3 /* Purpose: Inventory commands */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
20 void do_cmd_inven(void)
25 /* Note that we are in "inventory" mode */
28 #ifdef ALLOW_EASY_FLOOR
30 /* Note that we are in "inventory" mode */
31 if (easy_floor) command_wrk = (USE_INVEN);
33 #endif /* ALLOW_EASY_FLOOR */
38 /* Hack -- show empty slots */
39 item_tester_full = TRUE;
41 /* Display the inventory */
44 /* Hack -- hide empty slots */
45 item_tester_full = FALSE;
48 sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
49 lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
50 (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100))
53 sprintf(out_val, "Inventory: carrying %d.%d pounds (%ld%% of capacity). Command: ",
54 (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
55 (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2));
62 /* Get a new command */
63 command_new = inkey();
69 /* Process "Escape" */
70 if (command_new == ESCAPE)
75 Term_get_size(&wid, &hgt);
79 command_gap = wid - 30;
82 /* Process normal keys */
85 /* Hack -- Use "display" mode */
94 void do_cmd_equip(void)
99 /* Note that we are in "equipment" mode */
102 #ifdef ALLOW_EASY_FLOOR
104 /* Note that we are in "equipment" mode */
105 if (easy_floor) command_wrk = (USE_EQUIP);
107 #endif /* ALLOW_EASY_FLOOR */
109 /* Save the screen */
112 /* Hack -- show empty slots */
113 item_tester_full = TRUE;
115 /* Display the equipment */
118 /* Hack -- undo the hack above */
119 item_tester_full = FALSE;
123 sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
124 lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
125 (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100))
128 sprintf(out_val, "Equipment: carrying %d.%d pounds (%ld%% of capacity). Command: ",
129 (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
130 (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2));
137 /* Get a new command */
138 command_new = inkey();
140 /* Restore the screen */
144 /* Process "Escape" */
145 if (command_new == ESCAPE)
150 Term_get_size(&wid, &hgt);
154 command_gap = wid - 30;
157 /* Process normal keys */
160 /* Enter "display" mode */
167 * The "wearable" tester
169 static bool item_tester_hook_wear(object_type *o_ptr)
171 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_ABUNAI_MIZUGI))
172 if (p_ptr->psex == SEX_MALE) return FALSE;
174 /* Check for a usable slot */
175 if (wield_slot(o_ptr) >= INVEN_RARM) return (TRUE);
177 /* Assume not wearable */
182 static bool item_tester_hook_mochikae(object_type *o_ptr)
184 /* Check for a usable slot */
185 if (((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD)) ||
186 (o_ptr->tval == TV_SHIELD) || (o_ptr->tval == TV_CAPTURE) ||
187 (o_ptr->tval == TV_CARD)) return (TRUE);
189 /* Assume not wearable */
194 static bool item_tester_hook_melee_weapon(object_type *o_ptr)
196 /* Check for a usable slot */
197 if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD))return (TRUE);
199 /* Assume not wearable */
205 * Wield or wear a single item from the pack or floor
207 void do_cmd_wield(void)
218 char o_name[MAX_NLEN];
222 if (p_ptr->special_defense & KATA_MUSOU)
224 set_action(ACTION_NONE);
227 /* Restrict the choices */
228 item_tester_hook = item_tester_hook_wear;
232 q = "¤É¤ì¤òÁõÈ÷¤·¤Þ¤¹¤«? ";
233 s = "ÁõÈ÷²Äǽ¤Ê¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
235 q = "Wear/Wield which item? ";
236 s = "You have nothing you can wear or wield.";
239 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
241 /* Get the item (in the pack) */
244 o_ptr = &inventory[item];
247 /* Get the item (on the floor) */
250 o_ptr = &o_list[0 - item];
255 slot = wield_slot(o_ptr);
256 #if 1 /* EASY_RING -- TNB */
258 if ((o_ptr->tval == TV_RING) && inventory[INVEN_LEFT].k_idx &&
259 inventory[INVEN_RIGHT].k_idx)
261 /* Restrict the choices */
262 item_tester_tval = TV_RING;
263 item_tester_no_ryoute = TRUE;
265 /* Choose a ring from the equipment only */
267 q = "¤É¤Á¤é¤Î»ØÎؤȼè¤êÂؤ¨¤Þ¤¹¤«?";
269 q = "Replace which ring? ";
278 if (!get_item(&slot, q, s, (USE_EQUIP)))
282 #endif /* EASY_RING -- TNB */
284 if (((o_ptr->tval == TV_SHIELD) || (o_ptr->tval == TV_CARD) || (o_ptr->tval == TV_CAPTURE)) &&
285 buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM))
287 /* Restrict the choices */
288 item_tester_hook = item_tester_hook_melee_weapon;
289 item_tester_no_ryoute = TRUE;
291 /* Choose a weapon from the equipment only */
293 q = "¤É¤Á¤é¤ÎÉð´ï¤È¼è¤êÂؤ¨¤Þ¤¹¤«?";
295 q = "Replace which weapon? ";
304 if (!get_item(&slot, q, s, (USE_EQUIP)))
306 if (slot == INVEN_RARM)
308 object_type *or_ptr = &inventory[INVEN_RARM];
309 object_type *ol_ptr = &inventory[INVEN_LARM];
310 object_type *otmp_ptr;
311 object_type object_tmp;
312 char ol_name[MAX_NLEN];
314 otmp_ptr = &object_tmp;
316 object_desc(ol_name, ol_ptr, FALSE, 0);
318 object_copy(otmp_ptr, ol_ptr);
319 object_copy(ol_ptr, or_ptr);
320 object_copy(or_ptr, otmp_ptr);
322 msg_format("%s¤ò%s¤Ë¹½¤¨¤Ê¤ª¤·¤¿¡£", ol_name, left_hander ? "º¸¼ê" : "±¦¼ê");
324 msg_format("You wield %s at %s hand.", ol_name, left_hander ? "left" : "right");
331 /* ÆóÅáή¤Ë¤¹¤ë¤«¤É¤¦¤« */
332 if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD) && (slot == INVEN_LARM))
335 if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©"))
337 if (!get_check("Dual wielding? "))
344 if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD) &&
345 inventory[INVEN_LARM].k_idx &&
346 inventory[INVEN_RARM].k_idx)
348 /* Restrict the choices */
349 item_tester_hook = item_tester_hook_mochikae;
351 /* Choose a ring from the equipment only */
353 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
355 q = "Equip which hand? ";
364 if (!get_item(&slot, q, s, (USE_EQUIP)))
368 /* Prevent wielding into a cursed slot */
369 if (cursed_p(&inventory[slot]))
372 object_desc(o_name, &inventory[slot], FALSE, 0);
376 msg_format("%s%s¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£",
377 describe_use(slot) , o_name );
379 msg_format("The %s you are %s appears to be cursed.",
380 o_name, describe_use(slot));
384 /* Cancel the command */
388 if (cursed_p(o_ptr) && confirm_wear &&
389 (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
391 char dummy[MAX_NLEN+80];
394 object_desc(o_name, o_ptr, FALSE, 0);
397 sprintf(dummy, "ËÜÅö¤Ë%s{¼ö¤ï¤ì¤Æ¤¤¤ë}¤ò»È¤¤¤Þ¤¹¤«¡©", o_name);
399 sprintf(dummy, "Really use the %s {cursed}? ", o_name);
403 if (!get_check(dummy))
407 if ((o_ptr->name1 == ART_STONEMASK) && object_known_p(o_ptr) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID))
409 char dummy[MAX_NLEN+80];
412 object_desc(o_name, o_ptr, FALSE, 0);
415 sprintf(dummy, "%s¤òÁõÈ÷¤¹¤ë¤ÈµÛ·ìµ´¤Ë¤Ê¤ê¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", o_name);
417 msg_format("%s will transforms you into a vampire permanently when equiped.", o_name);
418 sprintf(dummy, "Do you become a vampire?");
422 if (!get_check(dummy))
426 /* Check if completed a quest */
427 for (i = 0; i < max_quests; i++)
