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[hengband/hengband.git] / src / cmd4.c
1 /* File: cmd4.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: Interface commands */
12
13 #include "angband.h"
14
15
16
17 /*
18  * A set of functions to maintain automatic dumps of various kinds.
19  * -Mogami-
20  *
21  * remove_auto_dump(orig_file, mark)
22  *     Remove the old automatic dump of type "mark".
23  * auto_dump_printf(fmt, ...)
24  *     Dump a formatted string using fprintf().
25  * open_auto_dump(buf, mark)
26  *     Open a file, remove old dump, and add new header.
27  * close_auto_dump(void)
28  *     Add a footer, and close the file.
29  *
30  *    The dump commands of original Angband simply add new lines to
31  * existing files; these files will become bigger and bigger unless
32  * an user deletes some or all of these files by hand at some
33  * point.
34  *
35  *     These three functions automatically delete old dumped lines 
36  * before adding new ones.  Since there are various kinds of automatic 
37  * dumps in a single file, we add a header and a footer with a type 
38  * name for every automatic dump, and kill old lines only when the 
39  * lines have the correct type of header and footer.
40  *
41  *     We need to be quite paranoid about correctness; the user might 
42  * (mistakenly) edit the file by hand, and see all their work come
43  * to nothing on the next auto dump otherwise.  The current code only 
44  * detects changes by noting inconsistencies between the actual number 
45  * of lines and the number written in the footer.  Note that this will 
46  * not catch single-line edits.
47  */
48
49 /*
50  *  Mark strings for auto dump
51  */
52 static char auto_dump_header[] = "# vvvvvvv== %s ==vvvvvvv";
53 static char auto_dump_footer[] = "# ^^^^^^^== %s ==^^^^^^^";
54
55 /*
56  * Variables for auto dump
57  */
58 static FILE *auto_dump_stream;
59 static cptr auto_dump_mark;
60 static int auto_dump_line_num;
61
62 /*
63  * Remove old lines automatically generated before.
64  */
65 static void remove_auto_dump(cptr orig_file)
66 {
67         FILE *tmp_fff, *orig_fff;
68
69         char tmp_file[1024];
70         char buf[1024];
71         bool between_mark = FALSE;
72         bool changed = FALSE;
73         int line_num = 0;
74         long header_location = 0;
75         char header_mark_str[80];
76         char footer_mark_str[80];
77         size_t mark_len;
78
79         /* Prepare a header/footer mark string */
80         sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
81         sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
82
83         mark_len = strlen(footer_mark_str);
84
85         /* Open an old dump file in read-only mode */
86         orig_fff = my_fopen(orig_file, "r");
87
88         /* If original file does not exist, nothing to do */
89         if (!orig_fff) return;
90
91         /* Open a new (temporary) file */
92         tmp_fff = my_fopen_temp(tmp_file, 1024);
93
94         if (!tmp_fff)
95         {
96 #ifdef JP
97             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", tmp_file);
98 #else
99             msg_format("Failed to create temporary file %s.", tmp_file);
100 #endif
101             msg_print(NULL);
102             return;
103         }
104
105         /* Loop for every line */
106         while (TRUE)
107         {
108                 /* Read a line */
109                 if (my_fgets(orig_fff, buf, sizeof(buf)))
110                 {
111                         /* Read error: Assume End of File */
112
113                         /*
114                          * Was looking for the footer, but not found.
115                          *
116                          * Since automatic dump might be edited by hand,
117                          * it's dangerous to kill these lines.
118                          * Seek back to the next line of the (pseudo) header,
119                          * and read again.
120                          */
121                         if (between_mark)
122                         {
123                                 fseek(orig_fff, header_location, SEEK_SET);
124                                 between_mark = FALSE;
125                                 continue;
126                         }
127
128                         /* Success -- End the loop */
129                         else
130                         {
131                                 break;
132                         }
133                 }
134
135                 /* We are looking for the header mark of automatic dump */
136                 if (!between_mark)
137                 {
138                         /* Is this line a header? */
139                         if (!strcmp(buf, header_mark_str))
140                         {
141                                 /* Memorise seek point of this line */
142                                 header_location = ftell(orig_fff);
143
144                                 /* Initialize counter for number of lines */
145                                 line_num = 0;
146
147                                 /* Look for the footer from now */
148                                 between_mark = TRUE;
149
150                                 /* There are some changes */
151                                 changed = TRUE;
152                         }
153
154                         /* Not a header */
155                         else
156                         {
157                                 /* Copy orginally lines */
158                                 fprintf(tmp_fff, "%s\n", buf);
159                         }
160                 }
161
162                 /* We are looking for the footer mark of automatic dump */
163                 else
164                 {
165                         /* Is this line a footer? */
166                         if (!strncmp(buf, footer_mark_str, mark_len))
167                         {
168                                 int tmp;
169
170                                 /*
171                                  * Compare the number of lines
172                                  *
173                                  * If there is an inconsistency between
174                                  * actual number of lines and the
175                                  * number here, the automatic dump
176                                  * might be edited by hand.  So it's
177                                  * dangerous to kill these lines.
178                                  * Seek back to the next line of the
179                                  * (pseudo) header, and read again.
180                                  */
181                                 if (!sscanf(buf + mark_len, " (%d)", &tmp)
182                                     || tmp != line_num)
183                                 {
184                                         fseek(orig_fff, header_location, SEEK_SET);
185                                 }
186
187                                 /* Look for another header */
188                                 between_mark = FALSE;
189                         }
190
191                         /* Not a footer */
192                         else
193                         {
194                                 /* Ignore old line, and count number of lines */
195                                 line_num++;
196                         }
197                 }
198         }
199
200         /* Close files */
201         my_fclose(orig_fff);
202         my_fclose(tmp_fff);
203
204         /* If there are some changes, overwrite the original file with new one */
205         if (changed)
206         {
207                 /* Copy contents of temporary file */
208
209                 tmp_fff = my_fopen(tmp_file, "r");
210                 orig_fff = my_fopen(orig_file, "w");
211
212                 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
213                         fprintf(orig_fff, "%s\n", buf);
214
215                 my_fclose(orig_fff);
216                 my_fclose(tmp_fff);
217         }
218
219         /* Kill the temporary file */
220         fd_kill(tmp_file);
221
222         return;
223 }
224
225
226 /*
227  * Dump a formatted line, using "vstrnfmt()".
228  */
229 static void auto_dump_printf(cptr fmt, ...)
230 {
231         cptr p;
232         va_list vp;
233
234         char buf[1024];
235
236         /* Begin the Varargs Stuff */
237         va_start(vp, fmt);
238
239         /* Format the args, save the length */
240         (void)vstrnfmt(buf, sizeof(buf), fmt, vp);
241
242         /* End the Varargs Stuff */
243         va_end(vp);
244
245         /* Count number of lines */
246         for (p = buf; *p; p++)
247         {
248                 if (*p == '\n') auto_dump_line_num++;
249         }
250
251         /* Dump it */
252         fprintf(auto_dump_stream, "%s", buf);
253 }
254
255
256 /*
257  *  Open file to append auto dump.
258  */
259 static bool open_auto_dump(cptr buf, cptr mark)
260 {
261
262         char header_mark_str[80];
263
264         /* Save the mark string */
265         auto_dump_mark = mark;
266
267         /* Prepare a header mark string */
268         sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
269
270         /* Remove old macro dumps */
271         remove_auto_dump(buf);
272
273         /* Append to the file */
274         auto_dump_stream = my_fopen(buf, "a");
275
276         /* Failure */
277         if (!auto_dump_stream) {
278 #ifdef JP
279                 msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf);
280 #else
281                 msg_format("Failed to open %s.", buf);
282 #endif
283                 msg_print(NULL);
284
285                 /* Failed */
286                 return FALSE;
287         }
288
289         /* Start dumping */
290         fprintf(auto_dump_stream, "%s\n", header_mark_str);
291
292         /* Initialize counter */
293         auto_dump_line_num = 0;
294
295 #ifdef JP
296         auto_dump_printf("# *·Ù¹ð!!* °Ê¹ß¤Î¹Ô¤Ï¼«Æ°À¸À®¤µ¤ì¤¿¤â¤Î¤Ç¤¹¡£\n");
297         auto_dump_printf("# *·Ù¹ð!!* ¸å¤Ç¼«Æ°Åª¤Ëºï½ü¤µ¤ì¤ë¤Î¤ÇÊÔ½¸¤·¤Ê¤¤¤Ç¤¯¤À¤µ¤¤¡£\n");
298 #else
299         auto_dump_printf("# *Warning!*  The lines below are an automatic dump.\n");
300         auto_dump_printf("# Don't edit them; changes will be deleted and replaced automatically.\n");
301 #endif
302
303         /* Success */
304         return TRUE;
305 }
306
307 /*
308  *  Append foot part and close auto dump.
309  */
310 static void close_auto_dump(void)
311 {
312         char footer_mark_str[80];
313
314         /* Prepare a footer mark string */
315         sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
316
317 #ifdef JP
318         auto_dump_printf("# *·Ù¹ð!!* °Ê¾å¤Î¹Ô¤Ï¼«Æ°À¸À®¤µ¤ì¤¿¤â¤Î¤Ç¤¹¡£\n");
319         auto_dump_printf("# *·Ù¹ð!!* ¸å¤Ç¼«Æ°Åª¤Ëºï½ü¤µ¤ì¤ë¤Î¤ÇÊÔ½¸¤·¤Ê¤¤¤Ç¤¯¤À¤µ¤¤¡£\n");
320 #else
321         auto_dump_printf("# *Warning!*  The lines above are an automatic dump.\n");
322         auto_dump_printf("# Don't edit them; changes will be deleted and replaced automatically.\n");
323 #endif
324
325         /* End of dump */
326         fprintf(auto_dump_stream, "%s (%d)\n", footer_mark_str, auto_dump_line_num);
327
328         /* Close */
329         my_fclose(auto_dump_stream);
330
331         return;
332 }
333
334
335 #ifndef JP
336 /*
337  * Return suffix of ordinal number
338  */
339 cptr get_ordinal_number_suffix(int num)
340 {
341         num = ABS(num) % 100;
342         switch (num % 10)
343         {
344         case 1:
345                 return (num == 11) ? "th" : "st";
346         case 2:
347                 return (num == 12) ? "th" : "nd";
348         case 3:
349                 return (num == 13) ? "th" : "rd";
350         default:
351                 return "th";
352         }
353 }
354 #endif
355
356
357 /*
358  *   Take note to the diary.
359  */
360 errr do_cmd_write_nikki(int type, int num, cptr note)
361 {
362         int day, hour, min;
363         FILE *fff = NULL;
364         char file_name[80];
365         char buf[1024];
366         cptr note_level = "";
367         bool do_level = TRUE;
368         char note_level_buf[40];
369         int q_idx;
370
371         static bool disable_nikki = FALSE;
372
373         extract_day_hour_min(&day, &hour, &min);
374
375         if (disable_nikki) return(-1);
376
377         if (type == NIKKI_FIX_QUEST_C ||
378             type == NIKKI_FIX_QUEST_F ||
379             type == NIKKI_RAND_QUEST_C ||
380             type == NIKKI_RAND_QUEST_F ||
381             type == NIKKI_TO_QUEST)
382         {
383                 int old_quest;
384
385                 old_quest = p_ptr->inside_quest;
386                 p_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
387
388                 /* Get the quest text */
389                 init_flags = INIT_ASSIGN;
390
391                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
392
393                 /* Reset the old quest number */
394                 p_ptr->inside_quest = old_quest;
395         }
396
397 #ifdef JP
398         sprintf(file_name,"playrecord-%s.txt",savefile_base);
399 #else
400         /* different filne name to avoid mixing */
401         sprintf(file_name,"playrec-%s.txt",savefile_base);
402 #endif
403
404         /* Build the filename */
405         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
406
407         /* File type is "TEXT" */
408         FILE_TYPE(FILE_TYPE_TEXT);
409
410         fff = my_fopen(buf, "a");
411
412         /* Failure */
413         if (!fff)
414         {
415 #ifdef JP
416                 msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£¥×¥ì¥¤µ­Ï¿¤ò°ì»þÄä»ß¤·¤Þ¤¹¡£", buf);
417 #else
418                 msg_format("Failed to open %s. Play-Record is disabled temporally.", buf);
419 #endif
420                 msg_format(NULL);
421                 disable_nikki=TRUE;
422                 return (-1);
423         }
424
425         q_idx = quest_number(dun_level);
426
427         if (write_level)
428         {
429                 if (p_ptr->inside_arena)
430 #ifdef JP
431                         note_level = "¥¢¥ê¡¼¥Ê:";
432 #else
433                         note_level = "Arane:";
434 #endif
435                 else if (!dun_level)
436 #ifdef JP
437                         note_level = "ÃϾå:";
438 #else
439                         note_level = "Surface:";
440 #endif
441                 else if (q_idx && (is_fixed_quest_idx(q_idx)
442                          && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
443 #ifdef JP
444                         note_level = "¥¯¥¨¥¹¥È:";
445 #else
446                         note_level = "Quest:";
447 #endif
448                 else
449                 {
450 #ifdef JP
451                         sprintf(note_level_buf, "%d³¬(%s):", dun_level, d_name+d_info[dungeon_type].name);
452 #else
453                         sprintf(note_level_buf, "%s L%d:", d_name+d_info[dungeon_type].name, dun_level);
454 #endif
455                         note_level = note_level_buf;
456                 }
457         }
458
459         switch(type)
460         {
461                 case NIKKI_HIGAWARI:
462                 {
463 #ifdef JP
464                         fprintf(fff, "%dÆüÌÜ\n",day);
465 #else
466                         fprintf(fff, "Day %d\n",day);
467 #endif
468                         do_level = FALSE;
469                         break;
470                 }
471                 case NIKKI_BUNSHOU:
472                 {
473                         if (num)
474                         {
475                                 fprintf(fff, "%s\n",note);
476                                 do_level = FALSE;
477                         }
478                         else
479                                 fprintf(fff, " %2d:%02d %20s %s\n",hour, min, note_level, note);
480                         break;
481                 }
482                 case NIKKI_ART:
483                 {
484 #ifdef JP
485                         fprintf(fff, " %2d:%02d %20s %s¤òȯ¸«¤·¤¿¡£\n", hour, min, note_level, note);
486 #else
487                         fprintf(fff, " %2d:%02d %20s discovered %s.\n", hour, min, note_level, note);
488 #endif
489                         break;
490                 }
491                 case NIKKI_UNIQUE:
492                 {
493 #ifdef JP
494                         fprintf(fff, " %2d:%02d %20s %s¤òÅݤ·¤¿¡£\n", hour, min, note_level, note);
495 #else
496                         fprintf(fff, " %2d:%02d %20s defeated %s.\n", hour, min, note_level, note);
497 #endif
498                         break;
499                 }
500                 case NIKKI_FIX_QUEST_C:
501                 {
502                         if (quest[num].flags & QUEST_FLAG_SILENT) break;
503 #ifdef JP
504                         fprintf(fff, " %2d:%02d %20s ¥¯¥¨¥¹¥È¡Ö%s¡×¤òãÀ®¤·¤¿¡£\n", hour, min, note_level, quest[num].name);
505 #else
506                         fprintf(fff, " %2d:%02d %20s completed quest '%s'.\n", hour, min, note_level, quest[num].name);
507 #endif
508                         break;
509                 }
510                 case NIKKI_FIX_QUEST_F:
511                 {
512                         if (quest[num].flags & QUEST_FLAG_SILENT) break;
513 #ifdef JP
514                         fprintf(fff, " %2d:%02d %20s ¥¯¥¨¥¹¥È¡Ö%s¡×¤«¤éÌ¿¤«¤é¤¬¤éƨ¤²µ¢¤Ã¤¿¡£\n", hour, min, note_level, quest[num].name);
515 #else
516                         fprintf(fff, " %2d:%02d %20s run away from quest '%s'.\n", hour, min, note_level, quest[num].name);
517 #endif
518                         break;
519                 }
520                 case NIKKI_RAND_QUEST_C:
521                 {
522                         char name[80];
523                         strcpy(name, r_name+r_info[quest[num].r_idx].name);
524 #ifdef JP
525                         fprintf(fff, " %2d:%02d %20s ¥é¥ó¥À¥à¥¯¥¨¥¹¥È(%s)¤òãÀ®¤·¤¿¡£\n", hour, min, note_level, name);
526 #else
527                         fprintf(fff, " %2d:%02d %20s completed random quest '%s'\n", hour, min, note_level, name);
528 #endif
529                         break;
530                 }
531                 case NIKKI_RAND_QUEST_F:
532                 {
533                         char name[80];
534                         strcpy(name, r_name+r_info[quest[num].r_idx].name);
535 #ifdef JP
536                         fprintf(fff, " %2d:%02d %20s ¥é¥ó¥À¥à¥¯¥¨¥¹¥È(%s)¤«¤éƨ¤²½Ð¤·¤¿¡£\n", hour, min, note_level, name);
537 #else
538                         fprintf(fff, " %2d:%02d %20s ran away from quest '%s'.\n", hour, min, note_level, name);
539 #endif
540                         break;
541                 }
542                 case NIKKI_MAXDEAPTH:
543                 {
544 #ifdef JP
545                         fprintf(fff, " %2d:%02d %20s %s¤ÎºÇ¿¼³¬%d³¬¤ËÅþ㤷¤¿¡£\n", hour, min, note_level, d_name+d_info[dungeon_type].name, num);
546 #else
547                         fprintf(fff, " %2d:%02d %20s reached level %d of %s for the first time.\n", hour, min, note_level, num, d_name+d_info[dungeon_type].name);
548 #endif
549                         break;
550                 }
551                 case NIKKI_TRUMP:
552                 {
553 #ifdef JP
554                         fprintf(fff, " %2d:%02d %20s %s%s¤ÎºÇ¿¼³¬¤ò%d³¬¤Ë¥»¥Ã¥È¤·¤¿¡£\n", hour, min, note_level, note, d_name + d_info[num].name, max_dlv[num]);
555 #else
556                         fprintf(fff, " %2d:%02d %20s reset recall level of %s to %d %s.\n", hour, min, note_level, d_name + d_info[num].name, max_dlv[num], note);
557 #endif
558                         break;
559                 }
560                 case NIKKI_STAIR:
561                 {
562                         cptr to;
563                         if (q_idx && (is_fixed_quest_idx(q_idx)
564                              && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
565                         {
566 #ifdef JP
567                                 to = "ÃϾå";
568 #else
569                                 to = "the surface";
570 #endif
571                         }
572                         else
573                         {
574 #ifdef JP
575                                 if (!(dun_level+num)) to = "ÃϾå";
576                                 else to = format("%d³¬", dun_level+num);
577 #else
578                                 if (!(dun_level+num)) to = "the surface";
579                                 else to = format("level %d", dun_level+num);
580 #endif
581                         }
582
583 #ifdef JP 
584                         fprintf(fff, " %2d:%02d %20s %s¤Ø%s¡£\n", hour, min, note_level, to, note);
585 #else
586                         fprintf(fff, " %2d:%02d %20s %s %s.\n", hour, min, note_level, note, to);
587 #endif
588                         break;
589                 }
590                 case NIKKI_RECALL:
591                 {
592                         if (!num)
593 #ifdef JP
594                                 fprintf(fff, " %2d:%02d %20s µ¢´Ô¤ò»È¤Ã¤Æ%s¤Î%d³¬¤Ø²¼¤ê¤¿¡£\n", hour, min, note_level, d_name+d_info[dungeon_type].name, max_dlv[dungeon_type]);
595 #else
596                                 fprintf(fff, " %2d:%02d %20s recalled to dungeon level %d of %s.\n", hour, min, note_level, max_dlv[dungeon_type], d_name+d_info[dungeon_type].name);
597 #endif
598                         else
599 #ifdef JP
600                                 fprintf(fff, " %2d:%02d %20s µ¢´Ô¤ò»È¤Ã¤ÆÃϾå¤Ø¤ÈÌá¤Ã¤¿¡£\n", hour, min, note_level);
601 #else
602                                 fprintf(fff, " %2d:%02d %20s recalled from dungeon to surface.\n", hour, min, note_level);
603 #endif
604                         break;
605                 }
606                 case NIKKI_TO_QUEST:
607                 {
608                         if (quest[num].flags & QUEST_FLAG_SILENT) break;
609 #ifdef JP
610                         fprintf(fff, " %2d:%02d %20s ¥¯¥¨¥¹¥È¡Ö%s¡×¤Ø¤ÈÆÍÆþ¤·¤¿¡£\n", hour, min, note_level, quest[num].name);
611 #else
612                         fprintf(fff, " %2d:%02d %20s entered the quest '%s'.\n", hour, min, note_level, quest[num].name);
613 #endif
614                         break;
615                 }
616                 case NIKKI_TELE_LEV:
617                 {
618 #ifdef JP
619                         fprintf(fff, " %2d:%02d %20s ¥ì¥Ù¥ë¡¦¥Æ¥ì¥Ý¡¼¥È¤Çæ½Ð¤·¤¿¡£\n", hour, min, note_level);
620 #else
621                         fprintf(fff, " %2d:%02d %20s Got out using teleport level.\n", hour, min, note_level);
622 #endif
623                         break;
624                 }
625                 case NIKKI_BUY:
626                 {
627 #ifdef JP
628                         fprintf(fff, " %2d:%02d %20s %s¤ò¹ØÆþ¤·¤¿¡£\n", hour, min, note_level, note);
629 #else
630                         fprintf(fff, " %2d:%02d %20s bought %s.\n", hour, min, note_level, note);
631 #endif
632                         break;
633                 }
634                 case NIKKI_SELL:
635                 {
636 #ifdef JP
637                         fprintf(fff, " %2d:%02d %20s %s¤òÇäµÑ¤·¤¿¡£\n", hour, min, note_level, note);
638 #else
639                         fprintf(fff, " %2d:%02d %20s sold %s.\n", hour, min, note_level, note);
640 #endif
641                         break;
642                 }
643                 case NIKKI_ARENA:
644                 {
645                         if (num < 0)
646                         {
647 #ifdef JP
648                                 fprintf(fff, " %2d:%02d %20s Æ®µ»¾ì¤Î%d²óÀï¤Ç¡¢%s¤ÎÁ°¤ËÇÔ¤ìµî¤Ã¤¿¡£\n", hour, min, note_level, -num, note);
649 #else
650                                 int n = -num;
651                                 fprintf(fff, " %2d:%02d %20s beaten by %s in the %d%s fight.\n", hour, min, note_level, note, n, get_ordinal_number_suffix(n));
652 #endif
653                                 break;
654                         }
655 #ifdef JP
656                         fprintf(fff, " %2d:%02d %20s Æ®µ»¾ì¤Î%d²óÀï(%s)¤Ë¾¡Íø¤·¤¿¡£\n", hour, min, note_level, num, note);
657 #else
658                         fprintf(fff, " %2d:%02d %20s won the %d%s fight (%s).\n", hour, min, note_level, num, get_ordinal_number_suffix(num), note);
659 #endif
660                         if (num == MAX_ARENA_MONS)
661                         {
662 #ifdef JP
663                                 fprintf(fff, "                 Æ®µ»¾ì¤Î¤¹¤Ù¤Æ¤ÎŨ¤Ë¾¡Íø¤·¡¢¥Á¥ã¥ó¥Ô¥ª¥ó¤È¤Ê¤Ã¤¿¡£\n");
664 #else
665                                 fprintf(fff, "                 won all fight to become a Chanpion.\n");
666 #endif
667                                 do_level = FALSE;
668                         }
669                         break;
670                 }
671                 case NIKKI_HANMEI:
672                 {
673 #ifdef JP
674                         fprintf(fff, " %2d:%02d %20s %s¤ò¼±Ê̤·¤¿¡£\n", hour, min, note_level, note);
675 #else
676                         fprintf(fff, " %2d:%02d %20s identified %s.\n", hour, min, note_level, note);
677 #endif
678                         break;
679                 }
680                 case NIKKI_WIZ_TELE:
681                 {
682                         cptr to;
683                         if (!dun_level)
684 #ifdef JP
685                                 to = "ÃϾå";
686 #else
687                                 to = "the surface";
688 #endif
689                         else
690 #ifdef JP
691                                 to = format("%d³¬(%s)", dun_level, d_name+d_info[dungeon_type].name);
692 #else
693                                 to = format("level %d of %s", dun_level, d_name+d_info[dungeon_type].name);
694 #endif
695
696 #ifdef JP
697                         fprintf(fff, " %2d:%02d %20s %s¤Ø¤È¥¦¥£¥¶¡¼¥É¡¦¥Æ¥ì¥Ý¡¼¥È¤Ç°ÜÆ°¤·¤¿¡£\n", hour, min, note_level, to);
698 #else
699                         fprintf(fff, " %2d:%02d %20s wizard-teleport to %s.\n", hour, min, note_level, to);
700 #endif
701                         break;
702                 }
703                 case NIKKI_PAT_TELE:
704                 {
705                         cptr to;
706                         if (!dun_level)
707 #ifdef JP
708                                 to = "ÃϾå";
709 #else
710                                 to = "the surface";
711 #endif
712                         else
713 #ifdef JP
714                                 to = format("%d³¬(%s)", dun_level, d_name+d_info[dungeon_type].name);
715 #else
716                                 to = format("level %d of %s", dun_level, d_name+d_info[dungeon_type].name);
717 #endif
718
719 #ifdef JP
720                         fprintf(fff, " %2d:%02d %20s %s¤Ø¤È¥Ñ¥¿¡¼¥ó¤ÎÎϤǰÜÆ°¤·¤¿¡£\n", hour, min, note_level, to);
721 #else
722                         fprintf(fff, " %2d:%02d %20s used Pattern to teleport to %s.\n", hour, min, note_level, to);
723 #endif
724                         break;
725                 }
726                 case NIKKI_LEVELUP:
727                 {
728 #ifdef JP
729                         fprintf(fff, " %2d:%02d %20s ¥ì¥Ù¥ë¤¬%d¤Ë¾å¤¬¤Ã¤¿¡£\n", hour, min, note_level, num);
730 #else
731                         fprintf(fff, " %2d:%02d %20s reached player level %d.\n", hour, min, note_level, num);
732 #endif
733                         break;
734                 }
735                 case NIKKI_GAMESTART:
736                 {
737                         time_t ct = time((time_t*)0);
738                         do_level = FALSE;
739                         if (num)
740                         {
741                                 fprintf(fff, "%s %s",note, ctime(&ct));
742                         }
743                         else
744                                 fprintf(fff, " %2d:%02d %20s %s %s",hour, min, note_level, note, ctime(&ct));
745                         break;
746                 }
747                 case NIKKI_NAMED_PET:
748                 {
749                         fprintf(fff, " %2d:%02d %20s ", hour, min, note_level);
750                         switch (num)
751                         {
752                                 case 0:
753 #ifdef JP
754                                         fprintf(fff, "%s¤òι¤Îͧ¤Ë¤¹¤ë¤³¤È¤Ë·è¤á¤¿¡£\n", note);
755 #else
756                                         fprintf(fff, "decided to travel together with %s.\n", note);
757 #endif
758                                         break;
759                                 case 1:
760 #ifdef JP
761                                         fprintf(fff, "%s¤Î̾Á°¤ò¾Ã¤·¤¿¡£\n", note);
762 #else
763                                         fprintf(fff, "unnamed %s.\n", note);
764 #endif
765                                         break;
766                                 case 2:
767 #ifdef JP
768                                         fprintf(fff, "%s¤ò²òÊü¤·¤¿¡£\n", note);
769 #else
770                                         fprintf(fff, "dismissed %s.\n", note);
771 #endif
772                                         break;
773                                 case 3:
774 #ifdef JP
775                                         fprintf(fff, "%s¤¬»à¤ó¤Ç¤·¤Þ¤Ã¤¿¡£\n", note);
776 #else
777                                         fprintf(fff, "%s died.\n", note);
778 #endif
779                                         break;
780                                 case 4:
781 #ifdef JP
782                                         fprintf(fff, "%s¤ò¤ª¤¤¤ÆÊ̤ΥޥåפذÜÆ°¤·¤¿¡£\n", note);
783 #else
784                                         fprintf(fff, "moved to another map leaving %s behind.\n", note);
785 #endif
786                                         break;
787                                 case 5:
788 #ifdef JP
789                                         fprintf(fff, "%s¤È¤Ï¤°¤ì¤Æ¤·¤Þ¤Ã¤¿¡£\n", note);
790 #else
791                                         fprintf(fff, "lost sight of %s.\n", note);
792 #endif
793                                         break;
794                                 case 6:
795 #ifdef JP
796                                         fprintf(fff, "%s¤¬*Ç˲õ*¤Ë¤è¤Ã¤Æ¾Ã¤¨µî¤Ã¤¿¡£\n", note);
797 #else
798                                         fprintf(fff, "%s was made disappeared by *destruction*.\n", note);
799 #endif
800                                         break;
801                                 case 7:
802 #ifdef JP
803                                         fprintf(fff, "%s¤¬´äÀФ˲¡¤·ÄÙ¤µ¤ì¤¿¡£\n", note);
804 #else
805                                         fprintf(fff, "%s was crushed by falling rocks.\n", note);
806 #endif
807                                         break;
808                                 default:
809                                         fprintf(fff, "\n");
810                                         break;
811                         }
812                         break;
813                 }
814                 default:
815                         break;
816         }
817
818         my_fclose(fff);
819
820         if (do_level) write_level = FALSE;
821
822         return (0);
823 }
824
825
826 #define MAX_SUBTITLE (sizeof(subtitle)/sizeof(subtitle[0]))
827
828 static void do_cmd_disp_nikki(void)
829 {
830         char nikki_title[256];
831         char file_name[80];
832         char buf[1024];
833         char tmp[80];
834 #ifdef JP
835         static const char subtitle[][30] = {"ºÇ¶¯¤ÎÆùÂΤòµá¤á¤Æ",
836                                            "¿ÍÀ¸¤½¤ì¤Ï¤Ï¤«¤Ê¤¤",
837                                            "ÌÀÆü¤Ë¸þ¤«¤Ã¤Æ",
838                                            "꤫¤é¤Ü¤¿¤â¤Á",
839                                            "¤¢¤È¤Îº×¤ê",
840                                            "¤½¤ì¤Ï¤¤¤¤¹Í¤¨¤À",
841                                            "²¿¤È¤Ç¤â¸À¤¨",
842                                            "ÅƤˤâ³Ñ¤Ë¤â",
843                                            "¥¦¥½¤À¤±¤É",
844                                            "¤â¤Ï¤ä¤³¤ì¤Þ¤Ç",
845                                            "¤Ê¤ó¤Ç¤³¤¦¤Ê¤ë¤Î",
846                                            "¤½¤ì¤Ï̵Íý¤À",
847                                            "Åݤ¹¤Ù¤­Å¨¤Ï¥²¡û¥Ä",
848                                            "¤ó¡Á¡©Ê¹¤³¤¨¤ó¤Ê¤¡",
849                                            "¥ª¥ì¤Î̾¤ò¸À¤Ã¤Æ¤ß¤í",
850                                            "Ƭ¤¬ÊѤˤʤäÁ¤ã¤Ã¤¿",
851                                            "¸ß´¹¤·¤Þ¤»¤ó",
852                                            "¤»¤Ã¤«¤¯¤À¤«¤é",
853                                            "¤Þ¤À¤Þ¤À´Å¤¤¤Í",
854                                            "¤à¤´¤¤¤à¤´¤¹¤®¤ë",
855                                            "¤³¤ó¤Ê¤â¤ó¤¸¤ã¤Ê¤¤",
856                                            "¤À¤á¤À¤³¤ê¤ã",
857                                            "¼¡¤¤¤Ã¤Æ¤ß¤è¤¦",
858                                            "¤Á¤ç¤Ã¤È¤À¤±¤è",
859                                            "°¥¤·¤­ËÁ¸±¼Ô",
860                                            "Ìî˾¤Î²Ì¤Æ",
861                                            "̵¸ÂÃϹö",
862                                            "¿À¤Ë·ö²Þ¤òÇä¤ë¼Ô",
863                                            "̤ÃΤÎÀ¤³¦¤Ø",
864                                            "ºÇ¹â¤ÎƬǾ¤òµá¤á¤Æ"};
865 #else
866         static const char subtitle[][51] ={"Quest of The World's Toughest Body",
867                                            "Attack is the best form of defence.",
868                                            "Might is right.",
869                                            "An unexpected windfall",
870                                            "A drowning man will catch at a straw",
871                                            "Don't count your chickens before they are hatched.",
872                                            "It is no use crying over spilt milk.",
873                                            "Seeing is believing.",
874                                            "Strike the iron while it is hot.",
875                                            "I don't care what follows.",
876                                            "To dig a well to put out a house on fire.",
877                                            "Tomorrow is another day.",
878                                            "Easy come, easy go.",
879                                            "The more haste, the less speed.",
880                                            "Where there is life, there is hope.",
881                                            "There is no royal road to *WINNER*.",
882                                            "Danger past, God forgotten.",
883                                            "The best thing to do now is to run away.",
884                                            "Life is but an empty dream.",
885                                            "Dead men tell no tales.",
886                                            "A book that remains shut is but a block.",
887                                            "Misfortunes never come singly.",
888                                            "A little knowledge is a dangerous thing.",
889                                            "History repeats itself.",
890                                            "*WINNER* was not built in a day.",
891                                            "Ignorance is bliss.",
892                                            "To lose is to win?",
893                                            "No medicine can cure folly.",
894                                            "All good things come to an end.",
895                                            "M$ Empire strikes back.",
896                                            "To see is to believe",
897                                            "Time is money.",
898                                            "Quest of The World's Greatest Brain"};
899 #endif
900 #ifdef JP
901         sprintf(file_name,"playrecord-%s.txt",savefile_base);
902 #else
903         sprintf(file_name,"playrec-%s.txt",savefile_base);
904 #endif
905
906         /* Build the filename */
907         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
908
909         if (p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_MONK || p_ptr->pclass == CLASS_SAMURAI || p_ptr->pclass == CLASS_BERSERKER)
910                 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)]);
911         else if (p_ptr->pclass == CLASS_MAGE || p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER)
912                 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)+1]);
913         else strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-2)+1]);
914
915 #ifdef JP
916         sprintf(nikki_title, "¡Ö%s%s%s¤ÎÅÁÀâ -%s-¡×",
917                 ap_ptr->title, ap_ptr->no ? "¤Î" : "", player_name, tmp);
918 #else
919         sprintf(nikki_title, "Legend of %s %s '%s'",
920                 ap_ptr->title, player_name, tmp);
921 #endif
922
923         /* Display the file contents */
924         show_file(FALSE, buf, nikki_title, -1, 0);
925 }
926
927 static void do_cmd_bunshou(void)
928 {
929         char tmp[80] = "\0";
930         char bunshou[80] = "\0";
931
932 #ifdef JP
933         if (get_string("ÆâÍÆ: ", tmp, 79))
934 #else
935         if (get_string("diary note: ", tmp, 79))
936 #endif
937         {
938                 strcpy(bunshou, tmp);
939
940                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, bunshou);
941         }
942 }
943
944 static void do_cmd_last_get(void)
945 {
946         char buf[256];
947         s32b turn_tmp;
948
949         if (record_o_name[0] == '\0') return;
950
951 #ifdef JP
952         sprintf(buf,"%s¤ÎÆþ¼ê¤òµ­Ï¿¤·¤Þ¤¹¡£",record_o_name);
953 #else
954         sprintf(buf,"Do you really want to record getting %s? ",record_o_name);
955 #endif
956         if (!get_check(buf)) return;
957
958         turn_tmp = turn;
959         turn = record_turn;
960 #ifdef JP
961         sprintf(buf,"%s¤ò¼ê¤ËÆþ¤ì¤¿¡£", record_o_name);
962 #else
963         sprintf(buf,"descover %s.", record_o_name);
964 #endif
965         do_cmd_write_nikki(NIKKI_BUNSHOU, 0, buf);
966         turn = turn_tmp;
967 }
968
969 static void do_cmd_erase_nikki(void)
970 {
971         char file_name[80];
972         char buf[256];
973         FILE *fff = NULL;
974
975 #ifdef JP
976         if (!get_check("ËÜÅö¤Ëµ­Ï¿¤ò¾Ãµî¤·¤Þ¤¹¤«¡©")) return;
977 #else
978         if (!get_check("Do you really want to delete all your record? ")) return;
979 #endif
980
981 #ifdef JP
982         sprintf(file_name,"playrecord-%s.txt",savefile_base);
983 #else
984         sprintf(file_name,"playrec-%s.txt",savefile_base);
985 #endif
986
987         /* Build the filename */
988         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
989
990         /* Remove the file */
991         fd_kill(buf);
992
993         fff = my_fopen(buf, "w");
994         if(fff){
995                 my_fclose(fff);
996 #ifdef JP
997                 msg_format("µ­Ï¿¤ò¾Ãµî¤·¤Þ¤·¤¿¡£");
998 #else
999                 msg_format("deleted record.");
1000 #endif
1001         }else{
1002 #ifdef JP
1003                 msg_format("%s ¤Î¾Ãµî¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡£", buf);
1004 #else
1005                 msg_format("failed to delete %s.", buf);
1006 #endif
1007         }
1008         msg_print(NULL);
1009 }
1010
1011
1012 void do_cmd_nikki(void)
1013 {
1014         int i;
1015
1016         /* File type is "TEXT" */
1017         FILE_TYPE(FILE_TYPE_TEXT);
1018
1019         /* Save the screen */
1020         screen_save();
1021
1022         /* Interact until done */
1023         while (1)
1024         {
1025                 /* Clear screen */
1026                 Term_clear();
1027
1028                 /* Ask for a choice */
1029 #ifdef JP
1030                 prt("[ µ­Ï¿¤ÎÀßÄê ]", 2, 0);
1031 #else
1032                 prt("[ Play Record ]", 2, 0);
1033 #endif
1034
1035
1036                 /* Give some choices */
1037 #ifdef JP
1038                 prt("(1) µ­Ï¿¤ò¸«¤ë", 4, 5);
1039                 prt("(2) Ê¸¾Ï¤òµ­Ï¿¤¹¤ë", 5, 5);
1040                 prt("(3) Ä¾Á°¤ËÆþ¼êËô¤Ï´ÕÄꤷ¤¿¤â¤Î¤òµ­Ï¿¤¹¤ë", 6, 5);
1041                 prt("(4) µ­Ï¿¤ò¾Ãµî¤¹¤ë", 7, 5);
1042 #else
1043                 prt("(1) Display your record", 4, 5);
1044                 prt("(2) Add record", 5, 5);
1045                 prt("(3) Record item you last get/identify", 6, 5);
1046                 prt("(4) Delete your record", 7, 5);
1047 #endif
1048
1049
1050                 /* Prompt */
1051 #ifdef JP
1052                 prt("¥³¥Þ¥ó¥É:", 18, 0);
1053 #else
1054                 prt("Command: ", 18, 0);
1055 #endif
1056
1057
1058                 /* Prompt */
1059                 i = inkey();
1060
1061                 /* Done */
1062                 if (i == ESCAPE) break;
1063
1064                 switch (i)
1065                 {
1066                 case '1':
1067                         do_cmd_disp_nikki();
1068                         break;
1069                 case '2':
1070                         do_cmd_bunshou();
1071                         break;
1072                 case '3':
1073                         do_cmd_last_get();
1074                         break;
1075                 case '4':
1076                         do_cmd_erase_nikki();
1077                         break;
1078                 default: /* Unknown option */
1079                         bell();
1080                 }
1081
1082                 /* Flush messages */
1083                 msg_print(NULL);
1084         }
1085
1086         /* Restore the screen */
1087         screen_load();
1088 }
1089
1090 /*
1091  * Hack -- redraw the screen
1092  *
1093  * This command performs various low level updates, clears all the "extra"
1094  * windows, does a total redraw of the main window, and requests all of the
1095  * interesting updates and redraws that I can think of.
1096  *
1097  * This command is also used to "instantiate" the results of the user
1098  * selecting various things, such as graphics mode, so it must call
1099  * the "TERM_XTRA_REACT" hook before redrawing the windows.
