3 * @brief ¥×¥ì¥¤¥ä¡¼¤ÎËâË¡¤Ë´Ø¤¹¤ë¥³¥Þ¥ó¥É¤Î¼ÂÁõ / Spell/Prayer commands
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
16 cptr spell_category_name(int tval)
21 case TV_HISSATSU_BOOK:
30 case TV_HISSATSU_BOOK:
43 * Allow user to choose a spell/prayer from the given book.
45 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
46 * If the user hits escape, returns FALSE, and set '*sn' to -1
47 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
49 * The "prompt" should be "cast", "recite", or "study"
50 * The "known" should be TRUE for cast/pray, FALSE for study
53 bool select_the_force = FALSE;
55 static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm)
63 bool flag, redraw, okay;
65 const magic_type *s_ptr;
71 int menu_line = (use_menu ? 1 : 0);
73 #ifdef ALLOW_REPEAT /* TNB */
75 /* Get the spell, if available */
78 /* Verify the spell */
79 if (spell_okay(*sn, learned, FALSE, use_realm))
86 #endif /* ALLOW_REPEAT -- TNB */
88 p = spell_category_name(mp_ptr->spell_book);
91 for (spell = 0; spell < 32; spell++)
93 /* Check for this spell */
94 if ((fake_spell_flags[sval] & (1L << spell)))
96 /* Collect this spell */
97 spells[num++] = spell;
101 /* Assume no usable spells */
104 /* Assume no spells available */
107 /* Check for "okay" spells */
108 for (i = 0; i < num; i++)
110 /* Look for "okay" spells */
111 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
114 /* No "okay" spells */
115 if (!okay) return (FALSE);
116 if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
117 if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
118 if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
120 /* Assume cancelled */
123 /* Nothing chosen yet */
130 p_ptr->window |= (PW_SPELL);
135 /* Build a prompt (accept all spells) */
137 jverb1( prompt, jverb_buf );
138 (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤Î%s¤ò%^s¤Þ¤¹¤«? ",
139 p, I2A(0), I2A(num - 1), p, jverb_buf );
141 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
142 p, I2A(0), I2A(num - 1), prompt, p);
145 /* Get a spell from the user */
147 choice = (always_show_list || use_menu) ? ESCAPE : 1;
150 if (choice == ESCAPE) choice = ' ';
151 else if (!get_com(out_val, &choice, TRUE))break;
153 if (use_menu && choice != ' ')
167 menu_line += (num - 1);
189 if (menu_line > num) menu_line -= num;
190 /* Display a list of spells */
191 print_spells(menu_line, spells, num, 1, 15, use_realm);
197 if ((choice == ' ') || (choice == '*') || (choice == '?'))
205 /* Save the screen */
208 /* Display a list of spells */
209 print_spells(menu_line, spells, num, 1, 15, use_realm);
215 if (use_menu) continue;
220 /* Restore the screen */
230 ask = (isupper(choice));
233 if (ask) choice = tolower(choice);
235 /* Extract request */
236 i = (islower(choice) ? A2I(choice) : -1);
239 /* Totally Illegal */
240 if ((i < 0) || (i >= num))
246 /* Save the spell index */
249 /* Require "okay" spells */
250 if (!spell_okay(spell, learned, FALSE, use_realm))
254 msg_format("¤½¤Î%s¤ò%s¤³¤È¤Ï¤Ç¤¤Þ¤»¤ó¡£", p, prompt);
256 msg_format("You may not %s that %s.", prompt, p);
267 /* Access the spell */
268 if (!is_magic(use_realm))
270 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
274 s_ptr = &mp_ptr->info[use_realm - 1][spell];
277 /* Extract mana consumption rate */
278 if (use_realm == REALM_HISSATSU)
280 need_mana = s_ptr->smana;
284 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
289 jverb1( prompt, jverb_buf );
290 /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½¤ËÂбþ */
291 (void) strnfmt(tmp_val, 78, "%s(MP%d, ¼ºÇÔΨ%d%%)¤ò%s¤Þ¤¹¤«? ",
292 do_spell(use_realm, spell, SPELL_NAME), need_mana,
293 spell_chance(spell, use_realm),jverb_buf);
295 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
296 prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
297 spell_chance(spell, use_realm));
301 /* Belay that order */
302 if (!get_check(tmp_val)) continue;
310 /* Restore the screen */
311 if (redraw) screen_load();
315 p_ptr->window |= (PW_SPELL);
321 /* Abort if needed */
322 if (!flag) return FALSE;
324 /* Save the choice */
327 #ifdef ALLOW_REPEAT /* TNB */
331 #endif /* ALLOW_REPEAT -- TNB */
338 static bool item_tester_learn_spell(object_type *o_ptr)
340 s32b choices = realm_choices2[p_ptr->pclass];
342 if (p_ptr->pclass == CLASS_PRIEST)
344 if (is_good_realm(p_ptr->realm1))
346 choices &= ~(CH_DEATH | CH_DAEMON);
350 choices &= ~(CH_LIFE | CH_CRUSADE);
354 if ((o_ptr->tval < TV_LIFE_BOOK) || (o_ptr->tval > (TV_LIFE_BOOK + MAX_REALM - 1))) return (FALSE);
355 if ((o_ptr->tval == TV_MUSIC_BOOK) && (p_ptr->pclass == CLASS_BARD)) return (TRUE);
356 else if (!is_magic(tval2realm(o_ptr->tval))) return FALSE;
357 if ((REALM1_BOOK == o_ptr->tval) || (REALM2_BOOK == o_ptr->tval)) return (TRUE);
358 if (choices & (0x0001 << (tval2realm(o_ptr->tval) - 1))) return (TRUE);
363 static bool player_has_no_spellbooks(void)
368 for (i = 0; i < INVEN_PACK; i++)
370 o_ptr = &inventory[i];
371 if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
374 for (i = cave[py][px].o_idx; i; i = o_ptr->next_o_idx)
377 if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
384 static void confirm_use_force(bool browse_only)
391 /* Get the item index */
392 if (repeat_pull(&item) && (item == INVEN_FORCE))
394 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
398 #endif /* ALLOW_REPEAT */
400 /* Show the prompt */
402 prt("('w'Îýµ¤½Ñ, ESC) 'w'¤«ESC¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤¡£ ", 0, 0);
404 prt("(w for the Force, ESC) Hit 'w' or ESC. ", 0, 0);
412 if (which == ESCAPE) break;
413 else if (which == 'w')
418 repeat_push(INVEN_FORCE);
420 #endif /* ALLOW_REPEAT */
426 /* Clear the prompt line */
431 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
437 * Peruse the spells/prayers in a book
439 * Note that *all* spells in the book are listed
441 * Note that browsing is allowed while confused or blind,
442 * and in the dark, primarily to allow browsing in stores.