429 if ((quest[i].type == QUEST_TYPE_FIND_ARTIFACT) &&
430 (quest[i].status == QUEST_STATUS_TAKEN) &&
431 (quest[i].k_idx == o_ptr->name1))
433 if (record_fix_quest) do_cmd_write_nikki(NIKKI_FIX_QUEST_C, i, NULL);
434 quest[i].status = QUEST_STATUS_COMPLETED;
435 quest[i].complev = (byte)p_ptr->lev;
437 msg_print("¥¯¥¨¥¹¥È¤òãÀ®¤·¤¿¡ª");
439 msg_print("You completed the quest!");
446 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN) identify_item(o_ptr);
451 /* Get local object */
454 /* Obtain local object */
455 object_copy(q_ptr, o_ptr);
457 /* Modify quantity */
460 /* Decrease the item (from the pack) */
463 inven_item_increase(item, -1);
464 inven_item_optimize(item);
467 /* Decrease the item (from the floor) */
470 floor_item_increase(0 - item, -1);
471 floor_item_optimize(0 - item);
474 /* Access the wield slot */
475 o_ptr = &inventory[slot];
477 /* Take off existing item */
480 /* Take off existing item */
481 (void)inven_takeoff(slot, 255);
484 /* Wear the new stuff */
485 object_copy(o_ptr, q_ptr);
487 /* Increase the weight */
488 p_ptr->total_weight += q_ptr->weight;
490 /* Increment the equip counter by hand */
493 /* Where is the item now */
494 if (slot == INVEN_RARM)
496 if((o_ptr->tval != TV_SHIELD) && (o_ptr->tval != TV_CAPTURE) && (o_ptr->tval != TV_CARD) && (empty_hands(FALSE) & 0x00000001) && ((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
498 act = "¤òξ¼ê¤Ç¹½¤¨¤¿";
500 act = "You are wielding";
504 act = (left_hander ? "¤òº¸¼ê¤ËÁõÈ÷¤·¤¿" : "¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿");
506 act = "You are wielding";
510 else if (slot == INVEN_LARM)
513 act = (left_hander ? "¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿" : "¤òº¸¼ê¤ËÁõÈ÷¤·¤¿");
515 act = "You are wielding";
519 else if (slot == INVEN_BOW)
522 act = "¤ò¼Í·âÍѤËÁõÈ÷¤·¤¿";
524 act = "You are shooting with";
528 else if (slot == INVEN_LITE)
531 act = "¤ò¸÷¸»¤Ë¤·¤¿";
533 act = "Your light source is";
542 act = "You are wearing";
547 /* Describe the result */
548 object_desc(o_name, o_ptr, TRUE, 3);
552 msg_format("%s(%c)%s¡£", o_name, index_to_label(slot), act );
554 msg_format("%s %s (%c).", act, o_name, index_to_label(slot));
561 /* Warn the player */
563 msg_print("¤¦¤ï¡ª ¤¹¤µ¤Þ¤¸¤¯Î䤿¤¤¡ª");
565 msg_print("Oops! It feels deathly cold!");
569 chg_virtue(V_HARMONY, -1);
572 o_ptr->ident |= (IDENT_SENSE);
575 if ((o_ptr->name1 == ART_STONEMASK) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID))
578 if (p_ptr->prace < 32)
580 p_ptr->old_race1 |= 1L << p_ptr->prace;
584 p_ptr->old_race2 = 1L << (p_ptr->prace-32);
586 p_ptr->prace = RACE_VAMPIRE;
588 msg_format("¤¢¤Ê¤¿¤ÏµÛ·ìµ´¤ËÊѲ½¤·¤¿¡ª");
590 msg_format("You polymorphed into a vampire!");
593 rp_ptr = &race_info[p_ptr->prace];
595 /* Experience factor */
596 p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
598 /* Calculate the height/weight for males */
599 if (p_ptr->psex == SEX_MALE)
601 p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
602 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
603 p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
604 , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
607 /* Calculate the height/weight for females */
608 else if (p_ptr->psex == SEX_FEMALE)
610 p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
611 h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
612 p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
613 , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
619 if (p_ptr->pclass == CLASS_SORCERER)
620 p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
622 p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
624 do_cmd_rerate(FALSE);
626 p_ptr->redraw |= (PR_BASIC);
628 p_ptr->update |= (PU_BONUS);
634 /* Recalculate bonuses */
635 p_ptr->update |= (PU_BONUS);
637 /* Recalculate torch */
638 p_ptr->update |= (PU_TORCH);
640 /* Recalculate mana */
641 p_ptr->update |= (PU_MANA);
643 p_ptr->redraw |= (PR_EQUIPPY);
646 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
652 void kamaenaoshi(int item)
654 object_type *o_ptr, *o2_ptr;
655 char o_name[MAX_NLEN];
657 if ((item == INVEN_RARM) && buki_motteruka(INVEN_LARM))
659 o_ptr = &inventory[INVEN_RARM];
660 o2_ptr = &inventory[INVEN_LARM];
661 object_copy(o_ptr, o2_ptr);
662 p_ptr->total_weight += o2_ptr->weight;
663 inven_item_increase(INVEN_LARM,-1);
664 inven_item_optimize(INVEN_LARM);
665 object_desc(o_name, o_ptr, TRUE, 3);
666 if (((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
668 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name );
670 msg_format("You are wielding %s with two-handed.", o_name );
674 msg_format("%s¤ò%s¤Ç¹½¤¨¤¿¡£", o_name, (left_hander ? "º¸¼ê" : "±¦¼ê"));
676 msg_format("You are wielding %s with %s hand.", o_name, (left_hander ? "left":"right") );
679 else if ((item == INVEN_LARM) && buki_motteruka(INVEN_RARM))
681 o_ptr = &inventory[INVEN_RARM];
682 object_desc(o_name, o_ptr, TRUE, 3);
683 if (((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
685 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name );
687 msg_format("You are wielding %s with two-handed.", o_name );
690 else if ((item == INVEN_LARM) && !(empty_hands(FALSE) & 0x0002))
692 o_ptr = &inventory[INVEN_LARM];
693 o2_ptr = &inventory[INVEN_RARM];
694 object_copy(o_ptr, o2_ptr);
695 p_ptr->total_weight += o2_ptr->weight;
696 inven_item_increase(INVEN_RARM,-1);
697 inven_item_optimize(INVEN_RARM);
698 object_desc(o_name, o_ptr, TRUE, 3);
700 msg_format("%s¤ò»ý¤ÁÂؤ¨¤¿¡£", o_name );
702 msg_format("You switched hand of %s.", o_name );
711 void do_cmd_takeoff(void)
719 if (p_ptr->special_defense & KATA_MUSOU)
721 set_action(ACTION_NONE);
724 item_tester_no_ryoute = TRUE;
727 q = "¤É¤ì¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤Þ¤¹¤«? ";
728 s = "¤Ï¤º¤»¤ëÁõÈ÷¤¬¤Ê¤¤¡£";
730 q = "Take off which item? ";
731 s = "You are not wearing anything to take off.";
734 if (!get_item(&item, q, s, (USE_EQUIP))) return;
736 /* Get the item (in the pack) */
739 o_ptr = &inventory[item];
742 /* Get the item (on the floor) */
745 o_ptr = &o_list[0 - item];
752 if ((o_ptr->curse_flags & TRC_PERMA_CURSE) || (p_ptr->pclass != CLASS_BERSERKER))
756 msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
758 msg_print("Hmmm, it seems to be cursed.");
765 if (((o_ptr->curse_flags & TRC_HEAVY_CURSE) && one_in_(7)) || one_in_(4))
768 msg_print("¼ö¤ï¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤·¤¿¡ª");
770 msg_print("You teared a cursed equipment off by sheer strength!");
773 /* Hack -- Assume felt */
774 o_ptr->ident |= (IDENT_SENSE);
776 o_ptr->curse_flags = 0L;
779 o_ptr->feeling = FEEL_NONE;
781 /* Recalculate the bonuses */
782 p_ptr->update |= (PU_BONUS);
785 p_ptr->window |= (PW_EQUIP);
788 msg_print("¼ö¤¤¤òÂǤÁÇˤä¿¡£");
790 msg_print("You break the curse.");
796 msg_print("ÁõÈ÷¤ò³°¤»¤Ê¤«¤Ã¤¿¡£");
798 msg_print("You couldn't remove the equipment.");
805 /* Take a partial turn */
808 /* Take off the item */
809 (void)inven_takeoff(item, 255);
815 p_ptr->redraw |= (PR_EQUIPPY);