1100  */
1101 void do_cmd_redraw(void)
1102 {
1103         int j;
1104
1105         term *old = Term;
1106
1107
1108         /* Hack -- react to changes */
1109         Term_xtra(TERM_XTRA_REACT, 0);
1110
1111
1112         /* Combine and Reorder the pack (later) */
1113         p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1114
1115
1116         /* Update torch */
1117         p_ptr->update |= (PU_TORCH);
1118
1119         /* Update stuff */
1120         p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
1121
1122         /* Forget lite/view */
1123         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
1124
1125         /* Update lite/view */
1126         p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1127
1128         /* Update monsters */
1129         p_ptr->update |= (PU_MONSTERS);
1130
1131         /* Redraw everything */
1132         p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1133
1134         /* Window stuff */
1135         p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
1136
1137         /* Window stuff */
1138         p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
1139
1140         update_playtime();
1141
1142         /* Hack -- update */
1143         handle_stuff();
1144
1145         if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
1146
1147
1148         /* Redraw every window */
1149         for (j = 0; j < 8; j++)
1150         {
1151                 /* Dead window */
1152                 if (!angband_term[j]) continue;
1153
1154                 /* Activate */
1155                 Term_activate(angband_term[j]);
1156
1157                 /* Redraw */
1158                 Term_redraw();
1159
1160                 /* Refresh */
1161                 Term_fresh();
1162
1163                 /* Restore */
1164                 Term_activate(old);
1165         }
1166 }
1167
1168
1169 /*
1170  * Hack -- change name
1171  */
1172 void do_cmd_change_name(void)
1173 {
1174         char    c;
1175
1176         int             mode = 0;
1177
1178         char    tmp[160];
1179
1180
1181         /* Save the screen */
1182         screen_save();
1183
1184         /* Forever */
1185         while (1)
1186         {
1187                 update_playtime();
1188
1189                 /* Display the player */
1190                 display_player(mode);
1191
1192                 if (mode == 4)
1193                 {
1194                         mode = 0;
1195                         display_player(mode);
1196                 }
1197
1198                 /* Prompt */
1199 #ifdef JP
1200                 Term_putstr(2, 23, -1, TERM_WHITE,
1201                             "['c'¤Ç̾Á°Êѹ¹, 'f'¤Ç¥Õ¥¡¥¤¥ë¤Ø½ñ½Ð, 'h'¤Ç¥â¡¼¥ÉÊѹ¹, ESC¤Ç½ªÎ»]");
1202 #else
1203                 Term_putstr(2, 23, -1, TERM_WHITE,
1204                         "['c' to change name, 'f' to file, 'h' to change mode, or ESC]");
1205 #endif
1206
1207
1208                 /* Query */
1209                 c = inkey();
1210
1211                 /* Exit */
1212                 if (c == ESCAPE) break;
1213
1214                 /* Change name */
1215                 if (c == 'c')
1216                 {
1217                         get_name();
1218
1219                         /* Process the player name */
1220                         process_player_name(FALSE);
1221                 }
1222
1223                 /* File dump */
1224                 else if (c == 'f')
1225                 {
1226                         sprintf(tmp, "%s.txt", player_base);
1227 #ifdef JP
1228                         if (get_string("¥Õ¥¡¥¤¥ë̾: ", tmp, 80))
1229 #else
1230                         if (get_string("File name: ", tmp, 80))
1231 #endif
1232
1233                         {
1234                                 if (tmp[0] && (tmp[0] != ' '))
1235                                 {
1236                                         file_character(tmp);
1237                                 }
1238                         }
1239                 }
1240
1241                 /* Toggle mode */
1242                 else if (c == 'h')
1243                 {
1244                         mode++;
1245                 }
1246
1247                 /* Oops */
1248                 else
1249                 {
1250                         bell();
1251                 }
1252
1253                 /* Flush messages */
1254                 msg_print(NULL);
1255         }
1256
1257         /* Restore the screen */
1258         screen_load();
1259
1260         /* Redraw everything */
1261         p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1262
1263         handle_stuff();
1264 }
1265
1266
1267 /*
1268  * Recall the most recent message
1269  */
1270 void do_cmd_message_one(void)
1271 {
1272         /* Recall one message XXX XXX XXX */
1273         prt(format("> %s", message_str(0)), 0, 0);
1274 }
1275
1276
1277 /*
1278  * Show previous messages to the user   -BEN-
1279  *
1280  * The screen format uses line 0 and 23 for headers and prompts,
1281  * skips line 1 and 22, and uses line 2 thru 21 for old messages.
1282  *
1283  * This command shows you which commands you are viewing, and allows
1284  * you to "search" for strings in the recall.
1285  *
1286  * Note that messages may be longer than 80 characters, but they are
1287  * displayed using "infinite" length, with a special sub-command to
1288  * "slide" the virtual display to the left or right.
1289  *
1290  * Attempt to only hilite the matching portions of the string.
1291  */
1292 void do_cmd_messages(int num_now)
1293 {
1294         int i, n;
1295
1296         char shower[80];
1297         char finder[80];
1298         int wid, hgt;
1299         int num_lines;
1300
1301         /* Get size */
1302         Term_get_size(&wid, &hgt);
1303
1304         /* Number of message lines in a screen */
1305         num_lines = hgt - 4;
1306
1307         /* Wipe finder */
1308         strcpy(finder, "");
1309
1310         /* Wipe shower */
1311         strcpy(shower, "");
1312
1313
1314         /* Total messages */
1315         n = message_num();
1316
1317         /* Start on first message */
1318         i = 0;
1319
1320         /* Save the screen */
1321         screen_save();
1322
1323         /* Clear screen */
1324         Term_clear();
1325
1326         /* Process requests until done */
1327         while (1)
1328         {
1329                 int j;
1330                 int skey;
1331
1332                 /* Dump up to 20 lines of messages */
1333                 for (j = 0; (j < num_lines) && (i + j < n); j++)
1334                 {
1335                         cptr msg = message_str(i+j);
1336
1337                         /* Dump the messages, bottom to top */
1338                         c_prt((i+j < num_now ? TERM_WHITE : TERM_SLATE), msg, num_lines + 1 - j, 0);
1339
1340                         /* Hilite "shower" */
1341                         if (shower[0])
1342                         {
1343                                 cptr str = msg;
1344
1345                                 /* Display matches */
1346                                 while ((str = my_strstr(str, shower)) != NULL)
1347                                 {
1348                                         int len = strlen(shower);
1349
1350                                         /* Display the match */
1351                                         Term_putstr(str-msg, num_lines + 1 - j, len, TERM_YELLOW, shower);
1352
1353                                         /* Advance */
1354                                         str += len;
1355                                 }
1356                         }
1357                 }
1358
1359                 /* Erase remaining lines */
1360                 for (; j < num_lines; j++)
1361                 {
1362                         Term_erase(0, num_lines + 1 - j, 255);
1363                 }
1364
1365                 /* Display header XXX XXX XXX */
1366 #ifdef JP
1367                 /* translation */
1368                 prt(format("°ÊÁ°¤Î¥á¥Ã¥»¡¼¥¸ %d-%d Á´Éô¤Ç(%d)",
1369                            i, i+j-1, n), 0, 0);
1370 #else
1371                 prt(format("Message Recall (%d-%d of %d)",
1372                            i, i+j-1, n), 0, 0);
1373 #endif
1374
1375
1376                 /* Display prompt (not very informative) */
1377 #ifdef JP
1378                 prt("[ 'p' ¤Ç¹¹¤Ë¸Å¤¤¤â¤Î, 'n' ¤Ç¹¹¤Ë¿·¤·¤¤¤â¤Î, '/' ¤Ç¸¡º÷, ESC ¤ÇÃæÃÇ ]", hgt - 1, 0);
1379 #else
1380                 prt("[Press 'p' for older, 'n' for newer, ..., or ESCAPE]", hgt - 1, 0);
1381 #endif
1382
1383
1384                 /* Get a command */
1385                 skey = inkey_special(TRUE);
1386
1387                 /* Exit on Escape */
1388                 if (skey == ESCAPE) break;
1389
1390                 /* Hack -- Save the old index */
1391                 j = i;
1392
1393                 /* Hack -- handle show */
1394                 if (skey == '=')
1395                 {
1396                         /* Prompt */
1397 #ifdef JP
1398                         prt("¶¯Ä´: ", hgt - 1, 0);
1399 #else
1400                         prt("Show: ", hgt - 1, 0);
1401 #endif
1402
1403
1404                         /* Get a "shower" string, or continue */
1405                         if (!askfor(shower, 80)) continue;
1406
1407                         /* Okay */
1408                         continue;
1409                 }
1410
1411                 /* Hack -- handle find */
1412                 if (skey == '/' || skey == KTRL('s'))
1413                 {
1414                         int z;
1415
1416                         /* Prompt */
1417 #ifdef JP
1418                         prt("¸¡º÷: ", hgt - 1, 0);
1419 #else
1420                         prt("Find: ", hgt - 1, 0);
1421 #endif
1422
1423
1424                         /* Get a "finder" string, or continue */
1425                         if (!askfor(finder, 80)) continue;
1426
1427                         /* Show it */
1428                         strcpy(shower, finder);
1429
1430                         /* Scan messages */
1431                         for (z = i + 1; z < n; z++)
1432                         {
1433                                 cptr msg = message_str(z);
1434
1435                                 /* Search for it */
1436                                 if (my_strstr(msg, finder))
1437                                 {
1438                                         /* New location */
1439                                         i = z;
1440
1441                                         /* Done */
1442                                         break;
1443                                 }
1444                         }
1445                 }
1446
1447                 /* Recall 1 older message */
1448                 if (skey == SKEY_TOP)
1449                 {
1450                         /* Go to the oldest line */
1451                         i = n - num_lines;
1452                 }
1453
1454                 /* Recall 1 newer message */
1455                 if (skey == SKEY_BOTTOM)
1456                 {
1457                         /* Go to the newest line */
1458                         i = 0;
1459                 }
1460
1461                 /* Recall 1 older message */
1462                 if (skey == '8' || skey == SKEY_UP || skey == '\n' || skey == '\r')
1463                 {
1464                         /* Go older if legal */
1465                         i = MIN(i + 1, n - num_lines);
1466                 }
1467
1468                 /* Recall 10 older messages */
1469                 if (skey == '+')
1470                 {
1471                         /* Go older if legal */
1472                         i = MIN(i + 10, n - num_lines);
1473                 }
1474
1475                 /* Recall 20 older messages */
1476                 if (skey == 'p' || skey == KTRL('P') || skey == ' ' || skey == SKEY_PGUP)
1477                 {
1478                         /* Go older if legal */
1479                         i = MIN(i + num_lines, n - num_lines);
1480                 }
1481
1482                 /* Recall 20 newer messages */
1483                 if (skey == 'n' || skey == KTRL('N') || skey == SKEY_PGDOWN)
1484                 {
1485                         /* Go newer (if able) */
1486                         i = MAX(0, i - num_lines);
1487                 }
1488
1489                 /* Recall 10 newer messages */
1490                 if (skey == '-')
1491                 {
1492                         /* Go newer (if able) */
1493                         i = MAX(0, i - 10);
1494                 }
1495
1496                 /* Recall 1 newer messages */
1497                 if (skey == '2' || skey == SKEY_DOWN)
1498                 {
1499                         /* Go newer (if able) */
1500                         i = MAX(0, i - 1);
1501                 }
1502
1503                 /* Hack -- Error of some kind */
1504                 if (i == j) bell();
1505         }
1506
1507         /* Restore the screen */
1508         screen_load();
1509 }
1510
1511
1512
1513 /*
1514  * Number of cheating options
1515  */
1516 #define CHEAT_MAX 7
1517
1518 /*
1519  * Cheating options
1520  */
1521 static option_type cheat_info[CHEAT_MAX] =
1522 {
1523         { &cheat_peek,          FALSE,  255,    0x01, 0x00,
1524 #ifdef JP
1525         "cheat_peek",           "¥¢¥¤¥Æ¥à¤ÎÀ¸À®¤ò¤Î¤¾¤­¸«¤ë"
1526 #else
1527         "cheat_peek",           "Peek into object creation"
1528 #endif
1529         },
1530
1531         { &cheat_hear,          FALSE,  255,    0x02, 0x00,
1532 #ifdef JP
1533         "cheat_hear",           "¥â¥ó¥¹¥¿¡¼¤ÎÀ¸À®¤ò¤Î¤¾¤­¸«¤ë"
1534 #else
1535         "cheat_hear",           "Peek into monster creation"
1536 #endif
1537         },
1538
1539         { &cheat_room,          FALSE,  255,    0x04, 0x00,
1540 #ifdef JP
1541         "cheat_room",           "¥À¥ó¥¸¥ç¥ó¤ÎÀ¸À®¤ò¤Î¤¾¤­¸«¤ë"
1542 #else
1543         "cheat_room",           "Peek into dungeon creation"
1544 #endif
1545         },
1546
1547         { &cheat_xtra,          FALSE,  255,    0x08, 0x00,
1548 #ifdef JP
1549         "cheat_xtra",           "¤½¤Î¾¤Î»ö¤ò¤Î¤¾¤­¸«¤ë"
1550 #else
1551         "cheat_xtra",           "Peek into something else"
1552 #endif
1553         },
1554
1555         { &cheat_know,          FALSE,  255,    0x10, 0x00,
1556 #ifdef JP
1557         "cheat_know",           "´°Á´¤Ê¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¤òÃΤë"
1558 #else
1559         "cheat_know",           "Know complete monster info"
1560 #endif
1561         },
1562
1563         { &cheat_live,          FALSE,  255,    0x20, 0x00,
1564 #ifdef JP
1565         "cheat_live",           "»à¤ò²óÈò¤¹¤ë¤³¤È¤ò²Äǽ¤Ë¤¹¤ë"
1566 #else
1567         "cheat_live",           "Allow player to avoid death"
1568 #endif
1569         },
1570
1571         { &cheat_save,          FALSE,  255,    0x40, 0x00,
1572 #ifdef JP
1573         "cheat_save",           "»à¤ó¤À»þ¥»¡¼¥Ö¤¹¤ë¤«³Îǧ¤¹¤ë"
1574 #else
1575         "cheat_save",           "Ask for saving death"
1576 #endif
1577         }
1578 };
1579
1580 /*
1581  * Interact with some options for cheating
1582  */
1583 static void do_cmd_options_cheat(cptr info)
1584 {
1585         char    ch;
1586
1587         int             i, k = 0, n = CHEAT_MAX;
1588
1589         char    buf[80];
1590
1591
1592         /* Clear screen */
1593         Term_clear();
1594
1595         /* Interact with the player */
1596         while (TRUE)
1597         {
1598                 int dir;
1599
1600                 /* Prompt XXX XXX XXX */
1601 #ifdef JP
1602                 sprintf(buf, "%s ( ¥ê¥¿¡¼¥ó¤Ç¼¡¤Ø, y/n ¤Ç¥»¥Ã¥È, ESC ¤Ç·èÄê )", info);
1603 #else
1604                 sprintf(buf, "%s (RET to advance, y/n to set, ESC to accept) ", info);
1605 #endif
1606
1607                 prt(buf, 0, 0);
1608
1609 #ifdef JP
1610                 /* º¾µ½¥ª¥×¥·¥ç¥ó¤ò¤¦¤Ã¤«¤ê¤¤¤¸¤Ã¤Æ¤·¤Þ¤¦¿Í¤¬¤¤¤ë¤è¤¦¤Ê¤Î¤ÇÃí°Õ */
1611                 prt("                                 <<  Ãí°Õ  >>", 11, 0);
1612                 prt("      º¾µ½¥ª¥×¥·¥ç¥ó¤ò°ìÅ٤ǤâÀßÄꤹ¤ë¤È¡¢¥¹¥³¥¢µ­Ï¿¤¬»Ä¤é¤Ê¤¯¤Ê¤ê¤Þ¤¹¡ª", 12, 0);
1613                 prt("      ¸å¤Ë²ò½ü¤·¤Æ¤â¥À¥á¤Ç¤¹¤Î¤Ç¡¢¾¡Íø¼Ô¤òÌܻؤ¹Êý¤Ï¤³¤³¤Î¥ª¥×¥·¥ç¥ó¤Ï¤¤", 13, 0);
1614                 prt("      ¤¸¤é¤Ê¤¤¤è¤¦¤Ë¤·¤Æ²¼¤µ¤¤¡£", 14, 0);
1615 #endif
1616                 /* Display the options */
1617                 for (i = 0; i < n; i++)
1618                 {
1619                         byte a = TERM_WHITE;
1620
1621                         /* Color current option */
1622                         if (i == k) a = TERM_L_BLUE;
1623
1624                         /* Display the option text */
1625                         sprintf(buf, "%-48s: %s (%s)",
1626                             cheat_info[i].o_desc,
1627 #ifdef JP
1628                             (*cheat_info[i].o_var ? "¤Ï¤¤  " : "¤¤¤¤¤¨"),
1629 #else
1630                             (*cheat_info[i].o_var ? "yes" : "no "),
1631 #endif
1632
1633                             cheat_info[i].o_text);
1634                         c_prt(a, buf, i + 2, 0);
1635                 }
1636
1637                 /* Hilite current option */
1638                 move_cursor(k + 2, 50);
1639
1640                 /* Get a key */
1641                 ch = inkey();
1642
1643                 /*
1644                  * HACK - Try to translate the key into a direction
1645                  * to allow using the roguelike keys for navigation.
1646                  */
1647                 dir = get_keymap_dir(ch);
1648                 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1649                         ch = I2D(dir);
1650
1651                 /* Analyze */
1652                 switch (ch)
1653                 {
1654                         case ESCAPE:
1655                         {
1656                                 return;
1657                         }
1658
1659                         case '-':
1660                         case '8':
1661                         {
1662                                 k = (n + k - 1) % n;
1663                                 break;
1664                         }
1665
1666                         case ' ':
1667                         case '\n':
1668                         case '\r':
1669                         case '2':
1670                         {
1671                                 k = (k + 1) % n;
1672                                 break;
1673                         }
1674
1675                         case 'y':
1676                         case 'Y':
1677                         case '6':
1678                         {
1679                                 if(!p_ptr->noscore)
1680 #ifdef JP
1681                                         do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "º¾µ½¥ª¥×¥·¥ç¥ó¤òON¤Ë¤·¤Æ¡¢¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
1682 #else
1683                                         do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use cheating options.");
1684 #endif
1685                                 p_ptr->noscore |= (cheat_info[k].o_set * 256 + cheat_info[k].o_bit);
1686                                 (*cheat_info[k].o_var) = TRUE;
1687                                 k = (k + 1) % n;
1688                                 break;
1689                         }
1690
1691                         case 'n':
1692                         case 'N':
1693                         case '4':
1694                         {
1695                                 (*cheat_info[k].o_var) = FALSE;
1696                                 k = (k + 1) % n;
1697                                 break;
1698                         }
1699
1700                         case '?':
1701                         {
1702 #ifdef JP
1703                                 strnfmt(buf, sizeof(buf), "joption.txt#%s", cheat_info[k].o_text);
1704 #else
1705                                 strnfmt(buf, sizeof(buf), "option.txt#%s", cheat_info[k].o_text);
1706 #endif
1707                                 /* Peruse the help file */
1708                                 (void)show_file(TRUE, buf, NULL, 0, 0);
1709
1710                                 Term_clear(); 
1711                                 break;
1712                         }
1713
1714                         default:
1715                         {
1716                                 bell();
1717                                 break;
1718                         }
1719                 }
1720         }
1721 }
1722
1723
1724 static option_type autosave_info[2] =
1725 {
1726         { &autosave_l,      FALSE, 255, 0x01, 0x00,
1727 #ifdef JP
1728             "autosave_l",    "¿·¤·¤¤³¬¤ËÆþ¤ëÅ٤˼«Æ°¥»¡¼¥Ö¤¹¤ë" },
1729 #else
1730             "autosave_l",    "Autosave when entering new levels" },
1731 #endif
1732
1733
1734         { &autosave_t,      FALSE, 255, 0x02, 0x00,
1735 #ifdef JP
1736             "autosave_t",   "°ìÄ꥿¡¼¥óËè¤Ë¼«Æ°¥»¡¼¥Ö¤¹¤ë" },
1737 #else
1738             "autosave_t",   "Timed autosave" },
1739 #endif
1740
1741 };
1742
1743
1744 static s16b toggle_frequency(s16b current)
1745 {
1746         switch (current)
1747         {
1748         case 0: return 50;
1749         case 50: return 100;
1750         case 100: return 250;
1751         case 250: return 500;
1752         case 500: return 1000;
1753         case 1000: return 2500;
1754         case 2500: return 5000;
1755         case 5000: return 10000;
1756         case 10000: return 25000;
1757         default: return 0;
1758         }
1759 }
1760
1761
1762 /*
1763  * Interact with some options for cheating
1764  */
1765 static void do_cmd_options_autosave(cptr info)
1766 {
1767         char    ch;
1768
1769         int     i, k = 0, n = 2;
1770
1771         char    buf[80];
1772
1773
1774         /* Clear screen */
1775         Term_clear();
1776
1777         /* Interact with the player */
1778         while (TRUE)
1779         {
1780                 /* Prompt XXX XXX XXX */
1781 #ifdef JP
1782                 sprintf(buf, "%s ( ¥ê¥¿¡¼¥ó¤Ç¼¡¤Ø, y/n ¤Ç¥»¥Ã¥È, F ¤ÇÉÑÅÙ¤òÆþÎÏ, ESC ¤Ç·èÄê ) ", info);
1783 #else
1784                 sprintf(buf, "%s (RET to advance, y/n to set, 'F' for frequency, ESC to accept) ", info);
1785 #endif
1786
1787                 prt(buf, 0, 0);
1788
1789                 /* Display the options */
1790                 for (i = 0; i < n; i++)
1791                 {
1792                         byte a = TERM_WHITE;
1793
1794                         /* Color current option */
1795                         if (i == k) a = TERM_L_BLUE;
1796
1797                         /* Display the option text */
1798                         sprintf(buf, "%-48s: %s (%s)",
1799                             autosave_info[i].o_desc,
1800 #ifdef JP
1801                             (*autosave_info[i].o_var ? "¤Ï¤¤  " : "¤¤¤¤¤¨"),
1802 #else
1803                             (*autosave_info[i].o_var ? "yes" : "no "),
1804 #endif
1805
1806                             autosave_info[i].o_text);
1807                         c_prt(a, buf, i + 2, 0);
1808                 }
1809
1810 #ifdef JP
1811                 prt(format("¼«Æ°¥»¡¼¥Ö¤ÎÉÑÅÙ¡§ %d ¥¿¡¼¥óËè",  autosave_freq), 5, 0);
1812 #else
1813                 prt(format("Timed autosave frequency: every %d turns",  autosave_freq), 5, 0);
1814 #endif
1815
1816
1817
1818                 /* Hilite current option */
1819                 move_cursor(k + 2, 50);
1820
1821                 /* Get a key */
1822                 ch = inkey();
1823
1824                 /* Analyze */
1825                 switch (ch)
1826                 {
1827                         case ESCAPE:
1828                         {
1829                                 return;
1830                         }
1831
1832                         case '-':
1833                         case '8':
1834                         {
1835                                 k = (n + k - 1) % n;
1836                                 break;
1837                         }
1838
1839                         case ' ':
1840                         case '\n':
1841                         case '\r':
1842                         case '2':
1843                         {
1844                                 k = (k + 1) % n;
1845                                 break;
1846                         }
1847
1848                         case 'y':
1849                         case 'Y':
1850                         case '6':
1851                         {
1852
1853                                 (*autosave_info[k].o_var) = TRUE;
1854                                 k = (k + 1) % n;
1855                                 break;
1856                         }
1857
1858                         case 'n':
1859                         case 'N':
1860                         case '4':
1861                         {
1862                                 (*autosave_info[k].o_var) = FALSE;
1863                                 k = (k + 1) % n;
1864                                 break;
1865                         }
1866
1867                         case 'f':
1868                         case 'F':
1869                         {
1870                                 autosave_freq = toggle_frequency(autosave_freq);
1871 #ifdef JP
1872                                 prt(format("¼«Æ°¥»¡¼¥Ö¤ÎÉÑÅÙ¡§ %d ¥¿¡¼¥óËè", 
1873                                            autosave_freq), 5, 0);
1874 #else
1875                                 prt(format("Timed autosave frequency: every %d turns",
1876                                            autosave_freq), 5, 0);
1877 #endif
1878                                 break;
1879                         }
1880
1881                         case '?':
1882                         {
1883 #ifdef JP
1884                                 (void)show_file(TRUE, "joption.txt#Autosave", NULL, 0, 0);
1885 #else
1886                                 (void)show_file(TRUE, "option.txt#Autosave", NULL, 0, 0);
1887 #endif
1888
1889
1890                                 Term_clear(); 
1891                                 break;
1892                         }
1893
1894                         default:
1895                         {
1896                                 bell();
1897                                 break;
1898                         }
1899                 }
1900         }
1901 }
1902
1903
1904 /*
1905  * Interact with some options
1906  */
1907 void do_cmd_options_aux(int page, cptr info)
1908 {
1909         char    ch;
1910         int     i, k = 0, n = 0, l;
1911         int     opt[24];
1912         char    buf[80];
1913         bool    browse_only = (page == OPT_PAGE_BIRTH) && character_generated &&
1914                               (!p_ptr->wizard || !allow_debug_opts);
1915
1916
1917         /* Lookup the options */
1918         for (i = 0; i < 24; i++) opt[i] = 0;
1919
1920         /* Scan the options */
1921         for (i = 0; option_info[i].o_desc; i++)
1922         {
1923                 /* Notice options on this "page" */
1924                 if (option_info[i].o_page == page) opt[n++] = i;
1925         }
1926
1927
1928         /* Clear screen */
1929         Term_clear();
1930
1931         /* Interact with the player */
1932         while (TRUE)
1933         {
1934                 int dir;
1935
1936                 /* Prompt XXX XXX XXX */
1937 #ifdef JP
1938                 sprintf(buf, "%s (¥ê¥¿¡¼¥ó:¼¡, %sESC:½ªÎ», ?:¥Ø¥ë¥×) ", info, browse_only ? "" : "y/n:Êѹ¹, ");
1939 #else
1940                 sprintf(buf, "%s (RET:next, %s, ?:help) ", info, browse_only ? "ESC:exit" : "y/n:change, ESC:accept");
1941 #endif
1942
1943                 prt(buf, 0, 0);
1944
1945
1946                 /* HACK -- description for easy-auto-destroy options */
1947 #ifdef JP
1948                 if (page == OPT_PAGE_AUTODESTROY) c_prt(TERM_YELLOW, "°Ê²¼¤Î¥ª¥×¥·¥ç¥ó¤Ï¡¢´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë¤È¤­¤Î¤ßÍ­¸ú", 6, 6);
1949 #else
1950                 if (page == OPT_PAGE_AUTODESTROY) c_prt(TERM_YELLOW, "Following options will protect items from easy auto-destroyer.", 6, 3);
1951 #endif
1952
1953                 /* Display the options */
1954                 for (i = 0; i < n; i++)
1955                 {
1956                         byte a = TERM_WHITE;
1957
1958                         /* Color current option */
1959                         if (i == k) a = TERM_L_BLUE;
1960
1961                         /* Display the option text */
1962                         sprintf(buf, "%-48s: %s (%.19s)",
1963                                 option_info[opt[i]].o_desc,
1964 #ifdef JP
1965                                 (*option_info[opt[i]].o_var ? "¤Ï¤¤  " : "¤¤¤¤¤¨"),
1966 #else
1967                                 (*option_info[opt[i]].o_var ? "yes" : "no "),
1968 #endif
1969
1970                                 option_info[opt[i]].o_text);
1971                         if ((page == OPT_PAGE_AUTODESTROY) && i > 2) c_prt(a, buf, i + 5, 0);
1972                         else c_prt(a, buf, i + 2, 0);
1973                 }
1974
1975                 if ((page == OPT_PAGE_AUTODESTROY) && (k > 2)) l = 3;
1976                 else l = 0;
1977
1978                 /* Hilite current option */
1979                 move_cursor(k + 2 + l, 50);
1980
1981                 /* Get a key */
1982                 ch = inkey();
1983
1984                 /*
1985                  * HACK - Try to translate the key into a direction
1986                  * to allow using the roguelike keys for navigation.
1987                  */
1988                 dir = get_keymap_dir(ch);
1989                 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1990                         ch = I2D(dir);
1991
1992                 /* Analyze */
1993                 switch (ch)
1994                 {
1995                         case ESCAPE:
1996                         {
1997                                 return;
1998                         }
1999
2000                         case '-':
2001                         case '8':
2002                         {
2003                                 k = (n + k - 1) % n;
2004                                 break;
2005                         }
2006
2007                         case ' ':
2008                         case '\n':
2009                         case '\r':
2010                         case '2':
2011                         {
2012                                 k = (k + 1) % n;
2013                                 break;
2014                         }
2015
2016                         case 'y':
2017                         case 'Y':
2018                         case '6':
2019                         {
2020                                 if (browse_only) break;
2021                                 (*option_info[opt[k]].o_var) = TRUE;
2022                                 k = (k + 1) % n;
2023                                 break;
2024                         }
2025
2026                         case 'n':
2027                         case 'N':
2028                         case '4':
2029                         {
2030                                 if (browse_only) break;
2031                                 (*option_info[opt[k]].o_var) = FALSE;
2032                                 k = (k + 1) % n;
2033                                 break;
2034                         }
2035
2036                         case 't':
2037                         case 'T':
2038                         {
2039                                 if (!browse_only) (*option_info[opt[k]].o_var) = !(*option_info[opt[k]].o_var);
2040                                 break;
2041                         }
2042
2043                         case '?':
2044                         {
2045 #ifdef JP
2046                                 strnfmt(buf, sizeof(buf), "joption.txt#%s", option_info[opt[k]].o_text);
2047 #else
2048                                 strnfmt(buf, sizeof(buf), "option.txt#%s", option_info[opt[k]].o_text);
2049 #endif
2050                                 /* Peruse the help file */
2051                                 (void)show_file(TRUE, buf, NULL, 0, 0);
2052
2053                                 Term_clear();
2054                                 break;
2055                         }
2056
2057                         default:
2058                         {
2059                                 bell();
2060                                 break;
2061                         }
2062                 }
2063         }
2064 }
2065
2066
2067 /*
2068  * Modify the "window" options
2069  */
2070 static void do_cmd_options_win(void)
2071 {
2072         int i, j, d;
2073
2074         int y = 0;
2075         int x = 0;
2076
2077         char ch;
2078
2079         bool go = TRUE;
2080
2081         u32b old_flag[8];
2082
2083
2084         /* Memorize old flags */
2085         for (j = 0; j < 8; j++)
2086         {
2087                 /* Acquire current flags */
2088                 old_flag[j] = window_flag[j];
2089         }
2090
2091
2092         /* Clear screen */
2093         Term_clear();
2094
2095         /* Interact */
2096         while (go)
2097         {
2098                 /* Prompt XXX XXX XXX */
2099 #ifdef JP
2100                 prt("¥¦¥£¥ó¥É¥¦¡¦¥Õ¥é¥° (<Êý¸þ>¤Ç°ÜÆ°, t¤Ç¥Á¥§¥ó¥¸, y/n ¤Ç¥»¥Ã¥È, ESC)", 0, 0);
2101 #else
2102                 prt("Window Flags (<dir>, t, y, n, ESC) ", 0, 0);
2103 #endif
2104
2105
2106                 /* Display the windows */
2107                 for (j = 0; j < 8; j++)
2108                 {
2109                         byte a = TERM_WHITE;
2110
2111                         cptr s = angband_term_name[j];
2112
2113                         /* Use color */
2114                         if (j == x) a = TERM_L_BLUE;
2115
2116                         /* Window name, staggered, centered */
2117                         Term_putstr(35 + j * 5 - strlen(s) / 2, 2 + j % 2, -1, a, s);
2118                 }
2119
2120                 /* Display the options */
2121                 for (i = 0; i < 16; i++)
2122                 {
2123                         byte a = TERM_WHITE;
2124
2125                         cptr str = window_flag_desc[i];
2126
2127                         /* Use color */
2128                         if (i == y) a = TERM_L_BLUE;
2129
2130                         /* Unused option */
2131 #ifdef JP
2132                         if (!str) str = "(̤»ÈÍÑ)";
2133 #else
2134                         if (!str) str = "(Unused option)";
2135 #endif
2136
2137
2138                         /* Flag name */
2139                         Term_putstr(0, i + 5, -1, a, str);
2140
2141                         /* Display the windows */
2142                         for (j = 0; j < 8; j++)
2143                         {
2144                                 byte a = TERM_WHITE;
2145
2146                                 char c = '.';
2147
2148                                 /* Use color */
2149                                 if ((i == y) && (j == x)) a = TERM_L_BLUE;
2150
2151                                 /* Active flag */
2152                                 if (window_flag[j] & (1L << i)) c = 'X';
2153
2154                                 /* Flag value */
2155                                 Term_putch(35 + j * 5, i + 5, a, c);
2156                         }
2157                 }
2158
2159                 /* Place Cursor */
2160                 Term_gotoxy(35 + x * 5, y + 5);
2161
2162                 /* Get key */
2163                 ch = inkey();
2164
2165                 /* Analyze */
2166                 switch (ch)
2167                 {
2168                         case ESCAPE:
2169                         {
2170                                 go = FALSE;
2171                                 break;
2172                         }
2173
2174                         case 'T':
2175                         case 't':
2176                         {
2177                                 /* Clear windows */
2178                                 for (j = 0; j < 8; j++)
2179                                 {
2180                                         window_flag[j] &= ~(1L << y);
2181                                 }
2182
2183                                 /* Clear flags */
2184                                 for (i = 0; i < 16; i++)
2185                                 {
2186                                         window_flag[x] &= ~(1L << i);
2187                                 }
2188
2189                                 /* Fall through */
2190                         }
2191
2192                         case 'y':
2193                         case 'Y':
2194                         {
2195                                 /* Ignore screen */
2196                                 if (x == 0) break;
2197
2198                                 /* Set flag */
2199                                 window_flag[x] |= (1L << y);
2200                                 break;
2201                         }
2202
2203                         case 'n':
2204                         case 'N':
2205                         {
2206                                 /* Clear flag */
2207                                 window_flag[x] &= ~(1L << y);
2208                                 break;
2209                         }
2210
2211                         case '?':
2212                         {
2213 #ifdef JP
2214                                 (void)show_file(TRUE, "joption.txt#Window", NULL, 0, 0);
2215 #else
2216                                 (void)show_file(TRUE, "option.txt#Window", NULL, 0, 0);
2217 #endif
2218
2219
2220                                 Term_clear(); 
2221                                 break;
2222                         }
2223
2224                         default:
2225                         {
2226                                 d = get_keymap_dir(ch);
2227
2228                                 x = (x + ddx[d] + 8) % 8;
2229                                 y = (y + ddy[d] + 16) % 16;
2230
2231                                 if (!d) bell();
2232                         }
2233                 }
2234         }
2235
2236         /* Notice changes */
2237         for (j = 0; j < 8; j++)
2238         {
2239                 term *old = Term;
2240
2241                 /* Dead window */
2242                 if (!angband_term[j]) continue;
2243
2244                 /* Ignore non-changes */
2245                 if (window_flag[j] == old_flag[j]) continue;
2246
2247                 /* Activate */
2248                 Term_activate(angband_term[j]);
2249
2250                 /* Erase */
2251                 Term_clear();
2252
2253                 /* Refresh */
2254                 Term_fresh();
2255
2256                 /* Restore */
2257                 Term_activate(old);
2258         }
2259 }
2260
2261
2262
2263
2264 /*
2265  * Set or unset various options.
2266  *
2267  * The user must use the "Ctrl-R" command to "adapt" to changes
2268  * in any options which control "visual" aspects of the game.
2269  */
2270 void do_cmd_options(void)
2271 {
2272         int k;
2273
2274
2275         /* Save the screen */
2276         screen_save();
2277
2278         /* Interact */
2279         while (1)
2280         {
2281                 /* Clear screen */
2282                 Term_clear();
2283
2284                 /* Why are we here */
2285 #ifdef JP
2286                 prt("[ ¥ª¥×¥·¥ç¥ó¤ÎÀßÄê ]", 1, 0);
2287 #else
2288                 prt("Options", 1, 0);
2289 #endif
2290
2291
2292                 /* Give some choices */
2293 #ifdef JP
2294                 prt("(1)      ¥­¡¼ÆþÎÏ        ¥ª¥×¥·¥ç¥ó", 2, 5);
2295                 prt("(2)     ¥Þ¥Ã¥×²èÌÌ       ¥ª¥×¥·¥ç¥ó", 3, 5);
2296                 prt("(3)    ¥Æ¥­¥¹¥Èɽ¼¨      ¥ª¥×¥·¥ç¥ó", 4, 5);
2297                 prt("(4)    ¥²¡¼¥à¥×¥ì¥¤      ¥ª¥×¥·¥ç¥ó", 5, 5);
2298                 prt("(5)    ¹ÔÆ°Ãæ»ß´Ø·¸      ¥ª¥×¥·¥ç¥ó", 6, 5);
2299                 prt("(6)    ´Ê°×¼«Æ°Ç˲õ      ¥ª¥×¥·¥ç¥ó", 7, 5);
2300                 prt("(R)     ¥×¥ì¥¤µ­Ï¿       ¥ª¥×¥·¥ç¥ó", 8, 5);
2301
2302                 /* Special choices */
2303                 prt("(P)  ¼«Æ°½¦¤¤¥¨¥Ç¥£¥¿", 10, 5);
2304                 prt("(D)   ´ðËÜ¥¦¥§¥¤¥ÈÎÌ", 11, 5);
2305                 prt("(H) Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È·Ù¹ð", 12, 5);
2306                 prt("(M)    ÄãËâÎÏ¿§ïçÃÍ", 13, 5);
2307                 prt("(A)     ¼«Æ°¥»¡¼¥Ö       ¥ª¥×¥·¥ç¥ó", 14, 5);
2308                 /* Window flags */
2309                 prt("(W)  ¥¦¥¤¥ó¥É¥¦¥Õ¥é¥°", 15, 5);
2310 #else
2311                 prt("(1) Input Options", 2, 5);
2312                 prt("(2) Map Screen Options", 3, 5);
2313                 prt("(3) Text Display Options", 4, 5);
2314                 prt("(4) Game-Play Options", 5, 5);
2315                 prt("(5) Disturbance Options", 6, 5);
2316                 prt("(6) Easy Auto-Destroyer Options", 7, 5);
2317                 prt("(R) Play-record Options", 8, 5);
2318                 /* Special choices */
2319                 prt("(P) Auto-picker/destroyer editor", 10, 5);
2320                 prt("(D) Base Delay Factor", 11, 5);
2321                 prt("(H) Hitpoint Warning", 12, 5);
2322                 prt("(M) Mana Color Threshold", 13, 5);
2323                 prt("(A) Autosave Options", 14, 5);
2324                 /* Window flags */
2325                 prt("(W) Window Flags", 15, 5);
2326 #endif
2327
2328                 if (!p_ptr->wizard || !allow_debug_opts)
2329                 {
2330                         /* Birth */
2331 #ifdef JP
2332                         prt("(B)        ½é´ü          ¥ª¥×¥·¥ç¥ó (»²¾È¤Î¤ß)", 16, 5);
2333 #else
2334                         prt("(B) Birth Options (Browse Only)", 16, 5);
2335 #endif
2336                 }
2337                 else
2338                 {
2339                         /* Birth */
2340 #ifdef JP
2341                         prt("(B)        ½é´ü          ¥ª¥×¥·¥ç¥ó", 16, 5);
2342 #else
2343                         prt("(B) Birth Options", 16, 5);
2344 #endif
2345                 }
2346
2347
2348                 if (p_ptr->noscore || allow_debug_opts)
2349                 {
2350                         /* Cheating */
2351 #ifdef JP
2352                         prt("(C)        º¾µ½          ¥ª¥×¥·¥ç¥ó", 17, 5);
2353 #else
2354                         prt("(C) Cheating Options", 17, 5);
2355 #endif
2356                 }
2357
2358
2359                 /* Prompt */
2360 #ifdef JP
2361                 prt("¥³¥Þ¥ó¥É:", 19, 0);
2362 #else
2363                 prt("Command: ", 19, 0);
2364 #endif
2365
2366
2367                 /* Get command */
2368                 k = inkey();
2369
2370                 /* Exit */
2371                 if (k == ESCAPE) break;
2372
2373                 /* Analyze */
2374                 switch (k)
2375                 {
2376                         case '1':
2377                         {
2378                                 /* Process the general options */
2379 #ifdef JP
2380                                 do_cmd_options_aux(OPT_PAGE_INPUT, "¥­¡¼ÆþÎÏ¥ª¥×¥·¥ç¥ó");
2381 #else
2382                                 do_cmd_options_aux(OPT_PAGE_INPUT, "Input Options");
2383 #endif
2384
2385                                 break;
2386                         }
2387
2388                         case '2':
2389                         {
2390                                 /* Process the general options */
2391 #ifdef JP
2392                                 do_cmd_options_aux(OPT_PAGE_MAPSCREEN, "¥Þ¥Ã¥×²èÌÌ¥ª¥×¥·¥ç¥ó");
2393 #else
2394                                 do_cmd_options_aux(OPT_PAGE_MAPSCREEN, "Map Screen Options");
2395 #endif
2396
2397                                 break;
2398                         }
2399
2400                         case '3':
2401                         {
2402                                 /* Spawn */
2403 #ifdef JP
2404                                 do_cmd_options_aux(OPT_PAGE_TEXT, "¥Æ¥­¥¹¥Èɽ¼¨¥ª¥×¥·¥ç¥ó");
2405 #else
2406                                 do_cmd_options_aux(OPT_PAGE_TEXT, "Text Display Options");
2407 #endif
2408
2409                                 break;
2410                         }
2411
2412                         case '4':
2413                         {
2414                                 /* Spawn */
2415 #ifdef JP
2416                                 do_cmd_options_aux(OPT_PAGE_GAMEPLAY, "¥²¡¼¥à¥×¥ì¥¤¡¦¥ª¥×¥·¥ç¥ó");
2417 #else
2418                                 do_cmd_options_aux(OPT_PAGE_GAMEPLAY, "Game-Play Options");
2419 #endif
2420
2421                                 break;
2422                         }
2423
2424                         case '5':
2425                         {
2426                                 /* Spawn */
2427 #ifdef JP
2428                                 do_cmd_options_aux(OPT_PAGE_DISTURBANCE, "¹ÔÆ°Ãæ»ß´Ø·¸¤Î¥ª¥×¥·¥ç¥ó");
2429 #else
2430                                 do_cmd_options_aux(OPT_PAGE_DISTURBANCE, "Disturbance Options");
2431 #endif
2432
2433                                 break;
2434                         }
2435
2436                         case '6':
2437                         {
2438                                 /* Spawn */
2439 #ifdef JP
2440                                 do_cmd_options_aux(OPT_PAGE_AUTODESTROY, "´Ê°×¼«Æ°Ç˲õ¥ª¥×¥·¥ç¥ó");
2441 #else
2442                                 do_cmd_options_aux(OPT_PAGE_AUTODESTROY, "Easy Auto-Destroyer Options");
2443 #endif
2444                                 break;
2445                         }
2446
2447                         /* Play-record Options */
2448                         case 'R':
2449                         case 'r':
2450                         {
2451                                 /* Spawn */
2452 #ifdef JP
2453                                 do_cmd_options_aux(OPT_PAGE_PLAYRECORD, "¥×¥ì¥¤µ­Ï¿¥ª¥×¥·¥ç¥ó");
2454 #else
2455                                 do_cmd_options_aux(OPT_PAGE_PLAYRECORD, "Play-record Options");
2456 #endif
2457                                 break;
2458                         }
2459
2460                         /* Birth Options */
2461                         case 'B':
2462                         case 'b':
2463                         {
2464                                 /* Spawn */
2465 #ifdef JP
2466                                 do_cmd_options_aux(OPT_PAGE_BIRTH, (!p_ptr->wizard || !allow_debug_opts) ? "½é´ü¥ª¥×¥·¥ç¥ó(»²¾È¤Î¤ß)" : "½é´ü¥ª¥×¥·¥ç¥ó((*)¤Ï¥¹¥³¥¢¤Ë±Æ¶Á)");
2467 #else
2468                                 do_cmd_options_aux(OPT_PAGE_BIRTH, (!p_ptr->wizard || !allow_debug_opts) ? "Birth Options(browse only)" : "Birth Options((*)s effect score)");
2469 #endif
2470
2471                                 break;
2472                         }
2473
2474                         /* Cheating Options */
2475                         case 'C':
2476                         {
2477                                 if (!p_ptr->noscore && !allow_debug_opts)
2478                                 {
2479                                         /* Cheat options are not permitted */
2480                                         bell();
2481                                         break;
2482                                 }
2483
2484                                 /* Spawn */
2485 #ifdef JP
2486                                 do_cmd_options_cheat("º¾µ½»Õ¤Ï·è¤·¤Æ¾¡Íø¤Ç¤­¤Ê¤¤¡ª");
2487 #else
2488                                 do_cmd_options_cheat("Cheaters never win");
2489 #endif
2490
2491                                 break;
2492                         }
2493
2494                         case 'a':
2495                         case 'A':
2496                         {
2497 #ifdef JP
2498                                 do_cmd_options_autosave("¼«Æ°¥»¡¼¥Ö");
2499 #else
2500                                 do_cmd_options_autosave("Autosave");
2501 #endif
2502
2503                                 break;
2504                         }
2505
2506                         /* Window flags */
2507                         case 'W':
2508                         case 'w':
2509                         {
2510                                 /* Spawn */
2511                                 do_cmd_options_win();
2512                                 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL |
2513                                                   PW_PLAYER | PW_MESSAGE | PW_OVERHEAD |
2514                                                   PW_MONSTER | PW_OBJECT | PW_SNAPSHOT |
2515                                                   PW_BORG_1 | PW_BORG_2 | PW_DUNGEON);
2516                                 break;
2517                         }
2518
2519                         /* Auto-picker/destroyer editor */
2520                         case 'P':
2521                         case 'p':
2522                         {
2523                                 do_cmd_edit_autopick();
2524                                 break;
2525                         }
2526
2527                         /* Hack -- Delay Speed */
2528                         case 'D':
2529                         case 'd':
2530                         {
2531                                 /* Prompt */
2532 #ifdef JP
2533                                 prt("¥³¥Þ¥ó¥É: ´ðËÜ¥¦¥§¥¤¥ÈÎÌ", 19, 0);
2534 #else
2535                                 prt("Command: Base Delay Factor", 19, 0);
2536 #endif
2537
2538
2539                                 /* Get a new value */
2540                                 while (1)
2541                                 {
2542                                         int msec = delay_factor * delay_factor * delay_factor;
2543 #ifdef JP
2544                                         prt(format("¸½ºß¤Î¥¦¥§¥¤¥È: %d (%d¥ß¥êÉÃ)",
2545                                                    delay_factor, msec), 22, 0);
2546 #else
2547                                         prt(format("Current base delay factor: %d (%d msec)",
2548                                                    delay_factor, msec), 22, 0);
2549 #endif
2550
2551 #ifdef JP
2552                                         prt("¥¦¥§¥¤¥È (0-9) ESC¤Ç·èÄê: ", 20, 0);
2553 #else
2554                                         prt("Delay Factor (0-9 or ESC to accept): ", 20, 0);
2555 #endif
2556
2557                                         k = inkey();
2558                                         if (k == ESCAPE) break;
2559                                         else if (k == '?')
