500)) ident = TRUE;
112 case SV_ROD_RESTORATION:
114 if(restore_level(p_ptr)) ident = TRUE;
115 if(restore_all_status()) ident = TRUE;
121 if (set_fast(p_ptr, randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
125 case SV_ROD_PESTICIDE:
127 if (dispel_monsters(powerful ? 8 : 4)) ident = TRUE;
131 case SV_ROD_TELEPORT_AWAY:
133 int distance = MAX_SIGHT * (powerful ? 8 : 5);
134 if (teleport_monster(dir, distance)) ident = TRUE;
138 case SV_ROD_DISARMING:
140 if (disarm_trap(dir)) ident = TRUE;
141 if (powerful && disarm_traps_touch()) ident = TRUE;
147 HIT_POINT dam = damroll((powerful ? 12 : 6), 8);
148 msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears."));
149 (void)lite_line(dir, dam);
154 case SV_ROD_SLEEP_MONSTER:
156 if (sleep_monster(dir, lev)) ident = TRUE;
160 case SV_ROD_SLOW_MONSTER:
162 if (slow_monster(dir, lev)) ident = TRUE;
166 case SV_ROD_HYPODYNAMIA:
168 if (hypodynamic_bolt(dir, 70 + 3 * lev / 2)) ident = TRUE;
172 case SV_ROD_POLYMORPH:
174 if (poly_monster(dir, lev)) ident = TRUE;
178 case SV_ROD_ACID_BOLT:
180 fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + lev / 7, 8));
185 case SV_ROD_ELEC_BOLT:
187 fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + lev / 9, 8));
192 case SV_ROD_FIRE_BOLT:
194 fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + lev / 6, 8));
199 case SV_ROD_COLD_BOLT:
201 fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + lev / 8, 8));
206 case SV_ROD_ACID_BALL:
208 fire_ball(GF_ACID, dir, 60 + lev, rad);
213 case SV_ROD_ELEC_BALL:
215 fire_ball(GF_ELEC, dir, 40 + lev, rad);
220 case SV_ROD_FIRE_BALL:
222 fire_ball(GF_FIRE, dir, 70 + lev, rad);
227 case SV_ROD_COLD_BALL:
229 fire_ball(GF_COLD, dir, 50 + lev, rad);
241 case SV_ROD_STONE_TO_MUD:
243 HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
244 if (wall_to_mud(dir, dam)) ident = TRUE;
248 case SV_ROD_AGGRAVATE:
250 aggravate_monsters(0);
259 * @brief ロッドを使うコマンドのサブルーチン /
260 * Activate (zap) a Rod
261 * @param item 使うオブジェクトの所持品ID
265 * Unstack fully charged rods as needed.
266 * Hack -- rods of perception/genocide can be "cancelled"
267 * All rods can be cancelled at the "Direction?" prompt
268 * pvals are defined for each rod in k_info. -LM-
271 void exe_zap_rod(INVENTORY_IDX item)
273 int ident, chance, lev, fail;
278 /* Hack -- let perception get aborted */
279 bool use_charge = TRUE;
283 /* Get the item (in the pack) */
286 o_ptr = &p_ptr->inventory_list[item];
289 /* Get the item (on the floor) */
292 o_ptr = ¤t_floor_ptr->o_list[0 - item];
296 /* Mega-Hack -- refuse to zap a pile from the ground */
297 if ((item < 0) && (o_ptr->number > 1))
299 msg_print(_("まずはロッドを拾わなければ。", "You must first pick up the rods."));
304 /* Get a direction (unless KNOWN not to need it) */
305 if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
306 !object_is_aware(o_ptr))
308 /* Get a direction, allow cancel */
309 if (!get_aim_dir(&dir)) return;
313 take_turn(p_ptr, 100);
315 lev = k_info[o_ptr->k_idx].level;
317 /* Base chance of success */
318 chance = p_ptr->skill_dev;
320 /* Confusion hurts skill */
321 if (p_ptr->confused) chance = chance / 2;
324 if (chance > fail) fail -= (chance - fail) * 2;
325 else chance -= (fail - chance) * 2;
326 if (fail < USE_DEVICE) fail = USE_DEVICE;
327 if (chance < USE_DEVICE) chance = USE_DEVICE;
329 if (cmd_limit_time_walk(p_ptr)) return;
331 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
332 else if (chance > fail)
334 if (randint0(chance * 2) < fail) success = FALSE;
339 if (randint0(fail * 2) < chance) success = TRUE;
340 else success = FALSE;
346 if (flush_failure) flush();
347 msg_print(_("うまくロッドを使えなかった。", "You failed to use the rod properly."));
352 k_ptr = &k_info[o_ptr->k_idx];
354 /* A single rod is still charging */
355 if ((o_ptr->number == 1) && (o_ptr->timeout))
357 if (flush_failure) flush();
358 msg_print(_("このロッドはまだ魔力を充填している最中だ。", "The rod is still charging."));
361 /* A stack of rods lacks enough energy. */
362 else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1)))
364 if (flush_failure) flush();
365 msg_print(_("そのロッドはまだ充填中です。", "The rods are all still charging."));
371 ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE, FALSE);
373 /* Increase the timeout by the rod kind's pval. -LM- */
374 if (use_charge) o_ptr->timeout += k_ptr->pval;
375 p_ptr->update |= (PU_COMBINE | PU_REORDER);
377 if (!(object_is_aware(o_ptr)))
379 chg_virtue(p_ptr, V_PATIENCE, -1);
380 chg_virtue(p_ptr, V_CHANCE, 1);
381 chg_virtue(p_ptr, V_KNOWLEDGE, -1);
384 /* Tried the object */
387 /* Successfully determined the object function */
388 if (ident && !object_is_aware(o_ptr))
391 gain_exp(p_ptr, (lev + (p_ptr->lev >> 1)) / p_ptr->lev);
394 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
398 * @brief ロッドを使うコマンドのメインルーチン /
401 void do_cmd_zap_rod(void)
406 if (p_ptr->wild_mode)
411 if (cmd_limit_arena(p_ptr)) return;
413 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
415 set_action(p_ptr, ACTION_NONE);
418 q = _("どのロッドを振りますか? ", "Zap which rod? ");
419 s = _("使えるロッドがない。", "You have no rod to zap.");
421 if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR), TV_ROD)) return;