822 void do_cmd_drop(void)
830 if (p_ptr->special_defense & KATA_MUSOU)
832 set_action(ACTION_NONE);
835 item_tester_no_ryoute = TRUE;
838 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÍî¤È¤·¤Þ¤¹¤«? ";
839 s = "Íî¤È¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
841 q = "Drop which item? ";
842 s = "You have nothing to drop.";
845 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN))) return;
847 /* Get the item (in the pack) */
850 o_ptr = &inventory[item];
853 /* Get the item (on the floor) */
856 o_ptr = &o_list[0 - item];
860 /* Hack -- Cannot remove cursed items */
861 if ((item >= INVEN_RARM) && cursed_p(o_ptr))
865 msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
867 msg_print("Hmmm, it seems to be cursed.");
876 /* See how many items */
877 if (o_ptr->number > 1)
880 amt = get_quantity(NULL, o_ptr->number);
882 /* Allow user abort */
883 if (amt <= 0) return;
887 /* Take a partial turn */
890 /* Drop (some of) the item */
891 inven_drop(item, amt);
893 if ((item == INVEN_RARM) || (item == INVEN_LARM)) kamaenaoshi(item);
895 if (item >= INVEN_RARM) calc_android_exp();
897 p_ptr->redraw |= (PR_EQUIPPY);
901 static bool high_level_book(object_type *o_ptr)
903 if ((o_ptr->tval == TV_LIFE_BOOK) ||
904 (o_ptr->tval == TV_SORCERY_BOOK) ||
905 (o_ptr->tval == TV_NATURE_BOOK) ||
906 (o_ptr->tval == TV_CHAOS_BOOK) ||
907 (o_ptr->tval == TV_DEATH_BOOK) ||
908 (o_ptr->tval == TV_TRUMP_BOOK) ||
909 (o_ptr->tval == TV_ENCHANT_BOOK) ||
910 (o_ptr->tval == TV_DAEMON_BOOK) ||
911 (o_ptr->tval == TV_CRUSADE_BOOK) ||
912 (o_ptr->tval == TV_MUSIC_BOOK))
927 void do_cmd_destroy(void)
936 object_type *q_ptr = &forge;
938 char o_name[MAX_NLEN];
940 char out_val[MAX_NLEN+40];
944 if (p_ptr->special_defense & KATA_MUSOU)
946 set_action(ACTION_NONE);
949 /* Hack -- force destruction */
950 if (command_arg > 0) force = TRUE;
955 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²õ¤·¤Þ¤¹¤«? ";
956 s = "²õ¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
958 q = "Destroy which item? ";
959 s = "You have nothing to destroy.";
962 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
964 /* Get the item (in the pack) */
967 o_ptr = &inventory[item];
970 /* Get the item (on the floor) */
973 o_ptr = &o_list[0 - item];
977 /* See how many items */
978 if (o_ptr->number > 1)
981 amt = get_quantity(NULL, o_ptr->number);
983 /* Allow user abort */
984 if (amt <= 0) return;
988 /* Describe the object */
989 old_number = o_ptr->number;
991 object_desc(o_name, o_ptr, TRUE, 3);
992 o_ptr->number = old_number;
994 /* Verify unless quantity given */
997 if (confirm_destroy || (object_value(o_ptr) > 0))
999 /* Make a verification */
1001 sprintf(out_val, "ËÜÅö¤Ë%s¤ò²õ¤·¤Þ¤¹¤«? ", o_name);
1003 sprintf(out_val, "Really destroy %s? ", o_name);
1006 if (!get_check(out_val)) return;
1013 /* Artifacts cannot be destroyed */
1014 if (!can_player_destroy_object(o_ptr))
1020 msg_format("%s¤ÏÇ˲õÉÔ²Äǽ¤À¡£", o_name);
1022 msg_format("You cannot destroy %s.", o_name);
1029 object_copy(q_ptr, o_ptr);
1033 msg_format("%s¤ò²õ¤·¤¿¡£", o_name);
1035 msg_format("You destroy %s.", o_name);
1038 sound(SOUND_DESTITEM);
1040 /* Reduce the charges of rods/wands */
1041 reduce_charges(o_ptr, amt);
1043 /* Eliminate the item (from the pack) */
1046 inven_item_increase(item, -amt);
1047 inven_item_describe(item);
1048 inven_item_optimize(item);
1051 /* Eliminate the item (from the floor) */
1054 floor_item_increase(0 - item, -amt);
1055 floor_item_describe(0 - item);
1056 floor_item_optimize(0 - item);
1059 if (high_level_book(q_ptr))
1061 bool gain_expr = FALSE;
1063 if (p_ptr->prace == RACE_ANDROID)
1066 else if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
1070 else if (p_ptr->pclass == CLASS_PALADIN)
1072 if (is_good_realm(p_ptr->realm1))
1074 if (!is_good_realm(tval2realm(q_ptr->tval))) gain_expr = TRUE;
1078 if (is_good_realm(tval2realm(q_ptr->tval))) gain_expr = TRUE;
1082 if (gain_expr && (p_ptr->exp < PY_MAX_EXP))
1084 s32b tester_exp = p_ptr->max_exp / 20;
1085 if (tester_exp > 10000) tester_exp = 10000;
1086 if (q_ptr->sval < 3) tester_exp /= 4;
1087 if (tester_exp<1) tester_exp = 1;
1090 msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1092 msg_print("You feel more experienced.");
1095 gain_exp(tester_exp * amt);
1097 if (high_level_book(q_ptr) && q_ptr->tval == TV_LIFE_BOOK)
1099 chg_virtue(V_UNLIFE, 1);
1100 chg_virtue(V_VITALITY, -1);
1102 else if (high_level_book(q_ptr) && q_ptr->tval == TV_DEATH_BOOK)
1104 chg_virtue(V_UNLIFE, -1);
1105 chg_virtue(V_VITALITY, 1);
1108 if (q_ptr->to_a || q_ptr->to_h || q_ptr->to_d)
1109 chg_virtue(V_ENCHANT, -1);
1111 if (object_value_real(q_ptr) > 30000)
1112 chg_virtue(V_SACRIFICE, 2);
1114 else if (object_value_real(q_ptr) > 10000)
1115 chg_virtue(V_SACRIFICE, 1);
1118 if (q_ptr->to_a != 0 || q_ptr->to_d != 0 || q_ptr->to_h != 0)
1119 chg_virtue(V_HARMONY, 1);
1121 if (item >= INVEN_RARM) calc_android_exp();
1126 * Observe an item which has been *identify*-ed
1128 void do_cmd_observe(void)
1134 char o_name[MAX_NLEN];
1138 item_tester_no_ryoute = TRUE;
1141 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«? ";
1142 s = "Ä´¤Ù¤é¤ì¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1144 q = "Examine which item? ";
1145 s = "You have nothing to examine.";
1148 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1150 /* Get the item (in the pack) */
1153 o_ptr = &inventory[item];
1156 /* Get the item (on the floor) */
1159 o_ptr = &o_list[0 - item];
1163 /* Require full knowledge */
1164 if (!(o_ptr->ident & IDENT_MENTAL))
1167 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ä¤¤¤ÆÆäËÃΤäƤ¤¤ë¤³¤È¤Ï¤Ê¤¤¡£");
1169 msg_print("You have no special knowledge about that item.");
1177 object_desc(o_name, o_ptr, TRUE, 3);
1181 msg_format("%s¤òÄ´¤Ù¤Æ¤¤¤ë...", o_name);
1183 msg_format("Examining %s...", o_name);
1186 /* Describe it fully */
1188 if (!identify_fully_aux(o_ptr)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
1190 if (!identify_fully_aux(o_ptr)) msg_print("You see nothing special.");
1198 * Remove the inscription from an object
1199 * XXX Mention item (when done)?
1201 void do_cmd_uninscribe(void)
1209 item_tester_no_ryoute = TRUE;
1212 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎÌäò¾Ã¤·¤Þ¤¹¤«? ";
1213 s = "Ìäò¾Ã¤»¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1215 q = "Un-inscribe which item? ";
1216 s = "You have nothing to un-inscribe.";
1219 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1221 /* Get the item (in the pack) */
1224 o_ptr = &inventory[item];
1227 /* Get the item (on the floor) */
1230 o_ptr = &o_list[0 - item];
1233 /* Nothing to remove */
1234 if (!o_ptr->inscription)
1237 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ï¾Ã¤¹¤Ù¤Ì䬤ʤ¤¡£");
1239 msg_print("That item had no inscription to remove.");
1247 msg_print("Ìäò¾Ã¤·¤¿¡£");
1249 msg_print("Inscription removed.");
1253 /* Remove the incription */
1254 o_ptr->inscription = 0;
1256 /* Combine the pack */
