2 * @brief モンスターから直接攻撃を受けた時に、プレーヤーのオーラダメージで反撃する処理
7 #include "combat/aura-counterattack.h"
8 #include "effect/effect-characteristics.h"
9 #include "floor/floor.h"
10 #include "monster-race/race-flags-resistance.h"
11 #include "monster-race/race-flags3.h"
12 #include "monster/monster-status.h"
13 #include "monster/monster-info.h"
14 #include "object/object-hook.h"
15 #include "realm/realm-hex-numbers.h"
16 #include "spell/process-effect.h"
17 #include "spell-realm/spells-hex.h"
18 #include "spell-kind/spells-teleport.h"
19 #include "spell/spell-types.h"
20 #include "view/display-messages.h"
22 static void aura_fire_by_monster_attack(player_type *target_ptr, monap_type *monap_ptr)
24 if (!target_ptr->sh_fire || !monap_ptr->alive || target_ptr->is_dead)
27 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
28 if ((r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) != 0) {
29 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
30 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
35 HIT_POINT dam = damroll(2, 6);
36 dam = mon_damage_mod(target_ptr, monap_ptr->m_ptr, dam, FALSE);
37 msg_format(_("%^sは突然熱くなった!", "%^s is suddenly very hot!"), monap_ptr->m_name);
38 if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("は灰の山になった。", " turns into a pile of ash."))) {
39 monap_ptr->blinked = FALSE;
40 monap_ptr->alive = FALSE;
44 static void aura_elec_by_monster_attack(player_type *target_ptr, monap_type *monap_ptr)
46 if (!target_ptr->sh_elec || !monap_ptr->alive || target_ptr->is_dead)
49 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
50 if ((r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK) != 0) {
51 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
52 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
57 HIT_POINT dam = damroll(2, 6);
58 dam = mon_damage_mod(target_ptr, monap_ptr->m_ptr, dam, FALSE);
59 msg_format(_("%^sは電撃をくらった!", "%^s gets zapped!"), monap_ptr->m_name);
60 if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("は燃え殻の山になった。", " turns into a pile of cinder."))) {
61 monap_ptr->blinked = FALSE;
62 monap_ptr->alive = FALSE;
66 static void aura_cold_by_monster_attack(player_type *target_ptr, monap_type *monap_ptr)
68 if (!target_ptr->sh_cold || !monap_ptr->alive || target_ptr->is_dead)
71 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
72 if ((r_ptr->flagsr & RFR_EFF_IM_COLD_MASK) != 0) {
73 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
74 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
79 HIT_POINT dam = damroll(2, 6);
80 dam = mon_damage_mod(target_ptr, monap_ptr->m_ptr, dam, FALSE);
81 msg_format(_("%^sは冷気をくらった!", "%^s is very cold!"), monap_ptr->m_name);
82 if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("は凍りついた。", " was frozen."))) {
83 monap_ptr->blinked = FALSE;
84 monap_ptr->alive = FALSE;
88 static void aura_shards_by_monster_attack(player_type *target_ptr, monap_type *monap_ptr)
90 if (!target_ptr->dustrobe || !monap_ptr->alive || target_ptr->is_dead)
93 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
94 if ((r_ptr->flagsr & RFR_EFF_RES_SHAR_MASK) != 0) {
95 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
96 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_RES_SHAR_MASK);
98 HIT_POINT dam = damroll(2, 6);
99 dam = mon_damage_mod(target_ptr, monap_ptr->m_ptr, dam, FALSE);
100 msg_format(_("%^sは鏡の破片をくらった!", "%^s gets zapped!"), monap_ptr->m_name);
101 if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("はズタズタになった。", " had torn to pieces."))) {
102 monap_ptr->blinked = FALSE;
103 monap_ptr->alive = FALSE;
107 if (is_mirror_grid(&target_ptr->current_floor_ptr->grid_array[target_ptr->y][target_ptr->x]))
108 teleport_player(target_ptr, 10, TELEPORT_SPONTANEOUS);
111 static void aura_holy_by_monster_attack(player_type *target_ptr, monap_type *monap_ptr)
