3 * @brief プレイヤーの魔法に関するコマンドの実装 / Spell/Prayer commands
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
17 * @brief 領域魔法に応じて技能の名称を返す。
18 * @param tval 魔法書のtval
19 * @return 領域魔法の技能名称を保管した文字列ポインタ
21 cptr spell_category_name(int tval)
26 case TV_HISSATSU_BOOK:
35 case TV_HISSATSU_BOOK:
48 bool select_the_force = FALSE;
51 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
52 * Allow user to choose a spell/prayer from the given book.
53 * @param sn 選択した魔法IDを返す参照ポインタ
54 * @param prompt 魔法を利用する際の動詞表記
55 * @param sval 魔道書のsval
56 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
57 * @param use_realm 魔法領域ID
60 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
61 * If the user hits escape, returns FALSE, and set '*sn' to -1
62 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
63 * The "prompt" should be "cast", "recite", or "study"
64 * The "known" should be TRUE for cast/pray, FALSE for study
67 static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm)
75 bool flag, redraw, okay;
77 const magic_type *s_ptr;
83 int menu_line = (use_menu ? 1 : 0);
85 #ifdef ALLOW_REPEAT /* TNB */
87 /* Get the spell, if available */
90 /* Verify the spell */
91 if (spell_okay(*sn, learned, FALSE, use_realm))
98 #endif /* ALLOW_REPEAT -- TNB */
100 p = spell_category_name(mp_ptr->spell_book);
103 for (spell = 0; spell < 32; spell++)
105 /* Check for this spell */
106 if ((fake_spell_flags[sval] & (1L << spell)))
108 /* Collect this spell */
109 spells[num++] = spell;
113 /* Assume no usable spells */
116 /* Assume no spells available */
119 /* Check for "okay" spells */
120 for (i = 0; i < num; i++)
122 /* Look for "okay" spells */
123 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
126 /* No "okay" spells */
127 if (!okay) return (FALSE);
128 if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
129 if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
130 if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
132 /* Assume cancelled */
135 /* Nothing chosen yet */
142 p_ptr->window |= (PW_SPELL);
147 /* Build a prompt (accept all spells) */
149 jverb( prompt, jverb_buf, JVERB_AND );
150 (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
151 p, I2A(0), I2A(num - 1), p, jverb_buf );
153 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
154 p, I2A(0), I2A(num - 1), prompt, p);
157 /* Get a spell from the user */
159 choice = (always_show_list || use_menu) ? ESCAPE : 1;
162 if (choice == ESCAPE) choice = ' ';
163 else if (!get_com(out_val, &choice, TRUE))break;
165 if (use_menu && choice != ' ')
179 menu_line += (num - 1);
201 if (menu_line > num) menu_line -= num;
202 /* Display a list of spells */
203 print_spells(menu_line, spells, num, 1, 15, use_realm);
209 if ((choice == ' ') || (choice == '*') || (choice == '?'))
217 /* Save the screen */
220 /* Display a list of spells */
221 print_spells(menu_line, spells, num, 1, 15, use_realm);
227 if (use_menu) continue;
232 /* Restore the screen */
242 ask = (isupper(choice));
245 if (ask) choice = tolower(choice);
247 /* Extract request */
248 i = (islower(choice) ? A2I(choice) : -1);
251 /* Totally Illegal */
252 if ((i < 0) || (i >= num))
258 /* Save the spell index */
261 /* Require "okay" spells */
262 if (!spell_okay(spell, learned, FALSE, use_realm))
266 msg_format("その%sを%sことはできません。", p, prompt);
268 msg_format("You may not %s that %s.", prompt, p);
279 /* Access the spell */
280 if (!is_magic(use_realm))
282 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
286 s_ptr = &mp_ptr->info[use_realm - 1][spell];
289 /* Extract mana consumption rate */
290 if (use_realm == REALM_HISSATSU)
292 need_mana = s_ptr->smana;
296 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
301 jverb( prompt, jverb_buf, JVERB_AND );
303 (void) strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
304 do_spell(use_realm, spell, SPELL_NAME), need_mana,
305 spell_chance(spell, use_realm),jverb_buf);
307 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
308 prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
309 spell_chance(spell, use_realm));
313 /* Belay that order */
314 if (!get_check(tmp_val)) continue;
322 /* Restore the screen */
323 if (redraw) screen_load();
327 p_ptr->window |= (PW_SPELL);
333 /* Abort if needed */
334 if (!flag) return FALSE;
336 /* Save the choice */
339 #ifdef ALLOW_REPEAT /* TNB */
343 #endif /* ALLOW_REPEAT -- TNB */
350 * @brief オブジェクトがプレイヤーが使用可能な魔道書かどうかを判定する
351 * @param o_ptr 判定したいオブ会ジェクトの構造体参照ポインタ
352 * @return 学習できる魔道書ならばTRUEを返す
354 static bool item_tester_learn_spell(object_type *o_ptr)
356 s32b choices = realm_choices2[p_ptr->pclass];
358 if (p_ptr->pclass == CLASS_PRIEST)
360 if (is_good_realm(p_ptr->realm1))
362 choices &= ~(CH_DEATH | CH_DAEMON);
366 choices &= ~(CH_LIFE | CH_CRUSADE);
370 if ((o_ptr->tval < TV_LIFE_BOOK) || (o_ptr->tval > (TV_LIFE_BOOK + MAX_REALM - 1))) return (FALSE);
371 if ((o_ptr->tval == TV_MUSIC_BOOK) && (p_ptr->pclass == CLASS_BARD)) return (TRUE);
372 else if (!is_magic(tval2realm(o_ptr->tval))) return FALSE;
373 if ((REALM1_BOOK == o_ptr->tval) || (REALM2_BOOK == o_ptr->tval)) return (TRUE);
374 if (choices & (0x0001 << (tval2realm(o_ptr->tval) - 1))) return (TRUE);
379 * @brief プレイヤーが魔道書を一冊も持っていないかを判定する
380 * @return 魔道書を一冊も持っていないならTRUEを返す
382 static bool player_has_no_spellbooks(void)
387 for (i = 0; i < INVEN_PACK; i++)
389 o_ptr = &inventory[i];
390 if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
393 for (i = cave[py][px].o_idx; i; i = o_ptr->next_o_idx)
396 if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
403 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
404 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
405 * @return 魔道書を一冊も持っていないならTRUEを返す
407 static void confirm_use_force(bool browse_only)
414 /* Get the item index */
415 if (repeat_pull(&item) && (item == INVEN_FORCE))
417 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
421 #endif /* ALLOW_REPEAT */
423 /* Show the prompt */
425 prt("('w'練気術, ESC) 'w'かESCを押してください。 ", 0, 0);
427 prt("(w for the Force, ESC) Hit 'w' or ESC. ", 0, 0);
435 if (which == ESCAPE) break;
436 else if (which == 'w')
441 repeat_push(INVEN_FORCE);
443 #endif /* ALLOW_REPEAT */
449 /* Clear the prompt line */
454 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
460 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
461 * Peruse the spells/prayers in a book
465 * Note that *all* spells in the book are listed
467 * Note that browsing is allowed while confused or blind,
468 * and in the dark, primarily to allow browsing in stores.