444 void do_cmd_browse(void)
446 int item, sval, use_realm = 0, j, line;
457 /* Warriors are illiterate */
458 if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
461 msg_print("ËܤòÆɤळ¤È¤¬¤Ç¤¤Ê¤¤¡ª");
463 msg_print("You cannot read books!");
469 if (p_ptr->special_defense & KATA_MUSOU)
471 set_action(ACTION_NONE);
474 if (p_ptr->pclass == CLASS_FORCETRAINER)
476 if (player_has_no_spellbooks())
478 confirm_use_force(TRUE);
481 select_the_force = TRUE;
484 /* Restrict choices to "useful" books */
485 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
486 else item_tester_hook = item_tester_learn_spell;
490 q = "¤É¤ÎËܤòÆɤߤޤ¹¤«? ";
492 q = "Browse which book? ";
496 s = "Æɤá¤ëËܤ¬¤Ê¤¤¡£";
498 s = "You have no books that you can read.";
501 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
503 select_the_force = FALSE;
506 select_the_force = FALSE;
508 if (item == INVEN_FORCE) /* the_force */
510 do_cmd_mind_browse();
514 /* Get the item (in the pack) */
517 o_ptr = &inventory[item];
520 /* Get the item (on the floor) */
523 o_ptr = &o_list[0 - item];
526 /* Access the item's sval */
529 use_realm = tval2realm(o_ptr->tval);
531 /* Track the object kind */
532 object_kind_track(o_ptr->k_idx);
534 /* Hack -- Handle stuff */
539 for (spell = 0; spell < 32; spell++)
541 /* Check for this spell */
542 if ((fake_spell_flags[sval] & (1L << spell)))
544 /* Collect this spell */
545 spells[num++] = spell;
550 /* Save the screen */
553 /* Clear the top line */
556 /* Keep browsing spells. Exit browsing on cancel. */
559 /* Ask for a spell, allow cancel */
561 if (!get_spell(&spell, "Æɤà", o_ptr->sval, TRUE, use_realm))
563 if (!get_spell(&spell, "browse", o_ptr->sval, TRUE, use_realm))
566 /* If cancelled, leave immediately. */
567 if (spell == -1) break;
569 /* Display a list of spells */
570 print_spells(0, spells, num, 1, 15, use_realm);
572 /* Notify that there's nothing to see, and wait. */
573 if (use_realm == REALM_HISSATSU)
575 prt("Æɤá¤ëµ»¤¬¤Ê¤¤¡£", 0, 0);
577 prt("No techniques to browse.", 0, 0);
581 prt("Æɤá¤ë¼öʸ¤¬¤Ê¤¤¡£", 0, 0);
583 prt("No spells to browse.", 0, 0);
588 /* Restore the screen */
594 /* Clear lines, position cursor (really should use strlen here) */
595 Term_erase(14, 14, 255);
596 Term_erase(14, 13, 255);
597 Term_erase(14, 12, 255);
598 Term_erase(14, 11, 255);
600 roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
602 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
604 prt(&temp[j], line, 15);
609 /* Restore the screen */
614 static void change_realm2(int next_realm)
619 for (i = 0; i < 64; i++)
621 p_ptr->spell_order[j] = p_ptr->spell_order[i];
622 if (p_ptr->spell_order[i] < 32) j++;
625 p_ptr->spell_order[j] = 99;
627 for (i = 32; i < 64; i++)
629 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
631 p_ptr->spell_learned2 = 0L;
632 p_ptr->spell_worked2 = 0L;
633 p_ptr->spell_forgotten2 = 0L;
636 sprintf(tmp,"ËâË¡¤ÎÎΰè¤ò%s¤«¤é%s¤ËÊѹ¹¤·¤¿¡£", realm_names[p_ptr->realm2], realm_names[next_realm]);
638 sprintf(tmp,"change magic realm from %s to %s.", realm_names[p_ptr->realm2], realm_names[next_realm]);
640 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
641 p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
642 p_ptr->realm2 = next_realm;
644 p_ptr->notice |= (PN_REORDER);
645 p_ptr->update |= (PU_SPELLS);
648 /* Load an autopick preference file */
649 autopick_load_pref(FALSE);
654 * Study a book to gain a new spell/prayer
656 void do_cmd_study(void)
660 bool learned = FALSE;
662 /* Spells of realm2 will have an increment of +32 */
665 cptr p = spell_category_name(mp_ptr->spell_book);
674 msg_print("ËܤòÆɤळ¤È¤¬¤Ç¤¤Ê¤¤¡ª");
676 msg_print("You cannot read books!");
682 if (p_ptr->blind || no_lite())
685 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
687 msg_print("You cannot see!");
696 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª");
698 msg_print("You are too confused!");
704 if (!(p_ptr->new_spells))
707 msg_format("¿·¤·¤¤%s¤ò³Ð¤¨¤ë¤³¤È¤Ï¤Ç¤¤Ê¤¤¡ª", p);
709 msg_format("You cannot learn any new %ss!", p);
715 if (p_ptr->special_defense & KATA_MUSOU)
717 set_action(ACTION_NONE);
721 if( p_ptr->new_spells < 10 ){
722 msg_format("¤¢¤È %d ¤Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
724 msg_format("¤¢¤È %d ¸Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
727 msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
728 (p_ptr->new_spells == 1?"":"s"));
734 /* Restrict choices to "useful" books */
735 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
736 else item_tester_hook = item_tester_learn_spell;
740 q = "¤É¤ÎËܤ«¤é³Ø¤Ó¤Þ¤¹¤«? ";
742 q = "Study which book? ";
746 s = "Æɤá¤ëËܤ¬¤Ê¤¤¡£";
748 s = "You have no books that you can read.";
751 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
753 /* Get the item (in the pack) */
756 o_ptr = &inventory[item];
759 /* Get the item (on the floor) */
762 o_ptr = &o_list[0 - item];
765 /* Access the item's sval */
768 if (o_ptr->tval == REALM2_BOOK) increment = 32;
769 else if (o_ptr->tval != REALM1_BOOK)
772 if (!get_check("ËÜÅö¤ËËâË¡¤ÎÎΰè¤òÊѹ¹¤·¤Þ¤¹¤«¡©")) return;
774 if (!get_check("Really, change magic realm? ")) return;
776 change_realm2(tval2realm(o_ptr->tval));
780 /* Track the object kind */
781 object_kind_track(o_ptr->k_idx);
783 /* Hack -- Handle stuff */
786 /* Mage -- Learn a selected spell */
787 if (mp_ptr->spell_book != TV_LIFE_BOOK)
789 /* Ask for a spell, allow cancel */
791 if (!get_spell(&spell, "³Ø¤Ö", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
792 && (spell == -1)) return;
794 if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
795 && (spell == -1)) return;
800 /* Priest -- Learn a random prayer */
808 for (spell = 0; spell < 32; spell++)
810 /* Check spells in the book */
811 if ((fake_spell_flags[sval] & (1L << spell)))
813 /* Skip non "okay" prayers */
814 if (!spell_okay(spell, FALSE, TRUE,
815 (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
817 /* Hack -- Prepare the randomizer */
820 /* Hack -- Apply the randomizer */
821 if (one_in_(k)) gift = spell;
829 /* Nothing to study */