2560                                         {
2561 #ifdef JP
2562                                                 (void)show_file(TRUE, "joption.txt#BaseDelay", NULL, 0, 0);
2563 #else
2564                                                 (void)show_file(TRUE, "option.txt#BaseDelay", NULL, 0, 0);
2565 #endif
2566                                                 Term_clear(); 
2567                                         }
2568                                         else if (isdigit(k)) delay_factor = D2I(k);
2569                                         else bell();
2570                                 }
2571
2572                                 break;
2573                         }
2574
2575                         /* Hack -- hitpoint warning factor */
2576                         case 'H':
2577                         case 'h':
2578                         {
2579                                 /* Prompt */
2580 #ifdef JP
2581                                 prt("¥³¥Þ¥ó¥É: Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È·Ù¹ð", 19, 0);
2582 #else
2583                                 prt("Command: Hitpoint Warning", 19, 0);
2584 #endif
2585
2586
2587                                 /* Get a new value */
2588                                 while (1)
2589                                 {
2590 #ifdef JP
2591                                         prt(format("¸½ºß¤ÎÄã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È·Ù¹ð: %d0%%",
2592                                                    hitpoint_warn), 22, 0);
2593 #else
2594                                         prt(format("Current hitpoint warning: %d0%%",
2595                                                    hitpoint_warn), 22, 0);
2596 #endif
2597
2598 #ifdef JP
2599                                         prt("Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È·Ù¹ð (0-9) ESC¤Ç·èÄê: ", 20, 0);
2600 #else
2601                                         prt("Hitpoint Warning (0-9 or ESC to accept): ", 20, 0);
2602 #endif
2603
2604                                         k = inkey();
2605                                         if (k == ESCAPE) break;
2606                                         else if (k == '?')
2607                                         {
2608 #ifdef JP
2609                                                 (void)show_file(TRUE, "joption.txt#Hitpoint", NULL, 0, 0);
2610 #else
2611                                                 (void)show_file(TRUE, "option.txt#Hitpoint", NULL, 0, 0);
2612 #endif
2613                                                 Term_clear(); 
2614                                         }
2615                                         else if (isdigit(k)) hitpoint_warn = D2I(k);
2616                                         else bell();
2617                                 }
2618
2619                                 break;
2620                         }
2621
2622                         /* Hack -- mana color factor */
2623                         case 'M':
2624                         case 'm':
2625                         {
2626                                 /* Prompt */
2627 #ifdef JP
2628                                 prt("¥³¥Þ¥ó¥É: ÄãËâÎÏ¿§ïçÃÍ", 19, 0);
2629 #else
2630                                 prt("Command: Mana Color Threshold", 19, 0);
2631 #endif
2632
2633
2634                                 /* Get a new value */
2635                                 while (1)
2636                                 {
2637 #ifdef JP
2638                                         prt(format("¸½ºß¤ÎÄãËâÎÏ¿§ïçÃÍ: %d0%%",
2639                                                    mana_warn), 22, 0);
2640 #else
2641                                         prt(format("Current mana color threshold: %d0%%",
2642                                                    mana_warn), 22, 0);
2643 #endif
2644
2645 #ifdef JP
2646                                         prt("ÄãËâÎÏïçÃÍ (0-9) ESC¤Ç·èÄê: ", 20, 0);
2647 #else
2648                                         prt("Mana color Threshold (0-9 or ESC to accept): ", 20, 0);
2649 #endif
2650
2651                                         k = inkey();
2652                                         if (k == ESCAPE) break;
2653                                         else if (k == '?')
2654                                         {
2655 #ifdef JP
2656                                                 (void)show_file(TRUE, "joption.txt#Manapoint", NULL, 0, 0);
2657 #else
2658                                                 (void)show_file(TRUE, "option.txt#Manapoint", NULL, 0, 0);
2659 #endif
2660                                                 Term_clear(); 
2661                                         }
2662                                         else if (isdigit(k)) mana_warn = D2I(k);
2663                                         else bell();
2664                                 }
2665
2666                                 break;
2667                         }
2668
2669                         case '?':
2670 #ifdef JP
2671                                 (void)show_file(TRUE, "joption.txt", NULL, 0, 0);
2672 #else
2673                                 (void)show_file(TRUE, "option.txt", NULL, 0, 0);
2674 #endif
2675                                 Term_clear(); 
2676                                 break;
2677
2678                         /* Unknown option */
2679                         default:
2680                         {
2681                                 /* Oops */
2682                                 bell();
2683                                 break;
2684                         }
2685                 }
2686
2687                 /* Flush messages */
2688                 msg_print(NULL);
2689         }
2690
2691
2692         /* Restore the screen */
2693         screen_load();
2694
2695         /* Hack - Redraw equippy chars */
2696         p_ptr->redraw |= (PR_EQUIPPY);
2697 }
2698
2699
2700
2701 /*
2702  * Ask for a "user pref line" and process it
2703  *
2704  * XXX XXX XXX Allow absolute file names?
2705  */
2706 void do_cmd_pref(void)
2707 {
2708         char buf[80];
2709
2710         /* Default */
2711         strcpy(buf, "");
2712
2713         /* Ask for a "user pref command" */
2714 #ifdef JP
2715         if (!get_string("ÀßÄêÊѹ¹¥³¥Þ¥ó¥É: ", buf, 80)) return;
2716 #else
2717         if (!get_string("Pref: ", buf, 80)) return;
2718 #endif
2719
2720
2721         /* Process that pref command */
2722         (void)process_pref_file_command(buf);
2723 }
2724
2725 void do_cmd_reload_autopick(void)
2726 {
2727 #ifdef JP
2728         if (!get_check("¼«Æ°½¦¤¤ÀßÄê¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤·¤Þ¤¹¤«? ")) return;
2729 #else
2730         if (!get_check("Reload auto-pick preference file? ")) return;
2731 #endif
2732
2733         /* Load the file with messages */
2734         autopick_load_pref(TRUE);
2735 }
2736
2737 #ifdef ALLOW_MACROS
2738
2739 /*
2740  * Hack -- append all current macros to the given file
2741  */
2742 static errr macro_dump(cptr fname)
2743 {
2744         static cptr mark = "Macro Dump";
2745
2746         int i;
2747
2748         char buf[1024];
2749
2750         /* Build the filename */
2751         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2752
2753         /* File type is "TEXT" */
2754         FILE_TYPE(FILE_TYPE_TEXT);
2755
2756         /* Append to the file */
2757         if (!open_auto_dump(buf, mark)) return (-1);
2758
2759         /* Start dumping */
2760 #ifdef JP
2761         auto_dump_printf("\n# ¼«Æ°¥Þ¥¯¥í¥»¡¼¥Ö\n\n");
2762 #else
2763         auto_dump_printf("\n# Automatic macro dump\n\n");
2764 #endif
2765
2766         /* Dump them */
2767         for (i = 0; i < macro__num; i++)
2768         {
2769                 /* Extract the action */
2770                 ascii_to_text(buf, macro__act[i]);
2771
2772                 /* Dump the macro */
2773                 auto_dump_printf("A:%s\n", buf);
2774
2775                 /* Extract the action */
2776                 ascii_to_text(buf, macro__pat[i]);
2777
2778                 /* Dump normal macros */
2779                 auto_dump_printf("P:%s\n", buf);
2780
2781                 /* End the macro */
2782                 auto_dump_printf("\n");
2783         }
2784
2785         /* Close */
2786         close_auto_dump();
2787
2788         /* Success */
2789         return (0);
2790 }
2791
2792
2793 /*
2794  * Hack -- ask for a "trigger" (see below)
2795  *
2796  * Note the complex use of the "inkey()" function from "util.c".
2797  *
2798  * Note that both "flush()" calls are extremely important.
2799  */
2800 static void do_cmd_macro_aux(char *buf)
2801 {
2802         int i, n = 0;
2803
2804         char tmp[1024];
2805
2806
2807         /* Flush */
2808         flush();
2809
2810         /* Do not process macros */
2811         inkey_base = TRUE;
2812
2813         /* First key */
2814         i = inkey();
2815
2816         /* Read the pattern */
2817         while (i)
2818         {
2819                 /* Save the key */
2820                 buf[n++] = i;
2821
2822                 /* Do not process macros */
2823                 inkey_base = TRUE;
2824
2825                 /* Do not wait for keys */
2826                 inkey_scan = TRUE;
2827
2828                 /* Attempt to read a key */
2829                 i = inkey();
2830         }
2831
2832         /* Terminate */
2833         buf[n] = '\0';
2834
2835         /* Flush */
2836         flush();
2837
2838
2839         /* Convert the trigger */
2840         ascii_to_text(tmp, buf);
2841
2842         /* Hack -- display the trigger */
2843         Term_addstr(-1, TERM_WHITE, tmp);
2844 }
2845
2846 #endif
2847
2848
2849 /*
2850  * Hack -- ask for a keymap "trigger" (see below)
2851  *
2852  * Note that both "flush()" calls are extremely important.  This may
2853  * no longer be true, since "util.c" is much simpler now.  XXX XXX XXX
2854  */
2855 static void do_cmd_macro_aux_keymap(char *buf)
2856 {
2857         char tmp[1024];
2858
2859
2860         /* Flush */
2861         flush();
2862
2863
2864         /* Get a key */
2865         buf[0] = inkey();
2866         buf[1] = '\0';
2867
2868
2869         /* Convert to ascii */
2870         ascii_to_text(tmp, buf);
2871
2872         /* Hack -- display the trigger */
2873         Term_addstr(-1, TERM_WHITE, tmp);
2874
2875
2876         /* Flush */
2877         flush();
2878 }
2879
2880
2881 /*
2882  * Hack -- append all keymaps to the given file
2883  */
2884 static errr keymap_dump(cptr fname)
2885 {
2886         static cptr mark = "Keymap Dump";
2887         int i;
2888
2889         char key[1024];
2890         char buf[1024];
2891
2892         int mode;
2893
2894         /* Roguelike */
2895         if (rogue_like_commands)
2896         {
2897                 mode = KEYMAP_MODE_ROGUE;
2898         }
2899
2900         /* Original */
2901         else
2902         {
2903                 mode = KEYMAP_MODE_ORIG;
2904         }
2905
2906
2907         /* Build the filename */
2908         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2909
2910         /* File type is "TEXT" */
2911         FILE_TYPE(FILE_TYPE_TEXT);
2912
2913         /* Append to the file */
2914         if (!open_auto_dump(buf, mark)) return -1;
2915
2916         /* Start dumping */
2917 #ifdef JP
2918         auto_dump_printf("\n# ¼«Æ°¥­¡¼ÇÛÃÖ¥»¡¼¥Ö\n\n");
2919 #else
2920         auto_dump_printf("\n# Automatic keymap dump\n\n");
2921 #endif
2922
2923         /* Dump them */
2924         for (i = 0; i < 256; i++)
2925         {
2926                 cptr act;
2927
2928                 /* Loop up the keymap */
2929                 act = keymap_act[mode][i];
2930
2931                 /* Skip empty keymaps */
2932                 if (!act) continue;
2933
2934                 /* Encode the key */
2935                 buf[0] = i;
2936                 buf[1] = '\0';
2937                 ascii_to_text(key, buf);
2938
2939                 /* Encode the action */
2940                 ascii_to_text(buf, act);
2941
2942                 /* Dump the macro */
2943                 auto_dump_printf("A:%s\n", buf);
2944                 auto_dump_printf("C:%d:%s\n", mode, key);
2945         }
2946
2947         /* Close */
2948         close_auto_dump();
2949
2950         /* Success */
2951         return (0);
2952 }
2953
2954
2955
2956 /*
2957  * Interact with "macros"
2958  *
2959  * Note that the macro "action" must be defined before the trigger.
2960  *
2961  * Could use some helpful instructions on this page.  XXX XXX XXX
2962  */
2963 void do_cmd_macros(void)
2964 {
2965         int i;
2966
2967         char tmp[1024];
2968
2969         char buf[1024];
2970
2971         int mode;
2972
2973
2974         /* Roguelike */
2975         if (rogue_like_commands)
2976         {
2977                 mode = KEYMAP_MODE_ROGUE;
2978         }
2979
2980         /* Original */
2981         else
2982         {
2983                 mode = KEYMAP_MODE_ORIG;
2984         }
2985
2986         /* File type is "TEXT" */
2987         FILE_TYPE(FILE_TYPE_TEXT);
2988
2989
2990         /* Save screen */
2991         screen_save();
2992
2993
2994         /* Process requests until done */
2995         while (1)
2996         {
2997                 /* Clear screen */
2998                 Term_clear();
2999
3000                 /* Describe */
3001 #ifdef JP
3002                 prt("[ ¥Þ¥¯¥í¤ÎÀßÄê ]", 2, 0);
3003 #else
3004                 prt("Interact with Macros", 2, 0);
3005 #endif
3006
3007
3008
3009                 /* Describe that action */
3010 #ifdef JP
3011                 prt("(1) ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 4, 5);
3012 #else
3013                 prt("Current action (if any) shown below:", 20, 0);
3014 #endif
3015
3016
3017                 /* Analyze the current action */
3018                 ascii_to_text(buf, macro__buf);
3019
3020                 /* Display the current action */
3021                 prt(buf, 22, 0);
3022
3023
3024                 /* Selections */
3025 #ifdef JP
3026                 prt("(1) ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 4, 5);
3027 #else
3028                 prt("(1) Load a user pref file", 4, 5);
3029 #endif
3030
3031 #ifdef ALLOW_MACROS
3032 #ifdef JP
3033                 prt("(2) ¥Õ¥¡¥¤¥ë¤Ë¥Þ¥¯¥í¤òÄɲÃ", 5, 5);
3034                 prt("(3) ¥Þ¥¯¥í¤Î³Îǧ", 6, 5);
3035                 prt("(4) ¥Þ¥¯¥í¤ÎºîÀ®", 7, 5);
3036                 prt("(5) ¥Þ¥¯¥í¤Îºï½ü", 8, 5);
3037                 prt("(6) ¥Õ¥¡¥¤¥ë¤Ë¥­¡¼ÇÛÃÖ¤òÄɲÃ", 9, 5);
3038                 prt("(7) ¥­¡¼ÇÛÃ֤γÎǧ", 10, 5);
3039                 prt("(8) ¥­¡¼ÇÛÃ֤κîÀ®", 11, 5);
3040                 prt("(9) ¥­¡¼ÇÛÃ֤κï½ü", 12, 5);
3041                 prt("(0) ¥Þ¥¯¥í¹ÔÆ°¤ÎÆþÎÏ", 13, 5);
3042 #else
3043                 prt("(2) Append macros to a file", 5, 5);
3044                 prt("(3) Query a macro", 6, 5);
3045                 prt("(4) Create a macro", 7, 5);
3046                 prt("(5) Remove a macro", 8, 5);
3047                 prt("(6) Append keymaps to a file", 9, 5);
3048                 prt("(7) Query a keymap", 10, 5);
3049                 prt("(8) Create a keymap", 11, 5);
3050                 prt("(9) Remove a keymap", 12, 5);
3051                 prt("(0) Enter a new action", 13, 5);
3052 #endif
3053
3054 #endif /* ALLOW_MACROS */
3055
3056                 /* Prompt */
3057 #ifdef JP
3058                 prt("¥³¥Þ¥ó¥É: ", 16, 0);
3059 #else
3060                 prt("Command: ", 16, 0);
3061 #endif
3062
3063
3064                 /* Get a command */
3065                 i = inkey();
3066
3067                 /* Leave */
3068                 if (i == ESCAPE) break;
3069
3070                 /* Load a 'macro' file */
3071                 else if (i == '1')
3072                 {
3073                         errr err;
3074
3075                         /* Prompt */
3076 #ifdef JP
3077                         prt("¥³¥Þ¥ó¥É: ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 16, 0);
3078 #else
3079                         prt("Command: Load a user pref file", 16, 0);
3080 #endif
3081
3082
3083                         /* Prompt */
3084 #ifdef JP
3085                         prt("¥Õ¥¡¥¤¥ë: ", 18, 0);
3086 #else
3087                         prt("File: ", 18, 0);
3088 #endif
3089
3090
3091                         /* Default filename */
3092                         sprintf(tmp, "%s.prf", player_name);
3093
3094                         /* Ask for a file */
3095                         if (!askfor(tmp, 80)) continue;
3096
3097                         /* Process the given filename */
3098                         err = process_pref_file(tmp);
3099                         if (-2 == err)
3100                         {
3101 #ifdef JP
3102                                 msg_format("ɸ½à¤ÎÀßÄê¥Õ¥¡¥¤¥ë'%s'¤òÆɤ߹þ¤ß¤Þ¤·¤¿¡£", tmp);
3103 #else
3104                                 msg_format("Loaded default '%s'.", tmp);
3105 #endif
3106                         }
3107                         else if (err)
3108                         {
3109                                 /* Prompt */
3110 #ifdef JP
3111                                 msg_format("'%s'¤ÎÆɤ߹þ¤ß¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", tmp);
3112 #else
3113                                 msg_format("Failed to load '%s'!");
3114 #endif
3115                         }
3116                         else
3117                         {
3118 #ifdef JP
3119                                 msg_format("'%s'¤òÆɤ߹þ¤ß¤Þ¤·¤¿¡£", tmp);
3120 #else
3121                                 msg_format("Loaded '%s'.", tmp);
3122 #endif
3123                         }
3124                 }
3125
3126 #ifdef ALLOW_MACROS
3127
3128                 /* Save macros */
3129                 else if (i == '2')
3130                 {
3131                         /* Prompt */
3132 #ifdef JP
3133                         prt("¥³¥Þ¥ó¥É: ¥Þ¥¯¥í¤ò¥Õ¥¡¥¤¥ë¤ËÄɲ乤ë", 16, 0);
3134 #else
3135                         prt("Command: Append macros to a file", 16, 0);
3136 #endif
3137
3138
3139                         /* Prompt */
3140 #ifdef JP
3141                         prt("¥Õ¥¡¥¤¥ë: ", 18, 0);
3142 #else
3143                         prt("File: ", 18, 0);
3144 #endif
3145
3146
3147                         /* Default filename */
3148                         sprintf(tmp, "%s.prf", player_name);
3149
3150                         /* Ask for a file */
3151                         if (!askfor(tmp, 80)) continue;
3152
3153                         /* Dump the macros */
3154                         (void)macro_dump(tmp);
3155
3156                         /* Prompt */
3157 #ifdef JP
3158                         msg_print("¥Þ¥¯¥í¤òÄɲä·¤Þ¤·¤¿¡£");
3159 #else
3160                         msg_print("Appended macros.");
3161 #endif
3162
3163                 }
3164
3165                 /* Query a macro */
3166                 else if (i == '3')
3167                 {
3168                         int k;
3169
3170                         /* Prompt */
3171 #ifdef JP
3172                         prt("¥³¥Þ¥ó¥É: ¥Þ¥¯¥í¤Î³Îǧ", 16, 0);
3173 #else
3174                         prt("Command: Query a macro", 16, 0);
3175 #endif
3176
3177
3178                         /* Prompt */
3179 #ifdef JP
3180                         prt("¥È¥ê¥¬¡¼¥­¡¼: ", 18, 0);
3181 #else
3182                         prt("Trigger: ", 18, 0);
3183 #endif
3184
3185
3186                         /* Get a macro trigger */
3187                         do_cmd_macro_aux(buf);
3188
3189                         /* Acquire action */
3190                         k = macro_find_exact(buf);
3191
3192                         /* Nothing found */
3193                         if (k < 0)
3194                         {
3195                                 /* Prompt */
3196 #ifdef JP
3197                                 msg_print("¤½¤Î¥­¡¼¤Ë¤Ï¥Þ¥¯¥í¤ÏÄêµÁ¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£");
3198 #else
3199                                 msg_print("Found no macro.");
3200 #endif
3201
3202                         }
3203
3204                         /* Found one */
3205                         else
3206                         {
3207                                 /* Obtain the action */
3208                                 strcpy(macro__buf, macro__act[k]);
3209
3210                                 /* Analyze the current action */
3211                                 ascii_to_text(buf, macro__buf);
3212
3213                                 /* Display the current action */
3214                                 prt(buf, 22, 0);
3215
3216                                 /* Prompt */
3217 #ifdef JP
3218                                 msg_print("¥Þ¥¯¥í¤ò³Îǧ¤·¤Þ¤·¤¿¡£");
3219 #else
3220                                 msg_print("Found a macro.");
3221 #endif
3222
3223                         }
3224                 }
3225
3226                 /* Create a macro */
3227                 else if (i == '4')
3228                 {
3229                         /* Prompt */
3230 #ifdef JP
3231                         prt("¥³¥Þ¥ó¥É: ¥Þ¥¯¥í¤ÎºîÀ®", 16, 0);
3232 #else
3233                         prt("Command: Create a macro", 16, 0);
3234 #endif
3235
3236
3237                         /* Prompt */
3238 #ifdef JP
3239                         prt("¥È¥ê¥¬¡¼¥­¡¼: ", 18, 0);
3240 #else
3241                         prt("Trigger: ", 18, 0);
3242 #endif
3243
3244
3245                         /* Get a macro trigger */
3246                         do_cmd_macro_aux(buf);
3247
3248                         /* Clear */
3249                         clear_from(20);
3250
3251                         /* Help message */
3252 #ifdef JP
3253                         c_prt(TERM_L_RED, "¥«¡¼¥½¥ë¥­¡¼¤Îº¸±¦¤Ç¥«¡¼¥½¥ë°ÌÃÖ¤ò°ÜÆ°¡£Backspace¤«Delete¤Ç°ìʸ»úºï½ü¡£", 22, 0);
3254 #else
3255                         c_prt(TERM_L_RED, "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char.", 22, 0);
3256 #endif
3257
3258                         /* Prompt */
3259 #ifdef JP
3260                         prt("¥Þ¥¯¥í¹ÔÆ°: ", 20, 0);
3261 #else
3262                         prt("Action: ", 20, 0);
3263 #endif
3264
3265
3266                         /* Convert to text */
3267                         ascii_to_text(tmp, macro__buf);
3268
3269                         /* Get an encoded action */
3270                         if (askfor(tmp, 80))
3271                         {
3272                                 /* Convert to ascii */
3273                                 text_to_ascii(macro__buf, tmp);
3274
3275                                 /* Link the macro */
3276                                 macro_add(buf, macro__buf);
3277
3278                                 /* Prompt */
3279 #ifdef JP
3280                                 msg_print("¥Þ¥¯¥í¤òÄɲä·¤Þ¤·¤¿¡£");
3281 #else
3282                                 msg_print("Added a macro.");
3283 #endif
3284
3285                         }
3286                 }
3287
3288                 /* Remove a macro */
3289                 else if (i == '5')
3290                 {
3291                         /* Prompt */
3292 #ifdef JP
3293                         prt("¥³¥Þ¥ó¥É: ¥Þ¥¯¥í¤Îºï½ü", 16, 0);
3294 #else
3295                         prt("Command: Remove a macro", 16, 0);
3296 #endif
3297
3298
3299                         /* Prompt */
3300 #ifdef JP
3301                         prt("¥È¥ê¥¬¡¼¥­¡¼: ", 18, 0);
3302 #else
3303                         prt("Trigger: ", 18, 0);
3304 #endif
3305
3306
3307                         /* Get a macro trigger */
3308                         do_cmd_macro_aux(buf);
3309
3310                         /* Link the macro */
3311                         macro_add(buf, buf);
3312
3313                         /* Prompt */
3314 #ifdef JP
3315                         msg_print("¥Þ¥¯¥í¤òºï½ü¤·¤Þ¤·¤¿¡£");
3316 #else
3317                         msg_print("Removed a macro.");
3318 #endif
3319
3320                 }
3321
3322                 /* Save keymaps */
3323                 else if (i == '6')
3324                 {
3325                         /* Prompt */
3326 #ifdef JP
3327                         prt("¥³¥Þ¥ó¥É: ¥­¡¼ÇÛÃÖ¤ò¥Õ¥¡¥¤¥ë¤ËÄɲ乤ë", 16, 0);
3328 #else
3329                         prt("Command: Append keymaps to a file", 16, 0);
3330 #endif
3331
3332
3333                         /* Prompt */
3334 #ifdef JP
3335                         prt("¥Õ¥¡¥¤¥ë: ", 18, 0);
3336 #else
3337                         prt("File: ", 18, 0);
3338 #endif
3339
3340
3341                         /* Default filename */
3342                         sprintf(tmp, "%s.prf", player_name);
3343
3344                         /* Ask for a file */
3345                         if (!askfor(tmp, 80)) continue;
3346
3347                         /* Dump the macros */
3348                         (void)keymap_dump(tmp);
3349
3350                         /* Prompt */
3351 #ifdef JP
3352                         msg_print("¥­¡¼ÇÛÃÖ¤òÄɲä·¤Þ¤·¤¿¡£");
3353 #else
3354                         msg_print("Appended keymaps.");
3355 #endif
3356
3357                 }
3358
3359                 /* Query a keymap */
3360                 else if (i == '7')
3361                 {
3362                         cptr act;
3363
3364                         /* Prompt */
3365 #ifdef JP
3366                         prt("¥³¥Þ¥ó¥É: ¥­¡¼ÇÛÃ֤γÎǧ", 16, 0);
3367 #else
3368                         prt("Command: Query a keymap", 16, 0);
3369 #endif
3370
3371
3372                         /* Prompt */
3373 #ifdef JP
3374                         prt("²¡¤¹¥­¡¼: ", 18, 0);
3375 #else
3376                         prt("Keypress: ", 18, 0);
3377 #endif
3378
3379
3380                         /* Get a keymap trigger */
3381                         do_cmd_macro_aux_keymap(buf);
3382
3383                         /* Look up the keymap */
3384                         act = keymap_act[mode][(byte)(buf[0])];
3385
3386                         /* Nothing found */
3387                         if (!act)
3388                         {
3389                                 /* Prompt */
3390 #ifdef JP
3391                                 msg_print("¥­¡¼ÇÛÃÖ¤ÏÄêµÁ¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£");
3392 #else
3393                                 msg_print("Found no keymap.");
3394 #endif
3395
3396                         }
3397
3398                         /* Found one */
3399                         else
3400                         {
3401                                 /* Obtain the action */
3402                                 strcpy(macro__buf, act);
3403
3404                                 /* Analyze the current action */
3405                                 ascii_to_text(buf, macro__buf);
3406
3407                                 /* Display the current action */
3408                                 prt(buf, 22, 0);
3409
3410                                 /* Prompt */
3411 #ifdef JP
3412                                 msg_print("¥­¡¼ÇÛÃÖ¤ò³Îǧ¤·¤Þ¤·¤¿¡£");
3413 #else
3414                                 msg_print("Found a keymap.");
3415 #endif
3416
3417                         }
3418                 }
3419
3420                 /* Create a keymap */
3421                 else if (i == '8')
3422                 {
3423                         /* Prompt */
3424 #ifdef JP
3425                         prt("¥³¥Þ¥ó¥É: ¥­¡¼ÇÛÃ֤κîÀ®", 16, 0);
3426 #else
3427                         prt("Command: Create a keymap", 16, 0);
3428 #endif
3429
3430
3431                         /* Prompt */
3432 #ifdef JP
3433                         prt("²¡¤¹¥­¡¼: ", 18, 0);
3434 #else
3435                         prt("Keypress: ", 18, 0);
3436 #endif
3437
3438
3439                         /* Get a keymap trigger */
3440                         do_cmd_macro_aux_keymap(buf);
3441
3442                         /* Clear */
3443                         clear_from(20);
3444
3445                         /* Help message */
3446 #ifdef JP
3447                         c_prt(TERM_L_RED, "¥«¡¼¥½¥ë¥­¡¼¤Îº¸±¦¤Ç¥«¡¼¥½¥ë°ÌÃÖ¤ò°ÜÆ°¡£Backspace¤«Delete¤Ç°ìʸ»úºï½ü¡£", 22, 0);
3448 #else
3449                         c_prt(TERM_L_RED, "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char.", 22, 0);
3450 #endif
3451
3452                         /* Prompt */
3453 #ifdef JP
3454                         prt("¹ÔÆ°: ", 20, 0);
3455 #else
3456                         prt("Action: ", 20, 0);
3457 #endif
3458
3459
3460                         /* Convert to text */
3461                         ascii_to_text(tmp, macro__buf);
3462
3463                         /* Get an encoded action */
3464                         if (askfor(tmp, 80))
3465                         {
3466                                 /* Convert to ascii */
3467                                 text_to_ascii(macro__buf, tmp);
3468
3469                                 /* Free old keymap */
3470                                 string_free(keymap_act[mode][(byte)(buf[0])]);
3471
3472                                 /* Make new keymap */
3473                                 keymap_act[mode][(byte)(buf[0])] = string_make(macro__buf);
3474
3475                                 /* Prompt */
3476 #ifdef JP
3477                                 msg_print("¥­¡¼ÇÛÃÖ¤òÄɲä·¤Þ¤·¤¿¡£");
3478 #else
3479                                 msg_print("Added a keymap.");
3480 #endif
3481
3482                         }
3483                 }
3484
3485                 /* Remove a keymap */
3486                 else if (i == '9')
3487                 {
3488                         /* Prompt */
3489 #ifdef JP
3490                         prt("¥³¥Þ¥ó¥É: ¥­¡¼ÇÛÃ֤κï½ü", 16, 0);
3491 #else
3492                         prt("Command: Remove a keymap", 16, 0);
3493 #endif
3494
3495
3496                         /* Prompt */
3497 #ifdef JP
3498                         prt("²¡¤¹¥­¡¼: ", 18, 0);
3499 #else
3500                         prt("Keypress: ", 18, 0);
3501 #endif
3502
3503
3504                         /* Get a keymap trigger */
3505                         do_cmd_macro_aux_keymap(buf);
3506
3507                         /* Free old keymap */
3508                         string_free(keymap_act[mode][(byte)(buf[0])]);
3509
3510                         /* Make new keymap */
3511                         keymap_act[mode][(byte)(buf[0])] = NULL;
3512
3513                         /* Prompt */
3514 #ifdef JP
3515                         msg_print("¥­¡¼ÇÛÃÖ¤òºï½ü¤·¤Þ¤·¤¿¡£");
3516 #else
3517                         msg_print("Removed a keymap.");
3518 #endif
3519
3520                 }
3521
3522                 /* Enter a new action */
3523                 else if (i == '0')
3524                 {
3525                         /* Prompt */
3526 #ifdef JP
3527                         prt("¥³¥Þ¥ó¥É: ¥Þ¥¯¥í¹ÔÆ°¤ÎÆþÎÏ", 16, 0);
3528 #else
3529                         prt("Command: Enter a new action", 16, 0);
3530 #endif
3531
3532                         /* Clear */
3533                         clear_from(20);
3534
3535                         /* Help message */
3536 #ifdef JP
3537                         c_prt(TERM_L_RED, "¥«¡¼¥½¥ë¥­¡¼¤Îº¸±¦¤Ç¥«¡¼¥½¥ë°ÌÃÖ¤ò°ÜÆ°¡£Backspace¤«Delete¤Ç°ìʸ»úºï½ü¡£", 22, 0);
3538 #else
3539                         c_prt(TERM_L_RED, "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char.", 22, 0);
3540 #endif
3541
3542                         /* Prompt */
3543 #ifdef JP
3544                         prt("¥Þ¥¯¥í¹ÔÆ°: ", 20, 0);
3545 #else
3546                         prt("Action: ", 20, 0);
3547 #endif
3548
3549                         /* Hack -- limit the value */
3550                         tmp[80] = '\0';
3551
3552                         /* Get an encoded action */
3553                         if (!askfor(buf, 80)) continue;
3554
3555                         /* Extract an action */
3556                         text_to_ascii(macro__buf, buf);
3557                 }
3558
3559 #endif /* ALLOW_MACROS */
3560
3561                 /* Oops */
3562                 else
3563                 {
3564                         /* Oops */
3565                         bell();
3566                 }
3567
3568                 /* Flush messages */
3569                 msg_print(NULL);
3570         }
3571
3572         /* Load screen */
3573         screen_load();
3574 }
3575
3576
3577 static cptr lighting_level_str[F_LIT_MAX] =
3578 {
3579 #ifdef JP
3580         "ɸ½à¿§",
3581         "ÌÀ¿§",
3582         "°Å¿§",
3583 #else
3584         "standard",
3585         "brightly lit",
3586         "darkened",
3587 #endif
3588 };
3589
3590
3591 static bool cmd_visuals_aux(int i, int *num, int max)
3592 {
3593         if (iscntrl(i))
3594         {
3595                 char str[10] = "";
3596                 int tmp;
3597
3598                 sprintf(str, "%d", *num);
3599
3600                 if (!get_string(format("Input new number(0-%d): ", max-1), str, 4))
3601                         return FALSE;
3602
3603                 tmp = strtol(str, NULL, 0);
3604                 if (tmp >= 0 && tmp < max)
3605                         *num = tmp;
3606         }
3607         else if (isupper(i))
3608                 *num = (*num + max - 1) % max;
3609         else
3610                 *num = (*num + 1) % max;
3611
3612         return TRUE;
3613 }
3614
3615 static void print_visuals_menu(cptr choice_msg)
3616 {
3617 #ifdef JP
3618         prt("²èÌÌɽ¼¨¤ÎÀßÄê", 1, 0);
3619 #else
3620         prt("Interact with Visuals", 1, 0);
3621 #endif
3622
3623         /* Give some choices */
3624 #ifdef JP
3625         prt("(0) ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 3, 5);
3626 #else
3627         prt("(0) Load a user pref file", 3, 5);
3628 #endif
3629
3630 #ifdef ALLOW_VISUALS
3631 #ifdef JP
3632         prt("(1) ¥â¥ó¥¹¥¿¡¼¤Î ¿§/ʸ»ú ¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹", 4, 5);
3633         prt("(2) ¥¢¥¤¥Æ¥à¤Î   ¿§/ʸ»ú ¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹", 5, 5);
3634         prt("(3) ÃÏ·Á¤Î       ¿§/ʸ»ú ¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹", 6, 5);
3635         prt("(4) ¥â¥ó¥¹¥¿¡¼¤Î ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¿ôÃÍÁàºî)", 7, 5);
3636         prt("(5) ¥¢¥¤¥Æ¥à¤Î   ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¿ôÃÍÁàºî)", 8, 5);
3637         prt("(6) ÃÏ·Á¤Î       ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¿ôÃÍÁàºî)", 9, 5);
3638         prt("(7) ¥â¥ó¥¹¥¿¡¼¤Î ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¥·¥ó¥Ü¥ë¥¨¥Ç¥£¥¿)", 10, 5);
3639         prt("(8) ¥¢¥¤¥Æ¥à¤Î   ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¥·¥ó¥Ü¥ë¥¨¥Ç¥£¥¿)", 11, 5);
3640         prt("(9) ÃÏ·Á¤Î       ¿§/ʸ»ú ¤òÊѹ¹¤¹¤ë (¥·¥ó¥Ü¥ë¥¨¥Ç¥£¥¿)", 12, 5);
3641 #else
3642         prt("(1) Dump monster attr/chars", 4, 5);
3643         prt("(2) Dump object attr/chars", 5, 5);
3644         prt("(3) Dump feature attr/chars", 6, 5);
3645         prt("(4) Change monster attr/chars (numeric operation)", 7, 5);
3646         prt("(5) Change object attr/chars (numeric operation)", 8, 5);
3647         prt("(6) Change feature attr/chars (numeric operation)", 9, 5);
3648         prt("(7) Change monster attr/chars (visual mode)", 10, 5);
3649         prt("(8) Change object attr/chars (visual mode)", 11, 5);
3650         prt("(9) Change feature attr/chars (visual mode)", 12, 5);
3651 #endif
3652
3653 #endif /* ALLOW_VISUALS */
3654
3655 #ifdef JP
3656         prt("(R) ²èÌÌɽ¼¨ÊýË¡¤Î½é´ü²½", 13, 5);
3657 #else
3658         prt("(R) Reset visuals", 13, 5);
3659 #endif
3660
3661         /* Prompt */
3662 #ifdef JP
3663         prt(format("¥³¥Þ¥ó¥É: %s", choice_msg ? choice_msg : ""), 15, 0);
3664 #else
3665         prt(format("Command: %s", choice_msg ? choice_msg : ""), 15, 0);
3666 #endif
3667 }
3668
3669 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, int direct_r_idx);
3670 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, int direct_k_idx);
3671 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, int direct_f_idx, int *lighting_level);
3672
3673 /*
3674  * Interact with "visuals"
3675  */
3676 void do_cmd_visuals(void)
3677 {
3678         int i;
3679         char tmp[160];
3680         char buf[1024];
3681         bool need_redraw = FALSE;
3682         const char *empty_symbol = "<< ? >>";
3683
3684         if (use_bigtile) empty_symbol = "<< ?? >>";
3685
3686         /* File type is "TEXT" */
3687         FILE_TYPE(FILE_TYPE_TEXT);
3688
3689         /* Save the screen */
3690         screen_save();
3691
3692         /* Interact until done */
3693         while (1)
3694         {
3695                 /* Clear screen */
3696                 Term_clear();
3697
3698                 /* Ask for a choice */
3699                 print_visuals_menu(NULL);
3700
3701                 /* Prompt */
3702                 i = inkey();
3703
3704                 /* Done */
3705                 if (i == ESCAPE) break;
3706
3707                 switch (i)
3708                 {
3709                 /* Load a 'pref' file */
3710                 case '0':
3711                         /* Prompt */
3712 #ifdef JP
3713                         prt("¥³¥Þ¥ó¥É: ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 15, 0);
3714 #else
3715                         prt("Command: Load a user pref file", 15, 0);
3716 #endif
3717
3718                         /* Prompt */
3719 #ifdef JP
3720                         prt("¥Õ¥¡¥¤¥ë: ", 17, 0);
3721 #else
3722                         prt("File: ", 17, 0);
3723 #endif
3724
3725                         /* Default filename */
3726                         sprintf(tmp, "%s.prf", player_name);
3727
3728                         /* Query */
3729                         if (!askfor(tmp, 70)) continue;
3730
3731                         /* Process the given filename */
3732                         (void)process_pref_file(tmp);
3733
3734                         need_redraw = TRUE;
3735                         break;
3736
3737 #ifdef ALLOW_VISUALS
3738
3739                 /* Dump monster attr/chars */
3740                 case '1':
3741                 {
3742                         static cptr mark = "Monster attr/chars";
3743
3744                         /* Prompt */
3745 #ifdef JP
3746                         prt("¥³¥Þ¥ó¥É: ¥â¥ó¥¹¥¿¡¼¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤¹", 15, 0);
3747 #else
3748                         prt("Command: Dump monster attr/chars", 15, 0);
3749 #endif
3750
3751                         /* Prompt */
3752 #ifdef JP
3753                         prt("¥Õ¥¡¥¤¥ë: ", 17, 0);
3754 #else
3755                         prt("File: ", 17, 0);
3756 #endif
3757
3758                         /* Default filename */
3759                         sprintf(tmp, "%s.prf", player_name);
3760
3761                         /* Get a filename */
3762                         if (!askfor(tmp, 70)) continue;
3763
3764                         /* Build the filename */
3765                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3766
3767                         /* Append to the file */
3768                         if (!open_auto_dump(buf, mark)) continue;
3769
3770                         /* Start dumping */
3771 #ifdef JP
3772                         auto_dump_printf("\n# ¥â¥ó¥¹¥¿¡¼¤Î[¿§/ʸ»ú]¤ÎÀßÄê\n\n");
3773 #else
3774                         auto_dump_printf("\n# Monster attr/char definitions\n\n");
3775 #endif
3776
3777                         /* Dump monsters */
3778                         for (i = 1; i < max_r_idx; i++)
3779                         {
3780                                 monster_race *r_ptr = &r_info[i];
3781
3782                                 /* Skip non-entries */
3783                                 if (!r_ptr->name) continue;
3784
3785                                 /* Dump a comment */
3786                                 auto_dump_printf("# %s\n", (r_name + r_ptr->name));
3787
3788                                 /* Dump the monster attr/char info */
3789                                 auto_dump_printf("R:%d:0x%02X/0x%02X\n\n", i,
3790                                         (byte)(r_ptr->x_attr), (byte)(r_ptr->x_char));
3791                         }
3792
3793                         /* Close */
3794                         close_auto_dump();
3795
3796                         /* Message */
3797 #ifdef JP
3798                         msg_print("¥â¥ó¥¹¥¿¡¼¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
3799 #else
3800                         msg_print("Dumped monster attr/chars.");
3801 #endif
3802
3803                         break;
3804                 }
3805
3806                 /* Dump object attr/chars */
3807                 case '2':
3808                 {
3809                         static cptr mark = "Object attr/chars";
3810
3811                         /* Prompt */
3812 #ifdef JP
3813                         prt("¥³¥Þ¥ó¥É: ¥¢¥¤¥Æ¥à¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤¹", 15, 0);
3814 #else
3815                         prt("Command: Dump object attr/chars", 15, 0);
3816 #endif
3817
3818                         /* Prompt */
3819 #ifdef JP
3820                         prt("¥Õ¥¡¥¤¥ë: ", 17, 0);
3821 #else
3822                         prt("File: ", 17, 0);
3823 #endif
3824
3825                         /* Default filename */
3826                         sprintf(tmp, "%s.prf", player_name);
3827
3828                         /* Get a filename */
3829                         if (!askfor(tmp, 70)) continue;
3830
3831                         /* Build the filename */
3832                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3833
3834                         /* Append to the file */
3835                         if (!open_auto_dump(buf, mark)) continue;
3836
