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32 package com.jmex.font3d.effects;
36 import com.jme.image.Texture;
37 import com.jme.scene.state.TextureState;
38 import com.jme.system.DisplaySystem;
39 import com.jme.util.TextureManager;
40 import com.jmex.font3d.Font3D;
43 * This class will apply a texture to a font. The reason this has to be done
44 * this way is because of some locking/unlocking and other internal things of
49 public class Font3DTexture implements Font3DEffect {
50 private TextureState ts = null;
52 public Font3DTexture() {
53 ts = DisplaySystem.getDisplaySystem().getRenderer()
54 .createTextureState();
57 public Font3DTexture(TextureState ts) {
61 public Font3DTexture(Texture tex) {
66 public Font3DTexture(URL texurl) {
68 Texture tex = TextureManager.loadTexture(texurl,
69 Texture.MinificationFilter.BilinearNearestMipMap,
70 Texture.MagnificationFilter.Bilinear);
71 tex.setWrap(Texture.WrapMode.Repeat);
75 public void applyEffect(Font3D font) {
76 boolean mesh_locked = font.isMeshLocked();
81 // Apply the texture state
82 font.getRenderNode().setRenderState(ts);