2 * Copyright © 2008, 2009 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
28 #include "main/core.h" /* for struct gl_context */
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/shaderobj.h"
32 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
33 #include "util/ralloc.h"
35 #include "glsl_parser_extras.h"
36 #include "glsl_parser.h"
37 #include "ir_optimization.h"
38 #include "loop_analysis.h"
41 * Format a short human-readable description of the given GLSL version.
44 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
46 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
47 version / 100, version % 100);
51 static const unsigned known_desktop_glsl_versions[] =
52 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
55 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
56 gl_shader_stage stage,
58 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
61 assert(stage < MESA_SHADER_STAGES);
65 this->translation_unit.make_empty();
66 this->symbols = new(mem_ctx) glsl_symbol_table;
68 this->info_log = ralloc_strdup(mem_ctx, "");
70 this->loop_nesting_ast = NULL;
72 this->uses_builtin_functions = false;
74 /* Set default language version and extensions */
75 this->language_version = 110;
76 this->forced_language_version = ctx->Const.ForceGLSLVersion;
77 this->es_shader = false;
78 this->ARB_texture_rectangle_enable = true;
80 /* OpenGL ES 2.0 has different defaults from desktop GL. */
81 if (ctx->API == API_OPENGLES2) {
82 this->language_version = 100;
83 this->es_shader = true;
84 this->ARB_texture_rectangle_enable = false;
87 this->extensions = &ctx->Extensions;
89 this->Const.MaxLights = ctx->Const.MaxLights;
90 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
91 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
92 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
93 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
94 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
95 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
96 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
97 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
98 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
99 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
100 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
102 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
104 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
107 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
108 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
109 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
110 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
111 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
112 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
113 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
114 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
116 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
117 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
118 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
119 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
120 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
121 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
122 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
123 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
124 this->Const.MaxVertexAtomicCounterBuffers =
125 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
126 this->Const.MaxTessControlAtomicCounterBuffers =
127 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
128 this->Const.MaxTessEvaluationAtomicCounterBuffers =
129 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
130 this->Const.MaxGeometryAtomicCounterBuffers =
131 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
132 this->Const.MaxFragmentAtomicCounterBuffers =
133 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
134 this->Const.MaxComputeAtomicCounterBuffers =
135 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
136 this->Const.MaxCombinedAtomicCounterBuffers =
137 ctx->Const.MaxCombinedAtomicBuffers;
138 this->Const.MaxAtomicCounterBufferSize =
139 ctx->Const.MaxAtomicBufferSize;
141 /* ARB_enhanced_layouts constants */
142 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
143 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
145 /* Compute shader constants */
146 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
147 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
148 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
149 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
151 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
152 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
154 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
155 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
156 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
157 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
158 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
159 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
160 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
161 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
162 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
163 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
165 /* ARB_viewport_array */
166 this->Const.MaxViewports = ctx->Const.MaxViewports;
168 /* tessellation shader constants */
169 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
170 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
171 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
172 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
173 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
174 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
175 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
176 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
177 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
178 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
179 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
180 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
182 /* GL 4.5 / OES_sample_variables */
183 this->Const.MaxSamples = ctx->Const.MaxSamples;
185 this->current_function = NULL;
186 this->toplevel_ir = NULL;
187 this->found_return = false;
188 this->all_invariant = false;
189 this->user_structures = NULL;
190 this->num_user_structures = 0;
191 this->num_subroutines = 0;
192 this->subroutines = NULL;
193 this->num_subroutine_types = 0;
194 this->subroutine_types = NULL;
196 /* supported_versions should be large enough to support the known desktop
197 * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
199 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
200 ARRAY_SIZE(this->supported_versions));
202 /* Populate the list of supported GLSL versions */
203 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
204 * the OpenGL 3.2 Core context is supported, this logic will need
205 * change. Older versions of GLSL are no longer supported
206 * outside the compatibility contexts of 3.x.
208 this->num_supported_versions = 0;
209 if (_mesa_is_desktop_gl(ctx)) {
210 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
211 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
212 this->supported_versions[this->num_supported_versions].ver
213 = known_desktop_glsl_versions[i];
214 this->supported_versions[this->num_supported_versions].es = false;
215 this->num_supported_versions++;
219 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
220 this->supported_versions[this->num_supported_versions].ver = 100;
221 this->supported_versions[this->num_supported_versions].es = true;
222 this->num_supported_versions++;
224 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
225 this->supported_versions[this->num_supported_versions].ver = 300;
226 this->supported_versions[this->num_supported_versions].es = true;
227 this->num_supported_versions++;
229 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
230 this->supported_versions[this->num_supported_versions].ver = 310;
231 this->supported_versions[this->num_supported_versions].es = true;
232 this->num_supported_versions++;
234 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
235 ctx->Extensions.ARB_ES3_2_compatibility) {
236 this->supported_versions[this->num_supported_versions].ver = 320;
237 this->supported_versions[this->num_supported_versions].es = true;
238 this->num_supported_versions++;
241 /* Create a string for use in error messages to tell the user which GLSL
242 * versions are supported.