3837                         /* Start dumping */
3838 #ifdef JP
3839                         auto_dump_printf("\n# ¥¢¥¤¥Æ¥à¤Î[¿§/ʸ»ú]¤ÎÀßÄê\n\n");
3840 #else
3841                         auto_dump_printf("\n# Object attr/char definitions\n\n");
3842 #endif
3843
3844                         /* Dump objects */
3845                         for (i = 1; i < max_k_idx; i++)
3846                         {
3847                                 char o_name[80];
3848                                 object_kind *k_ptr = &k_info[i];
3849
3850                                 /* Skip non-entries */
3851                                 if (!k_ptr->name) continue;
3852
3853                                 if (!k_ptr->flavor)
3854                                 {
3855                                         /* Tidy name */
3856                                         strip_name(o_name, i);
3857                                 }
3858                                 else
3859                                 {
3860                                         object_type forge;
3861
3862                                         /* Prepare dummy object */
3863                                         object_prep(&forge, i);
3864
3865                                         /* Get un-shuffled flavor name */
3866                                         object_desc(o_name, &forge, OD_FORCE_FLAVOR);
3867                                 }
3868
3869                                 /* Dump a comment */
3870                                 auto_dump_printf("# %s\n", o_name);
3871
3872                                 /* Dump the object attr/char info */
3873                                 auto_dump_printf("K:%d:0x%02X/0x%02X\n\n", i,
3874                                         (byte)(k_ptr->x_attr), (byte)(k_ptr->x_char));
3875                         }
3876
3877                         /* Close */
3878                         close_auto_dump();
3879
3880                         /* Message */
3881 #ifdef JP
3882                         msg_print("¥¢¥¤¥Æ¥à¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
3883 #else
3884                         msg_print("Dumped object attr/chars.");
3885 #endif
3886
3887                         break;
3888                 }
3889
3890                 /* Dump feature attr/chars */
3891                 case '3':
3892                 {
3893                         static cptr mark = "Feature attr/chars";
3894
3895                         /* Prompt */
3896 #ifdef JP
3897                         prt("¥³¥Þ¥ó¥É: ÃÏ·Á¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤¹", 15, 0);
3898 #else
3899                         prt("Command: Dump feature attr/chars", 15, 0);
3900 #endif
3901
3902                         /* Prompt */
3903 #ifdef JP
3904                         prt("¥Õ¥¡¥¤¥ë: ", 17, 0);
3905 #else
3906                         prt("File: ", 17, 0);
3907 #endif
3908
3909                         /* Default filename */
3910                         sprintf(tmp, "%s.prf", player_name);
3911
3912                         /* Get a filename */
3913                         if (!askfor(tmp, 70)) continue;
3914
3915                         /* Build the filename */
3916                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3917
3918                         /* Append to the file */
3919                         if (!open_auto_dump(buf, mark)) continue;
3920
3921                         /* Start dumping */
3922 #ifdef JP
3923                         auto_dump_printf("\n# ÃÏ·Á¤Î[¿§/ʸ»ú]¤ÎÀßÄê\n\n");
3924 #else
3925                         auto_dump_printf("\n# Feature attr/char definitions\n\n");
3926 #endif
3927
3928                         /* Dump features */
3929                         for (i = 1; i < max_f_idx; i++)
3930                         {
3931                                 feature_type *f_ptr = &f_info[i];
3932
3933                                 /* Skip non-entries */
3934                                 if (!f_ptr->name) continue;
3935
3936                                 /* Skip mimiccing features */
3937                                 if (f_ptr->mimic != i) continue;
3938
3939                                 /* Dump a comment */
3940                                 auto_dump_printf("# %s\n", (f_name + f_ptr->name));
3941
3942                                 /* Dump the feature attr/char info */
3943                                 auto_dump_printf("F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", i,
3944                                         (byte)(f_ptr->x_attr[F_LIT_STANDARD]), (byte)(f_ptr->x_char[F_LIT_STANDARD]),
3945                                         (byte)(f_ptr->x_attr[F_LIT_LITE]), (byte)(f_ptr->x_char[F_LIT_LITE]),
3946                                         (byte)(f_ptr->x_attr[F_LIT_DARK]), (byte)(f_ptr->x_char[F_LIT_DARK]));
3947                         }
3948
3949                         /* Close */
3950                         close_auto_dump();
3951
3952                         /* Message */
3953 #ifdef JP
3954                         msg_print("ÃÏ·Á¤Î[¿§/ʸ»ú]¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
3955 #else
3956                         msg_print("Dumped feature attr/chars.");
3957 #endif
3958
3959                         break;
3960                 }
3961
3962                 /* Modify monster attr/chars (numeric operation) */
3963                 case '4':
3964                 {
3965 #ifdef JP
3966                         static cptr choice_msg = "¥â¥ó¥¹¥¿¡¼¤Î[¿§/ʸ»ú]¤òÊѹ¹¤·¤Þ¤¹";
3967 #else
3968                         static cptr choice_msg = "Change monster attr/chars";
3969 #endif
3970                         static int r = 0;
3971
3972 #ifdef JP
3973                         prt(format("¥³¥Þ¥ó¥É: %s", choice_msg), 15, 0);
3974 #else
3975                         prt(format("Command: %s", choice_msg), 15, 0);
3976 #endif
3977
3978                         /* Hack -- query until done */
3979                         while (1)
3980                         {
3981                                 monster_race *r_ptr = &r_info[r];
3982                                 char c;
3983                                 int t;
3984
3985                                 byte da = r_ptr->d_attr;
3986                                 byte dc = r_ptr->d_char;
3987                                 byte ca = r_ptr->x_attr;
3988                                 byte cc = r_ptr->x_char;
3989
3990                                 /* Label the object */
3991 #ifdef JP
3992                                 Term_putstr(5, 17, -1, TERM_WHITE,
3993                                             format("¥â¥ó¥¹¥¿¡¼ = %d, Ì¾Á° = %-40.40s",
3994                                                    r, (r_name + r_ptr->name)));
3995 #else
3996                                 Term_putstr(5, 17, -1, TERM_WHITE,
3997                                             format("Monster = %d, Name = %-40.40s",
3998                                                    r, (r_name + r_ptr->name)));
3999 #endif
4000
4001                                 /* Label the Default values */
4002 #ifdef JP
4003                                 Term_putstr(10, 19, -1, TERM_WHITE,
4004                                             format("½é´üÃÍ  ¿§ / Ê¸»ú = %3u / %3u", da, dc));
4005 #else
4006                                 Term_putstr(10, 19, -1, TERM_WHITE,
4007                                             format("Default attr/char = %3u / %3u", da, dc));
4008 #endif
4009
4010                                 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
4011                                 Term_queue_bigchar(43, 19, da, dc, 0, 0);
4012
4013                                 /* Label the Current values */
4014 #ifdef JP
4015                                 Term_putstr(10, 20, -1, TERM_WHITE,
4016                                             format("¸½ºßÃÍ  ¿§ / Ê¸»ú = %3u / %3u", ca, cc));
4017 #else
4018                                 Term_putstr(10, 20, -1, TERM_WHITE,
4019                                             format("Current attr/char = %3u / %3u", ca, cc));
4020 #endif
4021
4022                                 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
4023                                 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
4024
4025                                 /* Prompt */
4026 #ifdef JP
4027                                 Term_putstr(0, 22, -1, TERM_WHITE,
4028                                             "¥³¥Þ¥ó¥É (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ");
4029 #else
4030                                 Term_putstr(0, 22, -1, TERM_WHITE,
4031                                             "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ");
4032 #endif
4033
4034                                 /* Get a command */
4035                                 i = inkey();
4036
4037                                 /* All done */
4038                                 if (i == ESCAPE) break;
4039
4040                                 if (iscntrl(i)) c = 'a' + i - KTRL('A');
4041                                 else if (isupper(i)) c = 'a' + i - 'A';
4042                                 else c = i;
4043
4044                                 switch (c)
4045                                 {
4046                                 case 'n':
4047                                         {
4048                                                 int prev_r = r;
4049                                                 do
4050                                                 {
4051                                                         if (!cmd_visuals_aux(i, &r, max_r_idx))
4052                                                         {
4053                                                                 r = prev_r;
4054                                                                 break;
4055                                                         }
4056                                                 }
4057                                                 while (!r_info[r].name);
4058                                         }
4059                                         break;
4060                                 case 'a':
4061                                         t = (int)r_ptr->x_attr;
4062                                         (void)cmd_visuals_aux(i, &t, 256);
4063                                         r_ptr->x_attr = (byte)t;
4064                                         need_redraw = TRUE;
4065                                         break;
4066                                 case 'c':
4067                                         t = (int)r_ptr->x_char;
4068                                         (void)cmd_visuals_aux(i, &t, 256);
4069                                         r_ptr->x_char = (byte)t;
4070                                         need_redraw = TRUE;
4071                                         break;
4072                                 case 'v':
4073                                         do_cmd_knowledge_monsters(&need_redraw, TRUE, r);
4074
4075                                         /* Clear screen */
4076                                         Term_clear();
4077                                         print_visuals_menu(choice_msg);
4078                                         break;
4079                                 }
4080                         }
4081
4082                         break;
4083                 }
4084
4085                 /* Modify object attr/chars (numeric operation) */
4086                 case '5':
4087                 {
4088 #ifdef JP
4089                         static cptr choice_msg = "¥¢¥¤¥Æ¥à¤Î[¿§/ʸ»ú]¤òÊѹ¹¤·¤Þ¤¹";
4090 #else
4091                         static cptr choice_msg = "Change object attr/chars";
4092 #endif
4093                         static int k = 0;
4094
4095 #ifdef JP
4096                         prt(format("¥³¥Þ¥ó¥É: %s", choice_msg), 15, 0);
4097 #else
4098                         prt(format("Command: %s", choice_msg), 15, 0);
4099 #endif
4100
4101                         /* Hack -- query until done */
4102                         while (1)
4103                         {
4104                                 object_kind *k_ptr = &k_info[k];
4105                                 char c;
4106                                 int t;
4107
4108                                 byte da = k_ptr->d_attr;
4109                                 byte dc = k_ptr->d_char;
4110                                 byte ca = k_ptr->x_attr;
4111                                 byte cc = k_ptr->x_char;
4112
4113                                 /* Label the object */
4114 #ifdef JP
4115                                 Term_putstr(5, 17, -1, TERM_WHITE,
4116                                             format("¥¢¥¤¥Æ¥à = %d, Ì¾Á° = %-40.40s",
4117                                                    k, (k_name + k_ptr->name)));
4118 #else
4119                                 Term_putstr(5, 17, -1, TERM_WHITE,
4120                                             format("Object = %d, Name = %-40.40s",
4121                                                    k, (k_name + k_ptr->name)));
4122 #endif
4123
4124                                 /* Label the Default values */
4125 #ifdef JP
4126                                 Term_putstr(10, 19, -1, TERM_WHITE,
4127                                             format("½é´üÃÍ  ¿§ / Ê¸»ú = %3d / %3d", da, dc));
4128 #else
4129                                 Term_putstr(10, 19, -1, TERM_WHITE,
4130                                             format("Default attr/char = %3d / %3d", da, dc));
4131 #endif
4132
4133                                 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
4134                                 Term_queue_bigchar(43, 19, da, dc, 0, 0);
4135
4136                                 /* Label the Current values */
4137 #ifdef JP
4138                                 Term_putstr(10, 20, -1, TERM_WHITE,
4139                                             format("¸½ºßÃÍ  ¿§ / Ê¸»ú = %3d / %3d", ca, cc));
4140 #else
4141                                 Term_putstr(10, 20, -1, TERM_WHITE,
4142                                             format("Current attr/char = %3d / %3d", ca, cc));
4143 #endif
4144
4145                                 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
4146                                 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
4147
4148                                 /* Prompt */
4149 #ifdef JP
4150                                 Term_putstr(0, 22, -1, TERM_WHITE,
4151                                             "¥³¥Þ¥ó¥É (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ");
4152 #else
4153                                 Term_putstr(0, 22, -1, TERM_WHITE,
4154                                             "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ");
4155 #endif
4156
4157                                 /* Get a command */
4158                                 i = inkey();
4159
4160                                 /* All done */
4161                                 if (i == ESCAPE) break;
4162
4163                                 if (iscntrl(i)) c = 'a' + i - KTRL('A');
4164                                 else if (isupper(i)) c = 'a' + i - 'A';
4165                                 else c = i;
4166
4167                                 switch (c)
4168                                 {
4169                                 case 'n':
4170                                         {
4171                                                 int prev_k = k;
4172                                                 do
4173                                                 {
4174                                                         if (!cmd_visuals_aux(i, &k, max_k_idx))
4175                                                         {
4176                                                                 k = prev_k;
4177                                                                 break;
4178                                                         }
4179                                                 }
4180                                                 while (!k_info[k].name || k_info[k].flavor);
4181                                         }
4182                                         break;
4183                                 case 'a':
4184                                         t = (int)k_ptr->x_attr;
4185                                         (void)cmd_visuals_aux(i, &t, 256);
4186                                         k_ptr->x_attr = (byte)t;
4187                                         need_redraw = TRUE;
4188                                         break;
4189                                 case 'c':
4190                                         t = (int)k_ptr->x_char;
4191                                         (void)cmd_visuals_aux(i, &t, 256);
4192                                         k_ptr->x_char = (byte)t;
4193                                         need_redraw = TRUE;
4194                                         break;
4195                                 case 'v':
4196                                         do_cmd_knowledge_objects(&need_redraw, TRUE, k);
4197
4198                                         /* Clear screen */
4199                                         Term_clear();
4200                                         print_visuals_menu(choice_msg);
4201                                         break;
4202                                 }
4203                         }
4204
4205                         break;
4206                 }
4207
4208                 /* Modify feature attr/chars (numeric operation) */
4209                 case '6':
4210                 {
4211 #ifdef JP
4212                         static cptr choice_msg = "ÃÏ·Á¤Î[¿§/ʸ»ú]¤òÊѹ¹¤·¤Þ¤¹";
4213 #else
4214                         static cptr choice_msg = "Change feature attr/chars";
4215 #endif
4216                         static int f = 0;
4217                         static int lighting_level = F_LIT_STANDARD;
4218
4219 #ifdef JP
4220                         prt(format("¥³¥Þ¥ó¥É: %s", choice_msg), 15, 0);
4221 #else
4222                         prt(format("Command: %s", choice_msg), 15, 0);
4223 #endif
4224
4225                         /* Hack -- query until done */
4226                         while (1)
4227                         {
4228                                 feature_type *f_ptr = &f_info[f];
4229                                 char c;
4230                                 int t;
4231
4232                                 byte da = f_ptr->d_attr[lighting_level];
4233                                 byte dc = f_ptr->d_char[lighting_level];
4234                                 byte ca = f_ptr->x_attr[lighting_level];
4235                                 byte cc = f_ptr->x_char[lighting_level];
4236
4237                                 /* Label the object */
4238                                 prt("", 17, 5);
4239 #ifdef JP
4240                                 Term_putstr(5, 17, -1, TERM_WHITE,
4241                                             format("ÃÏ·Á = %d, Ì¾Á° = %s, ÌÀÅÙ = %s",
4242                                                    f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
4243 #else
4244                                 Term_putstr(5, 17, -1, TERM_WHITE,
4245                                             format("Terrain = %d, Name = %s, Lighting = %s",
4246                                                    f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
4247 #endif
4248
4249                                 /* Label the Default values */
4250 #ifdef JP
4251                                 Term_putstr(10, 19, -1, TERM_WHITE,
4252                                             format("½é´üÃÍ  ¿§ / Ê¸»ú = %3d / %3d", da, dc));
4253 #else
4254                                 Term_putstr(10, 19, -1, TERM_WHITE,
4255                                             format("Default attr/char = %3d / %3d", da, dc));
4256 #endif
4257
4258                                 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
4259
4260                                 Term_queue_bigchar(43, 19, da, dc, 0, 0);
4261
4262                                 /* Label the Current values */
4263 #ifdef JP
4264                                 Term_putstr(10, 20, -1, TERM_WHITE,
4265                                             format("¸½ºßÃÍ  ¿§ / Ê¸»ú = %3d / %3d", ca, cc));
4266 #else
4267                                 Term_putstr(10, 20, -1, TERM_WHITE,
4268                                             format("Current attr/char = %3d / %3d", ca, cc));
4269 #endif
4270
4271                                 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
4272                                 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
4273
4274                                 /* Prompt */
4275 #ifdef JP
4276                                 Term_putstr(0, 22, -1, TERM_WHITE,
4277                                             "¥³¥Þ¥ó¥É (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
4278 #else
4279                                 Term_putstr(0, 22, -1, TERM_WHITE,
4280                                             "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
4281 #endif
4282
4283                                 /* Get a command */
4284                                 i = inkey();
4285
4286                                 /* All done */
4287                                 if (i == ESCAPE) break;
4288
4289                                 if (iscntrl(i)) c = 'a' + i - KTRL('A');
4290                                 else if (isupper(i)) c = 'a' + i - 'A';
4291                                 else c = i;
4292
4293                                 switch (c)
4294                                 {
4295                                 case 'n':
4296                                         {
4297                                                 int prev_f = f;
4298                                                 do
4299                                                 {
4300                                                         if (!cmd_visuals_aux(i, &f, max_f_idx))
4301                                                         {
4302                                                                 f = prev_f;
4303                                                                 break;
4304                                                         }
4305                                                 }
4306                                                 while (!f_info[f].name || (f_info[f].mimic != f));
4307                                         }
4308                                         break;
4309                                 case 'a':
4310                                         t = (int)f_ptr->x_attr[lighting_level];
4311                                         (void)cmd_visuals_aux(i, &t, 256);
4312                                         f_ptr->x_attr[lighting_level] = (byte)t;
4313                                         need_redraw = TRUE;
4314                                         break;
4315                                 case 'c':
4316                                         t = (int)f_ptr->x_char[lighting_level];
4317                                         (void)cmd_visuals_aux(i, &t, 256);
4318                                         f_ptr->x_char[lighting_level] = (byte)t;
4319                                         need_redraw = TRUE;
4320                                         break;
4321                                 case 'l':
4322                                         (void)cmd_visuals_aux(i, &lighting_level, F_LIT_MAX);
4323                                         break;
4324                                 case 'd':
4325                                         apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
4326                                         need_redraw = TRUE;
4327                                         break;
4328                                 case 'v':
4329                                         do_cmd_knowledge_features(&need_redraw, TRUE, f, &lighting_level);
4330
4331                                         /* Clear screen */
4332                                         Term_clear();
4333                                         print_visuals_menu(choice_msg);
4334                                         break;
4335                                 }
4336                         }
4337
4338                         break;
4339                 }
4340
4341                 /* Modify monster attr/chars (visual mode) */
4342                 case '7':
4343                         do_cmd_knowledge_monsters(&need_redraw, TRUE, -1);
4344                         break;
4345
4346                 /* Modify object attr/chars (visual mode) */
4347                 case '8':
4348                         do_cmd_knowledge_objects(&need_redraw, TRUE, -1);
4349                         break;
4350
4351                 /* Modify feature attr/chars (visual mode) */
4352                 case '9':
4353                 {
4354                         int lighting_level = F_LIT_STANDARD;
4355                         do_cmd_knowledge_features(&need_redraw, TRUE, -1, &lighting_level);
4356                         break;
4357                 }
4358
4359 #endif /* ALLOW_VISUALS */
4360
4361                 /* Reset visuals */
4362                 case 'R':
4363                 case 'r':
4364                         /* Reset */
4365                         reset_visuals();
4366
4367                         /* Message */
4368 #ifdef JP
4369                         msg_print("²èÌ̾å¤Î[¿§/ʸ»ú]¤ò½é´üÃͤ˥ꥻ¥Ã¥È¤·¤Þ¤·¤¿¡£");
4370 #else
4371                         msg_print("Visual attr/char tables reset.");
4372 #endif
4373
4374                         need_redraw = TRUE;
4375                         break;
4376
4377                 /* Unknown option */
4378                 default:
4379                         bell();
4380                         break;
4381                 }
4382
4383                 /* Flush messages */
4384                 msg_print(NULL);
4385         }
4386
4387         /* Restore the screen */
4388         screen_load();
4389
4390         if (need_redraw) do_cmd_redraw();
4391 }
4392
4393
4394 /*
4395  * Interact with "colors"
4396  */
4397 void do_cmd_colors(void)
4398 {
4399         int i;
4400
4401         char tmp[160];
4402
4403         char buf[1024];
4404
4405
4406         /* File type is "TEXT" */
4407         FILE_TYPE(FILE_TYPE_TEXT);
4408
4409
4410         /* Save the screen */
4411         screen_save();
4412
4413
4414         /* Interact until done */
4415         while (1)
4416         {
4417                 /* Clear screen */
4418                 Term_clear();
4419
4420                 /* Ask for a choice */
4421 #ifdef JP
4422                 prt("[ ¥«¥é¡¼¤ÎÀßÄê ]", 2, 0);
4423 #else
4424                 prt("Interact with Colors", 2, 0);
4425 #endif
4426
4427
4428                 /* Give some choices */
4429 #ifdef JP
4430                 prt("(1) ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤Î¥í¡¼¥É", 4, 5);
4431 #else
4432                 prt("(1) Load a user pref file", 4, 5);
4433 #endif
4434
4435 #ifdef ALLOW_COLORS
4436 #ifdef JP
4437                 prt("(2) ¥«¥é¡¼¤ÎÀßÄê¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹", 5, 5);
4438                 prt("(3) ¥«¥é¡¼¤ÎÀßÄê¤òÊѹ¹¤¹¤ë", 6, 5);
4439 #else
4440                 prt("(2) Dump colors", 5, 5);
4441                 prt("(3) Modify colors", 6, 5);
4442 #endif
4443
4444 #endif
4445
4446                 /* Prompt */
4447 #ifdef JP
4448                 prt("¥³¥Þ¥ó¥É: ", 8, 0);
4449 #else
4450                 prt("Command: ", 8, 0);
4451 #endif
4452
4453
4454                 /* Prompt */
4455                 i = inkey();
4456
4457                 /* Done */
4458                 if (i == ESCAPE) break;
4459
4460                 /* Load a 'pref' file */
4461                 if (i == '1')
4462                 {
4463                         /* Prompt */
4464 #ifdef JP
4465                         prt("¥³¥Þ¥ó¥É: ¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤·¤Þ¤¹", 8, 0);
4466 #else
4467                         prt("Command: Load a user pref file", 8, 0);
4468 #endif
4469
4470
4471                         /* Prompt */
4472 #ifdef JP
4473                         prt("¥Õ¥¡¥¤¥ë: ", 10, 0);
4474 #else
4475                         prt("File: ", 10, 0);
4476 #endif
4477
4478
4479                         /* Default file */
4480                         sprintf(tmp, "%s.prf", player_name);
4481
4482                         /* Query */
4483                         if (!askfor(tmp, 70)) continue;
4484
4485                         /* Process the given filename */
4486                         (void)process_pref_file(tmp);
4487
4488                         /* Mega-Hack -- react to changes */
4489                         Term_xtra(TERM_XTRA_REACT, 0);
4490
4491                         /* Mega-Hack -- redraw */
4492                         Term_redraw();
4493                 }
4494
4495 #ifdef ALLOW_COLORS
4496
4497                 /* Dump colors */
4498                 else if (i == '2')
4499                 {
4500                         static cptr mark = "Colors";
4501
4502                         /* Prompt */
4503 #ifdef JP
4504                         prt("¥³¥Þ¥ó¥É: ¥«¥é¡¼¤ÎÀßÄê¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤¹", 8, 0);
4505 #else
4506                         prt("Command: Dump colors", 8, 0);
4507 #endif
4508
4509
4510                         /* Prompt */
4511 #ifdef JP
4512                         prt("¥Õ¥¡¥¤¥ë: ", 10, 0);
4513 #else
4514                         prt("File: ", 10, 0);
4515 #endif
4516
4517
4518                         /* Default filename */
4519                         sprintf(tmp, "%s.prf", player_name);
4520
4521                         /* Get a filename */
4522                         if (!askfor(tmp, 70)) continue;
4523
4524                         /* Build the filename */
4525                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
4526
4527                         /* Append to the file */
4528                         if (!open_auto_dump(buf, mark)) continue;
4529
4530                         /* Start dumping */
4531 #ifdef JP
4532                         auto_dump_printf("\n# ¥«¥é¡¼¤ÎÀßÄê\n\n");
4533 #else
4534                         auto_dump_printf("\n# Color redefinitions\n\n");
4535 #endif
4536
4537                         /* Dump colors */
4538                         for (i = 0; i < 256; i++)
4539                         {
4540                                 int kv = angband_color_table[i][0];
4541                                 int rv = angband_color_table[i][1];
4542                                 int gv = angband_color_table[i][2];
4543                                 int bv = angband_color_table[i][3];
4544
4545 #ifdef JP
4546                                 cptr name = "̤ÃÎ";
4547 #else
4548                                 cptr name = "unknown";
4549 #endif
4550
4551
4552                                 /* Skip non-entries */
4553                                 if (!kv && !rv && !gv && !bv) continue;
4554
4555                                 /* Extract the color name */
4556                                 if (i < 16) name = color_names[i];
4557
4558                                 /* Dump a comment */
4559 #ifdef JP
4560                                 auto_dump_printf("# ¥«¥é¡¼ '%s'\n", name);
4561 #else
4562                                 auto_dump_printf("# Color '%s'\n", name);
4563 #endif
4564
4565                                 /* Dump the monster attr/char info */
4566                                 auto_dump_printf("V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
4567                                         i, kv, rv, gv, bv);
4568                         }
4569
4570                         /* Close */
4571                         close_auto_dump();
4572
4573                         /* Message */
4574 #ifdef JP
4575                         msg_print("¥«¥é¡¼¤ÎÀßÄê¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
4576 #else
4577                         msg_print("Dumped color redefinitions.");
4578 #endif
4579
4580                 }
4581
4582                 /* Edit colors */
4583                 else if (i == '3')
4584                 {
4585                         static byte a = 0;
4586
4587                         /* Prompt */
4588 #ifdef JP
4589                         prt("¥³¥Þ¥ó¥É: ¥«¥é¡¼¤ÎÀßÄê¤òÊѹ¹¤·¤Þ¤¹", 8, 0);
4590 #else
4591                         prt("Command: Modify colors", 8, 0);
4592 #endif
4593
4594
4595                         /* Hack -- query until done */
4596                         while (1)
4597                         {
4598                                 cptr name;
4599                                 byte j;
4600
4601                                 /* Clear */
4602                                 clear_from(10);
4603
4604                                 /* Exhibit the normal colors */
4605                                 for (j = 0; j < 16; j++)
4606                                 {
4607                                         /* Exhibit this color */
4608                                         Term_putstr(j*4, 20, -1, a, "###");
4609
4610                                         /* Exhibit all colors */
4611                                         Term_putstr(j*4, 22, -1, j, format("%3d", j));
4612                                 }
4613
4614                                 /* Describe the color */
4615 #ifdef JP
4616                                 name = ((a < 16) ? color_names[a] : "̤ÄêµÁ");
4617 #else
4618                                 name = ((a < 16) ? color_names[a] : "undefined");
4619 #endif
4620
4621
4622                                 /* Describe the color */
4623 #ifdef JP
4624                                 Term_putstr(5, 10, -1, TERM_WHITE,
4625                                             format("¥«¥é¡¼ = %d, Ì¾Á° = %s", a, name));
4626 #else
4627                                 Term_putstr(5, 10, -1, TERM_WHITE,
4628                                             format("Color = %d, Name = %s", a, name));
4629 #endif
4630
4631
4632                                 /* Label the Current values */
4633                                 Term_putstr(5, 12, -1, TERM_WHITE,
4634                                             format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
4635                                                    angband_color_table[a][0],
4636                                                    angband_color_table[a][1],
4637                                                    angband_color_table[a][2],
4638                                                    angband_color_table[a][3]));
4639
4640                                 /* Prompt */
4641 #ifdef JP
4642                                 Term_putstr(0, 14, -1, TERM_WHITE,
4643                                             "¥³¥Þ¥ó¥É (n/N/k/K/r/R/g/G/b/B): ");
4644 #else
4645                                 Term_putstr(0, 14, -1, TERM_WHITE,
4646                                             "Command (n/N/k/K/r/R/g/G/b/B): ");
4647 #endif
4648
4649
4650                                 /* Get a command */
4651                                 i = inkey();
4652
4653                                 /* All done */
4654                                 if (i == ESCAPE) break;
4655
4656                                 /* Analyze */
4657                                 if (i == 'n') a = (byte)(a + 1);
4658                                 if (i == 'N') a = (byte)(a - 1);
4659                                 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
4660                                 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
4661                                 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
4662                                 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
4663                                 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
4664                                 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
4665                                 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
4666                                 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
4667
4668                                 /* Hack -- react to changes */
4669                                 Term_xtra(TERM_XTRA_REACT, 0);
4670
4671                                 /* Hack -- redraw */
4672                                 Term_redraw();
4673                         }
4674                 }
4675
4676 #endif
4677
4678                 /* Unknown option */
4679                 else
4680                 {
4681                         bell();
4682                 }
4683
4684                 /* Flush messages */
4685                 msg_print(NULL);
4686         }
4687
4688
4689         /* Restore the screen */
4690         screen_load();
4691 }
4692
4693
4694 /*
4695  * Note something in the message recall
4696  */
4697 void do_cmd_note(void)
4698 {
4699         char buf[80];
4700
4701         /* Default */
4702         strcpy(buf, "");
4703
4704         /* Input */
4705 #ifdef JP
4706         if (!get_string("¥á¥â: ", buf, 60)) return;
4707 #else
4708         if (!get_string("Note: ", buf, 60)) return;
4709 #endif
4710
4711
4712         /* Ignore empty notes */
4713         if (!buf[0] || (buf[0] == ' ')) return;
4714
4715         /* Add the note to the message recall */
4716 #ifdef JP
4717         msg_format("¥á¥â: %s", buf);
4718 #else
4719         msg_format("Note: %s", buf);
4720 #endif
4721
4722 }
4723
4724
4725 /*
4726  * Mention the current version
4727  */
4728 void do_cmd_version(void)
4729 {
4730
4731         /* Silly message */
4732 #ifdef JP
4733         msg_format("ÊѶòÈÚÅÜ(Hengband) %d.%d.%d",
4734                     FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4735 #else
4736         msg_format("You are playing Hengband %d.%d.%d.",
4737                     FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
4738 #endif
4739 }
4740
4741
4742
4743 /*
4744  * Array of feeling strings
4745  */
4746 static cptr do_cmd_feeling_text[11] =
4747 {
4748 #ifdef JP
4749         "¤³¤Î³¬¤ÎÊ·°Ïµ¤¤ò´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿...",
4750 #else
4751         "Looks like any other level.",
4752 #endif
4753
4754 #ifdef JP
4755         "¤³¤Î³¬¤Ë¤Ï²¿¤«ÆÃÊ̤ʤâ¤Î¤¬¤¢¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£",
4756 #else
4757         "You feel there is something special about this level.",
4758 #endif
4759
4760 #ifdef JP
4761         "¶²¤í¤·¤¤»à¤Î¸¸¤¬ÌܤËÉ⤫¤Ó¡¢µ¤À䤷¤½¤¦¤Ë¤Ê¤Ã¤¿¡ª",
4762 #else
4763         "You nearly faint as horrible visions of death fill your mind!",
4764 #endif
4765
4766 #ifdef JP
4767         "¤³¤Î³¬¤Ï¤È¤Æ¤â´í¸±¤Ê¤è¤¦¤À¡£",
4768 #else
4769         "This level looks very dangerous.",
4770 #endif
4771
4772 #ifdef JP
4773         "¤È¤Æ¤â°­¤¤Í½´¶¤¬¤¹¤ë...",
4774 #else
4775         "You have a very bad feeling...",
4776 #endif
4777
4778 #ifdef JP
4779         "°­¤¤Í½´¶¤¬¤¹¤ë...",
4780 #else
4781         "You have a bad feeling...",
4782 #endif
4783
4784 #ifdef JP
4785         "²¿¤«¶ÛÄ¥¤¹¤ë¡£",
4786 #else
4787         "You feel nervous.",
4788 #endif
4789
4790 #ifdef JP
4791         "¾¯¤·ÉÔ±¿¤Êµ¤¤¬¤¹¤ë...",
4792 #else
4793         "You feel your luck is turning...",
4794 #endif
4795
4796 #ifdef JP
4797         "¤³¤Î¾ì½ê¤Ï¹¥¤­¤Ë¤Ê¤ì¤Ê¤¤¡£",
4798 #else
4799         "You don't like the look of this place.",
4800 #endif
4801
4802 #ifdef JP
4803         "¤³¤Î³¬¤Ï¤½¤ì¤Ê¤ê¤Ë°ÂÁ´¤Ê¤è¤¦¤À¡£",
4804 #else
4805         "This level looks reasonably safe.",
4806 #endif
4807
4808 #ifdef JP
4809         "¤Ê¤ó¤ÆÂà¶þ¤Ê¤È¤³¤í¤À..."
4810 #else
4811         "What a boring place..."
4812 #endif
4813
4814 };
4815
4816 static cptr do_cmd_feeling_text_combat[11] =
4817 {
4818 #ifdef JP
4819         "¤³¤Î³¬¤ÎÊ·°Ïµ¤¤ò´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿...",
4820 #else
4821         "Looks like any other level.",
4822 #endif
4823
4824 #ifdef JP
4825         "¤³¤Î³¬¤Ë¤Ï²¿¤«ÆÃÊ̤ʤâ¤Î¤¬¤¢¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£",
4826 #else
4827         "You feel there is something special about this level.",
4828 #endif
4829
4830 #ifdef JP
4831         "º£Ìë¤â¤Þ¤¿¡¢Ã¯¤«¤¬Ì¿¤òÍî¤È¤¹...",
4832 #else
4833         "You nearly faint as horrible visions of death fill your mind!",
4834 #endif
4835
4836 #ifdef JP
4837         "¤³¤Î³¬¤Ï¤È¤Æ¤â´í¸±¤Ê¤è¤¦¤À¡£",
4838 #else
4839         "This level looks very dangerous.",
4840 #endif
4841
4842 #ifdef JP
4843         "¤È¤Æ¤â°­¤¤Í½´¶¤¬¤¹¤ë...",
4844 #else
4845         "You have a very bad feeling...",
4846 #endif
4847
4848 #ifdef JP
4849         "°­¤¤Í½´¶¤¬¤¹¤ë...",
4850 #else
4851         "You have a bad feeling...",
4852 #endif
4853
4854 #ifdef JP
4855         "²¿¤«¶ÛÄ¥¤¹¤ë¡£",
4856 #else
4857         "You feel nervous.",
4858 #endif
4859
4860 #ifdef JP
4861         "¾¯¤·ÉÔ±¿¤Êµ¤¤¬¤¹¤ë...",
4862 #else
4863         "You feel your luck is turning...",
4864 #endif
4865
4866 #ifdef JP
4867         "¤³¤Î¾ì½ê¤Ï¹¥¤­¤Ë¤Ê¤ì¤Ê¤¤¡£",
4868 #else
4869         "You don't like the look of this place.",
4870 #endif
4871
4872 #ifdef JP
4873         "¤³¤Î³¬¤Ï¤½¤ì¤Ê¤ê¤Ë°ÂÁ´¤Ê¤è¤¦¤À¡£",
4874 #else
4875         "This level looks reasonably safe.",
4876 #endif
4877
4878 #ifdef JP
4879         "¤Ê¤ó¤ÆÂà¶þ¤Ê¤È¤³¤í¤À..."
