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can_player_destroy_object()のextern宣言がなかったのを修正。ついでに
[hengband/hengband.git] / src / cmd3.c
1 /* File: cmd3.c */
2
3 /* Purpose: Inventory commands */
4
5 /*
6  * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
7  *
8  * This software may be copied and distributed for educational, research, and
9  * not for profit purposes provided that this copyright and statement are
10  * included in all such copies.
11  */
12
13 #include "angband.h"
14
15
16
17 /*
18  * Display inventory
19  */
20 void do_cmd_inven(void)
21 {
22         char out_val[160];
23
24
25         /* Note that we are in "inventory" mode */
26         command_wrk = FALSE;
27
28 #ifdef ALLOW_EASY_FLOOR
29
30         /* Note that we are in "inventory" mode */
31         if (easy_floor) command_wrk = (USE_INVEN);
32
33 #endif /* ALLOW_EASY_FLOOR */
34
35         /* Save screen */
36         screen_save();
37
38         /* Hack -- show empty slots */
39         item_tester_full = TRUE;
40
41         /* Display the inventory */
42         (void)show_inven(0);
43
44         /* Hack -- hide empty slots */
45         item_tester_full = FALSE;
46
47 #ifdef JP
48         sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
49             lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
50             (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) 
51 / 2));
52 #else
53         sprintf(out_val, "Inventory: carrying %d.%d pounds (%ld%% of capacity). Command: ",
54             (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
55             (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2));
56 #endif
57
58
59         /* Get a command */
60         prt(out_val, 0, 0);
61
62         /* Get a new command */
63         command_new = inkey();
64
65         /* Load screen */
66         screen_load();
67
68
69         /* Process "Escape" */
70         if (command_new == ESCAPE)
71         {
72                 int wid, hgt;
73
74                 /* Get size */
75                 Term_get_size(&wid, &hgt);
76
77                 /* Reset stuff */
78                 command_new = 0;
79                 command_gap = wid - 30;
80         }
81
82         /* Process normal keys */
83         else
84         {
85                 /* Hack -- Use "display" mode */
86                 command_see = TRUE;
87         }
88 }
89
90
91 /*
92  * Display equipment
93  */
94 void do_cmd_equip(void)
95 {
96         char out_val[160];
97
98
99         /* Note that we are in "equipment" mode */
100         command_wrk = TRUE;
101
102 #ifdef ALLOW_EASY_FLOOR
103
104         /* Note that we are in "equipment" mode */
105         if (easy_floor) command_wrk = (USE_EQUIP);
106
107 #endif /* ALLOW_EASY_FLOOR  */
108
109         /* Save the screen */
110         screen_save();
111
112         /* Hack -- show empty slots */
113         item_tester_full = TRUE;
114
115         /* Display the equipment */
116         (void)show_equip(0);
117
118         /* Hack -- undo the hack above */
119         item_tester_full = FALSE;
120
121         /* Build a prompt */
122 #ifdef JP
123         sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
124             lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
125             (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) 
126 / 2));
127 #else
128         sprintf(out_val, "Equipment: carrying %d.%d pounds (%ld%% of capacity). Command: ",
129             (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
130             (p_ptr->total_weight * 100) / ((adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2));
131 #endif
132
133
134         /* Get a command */
135         prt(out_val, 0, 0);
136
137         /* Get a new command */
138         command_new = inkey();
139
140         /* Restore the screen */
141         screen_load();
142
143
144         /* Process "Escape" */
145         if (command_new == ESCAPE)
146         {
147                 int wid, hgt;
148
149                 /* Get size */
150                 Term_get_size(&wid, &hgt);
151
152                 /* Reset stuff */
153                 command_new = 0;
154                 command_gap = wid - 30;
155         }
156
157         /* Process normal keys */
158         else
159         {
160                 /* Enter "display" mode */
161                 command_see = TRUE;
162         }
163 }
164
165
166 /*
167  * The "wearable" tester
168  */
169 static bool item_tester_hook_wear(object_type *o_ptr)
170 {
171         if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_ABUNAI_MIZUGI))
172                 if (p_ptr->psex == SEX_MALE) return FALSE;
173
174         /* Check for a usable slot */
175         if (wield_slot(o_ptr) >= INVEN_RARM) return (TRUE);
176
177         /* Assume not wearable */
178         return (FALSE);
179 }
180
181
182 static bool item_tester_hook_mochikae(object_type *o_ptr)
183 {
184         /* Check for a usable slot */
185         if (((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD)) ||
186             (o_ptr->tval == TV_SHIELD) || (o_ptr->tval == TV_CAPTURE) ||
187             (o_ptr->tval == TV_CARD)) return (TRUE);
188
189         /* Assume not wearable */
190         return (FALSE);
191 }
192
193
194 static bool item_tester_hook_melee_weapon(object_type *o_ptr)
195 {
196         /* Check for a usable slot */
197         if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD))return (TRUE);
198
199         /* Assume not wearable */
200         return (FALSE);
201 }
202
203
204 /*
205  * Wield or wear a single item from the pack or floor
206  */
207 void do_cmd_wield(void)
208 {
209         int i, item, slot;
210
211         object_type forge;
212         object_type *q_ptr;
213
214         object_type *o_ptr;
215
216         cptr act;
217
218         char o_name[MAX_NLEN];
219
220         cptr q, s;
221
222         if (p_ptr->special_defense & KATA_MUSOU)
223         {
224                 set_action(ACTION_NONE);
225         }
226
227         /* Restrict the choices */
228         item_tester_hook = item_tester_hook_wear;
229
230         /* Get an item */
231 #ifdef JP
232         q = "¤É¤ì¤òÁõÈ÷¤·¤Þ¤¹¤«? ";
233         s = "ÁõÈ÷²Äǽ¤Ê¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
234 #else
235         q = "Wear/Wield which item? ";
236         s = "You have nothing you can wear or wield.";
237 #endif
238
239         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
240
241         /* Get the item (in the pack) */
242         if (item >= 0)
243         {
244                 o_ptr = &inventory[item];
245         }
246
247         /* Get the item (on the floor) */
248         else
249         {
250                 o_ptr = &o_list[0 - item];
251         }
252
253
254         /* Check the slot */
255         slot = wield_slot(o_ptr);
256 #if 1 /* EASY_RING -- TNB */
257
258         if ((o_ptr->tval == TV_RING) && inventory[INVEN_LEFT].k_idx &&
259                 inventory[INVEN_RIGHT].k_idx)
260         {
261                 /* Restrict the choices */
262                 item_tester_tval = TV_RING;
263                 item_tester_no_ryoute = TRUE;
264
265                 /* Choose a ring from the equipment only */
266 #ifdef JP
267 q = "¤É¤Á¤é¤Î»ØÎؤȼè¤êÂؤ¨¤Þ¤¹¤«?";
268 #else
269                 q = "Replace which ring? ";
270 #endif
271
272 #ifdef JP
273 s = "¤ª¤Ã¤È¡£";
274 #else
275                 s = "Oops.";
276 #endif
277
278                 if (!get_item(&slot, q, s, (USE_EQUIP)))
279                         return;
280         }
281
282 #endif /* EASY_RING -- TNB */
283
284         if (((o_ptr->tval == TV_SHIELD) || (o_ptr->tval == TV_CARD) || (o_ptr->tval == TV_CAPTURE)) &&
285                 buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM))
286         {
287                 /* Restrict the choices */
288                 item_tester_hook = item_tester_hook_melee_weapon;
289                 item_tester_no_ryoute = TRUE;
290
291                 /* Choose a weapon from the equipment only */
292 #ifdef JP
293 q = "¤É¤Á¤é¤ÎÉð´ï¤È¼è¤êÂؤ¨¤Þ¤¹¤«?";
294 #else
295                 q = "Replace which weapon? ";
296 #endif
297
298 #ifdef JP
299 s = "¤ª¤Ã¤È¡£";
300 #else
301                 s = "Oops.";
302 #endif
303
304                 if (!get_item(&slot, q, s, (USE_EQUIP)))
305                         return;
306                 if (slot == INVEN_RARM)
307                 {
308                         object_type *or_ptr = &inventory[INVEN_RARM];
309                         object_type *ol_ptr = &inventory[INVEN_LARM];
310                         object_type *otmp_ptr;
311                         object_type object_tmp;
312                         char ol_name[MAX_NLEN];
313
314                         otmp_ptr = &object_tmp;
315
316                         object_desc(ol_name, ol_ptr, FALSE, 0);
317
318                         object_copy(otmp_ptr, ol_ptr);
319                         object_copy(ol_ptr, or_ptr);
320                         object_copy(or_ptr, otmp_ptr);
321 #ifdef JP
322                         msg_format("%s¤ò±¦¼ê¤Ë¹½¤¨¤Ê¤ª¤·¤¿¡£", ol_name);
323 #else
324                         msg_format("You wield %s at right hand.", ol_name);
325 #endif
326
327                         slot = INVEN_LARM;
328                 }
329         }
330
331         /* ÆóÅáή¤Ë¤¹¤ë¤«¤É¤¦¤« */
332         if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD) && (slot == INVEN_LARM))
333         {
334 #ifdef JP
335                 if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©"))
336 #else
337                 if (!get_check("Dual wielding? "))
338 #endif
339                 {
340                         slot = INVEN_RARM;
341                 }
342         }
343
344         if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD) &&
345             inventory[INVEN_LARM].k_idx &&
346                 inventory[INVEN_RARM].k_idx)
347         {
348                 /* Restrict the choices */
349                 item_tester_hook = item_tester_hook_mochikae;
350
351                 /* Choose a ring from the equipment only */
352 #ifdef JP
353 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
354 #else
355                 q = "Equip which hand? ";
356 #endif
357
358 #ifdef JP
359 s = "¤ª¤Ã¤È¡£";
360 #else
361                 s = "Oops.";
362 #endif
363
364                 if (!get_item(&slot, q, s, (USE_EQUIP)))
365                         return;
366         }
367
368         /* Prevent wielding into a cursed slot */
369         if (cursed_p(&inventory[slot]))
370         {
371                 /* Describe it */
372                 object_desc(o_name, &inventory[slot], FALSE, 0);
373
374                 /* Message */
375 #ifdef JP
376                 msg_format("%s%s¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£",
377                            describe_use(slot) , o_name );
378 #else
379                 msg_format("The %s you are %s appears to be cursed.",
380                            o_name, describe_use(slot));
381 #endif
382
383
384                 /* Cancel the command */
385                 return;
386         }
387
388         if (cursed_p(o_ptr) && confirm_wear &&
389             (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
390         {
391                 char dummy[MAX_NLEN+80];
392
393                 /* Describe it */
394                 object_desc(o_name, o_ptr, FALSE, 0);
395
396 #ifdef JP
397 sprintf(dummy, "ËÜÅö¤Ë%s{¼ö¤ï¤ì¤Æ¤¤¤ë}¤ò»È¤¤¤Þ¤¹¤«¡©", o_name);
398 #else
399                 sprintf(dummy, "Really use the %s {cursed}? ", o_name);
400 #endif
401
402
403                 if (!get_check(dummy))
404                         return;
405         }
406
407         if ((o_ptr->name1 == ART_STONEMASK) && object_known_p(o_ptr) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID))
408         {
409                 char dummy[MAX_NLEN+80];
410
411                 /* Describe it */
412                 object_desc(o_name, o_ptr, FALSE, 0);
413
414 #ifdef JP
415 sprintf(dummy, "%s¤òÁõÈ÷¤¹¤ë¤ÈµÛ·ìµ´¤Ë¤Ê¤ê¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", o_name);
416 #else
417                 msg_format("%s will transforms you into a vampire permanently when equiped.", o_name);
418                 sprintf(dummy, "Do you become a vampire?");
419 #endif
420
421
422                 if (!get_check(dummy))
423                         return;
424         }
425
426         /* Check if completed a quest */
427         for (i = 0; i < max_quests; i++)
428         {
429                 if ((quest[i].type == QUEST_TYPE_FIND_ARTIFACT) &&
430                     (quest[i].status == QUEST_STATUS_TAKEN) &&
431                     (quest[i].k_idx == o_ptr->name1))
432                 {