834 msg_format("¤½¤ÎËܤˤϳؤ֤٤%s¤¬¤Ê¤¤¡£", p);
836 msg_format("You cannot learn any %ss in that book.", p);
845 if (increment) spell += increment;
847 /* Learn the spell */
850 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
851 else p_ptr->spell_learned1 |= (1L << spell);
855 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
856 else p_ptr->spell_learned2 |= (1L << (spell - 32));
861 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
862 int old_exp = p_ptr->spell_exp[spell];
863 int new_rank = EXP_LEVEL_UNSKILLED;
864 cptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell%32, SPELL_NAME);
866 if (old_exp >= max_exp)
869 msg_format("¤½¤Î%s¤Ï´°Á´¤Ë»È¤¤¤³¤Ê¤»¤ë¤Î¤Ç³Ø¤ÖɬÍפϤʤ¤¡£", p);
871 msg_format("You don't need to study this %s anymore.", p);
876 if (!get_check(format("%s¤Î%s¤ò¤µ¤é¤Ë³Ø¤Ó¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", name, p)))
878 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
883 else if (old_exp >= SPELL_EXP_EXPERT)
885 p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
886 new_rank = EXP_LEVEL_MASTER;
888 else if (old_exp >= SPELL_EXP_SKILLED)
890 if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
891 else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
892 new_rank = EXP_LEVEL_EXPERT;
894 else if (old_exp >= SPELL_EXP_BEGINNER)
896 p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
897 new_rank = EXP_LEVEL_SKILLED;
901 p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
902 new_rank = EXP_LEVEL_BEGINNER;
905 msg_format("%s¤Î½ÏÎýÅÙ¤¬%s¤Ë¾å¤¬¤Ã¤¿¡£", name, exp_level_str[new_rank]);
907 msg_format("Your proficiency of %s is now %s rank.", name, exp_level_str[new_rank]);
912 /* Find the next open entry in "p_ptr->spell_order[]" */
913 for (i = 0; i < 64; i++)
915 /* Stop at the first empty space */
916 if (p_ptr->spell_order[i] == 99) break;
919 /* Add the spell to the known list */
920 p_ptr->spell_order[i++] = spell;
922 /* Mention the result */
924 /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½¤ËÂбþ */
925 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
927 msg_format("%s¤ò³Ø¤ó¤À¡£",
928 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
932 msg_format("%s¤Î%s¤ò³Ø¤ó¤À¡£",
933 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
936 msg_format("You have learned the %s of %s.",
937 p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
944 switch (mp_ptr->spell_book)
947 chg_virtue(V_FAITH, 1);
950 chg_virtue(V_UNLIFE, 1);
953 chg_virtue(V_NATURE, 1);
956 chg_virtue(V_KNOWLEDGE, 1);
963 /* One less spell available */
964 p_ptr->learned_spells++;
966 /* Message if needed */
967 if (p_ptr->new_spells)
971 if (p_ptr->new_spells < 10) msg_format("¤¢¤È %d ¤Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
972 else msg_format("¤¢¤È %d ¸Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
974 msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
975 (p_ptr->new_spells != 1) ? "s" : "");
981 p_ptr->update |= (PU_SPELLS);
984 /* Redraw object recall */
985 p_ptr->window |= (PW_OBJECT);
989 static void wild_magic(int spell)
992 int type = SUMMON_BIZARRE1 + randint0(6);
994 if (type < SUMMON_BIZARRE1) type = SUMMON_BIZARRE1;
995 else if (type > SUMMON_BIZARRE6) type = SUMMON_BIZARRE6;
997 switch (randint1(spell) + randint1(8) + 1)
1002 teleport_player(10, TELEPORT_PASSIVE);
1007 teleport_player(100, TELEPORT_PASSIVE);
1011 teleport_player(200, TELEPORT_PASSIVE);
1021 lite_area(damroll(2, 3), 2);
1024 destroy_doors_touch();
1029 sleep_monsters_touch();
1033 trap_creation(py, px);
1042 aggravate_monsters(0);
1045 earthquake(py, px, 5);
1049 (void)gain_random_mutation(0);
1053 apply_disenchant(1);
1059 fire_ball(GF_CHAOS, 0, spell + 5, 1 + (spell / 10));
1066 while (counter++ < 8)
1068 (void)summon_specific(0, py, px, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
1073 activate_hi_summon(py, px, FALSE);
1076 (void)summon_cyber(-1, py, px);
1081 (void)activate_ty_curse(FALSE, &count);
1093 void do_cmd_cast(void)
1095 int item, sval, spell, realm;
1105 const magic_type *s_ptr;
1109 bool over_exerted = FALSE;
1111 /* Require spell ability */
1112 if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
1115 msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
1117 msg_print("You cannot cast spells!");
1124 if (p_ptr->blind || no_lite())
1126 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
1130 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
1132 msg_print("You cannot see!");
1139 /* Not when confused */
1140 if (p_ptr->confused)
1143 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
1145 msg_print("You are too confused!");
1152 if (p_ptr->realm1 == REALM_HEX)
1154 if (hex_spell_fully())
1158 msg_print("¤³¤ì°Ê¾å¿·¤·¤¤¼öʸ¤ò±Ó¾§¤¹¤ë¤³¤È¤Ï¤Ç¤¤Ê¤¤¡£");
1160 msg_print("Can not spell new spells more.");
1163 if (p_ptr->lev >= 35) flag = stop_hex_spell();
1168 if (p_ptr->pclass == CLASS_FORCETRAINER)
1170 if (player_has_no_spellbooks())
1172 confirm_use_force(FALSE);
1175 select_the_force = TRUE;
1178 prayer = spell_category_name(mp_ptr->spell_book);
1180 /* Restrict choices to spell books */
1181 item_tester_tval = mp_ptr->spell_book;
1185 q = "¤É¤Î¼öʸ½ñ¤ò»È¤¤¤Þ¤¹¤«? ";
1187 q = "Use which book? ";
1191 s = "¼öʸ½ñ¤¬¤Ê¤¤¡ª";
1193 s = "You have no spell books!";
1196 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
1198 select_the_force = FALSE;
1201 select_the_force = FALSE;
1203 if (item == INVEN_FORCE) /* the_force */
1209 /* Get the item (in the pack) */
1212 o_ptr = &inventory[item];
1215 /* Get the item (on the floor) */
1218 o_ptr = &o_list[0 - item];
1221 /* Access the item's sval */
1224 if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1227 /* Track the object kind */
1228 object_kind_track(o_ptr->k_idx);
1230 /* Hack -- Handle stuff */
1233 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
1234 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1235 else if (increment) realm = p_ptr->realm2;
1236 else realm = p_ptr->realm1;
1238 /* Ask for a spell */
1240 if (!get_spell(&spell,
1241 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "±Ó¾§¤¹¤ë" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "²Î¤¦" : "¾§¤¨¤ë"),
