3 #include "system/angband.h"
4 #include "player-attack/player-attack-util.h"
6 HIT_POINT critical_norm(player_type *attacker_ptr, WEIGHT weight, int plus, HIT_POINT dam, s16b meichuu, combat_options mode);
7 int calc_monster_critical(DICE_NUMBER dice, DICE_SID sides, HIT_POINT dam);
8 void critical_attack(player_type *attacker_ptr, player_attack_type *pa_ptr);