433                         if (record_fix_quest) do_cmd_write_nikki(NIKKI_FIX_QUEST_C, i, NULL);
434                         quest[i].status = QUEST_STATUS_COMPLETED;
435                         quest[i].complev = (byte)p_ptr->lev;
436 #ifdef JP
437 msg_print("¥¯¥¨¥¹¥È¤òãÀ®¤·¤¿¡ª");
438 #else
439                         msg_print("You completed the quest!");
440 #endif
441
442                         msg_print(NULL);
443                 }
444         }
445
446         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN) identify_item(o_ptr);
447
448         /* Take a turn */
449         energy_use = 100;
450
451         /* Get local object */
452         q_ptr = &forge;
453
454         /* Obtain local object */
455         object_copy(q_ptr, o_ptr);
456
457         /* Modify quantity */
458         q_ptr->number = 1;
459
460         /* Decrease the item (from the pack) */
461         if (item >= 0)
462         {
463                 inven_item_increase(item, -1);
464                 inven_item_optimize(item);
465         }
466
467         /* Decrease the item (from the floor) */
468         else
469         {
470                 floor_item_increase(0 - item, -1);
471                 floor_item_optimize(0 - item);
472         }
473
474         /* Access the wield slot */
475         o_ptr = &inventory[slot];
476
477         /* Take off existing item */
478         if (o_ptr->k_idx)
479         {
480                 /* Take off existing item */
481                 (void)inven_takeoff(slot, 255);
482         }
483
484         /* Wear the new stuff */
485         object_copy(o_ptr, q_ptr);
486
487         /* Increase the weight */
488         p_ptr->total_weight += q_ptr->weight;
489
490         /* Increment the equip counter by hand */
491         equip_cnt++;
492
493         /* Where is the item now */
494         if (slot == INVEN_RARM)
495         {
496                 if((o_ptr->tval != TV_SHIELD) && (o_ptr->tval != TV_CAPTURE) && (o_ptr->tval != TV_CARD) && (empty_hands(FALSE) & 0x00000001) && ((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
497 #ifdef JP
498                         act = "¤òξ¼ê¤Ç¹½¤¨¤¿";
499 #else
500                         act = "You are wielding";
501 #endif
502                 else
503 #ifdef JP
504                         act = (left_hander ? "¤òº¸¼ê¤ËÁõÈ÷¤·¤¿" : "¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿");
505 #else
506                         act = "You are wielding";
507 #endif
508
509         }
510         else if (slot == INVEN_LARM)
511         {
512 #ifdef JP
513                 act = (left_hander ? "¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿" : "¤òº¸¼ê¤ËÁõÈ÷¤·¤¿");
514 #else
515                 act = "You are wielding";
516 #endif
517
518         }
519         else if (slot == INVEN_BOW)
520         {
521 #ifdef JP
522                 act = "¤ò¼Í·âÍѤËÁõÈ÷¤·¤¿";
523 #else
524                 act = "You are shooting with";
525 #endif
526
527         }
528         else if (slot == INVEN_LITE)
529         {
530 #ifdef JP
531                 act = "¤ò¸÷¸»¤Ë¤·¤¿";
532 #else
533                 act = "Your light source is";
534 #endif
535
536         }
537         else
538         {
539 #ifdef JP
540                 act = "¤òÁõÈ÷¤·¤¿";
541 #else
542                 act = "You are wearing";
543 #endif
544
545         }
546
547         /* Describe the result */
548         object_desc(o_name, o_ptr, TRUE, 3);
549
550         /* Message */
551 #ifdef JP
552         msg_format("%s(%c)%s¡£", o_name, index_to_label(slot), act );
553 #else
554         msg_format("%s %s (%c).", act, o_name, index_to_label(slot));
555 #endif
556
557
558         /* Cursed! */
559         if (cursed_p(o_ptr))
560         {
561                 /* Warn the player */
562 #ifdef JP
563                 msg_print("¤¦¤ï¡ª ¤¹¤µ¤Þ¤¸¤¯Î䤿¤¤¡ª");
564 #else
565                 msg_print("Oops! It feels deathly cold!");
566 #endif
567
568
569                 chg_virtue(V_HARMONY, -1);
570
571                 /* Note the curse */
572                 o_ptr->ident |= (IDENT_SENSE);
573         }
574
575         if ((o_ptr->name1 == ART_STONEMASK) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID))
576         {
577                 int h_percent;
578                 if (p_ptr->prace < 32)
579                 {
580                         p_ptr->old_race1 |= 1L << p_ptr->prace;
581                 }
582                 else
583                 {
584                         p_ptr->old_race2 = 1L << (p_ptr->prace-32);
585                 }
586                 p_ptr->prace = RACE_VAMPIRE;
587 #ifdef JP
588                 msg_format("¤¢¤Ê¤¿¤ÏµÛ·ìµ´¤ËÊѲ½¤·¤¿¡ª");
589 #else
590                 msg_format("You polymorphed into a vampire!");
591 #endif
592
593                 rp_ptr = &race_info[p_ptr->prace];
594
595                 /* Experience factor */
596                 p_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
597
598                 /* Calculate the height/weight for males */
599                 if (p_ptr->psex == SEX_MALE)
600                 {
601                         p_ptr->ht = randnor(rp_ptr->m_b_ht, rp_ptr->m_m_ht);
602                         h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->m_b_ht);
603                         p_ptr->wt = randnor((int)(rp_ptr->m_b_wt) * h_percent /100
604                                             , (int)(rp_ptr->m_m_wt) * h_percent / 300 );
605                 }
606
607                 /* Calculate the height/weight for females */
608                 else if (p_ptr->psex == SEX_FEMALE)
609                 {
610                         p_ptr->ht = randnor(rp_ptr->f_b_ht, rp_ptr->f_m_ht);
611                         h_percent = (int)(p_ptr->ht) * 100 / (int)(rp_ptr->f_b_ht);
612                         p_ptr->wt = randnor((int)(rp_ptr->f_b_wt) * h_percent /100
613                                             , (int)(rp_ptr->f_m_wt) * h_percent / 300 );
614                 }
615
616                 check_experience();
617
618                 /* Hitdice */
619                 if (p_ptr->pclass == CLASS_SORCERER)
620                         p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
621                 else
622                         p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
623
624                 do_cmd_rerate(FALSE);
625
626                 p_ptr->redraw |= (PR_BASIC);
627
628                 p_ptr->update |= (PU_BONUS);
629
630                 handle_stuff();
631                 lite_spot(py, px);
632         }
633
634         /* Recalculate bonuses */
635         p_ptr->update |= (PU_BONUS);
636
637         /* Recalculate torch */
638         p_ptr->update |= (PU_TORCH);
639
640         /* Recalculate mana */
641         p_ptr->update |= (PU_MANA);
642
643         p_ptr->redraw |= (PR_EQUIPPY);
644
645         /* Window stuff */
646         p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
647
648         calc_android_exp();
649 }
650
651
652 void kamaenaoshi(int item)
653 {
654         object_type *o_ptr, *o2_ptr;
655         char o_name[MAX_NLEN];
656
657         if ((item == INVEN_RARM) && buki_motteruka(INVEN_LARM))
658         {
659                 o_ptr = &inventory[INVEN_RARM];
660                 o2_ptr = &inventory[INVEN_LARM];
661                 object_copy(o_ptr, o2_ptr);
662                 p_ptr->total_weight += o2_ptr->weight;
663                 inven_item_increase(INVEN_LARM,-1);
664                 inven_item_optimize(INVEN_LARM);
665                 object_desc(o_name, o_ptr, TRUE, 3);
666                 if (((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
667 #ifdef JP
668                         msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name );
669 #else
670                         msg_format("You are wielding %s with two-handed.", o_name );
671 #endif
672                  else
673 #ifdef JP
674                         msg_format("%s¤ò%s¤Ç¹½¤¨¤¿¡£", o_name, (left_hander ? "º¸¼ê" : "±¦¼ê"));
675 #else
676                         msg_format("You are wielding %s with %s hand.", o_name, (left_hander ? "left":"right") );
677 #endif
678         }
679         else if ((item == INVEN_LARM) && buki_motteruka(INVEN_RARM))
680         {
681                 o_ptr = &inventory[INVEN_RARM];
682                 object_desc(o_name, o_ptr, TRUE, 3);
683                 if (((o_ptr->weight > 99) || (o_ptr->tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE)))
684 #ifdef JP
685                         msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name );
686 #else
687                         msg_format("You are wielding %s with two-handed.", o_name );
688 #endif
689         }
690         else if ((item == INVEN_LARM) && !(empty_hands(FALSE) & 0x0002))
691         {
692                 o_ptr = &inventory[INVEN_LARM];
693                 o2_ptr = &inventory[INVEN_RARM];
694                 object_copy(o_ptr, o2_ptr);
695                 p_ptr->total_weight += o2_ptr->weight;
696                 inven_item_increase(INVEN_RARM,-1);
697                 inven_item_optimize(INVEN_RARM);
698                 object_desc(o_name, o_ptr, TRUE, 3);
699 #ifdef JP
700                 msg_format("%s¤ò»ý¤ÁÂؤ¨¤¿¡£", o_name );
701 #else
702                 msg_format("You switched hand of %s.", o_name );
703 #endif
704         }
705 }
706
707
708 /*
709  * Take off an item
710  */
711 void do_cmd_takeoff(void)
712 {
713         int item;
714
715         object_type *o_ptr;
716
717         cptr q, s;
718
719         if (p_ptr->special_defense & KATA_MUSOU)
720         {
721                 set_action(ACTION_NONE);
722         }
723
724         item_tester_no_ryoute = TRUE;
725         /* Get an item */
726 #ifdef JP
727         q = "¤É¤ì¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤Þ¤¹¤«? ";
728         s = "¤Ï¤º¤»¤ëÁõÈ÷¤¬¤Ê¤¤¡£";
729 #else
730         q = "Take off which item? ";
731         s = "You are not wearing anything to take off.";
732 #endif
733
734         if (!get_item(&item, q, s, (USE_EQUIP))) return;
735
736         /* Get the item (in the pack) */
737         if (item >= 0)
738         {
739                 o_ptr = &inventory[item];
740         }
741
742         /* Get the item (on the floor) */
743         else
744         {
745                 o_ptr = &o_list[0 - item];
746         }
747
748
749         /* Item is cursed */
750         if (cursed_p(o_ptr))
751         {
752                 if ((o_ptr->curse_flags & TRC_PERMA_CURSE) || (p_ptr->pclass != CLASS_BERSERKER))
753                 {
754                         /* Oops */
755 #ifdef JP
756                         msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
757 #else
758                         msg_print("Hmmm, it seems to be cursed.");
759 #endif
760
761                         /* Nope */
762                         return;
763                 }
764
765                 if (((o_ptr->curse_flags & TRC_HEAVY_CURSE) && one_in_(7)) || one_in_(4))
766                 {
767 #ifdef JP
768                         msg_print("¼ö¤ï¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤·¤¿¡ª");
769 #else
770                         msg_print("You teared a cursed equipment off by sheer strength!");
771 #endif
772
773                         /* Hack -- Assume felt */
774                         o_ptr->ident |= (IDENT_SENSE);
775
776                         o_ptr->curse_flags = 0L;
777
778                         /* Take note */
779                         o_ptr->feeling = FEEL_NONE;
780
781                         /* Recalculate the bonuses */
782                         p_ptr->update |= (PU_BONUS);
783
784                         /* Window stuff */
785                         p_ptr->window |= (PW_EQUIP);
786
787 #ifdef JP
788                         msg_print("¼ö¤¤¤òÂǤÁÇˤä¿¡£");
789 #else
790                         msg_print("You break the curse.");
791 #endif
792                 }
793                 else
794                 {
795 #ifdef JP
796                         msg_print("ÁõÈ÷¤ò³°¤»¤Ê¤«¤Ã¤¿¡£");
797 #else
798                         msg_print("You couldn't remove the equipment.");
799 #endif
800                         energy_use = 50;
801                         return;
802                 }
803         }
804
805         /* Take a partial turn */
806         energy_use = 50;
807
808         /* Take off the item */
809         (void)inven_takeoff(item, 255);
810
811         kamaenaoshi(item);
812
813         calc_android_exp();
814
815         p_ptr->redraw |= (PR_EQUIPPY);
816 }
817
818
819 /*
820  * Drop an item
821  */
822 void do_cmd_drop(void)
823 {
824         int item, amt = 1;
825
826         object_type *o_ptr;
827
828         cptr q, s;
829
830         if (p_ptr->special_defense & KATA_MUSOU)
831         {