4880 #else
4881         "What a boring place..."
4882 #endif
4883
4884 };
4885
4886 static cptr do_cmd_feeling_text_lucky[11] =
4887 {
4888 #ifdef JP
4889         "¤³¤Î³¬¤ÎÊ·°Ïµ¤¤ò´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿...",
4890         "¤³¤Î³¬¤Ë¤Ï²¿¤«ÆÃÊ̤ʤâ¤Î¤¬¤¢¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£",
4891         "¤³¤Î³¬¤Ï¤³¤Î¾å¤Ê¤¯ÁÇÀ²¤é¤·¤¤´¶¤¸¤¬¤¹¤ë¡£",
4892         "ÁÇÀ²¤é¤·¤¤´¶¤¸¤¬¤¹¤ë...",
4893         "¤È¤Æ¤âÎɤ¤´¶¤¸¤¬¤¹¤ë...",
4894         "Îɤ¤´¶¤¸¤¬¤¹¤ë...",
4895         "¤Á¤ç¤Ã¤È¹¬±¿¤Ê´¶¤¸¤¬¤¹¤ë...",
4896         "¿¾¯¤Ï±¿¤¬¸þ¤¤¤Æ¤­¤¿¤«...",
4897         "¸«¤¿´¶¤¸°­¤¯¤Ï¤Ê¤¤...",
4898         "Á´Á³ÂÌÌܤȤ¤¤¦¤³¤È¤Ï¤Ê¤¤¤¬...",
4899         "¤Ê¤ó¤ÆÂà¶þ¤Ê¤È¤³¤í¤À..."
4900 #else
4901         "Looks like any other level.",
4902         "You feel there is something special about this level.",
4903         "You have a superb feeling about this level.",
4904         "You have an excellent feeling...",
4905         "You have a very good feeling...",
4906         "You have a good feeling...",
4907         "You feel strangely lucky...",
4908         "You feel your luck is turning...",
4909         "You like the look of this place...",
4910         "This level can't be all bad...",
4911         "What a boring place..."
4912 #endif
4913 };
4914
4915
4916 /*
4917  * Note that "feeling" is set to zero unless some time has passed.
4918  * Note that this is done when the level is GENERATED, not entered.
4919  */
4920 void do_cmd_feeling(void)
4921 {
4922         /* No useful feeling in quests */
4923         if (p_ptr->inside_quest && !random_quest_number(dun_level))
4924         {
4925 #ifdef JP
4926                 msg_print("ŵ·¿Åª¤Ê¥¯¥¨¥¹¥È¤Î¥À¥ó¥¸¥ç¥ó¤Î¤è¤¦¤À¡£");
4927 #else
4928                 msg_print("Looks like a typical quest level.");
4929 #endif
4930
4931                 return;
4932         }
4933
4934         /* No useful feeling in town */
4935         else if (p_ptr->town_num && !dun_level)
4936         {
4937 #ifdef JP
4938                 if (!strcmp(town[p_ptr->town_num].name, "¹ÓÌî"))
4939 #else
4940                 if (!strcmp(town[p_ptr->town_num].name, "wilderness"))
4941 #endif
4942                 {
4943 #ifdef JP
4944                         msg_print("²¿¤«¤¢¤ê¤½¤¦¤Ê¹ÓÌî¤Î¤è¤¦¤À¡£");
4945 #else
4946                         msg_print("Looks like a strange wilderness.");
4947 #endif
4948
4949                         return;
4950                 }
4951                 else
4952                 {
4953 #ifdef JP
4954                         msg_print("ŵ·¿Åª¤ÊÄ®¤Î¤è¤¦¤À¡£");
4955 #else
4956                         msg_print("Looks like a typical town.");
4957 #endif
4958
4959                         return;
4960                 }
4961         }
4962
4963         /* No useful feeling in the wilderness */
4964         else if (!dun_level)
4965         {
4966 #ifdef JP
4967                 msg_print("ŵ·¿Åª¤Ê¹ÓÌî¤Î¤è¤¦¤À¡£");
4968 #else
4969                 msg_print("Looks like a typical wilderness.");
4970 #endif
4971
4972                 return;
4973         }
4974
4975         /* Display the feeling */
4976         if (p_ptr->muta3 & MUT3_GOOD_LUCK)
4977                 msg_print(do_cmd_feeling_text_lucky[p_ptr->feeling]);
4978         else if (p_ptr->pseikaku == SEIKAKU_COMBAT ||
4979                  inventory[INVEN_BOW].name1 == ART_CRIMSON)
4980                 msg_print(do_cmd_feeling_text_combat[p_ptr->feeling]);
4981         else
4982                 msg_print(do_cmd_feeling_text[p_ptr->feeling]);
4983 }
4984
4985
4986
4987 /*
4988  * Description of each monster group.
4989  */
4990 static cptr monster_group_text[] = 
4991 {
4992 #ifdef JP
4993         "¥æ¥Ë¡¼¥¯",     /* "Uniques" */
4994         "¾èÇϲÄǽ¤Ê¥â¥ó¥¹¥¿¡¼", /* "Riding" */
4995         "¥¢¥ê",
4996         "¥³¥¦¥â¥ê",
4997         "¥à¥«¥Ç",
4998         "¥É¥é¥´¥ó",
4999         "ÌܶÌ",
5000         "¥Í¥³",
5001         "¥´¡¼¥ì¥à",
5002         "ɸ½à¿Í´Ö·¿À¸Êª",
5003         "¥Ù¥È¥Ù¥È",
5004         "¥¼¥ê¡¼",
5005         "¥³¥Ü¥ë¥É",
5006         "¿åÀ³À¸Êª",
5007         "¥â¥ë¥É",
5008         "¥Ê¡¼¥¬",
5009         "¥ª¡¼¥¯",
5010         "¿Í´Ö",
5011         "»Í­½Ã",
5012         "¥Í¥º¥ß",
5013         "¥¹¥±¥ë¥È¥ó",
5014         "¥Ç¡¼¥â¥ó",
5015         "¥Ü¥ë¥Æ¥Ã¥¯¥¹",
5016         "¥¤¥â¥à¥·/Âç·²",
5017         /* "unused", */
5018         "¥¤¡¼¥¯",
5019         "¥¾¥ó¥Ó/¥ß¥¤¥é",
5020         "Å·»È",
5021         "Ļ",
5022         "¸¤",
5023         /* "¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à", */
5024         "¥¨¥ì¥á¥ó¥¿¥ë",
5025         "¥È¥ó¥Ü",
5026         "¥´¡¼¥¹¥È",
5027         "»¨¼ï",
5028         "º«Ãî",
5029         "¥Ø¥Ó",
5030         "¥­¥é¡¼¡¦¥Ó¡¼¥È¥ë",
5031         "¥ê¥Ã¥Á",
5032         "¿¼ó¤Îà¨ÃîÎà",
5033         "Ææ¤ÎÀ¸Êª",
5034         "¥ª¡¼¥¬",
5035         "µðÂç¿Í´Ö·¿À¸Êª",
5036         "¥¯¥¤¥ë¥¹¥ë¥°",
5037         "à¨ÃîÎà/ξÀ¸Îà",
5038         "ÃØéá/¥µ¥½¥ê/¥À¥Ë",
5039         "¥È¥í¥ë",
5040         /* "¾åµé¥Ç¡¼¥â¥ó", */
5041         "¥Ð¥ó¥Ñ¥¤¥¢",
5042         "¥ï¥¤¥È/¥ì¥¤¥¹/Åù",
5043         "¥¾¡¼¥ó/¥¶¥ì¥ó/Åù",
5044         "¥¤¥¨¥Æ¥£",
5045         "¥Ï¥¦¥ó¥É",
5046         "¥ß¥ß¥Ã¥¯",
5047         "ÊÉ/¿¢Êª/µ¤ÂÎ",
5048         "¤ª¤Ð¤±¥­¥Î¥³",
5049         "µåÂÎ",
5050         "¥×¥ì¥¤¥ä¡¼",
5051 #else
5052         "Uniques",
5053         "Ridable monsters",
5054         "Ant",
5055         "Bat",
5056         "Centipede",
5057         "Dragon",
5058         "Floating Eye",
5059         "Feline",
5060         "Golem",
5061         "Hobbit/Elf/Dwarf",
5062         "Icky Thing",
5063         "Jelly",
5064         "Kobold",
5065         "Aquatic monster",
5066         "Mold",
5067         "Naga",
5068         "Orc",
5069         "Person/Human",
5070         "Quadruped",
5071         "Rodent",
5072         "Skeleton",
5073         "Demon",
5074         "Vortex",
5075         "Worm/Worm-Mass",
5076         /* "unused", */
5077         "Yeek",
5078         "Zombie/Mummy",
5079         "Angel",
5080         "Bird",
5081         "Canine",
5082         /* "Ancient Dragon/Wyrm", */
5083         "Elemental",
5084         "Dragon Fly",
5085         "Ghost",
5086         "Hybrid",
5087         "Insect",
5088         "Snake",
5089         "Killer Beetle",
5090         "Lich",
5091         "Multi-Headed Reptile",
5092         "Mystery Living",
5093         "Ogre",
5094         "Giant Humanoid",
5095         "Quylthulg",
5096         "Reptile/Amphibian",
5097         "Spider/Scorpion/Tick",
5098         "Troll",
5099         /* "Major Demon", */
5100         "Vampire",
5101         "Wight/Wraith/etc",
5102         "Xorn/Xaren/etc",
5103         "Yeti",
5104         "Zephyr Hound",
5105         "Mimic",
5106         "Wall/Plant/Gas",
5107         "Mushroom patch",
5108         "Ball",
5109         "Player",
5110 #endif
5111         NULL
5112 };
5113
5114
5115 /*
5116  * Symbols of monsters in each group. Note the "Uniques" group
5117  * is handled differently.
5118  */
5119 static cptr monster_group_char[] =
5120 {
5121         (char *) -1L,
5122         (char *) -2L,
5123         "a",
5124         "b",
5125         "c",
5126         "dD",
5127         "e",
5128         "f",
5129         "g",
5130         "h",
5131         "i",
5132         "j",
5133         "k",
5134         "l",
5135         "m",
5136         "n",
5137         "o",
5138         "pt",
5139         "q",
5140         "r",
5141         "s",
5142         "uU",
5143         "v",
5144         "w",
5145         /* "x", */
5146         "y",
5147         "z",
5148         "A",
5149         "B",
5150         "C",
5151         /* "D", */
5152         "E",
5153         "F",
5154         "G",
5155         "H",
5156         "I",
5157         "J",
5158         "K",
5159         "L",
5160         "M",
5161         "N",
5162         "O",
5163         "P",
5164         "Q",
5165         "R",
5166         "S",
5167         "T",
5168         /* "U", */
5169         "V",
5170         "W",
5171         "X",
5172         "Y",
5173         "Z",
5174         "!$&()+./=>?[\\]`{|~",
5175         "#%",
5176         ",",
5177         "*",
5178         "@",
5179         NULL
5180 };
5181
5182
5183 /*
5184  * hook function to sort monsters by level
5185  */
5186 static bool ang_sort_comp_monster_level(vptr u, vptr v, int a, int b)
5187 {
5188         u16b *who = (u16b*)(u);
5189
5190         int w1 = who[a];
5191         int w2 = who[b];
5192
5193         monster_race *r_ptr1 = &r_info[w1];
5194         monster_race *r_ptr2 = &r_info[w2];
5195
5196         /* Unused */
5197         (void)v;
5198
5199         if (r_ptr2->level > r_ptr1->level) return TRUE;
5200         if (r_ptr1->level > r_ptr2->level) return FALSE;
5201
5202         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return TRUE;
5203         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return FALSE;
5204         return w1 <= w2;
5205 }
5206
5207 /*
5208  * Build a list of monster indexes in the given group. Return the number
5209  * of monsters in the group.
5210  *
5211  * mode & 0x01 : check for non-empty group
5212  * mode & 0x02 : visual operation only
5213  */
5214 static int collect_monsters(int grp_cur, s16b mon_idx[], byte mode)
5215 {
5216         int i, mon_cnt = 0;
5217         int dummy_why;
5218
5219         /* Get a list of x_char in this group */
5220         cptr group_char = monster_group_char[grp_cur];
5221
5222         /* XXX Hack -- Check if this is the "Uniques" group */
5223         bool grp_unique = (monster_group_char[grp_cur] == (char *) -1L);
5224
5225         /* XXX Hack -- Check if this is the "Riding" group */
5226         bool grp_riding = (monster_group_char[grp_cur] == (char *) -2L);
5227
5228         /* Check every race */
5229         for (i = 0; i < max_r_idx; i++)
5230         {
5231                 /* Access the race */
5232                 monster_race *r_ptr = &r_info[i];
5233
5234                 /* Skip empty race */
5235                 if (!r_ptr->name) continue ;
5236
5237                 /* Require known monsters */
5238                 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
5239
5240                 if (grp_unique)
5241                 {
5242                         if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
5243                 }
5244
5245                 else if (grp_riding)
5246                 {
5247                         if (!(r_ptr->flags7 & RF7_RIDING)) continue;
5248                 }
5249
5250                 else
5251                 {
5252                         /* Check for race in the group */
5253                         if (!my_strchr(group_char, r_ptr->d_char)) continue;
5254                 }
5255
5256                 /* Add the race */
5257                 mon_idx[mon_cnt++] = i;
5258
5259                 /* XXX Hack -- Just checking for non-empty group */
5260                 if (mode & 0x01) break;
5261         }
5262
5263         /* Terminate the list */
5264         mon_idx[mon_cnt] = -1;
5265
5266         /* Select the sort method */
5267         ang_sort_comp = ang_sort_comp_monster_level;
5268         ang_sort_swap = ang_sort_swap_hook;
5269
5270         /* Sort by monster level */
5271         ang_sort(mon_idx, &dummy_why, mon_cnt);
5272
5273         /* Return the number of races */
5274         return mon_cnt;
5275 }
5276
5277
5278 /*
5279  * Description of each monster group.
5280  */
5281 static cptr object_group_text[] = 
5282 {
5283 #ifdef JP
5284         "¥­¥Î¥³",       /* "Mushrooms" */
5285         "Ìô",           /* "Potions" */
5286         "Ìý¤Ä¤Ü",       /* "Flasks" */
5287         "´¬Êª",         /* "Scrolls" */
5288         "»ØÎØ",         /* "Rings" */
5289         "¥¢¥ß¥å¥ì¥Ã¥È", /* "Amulets" */
5290         "ū",           /* "Whistle" */
5291         "¸÷¸»",         /* "Lanterns" */
5292         "ËâË¡ËÀ",       /* "Wands" */
5293         "¾ó",           /* "Staffs" */
5294         "¥í¥Ã¥É",       /* "Rods" */
5295         "¥«¡¼¥É",       /* "Cards" */
5296         "¥­¥ã¥×¥Á¥ã¡¼¡¦¥Ü¡¼¥ë",
5297         "ÍÓÈé»æ",       
5298         "¤¯¤µ¤Ó",
5299         "Ȣ",
5300         "¿Í·Á",
5301         "Áü",
5302         "¥´¥ß",
5303         "¶õ¤Î¥Ó¥ó",
5304         "¹ü",
5305         "Åá·õÎà",       /* "Swords" */
5306         "Æß´ï",         /* "Blunt Weapons" */
5307         "ĹÊÁÉð´ï",     /* "Polearms" */
5308         "ºÎ·¡Æ»¶ñ",     /* "Diggers" */
5309         "Èô¤ÓÆ»¶ñ",     /* "Bows" */
5310         "ÃÆ",
5311         "Ìð",
5312         "¥Ü¥ë¥È",
5313         "·ÚÁõ³»",       /* "Soft Armor" */
5314         "½ÅÁõ³»",       /* "Hard Armor" */
5315         "¥É¥é¥´¥ó³»",   /* "Dragon Armor" */
5316         "½â",   /* "Shields" */
5317         "¥¯¥í¡¼¥¯",     /* "Cloaks" */
5318         "äƼê", /* "Gloves" */
5319         "¥Ø¥ë¥á¥Ã¥È",   /* "Helms" */
5320         "´§",   /* "Crowns" */
5321         "¥Ö¡¼¥Ä",       /* "Boots" */
5322         "ËâË¡½ñ",
5323         "²¿¤«",
5324 #else
5325         "Mushrooms",
5326         "Potions",
5327         "Flasks",
5328         "Scrolls",
5329         "Rings",
5330         "Amulets",
5331         "Whistle",
5332         "Lanterns",
5333         "Wands",
5334         "Staves",
5335         "Rods",
5336         "Cards",
5337         "Capture Balls",
5338         "Parchments",
5339         "Spikes",
5340         "Boxs",
5341         "Figurines",
5342         "Statues",
5343         "Junks",
5344         "Bottles",
5345         "Skeletons",
5346         "Swords",
5347         "Blunt Weapons",
5348         "Polearms",
5349         "Diggers",
5350         "Bows",
5351         "Shots",
5352         "Arrows",
5353         "Bolts",
5354         "Soft Armor",
5355         "Hard Armor",
5356         "Dragon Armor",
5357         "Shields",
5358         "Cloaks",
5359         "Gloves",
5360         "Helms",
5361         "Crowns",
5362         "Boots",
5363         "Spellbooks",
5364         "Something",
5365 #endif
5366         NULL
5367 };
5368
5369
5370 /*
5371  * TVALs of items in each group
5372  */
5373 static byte object_group_tval[] = 
5374 {
5375         TV_FOOD,
5376         TV_POTION,
5377         TV_FLASK,
5378         TV_SCROLL,
5379         TV_RING,
5380         TV_AMULET,
5381         TV_WHISTLE,
5382         TV_LITE,
5383         TV_WAND,
5384         TV_STAFF,
5385         TV_ROD,
5386         TV_CARD,
5387         TV_CAPTURE,
5388         TV_PARCHMENT,
5389         TV_SPIKE,
5390         TV_CHEST,
5391         TV_FIGURINE,
5392         TV_STATUE,
5393         TV_JUNK,
5394         TV_BOTTLE,
5395         TV_SKELETON,
5396         TV_SWORD,
5397         TV_HAFTED,
5398         TV_POLEARM,
5399         TV_DIGGING,
5400         TV_BOW,
5401         TV_SHOT,
5402         TV_ARROW,
5403         TV_BOLT,
5404         TV_SOFT_ARMOR,
5405         TV_HARD_ARMOR,
5406         TV_DRAG_ARMOR,
5407         TV_SHIELD,
5408         TV_CLOAK,
5409         TV_GLOVES,
5410         TV_HELM,
5411         TV_CROWN,
5412         TV_BOOTS,
5413         TV_LIFE_BOOK, /* Hack -- all spellbooks */
5414         0,
5415         0,
5416 };
5417
5418
5419 /*
5420  * Build a list of object indexes in the given group. Return the number
5421  * of objects in the group.
5422  *
5423  * mode & 0x01 : check for non-empty group
5424  * mode & 0x02 : visual operation only
5425  */
5426 static int collect_objects(int grp_cur, int object_idx[], byte mode)
5427 {
5428         int i, j, k, object_cnt = 0;
5429
5430         /* Get a list of x_char in this group */
5431         byte group_tval = object_group_tval[grp_cur];
5432
5433         /* Check every object */
5434         for (i = 0; i < max_k_idx; i++)
5435         {
5436                 /* Access the object */
5437                 object_kind *k_ptr = &k_info[i];
5438
5439                 /* Skip empty objects */
5440                 if (!k_ptr->name) continue;
5441
5442                 if (mode & 0x02)
5443                 {
5444                         /* Any objects will be displayed */
5445                 }
5446                 else
5447                 {
5448                         if (!p_ptr->wizard)
5449                         {
5450                                 /* Skip non-flavoured objects */
5451                                 if (!k_ptr->flavor) continue;
5452
5453                                 /* Require objects ever seen */
5454                                 if (!k_ptr->aware) continue;
5455                         }
5456
5457                         /* Skip items with no distribution (special artifacts) */
5458                         for (j = 0, k = 0; j < 4; j++) k += k_ptr->chance[j];
5459                         if (!k) continue;
5460                 }
5461
5462                 /* Check for objects in the group */
5463                 if (TV_LIFE_BOOK == group_tval)
5464                 {
5465                         /* Hack -- All spell books */
5466                         if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HISSATSU_BOOK)
5467                         {
5468                                 /* Add the object */
5469                                 object_idx[object_cnt++] = i;
5470                         }
5471                         else continue;
5472                 }
5473                 else if (k_ptr->tval == group_tval)
5474                 {
5475                         /* Add the object */
5476                         object_idx[object_cnt++] = i;
5477                 }
5478                 else continue;
5479
5480                 /* XXX Hack -- Just checking for non-empty group */
5481                 if (mode & 0x01) break;
5482         }
5483
5484         /* Terminate the list */
5485         object_idx[object_cnt] = -1;
5486
5487         /* Return the number of objects */
5488         return object_cnt;
5489 }
5490
5491
5492 /*
5493  * Description of each feature group.
5494  */
5495 static cptr feature_group_text[] = 
5496 {
5497         "terrains",
5498         NULL
5499 };
5500
5501
5502 /*
5503  * Build a list of feature indexes in the given group. Return the number
5504  * of features in the group.
5505  *
5506  * mode & 0x01 : check for non-empty group
5507  */
5508 static int collect_features(int grp_cur, int *feat_idx, byte mode)
5509 {
5510         int i, feat_cnt = 0;
5511
5512         /* Unused;  There is a single group. */
5513         (void)grp_cur;
5514
5515         /* Check every feature */
5516         for (i = 0; i < max_f_idx; i++)
5517         {
5518                 /* Access the index */
5519                 feature_type *f_ptr = &f_info[i];
5520
5521                 /* Skip empty index */
5522                 if (!f_ptr->name) continue;
5523
5524                 /* Skip mimiccing features */
5525                 if (f_ptr->mimic != i) continue;
5526
5527                 /* Add the index */
5528                 feat_idx[feat_cnt++] = i;
5529
5530                 /* XXX Hack -- Just checking for non-empty group */
5531                 if (mode & 0x01) break;
5532         }
5533
5534         /* Terminate the list */
5535         feat_idx[feat_cnt] = -1;
5536
5537         /* Return the number of races */
5538         return feat_cnt;
5539 }
5540
5541
5542 #if 0
5543 /*
5544  * Build a list of monster indexes in the given group. Return the number
5545  * of monsters in the group.
5546  */
5547 static int collect_artifacts(int grp_cur, int object_idx[])
5548 {
5549         int i, object_cnt = 0;
5550
5551         /* Get a list of x_char in this group */
5552         byte group_tval = object_group_tval[grp_cur];
5553
5554         /* Check every object */
5555         for (i = 0; i < max_a_idx; i++)
5556         {
5557                 /* Access the artifact */
5558                 artifact_type *a_ptr = &a_info[i];
5559
5560                 /* Skip empty artifacts */
5561                 if (!a_ptr->name) continue;
5562
5563                 /* Skip "uncreated" artifacts */
5564                 if (!a_ptr->cur_num) continue;
5565
5566                 /* Check for race in the group */
5567                 if (a_ptr->tval == group_tval)
5568                 {
5569                         /* Add the race */
5570                         object_idx[object_cnt++] = i;
5571                 }
5572         }
5573
5574         /* Terminate the list */
5575         object_idx[object_cnt] = 0;
5576
5577         /* Return the number of races */
5578         return object_cnt;
5579 }
5580 #endif /* 0 */
5581
5582
5583 /*
5584  * Encode the screen colors
5585  */
5586 static char hack[17] = "dwsorgbuDWvyRGBU";
5587
5588
5589 /*
5590  * Hack -- load a screen dump from a file
5591  */
5592 void do_cmd_load_screen(void)
5593 {
5594         int i, y, x;
5595
5596         byte a = 0;
5597         char c = ' ';
5598
5599         bool okay = TRUE;
5600
5601         FILE *fff;
5602
5603         char buf[1024];
5604
5605         int wid, hgt;
5606
5607         Term_get_size(&wid, &hgt);
5608
5609         /* Build the filename */
5610         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
5611
5612         /* Append to the file */
5613         fff = my_fopen(buf, "r");
5614
5615         /* Oops */
5616         if (!fff) {
5617 #ifdef JP
5618                 msg_format("%s ¤ò³«¤¯¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf);
5619 #else
5620                 msg_format("Failed to open %s.", buf);
5621 #endif
5622                 msg_print(NULL);
5623                 return;
5624         }
5625
5626
5627         /* Save the screen */
5628         screen_save();
5629
5630         /* Clear the screen */
5631         Term_clear();
5632
5633
5634         /* Load the screen */
5635         for (y = 0; okay; y++)
5636         {
5637                 /* Get a line of data including control code */
5638                 if (!fgets(buf, 1024, fff)) okay = FALSE;
5639
5640                 /* Get the blank line */
5641                 if (buf[0] == '\n' || buf[0] == '\0') break;
5642
5643                 /* Ignore too large screen image */
5644                 if (y >= hgt) continue;
5645
5646                 /* Show each row */
5647                 for (x = 0; x < wid - 1; x++)
5648                 {
5649                         /* End of line */
5650                         if (buf[x] == '\n' || buf[x] == '\0') break;
5651
5652                         /* Put the attr/char */
5653                         Term_draw(x, y, TERM_WHITE, buf[x]);
5654                 }
5655         }
5656
5657         /* Dump the screen */
5658         for (y = 0; okay; y++)
5659         {
5660                 /* Get a line of data including control code */
5661                 if (!fgets(buf, 1024, fff)) okay = FALSE;
5662
5663                 /* Get the blank line */
5664                 if (buf[0] == '\n' || buf[0] == '\0') break;
5665
5666                 /* Ignore too large screen image */
5667                 if (y >= hgt) continue;
5668
5669                 /* Dump each row */
5670                 for (x = 0; x < wid - 1; x++)
5671                 {
5672                         /* End of line */
5673                         if (buf[x] == '\n' || buf[x] == '\0') break;
5674
5675                         /* Get the attr/char */
5676                         (void)(Term_what(x, y, &a, &c));
5677
5678                         /* Look up the attr */
5679                         for (i = 0; i < 16; i++)
5680                         {
5681                                 /* Use attr matches */
5682                                 if (hack[i] == buf[x]) a = i;
5683                         }
5684
5685                         /* Put the attr/char */
5686                         Term_draw(x, y, a, c);
5687                 }
5688         }
5689
5690
5691         /* Close it */
5692         my_fclose(fff);
5693
5694
5695         /* Message */
5696 #ifdef JP
5697         prt("¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤µ¤ì¤¿²èÌÌ(µ­Ç°»£±Æ)¤ò¥í¡¼¥É¤·¤Þ¤·¤¿¡£", 0, 0);
5698 #else
5699         msg_print("Screen dump loaded.");
5700 #endif
5701
5702         flush();
5703         inkey();
5704
5705
5706         /* Restore the screen */
5707         screen_load();
5708 }
5709
5710
5711
5712
5713 cptr inven_res_label = 
5714 #ifdef JP
5715  "                               »ÀÅŲÐÎäÆǸ÷°ÇÇ˹ì¹ö°øÆÙÎô ÌÕÉÝÍðáãÆ©Ì¿´¶¾ÃÉüÉâ";
5716 #else
5717  "                               AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv";
5718 #endif
5719
5720
5721 #ifdef JP
5722 #define IM_FLAG_STR  "¡ö"
5723 #define HAS_FLAG_STR "¡Ü"
5724 #define NO_FLAG_STR  "¡¦"
5725 #else
5726 #define IM_FLAG_STR  "* "
5727 #define HAS_FLAG_STR "+ "
5728 #define NO_FLAG_STR  ". "
5729 #endif
5730
5731 #define print_im_or_res_flag(IM, RES) \
5732 { \
5733         fputs(have_flag(flgs, (IM)) ? IM_FLAG_STR : \
5734               (have_flag(flgs, (RES)) ? HAS_FLAG_STR : NO_FLAG_STR), fff); \
5735 }
5736
5737 #define print_flag(TR) \
5738 { \
5739         fputs(have_flag(flgs, (TR)) ? HAS_FLAG_STR : NO_FLAG_STR, fff); \
5740 }
5741
5742
5743 /* XTRA HACK RESLIST */
5744 static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, byte tval, char *where)
5745 {
5746         char o_name[MAX_NLEN];
5747         u32b flgs[TR_FLAG_SIZE];
5748
5749         if (!o_ptr->k_idx) return;
5750         if (o_ptr->tval != tval) return;
5751
5752         /* Identified items only */
5753         if (!object_is_known(o_ptr)) return;
5754
5755         /*
5756          * HACK:Ring of Lordly protection and Dragon equipment
5757          * have random resistances.
5758          */
5759         if ((object_is_wearable(o_ptr) && object_is_ego(o_ptr))
5760             || ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
5761             || ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
5762             || ((tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
5763             || ((tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM))
5764             || ((tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
5765             || ((tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE))
5766             || object_is_artifact(o_ptr))
5767         {
5768                 int i = 0;
5769                 object_desc(o_name, o_ptr, OD_NAME_ONLY);
5770
5771                 while (o_name[i] && (i < 26))
5772                 {
5773 #ifdef JP
5774                         if (iskanji(o_name[i])) i++;
5775 #endif
5776                         i++;
5777                 }
5778
5779                 if (i < 28)
5780                 {
5781                         while (i < 28)
5782                         {
5783                                 o_name[i] = ' '; i++;
5784                         }
5785                 }
5786                 o_name[i] = '\0';
5787
5788                 fprintf(fff, "%s %s", where, o_name);
5789
5790                 if (!(o_ptr->ident & (IDENT_MENTAL)))
5791                 {
5792 #ifdef JP
5793                         fputs("-------ÉÔÌÀ--------------- -------ÉÔÌÀ---------\n", fff);
5794 #else
5795                         fputs("-------unknown------------ -------unknown------\n", fff);
5796 #endif
5797                 }
5798                 else
5799                 {
5800                         object_flags_known(o_ptr, flgs);
5801
5802                         print_im_or_res_flag(TR_IM_ACID, TR_RES_ACID);
5803                         print_im_or_res_flag(TR_IM_ELEC, TR_RES_ELEC);
5804                         print_im_or_res_flag(TR_IM_FIRE, TR_RES_FIRE);
5805                         print_im_or_res_flag(TR_IM_COLD, TR_RES_COLD);
5806                         print_flag(TR_RES_POIS);
5807                         print_flag(TR_RES_LITE);
5808                         print_flag(TR_RES_DARK);
5809                         print_flag(TR_RES_SHARDS);
5810                         print_flag(TR_RES_SOUND);
5811                         print_flag(TR_RES_NETHER);
5812                         print_flag(TR_RES_NEXUS);
5813                         print_flag(TR_RES_CHAOS);
5814                         print_flag(TR_RES_DISEN);
5815
5816                         fputs(" ", fff);
5817
5818                         print_flag(TR_RES_BLIND);
5819                         print_flag(TR_RES_FEAR);
5820                         print_flag(TR_RES_CONF);
5821                         print_flag(TR_FREE_ACT);
5822                         print_flag(TR_SEE_INVIS);
5823                         print_flag(TR_HOLD_LIFE);
5824                         print_flag(TR_TELEPATHY);
5825                         print_flag(TR_SLOW_DIGEST);
5826                         print_flag(TR_REGEN);
5827                         print_flag(TR_LEVITATION);
5828
5829                         fputc('\n', fff);
5830                 }
5831                 (*j)++;
5832                 if (*j == 9)
5833                 {
5834                         *j = 0;
5835                         fprintf(fff, "%s\n", inven_res_label);
5836                 }
5837         }
5838 }
5839
5840 /*
5841  * Display *ID* ed weapons/armors's resistances
5842  */
5843 static void do_cmd_knowledge_inven(void)
5844 {
5845         FILE *fff;
5846
5847         char file_name[1024];
5848
5849         store_type  *st_ptr;
5850
5851         byte tval;
5852         int i = 0;
5853         int j = 0;
5854
5855         char  where[32];
5856
5857         /* Open a new file */
5858         fff = my_fopen_temp(file_name, 1024);
5859         if (!fff)
5860         {
5861 #ifdef JP
5862             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
5863 #else
5864             msg_format("Failed to create temporary file %s.", file_name);
5865 #endif
5866             msg_print(NULL);
5867             return;
5868         }
5869         fprintf(fff, "%s\n", inven_res_label);
5870
5871         for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
5872         {
5873                 if (j != 0)
5874                 {
5875                         for (; j < 9; j++) fputc('\n', fff);
5876                         j = 0;
5877                         fprintf(fff, "%s\n", inven_res_label);
5878                 }
5879
5880 #ifdef JP
5881                 strcpy(where, "Áõ");
5882 #else
5883                 strcpy(where, "E ");
5884 #endif
5885                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5886                 {
5887                         do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
5888                 }
5889
5890 #ifdef JP
5891                 strcpy(where, "»ý");
5892 #else
5893                 strcpy(where, "I ");
5894 #endif
5895                 for (i = 0; i < INVEN_PACK; i++)
5896                 {
5897                         do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
5898                 }
5899
5900                 st_ptr = &town[1].store[STORE_HOME];
5901 #ifdef JP
5902                 strcpy(where, "²È");
5903 #else
5904                 strcpy(where, "H ");
5905 #endif
5906
5907                 for (i = 0; i < st_ptr->stock_num; i++)
5908                 {
5909                         do_cmd_knowledge_inven_aux(fff, &st_ptr->stock[i], &j, tval, where);
5910                 }
5911         }
5912
5913         /* Close the file */
5914         my_fclose(fff);
5915
5916         /* Display the file contents */
5917 #ifdef JP
5918         show_file(TRUE, file_name, "*´ÕÄê*ºÑ¤ßÉð´ï/Ëɶñ¤ÎÂÑÀ­¥ê¥¹¥È", 0, 0);
5919 #else
5920         show_file(TRUE, file_name, "Resistances of *identified* equipment", 0, 0);
5921 #endif
5922
5923         /* Remove the file */
5924         fd_kill(file_name);
5925 }
5926
5927
5928 void do_cmd_save_screen_html_aux(char *filename, int message)
5929 {
5930         int y, x, i;
5931
5932         byte a = 0, old_a = 0;
5933         char c = ' ';
5934
5935         FILE *fff, *tmpfff;
5936         char buf[2048];
5937
5938         int yomikomu = 0;
5939         cptr tags[4] = {
5940                 "HEADER_START:",
5941                 "HEADER_END:",
5942                 "FOOTER_START:",
5943                 "FOOTER_END:",
5944         };
5945
5946         cptr html_head[] = {
5947                 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
5948                 "<pre>",
5949                 0,
5950         };
5951         cptr html_foot[] = {
5952                 "</pre>\n",
5953                 "</body>\n</html>\n",
5954                 0,
5955         };
5956
5957         int wid, hgt;
5958
5959         Term_get_size(&wid, &hgt);
5960
5961         /* File type is "TEXT" */
5962         FILE_TYPE(FILE_TYPE_TEXT);
5963
5964         /* Append to the file */
5965         fff = my_fopen(filename, "w");
5966
5967         /* Oops */
5968         if (!fff) {
5969                 if (message) {
5970 #ifdef JP
5971                     msg_format("¥Õ¥¡¥¤¥ë %s ¤ò³«¤±¤Þ¤»¤ó¤Ç¤·¤¿¡£", filename);
5972 #else
5973                     msg_format("Failed to open file %s.", filename);
5974 #endif
5975                     msg_print(NULL);
5976                 }
5977                 
5978                 return;
5979         }
5980
5981         /* Save the screen */
5982         if (message)
5983                 screen_save();
5984
5985         /* Build the filename */
5986         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
5987         tmpfff = my_fopen(buf, "r");
5988         if (!tmpfff) {
5989                 for (i = 0; html_head[i]; i++)
5990                         fprintf(fff, html_head[i]);
5991         }
5992         else {
5993                 yomikomu = 0;
5994                 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
5995                         if (!yomikomu) {
5996                                 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
5997                                         yomikomu = 1;
5998                         }
5999                         else {
6000                                 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
6001                                         break;
6002                                 fprintf(fff, "%s\n", buf);
6003                         }
6004                 }
6005         }
6006
6007         /* Dump the screen */
6008         for (y = 0; y < hgt; y++)
6009         {
6010                 /* Start the row */
6011                 if (y != 0)
6012                         fprintf(fff, "\n");
6013
6014                 /* Dump each row */
6015                 for (x = 0; x < wid - 1; x++)
6016                 {
6017                         int rv, gv, bv;
6018                         cptr cc = NULL;
6019                         /* Get the attr/char */
6020                         (void)(Term_what(x, y, &a, &c));
6021
6022                         switch (c)
6023                         {
6024                         case '&': cc = "&amp;"; break;
6025                         case '<': cc = "&lt;"; break;
6026                         case '>': cc = "&gt;"; break;
6027 #ifdef WINDOWS
6028                         case 0x1f: c = '.'; break;
6029                         case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
6030 #endif
6031                         }
6032
6033                         a = a & 0x0F;
6034                         if ((y == 0 && x == 0) || a != old_a) {
6035                                 rv = angband_color_table[a][1];
6036                                 gv = angband_color_table[a][2];
6037                                 bv = angband_color_table[a][3];
6038                                 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">", 
6039                                         ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
6040                                 old_a = a;
6041                         }
6042                         if (cc)
6043                                 fprintf(fff, "%s", cc);
6044                         else
6045                                 fprintf(fff, "%c", c);
6046                 }
6047         }
6048         fprintf(fff, "</font>");
6049
6050         if (!tmpfff) {
6051                 for (i = 0; html_foot[i]; i++)
6052                         fprintf(fff, html_foot[i]);
6053         }
6054         else {
6055                 rewind(tmpfff);
6056                 yomikomu = 0;
6057                 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
6058                         if (!yomikomu) {
6059                                 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
6060                                         yomikomu = 1;
6061                         }
6062                         else {
6063                                 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
6064                                         break;
6065                                 fprintf(fff, "%s\n", buf);
6066                         }
6067                 }
6068                 my_fclose(tmpfff);
6069         }
6070
6071         /* Skip a line */
6072         fprintf(fff, "\n");
6073
6074         /* Close it */
6075         my_fclose(fff);
6076
6077         /* Message */
6078         if (message) {
6079 #ifdef JP
6080         msg_print("²èÌÌ(µ­Ç°»£±Æ)¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
6081 #else
6082                 msg_print("Screen dump saved.");
6083 #endif
6084                 msg_print(NULL);
6085         }
6086
6087         /* Restore the screen */
6088         if (message)
6089                 screen_load();
6090 }
6091
6092 /*
6093  * Hack -- save a screen dump to a file
6094  */
6095 static void do_cmd_save_screen_html(void)
6096 {
6097         char buf[1024], tmp[256] = "screen.html";
6098
6099 #ifdef JP
6100         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", tmp, 80))
6101 #else
6102         if (!get_string("File name: ", tmp, 80))
6103 #endif
6104                 return;
6105
6106         /* Build the filename */
6107         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
6108
6109         msg_print(NULL);
6110
6111         do_cmd_save_screen_html_aux(buf, 1);
6112 }
6113
6114
6115 /*
6116  * Redefinable "save_screen" action
6117  */
6118 void (*screendump_aux)(void) = NULL;
6119
6120
6121 /*
6122  * Hack -- save a screen dump to a file
6123  */
6124 void do_cmd_save_screen(void)
6125 {
6126         bool old_use_graphics = use_graphics;
6127         bool html_dump = FALSE;
6128
6129         int wid, hgt;
6130
6131 #ifdef JP
6132         prt("µ­Ç°»£±Æ¤·¤Þ¤¹¤«¡© [(y)es/(h)tml/(n)o] ", 0, 0);
6133 #else
6134         prt("Save screen dump? [(y)es/(h)tml/(n)o] ", 0, 0);
6135 #endif
6136         while(TRUE)
6137         {
6138                 char c = inkey();
6139                 if (c == 'Y' || c == 'y')
6140                         break;
6141                 else if (c == 'H' || c == 'h')
6142                 {
6143                         html_dump = TRUE;
6144                         break;
6145                 }
6146                 else
6147                 {
6148                         prt("", 0, 0);
6149                         return;
6150                 }
6151         }
6152
6153         Term_get_size(&wid, &hgt);
6154
6155         if (old_use_graphics)
6156         {
6157                 use_graphics = FALSE;
6158                 reset_visuals();
6159
6160                 /* Redraw everything */
6161                 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
6162
6163                 /* Hack -- update */
6164                 handle_stuff();
6165         }
6166
6167         if (html_dump)
6168         {
6169                 do_cmd_save_screen_html();
6170                 do_cmd_redraw();
6171         }
6172
6173         /* Do we use a special screendump function ? */
6174         else if (screendump_aux)
6175         {
6176                 /* Dump the screen to a graphics file */
6177                 (*screendump_aux)();
6178         }
6179         else /* Dump the screen as text */
6180         {
6181                 int y, x;
6182
6183                 byte a = 0;
6184                 char c = ' ';
6185
6186                 FILE *fff;
6187
6188                 char buf[1024];
6189
6190                 /* Build the filename */
6191                 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
6192
6193                 /* File type is "TEXT" */
6194                 FILE_TYPE(FILE_TYPE_TEXT);
6195
6196                 /* Append to the file */
6197                 fff = my_fopen(buf, "w");
6198
6199                 /* Oops */
6200                 if (!fff)
6201                 {
6202 #ifdef JP
6203                         msg_format("¥Õ¥¡¥¤¥ë %s ¤ò³«¤±¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf);
6204 #else
6205                         msg_format("Failed to open file %s.", buf);
6206 #endif
6207                         msg_print(NULL);
6208                         return;
6209                 }
6210
6211
6212                 /* Save the screen */
6213                 screen_save();
6214
6215
6216                 /* Dump the screen */
6217                 for (y = 0; y < hgt; y++)
6218                 {
6219                         /* Dump each row */
6220                         for (x = 0; x < wid - 1; x++)
6221                         {
6222                                 /* Get the attr/char */
6223                                 (void)(Term_what(x, y, &a, &c));
6224
6225                                 /* Dump it */
6226                                 buf[x] = c;
6227                         }
6228
6229                         /* Terminate */
6230                         buf[x] = '\0';
6231
6232                         /* End the row */
6233                         fprintf(fff, "%s\n", buf);
6234                 }
6235
6236                 /* Skip a line */
6237                 fprintf(fff, "\n");
6238
6239
6240                 /* Dump the screen */
6241                 for (y = 0; y < hgt; y++)
6242                 {
6243                         /* Dump each row */
6244                         for (x = 0; x < wid - 1; x++)
6245                         {
6246                                 /* Get the attr/char */
6247                                 (void)(Term_what(x, y, &a, &c));
6248
6249                                 /* Dump it */
6250                                 buf[x] = hack[a&0x0F];
6251                         }
6252
6253                         /* Terminate */
6254                         buf[x] = '\0';
6255
6256                         /* End the row */
6257                         fprintf(fff, "%s\n", buf);
6258                 }
6259
6260                 /* Skip a line */
6261                 fprintf(fff, "\n");
6262
6263
6264                 /* Close it */
6265                 my_fclose(fff);
6266
6267                 /* Message */
6268 #ifdef JP
6269         msg_print("²èÌÌ(µ­Ç°»£±Æ)¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤·¤Þ¤·¤¿¡£");
6270 #else
6271                 msg_print("Screen dump saved.");
6272 #endif
6273
6274                 msg_print(NULL);
6275
6276
6277                 /* Restore the screen */
6278                 screen_load();
6279         }
6280
6281         if (old_use_graphics)
6282         {
6283                 use_graphics = TRUE;
6284                 reset_visuals();
6285
6286                 /* Redraw everything */
6287                 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
6288
6289                 /* Hack -- update */
6290                 handle_stuff();
6291         }
6292 }
6293
6294
6295 /*
6296  * Sorting hook -- Comp function -- see below
6297  *
6298  * We use "u" to point to array of monster indexes,
6299  * and "v" to select the type of sorting to perform on "u".
