3 * @brief プレイヤーの魔法に関するコマンドの実装 / Spell/Prayer commands
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
17 * @brief 領域魔法に応じて技能の名称を返す。
18 * @param tval 魔法書のtval
19 * @return 領域魔法の技能名称を保管した文字列ポインタ
21 cptr spell_category_name(OBJECT_TYPE_VALUE tval)
26 case TV_HISSATSU_BOOK:
35 case TV_HISSATSU_BOOK:
48 bool select_the_force = FALSE;
51 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
52 * Allow user to choose a spell/prayer from the given book.
53 * @param sn 選択した魔法IDを返す参照ポインタ
54 * @param prompt 魔法を利用する際の動詞表記
55 * @param sval 魔道書のsval
56 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
57 * @param use_realm 魔法領域ID
60 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
61 * If the user hits escape, returns FALSE, and set '*sn' to -1
62 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
63 * The "prompt" should be "cast", "recite", or "study"
64 * The "known" should be TRUE for cast/pray, FALSE for study
67 static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
75 bool flag, redraw, okay;
77 const magic_type *s_ptr;
84 int menu_line = (use_menu ? 1 : 0);
86 #ifdef ALLOW_REPEAT /* TNB */
88 /* Get the spell, if available */
89 if (repeat_pull(&code))
91 *sn = (SPELL_IDX)code;
92 /* Verify the spell */
93 if (spell_okay(*sn, learned, FALSE, use_realm))
100 #endif /* ALLOW_REPEAT -- TNB */
102 p = spell_category_name(mp_ptr->spell_book);
105 for (spell = 0; spell < 32; spell++)
107 /* Check for this spell */
108 if ((fake_spell_flags[sval] & (1L << spell)))
110 /* Collect this spell */
111 spells[num++] = spell;
115 /* Assume no usable spells */
118 /* Assume no spells available */
121 /* Check for "okay" spells */
122 for (i = 0; i < num; i++)
124 /* Look for "okay" spells */
125 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
128 /* No "okay" spells */
129 if (!okay) return (FALSE);
130 if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
131 if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
132 if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
134 /* Assume cancelled */
137 /* Nothing chosen yet */
144 p_ptr->window |= (PW_SPELL);
149 /* Build a prompt (accept all spells) */
151 jverb( prompt, jverb_buf, JVERB_AND );
152 (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
153 p, I2A(0), I2A(num - 1), p, jverb_buf );
155 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
156 p, I2A(0), I2A(num - 1), prompt, p);
159 /* Get a spell from the user */
161 choice = (always_show_list || use_menu) ? ESCAPE : 1;
164 if (choice == ESCAPE) choice = ' ';
165 else if (!get_com(out_val, &choice, TRUE))break;
167 if (use_menu && choice != ' ')
181 menu_line += (num - 1);
203 if (menu_line > num) menu_line -= num;
204 /* Display a list of spells */
205 print_spells(menu_line, spells, num, 1, 15, use_realm);
211 if ((choice == ' ') || (choice == '*') || (choice == '?'))
219 /* Save the screen */
222 /* Display a list of spells */
223 print_spells(menu_line, spells, num, 1, 15, use_realm);
229 if (use_menu) continue;
234 /* Restore the screen */
244 ask = (isupper(choice));
247 if (ask) choice = (char)tolower(choice);
249 /* Extract request */
250 i = (islower(choice) ? A2I(choice) : -1);
253 /* Totally Illegal */
254 if ((i < 0) || (i >= num))
260 /* Save the spell index */
263 /* Require "okay" spells */
264 if (!spell_okay(spell, learned, FALSE, use_realm))
268 msg_format("その%sを%sことはできません。", p, prompt);
270 msg_format("You may not %s that %s.", prompt, p);
281 /* Access the spell */
282 if (!is_magic(use_realm))
284 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
288 s_ptr = &mp_ptr->info[use_realm - 1][spell];
291 /* Extract mana consumption rate */
292 if (use_realm == REALM_HISSATSU)
294 need_mana = s_ptr->smana;
298 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
303 jverb( prompt, jverb_buf, JVERB_AND );
305 (void) strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
306 do_spell(use_realm, spell, SPELL_NAME), need_mana,
307 spell_chance(spell, use_realm),jverb_buf);
309 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
310 prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
311 spell_chance(spell, use_realm));
315 /* Belay that order */
316 if (!get_check(tmp_val)) continue;
324 /* Restore the screen */
325 if (redraw) screen_load();
329 p_ptr->window |= (PW_SPELL);
335 /* Abort if needed */
336 if (!flag) return FALSE;
338 /* Save the choice */
341 #ifdef ALLOW_REPEAT /* TNB */
343 repeat_push((COMMAND_CODE)spell);
345 #endif /* ALLOW_REPEAT -- TNB */
352 * @brief オブジェクトがプレイヤーが使用可能な魔道書かどうかを判定する
353 * @param o_ptr 判定したいオブ会ジェクトの構造体参照ポインタ
354 * @return 学習できる魔道書ならばTRUEを返す
356 static bool item_tester_learn_spell(object_type *o_ptr)
358 s32b choices = realm_choices2[p_ptr->pclass];
360 if (p_ptr->pclass == CLASS_PRIEST)
362 if (is_good_realm(p_ptr->realm1))
364 choices &= ~(CH_DEATH | CH_DAEMON);
368 choices &= ~(CH_LIFE | CH_CRUSADE);
372 if ((o_ptr->tval < TV_LIFE_BOOK) || (o_ptr->tval > (TV_LIFE_BOOK + MAX_REALM - 1))) return (FALSE);
373 if ((o_ptr->tval == TV_MUSIC_BOOK) && (p_ptr->pclass == CLASS_BARD)) return (TRUE);
374 else if (!is_magic(tval2realm(o_ptr->tval))) return FALSE;
375 if ((REALM1_BOOK == o_ptr->tval) || (REALM2_BOOK == o_ptr->tval)) return (TRUE);
376 if (choices & (0x0001 << (tval2realm(o_ptr->tval) - 1))) return (TRUE);
381 * @brief プレイヤーが魔道書を一冊も持っていないかを判定する
382 * @return 魔道書を一冊も持っていないならTRUEを返す
384 static bool player_has_no_spellbooks(void)
389 for (i = 0; i < INVEN_PACK; i++)
391 o_ptr = &inventory[i];
392 if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
395 for (i = cave[p_ptr->y][p_ptr->x].o_idx; i; i = o_ptr->next_o_idx)
398 if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
405 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