244 char *supported = ralloc_strdup(this, "");
245 for (unsigned i = 0; i < this->num_supported_versions; i++) {
246 unsigned ver = this->supported_versions[i].ver;
247 const char *const prefix = (i == 0)
249 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
250 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
252 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
254 ver / 100, ver % 100,
258 this->supported_version_string = supported;
260 if (ctx->Const.ForceGLSLExtensionsWarn)
261 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
263 this->default_uniform_qualifier = new(this) ast_type_qualifier();
264 this->default_uniform_qualifier->flags.q.shared = 1;
265 this->default_uniform_qualifier->flags.q.column_major = 1;
266 this->default_uniform_qualifier->is_default_qualifier = true;
268 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
269 this->default_shader_storage_qualifier->flags.q.shared = 1;
270 this->default_shader_storage_qualifier->flags.q.column_major = 1;
271 this->default_shader_storage_qualifier->is_default_qualifier = true;
273 this->fs_uses_gl_fragcoord = false;
274 this->fs_redeclares_gl_fragcoord = false;
275 this->fs_origin_upper_left = false;
276 this->fs_pixel_center_integer = false;
277 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
279 this->gs_input_prim_type_specified = false;
280 this->tcs_output_vertices_specified = false;
281 this->gs_input_size = 0;
282 this->in_qualifier = new(this) ast_type_qualifier();
283 this->out_qualifier = new(this) ast_type_qualifier();
284 this->fs_early_fragment_tests = false;
285 memset(this->atomic_counter_offsets, 0,
286 sizeof(this->atomic_counter_offsets));
287 this->allow_extension_directive_midshader =
288 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
292 * Determine whether the current GLSL version is sufficiently high to support
293 * a certain feature, and generate an error message if it isn't.
295 * \param required_glsl_version and \c required_glsl_es_version are
296 * interpreted as they are in _mesa_glsl_parse_state::is_version().
298 * \param locp is the parser location where the error should be reported.
300 * \param fmt (and additional arguments) constitute a printf-style error
301 * message to report if the version check fails. Information about the
302 * current and required GLSL versions will be appended. So, for example, if
303 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
304 * "foo unsupported") is called, the error message will be "foo unsupported in
305 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
308 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
309 unsigned required_glsl_es_version,
310 YYLTYPE *locp, const char *fmt, ...)
312 if (this->is_version(required_glsl_version, required_glsl_es_version))
317 char *problem = ralloc_vasprintf(this, fmt, args);
319 const char *glsl_version_string
320 = glsl_compute_version_string(this, false, required_glsl_version);
321 const char *glsl_es_version_string
322 = glsl_compute_version_string(this, true, required_glsl_es_version);
323 const char *requirement_string = "";
324 if (required_glsl_version && required_glsl_es_version) {
325 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
327 glsl_es_version_string);
328 } else if (required_glsl_version) {
329 requirement_string = ralloc_asprintf(this, " (%s required)",
330 glsl_version_string);
331 } else if (required_glsl_es_version) {
332 requirement_string = ralloc_asprintf(this, " (%s required)",
333 glsl_es_version_string);
335 _mesa_glsl_error(locp, this, "%s in %s%s",
336 problem, this->get_version_string(),
343 * Process a GLSL #version directive.
345 * \param version is the integer that follows the #version token.
347 * \param ident is a string identifier that follows the integer, if any is
348 * present. Otherwise NULL.
351 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
354 bool es_token_present = false;
356 if (strcmp(ident, "es") == 0) {
357 es_token_present = true;
358 } else if (version >= 150) {
359 if (strcmp(ident, "core") == 0) {
360 /* Accept the token. There's no need to record that this is
361 * a core profile shader since that's the only profile we support.
363 } else if (strcmp(ident, "compatibility") == 0) {
364 _mesa_glsl_error(locp, this,
365 "the compatibility profile is not supported");
367 _mesa_glsl_error(locp, this,
368 "\"%s\" is not a valid shading language profile; "
369 "if present, it must be \"core\"", ident);
372 _mesa_glsl_error(locp, this,
373 "illegal text following version number");
377 this->es_shader = es_token_present;
378 if (version == 100) {
379 if (es_token_present) {
380 _mesa_glsl_error(locp, this,
381 "GLSL 1.00 ES should be selected using "
384 this->es_shader = true;
388 if (this->es_shader) {
389 this->ARB_texture_rectangle_enable = false;
392 if (this->forced_language_version)
393 this->language_version = this->forced_language_version;
395 this->language_version = version;
397 bool supported = false;
398 for (unsigned i = 0; i < this->num_supported_versions; i++) {
399 if (this->supported_versions[i].ver == this->language_version
400 && this->supported_versions[i].es == this->es_shader) {
407 _mesa_glsl_error(locp, this, "%s is not supported. "
408 "Supported versions are: %s",
409 this->get_version_string(),
410 this->supported_version_string);
412 /* On exit, the language_version must be set to a valid value.
413 * Later calls to _mesa_glsl_initialize_types will misbehave if
414 * the version is invalid.
416 switch (this->ctx->API) {
417 case API_OPENGL_COMPAT:
418 case API_OPENGL_CORE:
419 this->language_version = this->ctx->Const.GLSLVersion;
423 assert(!"Should not get here.");
427 this->language_version = 100;
434 /* This helper function will append the given message to the shader's
435 info log and report it via GL_ARB_debug_output. Per that extension,
436 'type' is one of the enum values classifying the message, and
437 'id' is the implementation-defined ID of the given message. */
439 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
440 GLenum type, const char *fmt, va_list ap)
442 bool error = (type == MESA_DEBUG_TYPE_ERROR);
445 assert(state->info_log != NULL);
447 /* Get the offset that the new message will be written to. */
448 int msg_offset = strlen(state->info_log);
450 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
454 error ? "error" : "warning");
455 ralloc_vasprintf_append(&state->info_log, fmt, ap);
457 const char *const msg = &state->info_log[msg_offset];
458 struct gl_context *ctx = state->ctx;
460 /* Report the error via GL_ARB_debug_output. */
461 _mesa_shader_debug(ctx, type, &msg_id, msg);
463 ralloc_strcat(&state->info_log, "\n");
467 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
468 const char *fmt, ...)
475 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
481 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
482 const char *fmt, ...)
487 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
493 * Enum representing the possible behaviors that can be specified in
494 * an #extension directive.