6300  */
6301 static bool ang_sort_art_comp(vptr u, vptr v, int a, int b)
6302 {
6303         u16b *who = (u16b*)(u);
6304
6305         u16b *why = (u16b*)(v);
6306
6307         int w1 = who[a];
6308         int w2 = who[b];
6309
6310         int z1, z2;
6311
6312         /* Sort by total kills */
6313         if (*why >= 3)
6314         {
6315                 /* Extract total kills */
6316                 z1 = a_info[w1].tval;
6317                 z2 = a_info[w2].tval;
6318
6319                 /* Compare total kills */
6320                 if (z1 < z2) return (TRUE);
6321                 if (z1 > z2) return (FALSE);
6322         }
6323
6324
6325         /* Sort by monster level */
6326         if (*why >= 2)
6327         {
6328                 /* Extract levels */
6329                 z1 = a_info[w1].sval;
6330                 z2 = a_info[w2].sval;
6331
6332                 /* Compare levels */
6333                 if (z1 < z2) return (TRUE);
6334                 if (z1 > z2) return (FALSE);
6335         }
6336
6337
6338         /* Sort by monster experience */
6339         if (*why >= 1)
6340         {
6341                 /* Extract experience */
6342                 z1 = a_info[w1].level;
6343                 z2 = a_info[w2].level;
6344
6345                 /* Compare experience */
6346                 if (z1 < z2) return (TRUE);
6347                 if (z1 > z2) return (FALSE);
6348         }
6349
6350
6351         /* Compare indexes */
6352         return (w1 <= w2);
6353 }
6354
6355
6356 /*
6357  * Sorting hook -- Swap function -- see below
6358  *
6359  * We use "u" to point to array of monster indexes,
6360  * and "v" to select the type of sorting to perform.
6361  */
6362 static void ang_sort_art_swap(vptr u, vptr v, int a, int b)
6363 {
6364         u16b *who = (u16b*)(u);
6365
6366         u16b holder;
6367
6368         /* Unused */
6369         (void)v;
6370
6371         /* Swap */
6372         holder = who[a];
6373         who[a] = who[b];
6374         who[b] = holder;
6375 }
6376
6377
6378 /*
6379  * Check the status of "artifacts"
6380  */
6381 static void do_cmd_knowledge_artifacts(void)
6382 {
6383         int i, k, z, x, y, n = 0;
6384         u16b why = 3;
6385         s16b *who;
6386
6387         FILE *fff;
6388
6389         char file_name[1024];
6390
6391         char base_name[MAX_NLEN];
6392
6393         bool *okay;
6394
6395         /* Open a new file */
6396         fff = my_fopen_temp(file_name, 1024);
6397
6398         if (!fff) {
6399 #ifdef JP
6400             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
6401 #else
6402             msg_format("Failed to create temporary file %s.", file_name);
6403 #endif
6404             msg_print(NULL);
6405             return;
6406         }
6407
6408         /* Allocate the "who" array */
6409         C_MAKE(who, max_a_idx, s16b);
6410
6411         /* Allocate the "okay" array */
6412         C_MAKE(okay, max_a_idx, bool);
6413
6414         /* Scan the artifacts */
6415         for (k = 0; k < max_a_idx; k++)
6416         {
6417                 artifact_type *a_ptr = &a_info[k];
6418
6419                 /* Default */
6420                 okay[k] = FALSE;
6421
6422                 /* Skip "empty" artifacts */
6423                 if (!a_ptr->name) continue;
6424
6425                 /* Skip "uncreated" artifacts */
6426                 if (!a_ptr->cur_num) continue;
6427
6428                 /* Assume okay */
6429                 okay[k] = TRUE;
6430         }
6431
6432         /* Check the dungeon */
6433         for (y = 0; y < cur_hgt; y++)
6434         {
6435                 for (x = 0; x < cur_wid; x++)
6436                 {
6437                         cave_type *c_ptr = &cave[y][x];
6438
6439                         s16b this_o_idx, next_o_idx = 0;
6440
6441                         /* Scan all objects in the grid */
6442                         for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
6443                         {
6444                                 object_type *o_ptr;
6445
6446                                 /* Acquire object */
6447                                 o_ptr = &o_list[this_o_idx];
6448
6449                                 /* Acquire next object */
6450                                 next_o_idx = o_ptr->next_o_idx;
6451
6452                                 /* Ignore non-artifacts */
6453                                 if (!object_is_fixed_artifact(o_ptr)) continue;
6454
6455                                 /* Ignore known items */
6456                                 if (object_is_known(o_ptr)) continue;
6457
6458                                 /* Note the artifact */
6459                                 okay[o_ptr->name1] = FALSE;
6460                         }
6461                 }
6462         }
6463
6464         /* Check the inventory and equipment */
6465         for (i = 0; i < INVEN_TOTAL; i++)
6466         {
6467                 object_type *o_ptr = &inventory[i];
6468
6469                 /* Ignore non-objects */
6470                 if (!o_ptr->k_idx) continue;
6471
6472                 /* Ignore non-artifacts */
6473                 if (!object_is_fixed_artifact(o_ptr)) continue;
6474
6475                 /* Ignore known items */
6476                 if (object_is_known(o_ptr)) continue;
6477
6478                 /* Note the artifact */
6479                 okay[o_ptr->name1] = FALSE;
6480         }
6481
6482         for (k = 0; k < max_a_idx; k++)
6483         {
6484                 if (okay[k]) who[n++] = k;
6485         }
6486
6487         /* Select the sort method */
6488         ang_sort_comp = ang_sort_art_comp;
6489         ang_sort_swap = ang_sort_art_swap;
6490
6491         /* Sort the array by dungeon depth of monsters */
6492         ang_sort(who, &why, n);
6493
6494         /* Scan the artifacts */
6495         for (k = 0; k < n; k++)
6496         {
6497                 artifact_type *a_ptr = &a_info[who[k]];
6498
6499                 /* Paranoia */
6500 #ifdef JP
6501                 strcpy(base_name, "̤ÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à");
6502 #else
6503                 strcpy(base_name, "Unknown Artifact");
6504 #endif
6505
6506
6507                 /* Obtain the base object type */
6508                 z = lookup_kind(a_ptr->tval, a_ptr->sval);
6509
6510                 /* Real object */
6511                 if (z)
6512                 {
6513                         object_type forge;
6514                         object_type *q_ptr;
6515
6516                         /* Get local object */
6517                         q_ptr = &forge;
6518
6519                         /* Create fake object */
6520                         object_prep(q_ptr, z);
6521
6522                         /* Make it an artifact */
6523                         q_ptr->name1 = (byte)who[k];
6524
6525                         /* Display as if known */
6526                         q_ptr->ident |= IDENT_STORE;
6527
6528                         /* Describe the artifact */
6529                         object_desc(base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
6530                 }
6531
6532                 /* Hack -- Build the artifact name */
6533 #ifdef JP
6534                 fprintf(fff, "     %s\n", base_name);
6535 #else
6536                 fprintf(fff, "     The %s\n", base_name);
6537 #endif
6538
6539         }
6540
6541         /* Free the "who" array */
6542         C_KILL(who, max_a_idx, s16b);
6543
6544         /* Free the "okay" array */
6545         C_KILL(okay, max_a_idx, bool);
6546
6547         /* Close the file */
6548         my_fclose(fff);
6549
6550         /* Display the file contents */
6551 #ifdef JP
6552         show_file(TRUE, file_name, "´ûÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à", 0, 0);
6553 #else
6554         show_file(TRUE, file_name, "Artifacts Seen", 0, 0);
6555 #endif
6556
6557
6558         /* Remove the file */
6559         fd_kill(file_name);
6560 }
6561
6562
6563 /*
6564  * Display known uniques
6565  * With "XTRA HACK UNIQHIST" (Originally from XAngband)
6566  */
6567 static void do_cmd_knowledge_uniques(void)
6568 {
6569         int i, k, n = 0;
6570         u16b why = 2;
6571         s16b *who;
6572
6573         FILE *fff;
6574
6575         char file_name[1024];
6576
6577         int n_alive[10];
6578         int n_alive_surface = 0;
6579         int n_alive_over100 = 0;
6580         int n_alive_total = 0;
6581         int max_lev = -1;
6582
6583         for (i = 0; i < 10; i++) n_alive[i] = 0;
6584
6585         /* Open a new file */
6586         fff = my_fopen_temp(file_name, 1024);
6587
6588         if (!fff)
6589         {
6590 #ifdef JP
6591             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
6592 #else
6593             msg_format("Failed to create temporary file %s.", file_name);
6594 #endif
6595             msg_print(NULL);
6596             return;
6597         }
6598
6599         /* Allocate the "who" array */
6600         C_MAKE(who, max_r_idx, s16b);
6601
6602         /* Scan the monsters */
6603         for (i = 1; i < max_r_idx; i++)
6604         {
6605                 monster_race *r_ptr = &r_info[i];
6606                 int          lev;
6607
6608                 if (!r_ptr->name) continue;
6609
6610                 /* Require unique monsters */
6611                 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
6612
6613                 /* Only display "known" uniques */
6614                 if (!cheat_know && !r_ptr->r_sights) continue;
6615
6616                 /* Only print rarity <= 100 uniques */
6617                 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
6618
6619                 /* Only "alive" uniques */
6620                 if (r_ptr->max_num == 0) continue;
6621
6622                 if (r_ptr->level)
6623                 {
6624                         lev = (r_ptr->level - 1) / 10;
6625                         if (lev < 10)
6626                         {
6627                                 n_alive[lev]++;
6628                                 if (max_lev < lev) max_lev = lev;
6629                         }
6630                         else n_alive_over100++;
6631                 }
6632                 else n_alive_surface++;
6633
6634                 /* Collect "appropriate" monsters */
6635                 who[n++] = i;
6636         }
6637
6638         /* Select the sort method */
6639         ang_sort_comp = ang_sort_comp_hook;
6640         ang_sort_swap = ang_sort_swap_hook;
6641
6642         /* Sort the array by dungeon depth of monsters */
6643         ang_sort(who, &why, n);
6644
6645         if (n_alive_surface)
6646         {
6647 #ifdef JP
6648                 fprintf(fff, "     ÃϾ堠À¸Â¸: %3dÂÎ\n", n_alive_surface);
6649 #else
6650                 fprintf(fff, "      Surface  alive: %3d\n", n_alive_surface);
6651 #endif
6652                 n_alive_total += n_alive_surface;
6653         }
6654         for (i = 0; i <= max_lev; i++)
6655         {
6656 #ifdef JP
6657                 fprintf(fff, "%3d-%3d³¬  À¸Â¸: %3dÂÎ\n", 1 + i * 10, 10 + i * 10, n_alive[i]);
6658 #else
6659                 fprintf(fff, "Level %3d-%3d  alive: %3d\n", 1 + i * 10, 10 + i * 10, n_alive[i]);
6660 #endif
6661                 n_alive_total += n_alive[i];
6662         }
6663         if (n_alive_over100)
6664         {
6665 #ifdef JP
6666                 fprintf(fff, "101-   ³¬  À¸Â¸: %3dÂÎ\n", n_alive_over100);
6667 #else
6668                 fprintf(fff, "Level 101-     alive: %3d\n", n_alive_over100);
6669 #endif
6670                 n_alive_total += n_alive_over100;
6671         }
6672
6673         if (n_alive_total)
6674         {
6675                 fprintf(fff, "---------  -----------\n", n_alive_total);
6676 #ifdef JP
6677                 fprintf(fff, "     ¹ç·×  À¸Â¸: %3dÂÎ\n", n_alive_total);
6678 #else
6679                 fprintf(fff, "        Total  alive: %3d\n", n_alive_total);
6680 #endif
6681                 fputc('\n', fff);
6682         }
6683         else fputs("¸½ºß¤Ï´ûÃΤÎÀ¸Â¸¥æ¥Ë¡¼¥¯¤Ï¤¤¤Þ¤»¤ó¡£\n", fff);
6684
6685         /* Scan the monster races */
6686         for (k = 0; k < n; k++)
6687         {
6688                 monster_race *r_ptr = &r_info[who[k]];
6689
6690                 /* Print a message */
6691 #ifdef JP
6692                 fprintf(fff, "     %s (¥ì¥Ù¥ë%d)\n", r_name + r_ptr->name, r_ptr->level);
6693 #else
6694                 fprintf(fff, "     %s (level %d)\n", r_name + r_ptr->name, r_ptr->level);
6695 #endif
6696         }
6697
6698         /* Free the "who" array */
6699         C_KILL(who, max_r_idx, s16b);
6700
6701         /* Close the file */
6702         my_fclose(fff);
6703
6704         /* Display the file contents */
6705 #ifdef JP
6706         show_file(TRUE, file_name, "¤Þ¤ÀÀ¸¤­¤Æ¤¤¤ë¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼", 0, 0);
6707 #else
6708         show_file(TRUE, file_name, "Alive Uniques", 0, 0);
6709 #endif
6710
6711
6712         /* Remove the file */
6713         fd_kill(file_name);
6714 }
6715
6716
6717 /*
6718  * Display weapon-exp
6719  */
6720 static void do_cmd_knowledge_weapon_exp(void)
6721 {
6722         int i, j, num, weapon_exp;
6723
6724         FILE *fff;
6725
6726         char file_name[1024];
6727         char tmp[30];
6728
6729         /* Open a new file */
6730         fff = my_fopen_temp(file_name, 1024);
6731         if (!fff) {
6732 #ifdef JP
6733             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
6734 #else
6735             msg_format("Failed to create temporary file %s.", file_name);
6736 #endif
6737             msg_print(NULL);
6738             return;
6739         }
6740
6741         for (i = 0; i < 5; i++)
6742         {
6743                 for (num = 0; num < 64; num++)
6744                 {
6745                         for (j = 0; j < max_k_idx; j++)
6746                         {
6747                                 object_kind *k_ptr = &k_info[j];
6748
6749                                 if ((k_ptr->tval == TV_SWORD - i) && (k_ptr->sval == num))
6750                                 {
6751                                         if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON)) continue;
6752
6753                                         weapon_exp = p_ptr->weapon_exp[4 - i][num];
6754                                         strip_name(tmp, j);
6755                                         fprintf(fff, "%-25s ", tmp);
6756                                         if (weapon_exp >= s_info[p_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
6757                                         else fprintf(fff, " ");
6758                                         fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
6759                                         if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
6760                                         fprintf(fff, "\n");
6761                                         break;
6762                                 }
6763                         }
6764                 }
6765         }
6766
6767         /* Close the file */
6768         my_fclose(fff);
6769
6770         /* Display the file contents */
6771 #ifdef JP
6772         show_file(TRUE, file_name, "Éð´ï¤Î·Ð¸³ÃÍ", 0, 0);
6773 #else
6774         show_file(TRUE, file_name, "Weapon Proficiency", 0, 0);
6775 #endif
6776
6777
6778         /* Remove the file */
6779         fd_kill(file_name);
6780 }
6781
6782
6783 /*
6784  * Display spell-exp
6785  */
6786 static void do_cmd_knowledge_spell_exp(void)
6787 {
6788         int i = 0, spell_exp, exp_level;
6789
6790         FILE *fff;
6791         magic_type *s_ptr;
6792
6793         char file_name[1024];
6794
6795         /* Open a new file */
6796         fff = my_fopen_temp(file_name, 1024);
6797         if (!fff) {
6798 #ifdef JP
6799             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
6800 #else
6801             msg_format("Failed to create temporary file %s.", file_name);
6802 #endif
6803             msg_print(NULL);
6804             return;
6805         }
6806
6807         if (p_ptr->realm1 != REALM_NONE)
6808         {
6809 #ifdef JP
6810                 fprintf(fff, "%s¤ÎËâË¡½ñ\n", realm_names[p_ptr->realm1]);
6811 #else
6812                 fprintf(fff, "%s Spellbook\n", realm_names[p_ptr->realm1]);
6813 #endif
6814                 for (i = 0; i < 32; i++)
6815                 {
6816                         if (!is_magic(p_ptr->realm1))
6817                         {
6818                                 s_ptr = &technic_info[p_ptr->realm1 - MIN_TECHNIC][i];
6819                         }
6820                         else
6821                         {
6822                                 s_ptr = &mp_ptr->info[p_ptr->realm1 - 1][i];
6823                         }
6824                         if (s_ptr->slevel >= 99) continue;
6825                         spell_exp = p_ptr->spell_exp[i];
6826                         exp_level = spell_exp_level(spell_exp);
6827                         fprintf(fff, "%-25s ", do_spell(p_ptr->realm1, i, SPELL_NAME));
6828                         if (p_ptr->realm1 == REALM_HISSATSU)
6829                                 fprintf(fff, "[--]");
6830                         else
6831                         {
6832                                 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
6833                                 else fprintf(fff, " ");
6834                                 fprintf(fff, "%s", exp_level_str[exp_level]);
6835                         }
6836                         if (cheat_xtra) fprintf(fff, " %d", spell_exp);
6837                         fprintf(fff, "\n");
6838                 }
6839         }
6840
6841         if (p_ptr->realm2 != REALM_NONE)
6842         {
6843 #ifdef JP
6844                 fprintf(fff, "%s¤ÎËâË¡½ñ\n", realm_names[p_ptr->realm2]);
6845 #else
6846                 fprintf(fff, "\n%s Spellbook\n", realm_names[p_ptr->realm2]);
6847 #endif
6848                 for (i = 0; i < 32; i++)
6849                 {
6850                         if (!is_magic(p_ptr->realm1))
6851                         {
6852                                 s_ptr = &technic_info[p_ptr->realm2 - MIN_TECHNIC][i];
6853                         }
6854                         else
6855                         {
6856                                 s_ptr = &mp_ptr->info[p_ptr->realm2 - 1][i];
6857                         }
6858                         if (s_ptr->slevel >= 99) continue;
6859
6860                         spell_exp = p_ptr->spell_exp[i + 32];
6861                         exp_level = spell_exp_level(spell_exp);
6862                         fprintf(fff, "%-25s ", do_spell(p_ptr->realm2, i, SPELL_NAME));
6863                         if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
6864                         else fprintf(fff, " ");
6865                         fprintf(fff, "%s", exp_level_str[exp_level]);
6866                         if (cheat_xtra) fprintf(fff, " %d", spell_exp);
6867                         fprintf(fff, "\n");
6868                 }
6869         }
6870
6871         /* Close the file */
6872         my_fclose(fff);
6873
6874         /* Display the file contents */
6875 #ifdef JP
6876         show_file(TRUE, file_name, "ËâË¡¤Î·Ð¸³ÃÍ", 0, 0);
6877 #else
6878         show_file(TRUE, file_name, "Spell Proficiency", 0, 0);
6879 #endif
6880
6881
6882         /* Remove the file */
6883         fd_kill(file_name);
6884 }
6885
6886
6887 /*
6888  * Display skill-exp
6889  */
6890 static void do_cmd_knowledge_skill_exp(void)
6891 {
6892         int i = 0, skill_exp;
6893
6894         FILE *fff;
6895
6896         char file_name[1024];
6897 #ifdef JP
6898         char skill_name[3][17]={"¥Þ¡¼¥·¥ã¥ë¥¢¡¼¥Ä", "ÆóÅáή          ", "¾èÇÏ            "};
6899 #else
6900         char skill_name[3][20]={"Martial Arts    ", "Dual Wielding   ", "Riding          "};
6901 #endif
6902
6903         /* Open a new file */
6904         fff = my_fopen_temp(file_name, 1024);
6905         if (!fff) {
6906 #ifdef JP
6907             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
6908 #else
6909             msg_format("Failed to create temporary file %s.", file_name);
6910 #endif
6911             msg_print(NULL);
6912             return;
6913         }
6914
6915         for (i = 0; i < 3; i++)
6916         {
6917                 skill_exp = p_ptr->skill_exp[i];
6918                 fprintf(fff, "%-20s ", skill_name[i]);
6919                 if (skill_exp >= s_info[p_ptr->pclass].s_max[i]) fprintf(fff, "!");
6920                 else fprintf(fff, " ");
6921                 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
6922                 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
6923                 fprintf(fff, "\n");
6924         }
6925
6926         /* Close the file */
6927         my_fclose(fff);
6928
6929         /* Display the file contents */
6930 #ifdef JP
6931         show_file(TRUE, file_name, "µ»Ç½¤Î·Ð¸³ÃÍ", 0, 0);
6932 #else
6933         show_file(TRUE, file_name, "Miscellaneous Proficiency", 0, 0);
6934 #endif
6935
6936
6937         /* Remove the file */
6938         fd_kill(file_name);
6939 }
6940
6941
6942 /*
6943  * Pluralize a monster name
6944  */
6945 void plural_aux(char *Name)
6946 {
6947         int NameLen = strlen(Name);
6948
6949         if (my_strstr(Name, "Disembodied hand"))
6950         {
6951                 strcpy(Name, "Disembodied hands that strangled people");
6952         }
6953         else if (my_strstr(Name, "Colour out of space"))
6954         {
6955                 strcpy(Name, "Colours out of space");
6956         }
6957         else if (my_strstr(Name, "stairway to hell"))
6958         {
6959                 strcpy(Name, "stairways to hell");
6960         }
6961         else if (my_strstr(Name, "Dweller on the threshold"))
6962         {
6963                 strcpy(Name, "Dwellers on the threshold");
6964         }
6965         else if (my_strstr(Name, " of "))
6966         {
6967                 cptr aider = my_strstr(Name, " of ");
6968                 char dummy[80];
6969                 int i = 0;
6970                 cptr ctr = Name;
6971
6972                 while (ctr < aider)
6973                 {
6974                         dummy[i] = *ctr;
6975                         ctr++; i++;
6976                 }
6977
6978                 if (dummy[i-1] == 's')
6979                 {
6980                         strcpy(&(dummy[i]), "es");
6981                         i++;
6982                 }
6983                 else
6984                 {
6985                         strcpy(&(dummy[i]), "s");
6986                 }
6987
6988                 strcpy(&(dummy[i+1]), aider);
6989                 strcpy(Name, dummy);
6990         }
6991         else if (my_strstr(Name, "coins"))
6992         {
6993                 char dummy[80];
6994                 strcpy(dummy, "piles of ");
6995                 strcat(dummy, Name);
6996                 strcpy(Name, dummy);
6997                 return;
6998         }
6999         else if (my_strstr(Name, "Manes"))
7000         {
7001                 return;
7002         }
7003         else if (streq(&(Name[NameLen - 2]), "ey"))
7004         {
7005                 strcpy(&(Name[NameLen - 2]), "eys");
7006         }
7007         else if (Name[NameLen - 1] == 'y')
7008         {
7009                 strcpy(&(Name[NameLen - 1]), "ies");
7010         }
7011         else if (streq(&(Name[NameLen - 4]), "ouse"))
7012         {
7013                 strcpy(&(Name[NameLen - 4]), "ice");
7014         }
7015         else if (streq(&(Name[NameLen - 2]), "us"))
7016         {
7017                 strcpy(&(Name[NameLen - 2]), "i");
7018         }
7019         else if (streq(&(Name[NameLen - 6]), "kelman"))
7020         {
7021                 strcpy(&(Name[NameLen - 6]), "kelmen");
7022         }
7023         else if (streq(&(Name[NameLen - 8]), "wordsman"))
7024         {
7025                 strcpy(&(Name[NameLen - 8]), "wordsmen");
7026         }
7027         else if (streq(&(Name[NameLen - 7]), "oodsman"))
7028         {
7029                 strcpy(&(Name[NameLen - 7]), "oodsmen");
7030         }
7031         else if (streq(&(Name[NameLen - 7]), "eastman"))
7032         {
7033                 strcpy(&(Name[NameLen - 7]), "eastmen");
7034         }
7035         else if (streq(&(Name[NameLen - 8]), "izardman"))
7036         {
7037                 strcpy(&(Name[NameLen - 8]), "izardmen");
7038         }
7039         else if (streq(&(Name[NameLen - 5]), "geist"))
7040         {
7041                 strcpy(&(Name[NameLen - 5]), "geister");
7042         }
7043         else if (streq(&(Name[NameLen - 2]), "ex"))
7044         {
7045                 strcpy(&(Name[NameLen - 2]), "ices");
7046         }
7047         else if (streq(&(Name[NameLen - 2]), "lf"))
7048         {
7049                 strcpy(&(Name[NameLen - 2]), "lves");
7050         }
7051         else if (suffix(Name, "ch") ||
7052                  suffix(Name, "sh") ||
7053                          suffix(Name, "nx") ||
7054                          suffix(Name, "s") ||
7055                          suffix(Name, "o"))
7056         {
7057                 strcpy(&(Name[NameLen]), "es");
7058         }
7059         else
7060         {
7061                 strcpy(&(Name[NameLen]), "s");
7062         }
7063 }
7064
7065 /*
7066  * Display current pets
7067  */
7068 static void do_cmd_knowledge_pets(void)
7069 {
7070         int             i;
7071         FILE            *fff;
7072         monster_type    *m_ptr;
7073         char            pet_name[80];
7074         int             t_friends = 0;
7075         int             show_upkeep = 0;
7076         char            file_name[1024];
7077
7078
7079         /* Open a new file */
7080         fff = my_fopen_temp(file_name, 1024);
7081         if (!fff) {
7082 #ifdef JP
7083             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
7084 #else
7085             msg_format("Failed to create temporary file %s.", file_name);
7086 #endif
7087             msg_print(NULL);
7088             return;
7089         }
7090
7091         /* Process the monsters (backwards) */
7092         for (i = m_max - 1; i >= 1; i--)
7093         {
7094                 /* Access the monster */
7095                 m_ptr = &m_list[i];
7096
7097                 /* Ignore "dead" monsters */
7098                 if (!m_ptr->r_idx) continue;
7099
7100                 /* Calculate "upkeep" for pets */
7101                 if (is_pet(m_ptr))
7102                 {
7103                         t_friends++;
7104                         monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
7105                         fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
7106                 }
7107         }
7108
7109         show_upkeep = calculate_upkeep();
7110
7111         fprintf(fff, "----------------------------------------------\n");
7112 #ifdef JP
7113         fprintf(fff, "    ¹ç·×: %d ÂΤΥڥåÈ\n", t_friends);
7114         fprintf(fff, " °Ý»ý¥³¥¹¥È: %d%% MP\n", show_upkeep);
7115 #else
7116         fprintf(fff, "   Total: %d pet%s.\n",
7117                 t_friends, (t_friends == 1 ? "" : "s"));
7118         fprintf(fff, "   Upkeep: %d%% mana.\n", show_upkeep);
7119 #endif
7120
7121
7122
7123         /* Close the file */
7124         my_fclose(fff);
7125
7126         /* Display the file contents */
7127 #ifdef JP
7128         show_file(TRUE, file_name, "¸½ºß¤Î¥Ú¥Ã¥È", 0, 0);
7129 #else
7130         show_file(TRUE, file_name, "Current Pets", 0, 0);
7131 #endif
7132
7133
7134         /* Remove the file */
7135         fd_kill(file_name);
7136 }
7137
7138
7139 /*
7140  * Total kill count
7141  *
7142  * Note that the player ghosts are ignored.  XXX XXX XXX
7143  */
7144 static void do_cmd_knowledge_kill_count(void)
7145 {
7146         int i, k, n = 0;
7147         u16b why = 2;
7148         s16b *who;
7149
7150         FILE *fff;
7151
7152         char file_name[1024];
7153
7154         s32b Total = 0;
7155
7156
7157         /* Open a new file */
7158         fff = my_fopen_temp(file_name, 1024);
7159
7160         if (!fff) {
7161 #ifdef JP
7162             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
7163 #else
7164             msg_format("Failed to create temporary file %s.", file_name);
7165 #endif
7166             msg_print(NULL);
7167             return;
7168         }
7169
7170         /* Allocate the "who" array */
7171         C_MAKE(who, max_r_idx, s16b);
7172
7173         {
7174                 /* Monsters slain */
7175                 int kk;
7176
7177                 for (kk = 1; kk < max_r_idx; kk++)
7178                 {
7179                         monster_race *r_ptr = &r_info[kk];
7180
7181                         if (r_ptr->flags1 & (RF1_UNIQUE))
7182                         {
7183                                 bool dead = (r_ptr->max_num == 0);
7184
7185                                 if (dead)
7186                                 {
7187                                         Total++;
7188                                 }
7189                         }
7190                         else
7191                         {
7192                                 s16b This = r_ptr->r_pkills;
7193
7194                                 if (This > 0)
7195                                 {
7196                                         Total += This;
7197                                 }
7198                         }
7199                 }
7200
7201                 if (Total < 1)
7202 #ifdef JP
7203                         fprintf(fff,"¤¢¤Ê¤¿¤Ï¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Ê¤¤¡£\n\n");
7204 #else
7205                         fprintf(fff,"You have defeated no enemies yet.\n\n");
7206 #endif
7207                 else
7208 #ifdef JP
7209                         fprintf(fff,"¤¢¤Ê¤¿¤Ï%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤ë¡£\n\n", Total);
7210 #else
7211                         fprintf(fff,"You have defeated %ld %s.\n\n", Total, (Total == 1) ? "enemy" : "enemies");
7212 #endif
7213         }
7214
7215         Total = 0;
7216
7217         /* Scan the monsters */
7218         for (i = 1; i < max_r_idx; i++)
7219         {
7220                 monster_race *r_ptr = &r_info[i];
7221
7222                 /* Use that monster */
7223                 if (r_ptr->name) who[n++] = i;
7224         }
7225
7226         /* Select the sort method */
7227         ang_sort_comp = ang_sort_comp_hook;
7228         ang_sort_swap = ang_sort_swap_hook;
7229
7230         /* Sort the array by dungeon depth of monsters */
7231         ang_sort(who, &why, n);
7232
7233         /* Scan the monster races */
7234         for (k = 0; k < n; k++)
7235         {
7236                 monster_race *r_ptr = &r_info[who[k]];
7237
7238                 if (r_ptr->flags1 & (RF1_UNIQUE))
7239                 {
7240                         bool dead = (r_ptr->max_num == 0);
7241
7242                         if (dead)
7243                         {
7244                                 /* Print a message */
7245                                 fprintf(fff, "     %s\n",
7246                                     (r_name + r_ptr->name));
7247                                 Total++;
7248                         }
7249                 }
7250                 else
7251                 {
7252                         s16b This = r_ptr->r_pkills;
7253
7254                         if (This > 0)
7255                         {
7256 #ifdef JP
7257                                 /* p,t¤Ï¿Í¤È¿ô¤¨¤ë by ita */
7258                                 if (my_strchr("pt", r_ptr->d_char))
7259                                         fprintf(fff, "     %3d ¿Í¤Î %s\n", This, r_name + r_ptr->name);
7260                                 else
7261                                         fprintf(fff, "     %3d ÂΤΠ%s\n", This, r_name + r_ptr->name);
7262 #else
7263                                 if (This < 2)
7264                                 {
7265                                         if (my_strstr(r_name + r_ptr->name, "coins"))
7266                                         {
7267                                                 fprintf(fff, "     1 pile of %s\n", (r_name + r_ptr->name));
7268                                         }
7269                                         else
7270                                         {
7271                                                 fprintf(fff, "     1 %s\n", (r_name + r_ptr->name));
7272                                         }
7273                                 }
7274                                 else
7275                                 {
7276                                         char ToPlural[80];
7277                                         strcpy(ToPlural, (r_name + r_ptr->name));
7278                                         plural_aux(ToPlural);
7279                                         fprintf(fff, "     %d %s\n", This, ToPlural);
7280                                 }
7281 #endif
7282
7283
7284                                 Total += This;
7285                         }
7286                 }
7287         }
7288
7289         fprintf(fff,"----------------------------------------------\n");
7290 #ifdef JP
7291         fprintf(fff,"    ¹ç·×: %lu ÂΤòÅݤ·¤¿¡£\n", Total);
7292 #else
7293         fprintf(fff,"   Total: %lu creature%s killed.\n",
7294                 Total, (Total == 1 ? "" : "s"));
7295 #endif
7296
7297
7298         /* Free the "who" array */
7299         C_KILL(who, max_r_idx, s16b);
7300
7301         /* Close the file */
7302         my_fclose(fff);
7303
7304         /* Display the file contents */
7305 #ifdef JP
7306         show_file(TRUE, file_name, "Åݤ·¤¿Å¨¤Î¿ô", 0, 0);
7307 #else
7308         show_file(TRUE, file_name, "Kill Count", 0, 0);
7309 #endif
7310
7311
7312         /* Remove the file */
7313         fd_kill(file_name);
7314 }
7315
7316
7317 /*
7318  * Display the object groups.
7319  */
7320 static void display_group_list(int col, int row, int wid, int per_page,
7321         int grp_idx[], cptr group_text[], int grp_cur, int grp_top)
7322 {
7323         int i;
7324
7325         /* Display lines until done */
7326         for (i = 0; i < per_page && (grp_idx[i] >= 0); i++)
7327         {
7328                 /* Get the group index */
7329                 int grp = grp_idx[grp_top + i];
7330
7331                 /* Choose a color */
7332                 byte attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
7333
7334                 /* Erase the entire line */
7335                 Term_erase(col, row + i, wid);
7336
7337                 /* Display the group label */
7338                 c_put_str(attr, group_text[grp], row + i, col);
7339         }
7340 }
7341
7342
7343 /* 
7344  * Move the cursor in a browser window 
7345  */
7346 static void browser_cursor(char ch, int *column, int *grp_cur, int grp_cnt, 
7347                                                    int *list_cur, int list_cnt)
7348 {
7349         int d;
7350         int col = *column;
7351         int grp = *grp_cur;
7352         int list = *list_cur;
7353
7354         /* Extract direction */
7355         if (ch == ' ')
7356         {
7357                 /* Hack -- scroll up full screen */
7358                 d = 3;
7359         }
7360         else if (ch == '-')
7361         {
7362                 /* Hack -- scroll down full screen */
7363                 d = 9;
7364         }
7365         else
7366         {
7367                 d = get_keymap_dir(ch);
7368         }
7369
7370         if (!d) return;
7371
7372         /* Diagonals - hack */
7373         if ((ddx[d] > 0) && ddy[d])
7374         {
7375                 int browser_rows;
7376                 int wid, hgt;
7377
7378                 /* Get size */
7379                 Term_get_size(&wid, &hgt);
7380
7381                 browser_rows = hgt - 8;
7382
7383                 /* Browse group list */
7384                 if (!col)
7385                 {
7386                         int old_grp = grp;
7387
7388                         /* Move up or down */
7389                         grp += ddy[d] * (browser_rows - 1);
7390
7391                         /* Verify */
7392                         if (grp >= grp_cnt)     grp = grp_cnt - 1;
7393                         if (grp < 0) grp = 0;
7394                         if (grp != old_grp)     list = 0;
7395                 }
7396
7397                 /* Browse sub-list list */
7398                 else
7399                 {
7400                         /* Move up or down */
7401                         list += ddy[d] * browser_rows;
7402
7403                         /* Verify */
7404                         if (list >= list_cnt) list = list_cnt - 1;
7405                         if (list < 0) list = 0;
7406                 }
7407
7408                 (*grp_cur) = grp;
7409                 (*list_cur) = list;
7410
7411                 return;
7412         }
7413
7414         if (ddx[d])
7415         {
7416                 col += ddx[d];
7417                 if (col < 0) col = 0;
7418                 if (col > 1) col = 1;
7419
7420                 (*column) = col;
7421
7422                 return;
7423         }
7424
7425         /* Browse group list */
7426         if (!col)
7427         {
7428                 int old_grp = grp;
7429
7430                 /* Move up or down */
7431                 grp += ddy[d];
7432
7433                 /* Verify */
7434                 if (grp >= grp_cnt)     grp = grp_cnt - 1;
7435                 if (grp < 0) grp = 0;
7436                 if (grp != old_grp)     list = 0;
7437         }
7438
7439         /* Browse sub-list list */
7440         else
7441         {
7442                 /* Move up or down */
7443                 list += ddy[d];
7444
7445                 /* Verify */
7446                 if (list >= list_cnt) list = list_cnt - 1;
7447                 if (list < 0) list = 0;
7448         }
7449
7450         (*grp_cur) = grp;
7451         (*list_cur) = list;
7452 }
7453
7454
7455 /*
7456  * Display visuals.