1244 if (spell == -2) msg_format("¤½¤ÎËܤˤÏÃΤäƤ¤¤ë%s¤¬¤Ê¤¤¡£", prayer);
1248 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1252 msg_format("You don't know any %ss in that book.", prayer);
1258 use_realm = tval2realm(o_ptr->tval);
1261 if (use_realm == REALM_HEX)
1263 if (hex_spelling(spell))
1266 msg_print("¤½¤Î¼öʸ¤Ï¤¹¤Ç¤Ë±Ó¾§Ãæ¤À¡£");
1268 msg_print("You are already casting it.");
1274 if (!is_magic(use_realm))
1276 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1280 s_ptr = &mp_ptr->info[realm - 1][spell];
1283 /* Extract mana consumption rate */
1284 need_mana = mod_need_mana(s_ptr->smana, spell, realm);
1286 /* Verify "dangerous" spells */
1287 if (need_mana > p_ptr->csp)
1289 if (flush_failure) flush();
1293 msg_format("¤½¤Î%s¤ò%s¤Î¤Ë½½Ê¬¤Ê¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È¤¬¤Ê¤¤¡£",prayer,
1294 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "±Ó¾§¤¹¤ë" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "²Î¤¦" : "¾§¤¨¤ë"));
1296 msg_format("You do not have enough mana to %s this %s.",
1297 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1302 if (!over_exert) return;
1306 if (!get_check_strict("¤½¤ì¤Ç¤âÄ©À路¤Þ¤¹¤«? ", CHECK_OKAY_CANCEL)) return;
1308 if (!get_check_strict("Attempt it anyway? ", CHECK_OKAY_CANCEL)) return;
1313 /* Spell failure chance */
1314 chance = spell_chance(spell, use_realm);
1316 /* Sufficient mana */
1317 if (need_mana <= p_ptr->csp)
1320 p_ptr->csp -= need_mana;
1322 else over_exerted = TRUE;
1325 p_ptr->redraw |= (PR_MANA);
1328 if (randint0(100) < chance)
1330 if (flush_failure) flush();
1333 msg_format("%s¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª", prayer);
1335 msg_format("You failed to get the %s off!", prayer);
1343 if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
1346 if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
1349 if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
1352 if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
1355 if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
1358 if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
1361 if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
1365 /* Failure casting may activate some side effect */
1366 do_spell(realm, spell, SPELL_FAIL);
1369 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1372 msg_print("¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òȯÀ¸¤·¤¿¡ª");
1374 msg_print("You produce a chaotic effect!");
1379 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1381 if ((sval == 3) && one_in_(2))
1383 sanity_blast(0, TRUE);
1388 msg_print("Äˤ¤¡ª");
1390 msg_print("It hurts!");
1394 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "°Å¹õËâË¡¤ÎµÕή", -1);
1396 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "a miscast Death spell", -1);
1399 if ((spell > 15) && one_in_(6) && !p_ptr->hold_life)
1400 lose_exp(spell * 250);
1403 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1406 msg_print("¤¤¤ä¤Ê²»¤¬¶Á¤¤¤¿");
1408 msg_print("An infernal sound echoed.");
1411 aggravate_monsters(0);
1413 if (randint1(100) >= chance)
1414 chg_virtue(V_CHANCE,-1);
1420 /* Canceled spells cost neither a turn nor mana */
1421 if (!do_spell(realm, spell, SPELL_CAST)) return;
1423 if (randint1(100) < chance)
1424 chg_virtue(V_CHANCE,1);
1426 /* A spell was cast */
1428 (p_ptr->spell_worked2 & (1L << spell)) :
1429 (p_ptr->spell_worked1 & (1L << spell)))
1430 && (p_ptr->pclass != CLASS_SORCERER)
1431 && (p_ptr->pclass != CLASS_RED_MAGE))
1433 int e = s_ptr->sexp;
1435 /* The spell worked */
1436 if (realm == p_ptr->realm1)
1438 p_ptr->spell_worked1 |= (1L << spell);
1442 p_ptr->spell_worked2 |= (1L << spell);
1445 /* Gain experience */
1446 gain_exp(e * s_ptr->slevel);
1448 /* Redraw object recall */
1449 p_ptr->window |= (PW_OBJECT);
1454 chg_virtue(V_TEMPERANCE, 1);
1455 chg_virtue(V_COMPASSION, 1);
1456 chg_virtue(V_VITALITY, 1);
1457 chg_virtue(V_DILIGENCE, 1);
1460 chg_virtue(V_UNLIFE, 1);
1461 chg_virtue(V_JUSTICE, -1);
1462 chg_virtue(V_FAITH, -1);
1463 chg_virtue(V_VITALITY, -1);
1466 chg_virtue(V_JUSTICE, -1);
1467 chg_virtue(V_FAITH, -1);
1468 chg_virtue(V_HONOUR, -1);
1469 chg_virtue(V_TEMPERANCE, -1);
1472 chg_virtue(V_FAITH, 1);
1473 chg_virtue(V_JUSTICE, 1);
1474 chg_virtue(V_SACRIFICE, 1);
1475 chg_virtue(V_HONOUR, 1);
1478 chg_virtue(V_NATURE, 1);
1479 chg_virtue(V_HARMONY, 1);
1482 chg_virtue(V_JUSTICE, -1);
1483 chg_virtue(V_FAITH, -1);
1484 chg_virtue(V_HONOUR, -1);
1485 chg_virtue(V_COMPASSION, -1);
1488 chg_virtue(V_KNOWLEDGE, 1);
1495 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
1496 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
1497 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
1498 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
1501 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
1502 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1503 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1504 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
1507 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1508 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1509 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1510 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
1513 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
1514 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
1515 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
1516 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
1519 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
1520 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
1523 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1524 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1525 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1526 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
1529 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1531 s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0)+spell];
1534 if (cur_exp < SPELL_EXP_BEGINNER)
1536 else if (cur_exp < SPELL_EXP_SKILLED)