1257 p_ptr->notice |= (PN_COMBINE);
1260 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1262 /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */
1263 p_ptr->update |= (PU_BONUS);
1268 * Auto flag inscribe
1271 typedef struct flag_insc_table
1282 static flag_insc_table flag_insc_plus[] =
1284 { "¹¶", "At", TR_BLOWS, -1 },
1285 { "®", "Sp", TR_SPEED, -1 },
1286 { "ÏÓ", "St", TR_STR, -1 },
1287 { "ÃÎ", "In", TR_INT, -1 },
1288 { "¸", "Wi", TR_WIS, -1 },
1289 { "´ï", "Dx", TR_DEX, -1 },
1290 { "ÂÑ", "Cn", TR_CON, -1 },
1291 { "̥", "Ch", TR_CHR, -1 },
1292 { "±£", "Sl", TR_STEALTH, -1 },
1293 { "õ", "Sr", TR_SEARCH, -1 },
1294 { "ÀÖ", "If", TR_INFRA, -1 },
1295 { "·¡", "Dg", TR_TUNNEL, -1 },
1296 { NULL, NULL, 0, -1 }
1299 static flag_insc_table flag_insc_immune[] =
1301 { "»À", "Ac", TR_IM_ACID, -1 },
1302 { "ÅÅ", "El", TR_IM_ELEC, -1 },
1303 { "²Ð", "Fi", TR_IM_FIRE, -1 },
1304 { "Îä", "Co", TR_IM_COLD, -1 },
1305 { NULL, NULL, 0, -1 }
1308 static flag_insc_table flag_insc_resistance[] =
1310 { "»À", "Ac", TR_RES_ACID, TR_IM_ACID },
1311 { "ÅÅ", "El", TR_RES_ELEC, TR_IM_ELEC },
1312 { "²Ð", "Fi", TR_RES_FIRE, TR_IM_FIRE },
1313 { "Îä", "Co", TR_RES_COLD, TR_IM_COLD },
1314 { "ÆÇ", "Po", TR_RES_POIS, -1 },
1315 { "Á®", "Li", TR_RES_LITE, -1 },
1316 { "°Å", "Dk", TR_RES_DARK, -1 },
1317 { "ÇË", "Sh", TR_RES_SHARDS, -1 },
1318 { "ÌÕ", "Bl", TR_RES_BLIND, -1 },
1319 { "Íð", "Cf", TR_RES_CONF, -1 },
1320 { "¹ì", "So", TR_RES_SOUND, -1 },
1321 { "¹ö", "Nt", TR_RES_NETHER, -1 },
1322 { "°ø", "Nx", TR_RES_NEXUS, -1 },
1323 { "ÆÙ", "Ca", TR_RES_CHAOS, -1 },
1324 { "Îô", "Di", TR_RES_DISEN, -1 },
1325 { "¶²", "Fe", TR_RES_FEAR, -1 },
1326 { NULL, NULL, 0, -1 }
1329 static flag_insc_table flag_insc_misc[] =
1331 { "ËâÎÏ", "Ma", TR_DEC_MANA, -1 },
1332 { "Åê", "Th", TR_THROW, -1 },
1333 { "ȿ", "Rf", TR_REFLECT, -1 },
1334 { "Ëã", "Fa", TR_FREE_ACT, -1 },
1335 { "ȑ", "Si", TR_SEE_INVIS, -1 },
1336 { "·Ð", "Hl", TR_HOLD_LIFE, -1 },
1337 { "ÃÙ", "Sd", TR_SLOW_DIGEST, -1 },
1338 { "³è", "Rg", TR_REGEN, -1 },
1339 { "Éâ", "Lv", TR_FEATHER, -1 },
1340 { "ÌÀ", "Lu", TR_LITE, -1 },
1341 { "·Ù", "Wr", TR_WARNING, -1 },
1342 { "ÇÜ", "Xm", TR_XTRA_MIGHT, -1 },
1343 { "¼Í", "Xs", TR_XTRA_SHOTS, -1 },
1344 { "ÅÜ", "Ag", TR_AGGRAVATE, -1 },
1345 { "½Ë", "Bs", TR_BLESSED, -1 },
1347 { "±Ê¼ö", "Pc", TR_PERMA_CURSE, -1 },
1348 { "¼ö", "Cu", TR_HEAVY_CURSE, TR_PERMA_CURSE },
1349 { "´÷", "Ty", TR_TY_CURSE, -1 },
1351 { NULL, NULL, 0, -1 }
1354 static flag_insc_table flag_insc_aura[] =
1356 { "±ê", "F", TR_SH_FIRE, -1 },
1357 { "ÅÅ", "E", TR_SH_ELEC, -1 },
1358 { "Îä", "C", TR_SH_COLD, -1 },
1359 { "Ëâ", "M", TR_NO_MAGIC, -1 },
1360 { "½Ö", "T", TR_NO_TELE, -1 },
1361 { NULL, NULL, 0, -1 }
1364 static flag_insc_table flag_insc_brand[] =
1366 { "»À", "A", TR_BRAND_ACID, -1 },
1367 { "ÅÅ", "E", TR_BRAND_ELEC, -1 },
1368 { "¾Æ", "F", TR_BRAND_FIRE, -1 },
1369 { "Åà", "Co", TR_BRAND_COLD, -1 },
1370 { "ÆÇ", "P", TR_BRAND_POIS, -1 },
1371 { "ÆÙ", "Ca", TR_CHAOTIC, -1 },
1372 { "µÛ", "V", TR_VAMPIRIC, -1 },
1373 { "¿Ì", "Q", TR_IMPACT, -1 },
1374 { "ÀÚ", "S", TR_VORPAL, -1 },
1375 { "Íý", "M", TR_FORCE_WEAPON, -1 },
1376 { NULL, NULL, 0, -1 }
1379 static flag_insc_table flag_insc_kill[] =
1381 { "¼Ù", "*", TR_KILL_EVIL, -1 },
1382 { "¿Í", "p", TR_KILL_HUMAN, -1 },
1383 { "ζ", "D", TR_KILL_DRAGON, -1 },
1384 { "¥ª", "o", TR_KILL_ORC, -1 },
1385 { "¥È", "T", TR_KILL_TROLL, -1 },
1386 { "µð", "P", TR_KILL_GIANT, -1 },
1387 { "¥Ç", "U", TR_KILL_DEMON, -1 },
1388 { "Ȉ", "L", TR_KILL_UNDEAD, -1 },
1389 { "ư", "Z", TR_KILL_ANIMAL, -1 },
1390 { NULL, NULL, 0, -1 }
1393 static flag_insc_table flag_insc_slay[] =
1395 { "¼Ù", "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1396 { "¿Í", "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1397 { "ε", "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1398 { "¥ª", "o", TR_SLAY_ORC, TR_KILL_ORC },
1399 { "¥È", "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1400 { "µð", "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1401 { "¥Ç", "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1402 { "Ȉ", "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1403 { "ư", "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1404 { NULL, NULL, 0, -1 }
1407 static flag_insc_table flag_insc_esp1[] =
1409 { "´¶", "Tele", TR_TELEPATHY, -1 },
1410 { "¼Ù", "Evil", TR_ESP_EVIL, -1 },
1411 { "Á±", "Good", TR_ESP_GOOD, -1 },
1412 { "̵", "Nolv", TR_ESP_NONLIVING, -1 },
1413 { "¸Ä", "Uniq", TR_ESP_UNIQUE, -1 },
1414 { NULL, NULL, 0, -1 }
1417 static flag_insc_table flag_insc_esp2[] =
1419 { "¿Í", "p", TR_ESP_HUMAN, -1 },
1420 { "ε", "D", TR_ESP_DRAGON, -1 },
1421 { "¥ª", "o", TR_ESP_ORC, -1 },
1422 { "¥È", "T", TR_ESP_TROLL, -1 },
1423 { "µð", "P", TR_ESP_GIANT, -1 },
1424 { "¥Ç", "U", TR_ESP_DEMON, -1 },
1425 { "Ȉ", "L", TR_ESP_UNDEAD, -1 },
1426 { "ư", "Z", TR_ESP_ANIMAL, -1 },
1427 { NULL, NULL, 0, -1 }
1430 static flag_insc_table flag_insc_sust[] =
1432 { "ÏÓ", "St", TR_SUST_STR, -1 },
1433 { "ÃÎ", "In", TR_SUST_INT, -1 },
1434 { "¸", "Wi", TR_SUST_WIS, -1 },
1435 { "´ï", "Dx", TR_SUST_DEX, -1 },
1436 { "ÂÑ", "Cn", TR_SUST_CON, -1 },
1437 { "̥", "Ch", TR_SUST_CHR, -1 },
1438 { NULL, NULL, 0, -1 }
1442 static flag_insc_table flag_insc_plus[] =
1444 { "At", TR_BLOWS, -1 },
1445 { "Sp", TR_SPEED, -1 },
1446 { "St", TR_STR, -1 },
1447 { "In", TR_INT, -1 },
1448 { "Wi", TR_WIS, -1 },
1449 { "Dx", TR_DEX, -1 },
1450 { "Cn", TR_CON, -1 },
1451 { "Ch", TR_CHR, -1 },
1452 { "Sl", TR_STEALTH, -1 },
1453 { "Sr", TR_SEARCH, -1 },
1454 { "If", TR_INFRA, -1 },
1455 { "Dg", TR_TUNNEL, -1 },
1459 static flag_insc_table flag_insc_immune[] =
1461 { "Ac", TR_IM_ACID, -1 },
1462 { "El", TR_IM_ELEC, -1 },
1463 { "Fi", TR_IM_FIRE, -1 },
1464 { "Co", TR_IM_COLD, -1 },
1468 static flag_insc_table flag_insc_resistance[] =
1470 { "Ac", TR_RES_ACID, TR_IM_ACID },
1471 { "El", TR_RES_ELEC, TR_IM_ELEC },
1472 { "Fi", TR_RES_FIRE, TR_IM_FIRE },
1473 { "Co", TR_RES_COLD, TR_IM_COLD },
1474 { "Po", TR_RES_POIS, -1 },
1475 { "Li", TR_RES_LITE, -1 },
1476 { "Dk", TR_RES_DARK, -1 },
1477 { "Sh", TR_RES_SHARDS, -1 },
1478 { "Bl", TR_RES_BLIND, -1 },
1479 { "Cf", TR_RES_CONF, -1 },
1480 { "So", TR_RES_SOUND, -1 },
1481 { "Nt", TR_RES_NETHER, -1 },
1482 { "Nx", TR_RES_NEXUS, -1 },
1483 { "Ca", TR_RES_CHAOS, -1 },
1484 { "Di", TR_RES_DISEN, -1 },
1485 { "Fe", TR_RES_FEAR, -1 },
1489 static flag_insc_table flag_insc_misc[] =
1491 { "Ma", TR_DEC_MANA, -1 },
1492 { "Th", TR_THROW, -1 },
1493 { "Rf", TR_REFLECT, -1 },
1494 { "Fa", TR_FREE_ACT, -1 },
1495 { "Si", TR_SEE_INVIS, -1 },
1496 { "Hl", TR_HOLD_LIFE, -1 },
1497 { "Sd", TR_SLOW_DIGEST, -1 },
1498 { "Rg", TR_REGEN, -1 },
1499 { "Lv", TR_FEATHER, -1 },
1500 { "Lu", TR_LITE, -1 },
1501 { "Wr", TR_WARNING, -1 },
1502 { "Xm", TR_XTRA_MIGHT, -1 },
1503 { "Xs", TR_XTRA_SHOTS, -1 },
1504 { "Ag", TR_AGGRAVATE, -1 },
1505 { "Bs", TR_BLESSED, -1 },
1507 { "Pc", TR_PERMA_CURSE, -1 },
1508 { "Cu", TR_HEAVY_CURSE, TR_PERMA_CURSE },