113 if (!target_ptr->tim_sh_holy || !monap_ptr->alive || target_ptr->is_dead)
116 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
117 if ((r_ptr->flags3 & RF3_EVIL) == 0)
120 if ((r_ptr->flagsr & RFR_RES_ALL) != 0) {
121 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
122 r_ptr->r_flagsr |= RFR_RES_ALL;
127 HIT_POINT dam = damroll(2, 6);
128 dam = mon_damage_mod(target_ptr, monap_ptr->m_ptr, dam, FALSE);
129 msg_format(_("%^sは聖なるオーラで傷ついた!", "%^s is injured by holy power!"), monap_ptr->m_name);
130 if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("は倒れた。", " is destroyed."))) {
131 monap_ptr->blinked = FALSE;
132 monap_ptr->alive = FALSE;
135 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
136 r_ptr->r_flags3 |= RF3_EVIL;
139 static void aura_force_by_monster_attack(player_type *target_ptr, monap_type *monap_ptr)
141 if (!target_ptr->tim_sh_touki || !monap_ptr->alive || target_ptr->is_dead)
144 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
145 if ((r_ptr->flagsr & RFR_RES_ALL) != 0) {
146 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
147 r_ptr->r_flagsr |= RFR_RES_ALL;
152 HIT_POINT dam = damroll(2, 6);
153 dam = mon_damage_mod(target_ptr, monap_ptr->m_ptr, dam, FALSE);
154 msg_format(_("%^sが鋭い闘気のオーラで傷ついた!", "%^s is injured by the Force"), monap_ptr->m_name);
155 if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("は倒れた。", " is destroyed."))) {
156 monap_ptr->blinked = FALSE;
157 monap_ptr->alive = FALSE;
161 static void aura_shadow_by_monster_attack(player_type *target_ptr, monap_type *monap_ptr)
163 if (!hex_spelling(target_ptr, HEX_SHADOW_CLOAK) || !monap_ptr->alive || target_ptr->is_dead)
167 object_type *o_armed_ptr = &target_ptr->inventory_list[INVEN_RARM];
168 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
169 if (((r_ptr->flagsr & RFR_RES_ALL) != 0) || ((r_ptr->flagsr & RFR_RES_DARK) != 0)) {
170 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
171 r_ptr->r_flagsr |= (RFR_RES_ALL | RFR_RES_DARK);
176 if (o_armed_ptr->k_idx) {
177 int basedam = ((o_armed_ptr->dd + target_ptr->to_dd[0]) * (o_armed_ptr->ds + target_ptr->to_ds[0] + 1));
178 dam = basedam / 2 + o_armed_ptr->to_d + target_ptr->to_d[0];
181 o_armed_ptr = &target_ptr->inventory_list[INVEN_BODY];
182 if ((o_armed_ptr->k_idx) && object_is_cursed(o_armed_ptr))
185 dam = mon_damage_mod(target_ptr, monap_ptr->m_ptr, dam, FALSE);
186 msg_format(_("影のオーラが%^sに反撃した!", "Enveloping shadows attack %^s."), monap_ptr->m_name);
187 if (mon_take_hit(target_ptr, monap_ptr->m_idx, dam, &monap_ptr->fear, _("は倒れた。", " is destroyed."))) {
188 monap_ptr->blinked = FALSE;
189 monap_ptr->alive = FALSE;
193 BIT_FLAGS flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
194 EFFECT_ID typ[4][2] = { { INVEN_HEAD, GF_OLD_CONF }, { INVEN_LARM, GF_OLD_SLEEP }, { INVEN_HANDS, GF_TURN_ALL }, { INVEN_FEET, GF_OLD_SLOW } };
196 /* Some cursed armours gives an extra effect */
197 for (int j = 0; j < 4; j++) {
198 o_armed_ptr = &target_ptr->inventory_list[typ[j][0]];
199 if ((o_armed_ptr->k_idx) && object_is_cursed(o_armed_ptr) && object_is_armour(o_armed_ptr))
200 project(target_ptr, 0, 0, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx, (target_ptr->lev * 2), typ[j][1], flg, -1);
204 void process_aura_counterattack(player_type *target_ptr, monap_type *monap_ptr)
206 if (!monap_ptr->touched)
209 aura_fire_by_monster_attack(target_ptr, monap_ptr);
210 aura_elec_by_monster_attack(target_ptr, monap_ptr);
211 aura_cold_by_monster_attack(target_ptr, monap_ptr);
212 aura_shards_by_monster_attack(target_ptr, monap_ptr);
213 aura_holy_by_monster_attack(target_ptr, monap_ptr);
214 aura_force_by_monster_attack(target_ptr, monap_ptr);
215 aura_shadow_by_monster_attack(target_ptr, monap_ptr);