832                 set_action(ACTION_NONE);
833         }
834
835         item_tester_no_ryoute = TRUE;
836         /* Get an item */
837 #ifdef JP
838         q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÍî¤È¤·¤Þ¤¹¤«? ";
839         s = "Íî¤È¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
840 #else
841         q = "Drop which item? ";
842         s = "You have nothing to drop.";
843 #endif
844
845         if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN))) return;
846
847         /* Get the item (in the pack) */
848         if (item >= 0)
849         {
850                 o_ptr = &inventory[item];
851         }
852
853         /* Get the item (on the floor) */
854         else
855         {
856                 o_ptr = &o_list[0 - item];
857         }
858
859
860         /* Hack -- Cannot remove cursed items */
861         if ((item >= INVEN_RARM) && cursed_p(o_ptr))
862         {
863                 /* Oops */
864 #ifdef JP
865                 msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
866 #else
867                 msg_print("Hmmm, it seems to be cursed.");
868 #endif
869
870
871                 /* Nope */
872                 return;
873         }
874
875
876         /* See how many items */
877         if (o_ptr->number > 1)
878         {
879                 /* Get a quantity */
880                 amt = get_quantity(NULL, o_ptr->number);
881
882                 /* Allow user abort */
883                 if (amt <= 0) return;
884         }
885
886
887         /* Take a partial turn */
888         energy_use = 50;
889
890         /* Drop (some of) the item */
891         inven_drop(item, amt);
892
893         if ((item == INVEN_RARM) || (item == INVEN_LARM)) kamaenaoshi(item);
894
895         if (item >= INVEN_RARM) calc_android_exp();
896
897         p_ptr->redraw |= (PR_EQUIPPY);
898 }
899
900
901 static bool high_level_book(object_type *o_ptr)
902 {
903         if ((o_ptr->tval == TV_LIFE_BOOK) ||
904             (o_ptr->tval == TV_SORCERY_BOOK) ||
905             (o_ptr->tval == TV_NATURE_BOOK) ||
906             (o_ptr->tval == TV_CHAOS_BOOK) ||
907             (o_ptr->tval == TV_DEATH_BOOK) ||
908             (o_ptr->tval == TV_TRUMP_BOOK) ||
909             (o_ptr->tval == TV_ENCHANT_BOOK) ||
910             (o_ptr->tval == TV_DAEMON_BOOK) ||
911             (o_ptr->tval == TV_MUSIC_BOOK))
912         {
913                 if (o_ptr->sval > 1)
914                         return TRUE;
915                 else
916                         return FALSE;
917         }
918
919         return FALSE;
920 }
921
922
923 /*
924  * Destroy an item
925  */
926 void do_cmd_destroy(void)
927 {
928         int                     item, amt = 1;
929         int                     old_number;
930
931         bool            force = FALSE;
932
933         object_type             *o_ptr;
934         object_type             forge;
935         object_type             *q_ptr = &forge;
936
937         char            o_name[MAX_NLEN];
938
939         char            out_val[MAX_NLEN+40];
940
941         cptr q, s;
942
943         if (p_ptr->special_defense & KATA_MUSOU)
944         {
945                 set_action(ACTION_NONE);
946         }
947
948         /* Hack -- force destruction */
949         if (command_arg > 0) force = TRUE;
950
951
952         /* Get an item */
953 #ifdef JP
954         q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²õ¤·¤Þ¤¹¤«? ";
955         s = "²õ¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
956 #else
957         q = "Destroy which item? ";
958         s = "You have nothing to destroy.";
959 #endif
960
961         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
962
963         /* Get the item (in the pack) */
964         if (item >= 0)
965         {
966                 o_ptr = &inventory[item];
967         }
968
969         /* Get the item (on the floor) */
970         else
971         {
972                 o_ptr = &o_list[0 - item];
973         }
974
975
976         /* See how many items */
977         if (o_ptr->number > 1)
978         {
979                 /* Get a quantity */
980                 amt = get_quantity(NULL, o_ptr->number);
981
982                 /* Allow user abort */
983                 if (amt <= 0) return;
984         }
985
986
987         /* Describe the object */
988         old_number = o_ptr->number;
989         o_ptr->number = amt;
990         object_desc(o_name, o_ptr, TRUE, 3);
991         o_ptr->number = old_number;
992
993         /* Verify unless quantity given */
994         if (!force)
995         {
996                 if (confirm_destroy || (object_value(o_ptr) > 0))
997                 {
998                         /* Make a verification */
999 #ifdef JP
1000                 sprintf(out_val, "ËÜÅö¤Ë%s¤ò²õ¤·¤Þ¤¹¤«? ", o_name);
1001 #else
1002                         sprintf(out_val, "Really destroy %s? ", o_name);
1003 #endif
1004
1005                         if (!get_check(out_val)) return;
1006                 }
1007         }
1008
1009         /* Take a turn */
1010         energy_use = 100;
1011
1012         /* Artifacts cannot be destroyed */
1013         if (!can_player_destroy_object(o_ptr))
1014         {
1015                 energy_use = 0;
1016
1017                 /* Message */
1018 #ifdef JP
1019                 msg_format("%s¤ÏÇ˲õÉÔ²Äǽ¤À¡£", o_name);
1020 #else
1021                 msg_format("You cannot destroy %s.", o_name);
1022 #endif
1023
1024                 /* Done */
1025                 return;
1026         }
1027
1028         object_copy(q_ptr, o_ptr);
1029
1030         /* Message */
1031 #ifdef JP
1032         msg_format("%s¤ò²õ¤·¤¿¡£", o_name);
1033 #else
1034         msg_format("You destroy %s.", o_name);
1035 #endif
1036
1037         sound(SOUND_DESTITEM);
1038
1039         /* Reduce the charges of rods/wands */
1040         reduce_charges(o_ptr, amt);
1041
1042         /* Eliminate the item (from the pack) */
1043         if (item >= 0)
1044         {
1045                 inven_item_increase(item, -amt);
1046                 inven_item_describe(item);
1047                 inven_item_optimize(item);
1048         }
1049
1050         /* Eliminate the item (from the floor) */
1051         else
1052         {
1053                 floor_item_increase(0 - item, -amt);
1054                 floor_item_describe(0 - item);
1055                 floor_item_optimize(0 - item);
1056         }
1057
1058         if (high_level_book(q_ptr))
1059         {
1060                 bool gain_expr = FALSE;
1061
1062                 if (p_ptr->prace == RACE_ANDROID)
1063                 {
1064                 }
1065                 else if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
1066                 {
1067                         gain_expr = TRUE;
1068                 }
1069                 else if (p_ptr->pclass == CLASS_PALADIN)
1070                 {
1071                         if (p_ptr->realm1 == REALM_LIFE)
1072                         {
1073                                 if (q_ptr->tval != TV_LIFE_BOOK) gain_expr = TRUE;
1074                         }
1075                         else
1076                         {
1077                                 if (q_ptr->tval == TV_LIFE_BOOK) gain_expr = TRUE;
1078                         }
1079                 }
1080
1081                 if (gain_expr && (p_ptr->exp < PY_MAX_EXP))
1082                 {
1083                         s32b tester_exp = p_ptr->max_exp / 20;
1084                         if (tester_exp > 10000) tester_exp = 10000;
1085                         if (q_ptr->sval < 3) tester_exp /= 4;
1086                         if (tester_exp<1) tester_exp = 1;
1087
1088 #ifdef JP
1089 msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1090 #else
1091                         msg_print("You feel more experienced.");
1092 #endif
1093
1094                         gain_exp(tester_exp * amt);
1095                 }
1096                 if (high_level_book(q_ptr) && q_ptr->tval == TV_LIFE_BOOK)
1097                 {
1098                         chg_virtue(V_UNLIFE, 1);
1099                         chg_virtue(V_VITALITY, -1);
1100                 }
1101                 else if (high_level_book(q_ptr) && q_ptr->tval == TV_DEATH_BOOK)
1102                 {
1103                         chg_virtue(V_UNLIFE, -1);
1104                         chg_virtue(V_VITALITY, 1);
1105                 }
1106         
1107                 if (q_ptr->to_a || q_ptr->to_h || q_ptr->to_d)
1108                         chg_virtue(V_ENCHANT, -1);
1109         
1110                 if (object_value_real(q_ptr) > 30000)
1111                         chg_virtue(V_SACRIFICE, 2);
1112         
1113                 else if (object_value_real(q_ptr) > 10000)
1114                         chg_virtue(V_SACRIFICE, 1);
1115         }
1116
1117         if (q_ptr->to_a != 0 || q_ptr->to_d != 0 || q_ptr->to_h != 0)
1118                 chg_virtue(V_HARMONY, 1);
1119
1120         if (item >= INVEN_RARM) calc_android_exp();
1121 }
1122
1123
1124 /*
1125  * Observe an item which has been *identify*-ed
1126  */
1127 void do_cmd_observe(void)
1128 {
1129         int                     item;
1130
1131         object_type             *o_ptr;
1132
1133         char            o_name[MAX_NLEN];
1134
1135         cptr q, s;
1136
1137         item_tester_no_ryoute = TRUE;
1138         /* Get an item */
1139 #ifdef JP
1140         q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«? ";
1141         s = "Ä´¤Ù¤é¤ì¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1142 #else
1143         q = "Examine which item? ";
1144         s = "You have nothing to examine.";
1145 #endif
1146
1147         if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1148
1149         /* Get the item (in the pack) */
1150         if (item >= 0)
1151         {
1152                 o_ptr = &inventory[item];
1153         }
1154
1155         /* Get the item (on the floor) */
1156         else
1157         {
1158                 o_ptr = &o_list[0 - item];
1159         }
1160
1161
1162         /* Require full knowledge */
1163         if (!(o_ptr->ident & IDENT_MENTAL))
1164         {
1165 #ifdef JP
1166                 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ä¤¤¤ÆÆäËÃΤäƤ¤¤ë¤³¤È¤Ï¤Ê¤¤¡£");
1167 #else
1168                 msg_print("You have no special knowledge about that item.");
1169 #endif
1170
1171                 return;
1172         }
1173
1174
1175         /* Description */
1176         object_desc(o_name, o_ptr, TRUE, 3);
1177
1178         /* Describe */
1179 #ifdef JP
1180         msg_format("%s¤òÄ´¤Ù¤Æ¤¤¤ë...", o_name);
1181 #else
1182         msg_format("Examining %s...", o_name);
1183 #endif
1184
1185         /* Describe it fully */
1186 #ifdef JP
1187         if (!identify_fully_aux(o_ptr)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
1188 #else
1189         if (!identify_fully_aux(o_ptr)) msg_print("You see nothing special.");
1190 #endif
1191
1192 }
1193
1194
1195
1196 /*
1197  * Remove the inscription from an object
1198  * XXX Mention item (when done)?
1199  */
1200 void do_cmd_uninscribe(void)
1201 {
1202         int   item;
1203
1204         object_type *o_ptr;
1205
1206         cptr q, s;
1207
1208         item_tester_no_ryoute = TRUE;
1209         /* Get an item */
1210 #ifdef JP
1211         q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎÌäò¾Ã¤·¤Þ¤¹¤«? ";
1212         s = "Ìäò¾Ã¤»¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1213 #else
1214         q = "Un-inscribe which item? ";
1215         s = "You have nothing to un-inscribe.";
1216 #endif
1217
1218         if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1219
1220         /* Get the item (in the pack) */
1221         if (item >= 0)
1222         {
1223                 o_ptr = &inventory[item];
1224         }
1225
1226         /* Get the item (on the floor) */
1227         else
1228         {
1229                 o_ptr = &o_list[0 - item];
1230         }
1231
1232         /* Nothing to remove */
1233         if (!o_ptr->inscription)
1234         {
1235 #ifdef JP
1236                 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ï¾Ã¤¹¤Ù¤­Ì䬤ʤ¤¡£");
1237 #else
1238                 msg_print("That item had no inscription to remove.");
1239 #endif
1240
1241                 return;
1242         }
1243
1244         /* Message */
1245 #ifdef JP
1246         msg_print("Ìäò¾Ã¤·¤¿¡£");
1247 #else
1248         msg_print("Inscription removed.");
1249 #endif
1250
1251
1252         /* Remove the incription */
1253         o_ptr->inscription = 0;
1254
1255         /* Combine the pack */
1256         p_ptr->notice |= (PN_COMBINE);
1257
1258         /* Window stuff */
1259         p_ptr->window |= (PW_INVEN | PW_EQUIP);
1260