504 * Element type for _mesa_glsl_supported_extensions
506 struct _mesa_glsl_extension {
508 * Name of the extension when referred to in a GLSL extension
513 /** True if this extension is available to desktop GL shaders */
516 /** True if this extension is available to GLES shaders */
520 * Flag in the gl_extensions struct indicating whether this
521 * extension is supported by the driver, or
522 * &gl_extensions::dummy_true if supported by all drivers.
524 * Note: the type (GLboolean gl_extensions::*) is a "pointer to
525 * member" type, the type-safe alternative to the "offsetof" macro.
528 * - foo bar::* p declares p to be an "offset" to a field of type
529 * foo that exists within struct bar
530 * - &bar::baz computes the "offset" of field baz within struct bar
531 * - x.*p accesses the field of x that exists at "offset" p
532 * - x->*p is equivalent to (*x).*p
534 const GLboolean gl_extensions::* supported_flag;
537 * Flag in the _mesa_glsl_parse_state struct that should be set
538 * when this extension is enabled.
540 * See note in _mesa_glsl_extension::supported_flag about "pointer
543 bool _mesa_glsl_parse_state::* enable_flag;
546 * Flag in the _mesa_glsl_parse_state struct that should be set
547 * when the shader requests "warn" behavior for this extension.
549 * See note in _mesa_glsl_extension::supported_flag about "pointer
552 bool _mesa_glsl_parse_state::* warn_flag;
555 bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
556 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
559 #define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
560 { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
561 &_mesa_glsl_parse_state::NAME##_enable, \
562 &_mesa_glsl_parse_state::NAME##_warn }
565 * Table of extensions that can be enabled/disabled within a shader,
566 * and the conditions under which they are supported.
568 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
569 /* API availability */
570 /* name GL ES supported flag */
572 /* ARB extensions go here, sorted alphabetically.
574 EXT(ARB_ES3_1_compatibility, true, false, ARB_ES3_1_compatibility),
575 EXT(ARB_ES3_2_compatibility, true, false, ARB_ES3_2_compatibility),
576 EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
577 EXT(ARB_compute_shader, true, false, ARB_compute_shader),
578 EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
579 EXT(ARB_cull_distance, true, false, ARB_cull_distance),
580 EXT(ARB_derivative_control, true, false, ARB_derivative_control),
581 EXT(ARB_draw_buffers, true, false, dummy_true),
582 EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
583 EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
584 EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
585 EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
586 EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
587 EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
588 EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
589 EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
590 EXT(ARB_sample_shading, true, false, ARB_sample_shading),
591 EXT(ARB_separate_shader_objects, true, false, dummy_true),
592 EXT(ARB_shader_atomic_counter_ops, true, false, ARB_shader_atomic_counter_ops),
593 EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
594 EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
595 EXT(ARB_shader_clock, true, false, ARB_shader_clock),
596 EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
597 EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
598 EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
599 EXT(ARB_shader_precision, true, false, ARB_shader_precision),
600 EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
601 EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
602 EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
603 EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
604 EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
605 EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
606 EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
607 EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
608 EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
609 EXT(ARB_texture_gather, true, false, ARB_texture_gather),
610 EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
611 EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
612 EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
613 EXT(ARB_texture_rectangle, true, false, dummy_true),
614 EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
615 EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
616 EXT(ARB_viewport_array, true, false, ARB_viewport_array),
618 /* KHR extensions go here, sorted alphabetically.
621 /* OES extensions go here, sorted alphabetically.
623 EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
624 EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
625 EXT(OES_geometry_shader, false, true, OES_geometry_shader),
626 EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
627 EXT(OES_sample_variables, false, true, OES_sample_variables),
628 EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
629 EXT(OES_shader_io_blocks, false, true, OES_shader_io_blocks),
630 EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
631 EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
632 EXT(OES_texture_3D, false, true, dummy_true),
633 EXT(OES_texture_buffer, false, true, OES_texture_buffer),
634 EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
636 /* All other extensions go here, sorted alphabetically.
638 EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
639 EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
640 EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
641 EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
642 EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
643 EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
644 EXT(EXT_draw_buffers, false, true, dummy_true),
645 EXT(EXT_clip_cull_distance, false, true, ARB_cull_distance),
646 EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
647 EXT(EXT_separate_shader_objects, false, true, dummy_true),
648 EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
649 EXT(EXT_shader_io_blocks, false, true, OES_shader_io_blocks),
650 EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
651 EXT(EXT_texture_array, true, false, EXT_texture_array),
652 EXT(EXT_texture_buffer, false, true, OES_texture_buffer),
659 * Determine whether a given extension is compatible with the target,
660 * API, and extension information in the current parser state.
662 bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
665 /* Check that this extension matches whether we are compiling
666 * for desktop GL or GLES.
668 if (state->es_shader) {
669 if (!this->avail_in_ES) return false;
671 if (!this->avail_in_GL) return false;
674 /* Check that this extension is supported by the OpenGL
677 * Note: the ->* operator indexes into state->extensions by the
678 * offset this->supported_flag. See
679 * _mesa_glsl_extension::supported_flag for more info.
681 return state->extensions->*(this->supported_flag);
685 * Set the appropriate flags in the parser state to establish the
686 * given behavior for this extension.
688 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
689 ext_behavior behavior) const
691 /* Note: the ->* operator indexes into state by the
692 * offsets this->enable_flag and this->warn_flag. See
693 * _mesa_glsl_extension::supported_flag for more info.
695 state->*(this->enable_flag) = (behavior != extension_disable);
696 state->*(this->warn_flag) = (behavior == extension_warn);
700 * Find an extension by name in _mesa_glsl_supported_extensions. If
701 * the name is not found, return NULL.
