3 #include "system/angband.h"
5 #define MAX_MA 17 /*!< 修行僧マーシャルアーツの技数 / Monk martial arts... */
6 #define MA_KNEE 1 /*!< 金的効果ID */
7 #define MA_SLOW 2 /*!< 膝蹴り効果ID */
9 /* For Monk martial arts */
10 typedef struct martial_arts {
11 concptr desc; /* A verbose attack description */
12 PLAYER_LEVEL min_level; /* Minimum level to use */
13 int chance; /* Chance of 'success' */
14 int dd; /* Damage dice */
15 int ds; /* Damage sides */
16 int effect; /* Special effects */
19 extern const martial_arts ma_blows[MAX_MA];