471 void do_cmd_browse(void)
473 int item, sval, use_realm = 0, j, line;
484 /* Warriors are illiterate */
485 if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
488 msg_print("本を読むことができない!");
490 msg_print("You cannot read books!");
496 if (p_ptr->special_defense & KATA_MUSOU)
498 set_action(ACTION_NONE);
501 if (p_ptr->pclass == CLASS_FORCETRAINER)
503 if (player_has_no_spellbooks())
505 confirm_use_force(TRUE);
508 select_the_force = TRUE;
511 /* Restrict choices to "useful" books */
512 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
513 else item_tester_hook = item_tester_learn_spell;
519 q = "Browse which book? ";
525 s = "You have no books that you can read.";
528 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
530 select_the_force = FALSE;
533 select_the_force = FALSE;
535 if (item == INVEN_FORCE) /* the_force */
537 do_cmd_mind_browse();
541 /* Get the item (in the pack) */
544 o_ptr = &inventory[item];
547 /* Get the item (on the floor) */
550 o_ptr = &o_list[0 - item];
553 /* Access the item's sval */
556 use_realm = tval2realm(o_ptr->tval);
558 /* Track the object kind */
559 object_kind_track(o_ptr->k_idx);
561 /* Hack -- Handle stuff */
566 for (spell = 0; spell < 32; spell++)
568 /* Check for this spell */
569 if ((fake_spell_flags[sval] & (1L << spell)))
571 /* Collect this spell */
572 spells[num++] = spell;
577 /* Save the screen */
580 /* Clear the top line */
583 /* Keep browsing spells. Exit browsing on cancel. */
586 /* Ask for a spell, allow cancel */
588 if (!get_spell(&spell, "読む", o_ptr->sval, TRUE, use_realm))
590 if (!get_spell(&spell, "browse", o_ptr->sval, TRUE, use_realm))
593 /* If cancelled, leave immediately. */
594 if (spell == -1) break;
596 /* Display a list of spells */
597 print_spells(0, spells, num, 1, 15, use_realm);
599 /* Notify that there's nothing to see, and wait. */
600 if (use_realm == REALM_HISSATSU)
602 prt("読める技がない。", 0, 0);
604 prt("No techniques to browse.", 0, 0);
608 prt("読める呪文がない。", 0, 0);
610 prt("No spells to browse.", 0, 0);
615 /* Restore the screen */
621 /* Clear lines, position cursor (really should use strlen here) */
622 Term_erase(14, 14, 255);
623 Term_erase(14, 13, 255);
624 Term_erase(14, 12, 255);
625 Term_erase(14, 11, 255);
627 roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
629 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
631 prt(&temp[j], line, 15);
636 /* Restore the screen */
641 * @brief プレイヤーの第二魔法領域を変更する /
642 * @param next_realm 変更先の魔法領域ID
645 static void change_realm2(int next_realm)
650 for (i = 0; i < 64; i++)
652 p_ptr->spell_order[j] = p_ptr->spell_order[i];
653 if (p_ptr->spell_order[i] < 32) j++;
656 p_ptr->spell_order[j] = 99;
658 for (i = 32; i < 64; i++)
660 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
662 p_ptr->spell_learned2 = 0L;
663 p_ptr->spell_worked2 = 0L;
664 p_ptr->spell_forgotten2 = 0L;
667 sprintf(tmp,"魔法の領域を%sから%sに変更した。", realm_names[p_ptr->realm2], realm_names[next_realm]);
669 sprintf(tmp,"change magic realm from %s to %s.", realm_names[p_ptr->realm2], realm_names[next_realm]);
671 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
672 p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
673 p_ptr->realm2 = next_realm;
675 p_ptr->notice |= (PN_REORDER);
676 p_ptr->update |= (PU_SPELLS);
679 /* Load an autopick preference file */
680 autopick_load_pref(FALSE);
685 * @brief 魔法を学習するコマンドのメインルーチン /
686 * Study a book to gain a new spell/prayer
689 void do_cmd_study(void)
693 bool learned = FALSE;
695 /* Spells of realm2 will have an increment of +32 */
698 cptr p = spell_category_name(mp_ptr->spell_book);
707 msg_print("本を読むことができない!");
709 msg_print("You cannot read books!");
715 if (p_ptr->blind || no_lite())
718 msg_print("目が見えない!");
720 msg_print("You cannot see!");
729 msg_print("混乱していて読めない!");
731 msg_print("You are too confused!");
737 if (!(p_ptr->new_spells))
740 msg_format("新しい%sを覚えることはできない!", p);
742 msg_format("You cannot learn any new %ss!", p);
748 if (p_ptr->special_defense & KATA_MUSOU)
750 set_action(ACTION_NONE);
754 if( p_ptr->new_spells < 10 ){
755 msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
757 msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
760 msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
761 (p_ptr->new_spells == 1?"":"s"));
767 /* Restrict choices to "useful" books */
768 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
769 else item_tester_hook = item_tester_learn_spell;
775 q = "Study which book? ";
781 s = "You have no books that you can read.";
784 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
786 /* Get the item (in the pack) */
789 o_ptr = &inventory[item];
792 /* Get the item (on the floor) */
795 o_ptr = &o_list[0 - item];
798 /* Access the item's sval */
801 if (o_ptr->tval == REALM2_BOOK) increment = 32;
802 else if (o_ptr->tval != REALM1_BOOK)
805 if (!get_check("本当に魔法の領域を変更しますか?")) return;
807 if (!get_check("Really, change magic realm? ")) return;
809 change_realm2(tval2realm(o_ptr->tval));
813 /* Track the object kind */
814 object_kind_track(o_ptr->k_idx);
816 /* Hack -- Handle stuff */
819 /* Mage -- Learn a selected spell */
820 if (mp_ptr->spell_book != TV_LIFE_BOOK)
822 /* Ask for a spell, allow cancel */
824 if (!get_spell(&spell, "学ぶ", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
825 && (spell == -1)) return;
827 if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
828 && (spell == -1)) return;
833 /* Priest -- Learn a random prayer */
841 for (spell = 0; spell < 32; spell++)
843 /* Check spells in the book */
844 if ((fake_spell_flags[sval] & (1L << spell)))
846 /* Skip non "okay" prayers */
847 if (!spell_okay(spell, FALSE, TRUE,
848 (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
850 /* Hack -- Prepare the randomizer */
853 /* Hack -- Apply the randomizer */
854 if (one_in_(k)) gift = spell;
862 /* Nothing to study */
867 msg_format("その本には学ぶべき%sがない。", p);