1261         /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */
1262         p_ptr->update |= (PU_BONUS);
1263
1264 }
1265
1266 /*
1267  * Auto flag inscribe
1268  */
1269
1270 typedef struct flag_insc_table
1271 {
1272 #ifdef JP
1273         char *japanese;
1274 #endif
1275         char *english;
1276         u32b flag;
1277         int num;
1278         u32b except_flag;
1279 } flag_insc_table;
1280
1281 #ifdef JP
1282 static flag_insc_table flag_insc_plus[] =
1283 {
1284         { "¹¶", "At", TR1_BLOWS, 1, 0 },
1285         { "®", "Sp", TR1_SPEED, 1, 0 },
1286         { "ÏÓ", "St", TR1_STR, 1, 0 },
1287         { "ÃÎ", "In", TR1_INT, 1, 0 },
1288         { "¸­", "Wi", TR1_WIS, 1, 0 },
1289         { "´ï", "Dx", TR1_DEX, 1, 0 },
1290         { "ÂÑ", "Cn", TR1_CON, 1, 0 },
1291         { "̥", "Ch", TR1_CHR, 1, 0 },
1292         { "±£", "Sl", TR1_STEALTH, 1, 0 },
1293         { "õ", "Sr", TR1_SEARCH, 1, 0 },
1294         { "ÀÖ", "If", TR1_INFRA, 1, 0 },
1295         { "·¡", "Dg", TR1_TUNNEL, 1, 0 },
1296         { NULL, 0, 0, 0 }
1297 };
1298
1299 static flag_insc_table flag_insc_immune[] =
1300 {
1301         { "»À", "Ac", TR2_IM_ACID, 2, 0 },
1302         { "ÅÅ", "El", TR2_IM_ELEC, 2, 0 },
1303         { "²Ð", "Fi", TR2_IM_FIRE, 2, 0 },
1304         { "Îä", "Co", TR2_IM_COLD, 2, 0 },
1305         { NULL, 0, 0, 0 }
1306 };
1307
1308 static flag_insc_table flag_insc_resistance[] =
1309 {
1310         { "»À", "Ac", TR2_RES_ACID, 2, TR2_IM_ACID },
1311         { "ÅÅ", "El", TR2_RES_ELEC, 2, TR2_IM_ELEC },
1312         { "²Ð", "Fi", TR2_RES_FIRE, 2, TR2_IM_FIRE },
1313         { "Îä", "Co", TR2_RES_COLD, 2, TR2_IM_COLD },
1314         { "ÆÇ", "Po", TR2_RES_POIS, 2, 0 },
1315         { "Á®", "Li", TR2_RES_LITE, 2, 0 },
1316         { "°Å", "Dk", TR2_RES_DARK, 2, 0 },
1317         { "ÇË", "Sh", TR2_RES_SHARDS, 2, 0 },
1318         { "ÌÕ", "Bl", TR2_RES_BLIND, 2, 0 },
1319         { "Íð", "Cf", TR2_RES_CONF, 2, 0 },
1320         { "¹ì", "So", TR2_RES_SOUND, 2, 0 },
1321         { "¹ö", "Nt", TR2_RES_NETHER, 2, 0 },
1322         { "°ø", "Nx", TR2_RES_NEXUS, 2, 0 },
1323         { "ÆÙ", "Ca", TR2_RES_CHAOS, 2, 0 },
1324         { "Îô", "Di", TR2_RES_DISEN, 2, 0 },
1325         { "¶²", "Fe", TR2_RES_FEAR, 2, 0 },
1326         { NULL, 0, 0, 0 }
1327 };
1328
1329 static flag_insc_table flag_insc_misc[] =
1330 {
1331         { "ËâÎÏ", "Ma", TR3_DEC_MANA, 3, 0 },
1332         { "Åê", "Th", TR2_THROW, 2, 0 },
1333         { "ȿ", "Rf", TR2_REFLECT, 2, 0 },
1334         { "Ëã", "Fa", TR2_FREE_ACT, 2, 0 },
1335         { "»ë", "Si", TR3_SEE_INVIS, 3, 0 },
1336         { "·Ð", "Hl", TR2_HOLD_LIFE, 2, 0 },
1337         { "´¶", "Esp", TR3_TELEPATHY, 3, 0 },
1338         { "ÃÙ", "Sd", TR3_SLOW_DIGEST, 3, 0 },
1339         { "³è", "Rg", TR3_REGEN, 3, 0 },
1340         { "Éâ", "Lv", TR3_FEATHER, 3, 0 },
1341         { "ÌÀ", "Lu", TR3_LITE, 3, 0 },
1342         { "·Ù", "Wr", TR3_WARNING, 3, 0 },
1343         { "ÇÜ", "Xm", TR3_XTRA_MIGHT, 3, 0 },
1344         { "¼Í", "Xs", TR3_XTRA_SHOTS, 3, 0 },
1345         { "ÅÜ", "Ag", TR3_AGGRAVATE, 3, 0 },
1346         { "½Ë", "Bs", TR3_BLESSED, 3, 0 },
1347 #if 0
1348         { "±Ê¼ö", "Pc", TR3_PERMA_CURSE, 3, 0 },
1349         { "¼ö", "Cu", TR3_HEAVY_CURSE, 3, TR3_PERMA_CURSE },
1350         { "´÷", "Ty", TR3_TY_CURSE, 3, 0 },
1351 #endif
1352         { NULL, 0, 0, 0 }
1353 };
1354
1355 static flag_insc_table flag_insc_aura[] =
1356 {
1357         { "±ê", "F", TR3_SH_FIRE, 3, 0 },
1358         { "ÅÅ", "E", TR3_SH_ELEC, 3, 0 },
1359         { "Îä", "C", TR3_SH_COLD, 3, 0 },
1360         { "Ëâ", "M", TR3_NO_MAGIC, 3, 0 },
1361         { "½Ö", "T", TR3_NO_TELE, 3, 0 },
1362         { NULL, 0, 0, 0 }
1363 };
1364
1365 static flag_insc_table flag_insc_brand[] =
1366 {
1367         { "»À", "A", TR1_BRAND_ACID, 1, 0 },
1368         { "ÅÅ", "E", TR1_BRAND_ELEC, 1, 0 },
1369         { "¾Æ", "F", TR1_BRAND_FIRE, 1, 0 },
1370         { "Åà", "Co", TR1_BRAND_COLD, 1, 0 },
1371         { "ÆÇ", "P", TR1_BRAND_POIS, 1, 0 },
1372         { "ÆÙ", "Ca", TR1_CHAOTIC, 1, 0 },
1373         { "µÛ", "V", TR1_VAMPIRIC, 1, 0 },
1374         { "¿Ì", "Q", TR1_IMPACT, 1, 0 },
1375         { "ÀÚ", "S", TR1_VORPAL, 1, 0 },
1376         { "Íý", "M", TR1_FORCE_WEAPON, 1, 0 },
1377         { NULL, NULL, 0, 0, 0 }
1378 };
1379
1380 static flag_insc_table flag_insc_slay[] =
1381 {
1382         { "¼Ù", "*", TR1_SLAY_EVIL, 1, 0 },
1383         { "¿Í", "p", TR3_SLAY_HUMAN, 3, 0 },
1384         { "ζ", "D", TR1_KILL_DRAGON, 1, 0 },
1385         { "ε", "d", TR1_SLAY_DRAGON, 1, TR1_KILL_DRAGON },
1386         { "¥ª", "o", TR1_SLAY_ORC, 1, 0 },
1387         { "¥È", "T", TR1_SLAY_TROLL, 1, 0 },
1388         { "µð", "P", TR1_SLAY_GIANT, 1, 0 },
1389         { "¥Ç", "U", TR1_SLAY_DEMON, 1, 0 },
1390         { "»à", "L", TR1_SLAY_UNDEAD, 1, 0 },
1391         { "ư", "Z", TR1_SLAY_ANIMAL, 1, 0 },
1392         { NULL, NULL, 0, 0, 0 }
1393 };
1394
1395 static flag_insc_table flag_insc_sust[] =
1396 {
1397         { "ÏÓ", "St", TR2_SUST_STR, 2, 0 },
1398         { "ÃÎ", "In", TR2_SUST_INT, 2, 0 },
1399         { "¸­", "Wi", TR2_SUST_WIS, 2, 0 },
1400         { "´ï", "Dx", TR2_SUST_DEX, 2, 0 },
1401         { "ÂÑ", "Cn", TR2_SUST_CON, 2, 0 },
1402         { "̥", "Ch", TR2_SUST_CHR, 2, 0 },
1403         { NULL, NULL, 0, 0, 0 }
1404 };
1405
1406 #else
1407 static flag_insc_table flag_insc_plus[] =
1408 {
1409         { "At", TR1_BLOWS, 1, 0 },
1410         { "Sp", TR1_SPEED, 1, 0 },
1411         { "St", TR1_STR, 1, 0 },
1412         { "In", TR1_INT, 1, 0 },
1413         { "Wi", TR1_WIS, 1, 0 },
1414         { "Dx", TR1_DEX, 1, 0 },
1415         { "Cn", TR1_CON, 1, 0 },
1416         { "Ch", TR1_CHR, 1, 0 },
1417         { "Sl", TR1_STEALTH, 1, 0 },
1418         { "Sr", TR1_SEARCH, 1, 0 },
1419         { "If", TR1_INFRA, 1, 0 },
1420         { "Dg", TR1_TUNNEL, 1, 0 },
1421         { NULL, 0, 0, 0 }
1422 };
1423
1424 static flag_insc_table flag_insc_immune[] =
1425 {
1426         { "Ac", TR2_IM_ACID, 2, 0 },
1427         { "El", TR2_IM_ELEC, 2, 0 },
1428         { "Fi", TR2_IM_FIRE, 2, 0 },
1429         { "Co", TR2_IM_COLD, 2, 0 },
1430         { NULL, 0, 0, 0 }
1431 };
1432
1433 static flag_insc_table flag_insc_resistance[] =
1434 {
1435         { "Ac", TR2_RES_ACID, 2, TR2_IM_ACID },
1436         { "El", TR2_RES_ELEC, 2, TR2_IM_ELEC },
1437         { "Fi", TR2_RES_FIRE, 2, TR2_IM_FIRE },
1438         { "Co", TR2_RES_COLD, 2, TR2_IM_COLD },
1439         { "Po", TR2_RES_POIS, 2, 0 },
1440         { "Li", TR2_RES_LITE, 2, 0 },
1441         { "Dk", TR2_RES_DARK, 2, 0 },
1442         { "Sh", TR2_RES_SHARDS, 2, 0 },
1443         { "Bl", TR2_RES_BLIND, 2, 0 },
1444         { "Cf", TR2_RES_CONF, 2, 0 },
1445         { "So", TR2_RES_SOUND, 2, 0 },
1446         { "Nt", TR2_RES_NETHER, 2, 0 },
1447         { "Nx", TR2_RES_NEXUS, 2, 0 },
1448         { "Ca", TR2_RES_CHAOS, 2, 0 },
1449         { "Di", TR2_RES_DISEN, 2, 0 },
1450         { "Fe", TR2_RES_FEAR, 2, 0 },
1451         { NULL, 0, 0, 0 }
1452 };
1453
1454 static flag_insc_table flag_insc_misc[] =
1455 {
1456         { "Ma", TR3_DEC_MANA, 3, 0 },
1457         { "Th", TR2_THROW, 2, 0 },
1458         { "Rf", TR2_REFLECT, 2, 0 },
1459         { "Fa", TR2_FREE_ACT, 2, 0 },
1460         { "Si", TR3_SEE_INVIS, 3, 0 },
1461         { "Hl", TR2_HOLD_LIFE, 2, 0 },
1462         { "Esp", TR3_TELEPATHY, 3, 0 },
1463         { "Sd", TR3_SLOW_DIGEST, 3, 0 },
1464         { "Rg", TR3_REGEN, 3, 0 },
1465         { "Lv", TR3_FEATHER, 3, 0 },
1466         { "Lu", TR3_LITE, 3, 0 },
1467         { "Wr", TR3_WARNING, 3, 0 },
1468         { "Xm", TR3_XTRA_MIGHT, 3, 0 },
1469         { "Xs", TR3_XTRA_SHOTS, 3, 0 },
1470         { "Ag", TR3_AGGRAVATE, 3, 0 },
1471         { "Bs", TR3_BLESSED, 3, 0 },
1472 #if 0
1473         { "Pc", TR3_PERMA_CURSE, 3, 0 },
1474         { "Cu", TR3_HEAVY_CURSE, 3, TR3_PERMA_CURSE },
1475         { "Ty", TR3_TY_CURSE, 3, 0 },
1476 #endif
1477 #if 0
1478         { "De", TR3_DRAIN_EXP, 3, 0 },
1479 #endif
1480         { NULL, 0, 0, 0 }
1481 };
1482
1483 static flag_insc_table flag_insc_aura[] =
1484 {
1485         { "F", TR3_SH_FIRE, 3, 0 },
1486         { "E", TR3_SH_ELEC, 3, 0 },
1487         { "C", TR3_SH_COLD, 3, 0 },
1488         { "M", TR3_NO_MAGIC, 3, 0 },
1489         { "T", TR3_NO_TELE, 3, 0 },
1490         { NULL, 0, 0, 0 }
1491 };
1492
1493 static flag_insc_table flag_insc_brand[] =
1494 {
1495         { "A", TR1_BRAND_ACID, 1, 0 },
1496         { "E", TR1_BRAND_ELEC, 1, 0 },
1497         { "F", TR1_BRAND_FIRE, 1, 0 },
1498         { "Co", TR1_BRAND_COLD, 1, 0 },
1499         { "P", TR1_BRAND_POIS, 1, 0 },
1500         { "Ca", TR1_CHAOTIC, 1, 0 },
1501         { "V", TR1_VAMPIRIC, 1, 0 },
1502         { "Q", TR1_IMPACT, 1, 0 },
1503         { "S", TR1_VORPAL, 1, 0 },
1504         { "M", TR1_FORCE_WEAPON, 1, 0 },
1505         { NULL, 0, 0, 0 }
1506 };
1507
1508 static flag_insc_table flag_insc_slay[] =
1509 {
1510         { "*", TR1_SLAY_EVIL, 1, 0 },
1511         { "p", TR3_SLAY_HUMAN, 3, 0 },
1512         { "D", TR1_KILL_DRAGON, 1, 0 },
1513         { "d", TR1_SLAY_DRAGON, 1, TR1_KILL_DRAGON },
1514         { "o", TR1_SLAY_ORC, 1, 0 },
1515         { "T", TR1_SLAY_TROLL, 1, 0 },
1516         { "P", TR1_SLAY_GIANT, 1, 0 },
1517         { "U", TR1_SLAY_DEMON, 1, 0 },
1518         { "L", TR1_SLAY_UNDEAD, 1, 0 },
1519         { "Z", TR1_SLAY_ANIMAL, 1, 0 },
1520         { NULL, 0, 0, 0 }
1521 };
1522
1523 static flag_insc_table flag_insc_sust[] =
1524 {
1525         { "St", TR2_SUST_STR, 2, 0 },
1526         { "In", TR2_SUST_INT, 2, 0 },
1527         { "Wi", TR2_SUST_WIS, 2, 0 },
1528         { "Dx", TR2_SUST_DEX, 2, 0 },
1529         { "Cn", TR2_SUST_CON, 2, 0 },
1530         { "Ch", TR2_SUST_CHR, 2, 0 },
1531         { NULL, 0, 0, 0 }
1532 };
1533 #endif
1534
1535 #define ADD_INSC(STR) (void)(strcat(ptr, (STR)), ptr += strlen(STR))
1536
1537 static char *inscribe_flags_aux(flag_insc_table *f_ptr, u32b flag[], bool kanji, char *ptr)
1538 {
1539         while (f_ptr->num)
1540         {
1541                 if ((flag[f_ptr->num-1] & f_ptr->flag) &&
1542                     !(flag[f_ptr->num-1] & f_ptr->except_flag))
1543 #ifdef JP
1544                         ADD_INSC(kanji ? f_ptr->japanese : f_ptr->english);
1545 #else
1546                         ADD_INSC(f_ptr->english);
1547 #endif
1548                 f_ptr ++;
1549         }
1550
1551         return ptr;
1552 }
1553
1554 static bool have_flag_of(flag_insc_table *f_ptr, u32b flag[])
1555 {
1556         while (f_ptr->num)
1557         {
1558                 if ((flag[f_ptr->num-1] & f_ptr->flag) &&
1559                     !(flag[f_ptr->num-1] & f_ptr->except_flag))
1560                         return (TRUE);
1561                 f_ptr++;
1562         }
1563
1564         return (FALSE);
1565 }
1566
1567 s16b inscribe_flags(object_type *o_ptr, cptr out_val)
1568 {
1569         char buff[1024];
1570         char *ptr = buff;
1571         char *prev_ptr = buff;
1572         int i;
1573
1574         bool kanji = FALSE;
1575         bool all = TRUE;
1576         u32b flag[3];
1577
1578         /* not fully identified */
1579         if (!(o_ptr->ident & IDENT_MENTAL))
1580                 return quark_add(out_val);
1581
1582         /* Extract the flags */
1583         object_flags(o_ptr, &flag[0], &flag[1], &flag[2]);
1584
1585
1586         *buff = '\0';
1587         for (i = 0; out_val[i]; i++)
1588         {
1589                 if ('%' == out_val[i] )
1590                 {
1591                         cptr start_percent = ptr;
1592 #ifdef JP
1593                         if ('%' == out_val[i+1])
1594                         {
1595                                 i++;
1596                                 kanji = FALSE;
1597                         }
1598                         else
1599                         {
1600                                 kanji = TRUE;
1601                         }
1602 #endif
1603                         if ('a' == out_val[i+1] && 'l' == out_val[i+2] && 'l' == out_val[i+3])
1604                         {
1605                                 all = TRUE;
1606                                 i += 3;
1607                         }
1608                         else
1609                         {
1610                                 all = FALSE;
1611                         }
1612
1613                         /* check for too long inscription */
1614                         if (ptr >= buff + MAX_NLEN) continue;
1615
1616                         /* Remove obvious flags */
1617                         if (!all)
1618                         {
1619                                 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1620                                 
1621                                 /* Base object */