703 static const _mesa_glsl_extension *find_extension(const char *name)
705 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
706 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
707 return &_mesa_glsl_supported_extensions[i];
715 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
716 const char *behavior_string, YYLTYPE *behavior_locp,
717 _mesa_glsl_parse_state *state)
719 ext_behavior behavior;
720 if (strcmp(behavior_string, "warn") == 0) {
721 behavior = extension_warn;
722 } else if (strcmp(behavior_string, "require") == 0) {
723 behavior = extension_require;
724 } else if (strcmp(behavior_string, "enable") == 0) {
725 behavior = extension_enable;
726 } else if (strcmp(behavior_string, "disable") == 0) {
727 behavior = extension_disable;
729 _mesa_glsl_error(behavior_locp, state,
730 "unknown extension behavior `%s'",
735 if (strcmp(name, "all") == 0) {
736 if ((behavior == extension_enable) || (behavior == extension_require)) {
737 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
738 (behavior == extension_enable)
739 ? "enable" : "require");
743 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
744 const _mesa_glsl_extension *extension
745 = &_mesa_glsl_supported_extensions[i];
746 if (extension->compatible_with_state(state)) {
747 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
752 const _mesa_glsl_extension *extension = find_extension(name);
753 if (extension && extension->compatible_with_state(state)) {
754 extension->set_flags(state, behavior);
756 static const char fmt[] = "extension `%s' unsupported in %s shader";
758 if (behavior == extension_require) {
759 _mesa_glsl_error(name_locp, state, fmt,
760 name, _mesa_shader_stage_to_string(state->stage));
763 _mesa_glsl_warning(name_locp, state, fmt,
764 name, _mesa_shader_stage_to_string(state->stage));
774 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
775 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
776 * (process_array_constructor, et al) sufficient information to do type
779 * Operates on assignments involving an aggregate initializer. E.g.,
781 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
783 * or more ridiculously,
796 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
797 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
802 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
803 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
809 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
810 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
816 * This pass is necessary because the right-hand side of <type> e = { ... }
817 * doesn't contain sufficient information to determine if the types match.
820 _mesa_ast_set_aggregate_type(const glsl_type *type,
821 ast_expression *expr)
823 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
824 ai->constructor_type = type;
826 /* If the aggregate is an array, recursively set its elements' types. */
827 if (type->is_array()) {
828 /* Each array element has the type type->fields.array.
830 * E.g., if <type> if struct S[2] we want to set each element's type to
833 for (exec_node *expr_node = ai->expressions.head;
834 !expr_node->is_tail_sentinel();
835 expr_node = expr_node->next) {
836 ast_expression *expr = exec_node_data(ast_expression, expr_node,
839 if (expr->oper == ast_aggregate)
840 _mesa_ast_set_aggregate_type(type->fields.array, expr);
843 /* If the aggregate is a struct, recursively set its fields' types. */
844 } else if (type->is_record()) {
845 exec_node *expr_node = ai->expressions.head;
847 /* Iterate through the struct's fields. */
848 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
849 i++, expr_node = expr_node->next) {
850 ast_expression *expr = exec_node_data(ast_expression, expr_node,
853 if (expr->oper == ast_aggregate) {
854 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
857 /* If the aggregate is a matrix, set its columns' types. */
858 } else if (type->is_matrix()) {
859 for (exec_node *expr_node = ai->expressions.head;
860 !expr_node->is_tail_sentinel();
861 expr_node = expr_node->next) {
862 ast_expression *expr = exec_node_data(ast_expression, expr_node,
865 if (expr->oper == ast_aggregate)
866 _mesa_ast_set_aggregate_type(type->column_type(), expr);
872 _mesa_ast_process_interface_block(YYLTYPE *locp,
873 _mesa_glsl_parse_state *state,
874 ast_interface_block *const block,
875 const struct ast_type_qualifier &q)
877 if (q.flags.q.buffer) {
878 if (!state->has_shader_storage_buffer_objects()) {
879 _mesa_glsl_error(locp, state,
880 "#version 430 / GL_ARB_shader_storage_buffer_object "
881 "required for defining shader storage blocks");
882 } else if (state->ARB_shader_storage_buffer_object_warn) {
883 _mesa_glsl_warning(locp, state,
884 "#version 430 / GL_ARB_shader_storage_buffer_object "
885 "required for defining shader storage blocks");
887 } else if (q.flags.q.uniform) {
888 if (!state->has_uniform_buffer_objects()) {
889 _mesa_glsl_error(locp, state,
890 "#version 140 / GL_ARB_uniform_buffer_object "
891 "required for defining uniform blocks");
892 } else if (state->ARB_uniform_buffer_object_warn) {
893 _mesa_glsl_warning(locp, state,
894 "#version 140 / GL_ARB_uniform_buffer_object "
895 "required for defining uniform blocks");
898 if (!state->has_shader_io_blocks()) {
899 if (state->es_shader) {
900 _mesa_glsl_error(locp, state,
901 "GL_OES_shader_io_blocks or #version 320 "
902 "required for using interface blocks");
904 _mesa_glsl_error(locp, state,
905 "#version 150 required for using "
911 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
912 * "It is illegal to have an input block in a vertex shader
913 * or an output block in a fragment shader"
915 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
916 _mesa_glsl_error(locp, state,
917 "`in' interface block is not allowed for "
919 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
920 _mesa_glsl_error(locp, state,
921 "`out' interface block is not allowed for "
922 "a fragment shader");
925 /* Since block arrays require names, and both features are added in
926 * the same language versions, we don't have to explicitly
927 * version-check both things.