406 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
407 * @return 魔道書を一冊も持っていないならTRUEを返す
409 static void confirm_use_force(bool browse_only)
416 /* Get the item index */
417 if (repeat_pull(&code) && (code == INVEN_FORCE))
419 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
423 #endif /* ALLOW_REPEAT */
425 /* Show the prompt */
426 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
433 if (which == ESCAPE) break;
434 else if (which == 'w')
439 repeat_push(INVEN_FORCE);
441 #endif /* ALLOW_REPEAT */
447 /* Clear the prompt line */
452 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
458 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
459 * Peruse the spells/prayers in a book
463 * Note that *all* spells in the book are listed
465 * Note that browsing is allowed while confused or blind,
466 * and in the dark, primarily to allow browsing in stores.
469 void do_cmd_browse(void)
472 OBJECT_SUBTYPE_VALUE sval;
473 REALM_IDX use_realm = 0;
475 SPELL_IDX spell = -1;
478 SPELL_IDX spells[64];
485 /* Warriors are illiterate */
486 if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
488 msg_print(_("本を読むことができない!", "You cannot read books!"));
492 if (p_ptr->special_defense & KATA_MUSOU)
494 set_action(ACTION_NONE);
497 if (p_ptr->pclass == CLASS_FORCETRAINER)
499 if (player_has_no_spellbooks())
501 confirm_use_force(TRUE);
504 select_the_force = TRUE;
507 /* Restrict choices to "useful" books */
508 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
509 else item_tester_hook = item_tester_learn_spell;
512 q = _("どの本を読みますか? ", "Browse which book? ");
513 s = _("読める本がない。", "You have no books that you can read.");
515 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
517 select_the_force = FALSE;
520 select_the_force = FALSE;
522 if (item == INVEN_FORCE) /* the_force */
524 do_cmd_mind_browse();
528 /* Get the item (in the pack) */
531 o_ptr = &inventory[item];
534 /* Get the item (on the floor) */
537 o_ptr = &o_list[0 - item];
540 /* Access the item's sval */
543 use_realm = tval2realm(o_ptr->tval);
545 /* Track the object kind */
546 object_kind_track(o_ptr->k_idx);
548 /* Hack -- Handle stuff */
553 for (spell = 0; spell < 32; spell++)
555 /* Check for this spell */
556 if ((fake_spell_flags[sval] & (1L << spell)))
558 /* Collect this spell */
559 spells[num++] = spell;
564 /* Save the screen */
567 /* Clear the top line */
570 /* Keep browsing spells. Exit browsing on cancel. */
573 /* Ask for a spell, allow cancel */
574 if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
576 /* If cancelled, leave immediately. */
577 if (spell == -1) break;
579 /* Display a list of spells */
580 print_spells(0, spells, num, 1, 15, use_realm);
582 /* Notify that there's nothing to see, and wait. */
583 if (use_realm == REALM_HISSATSU)
584 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
586 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
590 /* Restore the screen */
596 /* Clear lines, position cursor (really should use strlen here) */
597 Term_erase(14, 14, 255);
598 Term_erase(14, 13, 255);
599 Term_erase(14, 12, 255);
600 Term_erase(14, 11, 255);
602 roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
604 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
606 prt(&temp[j], line, 15);
611 /* Restore the screen */
616 * @brief プレイヤーの第二魔法領域を変更する /
617 * @param next_realm 変更先の魔法領域ID
620 static void change_realm2(CHARACTER_IDX next_realm)
625 for (i = 0; i < 64; i++)
627 p_ptr->spell_order[j] = p_ptr->spell_order[i];
628 if (p_ptr->spell_order[i] < 32) j++;
631 p_ptr->spell_order[j] = 99;
633 for (i = 32; i < 64; i++)
635 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
637 p_ptr->spell_learned2 = 0L;
638 p_ptr->spell_worked2 = 0L;
639 p_ptr->spell_forgotten2 = 0L;
641 sprintf(tmp,_("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
642 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
643 p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
644 p_ptr->realm2 = next_realm;
646 p_ptr->notice |= (PN_REORDER);
647 p_ptr->update |= (PU_SPELLS);
650 /* Load an autopick preference file */
651 autopick_load_pref(FALSE);
656 * @brief 魔法を学習するコマンドのメインルーチン /
657 * Study a book to gain a new spell/prayer
660 void do_cmd_study(void)
664 OBJECT_SUBTYPE_VALUE sval;
666 bool learned = FALSE;
668 /* Spells of realm2 will have an increment of +32 */
669 SPELL_IDX spell = -1;
671 cptr p = spell_category_name(mp_ptr->spell_book);
679 msg_print(_("本を読むことができない!", "You cannot read books!"));
683 if (p_ptr->blind || no_lite())
685 msg_print(_("目が見えない!", "You cannot see!"));
691 msg_print(_("混乱していて読めない!", "You are too confused!"));
695 if (!(p_ptr->new_spells))
697 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
701 if (p_ptr->special_defense & KATA_MUSOU)
703 set_action(ACTION_NONE);
707 if( p_ptr->new_spells < 10 ){
708 msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
710 msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
713 msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
714 (p_ptr->new_spells == 1?"":"s"));
720 /* Restrict choices to "useful" books */
721 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
722 else item_tester_hook = item_tester_learn_spell;
725 q = _("どの本から学びますか? ", "Study which book? ");
726 s = _("読める本がない。", "You have no books that you can read.");
728 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
730 /* Get the item (in the pack) */
733 o_ptr = &inventory[item];
736 /* Get the item (on the floor) */
739 o_ptr = &o_list[0 - item];
742 /* Access the item's sval */
745 if (o_ptr->tval == REALM2_BOOK) increment = 32;
746 else if (o_ptr->tval != REALM1_BOOK)
748 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
749 change_realm2(tval2realm(o_ptr->tval));
753 /* Track the object kind */