1622                                 flag[0] &= ~k_ptr->flags1;
1623                                 flag[1] &= ~k_ptr->flags2;
1624                                 flag[2] &= ~k_ptr->flags3;
1625
1626                                 if (o_ptr->name1)
1627                                 {
1628                                         artifact_type *a_ptr = &a_info[o_ptr->name1];
1629                                         
1630                                         flag[0] &= ~a_ptr->flags1;
1631                                         flag[1] &= ~a_ptr->flags2;
1632                                         flag[2] &= ~(a_ptr->flags3 & ~TR3_TELEPORT);
1633                                 }
1634
1635                                 if (o_ptr->name2)
1636                                 {
1637                                         ego_item_type *e_ptr = &e_info[o_ptr->name2];
1638                                         
1639                                         flag[0] &= ~e_ptr->flags1;
1640                                         flag[1] &= ~e_ptr->flags2;
1641                                         flag[2] &= ~(e_ptr->flags3 & ~TR3_TELEPORT);
1642                                 }
1643                         }
1644
1645
1646                         /* Plusses */
1647                         if (have_flag_of(flag_insc_plus, flag))
1648                         {
1649                                 if (kanji)
1650                                         ADD_INSC("+");
1651                         }
1652                         ptr = inscribe_flags_aux(flag_insc_plus, flag, kanji, ptr);
1653
1654                         /* Immunity */
1655                         if (have_flag_of(flag_insc_immune, flag))
1656                         {
1657                                 if (!kanji && ptr != prev_ptr)
1658                                 {
1659                                         ADD_INSC(";");
1660                                         prev_ptr = ptr;
1661                                 }
1662                                 ADD_INSC("*");
1663                         }
1664                         ptr = inscribe_flags_aux(flag_insc_immune, flag, kanji, ptr);
1665
1666                         /* Resistance */
1667                         if (have_flag_of(flag_insc_resistance, flag))
1668                         {
1669                                 if (kanji)
1670                                         ADD_INSC("r");
1671                                 else if (ptr != prev_ptr)
1672                                 {
1673                                         ADD_INSC(";");
1674                                         prev_ptr = ptr;
1675                                 }
1676                         }
1677                         ptr = inscribe_flags_aux(flag_insc_resistance, flag, kanji, ptr);
1678
1679                         /* Misc Ability */
1680                         if (have_flag_of(flag_insc_misc, flag))
1681                         {
1682                                 if (ptr != prev_ptr)
1683                                 {
1684                                         ADD_INSC(";");
1685                                         prev_ptr = ptr;
1686                                 }
1687                         }
1688                         ptr = inscribe_flags_aux(flag_insc_misc, flag, kanji, ptr);
1689
1690                         /* Aura */
1691                         if (have_flag_of(flag_insc_aura, flag))
1692                         {
1693                                 ADD_INSC("[");
1694                         }
1695                         ptr = inscribe_flags_aux(flag_insc_aura, flag, kanji, ptr);
1696
1697                         /* Brand Weapon */
1698                         if (have_flag_of(flag_insc_brand, flag))
1699                                 ADD_INSC("|");
1700                         ptr = inscribe_flags_aux(flag_insc_brand, flag, kanji, ptr);
1701
1702                         /* Slay Weapon */
1703                         if (have_flag_of(flag_insc_slay, flag))
1704                                 ADD_INSC("/");
1705                         ptr = inscribe_flags_aux(flag_insc_slay, flag, kanji, ptr);
1706
1707                         /* Random Teleport */
1708                         if (flag[2] & (TR3_TELEPORT))
1709                         {
1710                                 ADD_INSC(".");
1711                         }
1712
1713                         /* sustain */
1714                         if (have_flag_of(flag_insc_sust, flag))
1715                         {
1716                                 ADD_INSC("(");
1717                         }
1718                         ptr = inscribe_flags_aux(flag_insc_sust, flag, kanji, ptr);
1719
1720                         if (ptr == start_percent)
1721                                 ADD_INSC(" ");
1722                 }
1723                 else
1724                 {
1725                         *ptr++ = out_val[i];
1726                         *ptr = '\0';
1727                 }
1728         }
1729
1730         /* cut too long inscription */
1731         if (strlen(buff) >= MAX_NLEN-1)
1732         {
1733 #ifdef JP
1734                 int n;
1735                 for (n = 0; n < MAX_NLEN; n++)
1736                         if(iskanji(buff[n])) n++;
1737                 if (n == MAX_NLEN) n = MAX_NLEN-2; /* ºÇ¸å¤¬´Á»úȾʬ */
1738                 buff[n] = '\0';
1739 #else
1740                 buff[MAX_NLEN-1] = '\0';
1741 #endif
1742         }
1743
1744         return quark_add(buff);
1745 }
1746
1747 /*
1748  * Inscribe an object with a comment
1749  */
1750 void do_cmd_inscribe(void)
1751 {
1752         int                     item;
1753
1754         object_type             *o_ptr;
1755
1756         char            o_name[MAX_NLEN];
1757
1758         char            out_val[80];
1759
1760         cptr q, s;
1761
1762         item_tester_no_ryoute = TRUE;
1763         /* Get an item */
1764 #ifdef JP
1765         q = "¤É¤Î¥¢¥¤¥Æ¥à¤ËÌäò¹ï¤ß¤Þ¤¹¤«? ";
1766         s = "Ìäò¹ï¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1767 #else
1768         q = "Inscribe which item? ";
1769         s = "You have nothing to inscribe.";
1770 #endif
1771
1772         if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1773
1774         /* Get the item (in the pack) */
1775         if (item >= 0)
1776         {
1777                 o_ptr = &inventory[item];
1778         }
1779
1780         /* Get the item (on the floor) */
1781         else
1782         {
1783                 o_ptr = &o_list[0 - item];
1784         }
1785
1786         /* Describe the activity */
1787         object_desc(o_name, o_ptr, TRUE, 2);
1788
1789         /* Message */
1790 #ifdef JP
1791         msg_format("%s¤ËÌäò¹ï¤à¡£", o_name);
1792 #else
1793         msg_format("Inscribing %s.", o_name);
1794 #endif
1795
1796         msg_print(NULL);
1797
1798         /* Start with nothing */
1799         strcpy(out_val, "");
1800
1801         /* Use old inscription */
1802         if (o_ptr->inscription)
1803         {
1804                 /* Start with the old inscription */
1805                 strcpy(out_val, quark_str(o_ptr->inscription));
1806         }
1807
1808         /* Get a new inscription (possibly empty) */
1809 #ifdef JP
1810         if (get_string("ÌÃ: ", out_val, 80))
1811 #else
1812         if (get_string("Inscription: ", out_val, 80))
1813 #endif
1814         {
1815                 /* Save the inscription */
1816                 o_ptr->inscription = inscribe_flags(o_ptr, out_val);
1817
1818                 /* Combine the pack */
1819                 p_ptr->notice |= (PN_COMBINE);
1820
1821                 /* Window stuff */
1822                 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1823
1824                 /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */
1825                 p_ptr->update |= (PU_BONUS);
1826         }
1827 }
1828
1829
1830
1831 /*
1832  * An "item_tester_hook" for refilling lanterns
1833  */
1834 static bool item_tester_refill_lantern(object_type *o_ptr)
1835 {
1836         /* Flasks of oil are okay */
1837         if (o_ptr->tval == TV_FLASK) return (TRUE);
1838
1839         /* Laterns are okay */
1840         if ((o_ptr->tval == TV_LITE) &&
1841             (o_ptr->sval == SV_LITE_LANTERN)) return (TRUE);
1842
1843         /* Assume not okay */
1844         return (FALSE);
1845 }
1846
1847
1848 /*
1849  * Refill the players lamp (from the pack or floor)
1850  */
1851 static void do_cmd_refill_lamp(void)
1852 {
1853         int item;
1854
1855         object_type *o_ptr;
1856         object_type *j_ptr;
1857
1858         cptr q, s;
1859
1860
1861         /* Restrict the choices */
1862         item_tester_hook = item_tester_refill_lantern;
1863
1864         /* Get an item */
1865 #ifdef JP
1866         q = "¤É¤ÎÌý¤Ä¤Ü¤«¤éÃí¤®¤Þ¤¹¤«? ";
1867         s = "Ìý¤Ä¤Ü¤¬¤Ê¤¤¡£";
1868 #else
1869         q = "Refill with which flask? ";
1870         s = "You have no flasks of oil.";
1871 #endif
1872
1873         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1874
1875         /* Get the item (in the pack) */
1876         if (item >= 0)
1877         {
1878                 o_ptr = &inventory[item];
1879         }
1880
1881         /* Get the item (on the floor) */
1882         else
1883         {
1884                 o_ptr = &o_list[0 - item];
1885         }
1886
1887
1888         /* Take a partial turn */
1889         energy_use = 50;
1890
1891         /* Access the lantern */
1892         j_ptr = &inventory[INVEN_LITE];
1893
1894         /* Refuel */
1895         j_ptr->xtra4 += o_ptr->xtra4;
1896
1897         /* Message */
1898 #ifdef JP
1899         msg_print("¥é¥ó¥×¤ËÌý¤òÃí¤¤¤À¡£");
1900 #else
1901         msg_print("You fuel your lamp.");
1902 #endif
1903
1904         /* Comment */
1905         if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0))
1906         {
1907                 j_ptr->xtra4 = 0;
1908 #ifdef JP
1909                 msg_print("¥é¥ó¥×¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1910 #else
1911                 msg_print("Your lamp has gone out!");
1912 #endif
1913         }
1914         else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS))
1915         {
1916                 j_ptr->xtra4 = 0;
1917 #ifdef JP
1918                 msg_print("¤·¤«¤·¥é¥ó¥×¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£");
1919 #else
1920                 msg_print("Curiously, your lamp doesn't light.");
1921 #endif
1922         }
1923         else if (j_ptr->xtra4 >= FUEL_LAMP)
1924         {
1925                 j_ptr->xtra4 = FUEL_LAMP;
1926 #ifdef JP
1927                 msg_print("¥é¥ó¥×¤ÎÌý¤Ï°ìÇÕ¤À¡£");
1928 #else
1929                 msg_print("Your lamp is full.");
1930 #endif
1931
1932         }
1933
1934         /* Decrease the item (from the pack) */
1935         if (item >= 0)
1936         {
1937                 inven_item_increase(item, -1);
1938                 inven_item_describe(item);
1939                 inven_item_optimize(item);
1940         }
1941
1942         /* Decrease the item (from the floor) */
1943         else
1944         {
1945                 floor_item_increase(0 - item, -1);
1946                 floor_item_describe(0 - item);
1947                 floor_item_optimize(0 - item);
1948         }
1949
1950         /* Recalculate torch */
1951         p_ptr->update |= (PU_TORCH);
1952 }
1953
1954
1955 /*
1956  * An "item_tester_hook" for refilling torches
1957  */
1958 static bool item_tester_refill_torch(object_type *o_ptr)
1959 {
1960         /* Torches are okay */
1961         if ((o_ptr->tval == TV_LITE) &&
1962             (o_ptr->sval == SV_LITE_TORCH)) return (TRUE);
1963
1964         /* Assume not okay */
1965         return (FALSE);
1966 }
1967
1968
1969 /*
1970  * Refuel the players torch (from the pack or floor)
1971  */
1972 static void do_cmd_refill_torch(void)
1973 {
1974         int item;
1975
1976         object_type *o_ptr;
1977         object_type *j_ptr;
1978
1979         cptr q, s;
1980
1981
1982         /* Restrict the choices */
1983         item_tester_hook = item_tester_refill_torch;
1984
1985         /* Get an item */
1986 #ifdef JP
1987         q = "¤É¤Î¾¾ÌÀ¤ÇÌÀ¤«¤ê¤ò¶¯¤á¤Þ¤¹¤«? ";
1988         s = "¾¤Ë¾¾ÌÀ¤¬¤Ê¤¤¡£";
1989 #else
1990         q = "Refuel with which torch? ";
1991         s = "You have no extra torches.";
1992 #endif
1993
1994         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1995
1996         /* Get the item (in the pack) */
1997         if (item >= 0)
1998         {
1999                 o_ptr = &inventory[item];
2000         }
2001
2002         /* Get the item (on the floor) */
2003         else