1509 { "Ty", TR_TY_CURSE, -1 },
1512 { "De", TR_DRAIN_EXP, -1 },
1517 static flag_insc_table flag_insc_aura[] =
1519 { "F", TR_SH_FIRE, -1 },
1520 { "E", TR_SH_ELEC, -1 },
1521 { "C", TR_SH_COLD, -1 },
1522 { "M", TR_NO_MAGIC, -1 },
1523 { "T", TR_NO_TELE, -1 },
1527 static flag_insc_table flag_insc_brand[] =
1529 { "A", TR_BRAND_ACID, -1 },
1530 { "E", TR_BRAND_ELEC, -1 },
1531 { "F", TR_BRAND_FIRE, -1 },
1532 { "Co", TR_BRAND_COLD, -1 },
1533 { "P", TR_BRAND_POIS, -1 },
1534 { "Ca", TR_CHAOTIC, -1 },
1535 { "V", TR_VAMPIRIC, -1 },
1536 { "Q", TR_IMPACT, -1 },
1537 { "S", TR_VORPAL, -1 },
1538 { "M", TR_FORCE_WEAPON, -1 },
1542 static flag_insc_table flag_insc_kill[] =
1544 { "*", TR_KILL_EVIL, -1 },
1545 { "p", TR_KILL_HUMAN, -1 },
1546 { "D", TR_KILL_DRAGON, -1 },
1547 { "o", TR_KILL_ORC, -1 },
1548 { "T", TR_KILL_TROLL, -1 },
1549 { "P", TR_KILL_GIANT, -1 },
1550 { "U", TR_KILL_DEMON, -1 },
1551 { "L", TR_KILL_UNDEAD, -1 },
1552 { "Z", TR_KILL_ANIMAL, -1 },
1556 static flag_insc_table flag_insc_slay[] =
1558 { "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1559 { "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1560 { "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1561 { "o", TR_SLAY_ORC, TR_KILL_ORC },
1562 { "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1563 { "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1564 { "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1565 { "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1566 { "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1570 static flag_insc_table flag_insc_esp1[] =
1572 { "Tele", TR_TELEPATHY, -1 },
1573 { "Evil", TR_ESP_EVIL, -1 },
1574 { "Good", TR_ESP_GOOD, -1 },
1575 { "Nolv", TR_ESP_NONLIVING, -1 },
1576 { "Uniq", TR_ESP_UNIQUE, -1 },
1580 static flag_insc_table flag_insc_esp2[] =
1582 { "p", TR_ESP_HUMAN, -1 },
1583 { "D", TR_ESP_DRAGON, -1 },
1584 { "o", TR_ESP_ORC, -1 },
1585 { "T", TR_ESP_TROLL, -1 },
1586 { "P", TR_ESP_GIANT, -1 },
1587 { "U", TR_ESP_DEMON, -1 },
1588 { "L", TR_ESP_UNDEAD, -1 },
1589 { "Z", TR_ESP_ANIMAL, -1 },
1593 static flag_insc_table flag_insc_sust[] =
1595 { "St", TR_SUST_STR, -1 },
1596 { "In", TR_SUST_INT, -1 },
1597 { "Wi", TR_SUST_WIS, -1 },
1598 { "Dx", TR_SUST_DEX, -1 },
1599 { "Cn", TR_SUST_CON, -1 },
1600 { "Ch", TR_SUST_CHR, -1 },
1605 #define ADD_INSC(STR) (void)(strcat(ptr, (STR)), ptr += strlen(STR))
1607 static char *inscribe_flags_aux(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE], bool kanji, char *ptr)
1609 while (fi_ptr->english)
1611 if (have_flag(flgs, fi_ptr->flag) &&
1612 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1614 ADD_INSC(kanji ? fi_ptr->japanese : fi_ptr->english);
1616 ADD_INSC(fi_ptr->english);
1624 static bool have_flag_of(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE])
1626 while (fi_ptr->english)
1628 if (have_flag(flgs, fi_ptr->flag) &&
1629 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1637 s16b inscribe_flags(object_type *o_ptr, cptr out_val)
1641 char *prev_ptr = buff;
1646 u32b flgs[TR_FLAG_SIZE];
1648 /* not fully identified */
1649 if (!(o_ptr->ident & IDENT_MENTAL))
1650 return quark_add(out_val);
1652 /* Extract the flags */
1653 object_flags(o_ptr, flgs);
1657 for (i = 0; out_val[i]; i++)
1659 if ('%' == out_val[i] )
1661 cptr start_percent = ptr;
1663 if ('%' == out_val[i+1])
1673 if ('a' == out_val[i+1] && 'l' == out_val[i+2] && 'l' == out_val[i+3])
1683 /* check for too long inscription */
1684 if (ptr >= buff + MAX_NLEN) continue;
1686 /* Remove obvious flags */
1689 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1693 for (j = 0; j < TR_FLAG_SIZE; j++)
1694 flgs[j] &= ~k_ptr->flags[j];
1698 artifact_type *a_ptr = &a_info[o_ptr->name1];
1700 for (j = 0; j < TR_FLAG_SIZE; j++)
1701 flgs[j] &= ~a_ptr->flags[j];
1706 bool teleport = have_flag(flgs, TR_TELEPORT);
1707 ego_item_type *e_ptr = &e_info[o_ptr->name2];
1709 for (j = 0; j < TR_FLAG_SIZE; j++)
1710 flgs[j] &= ~e_ptr->flags[j];
1712 /* Always inscribe {.} for random teleport */
1713 if (teleport) add_flag(flgs, TR_TELEPORT);
1719 if (have_flag_of(flag_insc_plus, flgs))
1724 ptr = inscribe_flags_aux(flag_insc_plus, flgs, kanji, ptr);
1727 if (have_flag_of(flag_insc_immune, flgs))
1729 if (!kanji && ptr != prev_ptr)
1736 ptr = inscribe_flags_aux(flag_insc_immune, flgs, kanji, ptr);
1739 if (have_flag_of(flag_insc_resistance, flgs))
1743 else if (ptr != prev_ptr)
1749 ptr = inscribe_flags_aux(flag_insc_resistance, flgs, kanji, ptr);
1752 if (have_flag_of(flag_insc_misc, flgs))
1754 if (ptr != prev_ptr)
1760 ptr = inscribe_flags_aux(flag_insc_misc, flgs, kanji, ptr);
1763 if (have_flag_of(flag_insc_aura, flgs))
1767 ptr = inscribe_flags_aux(flag_insc_aura, flgs, kanji, ptr);
1770 if (have_flag_of(flag_insc_brand, flgs))
1772 ptr = inscribe_flags_aux(flag_insc_brand, flgs, kanji, ptr);
1775 if (have_flag_of(flag_insc_kill, flgs))
1777 ptr = inscribe_flags_aux(flag_insc_kill, flgs, kanji, ptr);
1780 if (have_flag_of(flag_insc_slay, flgs))
1782 ptr = inscribe_flags_aux(flag_insc_slay, flgs, kanji, ptr);
1787 if (have_flag_of(flag_insc_esp1, flgs) ||
1788 have_flag_of(flag_insc_esp2, flgs))
1790 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1791 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1795 if (have_flag_of(flag_insc_esp1, flgs))
1797 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1798 if (have_flag_of(flag_insc_esp2, flgs))
1800 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1803 /* Random Teleport */
1804 if (have_flag(flgs, TR_TELEPORT))
1810 if (have_flag_of(flag_insc_sust, flgs))
1814 ptr = inscribe_flags_aux(flag_insc_sust, flgs, kanji, ptr);
1816 if (ptr == start_percent)
1821 *ptr++ = out_val[i];
1826 /* cut too long inscription */
1827 if (strlen(buff) >= MAX_NLEN-1)
1831 for (n = 0; n < MAX_NLEN; n++)
1832 if(iskanji(buff[n])) n++;
1833 if (n == MAX_NLEN) n = MAX_NLEN-2; /* ºÇ¸å¤¬´Á»úȾʬ */
1836 buff[MAX_NLEN-1] = '\0';
1840 return quark_add(buff);
1844 * Inscribe an object with a comment
1846 void do_cmd_inscribe(void)
1852 char o_name[MAX_NLEN];
1858 item_tester_no_ryoute = TRUE;
1861 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ËÌäò¹ï¤ß¤Þ¤¹¤«? ";
1862 s = "Ìäò¹ï¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1864 q = "Inscribe which item? ";
1865 s = "You have nothing to inscribe.";
1868 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1870 /* Get the item (in the pack) */
1873 o_ptr = &inventory[item];
1876 /* Get the item (on the floor) */
1879 o_ptr = &o_list[0 - item];
1882 /* Describe the activity */
1883 object_desc(o_name, o_ptr, TRUE, 2);
1887 msg_format("%s¤ËÌäò¹ï¤à¡£", o_name);
1889 msg_format("Inscribing %s.", o_name);
1894 /* Start with nothing */
1895 strcpy(out_val, "");
1897 /* Use old inscription */
1898 if (o_ptr->inscription)
1900 /* Start with the old inscription */
1901 strcpy(out_val, quark_str(o_ptr->inscription));
1904 /* Get a new inscription (possibly empty) */
1906 if (get_string("ÌÃ: ", out_val, 80))
