2 * Copyright (c) 2003-2009 jMonkeyEngine
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
12 * * Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 package com.jme.input.controls.controller;
34 import com.jme.input.controls.GameControl;
35 import com.jme.scene.Controller;
38 * ActionController allows you to assign a GameControlAction implementation
39 * to occur when a control is pressed or released.
41 * @author Matthew D. Hicks
43 public class ActionController extends Controller {
44 private static final long serialVersionUID = 1L;
46 private GameControl control;
47 private GameControlAction action;
49 private boolean lastStatus;
50 private float lastTime;
52 public ActionController(GameControl control, GameControlAction action) {
53 this.control = control;
57 public void update(float time) {
59 if (control.getValue() > 0.0f) {
61 action.pressed(control, lastTime);
65 } else if (lastStatus) {
66 action.released(control, lastTime);