754 object_kind_track(o_ptr->k_idx);
756 /* Hack -- Handle stuff */
759 /* Mage -- Learn a selected spell */
760 if (mp_ptr->spell_book != TV_LIFE_BOOK)
762 /* Ask for a spell, allow cancel */
764 if (!get_spell(&spell, "学ぶ", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
765 && (spell == -1)) return;
767 if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
768 && (spell == -1)) return;
773 /* Priest -- Learn a random prayer */
781 for (spell = 0; spell < 32; spell++)
783 /* Check spells in the book */
784 if ((fake_spell_flags[sval] & (1L << spell)))
786 /* Skip non "okay" prayers */
787 if (!spell_okay(spell, FALSE, TRUE,
788 (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
790 /* Hack -- Prepare the randomizer */
793 /* Hack -- Apply the randomizer */
794 if (one_in_(k)) gift = spell;
802 /* Nothing to study */
806 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
813 if (increment) spell += increment;
815 /* Learn the spell */
818 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
819 else p_ptr->spell_learned1 |= (1L << spell);
823 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
824 else p_ptr->spell_learned2 |= (1L << (spell - 32));
829 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
830 int old_exp = p_ptr->spell_exp[spell];
831 int new_rank = EXP_LEVEL_UNSKILLED;
832 cptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell%32, SPELL_NAME);
834 if (old_exp >= max_exp)
836 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
840 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
842 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
847 else if (old_exp >= SPELL_EXP_EXPERT)
849 p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
850 new_rank = EXP_LEVEL_MASTER;
852 else if (old_exp >= SPELL_EXP_SKILLED)
854 if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
855 else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
856 new_rank = EXP_LEVEL_EXPERT;
858 else if (old_exp >= SPELL_EXP_BEGINNER)
860 p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
861 new_rank = EXP_LEVEL_SKILLED;
865 p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
866 new_rank = EXP_LEVEL_BEGINNER;
868 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
872 /* Find the next open entry in "p_ptr->spell_order[]" */
873 for (i = 0; i < 64; i++)
875 /* Stop at the first empty space */
876 if (p_ptr->spell_order[i] == 99) break;
879 /* Add the spell to the known list */
880 p_ptr->spell_order[i++] = spell;
882 /* Mention the result */
885 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
887 msg_format("%sを学んだ。",
888 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
892 msg_format("%sの%sを学んだ。",
893 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
896 msg_format("You have learned the %s of %s.",
897 p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
902 p_ptr->energy_use = 100;
904 switch (mp_ptr->spell_book)
907 chg_virtue(V_FAITH, 1);
910 chg_virtue(V_UNLIFE, 1);
913 chg_virtue(V_NATURE, 1);
916 chg_virtue(V_KNOWLEDGE, 1);
923 /* One less spell available */
924 p_ptr->learned_spells++;
926 /* Message if needed */
927 if (p_ptr->new_spells)
931 if (p_ptr->new_spells < 10) msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
932 else msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
934 msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
935 (p_ptr->new_spells != 1) ? "s" : "");
941 p_ptr->update |= (PU_SPELLS);
944 /* Redraw object recall */
945 p_ptr->window |= (PW_OBJECT);
949 * @brief 運命の輪、並びにカオス的な効果の発動
950 * @param spell ランダムな効果を選択するための基準ID
953 static void wild_magic(int spell)
956 int type = SUMMON_MOLD + randint0(6);
958 if (type < SUMMON_MOLD) type = SUMMON_MOLD;
959 else if (type > SUMMON_MIMIC) type = SUMMON_MIMIC;
961 switch (randint1(spell) + randint1(8) + 1)
966 teleport_player(10, TELEPORT_PASSIVE);
971 teleport_player(100, TELEPORT_PASSIVE);
975 teleport_player(200, TELEPORT_PASSIVE);
985 lite_area(damroll(2, 3), 2);
988 destroy_doors_touch();
993 sleep_monsters_touch();
997 trap_creation(p_ptr->y, p_ptr->x);
1006 aggravate_monsters(0);
1009 earthquake(p_ptr->y, p_ptr->x, 5);
1013 (void)gain_random_mutation(0);
1017 apply_disenchant(1);
1023 fire_ball(GF_CHAOS, 0, spell + 5, 1 + (spell / 10));
1030 while (counter++ < 8)
1032 (void)summon_specific(0, p_ptr->y, p_ptr->x, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
1037 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
1040 (void)summon_cyber(-1, p_ptr->y, p_ptr->x);
1045 (void)activate_ty_curse(FALSE, &count);
1055 * @brief 魔法を詠唱するコマンドのメインルーチン /
1059 void do_cmd_cast(void)
1062 OBJECT_SUBTYPE_VALUE sval;
1067 REALM_IDX use_realm;
1068 MANA_POINT need_mana;
1072 const magic_type *s_ptr;
1075 bool over_exerted = FALSE;
1077 /* Require spell ability */
1078 if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
1080 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1085 if (p_ptr->blind || no_lite())
1087 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
1090 msg_print(_("目が見えない!", "You cannot see!"));
1096 /* Not when confused */
1097 if (p_ptr->confused)
1099 msg_print(_("混乱していて唱えられない!", "You are too confused!"));
1105 if (p_ptr->realm1 == REALM_HEX)
1107 if (hex_spell_fully())
1110 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
1112 if (p_ptr->lev >= 35) flag = stop_hex_spell();
1117 if (p_ptr->pclass == CLASS_FORCETRAINER)
1119 if (player_has_no_spellbooks())
1121 confirm_use_force(FALSE);
1124 select_the_force = TRUE;
1127 prayer = spell_category_name(mp_ptr->spell_book);
1129 /* Restrict choices to spell books */
1130 item_tester_tval = mp_ptr->spell_book;
1133 q = _("どの呪文書を使いますか? ", "Use which book? ");
1134 s = _("呪文書がない!", "You have no spell books!");
1136 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