869 msg_format("You cannot learn any %ss in that book.", p);
878 if (increment) spell += increment;
880 /* Learn the spell */
883 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
884 else p_ptr->spell_learned1 |= (1L << spell);
888 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
889 else p_ptr->spell_learned2 |= (1L << (spell - 32));
894 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
895 int old_exp = p_ptr->spell_exp[spell];
896 int new_rank = EXP_LEVEL_UNSKILLED;
897 cptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell%32, SPELL_NAME);
899 if (old_exp >= max_exp)
902 msg_format("その%sは完全に使いこなせるので学ぶ必要はない。", p);
904 msg_format("You don't need to study this %s anymore.", p);
909 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
911 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
916 else if (old_exp >= SPELL_EXP_EXPERT)
918 p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
919 new_rank = EXP_LEVEL_MASTER;
921 else if (old_exp >= SPELL_EXP_SKILLED)
923 if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
924 else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
925 new_rank = EXP_LEVEL_EXPERT;
927 else if (old_exp >= SPELL_EXP_BEGINNER)
929 p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
930 new_rank = EXP_LEVEL_SKILLED;
934 p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
935 new_rank = EXP_LEVEL_BEGINNER;
938 msg_format("%sの熟練度が%sに上がった。", name, exp_level_str[new_rank]);
940 msg_format("Your proficiency of %s is now %s rank.", name, exp_level_str[new_rank]);
945 /* Find the next open entry in "p_ptr->spell_order[]" */
946 for (i = 0; i < 64; i++)
948 /* Stop at the first empty space */
949 if (p_ptr->spell_order[i] == 99) break;
952 /* Add the spell to the known list */
953 p_ptr->spell_order[i++] = spell;
955 /* Mention the result */
958 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
960 msg_format("%sを学んだ。",
961 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
965 msg_format("%sの%sを学んだ。",
966 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
969 msg_format("You have learned the %s of %s.",
970 p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
977 switch (mp_ptr->spell_book)
980 chg_virtue(V_FAITH, 1);
983 chg_virtue(V_UNLIFE, 1);
986 chg_virtue(V_NATURE, 1);
989 chg_virtue(V_KNOWLEDGE, 1);
996 /* One less spell available */
997 p_ptr->learned_spells++;
999 /* Message if needed */
1000 if (p_ptr->new_spells)
1004 if (p_ptr->new_spells < 10) msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
1005 else msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
1007 msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
1008 (p_ptr->new_spells != 1) ? "s" : "");
1014 p_ptr->update |= (PU_SPELLS);
1017 /* Redraw object recall */
1018 p_ptr->window |= (PW_OBJECT);
1022 * @brief 運命の輪、並びにカオス的な効果の発動
1023 * @param spell ランダムな効果を選択するための基準ID
1026 static void wild_magic(int spell)
1029 int type = SUMMON_BIZARRE1 + randint0(6);
1031 if (type < SUMMON_BIZARRE1) type = SUMMON_BIZARRE1;
1032 else if (type > SUMMON_BIZARRE6) type = SUMMON_BIZARRE6;
1034 switch (randint1(spell) + randint1(8) + 1)
1039 teleport_player(10, TELEPORT_PASSIVE);
1044 teleport_player(100, TELEPORT_PASSIVE);
1048 teleport_player(200, TELEPORT_PASSIVE);
1058 lite_area(damroll(2, 3), 2);
1061 destroy_doors_touch();
1066 sleep_monsters_touch();
1070 trap_creation(py, px);
1079 aggravate_monsters(0);
1082 earthquake(py, px, 5);
1086 (void)gain_random_mutation(0);
1090 apply_disenchant(1);
1096 fire_ball(GF_CHAOS, 0, spell + 5, 1 + (spell / 10));
1103 while (counter++ < 8)
1105 (void)summon_specific(0, py, px, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
1110 activate_hi_summon(py, px, FALSE);
1113 (void)summon_cyber(-1, py, px);
1118 (void)activate_ty_curse(FALSE, &count);
1128 * @brief 魔法を詠唱するコマンドのメインルーチン /
1132 void do_cmd_cast(void)
1134 int item, sval, spell, realm;
1144 const magic_type *s_ptr;
1148 bool over_exerted = FALSE;
1150 /* Require spell ability */
1151 if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
1154 msg_print("呪文を唱えられない!");
1156 msg_print("You cannot cast spells!");
1163 if (p_ptr->blind || no_lite())
1165 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
1169 msg_print("目が見えない!");
1171 msg_print("You cannot see!");
1178 /* Not when confused */
1179 if (p_ptr->confused)
1182 msg_print("混乱していて唱えられない!");
1184 msg_print("You are too confused!");
1191 if (p_ptr->realm1 == REALM_HEX)
1193 if (hex_spell_fully())
1197 msg_print("これ以上新しい呪文を詠唱することはできない。");
1199 msg_print("Can not spell new spells more.");
1202 if (p_ptr->lev >= 35) flag = stop_hex_spell();
1207 if (p_ptr->pclass == CLASS_FORCETRAINER)
1209 if (player_has_no_spellbooks())
1211 confirm_use_force(FALSE);
1214 select_the_force = TRUE;
1217 prayer = spell_category_name(mp_ptr->spell_book);
1219 /* Restrict choices to spell books */
1220 item_tester_tval = mp_ptr->spell_book;
1224 q = "どの呪文書を使いますか? ";
1226 q = "Use which book? ";
1232 s = "You have no spell books!";
1235 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
1237 select_the_force = FALSE;
1240 select_the_force = FALSE;
1242 if (item == INVEN_FORCE) /* the_force */
1248 /* Get the item (in the pack) */
1251 o_ptr = &inventory[item];
1254 /* Get the item (on the floor) */
1257 o_ptr = &o_list[0 - item];
1260 /* Access the item's sval */
1263 if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1266 /* Track the object kind */
1267 object_kind_track(o_ptr->k_idx);
1269 /* Hack -- Handle stuff */
1272 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
1273 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1274 else if (increment) realm = p_ptr->realm2;
1275 else realm = p_ptr->realm1;
1277 /* Ask for a spell */
1279 if (!get_spell(&spell,
1280 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1283 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1287 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1291 msg_format("You don't know any %ss in that book.", prayer);