1908 if (get_string("Inscription: ", out_val, 80))
1911 /* Save the inscription */
1912 o_ptr->inscription = inscribe_flags(o_ptr, out_val);
1914 /* Combine the pack */
1915 p_ptr->notice |= (PN_COMBINE);
1918 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1920 /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */
1921 p_ptr->update |= (PU_BONUS);
1928 * An "item_tester_hook" for refilling lanterns
1930 static bool item_tester_refill_lantern(object_type *o_ptr)
1932 /* Flasks of oil are okay */
1933 if (o_ptr->tval == TV_FLASK) return (TRUE);
1935 /* Laterns are okay */
1936 if ((o_ptr->tval == TV_LITE) &&
1937 (o_ptr->sval == SV_LITE_LANTERN)) return (TRUE);
1939 /* Assume not okay */
1945 * Refill the players lamp (from the pack or floor)
1947 static void do_cmd_refill_lamp(void)
1957 /* Restrict the choices */
1958 item_tester_hook = item_tester_refill_lantern;
1962 q = "¤É¤ÎÌý¤Ä¤Ü¤«¤éÃí¤®¤Þ¤¹¤«? ";
1963 s = "Ìý¤Ä¤Ü¤¬¤Ê¤¤¡£";
1965 q = "Refill with which flask? ";
1966 s = "You have no flasks of oil.";
1969 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1971 /* Get the item (in the pack) */
1974 o_ptr = &inventory[item];
1977 /* Get the item (on the floor) */
1980 o_ptr = &o_list[0 - item];
1984 /* Take a partial turn */
1987 /* Access the lantern */
1988 j_ptr = &inventory[INVEN_LITE];
1991 j_ptr->xtra4 += o_ptr->xtra4;
1995 msg_print("¥é¥ó¥×¤ËÌý¤òÃí¤¤¤À¡£");
1997 msg_print("You fuel your lamp.");
2001 if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0))
2005 msg_print("¥é¥ó¥×¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
2007 msg_print("Your lamp has gone out!");
2010 else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS))
2014 msg_print("¤·¤«¤·¥é¥ó¥×¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£");
2016 msg_print("Curiously, your lamp doesn't light.");
2019 else if (j_ptr->xtra4 >= FUEL_LAMP)
2021 j_ptr->xtra4 = FUEL_LAMP;
2023 msg_print("¥é¥ó¥×¤ÎÌý¤Ï°ìÇÕ¤À¡£");
2025 msg_print("Your lamp is full.");
2030 /* Decrease the item (from the pack) */
2033 inven_item_increase(item, -1);
2034 inven_item_describe(item);
2035 inven_item_optimize(item);
2038 /* Decrease the item (from the floor) */
2041 floor_item_increase(0 - item, -1);
2042 floor_item_describe(0 - item);
2043 floor_item_optimize(0 - item);
2046 /* Recalculate torch */
2047 p_ptr->update |= (PU_TORCH);
2052 * An "item_tester_hook" for refilling torches
2054 static bool item_tester_refill_torch(object_type *o_ptr)
2056 /* Torches are okay */
2057 if ((o_ptr->tval == TV_LITE) &&
2058 (o_ptr->sval == SV_LITE_TORCH)) return (TRUE);
2060 /* Assume not okay */
2066 * Refuel the players torch (from the pack or floor)
2068 static void do_cmd_refill_torch(void)
2078 /* Restrict the choices */
2079 item_tester_hook = item_tester_refill_torch;
2083 q = "¤É¤Î¾¾ÌÀ¤ÇÌÀ¤«¤ê¤ò¶¯¤á¤Þ¤¹¤«? ";
2084 s = "¾¤Ë¾¾ÌÀ¤¬¤Ê¤¤¡£";
2086 q = "Refuel with which torch? ";
2087 s = "You have no extra torches.";
2090 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2092 /* Get the item (in the pack) */
2095 o_ptr = &inventory[item];
2098 /* Get the item (on the floor) */
2101 o_ptr = &o_list[0 - item];
2105 /* Take a partial turn */
2108 /* Access the primary torch */
2109 j_ptr = &inventory[INVEN_LITE];
2112 j_ptr->xtra4 += o_ptr->xtra4 + 5;
2116 msg_print("¾¾ÌÀ¤ò·ë¹ç¤·¤¿¡£");
2118 msg_print("You combine the torches.");
2123 if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0))
2127 msg_print("¾¾ÌÀ¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
2129 msg_print("Your torch has gone out!");
2132 else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS))
2136 msg_print("¤·¤«¤·¾¾ÌÀ¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£");
2138 msg_print("Curiously, your torche don't light.");
2141 /* Over-fuel message */
2142 else if (j_ptr->xtra4 >= FUEL_TORCH)
2144 j_ptr->xtra4 = FUEL_TORCH;
2146 msg_print("¾¾ÌÀ¤Î¼÷Ì¿¤Ï½½Ê¬¤À¡£");
2148 msg_print("Your torch is fully fueled.");
2153 /* Refuel message */
2157 msg_print("¾¾ÌÀ¤Ï¤¤¤Ã¤½¤¦ÌÀ¤ë¤¯µ±¤¤¤¿¡£");
2159 msg_print("Your torch glows more brightly.");
2164 /* Decrease the item (from the pack) */
2167 inven_item_increase(item, -1);
2168 inven_item_describe(item);
2169 inven_item_optimize(item);
2172 /* Decrease the item (from the floor) */
2175 floor_item_increase(0 - item, -1);
2176 floor_item_describe(0 - item);
2177 floor_item_optimize(0 - item);
2180 /* Recalculate torch */
2181 p_ptr->update |= (PU_TORCH);
2186 * Refill the players lamp, or restock his torches
2188 void do_cmd_refill(void)
2193 o_ptr = &inventory[INVEN_LITE];
2195 if (p_ptr->special_defense & KATA_MUSOU)
2197 set_action(ACTION_NONE);
2201 if (o_ptr->tval != TV_LITE)
2204 msg_print("¸÷¸»¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£");
2206 msg_print("You are not wielding a light.");
2212 else if (o_ptr->sval == SV_LITE_LANTERN)
2214 do_cmd_refill_lamp();
2218 else if (o_ptr->sval == SV_LITE_TORCH)
2220 do_cmd_refill_torch();
2223 /* No torch to refill */
2227 msg_print("¤³¤Î¸÷¸»¤Ï¼÷Ì¿¤ò±ä¤Ð¤»¤Ê¤¤¡£");
2229 msg_print("Your light cannot be refilled.");
2239 void do_cmd_target(void)
2242 if (target_set(TARGET_KILL))
2245 msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£");
2247 msg_print("Target Selected.");
2252 /* Target aborted */
2256 msg_print("¥¿¡¼¥²¥Ã¥È²ò½ü¡£");
2258 msg_print("Target Aborted.");
2269 void do_cmd_look(void)
2272 if (target_set(TARGET_LOOK))
2275 msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£");
2277 msg_print("Target Selected.");
2286 * Allow the player to examine other sectors on the map
2288 void do_cmd_locate(void)
2290 int dir, y1, x1, y2, x2;
2299 get_screen_size(&wid, &hgt);
2302 /* Start at current panel */
2303 y2 = y1 = panel_row_min;
2304 x2 = x1 = panel_col_min;
2306 /* Show panels until done */
2309 /* Describe the location */
2310 if ((y2 == y1) && (x2 == x1))
2313 strcpy(tmp_val, "¿¿¾å");
2322 sprintf(tmp_val, "%s%s",
2323 ((y2 < y1) ? "ËÌ" : (y2 > y1) ? "Æî" : ""),
2324 ((x2 < x1) ? "À¾" : (x2 > x1) ? "Åì" : ""));
2326 sprintf(tmp_val, "%s%s of",
2327 ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""),
2328 ((x2 < x1) ? " West" : (x2 > x1) ? " East" : ""));
2333 /* Prepare to ask which way to look */
2336 "¥Þ¥Ã¥×°ÌÃÖ [%d(%02d),%d(%02d)] (¥×¥ì¥¤¥ä¡¼¤Î%s) Êý¸þ?",
2338 "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?",
2341 y2 / (hgt / 2), y2 % (hgt / 2),
2342 x2 / (wid / 2), x2 % (wid / 2), tmp_val);
2344 /* Assume no direction */
2347 /* Get a direction */
2352 /* Get a command (or Cancel) */
2353 if (!get_com(out_val, &command, TRUE)) break;
2355 /* Extract the action (if any) */
2356 dir = get_keymap_dir(command);
2365 /* Apply the motion */
2366 if (change_panel(ddy[dir], ddx[dir]))
2374 /* Recenter the map around the player */
2378 p_ptr->update |= (PU_MONSTERS);
2381 p_ptr->redraw |= (PR_MAP);
2384 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
2393 * The table of "symbol info" -- each entry is a string of the form
2394 * "X:desc" where "X" is the trigger, and "desc" is the "info".