1138 select_the_force = FALSE;
1141 select_the_force = FALSE;
1143 if (item == INVEN_FORCE) /* the_force */
1149 /* Get the item (in the pack) */
1152 o_ptr = &inventory[item];
1155 /* Get the item (on the floor) */
1158 o_ptr = &o_list[0 - item];
1161 /* Access the item's sval */
1164 if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1167 /* Track the object kind */
1168 object_kind_track(o_ptr->k_idx);
1170 /* Hack -- Handle stuff */
1173 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
1174 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1175 else if (increment) realm = p_ptr->realm2;
1176 else realm = p_ptr->realm1;
1178 /* Ask for a spell */
1180 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1183 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1187 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1191 msg_format("You don't know any %ss in that book.", prayer);
1197 use_realm = tval2realm(o_ptr->tval);
1200 if (use_realm == REALM_HEX)
1202 if (hex_spelling(spell))
1204 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1209 if (!is_magic(use_realm))
1211 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1215 s_ptr = &mp_ptr->info[realm - 1][spell];
1218 /* Extract mana consumption rate */
1219 need_mana = mod_need_mana(s_ptr->smana, spell, realm);
1221 /* Verify "dangerous" spells */
1222 if (need_mana > p_ptr->csp)
1224 if (flush_failure) flush();
1228 msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
1229 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1231 msg_format("You do not have enough mana to %s this %s.",
1232 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1237 if (!over_exert) return;
1240 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1243 /* Spell failure chance */
1244 chance = spell_chance(spell, use_realm);
1246 /* Sufficient mana */
1247 if (need_mana <= p_ptr->csp)
1250 p_ptr->csp -= need_mana;
1252 else over_exerted = TRUE;
1255 p_ptr->redraw |= (PR_MANA);
1258 if (randint0(100) < chance)
1260 if (flush_failure) flush();
1262 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1268 if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
1271 if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
1274 if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
1277 if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
1280 if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
1283 if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
1286 if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
1290 /* Failure casting may activate some side effect */
1291 do_spell(realm, spell, SPELL_FAIL);
1294 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1296 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1299 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1301 if ((sval == 3) && one_in_(2))
1303 sanity_blast(0, TRUE);
1307 msg_print(_("痛い!", "It hurts!"));
1308 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1310 if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
1311 lose_exp(spell * 250);
1314 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1316 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1317 aggravate_monsters(0);
1319 if (randint1(100) >= chance)
1320 chg_virtue(V_CHANCE,-1);
1326 /* Canceled spells cost neither a turn nor mana */
1327 if (!do_spell(realm, spell, SPELL_CAST)) return;
1329 if (randint1(100) < chance)
1330 chg_virtue(V_CHANCE,1);
1332 /* A spell was cast */
1334 (p_ptr->spell_worked2 & (1L << spell)) :
1335 (p_ptr->spell_worked1 & (1L << spell)))
1336 && (p_ptr->pclass != CLASS_SORCERER)
1337 && (p_ptr->pclass != CLASS_RED_MAGE))
1339 int e = s_ptr->sexp;
1341 /* The spell worked */
1342 if (realm == p_ptr->realm1)
1344 p_ptr->spell_worked1 |= (1L << spell);
1348 p_ptr->spell_worked2 |= (1L << spell);
1351 /* Gain experience */
1352 gain_exp(e * s_ptr->slevel);
1354 /* Redraw object recall */
1355 p_ptr->window |= (PW_OBJECT);
1360 chg_virtue(V_TEMPERANCE, 1);
1361 chg_virtue(V_COMPASSION, 1);
1362 chg_virtue(V_VITALITY, 1);
1363 chg_virtue(V_DILIGENCE, 1);
1366 chg_virtue(V_UNLIFE, 1);
1367 chg_virtue(V_JUSTICE, -1);
1368 chg_virtue(V_FAITH, -1);
1369 chg_virtue(V_VITALITY, -1);
1372 chg_virtue(V_JUSTICE, -1);
1373 chg_virtue(V_FAITH, -1);
1374 chg_virtue(V_HONOUR, -1);
1375 chg_virtue(V_TEMPERANCE, -1);
1378 chg_virtue(V_FAITH, 1);
1379 chg_virtue(V_JUSTICE, 1);
1380 chg_virtue(V_SACRIFICE, 1);
1381 chg_virtue(V_HONOUR, 1);
1384 chg_virtue(V_NATURE, 1);
1385 chg_virtue(V_HARMONY, 1);
1388 chg_virtue(V_JUSTICE, -1);
1389 chg_virtue(V_FAITH, -1);
1390 chg_virtue(V_HONOUR, -1);
1391 chg_virtue(V_COMPASSION, -1);
1394 chg_virtue(V_KNOWLEDGE, 1);
1401 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
1402 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
1403 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
1404 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
1407 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
1408 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1409 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1410 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
1413 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1414 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1415 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1416 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
1419 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
1420 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
1421 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
1422 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
1425 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
1426 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