1297 use_realm = tval2realm(o_ptr->tval);
1300 if (use_realm == REALM_HEX)
1302 if (hex_spelling(spell))
1305 msg_print("その呪文はすでに詠唱中だ。");
1307 msg_print("You are already casting it.");
1313 if (!is_magic(use_realm))
1315 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1319 s_ptr = &mp_ptr->info[realm - 1][spell];
1322 /* Extract mana consumption rate */
1323 need_mana = mod_need_mana(s_ptr->smana, spell, realm);
1325 /* Verify "dangerous" spells */
1326 if (need_mana > p_ptr->csp)
1328 if (flush_failure) flush();
1332 msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
1333 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1335 msg_format("You do not have enough mana to %s this %s.",
1336 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1341 if (!over_exert) return;
1345 if (!get_check_strict("それでも挑戦しますか? ", CHECK_OKAY_CANCEL)) return;
1347 if (!get_check_strict("Attempt it anyway? ", CHECK_OKAY_CANCEL)) return;
1352 /* Spell failure chance */
1353 chance = spell_chance(spell, use_realm);
1355 /* Sufficient mana */
1356 if (need_mana <= p_ptr->csp)
1359 p_ptr->csp -= need_mana;
1361 else over_exerted = TRUE;
1364 p_ptr->redraw |= (PR_MANA);
1367 if (randint0(100) < chance)
1369 if (flush_failure) flush();
1372 msg_format("%sをうまく唱えられなかった!", prayer);
1374 msg_format("You failed to get the %s off!", prayer);
1382 if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
1385 if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
1388 if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
1391 if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
1394 if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
1397 if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
1400 if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
1404 /* Failure casting may activate some side effect */
1405 do_spell(realm, spell, SPELL_FAIL);
1408 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1411 msg_print("カオス的な効果を発生した!");
1413 msg_print("You produce a chaotic effect!");
1418 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1420 if ((sval == 3) && one_in_(2))
1422 sanity_blast(0, TRUE);
1429 msg_print("It hurts!");
1433 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "暗黒魔法の逆流", -1);
1435 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "a miscast Death spell", -1);
1438 if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
1439 lose_exp(spell * 250);
1442 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1445 msg_print("いやな音が響いた");
1447 msg_print("An infernal sound echoed.");
1450 aggravate_monsters(0);
1452 if (randint1(100) >= chance)
1453 chg_virtue(V_CHANCE,-1);
1459 /* Canceled spells cost neither a turn nor mana */
1460 if (!do_spell(realm, spell, SPELL_CAST)) return;
1462 if (randint1(100) < chance)
1463 chg_virtue(V_CHANCE,1);
1465 /* A spell was cast */
1467 (p_ptr->spell_worked2 & (1L << spell)) :
1468 (p_ptr->spell_worked1 & (1L << spell)))
1469 && (p_ptr->pclass != CLASS_SORCERER)
1470 && (p_ptr->pclass != CLASS_RED_MAGE))
1472 int e = s_ptr->sexp;
1474 /* The spell worked */
1475 if (realm == p_ptr->realm1)
1477 p_ptr->spell_worked1 |= (1L << spell);
1481 p_ptr->spell_worked2 |= (1L << spell);
1484 /* Gain experience */
1485 gain_exp(e * s_ptr->slevel);
1487 /* Redraw object recall */
1488 p_ptr->window |= (PW_OBJECT);
1493 chg_virtue(V_TEMPERANCE, 1);
1494 chg_virtue(V_COMPASSION, 1);
1495 chg_virtue(V_VITALITY, 1);
1496 chg_virtue(V_DILIGENCE, 1);
1499 chg_virtue(V_UNLIFE, 1);
1500 chg_virtue(V_JUSTICE, -1);
1501 chg_virtue(V_FAITH, -1);
1502 chg_virtue(V_VITALITY, -1);
1505 chg_virtue(V_JUSTICE, -1);
1506 chg_virtue(V_FAITH, -1);
1507 chg_virtue(V_HONOUR, -1);
1508 chg_virtue(V_TEMPERANCE, -1);
1511 chg_virtue(V_FAITH, 1);
1512 chg_virtue(V_JUSTICE, 1);
1513 chg_virtue(V_SACRIFICE, 1);
1514 chg_virtue(V_HONOUR, 1);
1517 chg_virtue(V_NATURE, 1);
1518 chg_virtue(V_HARMONY, 1);
1521 chg_virtue(V_JUSTICE, -1);
1522 chg_virtue(V_FAITH, -1);
1523 chg_virtue(V_HONOUR, -1);
1524 chg_virtue(V_COMPASSION, -1);
1527 chg_virtue(V_KNOWLEDGE, 1);
1534 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
1535 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
1536 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
1537 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
1540 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
1541 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1542 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1543 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
1546 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1547 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1548 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1549 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
1552 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
1553 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
1554 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
1555 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
1558 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
1559 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
1562 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1563 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1564 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1565 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
1568 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1570 s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0)+spell];
1573 if (cur_exp < SPELL_EXP_BEGINNER)
1575 else if (cur_exp < SPELL_EXP_SKILLED)
1577 if ((dun_level > 4) && ((dun_level + 10) > p_ptr->lev))
1580 else if (cur_exp < SPELL_EXP_EXPERT)
1582 if (((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel))
1585 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1587 if (((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel))