1538 if ((dun_level > 4) && ((dun_level + 10) > p_ptr->lev))
1541 else if (cur_exp < SPELL_EXP_EXPERT)
1543 if (((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel))
1546 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1548 if (((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel))
1551 p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1559 /* Over-exert the player */
1562 int oops = need_mana;
1566 p_ptr->csp_frac = 0;
1570 msg_print("Àº¿À¤ò½¸Ã椷¤¹¤®¤Æµ¤¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
1572 msg_print("You faint from the effort!");
1576 /* Hack -- Bypass free action */
1577 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1582 chg_virtue(V_VITALITY, -10);
1585 chg_virtue(V_UNLIFE, -10);
1588 chg_virtue(V_JUSTICE, 10);
1591 chg_virtue(V_NATURE, -10);
1594 chg_virtue(V_JUSTICE, -10);
1597 chg_virtue(V_COMPASSION, 10);
1600 chg_virtue(V_KNOWLEDGE, -10);
1604 /* Damage CON (possibly permanently) */
1605 if (randint0(100) < 50)
1607 bool perm = (randint0(100) < 25);
1611 msg_print("ÂΤò°¤¯¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
1613 msg_print("You have damaged your health!");
1617 /* Reduce constitution */
1618 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1623 p_ptr->window |= (PW_PLAYER);
1624 p_ptr->window |= (PW_SPELL);
1628 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
1630 u16b *who = (u16b*)(u);
1635 monster_type *m_ptr1 = &m_list[w1];
1636 monster_type *m_ptr2 = &m_list[w2];
1637 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
1638 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
1643 if (w1 == p_ptr->riding) return TRUE;
1644 if (w2 == p_ptr->riding) return FALSE;
1646 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
1647 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
1649 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
1650 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
1652 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
1653 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
1655 if (r_ptr1->level > r_ptr2->level) return TRUE;
1656 if (r_ptr2->level > r_ptr1->level) return FALSE;
1658 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
1659 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
1664 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1666 s32b old_friend_align = friend_align;
1667 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1672 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1673 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1678 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1679 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1682 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1685 int calculate_upkeep(void)
1687 s32b old_friend_align = friend_align;
1689 bool have_a_unique = FALSE;
1690 s32b total_friend_levels = 0;
1695 for (m_idx = m_max - 1; m_idx >=1; m_idx--)
1697 monster_type *m_ptr;
1698 monster_race *r_ptr;
1700 m_ptr = &m_list[m_idx];
1701 if (!m_ptr->r_idx) continue;
1702 r_ptr = &r_info[m_ptr->r_idx];
1707 if (r_ptr->flags1 & RF1_UNIQUE)
1709 if (p_ptr->pclass == CLASS_CAVALRY)
1711 if (p_ptr->riding == m_idx)
1712 total_friend_levels += (r_ptr->level+5)*2;
1713 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
1714 total_friend_levels += (r_ptr->level+5)*7/2;
1716 total_friend_levels += (r_ptr->level+5)*10;
1717 have_a_unique = TRUE;
1720 total_friend_levels += (r_ptr->level+5)*10;
1723 total_friend_levels += r_ptr->level;
1725 /* Determine pet alignment */
1726 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1727 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1730 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1734 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
1735 if (upkeep_factor < 0) upkeep_factor = 0;
1736 if (upkeep_factor > 1000) upkeep_factor = 1000;
1737 return upkeep_factor;
1743 void do_cmd_pet_dismiss(void)
1745 monster_type *m_ptr;
1746 bool all_pets = FALSE;
1760 /* Allocate the "who" array */
1761 C_MAKE(who, max_m_idx, u16b);
1763 /* Process the monsters (backwards) */
1764 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
1766 if (is_pet(&m_list[pet_ctr]))
1767 who[max_pet++] = pet_ctr;
1770 /* Select the sort method */
1771 ang_sort_comp = ang_sort_comp_pet_dismiss;
1772 ang_sort_swap = ang_sort_swap_hook;
1774 ang_sort(who, &dummy_why, max_pet);
1776 /* Process the monsters (backwards) */
1777 for (i = 0; i < max_pet; i++)
1780 char friend_name[80];
1783 /* Access the monster */
1785 m_ptr = &m_list[pet_ctr];
1787 delete_this = FALSE;
1788 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
1789 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
1793 /* Hack -- health bar for this monster */
1794 health_track(pet_ctr);
1796 /* Hack -- handle stuff */
1799 msg_format(_("%s¤òÊü¤·¤Þ¤¹¤«¡© [Yes/No/Unnamed (%dÂÎ)]","Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
1802 move_cursor_relative(m_ptr->fy, m_ptr->fx);
1808 if (ch == 'Y' || ch == 'y')
1814 msg_format(_("ËÜÅö¤Ë¤è¤í¤·¤¤¤Ç¤¹¤«¡© (%s) ","Are you sure? (%s) "), friend_name);
1816 if (ch != 'Y' && ch != 'y')
1817 delete_this = FALSE;
1822 if (ch == 'U' || ch == 'u')
1828 if (ch == ESCAPE || ch == 'N' || ch == 'n')
1835 if ((all_pets && !kakunin) || (!all_pets && delete_this))
1837 if (record_named_pet && m_ptr->nickname)
1841 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1842 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
1845 if (pet_ctr == p_ptr->riding)
1847 msg_format(_("%s¤«¤é¹ß¤ê¤¿¡£","You have got off %s. "), friend_name);
1851 /* Update the monsters */
1852 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
1853 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
1856 /* HACK : Add the line to message buffer */
1857 msg_format(_("%s ¤òÊü¤·¤¿¡£","Dismissed %s."), friend_name);
1858 p_ptr->window |= (PW_MESSAGE);
1861 delete_monster_idx(pet_ctr);
1870 C_KILL(who, max_m_idx, u16b);
1873 msg_format("%d ÂΤΥڥåȤòÊü¤·¤Þ¤·¤¿¡£", Dismissed);
1875 msg_format("You have dismissed %d pet%s.", Dismissed,
1876 (Dismissed == 1 ? "" : "s"));