1429 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1430 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1431 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1432 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
1435 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1437 s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0)+spell];
1440 if (cur_exp < SPELL_EXP_BEGINNER)
1442 else if (cur_exp < SPELL_EXP_SKILLED)
1444 if ((dun_level > 4) && ((dun_level + 10) > p_ptr->lev))
1447 else if (cur_exp < SPELL_EXP_EXPERT)
1449 if (((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel))
1452 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1454 if (((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel))
1457 p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1462 p_ptr->energy_use = 100;
1465 /* Over-exert the player */
1468 int oops = need_mana;
1472 p_ptr->csp_frac = 0;
1475 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1477 /* Hack -- Bypass free action */
1478 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1483 chg_virtue(V_VITALITY, -10);
1486 chg_virtue(V_UNLIFE, -10);
1489 chg_virtue(V_JUSTICE, 10);
1492 chg_virtue(V_NATURE, -10);
1495 chg_virtue(V_JUSTICE, -10);
1498 chg_virtue(V_COMPASSION, 10);
1501 chg_virtue(V_KNOWLEDGE, -10);
1505 /* Damage CON (possibly permanently) */
1506 if (randint0(100) < 50)
1508 bool perm = (randint0(100) < 25);
1511 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1513 /* Reduce constitution */
1514 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1519 p_ptr->window |= (PW_PLAYER);
1520 p_ptr->window |= (PW_SPELL);
1524 * @brief ペットになっているモンスターをソートするための比較処理
1525 * @param u モンスターの構造体配列
1527 * @param a 比較対象のモンスターID1
1528 * @param b 比較対象のモンスターID2
1529 * @return 2番目が大ならばTRUEを返す
1531 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
1533 u16b *who = (u16b*)(u);
1538 monster_type *m_ptr1 = &m_list[w1];
1539 monster_type *m_ptr2 = &m_list[w2];
1540 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
1541 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
1546 if (w1 == p_ptr->riding) return TRUE;
1547 if (w2 == p_ptr->riding) return FALSE;
1549 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
1550 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
1552 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
1553 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
1555 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
1556 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
1558 if (r_ptr1->level > r_ptr2->level) return TRUE;
1559 if (r_ptr2->level > r_ptr1->level) return FALSE;
1561 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
1562 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
1568 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1569 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1570 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1573 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1575 s32b old_friend_align = friend_align;
1576 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1581 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1582 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1587 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1588 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1591 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1595 * @brief ペットの維持コスト計算
1598 int calculate_upkeep(void)
1600 s32b old_friend_align = friend_align;
1602 bool have_a_unique = FALSE;
1603 s32b total_friend_levels = 0;
1608 for (m_idx = m_max - 1; m_idx >=1; m_idx--)
1610 monster_type *m_ptr;
1611 monster_race *r_ptr;
1613 m_ptr = &m_list[m_idx];
1614 if (!m_ptr->r_idx) continue;
1615 r_ptr = &r_info[m_ptr->r_idx];
1620 if (r_ptr->flags1 & RF1_UNIQUE)
1622 if (p_ptr->pclass == CLASS_CAVALRY)
1624 if (p_ptr->riding == m_idx)
1625 total_friend_levels += (r_ptr->level+5)*2;
1626 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
1627 total_friend_levels += (r_ptr->level+5)*7/2;
1629 total_friend_levels += (r_ptr->level+5)*10;
1630 have_a_unique = TRUE;
1633 total_friend_levels += (r_ptr->level+5)*10;
1636 total_friend_levels += r_ptr->level;
1638 /* Determine pet alignment */
1639 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1640 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1643 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1647 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
1648 if (upkeep_factor < 0) upkeep_factor = 0;
1649 if (upkeep_factor > 1000) upkeep_factor = 1000;
1650 return upkeep_factor;
1657 * @brief ペットを開放するコマンドのメインルーチン
1660 void do_cmd_pet_dismiss(void)
1662 monster_type *m_ptr;
1663 bool all_pets = FALSE;
1664 MONSTER_IDX pet_ctr;
1678 /* Allocate the "who" array */
1679 C_MAKE(who, max_m_idx, MONSTER_IDX);
1681 /* Process the monsters (backwards) */
1682 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
1684 if (is_pet(&m_list[pet_ctr]))
1685 who[max_pet++] = pet_ctr;
1688 /* Select the sort method */
1689 ang_sort_comp = ang_sort_comp_pet_dismiss;
1690 ang_sort_swap = ang_sort_swap_hook;
1692 ang_sort(who, &dummy_why, max_pet);
1694 /* Process the monsters (backwards) */
1695 for (i = 0; i < max_pet; i++)
1698 char friend_name[80];
1701 /* Access the monster */
1703 m_ptr = &m_list[pet_ctr];
1705 delete_this = FALSE;
1706 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
1707 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
1711 /* Hack -- health bar for this monster */
1712 health_track(pet_ctr);
1714 /* Hack -- handle stuff */
1717 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]","Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
1720 move_cursor_relative(m_ptr->fy, m_ptr->fx);
1726 if (ch == 'Y' || ch == 'y')
1732 msg_format(_("本当によろしいですか? (%s) ","Are you sure? (%s) "), friend_name);