2004         {
2005                 o_ptr = &o_list[0 - item];
2006         }
2007
2008
2009         /* Take a partial turn */
2010         energy_use = 50;
2011
2012         /* Access the primary torch */
2013         j_ptr = &inventory[INVEN_LITE];
2014
2015         /* Refuel */
2016         j_ptr->xtra4 += o_ptr->xtra4 + 5;
2017
2018         /* Message */
2019 #ifdef JP
2020         msg_print("¾¾ÌÀ¤ò·ë¹ç¤·¤¿¡£");
2021 #else
2022         msg_print("You combine the torches.");
2023 #endif
2024
2025
2026         /* Comment */
2027         if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0))
2028         {
2029                 j_ptr->xtra4 = 0;
2030 #ifdef JP
2031                 msg_print("¾¾ÌÀ¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
2032 #else
2033                 msg_print("Your torch has gone out!");
2034 #endif
2035         }
2036         else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS))
2037         {
2038                 j_ptr->xtra4 = 0;
2039 #ifdef JP
2040                 msg_print("¤·¤«¤·¾¾ÌÀ¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£");
2041 #else
2042                 msg_print("Curiously, your torche don't light.");
2043 #endif
2044         }
2045         /* Over-fuel message */
2046         else if (j_ptr->xtra4 >= FUEL_TORCH)
2047         {
2048                 j_ptr->xtra4 = FUEL_TORCH;
2049 #ifdef JP
2050                 msg_print("¾¾ÌÀ¤Î¼÷Ì¿¤Ï½½Ê¬¤À¡£");
2051 #else
2052                 msg_print("Your torch is fully fueled.");
2053 #endif
2054
2055         }
2056
2057         /* Refuel message */
2058         else
2059         {
2060 #ifdef JP
2061                 msg_print("¾¾ÌÀ¤Ï¤¤¤Ã¤½¤¦ÌÀ¤ë¤¯µ±¤¤¤¿¡£");
2062 #else
2063                 msg_print("Your torch glows more brightly.");
2064 #endif
2065
2066         }
2067
2068         /* Decrease the item (from the pack) */
2069         if (item >= 0)
2070         {
2071                 inven_item_increase(item, -1);
2072                 inven_item_describe(item);
2073                 inven_item_optimize(item);
2074         }
2075
2076         /* Decrease the item (from the floor) */
2077         else
2078         {
2079                 floor_item_increase(0 - item, -1);
2080                 floor_item_describe(0 - item);
2081                 floor_item_optimize(0 - item);
2082         }
2083
2084         /* Recalculate torch */
2085         p_ptr->update |= (PU_TORCH);
2086 }
2087
2088
2089 /*
2090  * Refill the players lamp, or restock his torches
2091  */
2092 void do_cmd_refill(void)
2093 {
2094         object_type *o_ptr;
2095
2096         /* Get the light */
2097         o_ptr = &inventory[INVEN_LITE];
2098
2099         if (p_ptr->special_defense & KATA_MUSOU)
2100         {
2101                 set_action(ACTION_NONE);
2102         }
2103
2104         /* It is nothing */
2105         if (o_ptr->tval != TV_LITE)
2106         {
2107 #ifdef JP
2108                 msg_print("¸÷¸»¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£");
2109 #else
2110                 msg_print("You are not wielding a light.");
2111 #endif
2112
2113         }
2114
2115         /* It's a lamp */
2116         else if (o_ptr->sval == SV_LITE_LANTERN)
2117         {
2118                 do_cmd_refill_lamp();
2119         }
2120
2121         /* It's a torch */
2122         else if (o_ptr->sval == SV_LITE_TORCH)
2123         {
2124                 do_cmd_refill_torch();
2125         }
2126
2127         /* No torch to refill */
2128         else
2129         {
2130 #ifdef JP
2131                 msg_print("¤³¤Î¸÷¸»¤Ï¼÷Ì¿¤ò±ä¤Ð¤»¤Ê¤¤¡£");
2132 #else
2133                 msg_print("Your light cannot be refilled.");
2134 #endif
2135
2136         }
2137 }
2138
2139
2140 /*
2141  * Target command
2142  */
2143 void do_cmd_target(void)
2144 {
2145         /* Target set */
2146         if (target_set(TARGET_KILL))
2147         {
2148 #ifdef JP
2149                 msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£");
2150 #else
2151                 msg_print("Target Selected.");
2152 #endif
2153
2154         }
2155
2156         /* Target aborted */
2157         else
2158         {
2159 #ifdef JP
2160                 msg_print("¥¿¡¼¥²¥Ã¥È²ò½ü¡£");
2161 #else
2162                 msg_print("Target Aborted.");
2163 #endif
2164
2165         }
2166 }
2167
2168
2169
2170 /*
2171  * Look command
2172  */
2173 void do_cmd_look(void)
2174 {
2175         /* Look around */
2176         if (target_set(TARGET_LOOK))
2177         {
2178 #ifdef JP
2179                 msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£");
2180 #else
2181                 msg_print("Target Selected.");
2182 #endif
2183
2184         }
2185 }
2186
2187
2188
2189 /*
2190  * Allow the player to examine other sectors on the map
2191  */
2192 void do_cmd_locate(void)
2193 {
2194         int             dir, y1, x1, y2, x2;
2195
2196         char    tmp_val[80];
2197
2198         char    out_val[160];
2199
2200         int wid, hgt;
2201
2202         /* Get size */
2203         get_screen_size(&wid, &hgt);
2204
2205
2206         /* Start at current panel */
2207         y2 = y1 = panel_row_min;
2208         x2 = x1 = panel_col_min;
2209
2210         /* Show panels until done */
2211         while (1)
2212         {
2213                 /* Describe the location */
2214                 if ((y2 == y1) && (x2 == x1))
2215                 {
2216 #ifdef JP
2217                         strcpy(tmp_val, "¿¿¾å");
2218 #else
2219                         tmp_val[0] = '\0';
2220 #endif
2221
2222                 }
2223                 else
2224                 {
2225 #ifdef JP
2226                         sprintf(tmp_val, "%s%s",
2227                                 ((y2 < y1) ? "ËÌ" : (y2 > y1) ? "Æî" : ""),
2228                                 ((x2 < x1) ? "À¾" : (x2 > x1) ? "Åì" : ""));
2229 #else
2230                         sprintf(tmp_val, "%s%s of",
2231                                 ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""),
2232                                 ((x2 < x1) ? " West" : (x2 > x1) ? " East" : ""));
2233 #endif
2234
2235                 }
2236
2237                 /* Prepare to ask which way to look */
2238                 sprintf(out_val,
2239 #ifdef JP
2240                         "¥Þ¥Ã¥×°ÌÃÖ [%d(%02d),%d(%02d)] (¥×¥ì¥¤¥ä¡¼¤Î%s)  Êý¸þ?",
2241 #else
2242                         "Map sector [%d(%02d),%d(%02d)], which is%s your sector.  Direction?",
2243 #endif
2244
2245                         y2 / (hgt / 2), y2 % (hgt / 2),
2246                         x2 / (wid / 2), x2 % (wid / 2), tmp_val);
2247
2248                 /* Assume no direction */
2249                 dir = 0;
2250
2251                 /* Get a direction */
2252                 while (!dir)
2253                 {
2254                         char command;
2255
2256                         /* Get a command (or Cancel) */
2257                         if (!get_com(out_val, &command, TRUE)) break;
2258
2259                         /* Extract the action (if any) */
2260                         dir = get_keymap_dir(command);
2261
2262                         /* Error */
2263                         if (!dir) bell();
2264                 }
2265
2266                 /* No direction */
2267                 if (!dir) break;
2268
2269                 /* Apply the motion */
2270                 if (change_panel(ddy[dir], ddx[dir]))
2271                 {
2272                         y2 = panel_row_min;
2273                         x2 = panel_col_min;
2274                 }
2275         }
2276
2277
2278         /* Recenter the map around the player */
2279         verify_panel();
2280
2281         /* Update stuff */
2282         p_ptr->update |= (PU_MONSTERS);
2283
2284         /* Redraw map */
2285         p_ptr->redraw |= (PR_MAP);
2286
2287         /* Window stuff */
2288         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
2289
2290         /* Handle stuff */
2291         handle_stuff();
2292 }
2293
2294
2295
2296 /*
2297  * The table of "symbol info" -- each entry is a string of the form
2298  * "X:desc" where "X" is the trigger, and "desc" is the "info".
2299  */
2300 static cptr ident_info[] =
2301 {
2302 #ifdef JP
2303         " :°Å°Ç",
2304         "!:Ìô, ¥ª¥¤¥ë",
2305         "\":¥¢¥ß¥å¥ì¥Ã¥È, ðô¾þ¤ê",
2306         "#:ÊÉ(±£¤·¥É¥¢)Ëô¤Ï¿¢Êª",
2307         "$:ºâÊõ(¶â¤«ÊõÀÐ)",
2308         "%:¹ÛÌ®(Íϴ䤫ÀбÑ)",
2309         "&:Ȣ",
2310         "':³«¤¤¤¿¥É¥¢",
2311         "(:Æð¤é¤«¤¤Ëɶñ",
2312         "):½â",
2313         "*:ºâÊõ¤ò´Þ¤ó¤À¹ÛÌ®¤Þ¤¿¤Ïµå·Á¤Î²øʪ",
2314         "+:ÊĤ¸¤¿¥É¥¢",
2315         ",:¿©¤Ùʪ, ¤ª¤Ð¤±¥­¥Î¥³",
2316         "-:ËâË¡ËÀ, ¥í¥Ã¥É",
2317         ".:¾²",
2318         "/:´È¾õÉð´ï(¥¢¥Ã¥¯¥¹/¥Ñ¥¤¥¯/Åù)",
2319         "0:Çîʪ´Û¤ÎÆþ¸ý",
2320         "1:»¨²ß²°¤ÎÆþ¸ý",
2321         "2:Ëɶñ²°¤ÎÆþ¸ý",
2322         "3:Éð´ïÀìÌ珤ÎÆþ¸ý",
2323         "4:»û±¡¤ÎÆþ¸ý",
2324         "5:Ï£¶â½Ñ¤ÎŹ¤ÎÆþ¸ý",
2325         "6:ËâË¡¤ÎŹ¤ÎÆþ¸ý",
2326         "7:¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤ÎÆþ¸ý",
2327         "8:²æ¤¬²È¤ÎÆþ¸ý",
2328         "9:½ñŹ¤ÎÆþ¸ý",
2329         "::´äÀÐ",
2330         ";:²óÈò¤Î³¨Ê¸»ú/Çúȯ¤Î¥ë¡¼¥ó",
2331         "<:¾å¤ê³¬ÃÊ",
2332         "=:»ØÎØ",
2333         ">:²¼¤ê³¬ÃÊ",
2334         "?:´¬Êª",
2335         "@:¥×¥ì¥¤¥ä¡¼",
2336         "A:Å·»È",
2337         "B:Ļ",
2338         "C:¸¤",
2339         "D:¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à",
2340         "E:¥¨¥ì¥á¥ó¥¿¥ë",
2341         "F:¥È¥ó¥Ü",
2342         "G:¥´¡¼¥¹¥È",
2343         "H:»¨¼ï",
2344         "I:º«Ãî",
2345         "J:¥Ø¥Ó",
2346         "K:¥­¥é¡¼¡¦¥Ó¡¼¥È¥ë",
2347         "L:¥ê¥Ã¥Á",
2348         "M:¿¼ó¤Îà¨ÃîÎà",
2349         "N:Ææ¤ÎÀ¸Êª",
2350         "O:¥ª¡¼¥¬",
2351         "P:µðÂç¿Í´Ö·¿À¸Êª",
2352         "Q:¥¯¥¤¥ë¥¹¥ë¥°(Ì®ÂǤÄÆù²ô)",
2353         "R:à¨ÃîÎà/ξÀ¸Îà",
2354         "S:ÃØéá/¥µ¥½¥ê/¥À¥Ë",
2355         "T:¥È¥í¥ë",
2356         "U:¾åµé¥Ç¡¼¥â¥ó",
2357         "V:¥Ð¥ó¥Ñ¥¤¥¢",
2358         "W:¥ï¥¤¥È/¥ì¥¤¥¹/Åù",
2359         "X:¥¾¡¼¥ó/¥¶¥ì¥ó/Åù",
2360         "Y:¥¤¥¨¥Æ¥£",
2361         "Z:¥Ï¥¦¥ó¥É",
2362         "[:·ø¤¤¥¢¡¼¥Þ¡¼",
2363         "\\:Æß´ï(¥á¥¤¥¹/¥à¥Á/Åù)",
2364         "]:¼ï¡¹¤ÎËɶñ",
2365         "^:¥È¥é¥Ã¥×",
2366         "_:¾ó",
2367         "`:¿Í·Á¡¤Ä¦Áü",
2368         "a:¥¢¥ê",
2369         "b:¥³¥¦¥â¥ê",
2370         "c:¥à¥«¥Ç",
2371         "d:¥É¥é¥´¥ó",
2372         "e:ÌܶÌ",
2373         "f:¥Í¥³",
2374         "g:¥´¡¼¥ì¥à",
2375         "h:¥Û¥Ó¥Ã¥È/¥¨¥ë¥Õ/¥É¥ï¡¼¥Õ",
2376         "i:¥Ù¥È¥Ù¥È",
2377         "j:¥¼¥ê¡¼",
2378         "k:¥³¥Ü¥ë¥É",
2379         "l:¿åÀ³À¸Êª",
2380         "m:¥â¥ë¥É",
2381         "n:¥Ê¡¼¥¬",
2382         "o:¥ª¡¼¥¯",
2383         "p:¿Í´Ö",
2384         "q:»Í­½Ã",
2385         "r:¥Í¥º¥ß",
2386         "s:¥¹¥±¥ë¥È¥ó",
2387         "t:Ä®¤Î¿Í",
2388         "u:²¼µé¥Ç¡¼¥â¥ó",
2389         "v:¥Ü¥ë¥Æ¥Ã¥¯¥¹",
2390         "w:¥¤¥â¥à¥·/Âç·²",
2391         /* "x:unused", */
2392         "y:¥¤¡¼¥¯",
2393         "z:¥¾¥ó¥Ó/¥ß¥¤¥é",
2394         "{:Èô¤ÓÆ»¶ñ¤ÎÃÆ(Ìð/ÃÆ)",
2395         "|:Åá·õÎà(¥½¡¼¥É/¥À¥¬¡¼/Åù)",
2396         "}:Èô¤ÓÆ»¶ñ(µÝ/¥¯¥í¥¹¥Ü¥¦/¥¹¥ê¥ó¥°)",
2397         "~:¿å/ÍÏ´äή(¼ï¡¹¤Î¥¢¥¤¥Æ¥à)",
2398 #else
2399         " :A dark grid",
2400         "!:A potion (or oil)",
2401         "\":An amulet (or necklace)",
2402         "#:A wall (or secret door)",
2403         "$:Treasure (gold or gems)",
2404         "%:A vein (magma or quartz)",
2405         "&:A chest",
2406         "':An open door",
2407         "(:Soft armor",
2408         "):A shield",
2409         "*:A vein with treasure or a ball monster",
2410         "+:A closed door",
2411         ",:Food (or mushroom patch)",
2412         "-:A wand (or rod)",
2413         ".:Floor",
2414         "/:A polearm (Axe/Pike/etc)",
2415         "0:Entrance to Museum",
2416         "1:Entrance to General Store",
2417         "2:Entrance to Armory",
2418         "3:Entrance to Weaponsmith",
2419         "4:Entrance to Temple",
2420         "5:Entrance to Alchemy shop",
2421         "6:Entrance to Magic store",
2422         "7:Entrance to Black Market",
2423         "8:Entrance to your home",
2424         "9:Entrance to the bookstore",
2425         "::Rubble",
2426         ";:A glyph of warding / explosive rune",
2427         "<:An up staircase",
2428         "=:A ring",
2429         ">:A down staircase",
2430         "?:A scroll",
2431         "@:You",
2432         "A:Angel",
2433         "B:Bird",
2434         "C:Canine",
2435         "D:Ancient Dragon/Wyrm",
2436         "E:Elemental",
2437         "F:Dragon Fly",
2438         "G:Ghost",
2439         "H:Hybrid",
2440         "I:Insect",
2441         "J:Snake",
2442         "K:Killer Beetle",
2443         "L:Lich",
2444         "M:Multi-Headed Reptile",
2445         "N:Mystery Living",
2446         "O:Ogre",