929 if (block->instance_name != NULL) {
930 state->check_version(150, 300, locp, "interface blocks with "
931 "an instance name are not allowed");
934 uint64_t interface_type_mask;
935 struct ast_type_qualifier temp_type_qualifier;
937 /* Get a bitmask containing only the in/out/uniform/buffer
938 * flags, allowing us to ignore other irrelevant flags like
939 * interpolation qualifiers.
941 temp_type_qualifier.flags.i = 0;
942 temp_type_qualifier.flags.q.uniform = true;
943 temp_type_qualifier.flags.q.in = true;
944 temp_type_qualifier.flags.q.out = true;
945 temp_type_qualifier.flags.q.buffer = true;
946 interface_type_mask = temp_type_qualifier.flags.i;
948 /* Get the block's interface qualifier. The interface_qualifier
949 * production rule guarantees that only one bit will be set (and
950 * it will be in/out/uniform).
952 uint64_t block_interface_qualifier = q.flags.i;
954 block->layout.flags.i |= block_interface_qualifier;
956 if (state->stage == MESA_SHADER_GEOMETRY &&
957 state->has_explicit_attrib_stream() &&
958 block->layout.flags.q.out) {
959 /* Assign global layout's stream value. */
960 block->layout.flags.q.stream = 1;
961 block->layout.flags.q.explicit_stream = 0;
962 block->layout.stream = state->out_qualifier->stream;
965 if (state->has_enhanced_layouts() && block->layout.flags.q.out) {
966 /* Assign global layout's xfb_buffer value. */
967 block->layout.flags.q.xfb_buffer = 1;
968 block->layout.flags.q.explicit_xfb_buffer = 0;
969 block->layout.xfb_buffer = state->out_qualifier->xfb_buffer;
972 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
973 ast_type_qualifier& qualifier = member->type->qualifier;
974 if ((qualifier.flags.i & interface_type_mask) == 0) {
975 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
976 * "If no optional qualifier is used in a member declaration, the
977 * qualifier of the variable is just in, out, or uniform as declared
978 * by interface-qualifier."
980 qualifier.flags.i |= block_interface_qualifier;
981 } else if ((qualifier.flags.i & interface_type_mask) !=
982 block_interface_qualifier) {
983 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
984 * "If optional qualifiers are used, they can include interpolation
985 * and storage qualifiers and they must declare an input, output,
986 * or uniform variable consistent with the interface qualifier of
989 _mesa_glsl_error(locp, state,
990 "uniform/in/out qualifier on "
991 "interface block member does not match "
992 "the interface block");
995 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
996 _mesa_glsl_error(locp, state,
997 "invariant qualifiers can be used only "
998 "in interface block members for shader "
999 "inputs or outputs");
1004 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1006 if (q->flags.q.subroutine)
1007 printf("subroutine ");
1009 if (q->flags.q.subroutine_def) {
1010 printf("subroutine (");
1011 q->subroutine_list->print();
1015 if (q->flags.q.constant)
1018 if (q->flags.q.invariant)
1019 printf("invariant ");
1021 if (q->flags.q.attribute)
1022 printf("attribute ");
1024 if (q->flags.q.varying)
1027 if (q->flags.q.in && q->flags.q.out)
1037 if (q->flags.q.centroid)
1038 printf("centroid ");
1039 if (q->flags.q.sample)
1041 if (q->flags.q.patch)
1043 if (q->flags.q.uniform)
1045 if (q->flags.q.buffer)
1047 if (q->flags.q.smooth)
1049 if (q->flags.q.flat)
1051 if (q->flags.q.noperspective)
1052 printf("noperspective ");
1057 ast_node::print(void) const
1059 printf("unhandled node ");
1063 ast_node::ast_node(void)
1065 this->location.source = 0;
1066 this->location.first_line = 0;
1067 this->location.first_column = 0;
1068 this->location.last_line = 0;
1069 this->location.last_column = 0;
1074 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1076 if (array_specifier)
1077 array_specifier->print();
1082 ast_compound_statement::print(void) const
1086 foreach_list_typed(ast_node, ast, link, &this->statements) {
1094 ast_compound_statement::ast_compound_statement(int new_scope,
1095 ast_node *statements)
1097 this->new_scope = new_scope;
1099 if (statements != NULL) {
1100 this->statements.push_degenerate_list_at_head(&statements->link);
1106 ast_expression::print(void) const
1110 case ast_mul_assign:
1111 case ast_div_assign:
1112 case ast_mod_assign:
1113 case ast_add_assign:
1114 case ast_sub_assign:
1117 case ast_and_assign:
1118 case ast_xor_assign:
1120 subexpressions[0]->print();
1121 printf("%s ", operator_string(oper));
1122 subexpressions[1]->print();
1125 case ast_field_selection:
1126 subexpressions[0]->print();
1127 printf(". %s ", primary_expression.identifier);
1136 printf("%s ", operator_string(oper));
1137 subexpressions[0]->print();
1142 subexpressions[0]->print();
1143 printf("%s ", operator_string(oper));
1146 case ast_conditional:
1147 subexpressions[0]->print();
1149 subexpressions[1]->print();
1151 subexpressions[2]->print();
1154 case ast_array_index:
1155 subexpressions[0]->print();
1157 subexpressions[1]->print();
1161 case ast_function_call: {
1162 subexpressions[0]->print();
1165 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1166 if (&ast->link != this->expressions.get_head())
1176 case ast_identifier:
1177 printf("%s ", primary_expression.identifier);
1180 case ast_int_constant:
1181 printf("%d ", primary_expression.int_constant);
1184 case ast_uint_constant:
1185 printf("%u ", primary_expression.uint_constant);
1188 case ast_float_constant:
1189 printf("%f ", primary_expression.float_constant);
1192 case ast_double_constant:
1193 printf("%f ", primary_expression.double_constant);
1196 case ast_bool_constant:
1198 primary_expression.bool_constant
1199 ? "true" : "false");
1202 case ast_sequence: {
1204 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1205 if (&ast->link != this->expressions.get_head())
1214 case ast_aggregate: {