7457  */
7458 static void display_visual_list(int col, int row, int height, int width, byte attr_top, byte char_left)
7459 {
7460         int i, j;
7461
7462         /* Clear the display lines */
7463         for (i = 0; i < height; i++)
7464         {
7465                 Term_erase(col, row + i, width);
7466         }
7467
7468         /* Bigtile mode uses double width */
7469         if (use_bigtile) width /= 2;
7470
7471         /* Display lines until done */
7472         for (i = 0; i < height; i++)
7473         {
7474                 /* Display columns until done */
7475                 for (j = 0; j < width; j++)
7476                 {
7477                         byte a;
7478                         char c;
7479                         int x = col + j;
7480                         int y = row + i;
7481                         int ia, ic;
7482
7483                         /* Bigtile mode uses double width */
7484                         if (use_bigtile) x += j;
7485
7486                         ia = attr_top + i;
7487                         ic = char_left + j;
7488
7489                         /* Ignore illegal characters */
7490                         if (ia > 0x7f || ic > 0xff || ic < ' ' ||
7491                             (!use_graphics && ic > 0x7f))
7492                                 continue;
7493
7494                         a = (byte)ia;
7495                         c = (char)ic;
7496
7497                         /* Force correct code for both ASCII character and tile */
7498                         if (c & 0x80) a |= 0x80;
7499
7500                         /* Display symbol */
7501                         Term_queue_bigchar(x, y, a, c, 0, 0);
7502                 }
7503         }
7504 }
7505
7506
7507 /*
7508  * Place the cursor at the collect position for visual mode
7509  */
7510 static void place_visual_list_cursor(int col, int row, byte a, byte c, byte attr_top, byte char_left)
7511 {
7512         int i = (a & 0x7f) - attr_top;
7513         int j = c - char_left;
7514
7515         int x = col + j;
7516         int y = row + i;
7517
7518         /* Bigtile mode uses double width */
7519         if (use_bigtile) x += j;
7520
7521         /* Place the cursor */
7522         Term_gotoxy(x, y);
7523 }
7524
7525
7526 /*
7527  *  Clipboard variables for copy&paste in visual mode
7528  */
7529 static byte attr_idx = 0;
7530 static byte char_idx = 0;
7531
7532 /* Hack -- for feature lighting */
7533 static byte attr_idx_feat[F_LIT_MAX];
7534 static byte char_idx_feat[F_LIT_MAX];
7535
7536 /*
7537  *  Do visual mode command -- Change symbols
7538  */
7539 static bool visual_mode_command(char ch, bool *visual_list_ptr,
7540                                 int height, int width,
7541                                 byte *attr_top_ptr, byte *char_left_ptr,
7542                                 byte *cur_attr_ptr, byte *cur_char_ptr, bool *need_redraw)
7543 {
7544         static byte attr_old = 0, char_old = 0;
7545
7546         switch (ch)
7547         {
7548         case ESCAPE:
7549                 if (*visual_list_ptr)
7550                 {
7551                         /* Cancel change */
7552                         *cur_attr_ptr = attr_old;
7553                         *cur_char_ptr = char_old;
7554                         *visual_list_ptr = FALSE;
7555
7556                         return TRUE;
7557                 }
7558                 break;
7559
7560         case '\n':
7561         case '\r':
7562                 if (*visual_list_ptr)
7563                 {
7564                         /* Accept change */
7565                         *visual_list_ptr = FALSE;
7566                         *need_redraw = TRUE;
7567
7568                         return TRUE;
7569                 }
7570                 break;
7571
7572         case 'V':
7573         case 'v':
7574                 if (!*visual_list_ptr)
7575                 {
7576                         *visual_list_ptr = TRUE;
7577
7578                         *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
7579                         *char_left_ptr = MAX(0, *cur_char_ptr - 10);
7580
7581                         attr_old = *cur_attr_ptr;
7582                         char_old = *cur_char_ptr;
7583
7584                         return TRUE;
7585                 }
7586                 break;
7587
7588         case 'C':
7589         case 'c':
7590                 {
7591                         int i;
7592
7593                         /* Set the visual */
7594                         attr_idx = *cur_attr_ptr;
7595                         char_idx = *cur_char_ptr;
7596
7597                         /* Hack -- for feature lighting */
7598                         for (i = 0; i < F_LIT_MAX; i++)
7599                         {
7600                                 attr_idx_feat[i] = 0;
7601                                 char_idx_feat[i] = 0;
7602                         }
7603                 }
7604                 return TRUE;
7605
7606         case 'P':
7607         case 'p':
7608                 if (attr_idx || (!(char_idx & 0x80) && char_idx)) /* Allow ATTR_DARK text */
7609                 {
7610                         /* Set the char */
7611                         *cur_attr_ptr = attr_idx;
7612                         *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
7613                         if (!*visual_list_ptr) *need_redraw = TRUE;
7614                 }
7615
7616                 if (char_idx)
7617                 {
7618                         /* Set the char */
7619                         *cur_char_ptr = char_idx;
7620                         *char_left_ptr = MAX(0, *cur_char_ptr - 10);
7621                         if (!*visual_list_ptr) *need_redraw = TRUE;
7622                 }
7623
7624                 return TRUE;
7625
7626         default:
7627                 if (*visual_list_ptr)
7628                 {
7629                         int eff_width;
7630                         int d = get_keymap_dir(ch);
7631                         byte a = (*cur_attr_ptr & 0x7f);
7632                         byte c = *cur_char_ptr;
7633
7634                         if (use_bigtile) eff_width = width / 2;
7635                         else eff_width = width;
7636
7637                         /* Restrict direction */
7638                         if ((a == 0) && (ddy[d] < 0)) d = 0;
7639                         if ((c == 0) && (ddx[d] < 0)) d = 0;
7640                         if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
7641                         if ((c == 0xff) && (ddx[d] > 0)) d = 0;
7642
7643                         a += ddy[d];
7644                         c += ddx[d];
7645
7646                         /* Force correct code for both ASCII character and tile */
7647                         if (c & 0x80) a |= 0x80;
7648
7649                         /* Set the visual */
7650                         *cur_attr_ptr = a;
7651                         *cur_char_ptr = c;
7652
7653
7654                         /* Move the frame */
7655                         if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
7656                         if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
7657                         if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
7658                         if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
7659                         return TRUE;
7660                 }
7661                 break;
7662         }
7663
7664         /* Visual mode command is not used */
7665         return FALSE;
7666 }
7667
7668
7669 /*
7670  * Display the monsters in a group.
7671  */
7672 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[],
7673         int mon_cur, int mon_top, bool visual_only)
7674 {
7675         int i;
7676
7677         /* Display lines until done */
7678         for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
7679         {
7680                 byte attr;
7681
7682                 /* Get the race index */
7683                 int r_idx = mon_idx[mon_top + i] ;
7684
7685                 /* Access the race */
7686                 monster_race *r_ptr = &r_info[r_idx];
7687
7688                 /* Choose a color */
7689                 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
7690
7691                 /* Display the name */
7692                 c_prt(attr, (r_name + r_ptr->name), row + i, col);
7693
7694                 /* Hack -- visual_list mode */
7695                 if (per_page == 1)
7696                 {
7697                         c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 56 : 61);
7698                 }
7699                 if (p_ptr->wizard || visual_only)
7700                 {
7701                         c_prt(attr, format("%d", r_idx), row + i, 62);
7702                 }
7703
7704                 /* Erase chars before overwritten by the race letter */
7705                 Term_erase(69, row + i, 255);
7706
7707                 /* Display symbol */
7708                 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
7709
7710                 if (!visual_only)
7711                 {
7712                         /* Display kills */
7713                         if (!(r_ptr->flags1 & RF1_UNIQUE)) put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
7714 #ifdef JP
7715                         else c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE), (r_ptr->max_num == 0 ? "»àË´" : "À¸Â¸"), row + i, 74);
7716 #else
7717                         else c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE), (r_ptr->max_num == 0 ? " dead" : "alive"), row + i, 73);
7718 #endif
7719                 }
7720         }
7721
7722         /* Clear remaining lines */
7723         for (; i < per_page; i++)
7724         {
7725                 Term_erase(col, row + i, 255);
7726         }
7727 }
7728
7729
7730 /*
7731  * Display known monsters.
7732  */
7733 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, int direct_r_idx)
7734 {
7735         int i, len, max;
7736         int grp_cur, grp_top, old_grp_cur;
7737         int mon_cur, mon_top;
7738         int grp_cnt, grp_idx[100];
7739         int mon_cnt;
7740         s16b *mon_idx;
7741
7742         int column = 0;
7743         bool flag;
7744         bool redraw;
7745
7746         bool visual_list = FALSE;
7747         byte attr_top = 0, char_left = 0;
7748
7749         int browser_rows;
7750         int wid, hgt;
7751
7752         byte mode;
7753
7754         /* Get size */
7755         Term_get_size(&wid, &hgt);
7756
7757         browser_rows = hgt - 8;
7758
7759         /* Allocate the "mon_idx" array */
7760         C_MAKE(mon_idx, max_r_idx, s16b);
7761
7762         max = 0;
7763         grp_cnt = 0;
7764
7765         if (direct_r_idx < 0)
7766         {
7767                 mode = visual_only ? 0x03 : 0x01;
7768
7769                 /* Check every group */
7770                 for (i = 0; monster_group_text[i] != NULL; i++)
7771                 {
7772                         /* Measure the label */
7773                         len = strlen(monster_group_text[i]);
7774
7775                         /* Save the maximum length */
7776                         if (len > max) max = len;
7777
7778                         /* See if any monsters are known */
7779                         if ((monster_group_char[i] == ((char *) -1L)) || collect_monsters(i, mon_idx, mode))
7780                         {
7781                                 /* Build a list of groups with known monsters */
7782                                 grp_idx[grp_cnt++] = i;
7783                         }
7784                 }
7785
7786                 mon_cnt = 0;
7787         }
7788         else
7789         {
7790                 mon_idx[0] = direct_r_idx;
7791                 mon_cnt = 1;
7792
7793                 /* Terminate the list */
7794                 mon_idx[1] = -1;
7795
7796                 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
7797                         &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
7798         }
7799
7800         /* Terminate the list */
7801         grp_idx[grp_cnt] = -1;
7802
7803         old_grp_cur = -1;
7804         grp_cur = grp_top = 0;
7805         mon_cur = mon_top = 0;
7806
7807         flag = FALSE;
7808         redraw = TRUE;
7809
7810         mode = visual_only ? 0x02 : 0x00;
7811
7812         while (!flag)
7813         {
7814                 char ch;
7815                 monster_race *r_ptr;
7816
7817                 if (redraw)
7818                 {
7819                         clear_from(0);
7820
7821 #ifdef JP
7822                         prt(format("%s - ¥â¥ó¥¹¥¿¡¼", !visual_only ? "Ãμ±" : "ɽ¼¨"), 2, 0);
7823                         if (direct_r_idx < 0) prt("¥°¥ë¡¼¥×", 4, 0);
7824                         prt("̾Á°", 4, max + 3);
7825                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7826                         prt("ʸ»ú", 4, 67);
7827                         if (!visual_only) prt("»¦³²¿ô", 4, 72);
7828 #else
7829                         prt(format("%s - monsters", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
7830                         if (direct_r_idx < 0) prt("Group", 4, 0);
7831                         prt("Name", 4, max + 3);
7832                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7833                         prt("Sym  ", 4, 67);
7834                         if (!visual_only) prt(" Kills", 4, 72);
7835 #endif
7836
7837                         for (i = 0; i < 78; i++)
7838                         {
7839                                 Term_putch(i, 5, TERM_WHITE, '=');
7840                         }
7841
7842                         if (direct_r_idx < 0)
7843                         {
7844                                 for (i = 0; i < browser_rows; i++)
7845                                 {
7846                                         Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
7847                                 }
7848                         }
7849
7850                         redraw = FALSE;
7851                 }
7852
7853                 if (direct_r_idx < 0)
7854                 {
7855                         /* Scroll group list */
7856                         if (grp_cur < grp_top) grp_top = grp_cur;
7857                         if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
7858
7859                         /* Display a list of monster groups */
7860                         display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
7861
7862                         if (old_grp_cur != grp_cur)
7863                         {
7864                                 old_grp_cur = grp_cur;
7865
7866                                 /* Get a list of monsters in the current group */
7867                                 mon_cnt = collect_monsters(grp_idx[grp_cur], mon_idx, mode);
7868                         }
7869
7870                         /* Scroll monster list */
7871                         while (mon_cur < mon_top)
7872                                 mon_top = MAX(0, mon_top - browser_rows/2);
7873                         while (mon_cur >= mon_top + browser_rows)
7874                                 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows/2);
7875                 }
7876
7877                 if (!visual_list)
7878                 {
7879                         /* Display a list of monsters in the current group */
7880                         display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
7881                 }
7882                 else
7883                 {
7884                         mon_top = mon_cur;
7885
7886                         /* Display a monster name */
7887                         display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
7888
7889                         /* Display visual list below first monster */
7890                         display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
7891                 }
7892
7893                 /* Prompt */
7894 #ifdef JP
7895                 prt(format("<Êý¸þ>%s%s%s, ESC",
7896                         (!visual_list && !visual_only) ? ", 'r'¤Ç»×¤¤½Ð¤ò¸«¤ë" : "",
7897                         visual_list ? ", ENTER¤Ç·èÄê" : ", 'v'¤Ç¥·¥ó¥Ü¥ëÊѹ¹",
7898                         (attr_idx || char_idx) ? ", 'c', 'p'¤Ç¥Ú¡¼¥¹¥È" : ", 'c'¤Ç¥³¥Ô¡¼"),
7899                         hgt - 1, 0);
7900 #else
7901                 prt(format("<dir>%s%s%s, ESC",
7902                         (!visual_list && !visual_only) ? ", 'r' to recall" : "",
7903                         visual_list ? ", ENTER to accept" : ", 'v' for visuals",
7904                         (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
7905                         hgt - 1, 0);
7906 #endif
7907
7908                 /* Get the current monster */
7909                 r_ptr = &r_info[mon_idx[mon_cur]];
7910
7911                 if (!visual_only)
7912                 {
7913                         /* Mega Hack -- track this monster race */
7914                         if (mon_cnt) monster_race_track(mon_idx[mon_cur]);
7915
7916                         /* Hack -- handle stuff */
7917                         handle_stuff();
7918                 }
7919
7920                 if (visual_list)
7921                 {
7922                         place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
7923                 }
7924                 else if (!column)
7925                 {
7926                         Term_gotoxy(0, 6 + (grp_cur - grp_top));
7927                 }
7928                 else
7929                 {
7930                         Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
7931                 }
7932
7933                 ch = inkey();
7934
7935                 /* Do visual mode command if needed */
7936                 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
7937                 {
7938                         if (direct_r_idx >= 0)
7939                         {
7940                                 switch (ch)
7941                                 {
7942                                 case '\n':
7943                                 case '\r':
7944                                 case ESCAPE:
7945                                         flag = TRUE;
7946                                         break;
7947                                 }
7948                         }
7949                         continue;
7950                 }
7951
7952                 switch (ch)
7953                 {
7954                         case ESCAPE:
7955                         {
7956                                 flag = TRUE;
7957                                 break;
7958                         }
7959
7960                         case 'R':
7961                         case 'r':
7962                         {
7963                                 /* Recall on screen */
7964                                 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
7965                                 {
7966                                         screen_roff(mon_idx[mon_cur], 0);
7967
7968                                         (void)inkey();
7969
7970                                         redraw = TRUE;
7971                                 }
7972                                 break;
7973                         }
7974
7975                         default:
7976                         {
7977                                 /* Move the cursor */
7978                                 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
7979
7980                                 break;
7981                         }
7982                 }
7983         }
7984
7985         /* Free the "mon_idx" array */
7986         C_KILL(mon_idx, max_r_idx, s16b);
7987 }
7988
7989
7990 /*
7991  * Display the objects in a group.
7992  */
7993 static void display_object_list(int col, int row, int per_page, int object_idx[],
7994         int object_cur, int object_top, bool visual_only)
7995 {
7996         int i;
7997
7998         /* Display lines until done */
7999         for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
8000         {
8001                 char o_name[80];
8002                 byte a, c;
8003                 object_kind *flavor_k_ptr;
8004
8005                 /* Get the object index */
8006                 int k_idx = object_idx[object_top + i];
8007
8008                 /* Access the object */
8009                 object_kind *k_ptr = &k_info[k_idx];
8010
8011                 /* Choose a color */
8012                 byte attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
8013                 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
8014
8015
8016                 if (k_ptr->flavor)
8017                 {
8018                         /* Appearance of this object is shuffled */
8019                         flavor_k_ptr = &k_info[k_ptr->flavor];
8020                 }
8021                 else
8022                 {
8023                         /* Appearance of this object is very normal */
8024                         flavor_k_ptr = k_ptr;
8025                 }
8026
8027
8028
8029                 attr = ((i + object_top == object_cur) ? cursor : attr);
8030
8031                 if (!k_ptr->flavor || k_ptr->aware)
8032                 {
8033                         /* Tidy name */
8034                         strip_name(o_name, k_idx);
8035                 }
8036                 else
8037                 {
8038                         /* Flavor name */
8039                         strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
8040                 }
8041
8042                 /* Display the name */
8043                 c_prt(attr, o_name, row + i, col);
8044
8045                 /* Hack -- visual_list mode */
8046                 if (per_page == 1)
8047                 {
8048                         c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 64 : 68);
8049                 }
8050                 if (p_ptr->wizard || visual_only)
8051                 {
8052                         c_prt(attr, format("%d", k_idx), row + i, 70);
8053                 }
8054
8055                 a = flavor_k_ptr->x_attr;
8056                 c = flavor_k_ptr->x_char;
8057
8058                 /* Display symbol */
8059                 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
8060         }
8061
8062         /* Clear remaining lines */
8063         for (; i < per_page; i++)
8064         {
8065                 Term_erase(col, row + i, 255);
8066         }
8067 }
8068
8069 /*
8070  * Describe fake object
8071  */
8072 static void desc_obj_fake(int k_idx)
8073 {
8074         object_type *o_ptr;
8075         object_type object_type_body;
8076
8077         /* Get local object */
8078         o_ptr = &object_type_body;
8079
8080         /* Wipe the object */
8081         object_wipe(o_ptr);
8082
8083         /* Create the artifact */
8084         object_prep(o_ptr, k_idx);
8085
8086         /* It's fully know */
8087         o_ptr->ident |= IDENT_KNOWN;
8088
8089         /* Track the object */
8090         /* object_actual_track(o_ptr); */
8091
8092         /* Hack - mark as fake */
8093         /* term_obj_real = FALSE; */
8094
8095         /* Hack -- Handle stuff */
8096         handle_stuff();
8097
8098         if (!screen_object(o_ptr, FALSE))
8099         {
8100 #ifdef JP
8101                 msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
8102 #else
8103                 msg_print("You see nothing special.");
8104 #endif
8105                 msg_print(NULL);
8106         }
8107 }
8108
8109
8110
8111 /*
8112  * Display known objects
8113  */
8114 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, int direct_k_idx)
8115 {
8116         int i, len, max;
8117         int grp_cur, grp_top, old_grp_cur;
8118         int object_old, object_cur, object_top;
8119         int grp_cnt, grp_idx[100];
8120         int object_cnt;
8121         int *object_idx;
8122
8123         int column = 0;
8124         bool flag;
8125         bool redraw;
8126
8127         bool visual_list = FALSE;
8128         byte attr_top = 0, char_left = 0;
8129
8130         int browser_rows;
8131         int wid, hgt;
8132
8133         byte mode;
8134
8135         /* Get size */
8136         Term_get_size(&wid, &hgt);
8137
8138         browser_rows = hgt - 8;
8139
8140         /* Allocate the "object_idx" array */
8141         C_MAKE(object_idx, max_k_idx, int);
8142
8143         max = 0;
8144         grp_cnt = 0;
8145
8146         if (direct_k_idx < 0)
8147         {
8148                 mode = visual_only ? 0x03 : 0x01;
8149
8150                 /* Check every group */
8151                 for (i = 0; object_group_text[i] != NULL; i++)
8152                 {
8153                         /* Measure the label */
8154                         len = strlen(object_group_text[i]);
8155
8156                         /* Save the maximum length */
8157                         if (len > max) max = len;
8158
8159                         /* See if any monsters are known */
8160                         if (collect_objects(i, object_idx, mode))
8161                         {
8162                                 /* Build a list of groups with known monsters */
8163                                 grp_idx[grp_cnt++] = i;
8164                         }
8165                 }
8166
8167                 object_old = -1;
8168                 object_cnt = 0;
8169         }
8170         else
8171         {
8172                 object_kind *k_ptr = &k_info[direct_k_idx];
8173                 object_kind *flavor_k_ptr;
8174
8175                 if (k_ptr->flavor)
8176                 {
8177                         /* Appearance of this object is shuffled */
8178                         flavor_k_ptr = &k_info[k_ptr->flavor];
8179                 }
8180                 else
8181                 {
8182                         /* Appearance of this object is very normal */
8183                         flavor_k_ptr = k_ptr;
8184                 }
8185
8186                 object_idx[0] = direct_k_idx;
8187                 object_old = direct_k_idx;
8188                 object_cnt = 1;
8189
8190                 /* Terminate the list */
8191                 object_idx[1] = -1;
8192
8193                 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
8194                         &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
8195         }
8196
8197         /* Terminate the list */
8198         grp_idx[grp_cnt] = -1;
8199
8200         old_grp_cur = -1;
8201         grp_cur = grp_top = 0;
8202         object_cur = object_top = 0;
8203
8204         flag = FALSE;
8205         redraw = TRUE;
8206
8207         mode = visual_only ? 0x02 : 0x00;
8208
8209         while (!flag)
8210         {
8211                 char ch;
8212                 object_kind *k_ptr, *flavor_k_ptr;
8213
8214                 if (redraw)
8215                 {
8216                         clear_from(0);
8217
8218 #ifdef JP
8219                         prt(format("%s - ¥¢¥¤¥Æ¥à", !visual_only ? "Ãμ±" : "ɽ¼¨"), 2, 0);
8220                         if (direct_k_idx < 0) prt("¥°¥ë¡¼¥×", 4, 0);
8221                         prt("̾Á°", 4, max + 3);
8222                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
8223                         prt("ʸ»ú", 4, 74);
8224 #else
8225                         prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
8226                         if (direct_k_idx < 0) prt("Group", 4, 0);
8227                         prt("Name", 4, max + 3);
8228                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
8229                         prt("Sym", 4, 75);
8230 #endif
8231
8232                         for (i = 0; i < 78; i++)
8233                         {
8234                                 Term_putch(i, 5, TERM_WHITE, '=');
8235                         }
8236
8237                         if (direct_k_idx < 0)
8238                         {
8239                                 for (i = 0; i < browser_rows; i++)
8240                                 {
8241                                         Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
8242                                 }
8243                         }
8244
8245                         redraw = FALSE;
8246                 }
8247
8248                 if (direct_k_idx < 0)
8249                 {
8250                         /* Scroll group list */
8251                         if (grp_cur < grp_top) grp_top = grp_cur;
8252                         if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
8253
8254                         /* Display a list of object groups */
8255                         display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
8256
8257                         if (old_grp_cur != grp_cur)
8258                         {
8259                                 old_grp_cur = grp_cur;
8260
8261                                 /* Get a list of objects in the current group */
8262                                 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
8263                         }
8264
8265                         /* Scroll object list */
8266                         while (object_cur < object_top)
8267                                 object_top = MAX(0, object_top - browser_rows/2);
8268                         while (object_cur >= object_top + browser_rows)
8269                                 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows/2);
8270                 }
8271
8272                 if (!visual_list)
8273                 {
8274                         /* Display a list of objects in the current group */
8275                         display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
8276                 }
8277                 else
8278                 {
8279                         object_top = object_cur;
8280
8281                         /* Display a list of objects in the current group */
8282                         display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
8283
8284                         /* Display visual list below first object */
8285                         display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
8286                 }
8287
8288                 /* Get the current object */
8289                 k_ptr = &k_info[object_idx[object_cur]];
8290
8291                 if (k_ptr->flavor)
8292                 {
8293                         /* Appearance of this object is shuffled */
8294                         flavor_k_ptr = &k_info[k_ptr->flavor];
8295                 }
8296                 else
8297                 {
8298                         /* Appearance of this object is very normal */
8299                         flavor_k_ptr = k_ptr;
8300                 }
8301
8302                 /* Prompt */
8303 #ifdef JP
8304                 prt(format("<Êý¸þ>%s%s%s, ESC",
8305                         (!visual_list && !visual_only) ? ", 'r'¤Ç¾ÜºÙ¤ò¸«¤ë" : "",
8306                         visual_list ? ", ENTER¤Ç·èÄê" : ", 'v'¤Ç¥·¥ó¥Ü¥ëÊѹ¹",
8307                         (attr_idx || char_idx) ? ", 'c', 'p'¤Ç¥Ú¡¼¥¹¥È" : ", 'c'¤Ç¥³¥Ô¡¼"),
8308                         hgt - 1, 0);
8309 #else
8310                 prt(format("<dir>%s%s%s, ESC",
8311                         (!visual_list && !visual_only) ? ", 'r' to recall" : "",
8312                         visual_list ? ", ENTER to accept" : ", 'v' for visuals",
8313                         (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
8314                         hgt - 1, 0);
8315 #endif
8316
8317                 if (!visual_only)
8318                 {
8319                         /* Mega Hack -- track this object */
8320                         if (object_cnt) object_kind_track(object_idx[object_cur]);
8321
8322                         /* The "current" object changed */
8323                         if (object_old != object_idx[object_cur])
8324                         {
8325                                 /* Hack -- handle stuff */
8326                                 handle_stuff();
8327
8328                                 /* Remember the "current" object */
8329                                 object_old = object_idx[object_cur];
8330                         }
8331                 }
8332
8333                 if (visual_list)
8334                 {
8335                         place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
8336                 }
8337                 else if (!column)
8338                 {
8339                         Term_gotoxy(0, 6 + (grp_cur - grp_top));
8340                 }
8341                 else
8342                 {
8343                         Term_gotoxy(max + 3, 6 + (object_cur - object_top));
8344                 }
8345
8346                 ch = inkey();
8347
8348                 /* Do visual mode command if needed */
8349                 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
8350                 {
8351                         if (direct_k_idx >= 0)
8352                         {
8353                                 switch (ch)
8354                                 {
8355                                 case '\n':
8356                                 case '\r':
8357                                 case ESCAPE:
8358                                         flag = TRUE;
8359                                         break;
8360                                 }
8361                         }
8362                         continue;
8363                 }
8364
8365                 switch (ch)
8366                 {
8367                         case ESCAPE:
8368                         {
8369                                 flag = TRUE;
8370                                 break;
8371                         }
8372
8373                         case 'R':
8374                         case 'r':
8375                         {
8376                                 /* Recall on screen */
8377                                 if (!visual_list && !visual_only && (grp_cnt > 0))
8378                                 {
8379                                         desc_obj_fake(object_idx[object_cur]);
8380                                         redraw = TRUE;
8381                                 }
8382                                 break;
8383                         }
8384
8385                         default:
8386                         {
8387                                 /* Move the cursor */
8388                                 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
8389                                 break;
8390                         }
8391                 }
8392         }
8393
8394         /* Free the "object_idx" array */
8395         C_KILL(object_idx, max_k_idx, int);
8396 }
8397
8398
8399 /*
8400  * Display the features in a group.
8401  */
8402 static void display_feature_list(int col, int row, int per_page, int *feat_idx,
8403         int feat_cur, int feat_top, bool visual_only, int lighting_level)
8404 {
8405         int lit_col[F_LIT_MAX], i, j;
8406         int f_idx_col = use_bigtile ? 62 : 64;
8407
8408         /* Correct columns 1 and 4 */
8409         lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
8410         for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
8411                 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
8412
8413         /* Display lines until done */
8414         for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
8415         {
8416                 byte attr;
8417
8418                 /* Get the index */
8419                 int f_idx = feat_idx[feat_top + i];
8420
8421                 /* Access the index */
8422                 feature_type *f_ptr = &f_info[f_idx];
8423
8424                 int row_i = row + i;
8425
8426                 /* Choose a color */
8427                 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
8428
8429                 /* Display the name */
8430                 c_prt(attr, f_name + f_ptr->name, row_i, col);
8431
8432                 /* Hack -- visual_list mode */
8433                 if (per_page == 1)
8434                 {
8435                         /* Display lighting level */
8436                         c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
8437
8438                         c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((p_ptr->wizard || visual_only) ? 6 : 2));
8439                 }
8440                 if (p_ptr->wizard || visual_only)
8441                 {
8442                         c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
8443                 }
8444
8445                 /* Display symbol */
8446                 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
8447
8448                 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
8449                 for (j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
8450                 {
8451                         Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
8452                 }
8453                 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
8454
8455                 /* Mega-hack -- Use non-standard colour */
8456                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
8457                 {
8458                         Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
8459                 }
8460         }
8461
8462         /* Clear remaining lines */
8463         for (; i < per_page; i++)
8464         {
8465                 Term_erase(col, row + i, 255);
8466         }
8467 }
8468
8469
8470 /*
8471  * Interact with feature visuals.
8472  */
8473 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, int direct_f_idx, int *lighting_level)
8474 {
8475         int i, len, max;
8476         int grp_cur, grp_top, old_grp_cur;
8477         int feat_cur, feat_top;
8478         int grp_cnt, grp_idx[100];
8479         int feat_cnt;
8480         int *feat_idx;
8481
8482         int column = 0;
8483         bool flag;
8484         bool redraw;
8485
8486         bool visual_list = FALSE;
8487         byte attr_top = 0, char_left = 0;
8488
8489         int browser_rows;
8490         int wid, hgt;
8491
8492         byte attr_old[F_LIT_MAX];
8493         byte char_old[F_LIT_MAX];
8494         byte *cur_attr_ptr, *cur_char_ptr;
8495
8496         C_WIPE(attr_old, F_LIT_MAX, byte);
8497         C_WIPE(char_old, F_LIT_MAX, byte);
8498
8499         /* Get size */
8500         Term_get_size(&wid, &hgt);
8501
8502         browser_rows = hgt - 8;
8503
8504         /* Allocate the "feat_idx" array */
8505         C_MAKE(feat_idx, max_f_idx, int);
8506
8507         max = 0;
8508         grp_cnt = 0;
8509
8510         if (direct_f_idx < 0)
8511         {
8512                 /* Check every group */
8513                 for (i = 0; feature_group_text[i] != NULL; i++)
8514                 {
8515                         /* Measure the label */
8516                         len = strlen(feature_group_text[i]);
8517
8518                         /* Save the maximum length */
8519                         if (len > max) max = len;
8520
8521                         /* See if any features are known */
8522                         if (collect_features(i, feat_idx, 0x01))
8523                         {
8524                                 /* Build a list of groups with known features */
8525                                 grp_idx[grp_cnt++] = i;
8526                         }
8527                 }
8528
8529                 feat_cnt = 0;
8530         }
8531         else
8532         {
8533                 feature_type *f_ptr = &f_info[direct_f_idx];
8534
8535                 feat_idx[0] = direct_f_idx;
8536                 feat_cnt = 1;
8537
8538                 /* Terminate the list */
8539                 feat_idx[1] = -1;
8540
8541                 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
8542                         &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
8543
8544                 for (i = 0; i < F_LIT_MAX; i++)
8545                 {
8546                         attr_old[i] = f_ptr->x_attr[i];
8547                         char_old[i] = f_ptr->x_char[i];
8548                 }
8549         }
8550
8551         /* Terminate the list */
8552         grp_idx[grp_cnt] = -1;
8553
8554         old_grp_cur = -1;
8555         grp_cur = grp_top = 0;
8556         feat_cur = feat_top = 0;
8557
8558         flag = FALSE;
8559         redraw = TRUE;
8560
8561         while (!flag)
8562         {
8563                 char ch;
8564                 feature_type *f_ptr;
8565
8566                 if (redraw)
8567                 {
8568                         clear_from(0);
8569
8570 #ifdef JP
8571                         prt("ɽ¼¨ - ÃÏ·Á", 2, 0);
8572                         if (direct_f_idx < 0) prt("¥°¥ë¡¼¥×", 4, 0);
8573                         prt("̾Á°", 4, max + 3);
8574                         if (use_bigtile)
8575                         {
8576                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
8577                                 prt("ʸ»ú ( l/ d)", 4, 66);
8578                         }
8579                         else
8580                         {
8581                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
8582                                 prt("ʸ»ú (l/d)", 4, 68);
8583                         }
8584 #else
8585                         prt("Visuals - features", 2, 0);
8586                         if (direct_f_idx < 0) prt("Group", 4, 0);
8587                         prt("Name", 4, max + 3);
8588                         if (use_bigtile)
8589                         {
8590                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
8591                                 prt("Sym ( l/ d)", 4, 67);
8592                         }
8593                         else
8594                         {
8595                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
8596                                 prt("Sym (l/d)", 4, 69);
8597                         }
8598 #endif
8599
8600                         for (i = 0; i < 78; i++)
8601                         {
8602                                 Term_putch(i, 5, TERM_WHITE, '=');
8603                         }
8604
8605                         if (direct_f_idx < 0)
8606                         {
8607                                 for (i = 0; i < browser_rows; i++)
8608                                 {
8609                                         Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
8610                                 }
8611                         }
8612
8613                         redraw = FALSE;
8614                 }
8615
8616                 if (direct_f_idx < 0)
8617                 {
8618                         /* Scroll group list */
8619                         if (grp_cur < grp_top) grp_top = grp_cur;
8620                         if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
8621
8622                         /* Display a list of feature groups */
8623                         display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
8624
8625                         if (old_grp_cur != grp_cur)
8626                         {
8627                                 old_grp_cur = grp_cur;
8628
8629                                 /* Get a list of features in the current group */
8630                                 feat_cnt = collect_features(grp_idx[grp_cur], feat_idx, 0x00);
8631                         }
8632
8633                         /* Scroll feature list */
8634                         while (feat_cur < feat_top)
8635                                 feat_top = MAX(0, feat_top - browser_rows/2);
8636                         while (feat_cur >= feat_top + browser_rows)
8637                                 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows/2);
8638                 }
8639
8640                 if (!visual_list)
8641                 {
8642                         /* Display a list of features in the current group */
8643                         display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
8644                 }
8645                 else
8646                 {
8647                         feat_top = feat_cur;
8648
8649                         /* Display a list of features in the current group */
8650                         display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
8651
8652                         /* Display visual list below first object */
8653                         display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
8654                 }
8655
8656                 /* Prompt */
8657 #ifdef JP
8658                 prt(format("<Êý¸þ>%s, 'd'¤Çɸ½à¸÷¸»¸ú²Ì%s, ESC",
8659                         visual_list ? ", ENTER¤Ç·èÄê, 'a'¤ÇÂоÝÌÀÅÙÊѹ¹" : ", 'v'¤Ç¥·¥ó¥Ü¥ëÊѹ¹",
8660                         (attr_idx || char_idx) ? ", 'c', 'p'¤Ç¥Ú¡¼¥¹¥È" : ", 'c'¤Ç¥³¥Ô¡¼"),
8661                         hgt - 1, 0);
8662 #else
8663                 prt(format("<dir>%s, 'd' for default lighting%s, ESC",
8664                         visual_list ? ", ENTER to accept, 'a' for lighting level" : ", 'v' for visuals",
8665                         (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
8666                         hgt - 1, 0);
8667 #endif
8668
8669                 /* Get the current feature */
8670                 f_ptr = &f_info[feat_idx[feat_cur]];
8671                 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
8672                 cur_char_ptr = &f_ptr->x_char[*lighting_level];
8673
8674                 if (visual_list)
8675                 {
8676                         place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
8677                 }
8678                 else if (!column)
8679                 {
8680                         Term_gotoxy(0, 6 + (grp_cur - grp_top));
8681                 }
8682                 else
8683                 {
8684                         Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
8685                 }
8686
8687                 ch = inkey();
8688
8689                 if (visual_list && ((ch == 'A') || (ch == 'a')))
8690                 {
8691                         int prev_lighting_level = *lighting_level;
8692
8693                         if (ch == 'A')
8694                         {
8695                                 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
8696                                 else (*lighting_level)--;
8697                         }
8698                         else
8699                         {
8700                                 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
8701                                 else (*lighting_level)++;
8702                         }
8703
8704                         if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
8705                                 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
8706
8707                         if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
8708                                 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
8709
8710                         continue;
8711                 }
8712
8713                 else if ((ch == 'D') || (ch == 'd'))
8714                 {
8715                         byte prev_x_attr = f_ptr->x_attr[*lighting_level];
8716                         byte prev_x_char = f_ptr->x_char[*lighting_level];
8717
8718                         apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
8719
8720                         if (visual_list)
8721                         {
8722                                 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
8723                                          attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
8724
8725                                 if (prev_x_char != f_ptr->x_char[*lighting_level])
8726                                         char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
8727                         }
8728                         else *need_redraw = TRUE;
8729
8730                         continue;
8731                 }
8732
8733                 /* Do visual mode command if needed */
8734                 else if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
8735                 {
8736                         switch (ch)
8737                         {
8738                         /* Restore previous visual settings */
8739                         case ESCAPE:
8740                                 for (i = 0; i < F_LIT_MAX; i++)
8741                                 {
8742                                         f_ptr->x_attr[i] = attr_old[i];
8743                                         f_ptr->x_char[i] = char_old[i];
8744                                 }
8745
8746                                 /* Fall through */
8747
8748                         case '\n':
8749                         case '\r':
8750                                 if (direct_f_idx >= 0) flag = TRUE;
8751                                 else *lighting_level = F_LIT_STANDARD;
8752                                 break;
8753
8754                         /* Preserve current visual settings */
8755                         case 'V':
8756                         case 'v':