1590 p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1598 /* Over-exert the player */
1601 int oops = need_mana;
1605 p_ptr->csp_frac = 0;
1609 msg_print("精神を集中しすぎて気を失ってしまった!");
1611 msg_print("You faint from the effort!");
1615 /* Hack -- Bypass free action */
1616 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1621 chg_virtue(V_VITALITY, -10);
1624 chg_virtue(V_UNLIFE, -10);
1627 chg_virtue(V_JUSTICE, 10);
1630 chg_virtue(V_NATURE, -10);
1633 chg_virtue(V_JUSTICE, -10);
1636 chg_virtue(V_COMPASSION, 10);
1639 chg_virtue(V_KNOWLEDGE, -10);
1643 /* Damage CON (possibly permanently) */
1644 if (randint0(100) < 50)
1646 bool perm = (randint0(100) < 25);
1650 msg_print("体を悪くしてしまった!");
1652 msg_print("You have damaged your health!");
1656 /* Reduce constitution */
1657 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1662 p_ptr->window |= (PW_PLAYER);
1663 p_ptr->window |= (PW_SPELL);
1667 * @brief ペットになっているモンスターをソートするための比較処理
1668 * @param u モンスターの構造体配列
1670 * @param a 比較対象のモンスターID1
1671 * @param b 比較対象のモンスターID2
1672 * @return 2番目が大ならばTRUEを返す
1674 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
1676 u16b *who = (u16b*)(u);
1681 monster_type *m_ptr1 = &m_list[w1];
1682 monster_type *m_ptr2 = &m_list[w2];
1683 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
1684 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
1689 if (w1 == p_ptr->riding) return TRUE;
1690 if (w2 == p_ptr->riding) return FALSE;
1692 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
1693 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
1695 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
1696 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
1698 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
1699 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
1701 if (r_ptr1->level > r_ptr2->level) return TRUE;
1702 if (r_ptr2->level > r_ptr1->level) return FALSE;
1704 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
1705 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
1711 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1712 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1713 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1716 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1718 s32b old_friend_align = friend_align;
1719 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1724 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1725 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1730 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1731 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1734 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1738 * @brief ペットの維持コスト計算
1741 int calculate_upkeep(void)
1743 s32b old_friend_align = friend_align;
1745 bool have_a_unique = FALSE;
1746 s32b total_friend_levels = 0;
1751 for (m_idx = m_max - 1; m_idx >=1; m_idx--)
1753 monster_type *m_ptr;
1754 monster_race *r_ptr;
1756 m_ptr = &m_list[m_idx];
1757 if (!m_ptr->r_idx) continue;
1758 r_ptr = &r_info[m_ptr->r_idx];
1763 if (r_ptr->flags1 & RF1_UNIQUE)
1765 if (p_ptr->pclass == CLASS_CAVALRY)
1767 if (p_ptr->riding == m_idx)
1768 total_friend_levels += (r_ptr->level+5)*2;
1769 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
1770 total_friend_levels += (r_ptr->level+5)*7/2;
1772 total_friend_levels += (r_ptr->level+5)*10;
1773 have_a_unique = TRUE;
1776 total_friend_levels += (r_ptr->level+5)*10;
1779 total_friend_levels += r_ptr->level;
1781 /* Determine pet alignment */
1782 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1783 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1786 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1790 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
1791 if (upkeep_factor < 0) upkeep_factor = 0;
1792 if (upkeep_factor > 1000) upkeep_factor = 1000;
1793 return upkeep_factor;
1800 * @brief ペットを開放するコマンドのメインルーチン
1803 void do_cmd_pet_dismiss(void)
1805 monster_type *m_ptr;
1806 bool all_pets = FALSE;
1820 /* Allocate the "who" array */
1821 C_MAKE(who, max_m_idx, u16b);
1823 /* Process the monsters (backwards) */
1824 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
1826 if (is_pet(&m_list[pet_ctr]))
1827 who[max_pet++] = pet_ctr;
1830 /* Select the sort method */
1831 ang_sort_comp = ang_sort_comp_pet_dismiss;
1832 ang_sort_swap = ang_sort_swap_hook;
1834 ang_sort(who, &dummy_why, max_pet);
1836 /* Process the monsters (backwards) */
1837 for (i = 0; i < max_pet; i++)
1840 char friend_name[80];
1843 /* Access the monster */
1845 m_ptr = &m_list[pet_ctr];
1847 delete_this = FALSE;
1848 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
1849 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
1853 /* Hack -- health bar for this monster */
1854 health_track(pet_ctr);
1856 /* Hack -- handle stuff */
1859 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]","Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
1862 move_cursor_relative(m_ptr->fy, m_ptr->fx);
1868 if (ch == 'Y' || ch == 'y')
1874 msg_format(_("本当によろしいですか? (%s) ","Are you sure? (%s) "), friend_name);
1876 if (ch != 'Y' && ch != 'y')
1877 delete_this = FALSE;
1882 if (ch == 'U' || ch == 'u')
1888 if (ch == ESCAPE || ch == 'N' || ch == 'n')
1895 if ((all_pets && !kakunin) || (!all_pets && delete_this))
1897 if (record_named_pet && m_ptr->nickname)
1901 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1902 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
1905 if (pet_ctr == p_ptr->riding)
1907 msg_format(_("%sから降りた。","You have got off %s. "), friend_name);
1911 /* Update the monsters */
1912 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
1913 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
1916 /* HACK : Add the line to message buffer */
1917 msg_format(_("%s を放した。","Dismissed %s."), friend_name);
1918 p_ptr->window |= (PW_MESSAGE);
1921 delete_monster_idx(pet_ctr);
1930 C_KILL(who, max_m_idx, u16b);
1933 msg_format("%d 体のペットを放しました。", Dismissed);