1216 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1217 if (&ast->link != this->expressions.get_head())
1232 ast_expression::ast_expression(int oper,
1233 ast_expression *ex0,
1234 ast_expression *ex1,
1235 ast_expression *ex2) :
1236 primary_expression()
1238 this->oper = ast_operators(oper);
1239 this->subexpressions[0] = ex0;
1240 this->subexpressions[1] = ex1;
1241 this->subexpressions[2] = ex2;
1242 this->non_lvalue_description = NULL;
1243 this->is_lhs = false;
1248 ast_expression_statement::print(void) const
1251 expression->print();
1257 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1265 ast_function::print(void) const
1267 return_type->print();
1268 printf(" %s (", identifier);
1270 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1278 ast_function::ast_function(void)
1279 : return_type(NULL), identifier(NULL), is_definition(false),
1287 ast_fully_specified_type::print(void) const
1289 _mesa_ast_type_qualifier_print(& qualifier);
1295 ast_parameter_declarator::print(void) const
1299 printf("%s ", identifier);
1300 ast_opt_array_dimensions_print(array_specifier);
1305 ast_function_definition::print(void) const
1313 ast_declaration::print(void) const
1315 printf("%s ", identifier);
1316 ast_opt_array_dimensions_print(array_specifier);
1320 initializer->print();
1325 ast_declaration::ast_declaration(const char *identifier,
1326 ast_array_specifier *array_specifier,
1327 ast_expression *initializer)
1329 this->identifier = identifier;
1330 this->array_specifier = array_specifier;
1331 this->initializer = initializer;
1336 ast_declarator_list::print(void) const
1338 assert(type || invariant);
1343 printf("invariant ");
1347 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1348 if (&ast->link != this->declarations.get_head())
1358 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1361 this->invariant = false;
1362 this->precise = false;
1366 ast_jump_statement::print(void) const
1370 printf("continue; ");
1377 if (opt_return_value)
1378 opt_return_value->print();
1383 printf("discard; ");
1389 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1390 : opt_return_value(NULL)
1392 this->mode = ast_jump_modes(mode);
1394 if (mode == ast_return)
1395 opt_return_value = return_value;
1400 ast_selection_statement::print(void) const
1406 then_statement->print();
1408 if (else_statement) {
1410 else_statement->print();
1415 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1416 ast_node *then_statement,
1417 ast_node *else_statement)
1419 this->condition = condition;
1420 this->then_statement = then_statement;
1421 this->else_statement = else_statement;
1426 ast_switch_statement::print(void) const
1428 printf("switch ( ");
1429 test_expression->print();
1436 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1439 this->test_expression = test_expression;
1445 ast_switch_body::print(void) const
1448 if (stmts != NULL) {
1455 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1457 this->stmts = stmts;
1461 void ast_case_label::print(void) const
1463 if (test_value != NULL) {
1465 test_value->print();
1468 printf("default: ");
1473 ast_case_label::ast_case_label(ast_expression *test_value)
1475 this->test_value = test_value;
1479 void ast_case_label_list::print(void) const
1481 foreach_list_typed(ast_node, ast, link, & this->labels) {
1488 ast_case_label_list::ast_case_label_list(void)
1493 void ast_case_statement::print(void) const
1496 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1503 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1505 this->labels = labels;
1509 void ast_case_statement_list::print(void) const
1511 foreach_list_typed(ast_node, ast, link, & this->cases) {
1517 ast_case_statement_list::ast_case_statement_list(void)
1523 ast_iteration_statement::print(void) const
1529 init_statement->print();
1536 if (rest_expression)
1537 rest_expression->print();
1563 ast_iteration_statement::ast_iteration_statement(int mode,
1565 ast_node *condition,
1566 ast_expression *rest_expression,
1569 this->mode = ast_iteration_modes(mode);
1570 this->init_statement = init;
1571 this->condition = condition;
1572 this->rest_expression = rest_expression;
1578 ast_struct_specifier::print(void) const
1580 printf("struct %s { ", name);
1581 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1588 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1589 ast_declarator_list *declarator_list)
1591 if (identifier == NULL) {
1592 static mtx_t mutex = _MTX_INITIALIZER_NP;
1593 static unsigned anon_count = 1;
1597 count = anon_count++;
1600 identifier = ralloc_asprintf(this, "#anon_struct_%04x", count);
1603 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1604 is_declaration = true;
1607 void ast_subroutine_list::print(void) const
1609 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1610 if (&ast->link != this->declarations.get_head())
1617 set_shader_inout_layout(struct gl_shader *shader,
1618 struct _mesa_glsl_parse_state *state)
1620 /* Should have been prevented by the parser. */
1621 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1622 shader->Stage == MESA_SHADER_VERTEX) {
1623 assert(!state->in_qualifier->flags.i);
1624 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1625 shader->Stage != MESA_SHADER_TESS_EVAL) {
1626 assert(!state->in_qualifier->flags.i);
1629 if (shader->Stage != MESA_SHADER_COMPUTE) {
1630 /* Should have been prevented by the parser. */
1631 assert(!state->cs_input_local_size_specified);
1634 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1635 /* Should have been prevented by the parser. */
1636 assert(!state->fs_uses_gl_fragcoord);
1637 assert(!state->fs_redeclares_gl_fragcoord);
1638 assert(!state->fs_pixel_center_integer);
1639 assert(!state->fs_origin_upper_left);
1640 assert(!state->fs_early_fragment_tests);