1878 if (Dismissed == 0 && all_pets)
1880 msg_print("'U'nnamed ¤Ï¡¢¾èÇϰʳ°¤Î̾Á°¤Î¤Ê¤¤¥Ú¥Ã¥È¤À¤±¤òÁ´¤Æ²òÊü¤·¤Þ¤¹¡£");
1882 msg_print("'U'nnamed means all your pets except named pets and your mount.");
1886 static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
1889 bool old_character_xtra = character_xtra;
1890 int old_riding = p_ptr->riding;
1891 bool old_riding_ryoute = p_ptr->riding_ryoute;
1892 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
1893 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
1895 /* Hack -- prevent "icky" message */
1896 character_xtra = TRUE;
1898 if (now_riding) p_ptr->riding = c_ptr->m_idx;
1902 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1903 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1908 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
1910 p_ptr->riding = old_riding;
1911 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
1912 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1913 p_ptr->riding_ryoute = old_riding_ryoute;
1914 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
1918 character_xtra = old_character_xtra;
1923 bool rakuba(int dam, bool force)
1925 int i, y, x, oy, ox;
1926 int sn = 0, sy = 0, sx = 0;
1928 monster_type *m_ptr = &m_list[p_ptr->riding];
1929 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1930 bool fall_dam = FALSE;
1932 if (!p_ptr->riding) return FALSE;
1933 if (p_ptr->wild_mode) return FALSE;
1935 if (dam >= 0 || force)
1939 int cur = p_ptr->skill_exp[GINOU_RIDING];
1940 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1941 int ridinglevel = r_ptr->level;
1943 /* ÍîÇϤΤ·¤ä¤¹¤µ */
1944 int rakubalevel = r_ptr->level;
1945 if (p_ptr->riding_ryoute) rakubalevel += 20;
1947 if ((cur < max) && (max > 1000) &&
1948 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1952 if (ridinglevel > (cur / 100 + 15))
1953 inc += 1 + (ridinglevel - cur / 100 - 15);
1957 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1960 /* ¥ì¥Ù¥ë¤ÎÄ㤤¾èÇϤ«¤é¤ÏÍîÇϤ·¤Ë¤¯¤¤ */
1961 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1963 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1970 /* Check around the player */
1971 for (i = 0; i < 8; i++)
1975 /* Access the location */
1976 y = py + ddy_ddd[i];
1977 x = px + ddx_ddd[i];
1979 c_ptr = &cave[y][x];
1981 if (c_ptr->m_idx) continue;
1983 /* Skip non-empty grids */
1984 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1986 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1989 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1991 /* Count "safe" grids */
1994 /* Randomize choice */
1995 if (randint0(sn) > 0) continue;
1997 /* Save the safe location */
2002 monster_desc(m_name, m_ptr, 0);
2004 msg_format("%s¤«¤é¿¶¤êÍî¤È¤µ¤ì¤½¤¦¤Ë¤Ê¤Ã¤Æ¡¢Êɤˤ֤Ĥ«¤Ã¤¿¡£",m_name);
2005 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Êɤؤξ×ÆÍ", -1);
2007 msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
2008 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
2019 /* Redraw the old spot */
2022 /* Redraw the new spot */
2025 /* Check for new panel */
2030 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2031 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
2035 p_ptr->update |= (PU_BONUS);
2038 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
2041 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
2043 p_ptr->redraw |= (PR_EXTRA);
2045 /* Update health track of mount */
2046 p_ptr->redraw |= (PR_UHEALTH);
2048 if (p_ptr->levitation && !force)
2050 monster_desc(m_name, m_ptr, 0);
2052 msg_format("%s¤«¤éÍî¤Á¤¿¤¬¡¢¶õÃæ¤Ç¤¦¤Þ¤¯ÂÎÀª¤òΩ¤Æľ¤·¤ÆÃåÃϤ·¤¿¡£",m_name);
2054 msg_format("You are thrown from %s, but make a good landing.",m_name);
2060 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "ÍîÇÏ", -1);
2062 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Falling from riding", -1);
2067 /* Move the player */
2068 if (sy && !p_ptr->is_dead)
2069 (void)move_player_effect(py, px, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
2074 bool do_riding(bool force)
2078 monster_type *m_ptr;
2080 if (!get_rep_dir2(&dir)) return FALSE;
2083 c_ptr = &cave[y][x];
2085 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
2089 /* Skip non-empty grids */
2090 if (!player_can_ride_aux(c_ptr, FALSE))
2093 msg_print("¤½¤Á¤é¤Ë¤Ï¹ß¤ê¤é¤ì¤Þ¤»¤ó¡£");
2095 msg_print("You cannot go to that direction.");
2100 if (!pattern_seq(py, px, y, x)) return FALSE;
2109 msg_print("¥â¥ó¥¹¥¿¡¼¤¬Î©¤Á¤Õ¤µ¤¬¤Ã¤Æ¤¤¤ë¡ª");
2111 msg_print("There is a monster in the way!");
2119 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2120 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
2124 if (p_ptr->confused)
2127 msg_print("º®Í𤷤Ƥ¤¤Æ¾è¤ì¤Ê¤¤¡ª");
2129 msg_print("You are too confused!");
2134 m_ptr = &m_list[c_ptr->m_idx];
2136 if (!c_ptr->m_idx || !m_ptr->ml)
2139 msg_print("¤½¤Î¾ì½ê¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
2141 msg_print("Here is no monster.");
2146 if (!is_pet(m_ptr) && !force)
2149 msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥Ú¥Ã¥È¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2151 msg_print("That monster is not a pet.");
2156 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
2159 msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Ï¾è¤ì¤Ê¤µ¤½¤¦¤À¡£");
2161 msg_print("This monster doesn't seem suitable for riding.");
2167 if (!pattern_seq(py, px, y, x)) return FALSE;
2169 if (!player_can_ride_aux(c_ptr, TRUE))
2171 /* Feature code (applying "mimic" field) */
2172 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
2174 msg_format("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï%s¤Î%s¤Ë¤¤¤ë¡£", f_name + f_ptr->name,
2175 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2176 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2179 msg_format("This monster is %s the %s.",
2180 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2181 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2182 "in" : "on", f_name + f_ptr->name);
2187 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
2190 msg_print("¤¦¤Þ¤¯¾è¤ì¤Ê¤«¤Ã¤¿¡£");
2192 msg_print("You failed to ride.");
2200 if (MON_CSLEEP(m_ptr))