1935 msg_format("You have dismissed %d pet%s.", Dismissed,
1936 (Dismissed == 1 ? "" : "s"));
1938 if (Dismissed == 0 && all_pets)
1940 msg_print("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。");
1942 msg_print("'U'nnamed means all your pets except named pets and your mount.");
1947 * @brief プレイヤーの騎乗/下馬処理判定
1948 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
1949 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
1950 * @return 可能ならばTRUEを返す
1952 static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
1955 bool old_character_xtra = character_xtra;
1956 int old_riding = p_ptr->riding;
1957 bool old_riding_ryoute = p_ptr->riding_ryoute;
1958 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
1959 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
1961 /* Hack -- prevent "icky" message */
1962 character_xtra = TRUE;
1964 if (now_riding) p_ptr->riding = c_ptr->m_idx;
1968 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1969 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1974 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
1976 p_ptr->riding = old_riding;
1977 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
1978 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1979 p_ptr->riding_ryoute = old_riding_ryoute;
1980 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
1984 character_xtra = old_character_xtra;
1990 * @brief プレイヤーの落馬判定処理
1991 * @param dam 落馬判定を発した際に受けたダメージ量
1992 * @param force TRUEならば強制的に落馬する
1993 * @return 実際に落馬したらTRUEを返す
1995 bool rakuba(int dam, bool force)
1997 int i, y, x, oy, ox;
1998 int sn = 0, sy = 0, sx = 0;
2000 monster_type *m_ptr = &m_list[p_ptr->riding];
2001 monster_race *r_ptr = &r_info[m_ptr->r_idx];
2002 bool fall_dam = FALSE;
2004 if (!p_ptr->riding) return FALSE;
2005 if (p_ptr->wild_mode) return FALSE;
2007 if (dam >= 0 || force)
2011 int cur = p_ptr->skill_exp[GINOU_RIDING];
2012 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
2013 int ridinglevel = r_ptr->level;
2016 int rakubalevel = r_ptr->level;
2017 if (p_ptr->riding_ryoute) rakubalevel += 20;
2019 if ((cur < max) && (max > 1000) &&
2020 (dam / 2 + ridinglevel) > (cur / 30 + 10))
2024 if (ridinglevel > (cur / 100 + 15))
2025 inc += 1 + (ridinglevel - cur / 100 - 15);
2029 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
2032 /* レベルの低い乗馬からは落馬しにくい */
2033 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
2035 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
2042 /* Check around the player */
2043 for (i = 0; i < 8; i++)
2047 /* Access the location */
2048 y = py + ddy_ddd[i];
2049 x = px + ddx_ddd[i];
2051 c_ptr = &cave[y][x];
2053 if (c_ptr->m_idx) continue;
2055 /* Skip non-empty grids */
2056 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
2058 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
2061 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
2063 /* Count "safe" grids */
2066 /* Randomize choice */
2067 if (randint0(sn) > 0) continue;
2069 /* Save the safe location */
2074 monster_desc(m_name, m_ptr, 0);
2076 msg_format("%sから振り落とされそうになって、壁にぶつかった。",m_name);
2077 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "壁への衝突", -1);
2079 msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
2080 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
2091 /* Redraw the old spot */
2094 /* Redraw the new spot */
2097 /* Check for new panel */
2102 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2103 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
2107 p_ptr->update |= (PU_BONUS);
2110 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
2113 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
2115 p_ptr->redraw |= (PR_EXTRA);
2117 /* Update health track of mount */
2118 p_ptr->redraw |= (PR_UHEALTH);
2120 if (p_ptr->levitation && !force)
2122 monster_desc(m_name, m_ptr, 0);
2124 msg_format("%sから落ちたが、空中でうまく体勢を立て直して着地した。",m_name);
2126 msg_format("You are thrown from %s, but make a good landing.",m_name);
2132 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "落馬", -1);
2134 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Falling from riding", -1);
2139 /* Move the player */
2140 if (sy && !p_ptr->is_dead)
2141 (void)move_player_effect(py, px, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
2147 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
2148 * @param force 強制的に騎乗/下馬するならばTRUE
2149 * @return 騎乗/下馬できたらTRUE
2151 bool do_riding(bool force)
2155 monster_type *m_ptr;
2157 if (!get_rep_dir2(&dir)) return FALSE;
2160 c_ptr = &cave[y][x];
2162 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
2166 /* Skip non-empty grids */
2167 if (!player_can_ride_aux(c_ptr, FALSE))
2170 msg_print("そちらには降りられません。");
2172 msg_print("You cannot go to that direction.");
2177 if (!pattern_seq(py, px, y, x)) return FALSE;
2186 msg_print("モンスターが立ちふさがっている!");
2188 msg_print("There is a monster in the way!");
2196 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2197 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
2201 if (p_ptr->confused)
2204 msg_print("混乱していて乗れない!");
2206 msg_print("You are too confused!");
2211 m_ptr = &m_list[c_ptr->m_idx];
2213 if (!c_ptr->m_idx || !m_ptr->ml)
2216 msg_print("その場所にはモンスターはいません。");
2218 msg_print("Here is no monster.");
2223 if (!is_pet(m_ptr) && !force)
2226 msg_print("そのモンスターはペットではありません。");
2228 msg_print("That monster is not a pet.");
2233 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
2236 msg_print("そのモンスターには乗れなさそうだ。");
2238 msg_print("This monster doesn't seem suitable for riding.");
2244 if (!pattern_seq(py, px, y, x)) return FALSE;
2246 if (!player_can_ride_aux(c_ptr, TRUE))
2248 /* Feature code (applying "mimic" field) */
2249 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
2251 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
2252 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2253 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2256 msg_format("This monster is %s the %s.",
