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33 package com.jme.scene.shape;
35 import java.nio.FloatBuffer;
37 import com.jme.math.Vector3f;
39 public class MultiFaceBox extends Box {
41 private static final long serialVersionUID = 1L;
43 public MultiFaceBox() {
48 public MultiFaceBox(String name) {
53 public MultiFaceBox(String name, Vector3f min, Vector3f max) {
54 super(name, min, max);
58 public MultiFaceBox(String name, Vector3f center, float xExtent,
59 float yExtent, float zExtent) {
60 super(name, center, xExtent, yExtent, zExtent);
64 private void remap() {
65 FloatBuffer fb = getTextureCoords(0).coords;
67 for (int i = 0; i < 6; i++) {
69 float bottom = (i + 1) / 8f;
70 float[] tex = new float[] { 1, bottom, 0, bottom, 0, top, 1, top };