2447         "P:Giant Humanoid",
2448         "Q:Quylthulg (Pulsing Flesh Mound)",
2449         "R:Reptile/Amphibian",
2450         "S:Spider/Scorpion/Tick",
2451         "T:Troll",
2452         "U:Major Demon",
2453         "V:Vampire",
2454         "W:Wight/Wraith/etc",
2455         "X:Xorn/Xaren/etc",
2456         "Y:Yeti",
2457         "Z:Zephyr Hound",
2458         "[:Hard armor",
2459         "\\:A hafted weapon (mace/whip/etc)",
2460         "]:Misc. armor",
2461         "^:A trap",
2462         "_:A staff",
2463         "`:A figurine or statue",
2464         "a:Ant",
2465         "b:Bat",
2466         "c:Centipede",
2467         "d:Dragon",
2468         "e:Floating Eye",
2469         "f:Feline",
2470         "g:Golem",
2471         "h:Hobbit/Elf/Dwarf",
2472         "i:Icky Thing",
2473         "j:Jelly",
2474         "k:Kobold",
2475         "l:Aquatic monster",
2476         "m:Mold",
2477         "n:Naga",
2478         "o:Orc",
2479         "p:Person/Human",
2480         "q:Quadruped",
2481         "r:Rodent",
2482         "s:Skeleton",
2483         "t:Townsperson",
2484         "u:Minor Demon",
2485         "v:Vortex",
2486         "w:Worm/Worm-Mass",
2487         /* "x:unused", */
2488         "y:Yeek",
2489         "z:Zombie/Mummy",
2490         "{:A missile (arrow/bolt/shot)",
2491         "|:An edged weapon (sword/dagger/etc)",
2492         "}:A launcher (bow/crossbow/sling)",
2493         "~:Fluid terrain (or miscellaneous item)",
2494 #endif
2495
2496         NULL
2497 };
2498
2499
2500 /*
2501  * Sorting hook -- Comp function -- see below
2502  *
2503  * We use "u" to point to array of monster indexes,
2504  * and "v" to select the type of sorting to perform on "u".
2505  */
2506 bool ang_sort_comp_hook(vptr u, vptr v, int a, int b)
2507 {
2508         u16b *who = (u16b*)(u);
2509
2510         u16b *why = (u16b*)(v);
2511
2512         int w1 = who[a];
2513         int w2 = who[b];
2514
2515         int z1, z2;
2516
2517
2518         /* Sort by player kills */
2519         if (*why >= 4)
2520         {
2521                 /* Extract player kills */
2522                 z1 = r_info[w1].r_pkills;
2523                 z2 = r_info[w2].r_pkills;
2524
2525                 /* Compare player kills */
2526                 if (z1 < z2) return (TRUE);
2527                 if (z1 > z2) return (FALSE);
2528         }
2529
2530
2531         /* Sort by total kills */
2532         if (*why >= 3)
2533         {
2534                 /* Extract total kills */
2535                 z1 = r_info[w1].r_tkills;
2536                 z2 = r_info[w2].r_tkills;
2537
2538                 /* Compare total kills */
2539                 if (z1 < z2) return (TRUE);
2540                 if (z1 > z2) return (FALSE);
2541         }
2542
2543
2544         /* Sort by monster level */
2545         if (*why >= 2)
2546         {
2547                 /* Extract levels */
2548                 z1 = r_info[w1].level;
2549                 z2 = r_info[w2].level;
2550
2551                 /* Compare levels */
2552                 if (z1 < z2) return (TRUE);
2553                 if (z1 > z2) return (FALSE);
2554         }
2555
2556
2557         /* Sort by monster experience */
2558         if (*why >= 1)
2559         {
2560                 /* Extract experience */
2561                 z1 = r_info[w1].mexp;
2562                 z2 = r_info[w2].mexp;
2563
2564                 /* Compare experience */
2565                 if (z1 < z2) return (TRUE);
2566                 if (z1 > z2) return (FALSE);
2567         }
2568
2569
2570         /* Compare indexes */
2571         return (w1 <= w2);
2572 }
2573
2574
2575 /*
2576  * Sorting hook -- Swap function -- see below
2577  *
2578  * We use "u" to point to array of monster indexes,
2579  * and "v" to select the type of sorting to perform.
2580  */
2581 void ang_sort_swap_hook(vptr u, vptr v, int a, int b)
2582 {
2583         u16b *who = (u16b*)(u);
2584
2585         u16b holder;
2586
2587         /* Swap */
2588         holder = who[a];
2589         who[a] = who[b];
2590         who[b] = holder;
2591 }
2592
2593
2594
2595 /*
2596  * Identify a character, allow recall of monsters
2597  *
2598  * Several "special" responses recall "multiple" monsters:
2599  *   ^A (all monsters)
2600  *   ^U (all unique monsters)
2601  *   ^N (all non-unique monsters)
2602  *
2603  * The responses may be sorted in several ways, see below.
2604  *
2605  * Note that the player ghosts are ignored. XXX XXX XXX
2606  */
2607 void do_cmd_query_symbol(void)
2608 {
2609         int             i, n, r_idx;
2610         char    sym, query;
2611         char    buf[128];
2612
2613         bool    all = FALSE;
2614         bool    uniq = FALSE;
2615         bool    norm = FALSE;
2616         char    temp[80] = "";
2617
2618         bool    recall = FALSE;
2619
2620         u16b    why = 0;
2621         u16b    *who;
2622
2623         /* Get a character, or abort */
2624 #ifdef JP
2625         if (!get_com("ÃΤꤿ¤¤Ê¸»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ­¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^M̾Á°): ", &sym, FALSE)) return;
2626 #else
2627         if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE)) return;
2628 #endif
2629
2630
2631         /* Find that character info, and describe it */
2632         for (i = 0; ident_info[i]; ++i)
2633         {
2634                 if (sym == ident_info[i][0]) break;
2635         }
2636
2637         /* Describe */
2638         if (sym == KTRL('A'))
2639         {
2640                 all = TRUE;
2641 #ifdef JP
2642                 strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2643 #else
2644                 strcpy(buf, "Full monster list.");
2645 #endif
2646
2647         }
2648         else if (sym == KTRL('U'))
2649         {
2650                 all = uniq = TRUE;
2651 #ifdef JP
2652                 strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2653 #else
2654                 strcpy(buf, "Unique monster list.");
2655 #endif
2656
2657         }
2658         else if (sym == KTRL('N'))
2659         {
2660                 all = norm = TRUE;
2661 #ifdef JP
2662                 strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2663 #else
2664                 strcpy(buf, "Non-unique monster list.");
2665 #endif
2666
2667         }
2668         /* XTRA HACK WHATSEARCH */
2669         else if (sym == KTRL('M'))
2670         {
2671                 all = TRUE;
2672 #ifdef JP
2673                 if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70))
2674 #else
2675                 if (!get_string("Enter name:",temp, 70))
2676 #endif
2677                 {
2678                         temp[0]=0;
2679                         return;
2680                 }
2681 #ifdef JP
2682                 sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp);
2683 #else
2684                 sprintf(buf, "Monsters with a name \"%s\"",temp);
2685 #endif
2686         }
2687         else if (ident_info[i])
2688         {
2689                 sprintf(buf, "%c - %s.", sym, ident_info[i] + 2);
2690         }
2691         else
2692         {
2693 #ifdef JP
2694                 sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú");
2695 #else
2696                 sprintf(buf, "%c - %s.", sym, "Unknown Symbol");
2697 #endif
2698
2699         }
2700
2701         /* Display the result */
2702         prt(buf, 0, 0);
2703
2704         /* Allocate the "who" array */
2705         C_MAKE(who, max_r_idx, u16b);
2706
2707         /* Collect matching monsters */
2708         for (n = 0, i = 1; i < max_r_idx; i++)
2709         {
2710                 monster_race *r_ptr = &r_info[i];
2711
2712                 /* Nothing to recall */
2713                 if (!cheat_know && !r_ptr->r_sights) continue;
2714
2715                 /* Require non-unique monsters if needed */
2716                 if (norm && (r_ptr->flags1 & (RF1_UNIQUE))) continue;
2717
2718                 /* Require unique monsters if needed */
2719                 if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue;
2720
2721                 /* XTRA HACK WHATSEARCH */
2722                 if (temp[0]){
2723                   int xx;
2724                   char temp2[80];
2725   
2726                   for (xx=0; temp[xx] && xx<80; xx++){
2727 #ifdef JP
2728                     if (iskanji( temp[xx])) { xx++; continue; }
2729 #endif
2730                     if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]);
2731                   }
2732   
2733 #ifdef JP
2734                   strcpy(temp2, r_name+r_ptr->E_name);
2735 #else
2736                   strcpy(temp2, r_name+r_ptr->name);
2737 #endif
2738                   for (xx=0; temp2[xx] && xx<80; xx++)
2739                     if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]);
2740   
2741 #ifdef JP
2742                   if (strstr(temp2, temp) || strstr_j(r_name + r_ptr->name, temp) )
2743 #else
2744                   if (strstr(temp2, temp))
2745 #endif
2746                           who[n++]=i;
2747                 }else
2748                 /* Collect "appropriate" monsters */
2749                 if (all || (r_ptr->d_char == sym)) who[n++] = i;
2750         }
2751
2752         /* Nothing to recall */
2753         if (!n)
2754         {
2755                 /* Free the "who" array */
2756                 C_KILL(who, max_r_idx, u16b);
2757
2758                 return;
2759         }
2760
2761
2762         /* Prompt XXX XXX XXX */
2763 #ifdef JP
2764         put_str("»×¤¤½Ð¤ò¸«¤Þ¤¹¤«? (k:»¦³²½ç/y/n): ", 0, 36);
2765 #else
2766         put_str("Recall details? (k/y/n): ", 0, 40);
2767 #endif
2768
2769
2770         /* Query */
2771         query = inkey();
2772
2773         /* Restore */
2774         prt(buf, 0, 0);
2775
2776         why = 2;
2777
2778         /* Select the sort method */
2779         ang_sort_comp = ang_sort_comp_hook;
2780         ang_sort_swap = ang_sort_swap_hook;
2781
2782         /* Sort the array */
2783         ang_sort(who, &why, n);
2784
2785         /* Sort by kills (and level) */
2786         if (query == 'k')
2787         {
2788                 why = 4;
2789                 query = 'y';
2790         }
2791
2792         /* Catch "escape" */
2793         if (query != 'y')
2794         {
2795                 /* Free the "who" array */
2796                 C_KILL(who, max_r_idx, u16b);
2797
2798                 return;
2799         }
2800
2801         /* Sort if needed */
2802         if (why == 4)
2803         {
2804                 /* Select the sort method */
2805                 ang_sort_comp = ang_sort_comp_hook;
2806                 ang_sort_swap = ang_sort_swap_hook;
2807
2808                 /* Sort the array */
2809                 ang_sort(who, &why, n);
2810         }
2811
2812
2813         /* Start at the end */
2814         i = n - 1;
2815
2816         /* Scan the monster memory */
2817         while (1)
2818         {
2819                 /* Extract a race */
2820                 r_idx = who[i];
2821
2822                 /* Hack -- Auto-recall */
2823                 monster_race_track(r_idx);
2824
2825                 /* Hack -- Handle stuff */
2826                 handle_stuff();
2827
2828                 /* Hack -- Begin the prompt */
2829                 roff_top(r_idx);
2830
2831                 /* Hack -- Complete the prompt */
2832 #ifdef JP
2833                 Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]");
2834 #else
2835                 Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]");
2836 #endif
2837
2838
2839                 /* Interact */
2840                 while (1)
2841                 {
2842                         /* Recall */
2843                         if (recall)
2844                         {
2845                                 /* Save the screen */
2846                                 screen_save();
2847
2848                                 /* Recall on screen */
2849                                 screen_roff(who[i], 0);
2850
2851                                 /* Hack -- Complete the prompt (again) */
2852 #ifdef JP
2853                                 Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]");
2854 #else
2855                                 Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]");
2856 #endif
2857
2858                         }
2859
2860                         /* Command */
2861                         query = inkey();
2862
2863                         /* Unrecall */
2864                         if (recall)
2865                         {
2866                                 /* Restore */
2867                                 screen_load();
2868                         }
2869
2870                         /* Normal commands */