2396 static cptr ident_info[] =
2401 "\":¥¢¥ß¥å¥ì¥Ã¥È, ðô¾þ¤ê",
2402 "#:ÊÉ(±£¤·¥É¥¢)Ëô¤Ï¿¢Êª",
2404 "%:¹ÛÌ®(Íϴ䤫ÀбÑ)",
2409 "*:ºâÊõ¤ò´Þ¤ó¤À¹ÛÌ®¤Þ¤¿¤Ïµå·Á¤Î²øʪ",
2411 ",:¿©¤Ùʪ, ¤ª¤Ð¤±¥¥Î¥³",
2414 "/:´È¾õÉð´ï(¥¢¥Ã¥¯¥¹/¥Ñ¥¤¥¯/Åù)",
2418 "3:Éð´ïÀìÌ珤ÎÆþ¸ý",
2420 "5:Ï£¶â½Ñ¤ÎŹ¤ÎÆþ¸ý",
2422 "7:¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤ÎÆþ¸ý",
2426 ";:²óÈò¤Î³¨Ê¸»ú/Çúȯ¤Î¥ë¡¼¥ó",
2435 "D:¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à",
2442 "K:¥¥é¡¼¡¦¥Ó¡¼¥È¥ë",
2448 "Q:¥¯¥¤¥ë¥¹¥ë¥°(Ì®ÂǤÄÆù²ô)",
2450 "S:ÃØéá/¥µ¥½¥ê/¥À¥Ë",
2454 "W:¥ï¥¤¥È/¥ì¥¤¥¹/Åù",
2455 "X:¥¾¡¼¥ó/¥¶¥ì¥ó/Åù",
2459 "\\:Æß´ï(¥á¥¤¥¹/¥à¥Á/Åù)",
2471 "h:¥Û¥Ó¥Ã¥È/¥¨¥ë¥Õ/¥É¥ï¡¼¥Õ",
2490 "{:Èô¤ÓÆ»¶ñ¤ÎÃÆ(Ìð/ÃÆ)",
2491 "|:Åá·õÎà(¥½¡¼¥É/¥À¥¬¡¼/Åù)",
2492 "}:Èô¤ÓÆ»¶ñ(µÝ/¥¯¥í¥¹¥Ü¥¦/¥¹¥ê¥ó¥°)",
2493 "~:¿å/ÍÏ´äή(¼ï¡¹¤Î¥¢¥¤¥Æ¥à)",
2496 "!:A potion (or oil)",
2497 "\":An amulet (or necklace)",
2498 "#:A wall (or secret door)",
2499 "$:Treasure (gold or gems)",
2500 "%:A vein (magma or quartz)",
2505 "*:A vein with treasure or a ball monster",
2507 ",:Food (or mushroom patch)",
2508 "-:A wand (or rod)",
2510 "/:A polearm (Axe/Pike/etc)",
2511 "0:Entrance to Museum",
2512 "1:Entrance to General Store",
2513 "2:Entrance to Armory",
2514 "3:Entrance to Weaponsmith",
2515 "4:Entrance to Temple",
2516 "5:Entrance to Alchemy shop",
2517 "6:Entrance to Magic store",
2518 "7:Entrance to Black Market",
2519 "8:Entrance to your home",
2520 "9:Entrance to the bookstore",
2522 ";:A glyph of warding / explosive rune",
2523 "<:An up staircase",
2525 ">:A down staircase",
2531 "D:Ancient Dragon/Wyrm",
2540 "M:Multi-Headed Reptile",
2544 "Q:Quylthulg (Pulsing Flesh Mound)",
2545 "R:Reptile/Amphibian",
2546 "S:Spider/Scorpion/Tick",
2550 "W:Wight/Wraith/etc",
2555 "\\:A hafted weapon (mace/whip/etc)",
2559 "`:A figurine or statue",
2567 "h:Hobbit/Elf/Dwarf",
2571 "l:Aquatic monster",
2586 "{:A missile (arrow/bolt/shot)",
2587 "|:An edged weapon (sword/dagger/etc)",
2588 "}:A launcher (bow/crossbow/sling)",
2589 "~:Fluid terrain (or miscellaneous item)",
2597 * Sorting hook -- Comp function -- see below
2599 * We use "u" to point to array of monster indexes,
2600 * and "v" to select the type of sorting to perform on "u".
2602 bool ang_sort_comp_hook(vptr u, vptr v, int a, int b)
2604 u16b *who = (u16b*)(u);
2606 u16b *why = (u16b*)(v);
2614 /* Sort by player kills */
2617 /* Extract player kills */
2618 z1 = r_info[w1].r_pkills;
2619 z2 = r_info[w2].r_pkills;
2621 /* Compare player kills */
2622 if (z1 < z2) return (TRUE);
2623 if (z1 > z2) return (FALSE);
2627 /* Sort by total kills */
2630 /* Extract total kills */
2631 z1 = r_info[w1].r_tkills;
2632 z2 = r_info[w2].r_tkills;
2634 /* Compare total kills */
2635 if (z1 < z2) return (TRUE);
2636 if (z1 > z2) return (FALSE);
2640 /* Sort by monster level */
2643 /* Extract levels */
2644 z1 = r_info[w1].level;
2645 z2 = r_info[w2].level;
2647 /* Compare levels */
2648 if (z1 < z2) return (TRUE);
2649 if (z1 > z2) return (FALSE);
2653 /* Sort by monster experience */
2656 /* Extract experience */
2657 z1 = r_info[w1].mexp;
2658 z2 = r_info[w2].mexp;
2660 /* Compare experience */
2661 if (z1 < z2) return (TRUE);
2662 if (z1 > z2) return (FALSE);
2666 /* Compare indexes */
2672 * Sorting hook -- Swap function -- see below
2674 * We use "u" to point to array of monster indexes,
2675 * and "v" to select the type of sorting to perform.
2677 void ang_sort_swap_hook(vptr u, vptr v, int a, int b)
2679 u16b *who = (u16b*)(u);
2692 * Identify a character, allow recall of monsters
2694 * Several "special" responses recall "multiple" monsters:
2696 * ^U (all unique monsters)
2697 * ^N (all non-unique monsters)
2699 * The responses may be sorted in several ways, see below.