2257 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2258 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2259 "in" : "on", f_name + f_ptr->name);
2264 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
2267 msg_print("うまく乗れなかった。");
2269 msg_print("You failed to ride.");
2277 if (MON_CSLEEP(m_ptr))
2280 monster_desc(m_name, m_ptr, 0);
2281 (void)set_monster_csleep(c_ptr->m_idx, 0);
2283 msg_format("%sを起こした。", m_name);
2285 msg_format("You have waked %s up.", m_name);
2289 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
2291 p_ptr->riding = c_ptr->m_idx;
2293 /* Hack -- remove tracked monster */
2294 if (p_ptr->riding == p_ptr->health_who) health_track(0);
2299 /* Mega-Hack -- Forget the view and lite */
2300 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
2302 /* Update the monsters */
2303 p_ptr->update |= (PU_BONUS);
2306 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
2308 p_ptr->redraw |= (PR_UHEALTH);
2310 /* Move the player */
2311 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
2317 * @brief ペットに名前をつけるコマンドのメインルーチン
2320 static void do_name_pet(void)
2322 monster_type *m_ptr;
2325 bool old_name = FALSE;
2326 bool old_target_pet = target_pet;
2329 if (!target_set(TARGET_KILL))
2331 target_pet = old_target_pet;
2334 target_pet = old_target_pet;
2336 if (cave[target_row][target_col].m_idx)
2338 m_ptr = &m_list[cave[target_row][target_col].m_idx];
2344 msg_print("そのモンスターはペットではない。");
2346 msg_format("This monster is not a pet.");
2350 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
2353 msg_print("そのモンスターの名前は変えられない!");
2355 msg_format("You cannot change name of this monster!");
2359 monster_desc(m_name, m_ptr, 0);
2363 msg_format("%sに名前をつける。", m_name);
2365 msg_format("Name %s.", m_name);
2370 /* Start with nothing */
2371 strcpy(out_val, "");
2373 /* Use old inscription */
2374 if (m_ptr->nickname)
2376 /* Start with the old inscription */
2377 strcpy(out_val, quark_str(m_ptr->nickname));
2381 /* Get a new inscription (possibly empty) */
2383 if (get_string("名前: ", out_val, 15))
2385 if (get_string("Name: ", out_val, 15))
2391 /* Save the inscription */
2392 m_ptr->nickname = quark_add(out_val);
2393 if (record_named_pet)
2397 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2398 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
2403 if (record_named_pet && old_name)
2407 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2408 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
2410 m_ptr->nickname = 0;
2418 * @brief ペットに関するコマンドリストのメインルーチン /
2419 * Issue a pet command
2422 void do_cmd_pet(void)
2427 cptr power_desc[36];
2432 monster_type *m_ptr;
2437 char target_buf[160];
2439 int menu_line = use_menu ? 1 : 0;
2444 power_desc[num] = "ペットを放す";
2446 power_desc[num] = "dismiss pets";
2449 powers[num++] = PET_DISMISS;
2452 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
2453 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
2455 sprintf(target_buf, "specify a target of pet (now:%s)",
2456 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
2458 power_desc[num] = target_buf;
2460 powers[num++] = PET_TARGET;
2463 power_desc[num] = "近くにいろ";
2465 power_desc[num] = "stay close";
2468 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
2469 powers[num++] = PET_STAY_CLOSE;
2472 power_desc[num] = "ついて来い";
2474 power_desc[num] = "follow me";
2477 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
2478 powers[num++] = PET_FOLLOW_ME;
2481 power_desc[num] = "敵を見つけて倒せ";
2483 power_desc[num] = "seek and destroy";
2486 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
2487 powers[num++] = PET_SEEK_AND_DESTROY;
2490 power_desc[num] = "少し離れていろ";
2492 power_desc[num] = "give me space";
2495 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
2496 powers[num++] = PET_ALLOW_SPACE;
2499 power_desc[num] = "離れていろ";
2501 power_desc[num] = "stay away";
2504 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
2505 powers[num++] = PET_STAY_AWAY;
2507 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
2510 power_desc[num] = "ドアを開ける (現在:ON)";
2512 power_desc[num] = "pets open doors (now On)";
2518 power_desc[num] = "ドアを開ける (現在:OFF)";
2520 power_desc[num] = "pets open doors (now Off)";
2523 powers[num++] = PET_OPEN_DOORS;
2525 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2528 power_desc[num] = "アイテムを拾う (現在:ON)";
2530 power_desc[num] = "pets pick up items (now On)";
2536 power_desc[num] = "アイテムを拾う (現在:OFF)";
2538 power_desc[num] = "pets pick up items (now Off)";
2541 powers[num++] = PET_TAKE_ITEMS;
2543 if (p_ptr->pet_extra_flags & PF_TELEPORT)
2546 power_desc[num] = "テレポート系魔法を使う (現在:ON)";
2548 power_desc[num] = "allow teleport (now On)";
2554 power_desc[num] = "テレポート系魔法を使う (現在:OFF)";
2556 power_desc[num] = "allow teleport (now Off)";
2559 powers[num++] = PET_TELEPORT;
2561 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
2564 power_desc[num] = "攻撃魔法を使う (現在:ON)";
2566 power_desc[num] = "allow cast attack spell (now On)";
2572 power_desc[num] = "攻撃魔法を使う (現在:OFF)";
2574 power_desc[num] = "allow cast attack spell (now Off)";
2577 powers[num++] = PET_ATTACK_SPELL;
2579 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
2582 power_desc[num] = "召喚魔法を使う (現在:ON)";
2584 power_desc[num] = "allow cast summon spell (now On)";
2590 power_desc[num] = "召喚魔法を使う (現在:OFF)";
2592 power_desc[num] = "allow cast summon spell (now Off)";
2595 powers[num++] = PET_SUMMON_SPELL;
2597 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
2600 power_desc[num] = "プレイヤーを巻き込む範囲魔法を使う (現在:ON)";
2602 power_desc[num] = "allow involve player in area spell (now On)";
2608 power_desc[num] = "プレイヤーを巻き込む範囲魔法を使う (現在:OFF)";
2610 power_desc[num] = "allow involve player in area spell (now Off)";
2613 powers[num++] = PET_BALL_SPELL;
2618 power_desc[num] = "ペットから降りる";
2620 power_desc[num] = "get off a pet";
2626 power_desc[num] = "ペットに乗る";
2628 power_desc[num] = "ride a pet";