2871                         if (query != 'r') break;
2872
2873                         /* Toggle recall */
2874                         recall = !recall;
2875                 }
2876
2877                 /* Stop scanning */
2878                 if (query == ESCAPE) break;
2879
2880                 /* Move to "prev" monster */
2881                 if (query == '-')
2882                 {
2883                         if (++i == n)
2884                         {
2885                                 i = 0;
2886                                 if (!expand_list) break;
2887                         }
2888                 }
2889
2890                 /* Move to "next" monster */
2891                 else
2892                 {
2893                         if (i-- == 0)
2894                         {
2895                                 i = n - 1;
2896                                 if (!expand_list) break;
2897                         }
2898                 }
2899         }
2900
2901         /* Free the "who" array */
2902         C_KILL(who, max_r_idx, u16b);
2903
2904         /* Re-display the identity */
2905         prt(buf, 0, 0);
2906 }
2907
2908
2909 /*
2910  *  research_mon
2911  *  -KMW-
2912  */
2913 bool research_mon(void)
2914 {
2915         int i, n, r_idx;
2916         char sym, query;
2917         char buf[128];
2918
2919         bool notpicked;
2920
2921         bool recall = FALSE;
2922
2923         u16b why = 0;
2924
2925         u16b    *who;
2926
2927         /* XTRA HACK WHATSEARCH */
2928         bool    all = FALSE;
2929         bool    uniq = FALSE;
2930         bool    norm = FALSE;
2931         char temp[80] = "";
2932
2933         /* XTRA HACK REMEMBER_IDX */
2934         static int old_sym = '\0';
2935         static int old_i = 0;
2936
2937
2938         /* Save the screen */
2939         screen_save();
2940
2941         /* Get a character, or abort */
2942 #ifdef JP
2943 if (!get_com("¥â¥ó¥¹¥¿¡¼¤Îʸ»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ­¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^M̾Á°):", &sym, FALSE)) 
2944 #else
2945         if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE))
2946 #endif
2947
2948         {
2949                 /* Restore */
2950                 screen_load();
2951
2952                 return (FALSE);
2953         }
2954
2955         /* Find that character info, and describe it */
2956         for (i = 0; ident_info[i]; ++i)
2957         {
2958                 if (sym == ident_info[i][0]) break;
2959         }
2960
2961                 /* XTRA HACK WHATSEARCH */
2962         if (sym == KTRL('A'))
2963         {
2964                 all = TRUE;
2965 #ifdef JP
2966                 strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2967 #else
2968                 strcpy(buf, "Full monster list.");
2969 #endif
2970         }
2971         else if (sym == KTRL('U'))
2972         {
2973                 all = uniq = TRUE;
2974 #ifdef JP
2975                 strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2976 #else
2977                 strcpy(buf, "Unique monster list.");
2978 #endif
2979         }
2980         else if (sym == KTRL('N'))
2981         {
2982                 all = norm = TRUE;
2983 #ifdef JP
2984                 strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2985 #else
2986                 strcpy(buf, "Non-unique monster list.");
2987 #endif
2988         }
2989         else if (sym == KTRL('M'))
2990         {
2991                 all = TRUE;
2992 #ifdef JP
2993                 if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70))
2994 #else
2995                 if (!get_string("Enter name:",temp, 70))
2996 #endif
2997                 {
2998                         temp[0]=0;
2999                         return FALSE;
3000                 }
3001 #ifdef JP
3002                 sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp);
3003 #else
3004                 sprintf(buf, "Monsters with a name \"%s\"",temp);
3005 #endif
3006         }
3007         else if (ident_info[i])
3008         {
3009                 sprintf(buf, "%c - %s.", sym, ident_info[i] + 2);
3010         }
3011         else
3012         {
3013 #ifdef JP
3014 sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú");
3015 #else
3016                 sprintf(buf, "%c - %s.", sym, "Unknown Symbol");
3017 #endif
3018
3019         }
3020
3021         /* Display the result */
3022         prt(buf, 16, 10);
3023
3024
3025         /* Allocate the "who" array */
3026         C_MAKE(who, max_r_idx, u16b);
3027
3028         /* Collect matching monsters */
3029         for (n = 0, i = 1; i < max_r_idx; i++)
3030         {
3031                 monster_race *r_ptr = &r_info[i];
3032
3033                 /* XTRA HACK WHATSEARCH */
3034                 /* Require non-unique monsters if needed */
3035                 if (norm && (r_ptr->flags1 & (RF1_UNIQUE))) continue;
3036
3037                 /* Require unique monsters if needed */
3038                 if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue;
3039
3040                 /* Ì¾Á°¸¡º÷ */
3041                 if (temp[0]){
3042                   int xx;
3043                   char temp2[80];
3044   
3045                   for (xx=0; temp[xx] && xx<80; xx++){
3046 #ifdef JP
3047                     if (iskanji( temp[xx])) { xx++; continue; }
3048 #endif
3049                     if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]);
3050                   }
3051   
3052 #ifdef JP
3053                   strcpy(temp2, r_name+r_ptr->E_name);
3054 #else
3055                   strcpy(temp2, r_name+r_ptr->name);
3056 #endif
3057                   for (xx=0; temp2[xx] && xx<80; xx++)
3058                     if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]);
3059   
3060 #ifdef JP
3061                   if (strstr(temp2, temp) || strstr_j(r_name + r_ptr->name, temp) )
3062 #else
3063                   if (strstr(temp2, temp))
3064 #endif
3065                           who[n++]=i;
3066                 }
3067                 else if (all || (r_ptr->d_char == sym)) who[n++] = i;
3068         }
3069
3070         /* Nothing to recall */
3071         if (!n)
3072         {
3073                 /* Free the "who" array */
3074                 C_KILL(who, max_r_idx, u16b);
3075
3076                 /* Restore */
3077                 screen_load();
3078
3079                 return (FALSE);
3080         }
3081
3082         /* Sort by level */
3083         why = 2;
3084         query = 'y';
3085
3086         /* Sort if needed */
3087         if (why)
3088         {
3089                 /* Select the sort method */
3090                 ang_sort_comp = ang_sort_comp_hook;
3091                 ang_sort_swap = ang_sort_swap_hook;
3092
3093                 /* Sort the array */
3094                 ang_sort(who, &why, n);
3095         }
3096
3097
3098         /* Start at the end */
3099         /* XTRA HACK REMEMBER_IDX */
3100         if (old_sym == sym && old_i < n) i = old_i;
3101         else i = n - 1;
3102
3103         notpicked = TRUE;
3104
3105         /* Scan the monster memory */
3106         while (notpicked)
3107         {
3108                 /* Extract a race */
3109                 r_idx = who[i];
3110
3111                 /* Save this monster ID */
3112                 p_ptr->monster_race_idx = r_idx;
3113
3114                 /* Hack -- Handle stuff */
3115                 handle_stuff();
3116
3117                 /* Hack -- Begin the prompt */
3118                 roff_top(r_idx);
3119
3120                 /* Hack -- Complete the prompt */
3121 #ifdef JP
3122 Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ' '¤Ç³¹Ô, ESC]");
3123 #else
3124                 Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC, space to continue]");
3125 #endif
3126
3127
3128                 /* Interact */
3129                 while (1)
3130                 {
3131                         /* Recall */
3132                         if (recall)
3133                         {
3134                                 /* Recall on screen */
3135                                 monster_race *r_ptr = &r_info[r_idx];
3136                                 int m;
3137
3138                                 /* Hack -- Maximal info */
3139                                 r_ptr->r_wake = r_ptr->r_ignore = MAX_UCHAR;
3140                                 
3141                                 /* Observe "maximal" attacks */
3142                                 for (m = 0; m < 4; m++)
3143                                 {
3144                                         /* Examine "actual" blows */
3145                                         if (r_ptr->blow[m].effect || r_ptr->blow[m].method)
3146                                         {
3147                                                 /* Hack -- maximal observations */
3148                                                 r_ptr->r_blows[m] = MAX_UCHAR;
3149                                         }
3150                                 }
3151                                 
3152                                 /* Hack -- maximal drops */
3153                                 r_ptr->r_drop_gold = r_ptr->r_drop_item =
3154                                         (((r_ptr->flags1 & RF1_DROP_4D2) ? 8 : 0) +
3155                                          ((r_ptr->flags1 & RF1_DROP_3D2) ? 6 : 0) +
3156                                          ((r_ptr->flags1 & RF1_DROP_2D2) ? 4 : 0) +
3157                                          ((r_ptr->flags1 & RF1_DROP_1D2) ? 2 : 0) +
3158                                          ((r_ptr->flags1 & RF1_DROP_90)  ? 1 : 0) +
3159                                          ((r_ptr->flags1 & RF1_DROP_60)  ? 1 : 0));
3160                                 
3161                                 /* Hack -- but only "valid" drops */
3162                                 if (r_ptr->flags1 & RF1_ONLY_GOLD) r_ptr->r_drop_item = 0;
3163                                 if (r_ptr->flags1 & RF1_ONLY_ITEM) r_ptr->r_drop_gold = 0;
3164                                 
3165                                 /* Hack -- observe many spells */
3166                                 r_ptr->r_cast_inate = MAX_UCHAR;
3167                                 r_ptr->r_cast_spell = MAX_UCHAR;
3168                                 
3169                                 /* Hack -- know all the flags */
3170                                 r_ptr->r_flags1 = r_ptr->flags1;
3171                                 r_ptr->r_flags2 = r_ptr->flags2;
3172                                 r_ptr->r_flags3 = r_ptr->flags3;
3173                                 r_ptr->r_flags4 = r_ptr->flags4;
3174                                 r_ptr->r_flags5 = r_ptr->flags5;
3175                                 r_ptr->r_flags6 = r_ptr->flags6;
3176                                 
3177                                 r_ptr->r_xtra1 |= MR1_SINKA;
3178                         
3179                                 /* know every thing mode */
3180                                 screen_roff(r_idx, 0x01);
3181                                 notpicked = FALSE;
3182
3183                                 /* XTRA HACK REMEMBER_IDX */
3184                                 old_sym = sym;
3185                                 old_i = i;
3186                         }
3187
3188                         /* Command */
3189                         query = inkey();
3190
3191                         /* Normal commands */
3192                         if (query != 'r') break;
3193
3194                         /* Toggle recall */
3195                         recall = !recall;
3196                 }
3197
3198                 /* Stop scanning */
3199                 if (query == ESCAPE) break;
3200
3201                 /* Move to "prev" monster */
3202                 if (query == '-')
3203                 {
3204                         if (++i == n)
3205                         {
3206                                 i = 0;
3207                                 if (!expand_list) break;
3208                         }
3209                 }
3210
3211                 /* Move to "next" monster */
3212                 else
3213                 {
3214                         if (i-- == 0)
3215                         {
3216                                 i = n - 1;
3217                                 if (!expand_list) break;
3218                         }
3219                 }
3220         }
3221
3222
3223         /* Re-display the identity */
3224         /* prt(buf, 5, 5);*/
3225
3226         /* Free the "who" array */
3227         C_KILL(who, max_r_idx, u16b);
3228
3229         /* Restore */
3230         screen_load();
3231
3232         return (!notpicked);
3233 }
3234