8757                                 for (i = 0; i < F_LIT_MAX; i++)
8758                                 {
8759                                         attr_old[i] = f_ptr->x_attr[i];
8760                                         char_old[i] = f_ptr->x_char[i];
8761                                 }
8762                                 *lighting_level = F_LIT_STANDARD;
8763                                 break;
8764
8765                         case 'C':
8766                         case 'c':
8767                                 if (!visual_list)
8768                                 {
8769                                         for (i = 0; i < F_LIT_MAX; i++)
8770                                         {
8771                                                 attr_idx_feat[i] = f_ptr->x_attr[i];
8772                                                 char_idx_feat[i] = f_ptr->x_char[i];
8773                                         }
8774                                 }
8775                                 break;
8776
8777                         case 'P':
8778                         case 'p':
8779                                 if (!visual_list)
8780                                 {
8781                                         /* Allow ATTR_DARK text */
8782                                         for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
8783                                         {
8784                                                 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
8785                                                 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
8786                                         }
8787                                 }
8788                                 break;
8789                         }
8790                         continue;
8791                 }
8792
8793                 switch (ch)
8794                 {
8795                         case ESCAPE:
8796                         {
8797                                 flag = TRUE;
8798                                 break;
8799                         }
8800
8801                         default:
8802                         {
8803                                 /* Move the cursor */
8804                                 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
8805                                 break;
8806                         }
8807                 }
8808         }
8809
8810         /* Free the "feat_idx" array */
8811         C_KILL(feat_idx, max_f_idx, int);
8812 }
8813
8814
8815 /*
8816  * List wanted monsters
8817  */
8818 static void do_cmd_knowledge_kubi(void)
8819 {
8820         int i;
8821         FILE *fff;
8822         
8823         char file_name[1024];
8824         
8825         
8826         /* Open a new file */
8827         fff = my_fopen_temp(file_name, 1024);
8828         if (!fff) {
8829 #ifdef JP
8830             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
8831 #else
8832             msg_format("Failed to create temporary file %s.", file_name);
8833 #endif
8834             msg_print(NULL);
8835             return;
8836         }
8837         
8838         if (fff)
8839         {
8840                 bool listed = FALSE;
8841
8842 #ifdef JP
8843                 fprintf(fff, "º£Æü¤Î¥¿¡¼¥²¥Ã¥È : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "ÉÔÌÀ"));
8844                 fprintf(fff, "\n");
8845                 fprintf(fff, "¾Þ¶â¼ó¥ê¥¹¥È\n");
8846 #else
8847                 fprintf(fff, "Today target : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "unknown"));
8848                 fprintf(fff, "\n");
8849                 fprintf(fff, "List of wanted monsters\n");
8850 #endif
8851                 fprintf(fff, "----------------------------------------------\n");
8852
8853                 for (i = 0; i < MAX_KUBI; i++)
8854                 {
8855                         if (kubi_r_idx[i] <= 10000)
8856                         {
8857                                 fprintf(fff,"%s\n", r_name + r_info[kubi_r_idx[i]].name);
8858
8859                                 listed = TRUE;
8860                         }
8861                 }
8862
8863                 if (!listed)
8864                 {
8865 #ifdef JP
8866                         fprintf(fff,"\n%s\n", "¾Þ¶â¼ó¤Ï¤â¤¦»Ä¤Ã¤Æ¤¤¤Þ¤»¤ó¡£");
8867 #else
8868                         fprintf(fff,"\n%s\n", "There is no more wanted monster.");
8869 #endif
8870                 }
8871         }
8872         
8873         /* Close the file */
8874         my_fclose(fff);
8875         
8876         /* Display the file contents */
8877 #ifdef JP
8878         show_file(TRUE, file_name, "¾Þ¶â¼ó¤Î°ìÍ÷", 0, 0);
8879 #else
8880         show_file(TRUE, file_name, "Wanted monsters", 0, 0);
8881 #endif
8882
8883         
8884         /* Remove the file */
8885         fd_kill(file_name);
8886 }
8887
8888 /*
8889  * List virtues & status
8890  */
8891 static void do_cmd_knowledge_virtues(void)
8892 {
8893         FILE *fff;
8894         
8895         char file_name[1024];
8896         
8897         
8898         /* Open a new file */
8899         fff = my_fopen_temp(file_name, 1024);
8900         if (!fff) {
8901 #ifdef JP
8902             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
8903 #else
8904             msg_format("Failed to create temporary file %s.", file_name);
8905 #endif
8906             msg_print(NULL);
8907             return;
8908         }
8909         
8910         if (fff)
8911         {
8912 #ifdef JP
8913                 fprintf(fff, "¸½ºß¤Î°À­ : %s\n\n", your_alignment());
8914 #else
8915                 fprintf(fff, "Your alighnment : %s\n\n", your_alignment());
8916 #endif
8917                 dump_virtues(fff);
8918         }
8919         
8920         /* Close the file */
8921         my_fclose(fff);
8922         
8923         /* Display the file contents */
8924 #ifdef JP
8925         show_file(TRUE, file_name, "Ȭ¤Ä¤ÎÆÁ", 0, 0);
8926 #else
8927         show_file(TRUE, file_name, "Virtues", 0, 0);
8928 #endif
8929
8930         
8931         /* Remove the file */
8932         fd_kill(file_name);
8933 }
8934
8935 /*
8936 * Dungeon
8937 *
8938 */
8939 static void do_cmd_knowledge_dungeon(void)
8940 {
8941         FILE *fff;
8942         
8943         char file_name[1024];
8944         int i;
8945         
8946         
8947         /* Open a new file */
8948         fff = my_fopen_temp(file_name, 1024);
8949         if (!fff) {
8950 #ifdef JP
8951             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
8952 #else
8953             msg_format("Failed to create temporary file %s.", file_name);
8954 #endif
8955             msg_print(NULL);
8956             return;
8957         }
8958         
8959         if (fff)
8960         {
8961                 for (i = 1; i < max_d_idx; i++)
8962                 {
8963                         bool seiha = FALSE;
8964
8965                         if (!d_info[i].maxdepth) continue;
8966                         if (!max_dlv[i]) continue;
8967                         if (d_info[i].final_guardian)
8968                         {
8969                                 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
8970                         }
8971                         else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
8972 #ifdef JP
8973                         fprintf(fff,"%c%-12s :  %3d ³¬\n", seiha ? '!' : ' ', d_name + d_info[i].name, max_dlv[i]);
8974 #else
8975                         fprintf(fff,"%c%-16s :  level %3d\n", seiha ? '!' : ' ', d_name + d_info[i].name, max_dlv[i]);
8976 #endif
8977                 }
8978         }
8979         
8980         /* Close the file */
8981         my_fclose(fff);
8982         
8983         /* Display the file contents */
8984 #ifdef JP
8985         show_file(TRUE, file_name, "º£¤Þ¤Ç¤ËÆþ¤Ã¤¿¥À¥ó¥¸¥ç¥ó", 0, 0);
8986 #else
8987         show_file(TRUE, file_name, "Dungeon", 0, 0);
8988 #endif
8989
8990         
8991         /* Remove the file */
8992         fd_kill(file_name);
8993 }
8994
8995 /*
8996 * List virtues & status
8997 *
8998 */
8999 static void do_cmd_knowledge_stat(void)
9000 {
9001         FILE *fff;
9002         
9003         char file_name[1024];
9004         int percent, v_nr;
9005         
9006         /* Open a new file */
9007         fff = my_fopen_temp(file_name, 1024);
9008         if (!fff) {
9009 #ifdef JP
9010             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
9011 #else
9012             msg_format("Failed to create temporary file %s.", file_name);
9013 #endif
9014             msg_print(NULL);
9015             return;
9016         }
9017         
9018         if (fff)
9019         {
9020                 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
9021                         (2 * p_ptr->hitdie +
9022                         ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
9023
9024 #ifdef JP
9025                 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : %d/100\n\n", percent);
9026                 else fprintf(fff, "¸½ºß¤ÎÂÎÎÏ¥é¥ó¥¯ : ???\n\n");
9027                 fprintf(fff, "ǽÎϤκÇÂçÃÍ\n\n");
9028 #else
9029                 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
9030                 else fprintf(fff, "Your current Life Rating is ???.\n\n");
9031                 fprintf(fff, "Limits of maximum stats\n\n");
9032 #endif
9033                 for (v_nr = 0; v_nr < 6; v_nr++)
9034                 {
9035                         if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
9036                         else fprintf(fff, "%s ???\n", stat_names[v_nr]);
9037                 }
9038         }
9039
9040         dump_yourself(fff);
9041
9042         /* Close the file */
9043         my_fclose(fff);
9044         
9045         /* Display the file contents */
9046 #ifdef JP
9047         show_file(TRUE, file_name, "¼«Ê¬¤Ë´Ø¤¹¤ë¾ðÊó", 0, 0);
9048 #else
9049         show_file(TRUE, file_name, "HP-rate & Max stat", 0, 0);
9050 #endif
9051
9052         
9053         /* Remove the file */
9054         fd_kill(file_name);
9055 }
9056
9057
9058 /*
9059  * Print all active quests
9060  */
9061 static void do_cmd_knowledge_quests_current(FILE *fff)
9062 {
9063         char tmp_str[120];
9064         char rand_tmp_str[120] = "\0";
9065         char name[80];
9066         monster_race *r_ptr;
9067         int i;
9068         int rand_level = 100;
9069         int total = 0;
9070
9071 #ifdef JP
9072         fprintf(fff, "¡Ô¿ë¹ÔÃæ¤Î¥¯¥¨¥¹¥È¡Õ\n");
9073 #else
9074         fprintf(fff, "< Current Quest >\n");
9075 #endif
9076
9077         for (i = 1; i < max_quests; i++)
9078         {
9079                 if ((quest[i].status == QUEST_STATUS_TAKEN) || (quest[i].status == QUEST_STATUS_COMPLETED))
9080                 {
9081                         /* Set the quest number temporary */
9082                         int old_quest = p_ptr->inside_quest;
9083                         int j;
9084
9085                         /* Clear the text */
9086                         for (j = 0; j < 10; j++) quest_text[j][0] = '\0';
9087                         quest_text_line = 0;
9088
9089                         p_ptr->inside_quest = i;
9090
9091                         /* Get the quest text */
9092                         init_flags = INIT_SHOW_TEXT;
9093
9094                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
9095
9096                         /* Reset the old quest number */
9097                         p_ptr->inside_quest = old_quest;
9098
9099                         /* No info from "silent" quests */
9100                         if (quest[i].flags & QUEST_FLAG_SILENT) continue;
9101
9102                         total++;
9103
9104                         if (quest[i].type != QUEST_TYPE_RANDOM)
9105                         {
9106                                 char note[80] = "\0";
9107
9108                                 if (quest[i].status == QUEST_STATUS_TAKEN)
9109                                 {
9110                                         switch (quest[i].type)
9111                                         {
9112                                         case QUEST_TYPE_KILL_LEVEL:
9113                                         case QUEST_TYPE_KILL_ANY_LEVEL:
9114                                                 r_ptr = &r_info[quest[i].r_idx];
9115                                                 strcpy(name, r_name + r_ptr->name);
9116                                                 if (quest[i].max_num > 1)
9117                                                 {
9118 #ifdef JP
9119                                                         sprintf(note," - %d ÂΤÎ%s¤òÅݤ¹¡£(¤¢¤È %d ÂÎ)",
9120                                                                 quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
9121 #else
9122                                                         plural_aux(name);
9123                                                         sprintf(note," - kill %d %s, have killed %d.",
9124                                                                 quest[i].max_num, name, quest[i].cur_num);
9125 #endif
9126                                                 }
9127                                                 else
9128 #ifdef JP
9129                                                         sprintf(note," - %s¤òÅݤ¹¡£",name);
9130 #else
9131                                                         sprintf(note," - kill %s.",name);
9132 #endif
9133                                                 break;
9134
9135                                         case QUEST_TYPE_FIND_ARTIFACT:
9136                                                 strcpy(name, a_name + a_info[quest[i].k_idx].name);
9137 #ifdef JP
9138                                                 sprintf(note," - %s¤ò¸«¤Ä¤±½Ð¤¹¡£", name);
9139 #else
9140                                                 sprintf(note," - Find out %s.", name);
9141 #endif
9142                                                 break;
9143
9144                                         case QUEST_TYPE_FIND_EXIT:
9145 #ifdef JP
9146                                                 sprintf(note," - Ãµº÷¤¹¤ë¡£");
9147 #else
9148                                                 sprintf(note," - Search.");
9149 #endif
9150                                                 break;
9151
9152                                         case QUEST_TYPE_KILL_NUMBER:
9153 #ifdef JP
9154                                                 sprintf(note," - %d ÂΤΥâ¥ó¥¹¥¿¡¼¤òÅݤ¹¡£(¤¢¤È %d ÂÎ)",
9155                                                         quest[i].max_num, quest[i].max_num - quest[i].cur_num);
9156 #else
9157                                                 sprintf(note," - Kill %d monsters, have killed %d.",
9158                                                         quest[i].max_num, quest[i].cur_num);
9159 #endif
9160                                                 break;
9161
9162                                         case QUEST_TYPE_KILL_ALL:
9163 #ifdef JP
9164                                                 sprintf(note," - Á´¤Æ¤Î¥â¥ó¥¹¥¿¡¼¤òÅݤ¹¡£");
9165 #else
9166                                                 sprintf(note," - Kill all monsters.");
9167 #endif
9168                                                 break;
9169                                         }
9170                                 }
9171
9172                                 /* Print the quest info */
9173 #ifdef JP
9174                                 sprintf(tmp_str, "  %s (´í¸±ÅÙ:%d³¬ÁêÅö)%s\n",
9175                                         quest[i].name, quest[i].level, note);
9176 #else
9177                                 sprintf(tmp_str, "  %s (Danger level: %d)%s\n",
9178                                         quest[i].name, quest[i].level, note);
9179 #endif
9180
9181                                 fprintf(fff, tmp_str);
9182
9183                                 if (quest[i].status == QUEST_STATUS_COMPLETED)
9184                                 {
9185 #ifdef JP
9186                                         sprintf(tmp_str, "    ¥¯¥¨¥¹¥ÈãÀ® - ¤Þ¤ÀÊó½·¤ò¼õ¤±¤È¤Ã¤Æ¤Ê¤¤¡£\n");
9187 #else
9188                                         sprintf(tmp_str, "    Quest Completed - Unrewarded\n");
9189 #endif
9190                                         fprintf(fff, tmp_str);
9191                                 }
9192                                 else
9193                                 {
9194                                         j = 0;
9195
9196                                         while (quest_text[j][0] && j < 10)
9197                                         {
9198                                                 fprintf(fff, "    %s\n", quest_text[j]);
9199                                                 j++;
9200                                         }
9201                                 }
9202                         }
9203                         else if (quest[i].level < rand_level) /* QUEST_TYPE_RANDOM */
9204                         {
9205                                 /* New random */
9206                                 rand_level = quest[i].level;
9207
9208                                 if (max_dlv[DUNGEON_ANGBAND] >= rand_level)
9209                                 {
9210                                         /* Print the quest info */
9211                                         r_ptr = &r_info[quest[i].r_idx];
9212                                         strcpy(name, r_name + r_ptr->name);
9213
9214                                         if (quest[i].max_num > 1)
9215                                         {
9216 #ifdef JP
9217                                                 sprintf(rand_tmp_str,"  %s (%d ³¬) - %d ÂΤÎ%s¤òÅݤ¹¡£(¤¢¤È %d ÂÎ)\n",
9218                                                         quest[i].name, quest[i].level,
9219                                                         quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
9220 #else
9221                                                 plural_aux(name);
9222
9223                                                 sprintf(rand_tmp_str,"  %s (Dungeon level: %d)\n  Kill %d %s, have killed %d.\n",
9224                                                         quest[i].name, quest[i].level,
9225                                                         quest[i].max_num, name, quest[i].cur_num);
9226 #endif
9227                                         }
9228                                         else
9229                                         {
9230 #ifdef JP
9231                                                 sprintf(rand_tmp_str,"  %s (%d ³¬) - %s¤òÅݤ¹¡£\n",
9232                                                         quest[i].name, quest[i].level, name);
9233 #else
9234                                                 sprintf(rand_tmp_str,"  %s (Dungeon level: %d)\n  Kill %s.\n",
9235                                                         quest[i].name, quest[i].level, name);
9236 #endif
9237                                         }
9238                                 }
9239                         }
9240                 }
9241         }
9242
9243         /* Print the current random quest  */
9244         if (rand_tmp_str[0]) fprintf(fff, rand_tmp_str);
9245
9246 #ifdef JP
9247         if (!total) fprintf(fff, "  ¤Ê¤·\n");
9248 #else
9249         if (!total) fprintf(fff, "  Nothing.\n");
9250 #endif
9251 }
9252
9253
9254 /*
9255  * Print all finished quests
9256  */
9257 void do_cmd_knowledge_quests_completed(FILE *fff, int quest_num[])
9258 {
9259         char tmp_str[120];
9260         int i;
9261         int total = 0;
9262
9263 #ifdef JP
9264         fprintf(fff, "¡ÔãÀ®¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
9265 #else
9266         fprintf(fff, "< Completed Quest >\n");
9267 #endif
9268         for (i = 1; i < max_quests; i++)
9269         {
9270                 int q_idx = quest_num[i];
9271
9272                 if (quest[q_idx].status == QUEST_STATUS_FINISHED)
9273                 {
9274                         if (is_fixed_quest_idx(q_idx))
9275                         {
9276                                 /* Set the quest number temporary */
9277                                 int old_quest = p_ptr->inside_quest;
9278
9279                                 p_ptr->inside_quest = q_idx;
9280
9281                                 /* Get the quest */
9282                                 init_flags = INIT_ASSIGN;
9283
9284                                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
9285
9286                                 /* Reset the old quest number */
9287                                 p_ptr->inside_quest = old_quest;
9288
9289                                 /* No info from "silent" quests */
9290                                 if (quest[q_idx].flags & QUEST_FLAG_SILENT) continue;
9291                         }
9292
9293                         total++;
9294
9295                         if (!is_fixed_quest_idx(q_idx) && quest[q_idx].r_idx)
9296                         {
9297                                 /* Print the quest info */
9298
9299                                 if (quest[q_idx].complev == 0)
9300                                 {
9301                                         sprintf(tmp_str,
9302 #ifdef JP
9303                                                 "  %-40s (%3d³¬)            -   ÉÔÀᄀ\n",
9304 #else
9305                                                 "  %-40s (Dungeon level: %3d) - (Cancelled)\n",
9306 #endif
9307                                                 r_name+r_info[quest[q_idx].r_idx].name,
9308                                                 quest[q_idx].level);
9309                                 }
9310                                 else
9311                                 {
9312                                         sprintf(tmp_str,
9313 #ifdef JP
9314                                                 "  %-40s (%3d³¬)            - ¥ì¥Ù¥ë%2d\n",
9315 #else
9316                                                 "  %-40s (Dungeon level: %3d) - level %2d\n",
9317 #endif
9318                                                 r_name+r_info[quest[q_idx].r_idx].name,
9319                                                 quest[q_idx].level,
9320                                                 quest[q_idx].complev);
9321                                 }
9322                         }
9323                         else
9324                         {
9325                                 /* Print the quest info */
9326 #ifdef JP
9327                                 sprintf(tmp_str, "  %-40s (´í¸±ÅÙ:%3d³¬ÁêÅö) - ¥ì¥Ù¥ë%2d\n",
9328                                         quest[q_idx].name, quest[q_idx].level, quest[q_idx].complev);
9329 #else
9330                                 sprintf(tmp_str, "  %-40s (Danger  level: %3d) - level %2d\n",
9331                                         quest[q_idx].name, quest[q_idx].level, quest[q_idx].complev);
9332 #endif
9333                         }
9334
9335                         fprintf(fff, tmp_str);
9336                 }
9337         }
9338 #ifdef JP
9339         if (!total) fprintf(fff, "  ¤Ê¤·\n");
9340 #else
9341         if (!total) fprintf(fff, "  Nothing.\n");
9342 #endif
9343 }
9344
9345
9346 /*
9347  * Print all failed quests
9348  */
9349 void do_cmd_knowledge_quests_failed(FILE *fff, int quest_num[])
9350 {
9351         char tmp_str[120];
9352         int i;
9353         int total = 0;
9354
9355 #ifdef JP
9356         fprintf(fff, "¡Ô¼ºÇÔ¤·¤¿¥¯¥¨¥¹¥È¡Õ\n");
9357 #else
9358         fprintf(fff, "< Failed Quest >\n");
9359 #endif
9360         for (i = 1; i < max_quests; i++)
9361         {
9362                 int q_idx = quest_num[i];
9363
9364                 if ((quest[q_idx].status == QUEST_STATUS_FAILED_DONE) || (quest[q_idx].status == QUEST_STATUS_FAILED))
9365                 {
9366                         if (is_fixed_quest_idx(q_idx))
9367                         {
9368                                 /* Set the quest number temporary */
9369                                 int old_quest = p_ptr->inside_quest;
9370
9371                                 p_ptr->inside_quest = q_idx;
9372
9373                                 /* Get the quest text */
9374                                 init_flags = INIT_ASSIGN;
9375
9376                                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
9377
9378                                 /* Reset the old quest number */
9379                                 p_ptr->inside_quest = old_quest;
9380
9381                                 /* No info from "silent" quests */
9382                                 if (quest[q_idx].flags & QUEST_FLAG_SILENT) continue;
9383                         }
9384
9385                         total++;
9386
9387                         if (!is_fixed_quest_idx(q_idx) && quest[q_idx].r_idx)
9388                         {
9389                                 /* Print the quest info */
9390 #ifdef JP
9391                                 sprintf(tmp_str, "  %-40s (%3d³¬)            - ¥ì¥Ù¥ë%2d\n",
9392                                         r_name+r_info[quest[q_idx].r_idx].name, quest[q_idx].level, quest[q_idx].complev);
9393 #else
9394                                 sprintf(tmp_str, "  %-40s (Dungeon level: %3d) - level %2d\n",
9395                                         r_name+r_info[quest[q_idx].r_idx].name, quest[q_idx].level, quest[q_idx].complev);
9396 #endif
9397                         }
9398                         else
9399                         {
9400                                 /* Print the quest info */
9401 #ifdef JP
9402                                 sprintf(tmp_str, "  %-40s (´í¸±ÅÙ:%3d³¬ÁêÅö) - ¥ì¥Ù¥ë%2d\n",
9403                                         quest[q_idx].name, quest[q_idx].level, quest[q_idx].complev);
9404 #else
9405                                 sprintf(tmp_str, "  %-40s (Danger  level: %3d) - level %2d\n",
9406                                         quest[q_idx].name, quest[q_idx].level, quest[q_idx].complev);
9407 #endif
9408                         }
9409                         fprintf(fff, tmp_str);
9410                 }
9411         }
9412 #ifdef JP
9413         if (!total) fprintf(fff, "  ¤Ê¤·\n");
9414 #else
9415         if (!total) fprintf(fff, "  Nothing.\n");
9416 #endif
9417 }
9418
9419
9420 /*
9421  * Print all random quests
9422  */
9423 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
9424 {
9425         char tmp_str[120];
9426         int i;
9427         int total = 0;
9428
9429 #ifdef JP
9430         fprintf(fff, "¡Ô»Ä¤ê¤Î¥é¥ó¥À¥à¥¯¥¨¥¹¥È¡Õ\n");
9431 #else
9432         fprintf(fff, "< Remaining Random Quest >\n");
9433 #endif
9434         for (i = 1; i < max_quests; i++)
9435         {
9436                 /* No info from "silent" quests */
9437                 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
9438
9439                 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
9440                 {
9441                         total++;
9442
9443                         /* Print the quest info */
9444 #ifdef JP
9445                         sprintf(tmp_str, "  %s (%d³¬, %s)\n",
9446                                 quest[i].name, quest[i].level, r_name+r_info[quest[i].r_idx].name);
9447 #else
9448                         sprintf(tmp_str, "  %s (%d, %s)\n",
9449                                 quest[i].name, quest[i].level, r_name+r_info[quest[i].r_idx].name);
9450 #endif
9451                         fprintf(fff, tmp_str);
9452                 }
9453         }
9454 #ifdef JP
9455         if (!total) fprintf(fff, "  ¤Ê¤·\n");
9456 #else
9457         if (!total) fprintf(fff, "  Nothing.\n");
9458 #endif
9459 }
9460
9461
9462 bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
9463 {
9464         int *q_num = (int *)u;
9465         quest_type *qa = &quest[q_num[a]];
9466         quest_type *qb = &quest[q_num[b]];
9467
9468         /* Unused */
9469         (void)v;
9470
9471         if (qa->complev < qb->complev) return TRUE;
9472         if (qa->complev > qb->complev) return FALSE;
9473         if (qa->level <= qb->level) return TRUE;
9474         return FALSE;
9475 }
9476
9477 void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
9478 {
9479         int *q_num = (int *)u;
9480         int tmp;
9481
9482         /* Unused */
9483         (void)v;
9484
9485         tmp = q_num[a];
9486         q_num[a] = q_num[b];
9487         q_num[b] = tmp;
9488 }
9489
9490
9491 /*
9492  * Print quest status of all active quests
9493  */
9494 static void do_cmd_knowledge_quests(void)
9495 {
9496         FILE *fff;
9497         char file_name[1024];
9498         int *quest_num, dummy, i;
9499
9500         /* Open a new file */
9501         fff = my_fopen_temp(file_name, 1024);
9502         if (!fff)
9503         {
9504 #ifdef JP
9505             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
9506 #else
9507             msg_format("Failed to create temporary file %s.", file_name);
9508 #endif
9509             msg_print(NULL);
9510             return;
9511         }
9512
9513         /* Allocate Memory */
9514         C_MAKE(quest_num, max_quests, int);
9515
9516         /* Sort by compete level */
9517         for (i = 1; i < max_quests; i++) quest_num[i] = i;
9518         ang_sort_comp = ang_sort_comp_quest_num;
9519         ang_sort_swap = ang_sort_swap_quest_num;
9520         ang_sort(quest_num, &dummy, max_quests);
9521
9522         /* Dump Quest Information */
9523         do_cmd_knowledge_quests_current(fff);
9524         fputc('\n', fff);
9525         do_cmd_knowledge_quests_completed(fff, quest_num);
9526         fputc('\n', fff);
9527         do_cmd_knowledge_quests_failed(fff, quest_num);
9528         if (p_ptr->wizard)
9529         {
9530                 fputc('\n', fff);
9531                 do_cmd_knowledge_quests_wiz_random(fff);
9532         }
9533
9534         /* Close the file */
9535         my_fclose(fff);
9536
9537         /* Display the file contents */
9538 #ifdef JP
9539         show_file(TRUE, file_name, "¥¯¥¨¥¹¥ÈãÀ®¾õ¶·", 0, 0);
9540 #else
9541         show_file(TRUE, file_name, "Quest status", 0, 0);
9542 #endif
9543
9544         /* Remove the file */
9545         fd_kill(file_name);
9546
9547         /* Free Memory */
9548         C_KILL(quest_num, max_quests, int);
9549 }
9550
9551
9552 /*
9553  * List my home
9554  */
9555 static void do_cmd_knowledge_home(void)
9556 {
9557         FILE *fff;
9558
9559         int i;
9560         char file_name[1024];
9561         store_type  *st_ptr;
9562         char o_name[MAX_NLEN];
9563         cptr            paren = ")";
9564
9565         process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
9566
9567         /* Open a new file */
9568         fff = my_fopen_temp(file_name, 1024);
9569         if (!fff) {
9570 #ifdef JP
9571                 msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
9572 #else
9573                 msg_format("Failed to create temporary file %s.", file_name);
9574 #endif
9575                 msg_print(NULL);
9576                 return;
9577         }
9578
9579         if (fff)
9580         {
9581                 /* Print all homes in the different towns */
9582                 st_ptr = &town[1].store[STORE_HOME];
9583
9584                 /* Home -- if anything there */
9585                 if (st_ptr->stock_num)
9586                 {
9587 #ifdef JP
9588                         int x = 1;
9589 #endif
9590                         /* Header with name of the town */
9591 #ifdef JP
9592                         fprintf(fff, "  [ ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à ]\n");
9593 #else
9594                         fprintf(fff, "  [Home Inventory]\n");
9595 #endif
9596
9597                         /* Dump all available items */
9598                         for (i = 0; i < st_ptr->stock_num; i++)
9599                         {
9600 #ifdef JP
9601                                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
9602                                 object_desc(o_name, &st_ptr->stock[i], 0);
9603                                 if (strlen(o_name) <= 80-3)
9604                                 {
9605                                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
9606                                 }
9607                                 else
9608                                 {
9609                                         int n;
9610                                         char *t;
9611                                         for (n = 0, t = o_name; n < 80-3; n++, t++)
9612                                                 if(iskanji(*t)) {t++; n++;}
9613                                         if (n == 81-3) n = 79-3; /* ºÇ¸å¤¬´Á»úȾʬ */
9614
9615                                         fprintf(fff, "%c%s %.*s\n", I2A(i%12), paren, n, o_name);
9616                                         fprintf(fff, "   %.77s\n", o_name+n);
9617                                 }
9618 #else
9619                                 object_desc(o_name, &st_ptr->stock[i], 0);
9620                                 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
9621 #endif
9622
9623                         }
9624
9625                         /* Add an empty line */
9626                         fprintf(fff, "\n\n");
9627                 }
9628         }
9629
9630         /* Close the file */
9631         my_fclose(fff);
9632
9633         /* Display the file contents */
9634 #ifdef JP
9635         show_file(TRUE, file_name, "²æ¤¬²È¤Î¥¢¥¤¥Æ¥à", 0, 0);
9636 #else
9637         show_file(TRUE, file_name, "Home Inventory", 0, 0);
9638 #endif
9639
9640
9641         /* Remove the file */
9642         fd_kill(file_name);
9643 }
9644
9645
9646 /*
9647  * Check the status of "autopick"
9648  */
9649 static void do_cmd_knowledge_autopick(void)
9650 {
9651         int k;
9652         FILE *fff;
9653         char file_name[1024];
9654
9655         /* Open a new file */
9656         fff = my_fopen_temp(file_name, 1024);
9657
9658         if (!fff)
9659         {
9660 #ifdef JP
9661             msg_format("°ì»þ¥Õ¥¡¥¤¥ë %s ¤òºîÀ®¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", file_name);
9662 #else
9663             msg_format("Failed to create temporary file %s.", file_name);
9664 #endif
9665             msg_print(NULL);
9666             return;
9667         }
9668
9669         if (!max_autopick)
9670         {
9671 #ifdef JP
9672             fprintf(fff, "¼«Æ°Ç˲õ/½¦¤¤¤Ë¤Ï²¿¤âÅÐÏ¿¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£");
9673 #else
9674             fprintf(fff, "No preference for auto picker/destroyer.");
9675 #endif
9676         }
9677         else
9678         {
9679 #ifdef JP
9680             fprintf(fff, "   ¼«Æ°½¦¤¤/Ç˲õ¤Ë¤Ï¸½ºß %d¹ÔÅÐÏ¿¤µ¤ì¤Æ¤¤¤Þ¤¹¡£\n\n", max_autopick);
9681 #else
9682             fprintf(fff, "   There are %d registered lines for auto picker/destroyer.\n\n", max_autopick);
9683 #endif
9684         }
9685
9686         for (k = 0; k < max_autopick; k++)
9687         {
9688                 cptr tmp;
9689                 byte act = autopick_list[k].action;
9690                 if (act & DONT_AUTOPICK)
9691                 {
9692 #ifdef JP
9693                         tmp = "ÊüÃÖ";
9694 #else
9695                         tmp = "Leave";
9696 #endif
9697                 }
9698                 else if (act & DO_AUTODESTROY)
9699                 {
9700 #ifdef JP
9701                         tmp = "Ç˲õ";
9702 #else
9703                         tmp = "Destroy";
9704 #endif
9705                 }
9706                 else if (act & DO_AUTOPICK)
9707                 {
9708 #ifdef JP
9709                         tmp = "½¦¤¦";
9710 #else
9711                         tmp = "Pickup";
9712 #endif
9713                 }
9714                 else /* if (act & DO_QUERY_AUTOPICK) */ /* Obvious */
9715                 {
9716 #ifdef JP
9717                         tmp = "³Îǧ";
9718 #else
9719                         tmp = "Query";
9720 #endif
9721                 }
9722
9723                 if (act & DO_DISPLAY)
9724                         fprintf(fff, "%11s", format("[%s]", tmp));
9725                 else
9726                         fprintf(fff, "%11s", format("(%s)", tmp));
9727
9728                 tmp = autopick_line_from_entry(&autopick_list[k]);
9729                 fprintf(fff, " %s", tmp);
9730                 string_free(tmp);
9731                 fprintf(fff, "\n");
9732         }
9733         /* Close the file */
9734         my_fclose(fff);
9735         /* Display the file contents */
9736 #ifdef JP
9737         show_file(TRUE, file_name, "¼«Æ°½¦¤¤/Ç˲õ ÀßÄê¥ê¥¹¥È", 0, 0);
9738 #else
9739         show_file(TRUE, file_name, "Auto-picker/Destroyer", 0, 0);
9740 #endif
9741
9742         /* Remove the file */
9743         fd_kill(file_name);
9744 }
9745
9746
9747 /*
9748  * Interact with "knowledge"
9749  */
9750 void do_cmd_knowledge(void)
9751 {
9752         int i, p = 0;
9753         bool need_redraw = FALSE;
9754
9755         /* File type is "TEXT" */
9756         FILE_TYPE(FILE_TYPE_TEXT);
9757
9758         /* Save the screen */
9759         screen_save();
9760
9761         /* Interact until done */
9762         while (1)
9763         {
9764                 /* Clear screen */
9765                 Term_clear();
9766
9767                 /* Ask for a choice */
9768 #ifdef JP
9769                 prt(format("%d/2 ¥Ú¡¼¥¸", (p+1)), 2, 65);
9770                 prt("¸½ºß¤ÎÃ챤ò³Îǧ¤¹¤ë", 3, 0);
9771 #else
9772                 prt(format("page %d/2", (p+1)), 2, 65);
9773                 prt("Display current knowledge", 3, 0);
9774 #endif
9775
9776                 /* Give some choices */
9777 #ifdef JP
9778                 if (p == 0)
9779                 {
9780                         prt("(1) ´ûÃΤÎÅÁÀâ¤Î¥¢¥¤¥Æ¥à                 ¤Î°ìÍ÷", 6, 5);
9781                         prt("(2) ´ûÃΤΥ¢¥¤¥Æ¥à                       ¤Î°ìÍ÷", 7, 5);
9782                         prt("(3) ´ûÃΤÎÀ¸¤­¤Æ¤¤¤ë¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼ ¤Î°ìÍ÷", 8, 5);
9783                         prt("(4) ´ûÃΤΥâ¥ó¥¹¥¿¡¼                     ¤Î°ìÍ÷", 9, 5);
9784                         prt("(5) Åݤ·¤¿Å¨¤Î¿ô                         ¤Î°ìÍ÷", 10, 5);
9785                         if (!vanilla_town) prt("(6) ¾Þ¶â¼ó                               ¤Î°ìÍ÷", 11, 5);
9786                         prt("(7) ¸½ºß¤Î¥Ú¥Ã¥È                         ¤Î°ìÍ÷", 12, 5);
9787                         prt("(8) ²æ¤¬²È¤Î¥¢¥¤¥Æ¥à                     ¤Î°ìÍ÷", 13, 5);
9788                         prt("(9) *´ÕÄê*ºÑ¤ßÁõÈ÷¤ÎÂÑÀ­                 ¤Î°ìÍ÷", 14, 5);
9789                         prt("(0) ÃÏ·Á¤Îɽ¼¨Ê¸»ú/¥¿¥¤¥ë                ¤Î°ìÍ÷", 15, 5);
9790                 }
9791                 else
9792                 {
9793                         prt("(a) ¼«Ê¬¤Ë´Ø¤¹¤ë¾ðÊó                     ¤Î°ìÍ÷", 6, 5);
9794                         prt("(b) ÆÍÁ³ÊÑ°Û                             ¤Î°ìÍ÷", 7, 5);
9795                         prt("(c) Éð´ï¤Î·Ð¸³ÃÍ                         ¤Î°ìÍ÷", 8, 5);
9796                         prt("(d) ËâË¡¤Î·Ð¸³ÃÍ                         ¤Î°ìÍ÷", 9, 5);
9797                         prt("(e) µ»Ç½¤Î·Ð¸³ÃÍ                         ¤Î°ìÍ÷", 10, 5);
9798                         prt("(f) ¥×¥ì¥¤¥ä¡¼¤ÎÆÁ                       ¤Î°ìÍ÷", 11, 5);
9799                         prt("(g) Æþ¤Ã¤¿¥À¥ó¥¸¥ç¥ó                     ¤Î°ìÍ÷", 12, 5);
9800                         prt("(h) ¼Â¹ÔÃæ¤Î¥¯¥¨¥¹¥È                     ¤Î°ìÍ÷", 13, 5);
9801                         prt("(i) ¸½ºß¤Î¼«Æ°½¦¤¤/Ç˲õÀßÄê              ¤Î°ìÍ÷", 14, 5);
9802                 }
9803 #else
9804                 if (p == 0)
9805                 {
9806                         prt("(1) Display known artifacts", 6, 5);
9807                         prt("(2) Display known objects", 7, 5);
9808                         prt("(3) Display remaining uniques", 8, 5);
9809                         prt("(4) Display known monster", 9, 5);
9810                         prt("(5) Display kill count", 10, 5);
9811                         if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
9812                         prt("(7) Display current pets", 12, 5);
9813                         prt("(8) Display home inventory", 13, 5);
9814                         prt("(9) Display *identified* equip.", 14, 5);
9815                         prt("(0) Display terrain symbols.", 15, 5);
9816                 }
9817                 else
9818                 {
9819                         prt("(a) Display about yourself", 6, 5);
9820                         prt("(b) Display mutations", 7, 5);
9821                         prt("(c) Display weapon proficiency", 8, 5);
9822                         prt("(d) Display spell proficiency", 9, 5);
9823                         prt("(e) Display misc. proficiency", 10, 5);
9824                         prt("(f) Display virtues", 11, 5);
9825                         prt("(g) Display dungeons", 12, 5);
9826                         prt("(h) Display current quests", 13, 5);
9827                         prt("(i) Display auto pick/destroy", 14, 5);
9828                 }
9829 #endif
9830                 /* Prompt */
9831 #ifdef JP
9832                 prt("-³¤¯-", 17, 8);
9833                 prt("ESC) È´¤±¤ë", 21, 1);
9834                 prt("SPACE) ¼¡¥Ú¡¼¥¸", 21, 30);
9835                 /*prt("-) Á°¥Ú¡¼¥¸", 21, 60);*/
9836                 prt("¥³¥Þ¥ó¥É:", 20, 0);
9837 #else
9838                 prt("-more-", 17, 8);
9839                 prt("ESC) Exit menu", 21, 1);
9840                 prt("SPACE) Next page", 21, 30);
9841                 /*prt("-) Previous page", 21, 60);*/
9842                 prt("Command: ", 20, 0);
9843 #endif
9844
9845                 /* Prompt */
9846                 i = inkey();
9847
9848                 /* Done */
9849                 if (i == ESCAPE) break;
9850                 switch (i)
9851                 {
9852                 case ' ': /* Page change */
9853                 case '-':
9854                         p = 1 - p;
9855                         break;
9856                 case '1': /* Artifacts */
9857                         do_cmd_knowledge_artifacts();
9858                         break;
9859                 case '2': /* Objects */
9860                         do_cmd_knowledge_objects(&need_redraw, FALSE, -1);
9861                         break;
9862                 case '3': /* Uniques */
9863                         do_cmd_knowledge_uniques();
9864                         break;
9865                 case '4': /* Monsters */
9866                         do_cmd_knowledge_monsters(&need_redraw, FALSE, -1);
9867                         break;
9868                 case '5': /* Kill count  */
9869                         do_cmd_knowledge_kill_count();
9870                         break;
9871                 case '6': /* wanted */
9872                         if (!vanilla_town) do_cmd_knowledge_kubi();
9873                         break;
9874                 case '7': /* Pets */
9875                         do_cmd_knowledge_pets();
9876                         break;
9877                 case '8': /* Home */
9878                         do_cmd_knowledge_home();
9879                         break;
9880                 case '9': /* Resist list */
9881                         do_cmd_knowledge_inven();
9882                         break;
9883                 case '0': /* Feature list */
9884                         {
9885                                 int lighting_level = F_LIT_STANDARD;
9886                                 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
9887                         }
9888                         break;
9889                 /* Next page */
9890                 case 'a': /* Max stat */
9891                         do_cmd_knowledge_stat();
9892                         break;
9893                 case 'b': /* Mutations */
9894                         do_cmd_knowledge_mutations();
9895                         break;
9896                 case 'c': /* weapon-exp */
9897                         do_cmd_knowledge_weapon_exp();
9898                         break;
9899                 case 'd': /* spell-exp */
9900                         do_cmd_knowledge_spell_exp();
9901                         break;
9902                 case 'e': /* skill-exp */
9903                         do_cmd_knowledge_skill_exp();
9904                         break;
9905                 case 'f': /* Virtues */
9906                         do_cmd_knowledge_virtues();
9907                         break;
9908                 case 'g': /* Dungeon */
9909                         do_cmd_knowledge_dungeon();
9910                         break;
9911                 case 'h': /* Quests */
9912                         do_cmd_knowledge_quests();
9913                         break;
9914                 case 'i': /* Autopick */
9915                         do_cmd_knowledge_autopick();
9916                         break;
9917                 default: /* Unknown option */
9918                         bell();
9919                 }
9920
9921                 /* Flush messages */
9922                 msg_print(NULL);
9923         }
9924
9925         /* Restore the screen */
9926         screen_load();
9927
9928         if (need_redraw) do_cmd_redraw();
9929 }
9930
9931
9932 /*
9933  * Check on the status of an active quest
9934  */
9935 void do_cmd_checkquest(void)
9936 {
9937         /* File type is "TEXT" */
9938         FILE_TYPE(FILE_TYPE_TEXT);
9939
9940         /* Save the screen */
9941         screen_save();
9942
9943         /* Quest info */
9944         do_cmd_knowledge_quests();
9945
9946         /* Restore the screen */
9947         screen_load();
9948 }
9949
9950
9951 /*
9952  * Display the time and date
9953  */
9954 void do_cmd_time(void)
9955 {
9956         int day, hour, min, full, start, end, num;
9957         char desc[1024];
9958
9959         char buf[1024];
9960
9961         FILE *fff;
9962
9963         extract_day_hour_min(&day, &hour, &min);
9964
9965         full = hour * 100 + min;
9966
9967         start = 9999;
9968         end = -9999;
9969
9970         num = 0;
9971
9972 #ifdef JP
9973         strcpy(desc, "ÊѤʻþ¹ï¤À¡£");
9974 #else
9975         strcpy(desc, "It is a strange time.");
9976 #endif
9977
9978
9979         /* Message */
9980 #ifdef JP
9981         msg_format("%d ÆüÌÜ,»þ¹ï¤Ï%d:%02d %s¤Ç¤¹¡£",
9982                    day, (hour % 12 == 0) ? 12 : (hour % 12),
9983                    min, (hour < 12) ? "AM" : "PM");
9984 #else
9985         msg_format("This is day %d. The time is %d:%02d %s.",
9986                    day, (hour % 12 == 0) ? 12 : (hour % 12),
9987                    min, (hour < 12) ? "AM" : "PM");
9988 #endif
9989
9990
9991         /* Find the path */
9992         if (!randint0(10) || p_ptr->image)
9993         {
9994 #ifdef JP
9995                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "timefun_j.txt");
9996 #else
9997                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "timefun.txt");
9998 #endif
9999
10000         }
10001         else
10002         {
10003 #ifdef JP
10004                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "timenorm_j.txt");
10005 #else
10006                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "timenorm.txt");
10007 #endif
10008
10009         }
10010
10011         /* Open this file */
10012         fff = my_fopen(buf, "rt");
10013
10014         /* Oops */
10015         if (!fff) return;
10016
10017         /* Find this time */
10018         while (!my_fgets(fff, buf, sizeof(buf)))
10019         {
10020                 /* Ignore comments */
10021                 if (!buf[0] || (buf[0] == '#')) continue;
10022
10023                 /* Ignore invalid lines */
10024                 if (buf[1] != ':') continue;
10025
10026                 /* Process 'Start' */
10027                 if (buf[0] == 'S')
10028                 {
10029                         /* Extract the starting time */
10030                         start = atoi(buf + 2);
10031
10032                         /* Assume valid for an hour */
10033                         end = start + 59;
10034
10035                         /* Next... */
10036                         continue;
10037                 }
10038
10039                 /* Process 'End' */
10040                 if (buf[0] == 'E')
10041                 {
10042                         /* Extract the ending time */
10043                         end = atoi(buf + 2);
10044
10045                         /* Next... */
10046                         continue;
10047                 }
10048
10049                 /* Ignore incorrect range */
10050                 if ((start > full) || (full > end)) continue;
10051
10052                 /* Process 'Description' */
10053                 if (buf[0] == 'D')
10054                 {
10055                         num++;
10056
10057                         /* Apply the randomizer */
10058                         if (!randint0(num)) strcpy(desc, buf + 2);
10059
10060                         /* Next... */
10061                         continue;
10062                 }
10063         }
10064
10065         /* Message */
10066         msg_print(desc);
10067
10068         /* Close the file */
10069         my_fclose(fff);
10070 }