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32 package com.jme.scene.state.lwjgl.records;
34 import com.jme.scene.state.StateRecord;
36 public class StencilStateRecord extends StateRecord {
37 public boolean enabled = false;
39 // public int[] func = { -1, -1, -1 };
40 // public int[] ref = { -1, -1, -1 };
41 // public int[] writeMask = { -1, -1, -1 };
42 // public int[] funcMask = { -1, -1, -1 };
43 // public int[] fail = { -1, -1, -1 };
44 // public int[] zfail = { -1, -1, -1 };
45 // public int[] zpass = { -1, -1, -1 };
47 public boolean useTwoSided = false;
50 public void invalidate() {