2203 monster_desc(m_name, m_ptr, 0);
2204 (void)set_monster_csleep(c_ptr->m_idx, 0);
2206 msg_format("%s¤òµ¯¤³¤·¤¿¡£", m_name);
2208 msg_format("You have waked %s up.", m_name);
2212 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
2214 p_ptr->riding = c_ptr->m_idx;
2216 /* Hack -- remove tracked monster */
2217 if (p_ptr->riding == p_ptr->health_who) health_track(0);
2222 /* Mega-Hack -- Forget the view and lite */
2223 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
2225 /* Update the monsters */
2226 p_ptr->update |= (PU_BONUS);
2229 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
2231 p_ptr->redraw |= (PR_UHEALTH);
2233 /* Move the player */
2234 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
2239 static void do_name_pet(void)
2241 monster_type *m_ptr;
2244 bool old_name = FALSE;
2245 bool old_target_pet = target_pet;
2248 if (!target_set(TARGET_KILL))
2250 target_pet = old_target_pet;
2253 target_pet = old_target_pet;
2255 if (cave[target_row][target_col].m_idx)
2257 m_ptr = &m_list[cave[target_row][target_col].m_idx];
2263 msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥Ú¥Ã¥È¤Ç¤Ï¤Ê¤¤¡£");
2265 msg_format("This monster is not a pet.");
2269 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
2272 msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Î̾Á°¤ÏÊѤ¨¤é¤ì¤Ê¤¤¡ª");
2274 msg_format("You cannot change name of this monster!");
2278 monster_desc(m_name, m_ptr, 0);
2282 msg_format("%s¤Ë̾Á°¤ò¤Ä¤±¤ë¡£", m_name);
2284 msg_format("Name %s.", m_name);
2289 /* Start with nothing */
2290 strcpy(out_val, "");
2292 /* Use old inscription */
2293 if (m_ptr->nickname)
2295 /* Start with the old inscription */
2296 strcpy(out_val, quark_str(m_ptr->nickname));
2300 /* Get a new inscription (possibly empty) */
2302 if (get_string("̾Á°: ", out_val, 15))
2304 if (get_string("Name: ", out_val, 15))
2310 /* Save the inscription */
2311 m_ptr->nickname = quark_add(out_val);
2312 if (record_named_pet)
2316 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2317 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
2322 if (record_named_pet && old_name)
2326 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2327 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
2329 m_ptr->nickname = 0;
2336 * Issue a pet command
2338 void do_cmd_pet(void)
2343 cptr power_desc[36];
2348 monster_type *m_ptr;
2353 char target_buf[160];
2355 int menu_line = use_menu ? 1 : 0;
2360 power_desc[num] = "¥Ú¥Ã¥È¤òÊü¤¹";
2362 power_desc[num] = "dismiss pets";
2365 powers[num++] = PET_DISMISS;
2368 sprintf(target_buf, "¥Ú¥Ã¥È¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄê (¸½ºß¡§%s)",
2369 (pet_t_m_idx ? (p_ptr->image ? "²¿¤«´ñ̯¤Êʪ" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "»ØÄê¤Ê¤·"));
2371 sprintf(target_buf, "specify a target of pet (now:%s)",
2372 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
2374 power_desc[num] = target_buf;
2376 powers[num++] = PET_TARGET;
2379 power_desc[num] = "¶á¤¯¤Ë¤¤¤í";
2381 power_desc[num] = "stay close";
2384 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
2385 powers[num++] = PET_STAY_CLOSE;
2388 power_desc[num] = "¤Ä¤¤¤ÆÍ褤";
2390 power_desc[num] = "follow me";
2393 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
2394 powers[num++] = PET_FOLLOW_ME;
2397 power_desc[num] = "Ũ¤ò¸«¤Ä¤±¤ÆÅݤ»";
2399 power_desc[num] = "seek and destroy";
2402 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
2403 powers[num++] = PET_SEEK_AND_DESTROY;
2406 power_desc[num] = "¾¯¤·Î¥¤ì¤Æ¤¤¤í";
2408 power_desc[num] = "give me space";
2411 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
2412 powers[num++] = PET_ALLOW_SPACE;
2415 power_desc[num] = "Î¥¤ì¤Æ¤¤¤í";
2417 power_desc[num] = "stay away";
2420 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
2421 powers[num++] = PET_STAY_AWAY;
2423 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
2426 power_desc[num] = "¥É¥¢¤ò³«¤±¤ë (¸½ºß:ON)";
2428 power_desc[num] = "pets open doors (now On)";
2434 power_desc[num] = "¥É¥¢¤ò³«¤±¤ë (¸½ºß:OFF)";
2436 power_desc[num] = "pets open doors (now Off)";
2439 powers[num++] = PET_OPEN_DOORS;
2441 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2444 power_desc[num] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦ (¸½ºß:ON)";
2446 power_desc[num] = "pets pick up items (now On)";
2452 power_desc[num] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦ (¸½ºß:OFF)";
2454 power_desc[num] = "pets pick up items (now Off)";
2457 powers[num++] = PET_TAKE_ITEMS;
2459 if (p_ptr->pet_extra_flags & PF_TELEPORT)
2462 power_desc[num] = "¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦ (¸½ºß:ON)";
2464 power_desc[num] = "allow teleport (now On)";
2470 power_desc[num] = "¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
2472 power_desc[num] = "allow teleport (now Off)";
2475 powers[num++] = PET_TELEPORT;
2477 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
2480 power_desc[num] = "¹¶·âËâË¡¤ò»È¤¦ (¸½ºß:ON)";
2482 power_desc[num] = "allow cast attack spell (now On)";
2488 power_desc[num] = "¹¶·âËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
2490 power_desc[num] = "allow cast attack spell (now Off)";
2493 powers[num++] = PET_ATTACK_SPELL;
2495 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
2498 power_desc[num] = "¾¤´ËâË¡¤ò»È¤¦ (¸½ºß:ON)";
2500 power_desc[num] = "allow cast summon spell (now On)";
2506 power_desc[num] = "¾¤´ËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
2508 power_desc[num] = "allow cast summon spell (now Off)";
2511 powers[num++] = PET_SUMMON_SPELL;
2513 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
2516 power_desc[num] = "¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦ (¸½ºß:ON)";
2518 power_desc[num] = "allow involve player in area spell (now On)";
2524 power_desc[num] = "¥×¥ì¥¤¥ä¡¼¤ò´¬¤¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
2526 power_desc[num] = "allow involve player in area spell (now Off)";
2529 powers[num++] = PET_BALL_SPELL;
2534 power_desc[num] = "¥Ú¥Ã¥È¤«¤é¹ß¤ê¤ë";
2536 power_desc[num] = "get off a pet";
2542 power_desc[num] = "¥Ú¥Ã¥È¤Ë¾è¤ë";