1734 if (ch != 'Y' && ch != 'y')
1735 delete_this = FALSE;
1740 if (ch == 'U' || ch == 'u')
1746 if (ch == ESCAPE || ch == 'N' || ch == 'n')
1753 if ((all_pets && !kakunin) || (!all_pets && delete_this))
1755 if (record_named_pet && m_ptr->nickname)
1759 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1760 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
1763 if (pet_ctr == p_ptr->riding)
1765 msg_format(_("%sから降りた。","You have got off %s. "), friend_name);
1769 /* Update the monsters */
1770 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
1771 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
1774 /* HACK : Add the line to message buffer */
1775 msg_format(_("%s を放した。","Dismissed %s."), friend_name);
1776 p_ptr->window |= (PW_MESSAGE);
1779 delete_monster_idx(pet_ctr);
1788 C_KILL(who, max_m_idx, MONSTER_IDX);
1791 msg_format("%d 体のペットを放しました。", Dismissed);
1793 msg_format("You have dismissed %d pet%s.", Dismissed,
1794 (Dismissed == 1 ? "" : "s"));
1796 if (Dismissed == 0 && all_pets)
1797 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
1801 * @brief プレイヤーの騎乗/下馬処理判定
1802 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
1803 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
1804 * @return 可能ならばTRUEを返す
1806 static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
1809 bool old_character_xtra = character_xtra;
1810 MONSTER_IDX old_riding = p_ptr->riding;
1811 bool old_riding_ryoute = p_ptr->riding_ryoute;
1812 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
1813 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
1815 /* Hack -- prevent "icky" message */
1816 character_xtra = TRUE;
1818 if (now_riding) p_ptr->riding = c_ptr->m_idx;
1822 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1823 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1828 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
1830 p_ptr->riding = old_riding;
1831 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
1832 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1833 p_ptr->riding_ryoute = old_riding_ryoute;
1834 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
1838 character_xtra = old_character_xtra;
1844 * @brief プレイヤーの落馬判定処理
1845 * @param dam 落馬判定を発した際に受けたダメージ量
1846 * @param force TRUEならば強制的に落馬する
1847 * @return 実際に落馬したらTRUEを返す
1849 bool rakuba(HIT_POINT dam, bool force)
1851 int i, y, x, oy, ox;
1852 int sn = 0, sy = 0, sx = 0;
1854 monster_type *m_ptr = &m_list[p_ptr->riding];
1855 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1856 bool fall_dam = FALSE;
1858 if (!p_ptr->riding) return FALSE;
1859 if (p_ptr->wild_mode) return FALSE;
1861 if (dam >= 0 || force)
1865 int cur = p_ptr->skill_exp[GINOU_RIDING];
1866 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1867 int ridinglevel = r_ptr->level;
1870 int rakubalevel = r_ptr->level;
1871 if (p_ptr->riding_ryoute) rakubalevel += 20;
1873 if ((cur < max) && (max > 1000) &&
1874 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1878 if (ridinglevel > (cur / 100 + 15))
1879 inc += 1 + (ridinglevel - cur / 100 - 15);
1883 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1886 /* レベルの低い乗馬からは落馬しにくい */
1887 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1889 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1896 /* Check around the player */
1897 for (i = 0; i < 8; i++)
1901 /* Access the location */
1902 y = p_ptr->y + ddy_ddd[i];
1903 x = p_ptr->x + ddx_ddd[i];
1905 c_ptr = &cave[y][x];
1907 if (c_ptr->m_idx) continue;
1909 /* Skip non-empty grids */
1910 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1912 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1915 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1917 /* Count "safe" grids */
1920 /* Randomize choice */
1921 if (randint0(sn) > 0) continue;
1923 /* Save the safe location */
1928 monster_desc(m_name, m_ptr, 0);
1930 msg_format("%sから振り落とされそうになって、壁にぶつかった。",m_name);
1931 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "壁への衝突", -1);
1933 msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
1934 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
1945 /* Redraw the old spot */
1948 /* Redraw the new spot */
1949 lite_spot(p_ptr->y, p_ptr->x);
1951 /* Check for new panel */
1956 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1957 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1961 p_ptr->update |= (PU_BONUS);
1964 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1967 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1969 p_ptr->redraw |= (PR_EXTRA);
1971 /* Update health track of mount */
1972 p_ptr->redraw |= (PR_UHEALTH);
1974 if (p_ptr->levitation && !force)
1976 monster_desc(m_name, m_ptr, 0);
1977 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."),m_name);
1981 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, _("落馬", "Falling from riding"), -1);
1985 /* Move the player */
1986 if (sy && !p_ptr->is_dead)
1987 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1993 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
1994 * @param force 強制的に騎乗/下馬するならばTRUE
1995 * @return 騎乗/下馬できたらTRUE
1997 bool do_riding(bool force)
2001 monster_type *m_ptr;
2003 if (!get_rep_dir2(&dir)) return FALSE;
2004 y = p_ptr->y + ddy[dir];
2005 x = p_ptr->x + ddx[dir];
2006 c_ptr = &cave[y][x];
2008 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
2012 /* Skip non-empty grids */
2013 if (!player_can_ride_aux(c_ptr, FALSE))
2015 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
2019 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
2024 p_ptr->energy_use = 100;
2027 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
2034 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2035 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