1643 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1644 if (state->out_qualifier->out_xfb_stride[i]) {
1645 unsigned xfb_stride;
1646 if (state->out_qualifier->out_xfb_stride[i]->
1647 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1649 shader->TransformFeedback.BufferStride[i] = xfb_stride;
1654 switch (shader->Stage) {
1655 case MESA_SHADER_TESS_CTRL:
1656 shader->TessCtrl.VerticesOut = 0;
1657 if (state->tcs_output_vertices_specified) {
1659 if (state->out_qualifier->vertices->
1660 process_qualifier_constant(state, "vertices", &vertices,
1663 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1664 if (vertices > state->Const.MaxPatchVertices) {
1665 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1666 "GL_MAX_PATCH_VERTICES", vertices);
1668 shader->TessCtrl.VerticesOut = vertices;
1672 case MESA_SHADER_TESS_EVAL:
1673 shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1674 if (state->in_qualifier->flags.q.prim_type)
1675 shader->TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1677 shader->TessEval.Spacing = 0;
1678 if (state->in_qualifier->flags.q.vertex_spacing)
1679 shader->TessEval.Spacing = state->in_qualifier->vertex_spacing;
1681 shader->TessEval.VertexOrder = 0;
1682 if (state->in_qualifier->flags.q.ordering)
1683 shader->TessEval.VertexOrder = state->in_qualifier->ordering;
1685 shader->TessEval.PointMode = -1;
1686 if (state->in_qualifier->flags.q.point_mode)
1687 shader->TessEval.PointMode = state->in_qualifier->point_mode;
1689 case MESA_SHADER_GEOMETRY:
1690 shader->Geom.VerticesOut = -1;
1691 if (state->out_qualifier->flags.q.max_vertices) {
1692 unsigned qual_max_vertices;
1693 if (state->out_qualifier->max_vertices->
1694 process_qualifier_constant(state, "max_vertices",
1695 &qual_max_vertices, true, true)) {
1697 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1698 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1699 _mesa_glsl_error(&loc, state,
1700 "maximum output vertices (%d) exceeds "
1701 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1704 shader->Geom.VerticesOut = qual_max_vertices;
1708 if (state->gs_input_prim_type_specified) {
1709 shader->Geom.InputType = state->in_qualifier->prim_type;
1711 shader->Geom.InputType = PRIM_UNKNOWN;
1714 if (state->out_qualifier->flags.q.prim_type) {
1715 shader->Geom.OutputType = state->out_qualifier->prim_type;
1717 shader->Geom.OutputType = PRIM_UNKNOWN;
1720 shader->Geom.Invocations = 0;
1721 if (state->in_qualifier->flags.q.invocations) {
1722 unsigned invocations;
1723 if (state->in_qualifier->invocations->
1724 process_qualifier_constant(state, "invocations",
1725 &invocations, false)) {
1727 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1728 if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
1729 _mesa_glsl_error(&loc, state,
1730 "invocations (%d) exceeds "
1731 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1734 shader->Geom.Invocations = invocations;
1739 case MESA_SHADER_COMPUTE:
1740 if (state->cs_input_local_size_specified) {
1741 for (int i = 0; i < 3; i++)
1742 shader->Comp.LocalSize[i] = state->cs_input_local_size[i];
1744 for (int i = 0; i < 3; i++)
1745 shader->Comp.LocalSize[i] = 0;
1749 case MESA_SHADER_FRAGMENT:
1750 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1751 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1752 shader->pixel_center_integer = state->fs_pixel_center_integer;
1753 shader->origin_upper_left = state->fs_origin_upper_left;
1754 shader->ARB_fragment_coord_conventions_enable =
1755 state->ARB_fragment_coord_conventions_enable;
1756 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1760 /* Nothing to do. */
1768 assign_subroutine_indexes(struct gl_shader *sh,
1769 struct _mesa_glsl_parse_state *state)
1774 for (j = 0; j < state->num_subroutines; j++) {
1775 while (state->subroutines[j]->subroutine_index == -1) {
1776 for (k = 0; k < state->num_subroutines; k++) {
1777 if (state->subroutines[k]->subroutine_index == index)
1779 else if (k == state->num_subroutines - 1) {
1780 state->subroutines[j]->subroutine_index = index;
1789 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
1790 bool dump_ast, bool dump_hir)
1792 struct _mesa_glsl_parse_state *state =
1793 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
1794 const char *source = shader->Source;
1796 if (ctx->Const.GenerateTemporaryNames)
1797 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
1800 state->error = glcpp_preprocess(state, &source, &state->info_log,
1801 &ctx->Extensions, ctx);
1803 if (!state->error) {
1804 _mesa_glsl_lexer_ctor(state, source);
1805 _mesa_glsl_parse(state);
1806 _mesa_glsl_lexer_dtor(state);
1810 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
1816 ralloc_free(shader->ir);
1817 shader->ir = new(shader) exec_list;
1818 if (!state->error && !state->translation_unit.is_empty())
1819 _mesa_ast_to_hir(shader->ir, state);
1821 if (!state->error) {
1822 validate_ir_tree(shader->ir);
1824 /* Print out the unoptimized IR. */
1826 _mesa_print_ir(stdout, shader->ir, state);
1831 if (!state->error && !shader->ir->is_empty()) {
1832 struct gl_shader_compiler_options *options =
1833 &ctx->Const.ShaderCompilerOptions[shader->Stage];
1835 assign_subroutine_indexes(shader, state);
1836 lower_subroutine(shader->ir, state);
1837 /* Do some optimization at compile time to reduce shader IR size
1838 * and reduce later work if the same shader is linked multiple times
1840 while (do_common_optimization(shader->ir, false, false, options,
1841 ctx->Const.NativeIntegers))
1844 validate_ir_tree(shader->ir);
1846 enum ir_variable_mode other;
1847 switch (shader->Stage) {
1848 case MESA_SHADER_VERTEX:
1849 other = ir_var_shader_in;
1851 case MESA_SHADER_FRAGMENT:
1852 other = ir_var_shader_out;
1855 /* Something invalid to ensure optimize_dead_builtin_uniforms
1856 * doesn't remove anything other than uniforms or constants.