2701 * Note that the player ghosts are ignored. XXX XXX XXX
2703 void do_cmd_query_symbol(void)
2714 bool recall = FALSE;
2719 /* Get a character, or abort */
2721 if (!get_com("ÃΤꤿ¤¤Ê¸»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^M̾Á°): ", &sym, FALSE)) return;
2723 if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE)) return;
2727 /* Find that character info, and describe it */
2728 for (i = 0; ident_info[i]; ++i)
2730 if (sym == ident_info[i][0]) break;
2734 if (sym == KTRL('A'))
2738 strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2740 strcpy(buf, "Full monster list.");
2744 else if (sym == KTRL('U'))
2748 strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2750 strcpy(buf, "Unique monster list.");
2754 else if (sym == KTRL('N'))
2758 strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2760 strcpy(buf, "Non-unique monster list.");
2764 /* XTRA HACK WHATSEARCH */
2765 else if (sym == KTRL('M'))
2769 if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70))
2771 if (!get_string("Enter name:",temp, 70))
2778 sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp);
2780 sprintf(buf, "Monsters with a name \"%s\"",temp);
2783 else if (ident_info[i])
2785 sprintf(buf, "%c - %s.", sym, ident_info[i] + 2);
2790 sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú");
2792 sprintf(buf, "%c - %s.", sym, "Unknown Symbol");
2797 /* Display the result */
2800 /* Allocate the "who" array */
2801 C_MAKE(who, max_r_idx, u16b);
2803 /* Collect matching monsters */
2804 for (n = 0, i = 1; i < max_r_idx; i++)
2806 monster_race *r_ptr = &r_info[i];
2808 /* Nothing to recall */
2809 if (!cheat_know && !r_ptr->r_sights) continue;
2811 /* Require non-unique monsters if needed */
2812 if (norm && (r_ptr->flags1 & (RF1_UNIQUE))) continue;
2814 /* Require unique monsters if needed */
2815 if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue;
2817 /* XTRA HACK WHATSEARCH */
2822 for (xx=0; temp[xx] && xx<80; xx++){
2824 if (iskanji( temp[xx])) { xx++; continue; }
2826 if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]);
2830 strcpy(temp2, r_name+r_ptr->E_name);
2832 strcpy(temp2, r_name+r_ptr->name);
2834 for (xx=0; temp2[xx] && xx<80; xx++)
2835 if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]);
2838 if (strstr(temp2, temp) || strstr_j(r_name + r_ptr->name, temp) )
2840 if (strstr(temp2, temp))
2844 /* Collect "appropriate" monsters */
2845 if (all || (r_ptr->d_char == sym)) who[n++] = i;
2848 /* Nothing to recall */
2851 /* Free the "who" array */
2852 C_KILL(who, max_r_idx, u16b);
2858 /* Prompt XXX XXX XXX */
2860 put_str("»×¤¤½Ð¤ò¸«¤Þ¤¹¤«? (k:»¦³²½ç/y/n): ", 0, 36);
2862 put_str("Recall details? (k/y/n): ", 0, 40);
2874 /* Select the sort method */
2875 ang_sort_comp = ang_sort_comp_hook;
2876 ang_sort_swap = ang_sort_swap_hook;
2878 /* Sort the array */
2879 ang_sort(who, &why, n);
2881 /* Sort by kills (and level) */
2888 /* Catch "escape" */
2891 /* Free the "who" array */
2892 C_KILL(who, max_r_idx, u16b);
2897 /* Sort if needed */
2900 /* Select the sort method */
2901 ang_sort_comp = ang_sort_comp_hook;
2902 ang_sort_swap = ang_sort_swap_hook;
2904 /* Sort the array */
2905 ang_sort(who, &why, n);
2909 /* Start at the end */
2912 /* Scan the monster memory */
2915 /* Extract a race */
2918 /* Hack -- Auto-recall */
2919 monster_race_track(r_idx);
2921 /* Hack -- Handle stuff */
2924 /* Hack -- Begin the prompt */
2927 /* Hack -- Complete the prompt */
2929 Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]");
2931 Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]");
2941 /* Save the screen */
2944 /* Recall on screen */
2945 screen_roff(who[i], 0);
2947 /* Hack -- Complete the prompt (again) */
2949 Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]");
2951 Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]");
2966 /* Normal commands */
2967 if (query != 'r') break;
2974 if (query == ESCAPE) break;
2976 /* Move to "prev" monster */
2982 if (!expand_list) break;
2986 /* Move to "next" monster */
2992 if (!expand_list) break;
2997 /* Free the "who" array */
2998 C_KILL(who, max_r_idx, u16b);
3000 /* Re-display the identity */
3009 bool research_mon(void)
3017 bool recall = FALSE;
3023 /* XTRA HACK WHATSEARCH */
3029 /* XTRA HACK REMEMBER_IDX */
3030 static int old_sym = '\0';
3031 static int old_i = 0;
3034 /* Save the screen */
3037 /* Get a character, or abort */
3039 if (!get_com("¥â¥ó¥¹¥¿¡¼¤Îʸ»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^M̾Á°):", &sym, FALSE))
3041 if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE))
3051 /* Find that character info, and describe it */
3052 for (i = 0; ident_info[i]; ++i)
3054 if (sym == ident_info[i][0]) break;
3057 /* XTRA HACK WHATSEARCH */
3058 if (sym == KTRL('A'))
3062 strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
3064 strcpy(buf, "Full monster list.");
3067 else if (sym == KTRL('U'))
3071 strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
3073 strcpy(buf, "Unique monster list.");
3076 else if (sym == KTRL('N'))
3080 strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
3082 strcpy(buf, "Non-unique monster list.");
3085 else if (sym == KTRL('M'))
3089 if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70))
3091 if (!get_string("Enter name:",temp, 70))
3102 sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp);
3104 sprintf(buf, "Monsters with a name \"%s\"",temp);
3107 else if (ident_info[i])
3109 sprintf(buf, "%c - %s.", sym, ident_info[i] + 2);
3114 sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú");
3116 sprintf(buf, "%c - %s.", sym, "Unknown Symbol");
3121 /* Display the result */
3125 /* Allocate the "who" array */
3126 C_MAKE(who, max_r_idx, u16b);
3128 /* Collect matching monsters */
3129 for (n = 0, i = 1; i < max_r_idx; i++)
3131 monster_race *r_ptr = &r_info[i];
3133 /* XTRA HACK WHATSEARCH */
3134 /* Require non-unique monsters if needed */
3135 if (norm && (r_ptr->flags1 & (RF1_UNIQUE))) continue;
3137 /* Require unique monsters if needed */
3138 if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue;
3145 for (xx=0; temp[xx] && xx<80; xx++){
3147 if (iskanji( temp[xx])) { xx++; continue; }
3149 if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]);
3153 strcpy(temp2, r_name+r_ptr->E_name);
3155 strcpy(temp2, r_name+r_ptr->name);
3157 for (xx=0; temp2[xx] && xx<80; xx++)
3158 if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]);
3161 if (strstr(temp2, temp) || strstr_j(r_name + r_ptr->name, temp) )
3163 if (strstr(temp2, temp))
3167 else if (all || (r_ptr->d_char == sym)) who[n++] = i;
3170 /* Nothing to recall */
3173 /* Free the "who" array */
3174 C_KILL(who, max_r_idx, u16b);
3186 /* Sort if needed */
3189 /* Select the sort method */
3190 ang_sort_comp = ang_sort_comp_hook;
3191 ang_sort_swap = ang_sort_swap_hook;
3193 /* Sort the array */
3194 ang_sort(who, &why, n);
3198 /* Start at the end */
3199 /* XTRA HACK REMEMBER_IDX */
3200 if (old_sym == sym && old_i < n) i = old_i;
3205 /* Scan the monster memory */
3208 /* Extract a race */
3211 /* Save this monster ID */
3212 p_ptr->monster_race_idx = r_idx;
3214 /* Hack -- Handle stuff */
3217 /* Hack -- Begin the prompt */
3220 /* Hack -- Complete the prompt */
3222 Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ' '¤Ç³¹Ô, ESC]");
3224 Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC, space to continue]");
3234 /* Recall on screen */
3235 monster_race *r_ptr = &r_info[r_idx];
3238 /* Hack -- Maximal info */
3239 r_ptr->r_wake = r_ptr->r_ignore = MAX_UCHAR;
3241 /* Observe "maximal" attacks */
3242 for (m = 0; m < 4; m++)
3244 /* Examine "actual" blows */
3245 if (r_ptr->blow[m].effect || r_ptr->blow[m].method)
3247 /* Hack -- maximal observations */
3248 r_ptr->r_blows[m] = MAX_UCHAR;
3252 /* Hack -- maximal drops */
3253 r_ptr->r_drop_gold = r_ptr->r_drop_item =
3254 (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
3255 ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
3256 ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
3257 ((r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0) +
3258 ((r_ptr->flags1 & RF1_DROP_90) ? 1 : 0) +
3259 ((r_ptr->flags1 & RF1_DROP_60) ? 1 : 0));
3261 /* Hack -- but only "valid" drops */
3262 if (r_ptr->flags1 & RF1_ONLY_GOLD) r_ptr->r_drop_item = 0;
3263 if (r_ptr->flags1 & RF1_ONLY_ITEM) r_ptr->r_drop_gold = 0;
3265 /* Hack -- observe many spells */
3266 r_ptr->r_cast_inate = MAX_UCHAR;
3267 r_ptr->r_cast_spell = MAX_UCHAR;
3269 /* Hack -- know all the flags */
3270 r_ptr->r_flags1 = r_ptr->flags1;
3271 r_ptr->r_flags2 = r_ptr->flags2;
3272 r_ptr->r_flags3 = r_ptr->flags3;
3273 r_ptr->r_flags4 = r_ptr->flags4;
3274 r_ptr->r_flags5 = r_ptr->flags5;
3275 r_ptr->r_flags6 = r_ptr->flags6;
3277 r_ptr->r_xtra1 |= MR1_SINKA;
3279 /* know every thing mode */
3280 screen_roff(r_idx, 0x01);
3283 /* XTRA HACK REMEMBER_IDX */
3291 /* Normal commands */
3292 if (query != 'r') break;
3299 if (query == ESCAPE) break;
3301 /* Move to "prev" monster */
3307 if (!expand_list) break;
3311 /* Move to "next" monster */
3317 if (!expand_list) break;
3323 /* Re-display the identity */
3324 /* prt(buf, 5, 5);*/
3326 /* Free the "who" array */
3327 C_KILL(who, max_r_idx, u16b);
3332 return (!notpicked);