2039 if (p_ptr->confused)
2041 msg_print(_("混乱していて乗れない!", "You are too confused!"));
2045 m_ptr = &m_list[c_ptr->m_idx];
2047 if (!c_ptr->m_idx || !m_ptr->ml)
2049 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
2052 if (!is_pet(m_ptr) && !force)
2054 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
2057 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
2059 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
2063 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
2065 if (!player_can_ride_aux(c_ptr, TRUE))
2067 /* Feature code (applying "mimic" field) */
2068 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
2070 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
2071 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2072 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2075 msg_format("This monster is %s the %s.",
2076 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2077 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2078 "in" : "on", f_name + f_ptr->name);
2083 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
2085 msg_print(_("うまく乗れなかった。", "You failed to ride."));
2086 p_ptr->energy_use = 100;
2090 if (MON_CSLEEP(m_ptr))
2093 monster_desc(m_name, m_ptr, 0);
2094 (void)set_monster_csleep(c_ptr->m_idx, 0);
2095 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
2098 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
2100 p_ptr->riding = c_ptr->m_idx;
2102 /* Hack -- remove tracked monster */
2103 if (p_ptr->riding == p_ptr->health_who) health_track(0);
2106 p_ptr->energy_use = 100;
2108 /* Mega-Hack -- Forget the view and lite */
2109 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
2111 /* Update the monsters */
2112 p_ptr->update |= (PU_BONUS);
2115 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
2117 p_ptr->redraw |= (PR_UHEALTH);
2119 /* Move the player */
2120 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
2126 * @brief ペットに名前をつけるコマンドのメインルーチン
2129 static void do_name_pet(void)
2131 monster_type *m_ptr;
2134 bool old_name = FALSE;
2135 bool old_target_pet = target_pet;
2138 if (!target_set(TARGET_KILL))
2140 target_pet = old_target_pet;
2143 target_pet = old_target_pet;
2145 if (cave[target_row][target_col].m_idx)
2147 m_ptr = &m_list[cave[target_row][target_col].m_idx];
2152 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
2155 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
2157 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
2160 monster_desc(m_name, m_ptr, 0);
2163 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
2166 /* Start with nothing */
2167 strcpy(out_val, "");
2169 /* Use old inscription */
2170 if (m_ptr->nickname)
2172 /* Start with the old inscription */
2173 strcpy(out_val, quark_str(m_ptr->nickname));
2177 /* Get a new inscription (possibly empty) */
2178 if (get_string(_("名前: ", "Name: "), out_val, 15))
2182 /* Save the inscription */
2183 m_ptr->nickname = quark_add(out_val);
2184 if (record_named_pet)
2186 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2187 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
2192 if (record_named_pet && old_name)
2194 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2195 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
2197 m_ptr->nickname = 0;
2205 * @brief ペットに関するコマンドリストのメインルーチン /
2206 * Issue a pet command
2209 void do_cmd_pet(void)
2214 cptr power_desc[36];
2219 monster_type *m_ptr;
2221 PET_COMMAND_IDX mode = 0;
2224 char target_buf[160];
2226 int menu_line = use_menu ? 1 : 0;
2230 power_desc[num] = _("ペットを放す", "dismiss pets");
2231 powers[num++] = PET_DISMISS;
2234 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
2235 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
2237 sprintf(target_buf, "specify a target of pet (now:%s)",
2238 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
2240 power_desc[num] = target_buf;
2241 powers[num++] = PET_TARGET;
2242 power_desc[num] = _("近くにいろ", "stay close");
2244 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
2245 powers[num++] = PET_STAY_CLOSE;
2246 power_desc[num] = _("ついて来い", "follow me");
2248 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
2249 powers[num++] = PET_FOLLOW_ME;
2250 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
2252 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
2253 powers[num++] = PET_SEEK_AND_DESTROY;
2254 power_desc[num] = _("少し離れていろ", "give me space");
2256 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
2257 powers[num++] = PET_ALLOW_SPACE;
2258 power_desc[num] = _("離れていろ", "stay away");
2260 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
2261 powers[num++] = PET_STAY_AWAY;
2263 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
2265 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
2269 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
2271 powers[num++] = PET_OPEN_DOORS;
2273 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2275 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
2279 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
2281 powers[num++] = PET_TAKE_ITEMS;
2283 if (p_ptr->pet_extra_flags & PF_TELEPORT)
2285 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
2289 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
2291 powers[num++] = PET_TELEPORT;
2293 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
2295 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
2299 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
2301 powers[num++] = PET_ATTACK_SPELL;
2303 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
2305 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
2309 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
2311 powers[num++] = PET_SUMMON_SPELL;
