3 #include "system/angband.h"
5 #include "combat/combat-options-type.h"
6 #include "object-enchant/tr-flags.h"
7 #include "effect/attribute-types.h"
12 MULTIPLY mult_slaying(PlayerType *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr);
13 MULTIPLY mult_brand(PlayerType *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr);
14 int calc_attack_damage_with_slay(PlayerType *player_ptr, ObjectType *o_ptr, int tdam, monster_type *m_ptr, combat_options mode, bool thrown);
15 AttributeFlags melee_attribute(PlayerType *player_ptr, ObjectType *o_ptr, combat_options mode);