1858 other = ir_var_mode_count;
1862 optimize_dead_builtin_variables(shader->ir, other);
1864 validate_ir_tree(shader->ir);
1867 if (shader->InfoLog)
1868 ralloc_free(shader->InfoLog);
1871 set_shader_inout_layout(shader, state);
1873 shader->symbols = new(shader->ir) glsl_symbol_table;
1874 shader->CompileStatus = !state->error;
1875 shader->InfoLog = state->info_log;
1876 shader->Version = state->language_version;
1877 shader->IsES = state->es_shader;
1878 shader->uses_builtin_functions = state->uses_builtin_functions;
1880 /* Retain any live IR, but trash the rest. */
1881 reparent_ir(shader->ir, shader->ir);
1883 /* Destroy the symbol table. Create a new symbol table that contains only
1884 * the variables and functions that still exist in the IR. The symbol
1885 * table will be used later during linking.
1887 * There must NOT be any freed objects still referenced by the symbol
1888 * table. That could cause the linker to dereference freed memory.
1890 * We don't have to worry about types or interface-types here because those
1891 * are fly-weights that are looked up by glsl_type.
1893 foreach_in_list (ir_instruction, ir, shader->ir) {
1894 switch (ir->ir_type) {
1895 case ir_type_function:
1896 shader->symbols->add_function((ir_function *) ir);
1898 case ir_type_variable: {
1899 ir_variable *const var = (ir_variable *) ir;
1901 if (var->data.mode != ir_var_temporary)
1902 shader->symbols->add_variable(var);
1910 _mesa_glsl_initialize_derived_variables(ctx, shader);
1912 delete state->symbols;
1918 * Do the set of common optimizations passes
1920 * \param ir List of instructions to be optimized
1921 * \param linked Is the shader linked? This enables
1922 * optimizations passes that remove code at
1923 * global scope and could cause linking to
1925 * \param uniform_locations_assigned Have locations already been assigned for
1926 * uniforms? This prevents the declarations
1927 * of unused uniforms from being removed.
1928 * The setting of this flag only matters if
1929 * \c linked is \c true.
1930 * \param max_unroll_iterations Maximum number of loop iterations to be
1931 * unrolled. Setting to 0 disables loop
1933 * \param options The driver's preferred shader options.
1936 do_common_optimization(exec_list *ir, bool linked,
1937 bool uniform_locations_assigned,
1938 const struct gl_shader_compiler_options *options,
1939 bool native_integers)
1941 const bool debug = false;
1942 GLboolean progress = GL_FALSE;
1944 #define OPT(PASS, ...) do { \
1946 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
1947 const bool opt_progress = PASS(__VA_ARGS__); \
1948 progress = opt_progress || progress; \
1950 _mesa_print_ir(stderr, ir, NULL); \
1951 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
1952 #PASS, opt_progress ? "made" : "no"); \
1954 progress = PASS(__VA_ARGS__) || progress; \
1958 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
1961 OPT(do_function_inlining, ir);
1962 OPT(do_dead_functions, ir);
1963 OPT(do_structure_splitting, ir);
1965 propagate_invariance(ir);
1966 OPT(do_if_simplification, ir);
1967 OPT(opt_flatten_nested_if_blocks, ir);
1968 OPT(opt_conditional_discard, ir);
1969 OPT(do_copy_propagation, ir);
1970 OPT(do_copy_propagation_elements, ir);
1972 if (options->OptimizeForAOS && !linked)
1973 OPT(opt_flip_matrices, ir);
1975 if (linked && options->OptimizeForAOS) {
1976 OPT(do_vectorize, ir);
1980 OPT(do_dead_code, ir, uniform_locations_assigned);
1982 OPT(do_dead_code_unlinked, ir);
1983 OPT(do_dead_code_local, ir);
1984 OPT(do_tree_grafting, ir);
1985 OPT(do_constant_propagation, ir);
1987 OPT(do_constant_variable, ir);
1989 OPT(do_constant_variable_unlinked, ir);
1990 OPT(do_constant_folding, ir);
1991 OPT(do_minmax_prune, ir);
1992 OPT(do_rebalance_tree, ir);
1993 OPT(do_algebraic, ir, native_integers, options);
1994 OPT(do_lower_jumps, ir);
1995 OPT(do_vec_index_to_swizzle, ir);
1996 OPT(lower_vector_insert, ir, false);
1997 OPT(do_swizzle_swizzle, ir);
1998 OPT(do_noop_swizzle, ir);
2000 OPT(optimize_split_arrays, ir, linked);
2001 OPT(optimize_redundant_jumps, ir);
2003 loop_state *ls = analyze_loop_variables(ir);
2004 if (ls->loop_found) {
2005 OPT(set_loop_controls, ir, ls);
2006 OPT(unroll_loops, ir, ls, options);
2018 * To be called at GL teardown time, this frees compiler datastructures.
2020 * After calling this, any previously compiled shaders and shader
2021 * programs would be invalid. So this should happen at approximately
2025 _mesa_destroy_shader_compiler(void)
2027 _mesa_destroy_shader_compiler_caches();
2029 _mesa_glsl_release_types();
2033 * Releases compiler caches to trade off performance for memory.
2035 * Intended to be used with glReleaseShaderCompiler().
2038 _mesa_destroy_shader_compiler_caches(void)
2040 _mesa_glsl_release_builtin_functions();