2544 power_desc[num] = "ride a pet";
2547 powers[num++] = PET_RIDING;
2550 power_desc[num] = "¥Ú¥Ã¥È¤Ë̾Á°¤ò¤Ä¤±¤ë";
2552 power_desc[num] = "name pets";
2555 powers[num++] = PET_NAME;
2559 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
2560 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
2561 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
2562 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
2564 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2567 power_desc[num] = "Éð´ï¤òÊÒ¼ê¤Ç»ý¤Ä";
2569 power_desc[num] = "use one hand to control a riding pet";
2575 power_desc[num] = "Éð´ï¤òξ¼ê¤Ç»ý¤Ä";
2577 power_desc[num] = "use both hands for a weapon";
2581 powers[num++] = PET_RYOUTE;
2585 switch (p_ptr->pclass)
2588 case CLASS_FORCETRAINER:
2589 case CLASS_BERSERKER:
2590 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
2592 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2595 power_desc[num] = "ÊÒ¼ê¤Ç³ÊÆ®¤¹¤ë";
2597 power_desc[num] = "use one hand to control a riding pet";
2603 power_desc[num] = "ξ¼ê¤Ç³ÊÆ®¤¹¤ë";
2605 power_desc[num] = "use both hands for melee";
2609 powers[num++] = PET_RYOUTE;
2611 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
2613 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2616 power_desc[num] = "³ÊÆ®¤ò¹Ô¤ï¤Ê¤¤";
2618 power_desc[num] = "use one hand to control a riding pet";
2624 power_desc[num] = "³ÊÆ®¤ò¹Ô¤¦";
2626 power_desc[num] = "use one hand for melee";
2630 powers[num++] = PET_RYOUTE;
2638 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
2640 #endif /* ALLOW_REPEAT */
2642 /* Nothing chosen yet */
2650 /* Save the screen */
2653 /* Build a prompt */
2655 strnfmt(out_val, 78, "(¥³¥Þ¥ó¥É¡¢ESC=½ªÎ») ¥³¥Þ¥ó¥É¤òÁª¤ó¤Ç¤¯¤À¤µ¤¤:");
2657 strnfmt(out_val, 78, "(Command, ESC=exit) Choose command from menu.");
2662 /* Build a prompt */
2663 strnfmt(out_val, 78,
2665 "(¥³¥Þ¥ó¥É %c-%c¡¢'*'=°ìÍ÷¡¢ESC=½ªÎ») ¥³¥Þ¥ó¥É¤òÁª¤ó¤Ç¤¯¤À¤µ¤¤:",
2667 "(Command %c-%c, *=List, ESC=exit) Select a command: ",
2669 I2A(0), I2A(num - 1));
2672 choice = (always_show_list || use_menu) ? ESCAPE : 1;
2674 /* Get a command from the user */
2679 if (choice == ESCAPE) choice = ' ';
2680 else if (!get_com(out_val, &choice, TRUE)) break;
2682 if (use_menu && (choice != ' '))
2693 menu_line += (num - 1);
2722 if (menu_line > num) menu_line -= num;
2725 /* Request redraw */
2726 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
2729 if (!redraw || use_menu)
2737 /* Save the screen */
2738 if (!use_menu) screen_save();
2743 for (ctr = 0; ctr < num; ctr++)
2745 /* Letter/number for power selection */
2747 if (use_menu) sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? "¡Õ" : " ");
2749 if (use_menu) sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? "> " : " ");
2751 else sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
2753 strcat(buf, power_desc[ctr]);
2755 prt(buf, y + ctr, x);
2758 prt("", y + MIN(ctr, 17), x);
2767 /* Restore the screen */
2778 ask = (isupper(choice));
2781 if (ask) choice = tolower(choice);
2783 /* Extract request */
2784 i = (islower(choice) ? A2I(choice) : -1);
2787 /* Totally Illegal */
2788 if ((i < 0) || (i >= num))
2799 strnfmt(buf, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i]);
2801 strnfmt(buf, 78, "Use %s? ", power_desc[i]);
2804 /* Belay that order */
2805 if (!get_check(buf)) continue;
2812 /* Restore the screen */
2813 if (redraw) screen_load();
2815 /* Abort if needed */
2825 #endif /* ALLOW_REPEAT */
2829 case PET_DISMISS: /* Dismiss pets */
2831 /* Check pets (backwards) */
2832 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2834 /* Player has pet */
2835 if (is_pet(&m_list[pet_ctr])) break;
2841 msg_print("¥Ú¥Ã¥È¤¬¤¤¤Ê¤¤¡ª");
2843 msg_print("You have no pets!");
2847 do_cmd_pet_dismiss();
2848 (void)calculate_upkeep();
2853 project_length = -1;
2854 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
2857 cave_type *c_ptr = &cave[target_row][target_col];
2858 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
2860 pet_t_m_idx = cave[target_row][target_col].m_idx;
2861 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2863 else pet_t_m_idx = 0;
2870 case PET_STAY_CLOSE:
2872 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
2879 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
2883 /* "Seek and destoy" */
2884 case PET_SEEK_AND_DESTROY:
2886 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2889 /* "Give me space" */
2890 case PET_ALLOW_SPACE:
2892 p_ptr->pet_follow_distance = PET_SPACE_DIST;
2898 p_ptr->pet_follow_distance = PET_AWAY_DIST;
2901 /* flag - allow pets to open doors */
2902 case PET_OPEN_DOORS:
2904 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
2905 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
2908 /* flag - allow pets to pickup items */
2909 case PET_TAKE_ITEMS:
2911 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2913 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
2914 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2916 /* Access the monster */
2917 m_ptr = &m_list[pet_ctr];
2921 monster_drop_carried_objects(m_ptr);
2925 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
2929 /* flag - allow pets to teleport */
2932 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
2933 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
2936 /* flag - allow pets to cast attack spell */
2937 case PET_ATTACK_SPELL:
2939 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
2940 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
2943 /* flag - allow pets to cast attack spell */
2944 case PET_SUMMON_SPELL:
2946 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
2947 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
2950 /* flag - allow pets to cast attack spell */
2951 case PET_BALL_SPELL:
2953 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
2954 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
2960 (void)do_riding(FALSE);
2972 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2973 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
2974 p_ptr->update |= (PU_BONUS);