2631 powers[num++] = PET_RIDING;
2634 power_desc[num] = "ペットに名前をつける";
2636 power_desc[num] = "name pets";
2639 powers[num++] = PET_NAME;
2643 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
2644 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
2645 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
2646 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
2648 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2651 power_desc[num] = "武器を片手で持つ";
2653 power_desc[num] = "use one hand to control a riding pet";
2659 power_desc[num] = "武器を両手で持つ";
2661 power_desc[num] = "use both hands for a weapon";
2665 powers[num++] = PET_RYOUTE;
2669 switch (p_ptr->pclass)
2672 case CLASS_FORCETRAINER:
2673 case CLASS_BERSERKER:
2674 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
2676 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2679 power_desc[num] = "片手で格闘する";
2681 power_desc[num] = "use one hand to control a riding pet";
2687 power_desc[num] = "両手で格闘する";
2689 power_desc[num] = "use both hands for melee";
2693 powers[num++] = PET_RYOUTE;
2695 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
2697 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2700 power_desc[num] = "格闘を行わない";
2702 power_desc[num] = "use one hand to control a riding pet";
2708 power_desc[num] = "格闘を行う";
2710 power_desc[num] = "use one hand for melee";
2714 powers[num++] = PET_RYOUTE;
2722 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
2724 #endif /* ALLOW_REPEAT */
2726 /* Nothing chosen yet */
2734 /* Save the screen */
2737 /* Build a prompt */
2739 strnfmt(out_val, 78, "(コマンド、ESC=終了) コマンドを選んでください:");
2741 strnfmt(out_val, 78, "(Command, ESC=exit) Choose command from menu.");
2746 /* Build a prompt */
2747 strnfmt(out_val, 78,
2749 "(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:",
2751 "(Command %c-%c, *=List, ESC=exit) Select a command: ",
2753 I2A(0), I2A(num - 1));
2756 choice = (always_show_list || use_menu) ? ESCAPE : 1;
2758 /* Get a command from the user */
2763 if (choice == ESCAPE) choice = ' ';
2764 else if (!get_com(out_val, &choice, TRUE)) break;
2766 if (use_menu && (choice != ' '))
2777 menu_line += (num - 1);
2806 if (menu_line > num) menu_line -= num;
2809 /* Request redraw */
2810 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
2813 if (!redraw || use_menu)
2821 /* Save the screen */
2822 if (!use_menu) screen_save();
2827 for (ctr = 0; ctr < num; ctr++)
2829 /* Letter/number for power selection */
2831 if (use_menu) sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? "》" : " ");
2833 if (use_menu) sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? "> " : " ");
2835 else sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
2837 strcat(buf, power_desc[ctr]);
2839 prt(buf, y + ctr, x);
2842 prt("", y + MIN(ctr, 17), x);
2851 /* Restore the screen */
2862 ask = (isupper(choice));
2865 if (ask) choice = tolower(choice);
2867 /* Extract request */
2868 i = (islower(choice) ? A2I(choice) : -1);
2871 /* Totally Illegal */
2872 if ((i < 0) || (i >= num))
2883 strnfmt(buf, 78, "%sを使いますか? ", power_desc[i]);
2885 strnfmt(buf, 78, "Use %s? ", power_desc[i]);
2888 /* Belay that order */
2889 if (!get_check(buf)) continue;
2896 /* Restore the screen */
2897 if (redraw) screen_load();
2899 /* Abort if needed */
2909 #endif /* ALLOW_REPEAT */
2913 case PET_DISMISS: /* Dismiss pets */
2915 /* Check pets (backwards) */
2916 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2918 /* Player has pet */
2919 if (is_pet(&m_list[pet_ctr])) break;
2925 msg_print("ペットがいない!");
2927 msg_print("You have no pets!");
2931 do_cmd_pet_dismiss();
2932 (void)calculate_upkeep();
2937 project_length = -1;
2938 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
2941 cave_type *c_ptr = &cave[target_row][target_col];
2942 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
2944 pet_t_m_idx = cave[target_row][target_col].m_idx;
2945 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2947 else pet_t_m_idx = 0;
2954 case PET_STAY_CLOSE:
2956 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
2963 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
2967 /* "Seek and destoy" */
2968 case PET_SEEK_AND_DESTROY:
2970 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2973 /* "Give me space" */
2974 case PET_ALLOW_SPACE:
2976 p_ptr->pet_follow_distance = PET_SPACE_DIST;
2982 p_ptr->pet_follow_distance = PET_AWAY_DIST;
2985 /* flag - allow pets to open doors */
2986 case PET_OPEN_DOORS:
2988 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
2989 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
2992 /* flag - allow pets to pickup items */
2993 case PET_TAKE_ITEMS:
2995 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2997 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
2998 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
3000 /* Access the monster */
3001 m_ptr = &m_list[pet_ctr];
3005 monster_drop_carried_objects(m_ptr);
3009 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
3013 /* flag - allow pets to teleport */
3016 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
3017 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
3020 /* flag - allow pets to cast attack spell */
3021 case PET_ATTACK_SPELL:
3023 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
3024 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
3027 /* flag - allow pets to cast attack spell */
3028 case PET_SUMMON_SPELL:
3030 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
3031 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
3034 /* flag - allow pets to cast attack spell */
3035 case PET_BALL_SPELL:
3037 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
3038 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
3044 (void)do_riding(FALSE);
3056 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
3057 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
3058 p_ptr->update |= (PU_BONUS);