2313 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
2315 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
2319 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
2321 powers[num++] = PET_BALL_SPELL;
2325 power_desc[num] = _("ペットから降りる", "get off a pet");
2329 power_desc[num] = _("ペットに乗る", "ride a pet");
2331 powers[num++] = PET_RIDING;
2332 power_desc[num] = _("ペットに名前をつける", "name pets");
2333 powers[num++] = PET_NAME;
2337 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
2338 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
2339 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
2340 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
2342 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2344 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
2348 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
2351 powers[num++] = PET_RYOUTE;
2355 switch (p_ptr->pclass)
2358 case CLASS_FORCETRAINER:
2359 case CLASS_BERSERKER:
2360 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
2362 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2364 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
2368 power_desc[num] = _("両手で格闘する", "use both hands for melee");
2371 powers[num++] = PET_RYOUTE;
2373 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
2375 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2377 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
2381 power_desc[num] = _("格闘を行う", "use one hand for melee");
2384 powers[num++] = PET_RYOUTE;
2392 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
2394 #endif /* ALLOW_REPEAT */
2396 /* Nothing chosen yet */
2404 /* Save the screen */
2407 /* Build a prompt */
2408 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
2412 /* Build a prompt */
2413 strnfmt(out_val, 78,
2414 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
2415 I2A(0), I2A(num - 1));
2418 choice = (always_show_list || use_menu) ? ESCAPE : 1;
2420 /* Get a command from the user */
2425 if (choice == ESCAPE) choice = ' ';
2426 else if (!get_com(out_val, &choice, TRUE)) break;
2428 if (use_menu && (choice != ' '))
2439 menu_line += (num - 1);
2468 if (menu_line > num) menu_line -= num;
2471 /* Request redraw */
2472 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
2475 if (!redraw || use_menu)
2478 PET_COMMAND_IDX ctr = 0;
2483 /* Save the screen */
2484 if (!use_menu) screen_save();
2489 for (ctr = 0; ctr < num; ctr++)
2491 /* Letter/number for power selection */
2493 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
2495 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
2497 strcat(buf, power_desc[ctr]);
2499 prt(buf, y + ctr, x);
2502 prt("", y + MIN(ctr, 17), x);
2511 /* Restore the screen */
2522 ask = (isupper(choice));
2525 if (ask) choice = (char)tolower(choice);
2527 /* Extract request */
2528 i = (islower(choice) ? A2I(choice) : -1);
2531 /* Totally Illegal */
2532 if ((i < 0) || (i >= num))
2542 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
2544 /* Belay that order */
2545 if (!get_check(buf)) continue;
2552 /* Restore the screen */
2553 if (redraw) screen_load();
2555 /* Abort if needed */
2558 p_ptr->energy_use = 0;
2565 #endif /* ALLOW_REPEAT */
2569 case PET_DISMISS: /* Dismiss pets */
2571 /* Check pets (backwards) */
2572 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2574 /* Player has pet */
2575 if (is_pet(&m_list[pet_ctr])) break;
2580 msg_print(_("ペットがいない!", "You have no pets!"));
2583 do_cmd_pet_dismiss();
2584 (void)calculate_upkeep();
2589 project_length = -1;
2590 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
2593 cave_type *c_ptr = &cave[target_row][target_col];
2594 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
2596 pet_t_m_idx = cave[target_row][target_col].m_idx;
2597 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2599 else pet_t_m_idx = 0;
2606 case PET_STAY_CLOSE:
2608 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
2615 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
2619 /* "Seek and destoy" */
2620 case PET_SEEK_AND_DESTROY:
2622 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2625 /* "Give me space" */
2626 case PET_ALLOW_SPACE:
2628 p_ptr->pet_follow_distance = PET_SPACE_DIST;
2634 p_ptr->pet_follow_distance = PET_AWAY_DIST;
2637 /* flag - allow pets to open doors */
2638 case PET_OPEN_DOORS:
2640 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
2641 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
2644 /* flag - allow pets to pickup items */
2645 case PET_TAKE_ITEMS:
2647 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2649 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
2650 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2652 /* Access the monster */
2653 m_ptr = &m_list[pet_ctr];
2657 monster_drop_carried_objects(m_ptr);
2661 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
2665 /* flag - allow pets to teleport */
2668 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
2669 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
2672 /* flag - allow pets to cast attack spell */
2673 case PET_ATTACK_SPELL:
2675 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
2676 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
2679 /* flag - allow pets to cast attack spell */
2680 case PET_SUMMON_SPELL:
2682 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
2683 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
2686 /* flag - allow pets to cast attack spell */
2687 case PET_BALL_SPELL:
2689 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
2690 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
2696 (void)do_riding(FALSE);
2708 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2709 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
2710 p_ptr->update |= (PU_BONUS);